GM Tektite's PFS #40 The Hall of Drunken Heroes (Inactive)

Game Master Hawkwen Agricola

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Discuss

So we have three players and another (Gluarung from VV) is willing to come in with a pregen. Let me know if you have anyone else in mind. I haven't confirmed with the pregen yet.


Male Mostly Harmless Incorrigible Punster 5/ Militant Grammarist 3/ Contrarian 2

Indecision-about-which-PC-to-play dot.


Male Human Suel Arcane Duelist 1

Do we want to play high again?

Liberty's Edge

In effect: Male Half-orc Inquisitor 16 | hp -39/130 | Init +10 | AC 28, T 19, FF 23 | CMB +22, CMD 36 | F +16, R +17, W +18 | Prcptn +28 (drkvsn), SM +31 |

Looks like I'm in with KULIK on this one, since I have a game soon which will need Hawthorne.

(Indecision may or may not be my problem — I can't make up my mind.)


I need my 7-8 to play in an upcoming mod, so playing high would be nice...


Male Human Suel Arcane Duelist 1

Well according to the guide, for a table of less than 6, we need to be in the high tier, we can't be inbetween and play high tier anymore.

Which means we need to have an APL of 10. So Gina is 11, Kulik is 9, and I can bring a 10. Which means we would need another level 10 PC to play high.

Liberty's Edge

In effect: Male Half-orc Inquisitor 16 | hp -39/130 | Init +10 | AC 28, T 19, FF 23 | CMB +22, CMD 36 | F +16, R +17, W +18 | Prcptn +28 (drkvsn), SM +31 |

Technically, Red, the updated APL rule doesn't start until August 14 when the new GtOP "officially" comes out. So until then we're still using the old calculations (as long as we start before then, of course).

That said, I do not object to playing up.


I've yet to find a fourth. I don't think a Lvl 7 prevent would complement the party very well for high tier. I thought of asking Deane Beman, unless you guys have someone in mind. Of course, Kulik is correct. We need to start before next Thur. (which I don't see why we wouldn't) and according to Caubo, need to complete by Sept. 30 to use the old guidelines. (once again, I don't see why we wouldn't finish in time.). Let me know if you guys have anyone in mind, otherwise I'll send out a couple invites this afternoon.


Male Human Suel Arcane Duelist 1

That is true, we'll slip in before the rules kick in. I do not have anyone in mind currently to join us so if you have any ideas, go for it.

The Exchange

Female Human Wood Wizard 10 | hp 82/82 | Init +8 | Perception +22 | Nuku-Nuku's Perception +15 |
Defenses:
AC 22, touch 13, flat-footed 20. CMD 17. Fort 10. Ref 7 Will 8

Probably playing this Character.

Liberty's Edge

In effect: Male Half-orc Inquisitor 16 | hp -39/130 | Init +10 | AC 28, T 19, FF 23 | CMB +22, CMD 36 | F +16, R +17, W +18 | Prcptn +28 (drkvsn), SM +31 |
Amazing Red wrote:
That is true, we'll slip in before the rules kick in. I do not have anyone in mind currently to join us so if you have any ideas, go for it.

+1.


What would you guys say to fifth player? The person who was going to play a pregen, realized that with GM credits, he could bump his PC to Lvl 8. The catch is he wouldn't be able to start fully until Mon. Completely your guy's call.

Liberty's Edge

In effect: Male Half-orc Inquisitor 16 | hp -39/130 | Init +10 | AC 28, T 19, FF 23 | CMB +22, CMD 36 | F +16, R +17, W +18 | Prcptn +28 (drkvsn), SM +31 |

I'm just fine with it.

Dark Archive

Half Orc Monk(Hungry Ghost) 7/Fighter(Weaponmaster) 4 (HP 64/75; AC:24, T:20, FF:22; Fort:+16 Ref:+13 Will:+13(+2 versus enchantments); Init+2; Perc+17 Darkvision 60) (Effects:)

I don't mind either. But he can't join for a whole week?

Dark Archive

Glaurung: Female Gnome Mother F~@~ing Dragon Disciple 15 | HP 200/200 DR 10/ada 120 pnts | AC 34 T 14 FF 32 | CMD 27 | Fort +11 Ref +2 Will +5 | Resist fire 10 | Init +7 | Perc +12 (blindsense 30')

Hey everyone! I realized that this character has three chronicles waiting at seven and with all my Gen Con credits and some PbP credits that just finished I can power level her from 5 to 8.

So she's not technically level 8 until Friday and with GenCon it may take me a couple days to get her updated and buy some equipment but I don't think we'll be jumping into combat too soon anyways.

Dark Archive

Glaurung: Female Gnome Mother F%~%ing Dragon Disciple 15 | HP 200/200 DR 10/ada 120 pnts | AC 34 T 14 FF 32 | CMD 27 | Fort +11 Ref +2 Will +5 | Resist fire 10 | Init +7 | Perc +12 (blindsense 30')

Also, be sure to check out Glaurung's artwork linked below her name. It was done by local Bloomington artist Joshua Allen. He's done quite a few character portraits for me.


Welcome Glaurung.

Dark Archive

Glaurung: Female Gnome Mother F$!$ing Dragon Disciple 15 | HP 200/200 DR 10/ada 120 pnts | AC 34 T 14 FF 32 | CMD 27 | Fort +11 Ref +2 Will +5 | Resist fire 10 | Init +7 | Perc +12 (blindsense 30')

Back! Exhausted from GenCon but had a blast. I'll be ready to move on whenever.


I'll get us up to date tonight or in the morning.


Sorry for the delay. We should be good to go now.


Quick note. I will be out of town this weekend again. I'll try to get the rest of the map up this afternoon before I leave and hope to be ableel to post early tomorrow and Sun. mornings. I come back early on Sun. and should be able to catch up then.

Dark Archive

Glaurung: Female Gnome Mother F#*&ing Dragon Disciple 15 | HP 200/200 DR 10/ada 120 pnts | AC 34 T 14 FF 32 | CMD 27 | Fort +11 Ref +2 Will +5 | Resist fire 10 | Init +7 | Perc +12 (blindsense 30')

No problem. I'm visiting parents this weekend and I always end up being busier than anticipated with helping out on the farm.

Dark Archive

Glaurung: Female Gnome Mother F&@&ing Dragon Disciple 15 | HP 200/200 DR 10/ada 120 pnts | AC 34 T 14 FF 32 | CMD 27 | Fort +11 Ref +2 Will +5 | Resist fire 10 | Init +7 | Perc +12 (blindsense 30')

I just realized I never got a faction mission. I think since we're using the old rules for money and such I'll still need to do one.


Glaurung of Anfauglith wrote:
I just realized I never got a faction mission. I think since we're using the old rules for money and such I'll still need to do one.

Yeah, I remembered that and forgot it again. I'll get it to you as soon as I can.

Liberty's Edge

In effect: Male Half-orc Inquisitor 16 | hp -39/130 | Init +10 | AC 28, T 19, FF 23 | CMB +22, CMD 36 | F +16, R +17, W +18 | Prcptn +28 (drkvsn), SM +31 |

Out of town myself at a (relatively) local convention, at which I'm getting to both play and GM. Be back into commission by Monday.

Dark Archive

Glaurung: Female Gnome Mother F+$#ing Dragon Disciple 15 | HP 200/200 DR 10/ada 120 pnts | AC 34 T 14 FF 32 | CMD 27 | Fort +11 Ref +2 Will +5 | Resist fire 10 | Init +7 | Perc +12 (blindsense 30')
Nuku-nuku wrote:
Sakura readied her action, so she is after the demon now.

We've been using group initiative so I think it's basically we go - it goes - we go - it goes and we can act in any order. So I think Sakura still has an action this round before the demon goes.

Dark Archive

Glaurung: Female Gnome Mother F+%+ing Dragon Disciple 15 | HP 200/200 DR 10/ada 120 pnts | AC 34 T 14 FF 32 | CMD 27 | Fort +11 Ref +2 Will +5 | Resist fire 10 | Init +7 | Perc +12 (blindsense 30')

It probably doesn't matter because the grapple was really high but I've had this issue come up several times when I was GMing:

Normally it is a standard action to maintain a grapple. If a natural attack has "grab" as part of the attack, the creature can maintain the grapple with that limb as a free action but it is at a -20 (-15 really because you still get the +5 to maintain). Because it was a free action to maintain it can still make full-attacks with its other limbs.

I don't have time to search right now but I believe those rules are buried in the natural attacks or grab section in the bestiary. You might want to double-check because it's been a while since I've read them over and may have forgotten something.

Probably doesn't matter because the grapple is still over a 30 even with then -15.

The Exchange

Female Human Wood Wizard 10 | hp 82/82 | Init +8 | Perception +22 | Nuku-Nuku's Perception +15 |
Defenses:
AC 22, touch 13, flat-footed 20. CMD 17. Fort 10. Ref 7 Will 8

I believe that unless the demon says that it can maintain its grapple from a distance in its stat block, it must pull Kulik and Savage into adjacent squares to itself. I believe this was done to prevent situations where grappled creatures had no way to fight back otherwise.

Relevent text from Paizo SRD is bolded:

As a standard action, you can attempt to grapple a foe, hindering his combat options. If you do not have Improved Grapple, grab, or a similar ability, attempting to grapple a foe provokes an attack of opportunity from the target of your maneuver. Humanoid creatures without two free hands attempting to grapple a foe take a –4 penalty on the combat maneuver roll. If successful, both you and the target gain the grappled condition (see the Appendices). If you successfully grapple a creature that is not adjacent to you, move that creature to an adjacent open space (if no space is available, your grapple fails).. Although both creatures have the grappled condition, you can, as the creature that initiated the grapple, release the grapple as a free action, removing the condition from both you and the target. If you do not release the grapple, you must continue to make a check each round, as a standard action, to maintain the hold. If your target does not break the grapple, you get a +5 circumstance bonus on grapple checks made against the same target in subsequent rounds. Once you are grappling an opponent, a successful check allows you to continue grappling the foe, and also allows you to perform one of the following actions (as part of the standard action spent to maintain the grapple).


I forgot to move Kulik and Noble, but assumed they were pulled adjacent. I'll check the grapple rules...I remember the otyugh affair. ;)


Relevant text:

Grab (Ex) If a creature with this special attack hits with the indicated attack (usually a claw or bite attack), it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. Unless otherwise noted, grab can only be used against targets of a size equal to or smaller than the creature with this ability. If the creature can use grab on creatures of other sizes, it is noted in the creature's Special Attacks line. The creature has the option to conduct the grapple normally, or simply use the part of its body it used in the grab to hold the opponent. If it chooses to do the latter, it takes a –20 penalty on its CMB check to make and maintain the grapple, but does not gain the grappled condition itself. A successful hold does not deal any extra damage unless the creature also has the constrict special attack. If the creature does not constrict, each successful grapple check it makes during successive rounds automatically deals the damage indicated for the attack that established the hold. Otherwise, it deals constriction damage as well (the amount is given in the creature's descriptive text).

Creatures with the grab special attack receive a +4 bonus on combat maneuver checks made to start and maintain a grapple.

Grappled: A grappled creature is restrained by a creature, trap, or effect. Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform. A grappled character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell. Grappled creatures cannot make attacks of opportunity.

So unless I am mistaken, the -20 only comes into play if the creature does't want to incur the grappled condition as well?

Dark Archive

Glaurung: Female Gnome Mother F%$+ing Dragon Disciple 15 | HP 200/200 DR 10/ada 120 pnts | AC 34 T 14 FF 32 | CMD 27 | Fort +11 Ref +2 Will +5 | Resist fire 10 | Init +7 | Perc +12 (blindsense 30')

I think that you have the "option to conduct the grapple normally", which takes a standard action and uses more than one limb (and therefore you can't make other attacks) or you can "simply use the part of its body it used in the grab to hold the opponent" and take a -20 penalty; in other words, you can use one tentacle to maintain the grab (at a -20) and still use the other tentacles to attack that round. It seems that doing that would also allow the creature to avoid the grappled condition.

Grappling (specifically grabs) have to be the most confusing rules in the game.

Dark Archive

Half Orc Monk(Hungry Ghost) 7/Fighter(Weaponmaster) 4 (HP 64/75; AC:24, T:20, FF:22; Fort:+16 Ref:+13 Will:+13(+2 versus enchantments); Init+2; Perc+17 Darkvision 60) (Effects:)

Glau and Sakura have the right of it, and it is a little confusing. But in this case, having it grapple me is a good thing for us.


Well Noble, if it takes a -20, neither you nor Kulik were grappled.

Edit: So it will work if we say Noble is grappled and Kulik is not, correct?

Dark Archive

Half Orc Monk(Hungry Ghost) 7/Fighter(Weaponmaster) 4 (HP 64/75; AC:24, T:20, FF:22; Fort:+16 Ref:+13 Will:+13(+2 versus enchantments); Init+2; Perc+17 Darkvision 60) (Effects:)

So it just wants to grapple me? I can deal with that. I'll just keep punching him until he realizes its a bad idea.


Well, If it has to take a -20 to grapple either, then neither are grappled...which if perfectly fine. If it can grapple one without the -20, I said Noble only because you said good which seems to be how it would work with -20 on Nuku.

Dark Archive

Glaurung: Female Gnome Mother F+*&ing Dragon Disciple 15 | HP 200/200 DR 10/ada 120 pnts | AC 34 T 14 FF 32 | CMD 27 | Fort +11 Ref +2 Will +5 | Resist fire 10 | Init +7 | Perc +12 (blindsense 30')

Daylight: Daylight brought into an area of magical darkness (or vice versa) is temporarily negated, so that the otherwise prevailing light conditions exist in the overlapping areas of effect.

Daylight counters or dispels any darkness spell of equal or lower level, such as darkness.

Deeper Darkness: This spell does not stack with itself. Deeper darkness can be used to counter or dispel any light spell of equal or lower spell level.

Anyone is welcome to correct me if I'm wrong but the way I have always done it is that daylight will counter the deeper darkness and because deeper darkness "does not stack with itself", the creature couldn't use deeper darkness again. Essentially the first deeper darkness is still there, it's just being countered by the daylight. The light condition remains whatever it was before. I don't think anyone has put up a light source yet so it should be dark, which is fine because I believe everyone has darkvision at this point.

If, however, we had just used dispel magic to get rid of the deeper darkness, then it could just spam us with deeper darkness every round, assuming it can do it at-will.

Liberty's Edge

In effect: Male Half-orc Inquisitor 16 | hp -39/130 | Init +10 | AC 28, T 19, FF 23 | CMB +22, CMD 36 | F +16, R +17, W +18 | Prcptn +28 (drkvsn), SM +31 |

Tektite's call on that. I've seen a lot of dissent about how it works (and I think he has too), so I'll absolutely defer to his decision.

Liberty's Edge

In effect: Male Half-orc Inquisitor 16 | hp -39/130 | Init +10 | AC 28, T 19, FF 23 | CMB +22, CMD 36 | F +16, R +17, W +18 | Prcptn +28 (drkvsn), SM +31 |

I acknowledge your argument that deeper darkness doesn't stack with itself is a good one. Daylight isn't getting rid of the DD in this case, it's overlapping.


Yeah, Darkness, Deeper Darkness, and Daylight cause me headaches. Another VL that Glaurung and I know sent me a cheat sheet before GenCon. His sheet contends that Daylight and a mundane source like a sunrod will defeat Deeper and bring it to Dim. Not sure that I agree with that.
I also don't think the gem of brightness will do anything.

I agree with the stacking, but the demon could simply dismiss the one and recast the next round and then someone would have to leave the area of effect and reintroduce it, while not only being a horrendous loss of economy of actions, would also be.....tedious.

So, if you guys want to use to the oil, we'll call it normal darkness and let it at that. Cool?

Dark Archive

Half Orc Monk(Hungry Ghost) 7/Fighter(Weaponmaster) 4 (HP 64/75; AC:24, T:20, FF:22; Fort:+16 Ref:+13 Will:+13(+2 versus enchantments); Init+2; Perc+17 Darkvision 60) (Effects:)

I'm good with that.

Dark Archive

Glaurung: Female Gnome Mother F!#&ing Dragon Disciple 15 | HP 200/200 DR 10/ada 120 pnts | AC 34 T 14 FF 32 | CMD 27 | Fort +11 Ref +2 Will +5 | Resist fire 10 | Init +7 | Perc +12 (blindsense 30')

Sounds good to me.

I think the "and a mundane source" is simply because things like light and continual flame are blocked by deeper darkness. So when daylight counters deeper darkness, the deeper darkness still covers up light and continual flame spells. This usually means the room is dark unless you have a mundane light source to bring it to dim. But we all have darkvision so we don't care about it being dark. But it is something to keep in mind.

About the demon dismissing it though: dismissing an ongoing spell effect is a standard action so, as you say, would be terrible action economy and awfully tedious.

If it's the (former) VL I'm thinking of, yes, we've had many discussions about light levels locally. Just one of the high-tier things you have to get used to dealing with and the easiest way we've found is to just carry an oil of daylight (or have someone who can cast it).


Just a note as we enter the last room. My intention has been to run Shadows Fall on Absalom after this, for whomever is interested. I know Wise Fox has played, but o don't think Burglar has. I was going to send him a PM.

Dark Archive

Glaurung: Female Gnome Mother F&%%ing Dragon Disciple 15 | HP 200/200 DR 10/ada 120 pnts | AC 34 T 14 FF 32 | CMD 27 | Fort +11 Ref +2 Will +5 | Resist fire 10 | Init +7 | Perc +12 (blindsense 30')

GM: with Golden Serpent finished and the boon for the special familiar going to Glaurung, I'm going to be doing some retraining which you'll need to note on my chronicle sheet when we finish.

Page 10 of the Guide, Character Retraining:

After 1st level, if you own a copy of Pathfinder RPG Ultimate Campaign, you may use the retraining rules that begin on page 188 to alter your character. Such changes must be made in the presence of a Pathfinder Society GM, the GM must initial each change, and each change must be noted on an official Pathfinder Society Chronicle sheet. If the GM wishes to audit your character before the changes are made, you must present the character to the GM. If time is a limiting factor, the GM may choose not to allow retraining during that session. When utilizing these retraining rules, you must expend wealth as outlined in the Retraining section of Ultimate Campaign, as well as 1 Prestige Point per day of retraining since time between scenarios is undefined

Page 188 of Ultimate Campaign-cost to retrain:

Unless stated otherwise, retraining costs gp equal to 10 x your level x the number of days required to retrain.

Page 191 of Ultimate Campaign-feat retraining:

You may change one feat to another through retraining. Retraining a feat takes 5 days with a character who has the feat you want. The old feat can't be one you used as a prerequisite for a feat, class feature, archetype, prestige class, or other ability. If the old feat is a bonus feat granted by a class feature, you must replace it with a feat that you could choose using that class feature.

I want to swap out Dodge (taken at first level) for Skill Focus (Knowledge: arcana). This should take 5 days and therefore cost me 400 gp (10 x level 8 x 5 days = 400 gp) and 5 PP.

I'm also going to swap out Toughness for Eldritch Heritage. This will cost the same as above (400 gp and 5 PP).

I'm doing that so that I can take the arcane bloodline first level arcane bond bloodline power to get a familiar. At ninth level I'll take Improved Familiar.

Dark Archive

Glaurung: Female Gnome Mother F!$&ing Dragon Disciple 15 | HP 200/200 DR 10/ada 120 pnts | AC 34 T 14 FF 32 | CMD 27 | Fort +11 Ref +2 Will +5 | Resist fire 10 | Init +7 | Perc +12 (blindsense 30')

I just realized I don't actually have my toughness HP calculated in anyways. Whoops!

Liberty's Edge

In effect: Male Half-orc Inquisitor 16 | hp -39/130 | Init +10 | AC 28, T 19, FF 23 | CMB +22, CMD 36 | F +16, R +17, W +18 | Prcptn +28 (drkvsn), SM +31 |
Glaurung of Anfauglith wrote:
I just realized I don't actually have my toughness HP calculated in anyways. Whoops!

Did an audit on one of my PCs not too long ago and discovered I'd shorted myself 900 gp.

Self audits can be fun and profitable. :-D

Dark Archive

Glaurung: Female Gnome Mother F~%#ing Dragon Disciple 15 | HP 200/200 DR 10/ada 120 pnts | AC 34 T 14 FF 32 | CMD 27 | Fort +11 Ref +2 Will +5 | Resist fire 10 | Init +7 | Perc +12 (blindsense 30')

Well, I'm giving Toughness up after this game anyways. But my HP for the rest of this scenario should be 88 in case it becomes relevant.


We just need to wrap up and we will be finished. Go ahead and post Day Jobs and PFS numbers. I'll get a summary up shortly.

Dark Archive

Glaurung: Female Gnome Mother F&!*ing Dragon Disciple 15 | HP 200/200 DR 10/ada 120 pnts | AC 34 T 14 FF 32 | CMD 27 | Fort +11 Ref +2 Will +5 | Resist fire 10 | Init +7 | Perc +12 (blindsense 30')

#55162-6

No day job

Reminder to note my retraining stuff on my chronicle sheet.

Do you have something else in mind or are you holding off for the PbP game day in two weeks? (no pressure)

7-11 scenarios I can play:

0-20 King Xeros of Old Azlant
0-26 Lost at Bitter End
0-28 Lyrics of Extinction
1-32 Drow of the Darklands Pyramid
1-34 Encounter at the Drowning Stones
1-36 Echoes of the Everwar Part I: The Prisoner of Skull Hill
1-38 No Plunder, No Pay
1-42 Echoes of the Everwar Part II: The Watcher of Ages
1-44 Echoes of the Everwar Part III: Terror at Whistledown
1-53 Echoes of the Everwar Part IV: The Faithless Dead
2-04 Shadows Fall on Absalom
2-12 Below the Silver Tarn
2-14 The Chasm of Screams
2-16 The Flesh Collector
2-18 The Forbidden Furnace of Forgotten Koor
2-26 The Mantis' Prey
3-04 The Kortos Envoy
3-17 Red Harvest
3-26 Portal of the Sacred Rune


Shadows Fall on Absalom is next in line. Noble is in and Burglar (Tsusoku from V.V.), Kulik has not played SFoA yet. I know Fox/Sakura has, not sure about Hugo, though he may bring Dora? if he hasn't because I believe Hugo wants to take on a Runelord next. I was going to start it up next, not waiting.

Dark Archive

Glaurung: Female Gnome Mother F+*@ing Dragon Disciple 15 | HP 200/200 DR 10/ada 120 pnts | AC 34 T 14 FF 32 | CMD 27 | Fort +11 Ref +2 Will +5 | Resist fire 10 | Init +7 | Perc +12 (blindsense 30')

Cool. Glaurung is available if there's room. And I haven't played that one, as you can see. I don't mind playing her up. She's a tough cookie.

Ok, not really that tough. But she thinks she is.

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