GM Tektite's PFS #6-06 Hall of the Flesh Eaters (Inactive)

Game Master Hawkwen Agricola

Gloomspire
Hall of the Flesh Eaters


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@Quint: You could have cleared you jammed gun before you exited the chamber.

Reesa steps to the side and blasts the ghast with heavenly energy!

Joesef stabs at a fetrog, but misses!

Stag, Chochock, and Quint!

Grand Lodge

Bounty Hunter 4 HP: 29/33 | AC 17 | T 13 | FF 14 | Fort +4 | Ref +8 | Will +1 | CMD 17 | Initiative +8 | Perception +5 | Sense Motive +4 | Knowledge(Local) +5 | Disable Device +9
Resources:
Loaded: Silver | Alchemical Cartridges: Silver: 9/10; Cold Iron: 10/10 | CLW: 42/50 | Grit: 2/2 | Ki: 3/3

Stag quick clears his gun from before and fires off a shot at a Festrog. Most injured.

Pistol: 1d20 + 4 ⇒ (5) + 4 = 9

"Piece of garbage." He drops his gun and draws his greatsword.

Takes an hour to clear a jam. Did we have that long?


Quint has quick clear, so he could have cleared the jam with a standard, without spending grit.

Stag fires at the festrog, but misses!

Chochock RTA: 1d20 + 7 ⇒ (7) + 7 = 14
Damage: 1d10 + 2 ⇒ (2) + 2 = 4

Chochock moves over by Quint and fires his musket, putting a bullet in the eastern festrog!

Bite Attack vs Joesef: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d6 + 3 ⇒ (1) + 3 = 4

Claw Attack vs Joesef: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d4 + 3 ⇒ (2) + 3 = 5

Claw Attack vs Joesef: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d4 + 3 ⇒ (3) + 3 = 6

The eastern festrog attacks Joesef, but can't land a blow!

Charging Bite Attack vs Stag: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Trip: 1d20 + 8 ⇒ (13) + 8 = 21

The other festrog charges on all four toward Stag, but the guninja dodges the attack!

Bite Attack vs Joesef: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d6 + 3 ⇒ (6) + 3 = 9 Two Forts Save vs disease and paralysis DC 15

Claw Attack vs Joesef: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d6 + 3 ⇒ (3) + 3 = 6 Fort Save vs paralysis DC 15

Claw Attack vs Joesef: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d6 + 3 ⇒ (2) + 3 = 5 Fort Save vs paralysis DC 15

The ghast steps forward and tears into Joesef, biting and clawing him!

Party up!

Silver Crusade

CG | Celestial Sorcerer 9 | AC (16)12/12/10 | HP 74/74 | F+8,R+7,W+9 | SR 14 vs. Spell cast by evil outsiders or with evil descriptor | Resist acid 10 & resist cold 10 | Init.+2 | Perc+3 | SenseMotive+1 | Darkvision 60' |

Reesa takes a 5' step forward and again uses a heavenly Ray, this time at the destroy attacking Stag.

RTA 1d20 + 2 + 1 - 4 ⇒ (14) + 2 + 1 - 4 = 13

Damage 1d4 + 1 ⇒ (4) + 1 = 5

Grand Lodge

Male Human Cleric[2]/Fighter[2]/Rogue[2]/Wizard[2] | HP 54/54 | AC 26 T 15 FF 23 | F +10 R +8 W +11 (+12 vs fear) | CMB +9 CMD 23 | Init +4 Perc +7 DD +9 | Know (all)/Acro/SoH/Stealth +7 | Others +6

Fort vs Disease: 1d20 + 3 ⇒ (8) + 3 = 11
Fort vs Paralysis: 1d20 + 3 ⇒ (18) + 3 = 21
Fort vs Paralysis: 1d20 + 3 ⇒ (19) + 3 = 22

Well, at least I can still move.

Joesef grunts and grimaces as he is struck by the vile undead. He then attempts to defend himself against the ghast!

Attack: 1d20 + 3 ⇒ (4) + 3 = 7 for Damage: 1d6 + 2 ⇒ (5) + 2 = 7 Less whatever being diseased might do.

I need... help! I'm down to 4 HP for those keeping score at home.

Grand Lodge

Male Human (3.0P) Gunslinger (Pistolero) 1 Alch 2 | HP 20/20 | AC 18;TCH 15; FF 13; | F +5; R +10; W+3 | CMB +1; CMD 16 | INIT +7; Perc +7 | Grit 2/3; Paper Bullets 32/38; Bullets 18/26; Bomb 2/2; Wands: CLW 44/50

Quint lowers his firearm at the ghast and pulls the trigger with a resounding echo throughout the chamber.

By the gods I hope this strikes true as it does not look like Joseph can hold out much longer

Pistol: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8
damage: 1d8 + 1 ⇒ (8) + 1 = 9

+1 Att/Dam- Point Blank Shot

Gaah another 1

The pistol makes an odd click as Quint looks down at the gun. It seems that his pistol had cracked again. Blasted weapon keeps breaking on me.

Grand Lodge

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Bounty Hunter 4 HP: 29/33 | AC 17 | T 13 | FF 14 | Fort +4 | Ref +8 | Will +1 | CMD 17 | Initiative +8 | Perception +5 | Sense Motive +4 | Knowledge(Local) +5 | Disable Device +9
Resources:
Loaded: Silver | Alchemical Cartridges: Silver: 9/10; Cold Iron: 10/10 | CLW: 42/50 | Grit: 2/2 | Ki: 3/3

Stag raises his greatsword high into the air and brings it down.

Greatsword: 1d20 + 3 ⇒ (6) + 3 = 9

The festrog darts to the side and Stag's weapon leaves a small indentation in the stoneworked floors.

"Et tu, greatsword?" Stag asks himself as he misses.

Scarab Sages

Male Grippli Wanderer 7 | HP 50/63 | AC 20 T 15 FF 17 | CMD 19 | Fort +9 Ref +9 Will +5 | Init +5 | Perc +13 | SM +3 | Grit: 0/3 | Humans +2 | Swamp/Underground +2

Chochok continues to chew on his piece of wheat as he fires off his musket again!

Move to reload alchemical cartridge, then fire.

mwk musket: 1d20 + 7 ⇒ (18) + 7 = 25
damage: 1d10 + 2 ⇒ (4) + 2 = 6

"You should get one of these, Stag!"

Grand Lodge

Human Lvl 3 :: HP 21/21 :: AC 18 CMD 15 :: Fort +3 Ref +6 Will +3 :: Perception +1 (Aska +5; low-light)

I was skipped in rd 1, sphere's the action that would have been used then.

Kidd is—once again—slow to recover from the shock of violence. Shaking it off, he rushes up behind Stag, touching the man on the shoulder as he utters words of power. Then looks over at Joe. "I'm coming ... hold on!"

Move up behind Stag, then cast Protection from Evil on him.


Right before the ghast tears into Joesef, Kiddrick casts a spell, protecting Stag from evils!

Reesa fires a ray of energy, disrupting the festrog attacking Stag!

Feeling the disease infest his system, Joesef swings at the festrog, but misses!

Quint fires his firearm, but it merely blows out a cloud of sparks and a small pop!

Stag swings his greatsword, in a not so great mannner!

Chochock fires his musket, blowing away one of the festrogs!

Attack vs Stag: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d6 + 3 ⇒ (1) + 3 = 4

Claw vs Stag: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d4 + 3 ⇒ (2) + 3 = 5

Claw vs Stag: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d4 + 3 ⇒ (2) + 3 = 5

The festrog attacks Stag, but the gunija is protected from evil!

Kiddrick has an action here.

The ghast(ly) leader steps toward Joesef and attacks again!

Attack vs Joesef: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d6 + 3 ⇒ (6) + 3 = 9 Two Fort Saves

Claw vs Joesef: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d4 + 3 ⇒ (3) + 3 = 6 One Fort Save

Claw vs Joesef: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d4 + 3 ⇒ (3) + 3 = 6 One Fort Save

Luckily for Joesef, the ghast misses three seperate times!

Kiddrick, and party is up!

Grand Lodge

Male Human Cleric[2]/Fighter[2]/Rogue[2]/Wizard[2] | HP 54/54 | AC 26 T 15 FF 23 | F +10 R +8 W +11 (+12 vs fear) | CMB +9 CMD 23 | Init +4 Perc +7 DD +9 | Know (all)/Acro/SoH/Stealth +7 | Others +6

Joesef stands his ground, trying to remain between the ghast and his friends!

Attack: 1d20 + 3 ⇒ (7) + 3 = 10 for Damage: 1d6 + 2 ⇒ (5) + 2 = 7

Grand Lodge

Human Lvl 3 :: HP 21/21 :: AC 18 CMD 15 :: Fort +3 Ref +6 Will +3 :: Perception +1 (Aska +5; low-light)

Action taken between the festrog and ghast.

”I’m coming, Joesef!” Kiddrik repeats worriedly as he rushes around behind the pillar and into reach of the hurt warrior. Then he repeats his power-words of protection.

Move to just south of Joesef (map updated), then cast Protection from Evil on Joesef. That’s Kidd’s last spell slot for the day (fyi, guys).

Grand Lodge

Bounty Hunter 4 HP: 29/33 | AC 17 | T 13 | FF 14 | Fort +4 | Ref +8 | Will +1 | CMD 17 | Initiative +8 | Perception +5 | Sense Motive +4 | Knowledge(Local) +5 | Disable Device +9
Resources:
Loaded: Silver | Alchemical Cartridges: Silver: 9/10; Cold Iron: 10/10 | CLW: 42/50 | Grit: 2/2 | Ki: 3/3

"Wow. This magic stuff seems to be working. Way to go, kid." Stag seems impressed.

Greatsword: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 2d6 + 3 ⇒ (4, 4) + 3 = 11

"Was it also suppose to help me hit him?"

Grand Lodge

Human Lvl 3 :: HP 21/21 :: AC 18 CMD 15 :: Fort +3 Ref +6 Will +3 :: Perception +1 (Aska +5; low-light)

"Oh ... sure," Kiddriik responds, trying but failing to match Stag's casual indifference to the violence swirling around them. "... and I hear it'll make you a hit with the ladies, too."

Grand Lodge

Male Human (3.0P) Gunslinger (Pistolero) 1 Alch 2 | HP 20/20 | AC 18;TCH 15; FF 13; | F +5; R +10; W+3 | CMB +1; CMD 16 | INIT +7; Perc +7 | Grit 2/3; Paper Bullets 32/38; Bullets 18/26; Bomb 2/2; Wands: CLW 44/50

Quint quickly clears his weapon once again as he loads in an alchemical paper cartridge. Let's try this one more time.

Last grit for quick clear.

Pistol: 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19
damage: 1d8 + 1 ⇒ (2) + 1 = 3

+1 Att/Dam- Point Blank Shot

Scarab Sages

Male Grippli Wanderer 7 | HP 50/63 | AC 20 T 15 FF 17 | CMD 19 | Fort +9 Ref +9 Will +5 | Init +5 | Perc +13 | SM +3 | Grit: 0/3 | Humans +2 | Swamp/Underground +2

The grippli drops another cartridge into his firearm and takes aim on the ghast!

mwk musket: 1d20 + 7 ⇒ (11) + 7 = 18
damage: 1d10 + 2 ⇒ (8) + 2 = 10


Kiddrick moves over and casts another spell, protecting Joesef from evils!

Joesef hacks at the ghast, missing!

Stag brings his sword down on the festrog, ending its unlife!

Quint and Chochock both fire at the remaining undead, peppering him with bullets and ending his unlife!

Out of Combat!

Grand Lodge

Human Lvl 3 :: HP 21/21 :: AC 18 CMD 15 :: Fort +3 Ref +6 Will +3 :: Perception +1 (Aska +5; low-light)

"Huh," Kiddrik grunts as he pats Joesef on the shoulder, "this power is better than I thought."

He looks down at the undead corpses, sincere regret painting his young features, "We never did get his name for our journals."

Silver Crusade

CG | Celestial Sorcerer 9 | AC (16)12/12/10 | HP 74/74 | F+8,R+7,W+9 | SR 14 vs. Spell cast by evil outsiders or with evil descriptor | Resist acid 10 & resist cold 10 | Init.+2 | Perc+3 | SenseMotive+1 | Darkvision 60' |

"Those things were so nasty. I say we grab the sphere and get out of here as fast as possible!"

Grand Lodge

Male Human Cleric[2]/Fighter[2]/Rogue[2]/Wizard[2] | HP 54/54 | AC 26 T 15 FF 23 | F +10 R +8 W +11 (+12 vs fear) | CMB +9 CMD 23 | Init +4 Perc +7 DD +9 | Know (all)/Acro/SoH/Stealth +7 | Others +6

Yeah, I agree with that. But first, would you mind? Joesef finds his wand of Cure Light Wounds: 3d8 + 3 ⇒ (3, 3, 3) + 3 = 12 and hands it to anyone who can use it on him.

Hmph, 3 charges, back to 16/18 HP now.


Save your charges.

Having defeated the undead, the party is free to make copious notes of the exploration. You safely reach the Grinning Pixie and report to Calisro Benarry. Before ordering the Pixie to return to Drenchport, she addresses the party once more: “Pathfinders, you have done a great service for me and the Society. The recovery of the Orb of Stars paves the way for future expeditions. Soon, perhaps, we’ll learn more about the Gloomspires’ mysterious creators, unravel their arcane secrets, and perhaps even delve deeper into old Sevenfingers’s tomb to liberate his ill-gotten wealth. Considering what you’ve seen, you’re all now among the foremost authorities on the Gloomspires. I hope that I may call upon all of you again should the Society decide to fund another expedition.”

That concludes this adventure. I'll get a thread created for Wounded Wisp sometime tonight or tomorrow. Chronicles should be out shortly.

Grand Lodge

Human Lvl 3 :: HP 21/21 :: AC 18 CMD 15 :: Fort +3 Ref +6 Will +3 :: Perception +1 (Aska +5; low-light)

Woohoo!

Scarab Sages

Male Grippli Wanderer 7 | HP 50/63 | AC 20 T 15 FF 17 | CMD 19 | Fort +9 Ref +9 Will +5 | Init +5 | Perc +13 | SM +3 | Grit: 0/3 | Humans +2 | Swamp/Underground +2

Thanks GM! I've got the chronicle saved. This was a quick fun one! I'm glad I finally got to stretch Chochok's froggy legs after getting that GenCon grippli boon and putting some GM credit on him. He's looking to be a great character. Going for Horizon Walker in case anyone was curious.

Chochok dusts off his musket and places it on his back. He hitches up his belt and touches a webbed finger to the brim of his Stetson. "Well, it's been mighty fine 'venturin' with y'all, but I best be hittin' the road. Y'all don't hesitate to send for me if'n you need anythin'."

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