GM Tektite's PFS #03-17 Red Harvest (Inactive)

Game Master Hawkwen Agricola

Fight! Fight!


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The Exchange

Sahrek:
HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
Consumables:
(Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

Dang, not so easy to hit this one.


So, I was wondering if when dealing with multiple attacks, is only the first against Flatfoot? Haven't found anything yet. I can see both sides being potentially correct.

Dark Archive

human Ninja 10 Alchemist 1
stat:
AC 24 T 18 FF 20 | HP 66/76| Fort +10 Ref +18 Will +9 | Init +7, Perc +24. SM +18 | Ki 6/6 | Extract 2/2
Kyofuu
stat:
AC 18 T 14 FF 15 | HP 38/38| Fort +6 Ref +11 Will +3 | Init +7, Perc +13. SM +13

yes, only the first, unfortunately for Taiko :'(


I ask, because I was thinking Shin would get FF vs the shadow demon on all his attacks. Too bad. :(

Dark Archive

human Ninja 10 Alchemist 1
stat:
AC 24 T 18 FF 20 | HP 66/76| Fort +10 Ref +18 Will +9 | Init +7, Perc +24. SM +18 | Ki 6/6 | Extract 2/2
Kyofuu
stat:
AC 18 T 14 FF 15 | HP 38/38| Fort +6 Ref +11 Will +3 | Init +7, Perc +13. SM +13

Oh! In this case it's different because if you stay invisible after your first attack (like with invisibility, greater) for all your attacks your target is flatfooted.


Yeah, not greater invis., just Vanish.

Dark Archive

Mordo Male Wayang [10] Shadow Illusionist 10 | HP 72/72 | AC 19 T 15 FF 15 | CMD 16 (17 grapple) | F +7 R +9 W +8 | Init +8 | Perc +3 | SM -1
Riddywipple:
HP 36/36 | AC 23 T 16 FF 19 | CMD 16 | F +4 R +6 W +9 | SR 13 | Init +3 | Perc +8 | SM +2

For multiple attacks with invisibility, yes they are only FF for the first attack. For greater invisibility it's obviously for all attacks and if you act before them it is also for all attacks.

Scarab Sages

I don't think I mentioned it before, but since we have time between scenes, Panfalcon is going to give Amira his Scroll of Breath of Life . . .just in case.


Yo Neb, I think that should have been Tiers 3-4 or 6-7?

Scarab Sages

Good catch. Nothing better then looking like a fool for your first impression.

The Exchange

Sahrek:
HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
Consumables:
(Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

?


Your totally gonna kill a PC in the final combat.

Scarab Sages

Oh yah, forgot about that. It has been awhile since I've killed a PC. Maybe maim half of them.

The Exchange

Sahrek:
HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
Consumables:
(Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

The final fight for Enemy's Enemy? I seem to remember we had an easy time of it all - just lucky, I guess?


Yeah, between Zynep's spell and Omrax's initial crit and Step Up, you guys got away pretty easy.

Scarab Sages

We'll see if I get any players first. I'm pretty late in the game in setting something up PFS Online Game Day 2: The Wraith of Gameday. Most mid-levels may already be in a game. We'll see. After all, I just do it for the kids.

Dark Archive

human Ninja 10 Alchemist 1
stat:
AC 24 T 18 FF 20 | HP 66/76| Fort +10 Ref +18 Will +9 | Init +7, Perc +24. SM +18 | Ki 6/6 | Extract 2/2
Kyofuu
stat:
AC 18 T 14 FF 15 | HP 38/38| Fort +6 Ref +11 Will +3 | Init +7, Perc +13. SM +13

Is more than ten minutes has pass between the last combat and this one ?


How about, eight minutes have passed.

The Exchange

Stats:
  • 50/58 HP
  • AC: 15, FF: 15, T: 10
  • F: +7, R +3, W+10
  • Dip: +23, Per: +18, SM: +17
  • Init +0
  • 0/8 CEs used
  • Kn(R)+20, Kn(L)+22, Kn(A,E)+13, Kn(D,G,Na,No,H,Pl)+12
  • 40 ft land speed
  • Kelish Cloistered Cleric 12*

    BoL... that reminds me... I really should hand out these First Aid Gloves...

    Dark Archive

    human Ninja 10 Alchemist 1
    stat:
    AC 24 T 18 FF 20 | HP 66/76| Fort +10 Ref +18 Will +9 | Init +7, Perc +24. SM +18 | Ki 6/6 | Extract 2/2
    Kyofuu
    stat:
    AC 18 T 14 FF 15 | HP 38/38| Fort +6 Ref +11 Will +3 | Init +7, Perc +13. SM +13

    Ok, so Taiko is still under his Mutagen, cool :)

    Grand Lodge

    Stats:
  • 6/11 HP
  • AC: 16, FF: 12, T: 14
  • F: +4, R +1, W+3
  • Per: +1, SM: +1
  • Init +2
  • Effects: None
  • Arcane Pool 3/3
  • Human (Tien) Magus (Bladebound) 1

    I like how the ones guy's name is essentially "Captain."

    The Exchange

    Sahrek:
    HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
    Consumables:
    (Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
    Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

    I think I may end up activating Desmond's Taxfest 4713 ar Boon for this combat.


    ;)

    The Exchange

    Sahrek:
    HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
    Consumables:
    (Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
    Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

    At least it's something he can do while prone that doesn't draw an AoO.

    And oh, watching stuff happen on the map in real-time is fun.

    The Exchange

    Stats:
  • 50/58 HP
  • AC: 15, FF: 15, T: 10
  • F: +7, R +3, W+10
  • Dip: +23, Per: +18, SM: +17
  • Init +0
  • 0/8 CEs used
  • Kn(R)+20, Kn(L)+22, Kn(A,E)+13, Kn(D,G,Na,No,H,Pl)+12
  • 40 ft land speed
  • Kelish Cloistered Cleric 12*

    Then if the tengu fails and the ninja CDG's him, my Hold Person has gone 2 for 2 on Tengu and 0 for all on everything else.

    The Exchange

    Sahrek:
    HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
    Consumables:
    (Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
    Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3
    Good Hope wrote:


    Targets one living creature/level, no two of which may be more than 30 ft. apart

    Does this mean that everyone needs to be within 30 feet of everyone else to get this benefit. Or does this mean that the spell has a "chain" effect and as long as each target is within 30 feet of another target they get the benefit?

    Scarab Sages

    Everybody needs to be within 30' of each other. Which I believe they were when you used the power.

    The Exchange

    Sahrek:
    HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
    Consumables:
    (Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
    Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

    Marisa moved before I cast - she might not be eligible. Mordo posted before me, but I'm higher on the initiative, so I think he still gets the benefit.

    Grand Lodge

    Stats:
  • 6/11 HP
  • AC: 16, FF: 12, T: 14
  • F: +4, R +1, W+3
  • Per: +1, SM: +1
  • Init +2
  • Effects: None
  • Arcane Pool 3/3
  • Human (Tien) Magus (Bladebound) 1

    Marisa won't be using attack rolls (or even pays taxes) anyways, so you should be fine...

    The Exchange

    Sahrek:
    HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
    Consumables:
    (Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
    Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

    Yeah, still - the bonus to saves is nice. But I'm thinking she'll be okay.

    Grand Lodge

    Stats:
  • 6/11 HP
  • AC: 16, FF: 12, T: 14
  • F: +4, R +1, W+3
  • Per: +1, SM: +1
  • Init +2
  • Effects: None
  • Arcane Pool 3/3
  • Human (Tien) Magus (Bladebound) 1

    I am astounded that Preferred Spell doesn't alter the casting time of a spell. Future Magus Toshi is going to have to pick that up for something I hope isn't going to have to be Shocking Grasp now (since it doesn't use a specific action; it just modifies casting.)


    Day Jobs please...

    Sorry, this one dragged out a little. The sandbox-y part kind of made it to direct you guys. I hope everyone enjoyed though. I believe today is the six week mark.

    I know some have plans for the Gameday, but if anyone is wanting to go for another 7-11, I think EF has these available, using his as a guide.

    01-32 Drow of the Darklands Pyramid
    01-36 Echoes of the Everwar Part I: The Prisoner of Skull Hill
    01-38 No Plunder, No Pay
    01-42 Echoes of the Everwar Part II: The Watcher of Ages
    01-44 Echoes of the Everwar Part III: Terror at Whistledown
    01-53 Echoes of the Everwar Part IV: The Faithless Dead
    02-12 Below the Silver Tarn
    02-16 The Flesh Collector
    02-26 The Mantis’ Prey
    03-04 The Kortos Envoy
    03-26 Portal of the Sacred Rune

    Dark Archive

    Mordo Male Wayang [10] Shadow Illusionist 10 | HP 72/72 | AC 19 T 15 FF 15 | CMD 16 (17 grapple) | F +7 R +9 W +8 | Init +8 | Perc +3 | SM -1
    Riddywipple:
    HP 36/36 | AC 23 T 16 FF 19 | CMD 16 | F +4 R +6 W +9 | SR 13 | Init +3 | Perc +8 | SM +2

    Craft (alchemy): 1d20 + 15 ⇒ (11) + 15 = 26

    55162-13

    I still had fun with it. But I had some of the same problems when I ran it so I think it's just the way it's written.

    I'm good for any of those. Or for the new one coming out tonight.

    The Exchange

    Sahrek:
    HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
    Consumables:
    (Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
    Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

    Day Job: Handle Animal: 1d20 + 10 ⇒ (7) + 10 = 17

    Excellent game, Tektite. I've already got Desmond signed up for Port Godless for Gameday. Dang, too few upper-level characters.

    Scarab Sages

    I'm open for all of those I believe, but my vote is for Mantis's Prey. That way I can finally finish the season 2 Shadow Lodge Arc! Who is the mastermind behind it all? Who, who?!?

    Day Job Intimidate (Caravan) take 10: 10 + 16 = 26

    The Exchange

    Sahrek:
    HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
    Consumables:
    (Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
    Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

    Actually, I'm really tempted to pull Desmond out and continue with this group. We're a fun bunch.

    The Exchange

    Stats:
  • 50/58 HP
  • AC: 15, FF: 15, T: 10
  • F: +7, R +3, W+10
  • Dip: +23, Per: +18, SM: +17
  • Init +0
  • 0/8 CEs used
  • Kn(R)+20, Kn(L)+22, Kn(A,E)+13, Kn(D,G,Na,No,H,Pl)+12
  • 40 ft land speed
  • Kelish Cloistered Cleric 12*

    Amira is actually predisposed for her final scenario to go fight a Runelord or something. Though Weiman is available.

    Heal Day Job (Super Secret Scenario +2 to Dayjobs): 1d20 + 17 + 2 ⇒ (16) + 17 + 2 = 35

    Dark Archive

    Mordo Male Wayang [10] Shadow Illusionist 10 | HP 72/72 | AC 19 T 15 FF 15 | CMD 16 (17 grapple) | F +7 R +9 W +8 | Init +8 | Perc +3 | SM -1
    Riddywipple:
    HP 36/36 | AC 23 T 16 FF 19 | CMD 16 | F +4 R +6 W +9 | SR 13 | Init +3 | Perc +8 | SM +2

    If we want a healer to take Amira's place I have a witch focused on just that.

    Dark Archive

    human Ninja 10 Alchemist 1
    stat:
    AC 24 T 18 FF 20 | HP 66/76| Fort +10 Ref +18 Will +9 | Init +7, Perc +24. SM +18 | Ki 6/6 | Extract 2/2
    Kyofuu
    stat:
    AC 18 T 14 FF 15 | HP 38/38| Fort +6 Ref +11 Will +3 | Init +7, Perc +13. SM +13

    Taiko could play #38, #2-12 and #2-16.

    Day Job (with crafter's fortune and chop): 1d20 + 16 + 5 + 1 ⇒ (7) + 16 + 5 + 1 = 29

    The Exchange

    Stats:
  • 50/58 HP
  • AC: 15, FF: 15, T: 10
  • F: +7, R +3, W+10
  • Dip: +23, Per: +18, SM: +17
  • Init +0
  • 0/8 CEs used
  • Kn(R)+20, Kn(L)+22, Kn(A,E)+13, Kn(D,G,Na,No,H,Pl)+12
  • 40 ft land speed
  • Kelish Cloistered Cleric 12*

    Right, I should post a list, eh?

    01-32 Drow of the Darklands Pyramid*
    01-38 No Plunder, No Pay
    02-12 Below the Silver Tarn
    02-16 The Flesh Collector
    03-26 Portal of the Sacred Rune

    *This, I so want to play with Ernest. It's a friggin pyramid, and he's my only Osirion character.


    For the sake of inclusion, let's narrow it down to:

    1-38 No Plunder No Pay: Pirate-y, set in the Sodden Lands
    2-12 Below the Silver Tarn: Haunt-y, set in Nidal
    2-16 The Flesh Collector: Dungeon-y, set in the Mindspin Mts.

    *Descriptions are based purely off the blurbs.

    Dark Archive

    Mordo Male Wayang [10] Shadow Illusionist 10 | HP 72/72 | AC 19 T 15 FF 15 | CMD 16 (17 grapple) | F +7 R +9 W +8 | Init +8 | Perc +3 | SM -1
    Riddywipple:
    HP 36/36 | AC 23 T 16 FF 19 | CMD 16 | F +4 R +6 W +9 | SR 13 | Init +3 | Perc +8 | SM +2

    I'm fine with any. I don't think Flesh Collector is very dungeony though unless I'm mistaking it for something else.

    The Exchange

    Picture Female Human Wizard 5 / Sorcerer 1 / Cypher Mage 4 | Init +8 | hp 72/72 | Fort +7 Ref +7 Will +10 | AC 17 FF 15 T13 CMD 15

    #22168-8

    Thanks for judging

    Dark Archive

    human Ninja 10 Alchemist 1
    stat:
    AC 24 T 18 FF 20 | HP 66/76| Fort +10 Ref +18 Will +9 | Init +7, Perc +24. SM +18 | Ki 6/6 | Extract 2/2
    Kyofuu
    stat:
    AC 18 T 14 FF 15 | HP 38/38| Fort +6 Ref +11 Will +3 | Init +7, Perc +13. SM +13

    Thank you GM and thanks to all the players for this great game :)

    I hope my english was not too bad to read

    The Exchange

    Sahrek:
    HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
    Consumables:
    (Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
    Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

    Taiko, I hadn't even noticed any problems with your English. I had to look up your profile to find that you're based in France. I would love to visit some day. My only exposure to the culture is through a cinema class I took in which we watched films by Truffaut, Goddard, Clouzet, Tati, Renoir, Jean-Pierre Melville.

    Sad to say that I am not familiar with much contemporary French cinema.

    Grand Lodge

    Stats:
  • 6/11 HP
  • AC: 16, FF: 12, T: 14
  • F: +4, R +1, W+3
  • Per: +1, SM: +1
  • Init +2
  • Effects: None
  • Arcane Pool 3/3
  • Human (Tien) Magus (Bladebound) 1

    I honestly thought it was a "Tien, not natively speaking Taldane" kind of thing, do ho ho.


    I will have chronicles out tonight.

    If no one has a preference, the next one will be 1d3 ⇒ 2, 2-12 Below the Silver Tarn.

    Dark Archive

    Mordo Male Wayang [10] Shadow Illusionist 10 | HP 72/72 | AC 19 T 15 FF 15 | CMD 16 (17 grapple) | F +7 R +9 W +8 | Init +8 | Perc +3 | SM -1
    Riddywipple:
    HP 36/36 | AC 23 T 16 FF 19 | CMD 16 | F +4 R +6 W +9 | SR 13 | Init +3 | Perc +8 | SM +2

    Cool! I've never GM'd that one but I've heard it's really good.

    Should I stick with Mordo or would you guys prefer me swap for my Magaambyan Arcanist to serve as a healer since we're losing Amira? Marisa seems to have the arcane under control. My Magaambyan Arcanist doesn't have much offense he can do but he can certainly heal people up. I'm actually not sure how well he functions since I played him once at level 2, then did some minor hex retraining and let him accumulate GM credit for several months to get up to level 9. So he has not really been put through the ropes yet.

    Dark Archive

    human Ninja 10 Alchemist 1
    stat:
    AC 24 T 18 FF 20 | HP 66/76| Fort +10 Ref +18 Will +9 | Init +7, Perc +24. SM +18 | Ki 6/6 | Extract 2/2
    Kyofuu
    stat:
    AC 18 T 14 FF 15 | HP 38/38| Fort +6 Ref +11 Will +3 | Init +7, Perc +13. SM +13

    French cinema is so much more :) Melville was the best for film noir and my prefered film is The Red Circle.
    You will be welcome in France, even in Paris Desmond :P
    There is so much to see, eat, smell and learn in France.


    The game has been reported and I have sent out Chronicles.

    Here is the link to Below the Silver Tarn

    Link

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