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Battle Herald Dora reporting for duty.
(GM - She actually leveled twice since you announced this, going from 7th to 9th as of last night. I hope she is not too high for the rest of the group. She is definitely more of a tactical/support girl, and she is all for the charge-n-go style of the paladin)

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Depending on what is available for play (by way of ongoing games ending,) I have a White-Haired Witch, an Archaeologist bard, and an Administrative Assistant.
The witch may or may not be functionally insane at the end of this pbp. (Requiring to get Healed to be legal for play was pretty butts. He hits stuff with hair and grapples, with a few witch-y knowldges, because I can only put so many points into Craft (Baskets).
The Bard is basically a stock Archaeologist; A rogue without sneak attack, but some magic. Perception rolls regularly in the 30s and all the Lucky Halfling feats from the APG.
The cleric is closest in level to a 9th, though if you want her to to do anything that's not knowledges, channel, or a few Hold Persons per day, you're likely out of luck.
Additionally, thanks to the magic of AP Credit, my Zen Archer will be 5th, and has done pretty well so far playing up/not-in-tier, since Archery ain't that hard.

thunderspirit |

Hi all, invited by Tektite. (Thanks!)
I have PCs pretty much all over the map for 5-9. I can play any of them.
- 5th level Mwangi Sorcerer
- 5th level Shoanti mystic (Witch)
- Ftr 1/Drd4 halfling flying charger
- soon-to-be 7th level Taldan Magus
- 9th level half-orc Inquisitor of Desna
The last two have played with mechaedd's cleric before.
(Also: a scenario mechaedd can play? Perish the thought! LOL)

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And I have no problem playing down if you want to play your low tier characters. Last weekend we almost experienced TPK trying to play up on Words of the Ancients.

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I'm actually on the other spectrum as well; I don't mind playing UP if you guys want to; Weiman's skills are just as good for the upper tier, and his combat skills would be useless in the tier below his anyways.
Getting Weiman's sheets uploaded, since this looks like the character that's gonna be in it anyways.

thunderspirit |

I've heard scuttlebutt that playing up in this one is unwise, but I'm okay with it if that's the decision. After a near-TPK when several party members were encouraged by the GM to play up, I always seek unanimous on those choices, without any negative reflections if someone votes no.
My Inquisitor is an archer-type, tho he's used his greataxe considerably more often than expected over the past several levels, so he's become a capable switch-hitter.
I'm gonna put the ball in mechaedd's court as far as what he wants to play; the scenario title would suggest it might be in his Cleric's wheelhouse, in which case I'd probably play my Magus to have another melee PC. If he'd rather go a different direction, playing my Inquisitor (or one of my lower-level PCs) would be fine too.

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Basically, count me as a non-combat Rogue, so whatever the DPR thinks they can handle is what we should play. (Though I DID kill a creature that had DR 5/- doing 1d4+1 once! Go, halfling bravado!) My Disable Device and Perception are my primary abilities, as well as being a Helpful halfling who gives +4 Aid Anothers to Hit, knowledges, esoteric skills, etc. etc.
Worships Desna (and Desna's sidekick Chaldira Zuzaristan by proxy), is very centered around luck (including the Lucky Halfling and Well-Prepared feat, but not any of the ARG stuff, since that came out way after he existed). He can finally disable magic traps, has yet to actually MISS a trap, thanks to Trapspotter, etc. etc.

thunderspirit |

(Heh, almost makes me wanna play my halfling flying charger so we'd be the set-up line to a joke: "a human walks into a bar, but the halflings walk under it." :-D)
6+6+9=21, so I can play my 7 and at 7.0 we get to play up or down, or my 9 and at 7.5 we have to play up.

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After looking over these sheets and typing all the mechanical stuff in the profile, I've boiled down all Weiman can do in a mechanics sense:
Damage output is a 1d4-1 (or 1d4+1 with Archaeologists' Luck going) MW shortsword he bought more as a holy symbol than anything. He's fearless enough to flank in the midst of non-suicidal danger, but has no big contribution to offensive combat aside from making near misses into hits and aiding +4 to hit or AC instead of +2.
His Disable Device is +17 and he can finally disable magic traps (after finding at least 4 magic traps so far that he solved by 'throwing a blanket over it') and a regular perception of +21 (which can be bumped to a +31 for 6 minutes with Acute Senses.) Being taught to cook by a gnome most of his life, he's mentally gnomish in that he's always up for silly ideas like tying himself to a pole and used as a trap-sensor for the Cavalier/Cleric down in the sewers so his horse wouldn't fall in anything.
Outside of that, he can auto-aid any knowledge check, and has a smattering of one-rank skills to help other finish faction missions. Plus, once per day, an ally can decide "Wow, I rolled butts on that reflex. I want Weiman to roll this instead, so I can use his +X instead of my poor *blank* save." My evasion might carry over for reflex, though I need to look into that.
So, essentially, whatever the DPR thinks they can handle is what we should play. Rosham is Taldan, which is fun, and KULIK is a Desnan, which is also just as fun.

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Are we expecting any others or if just the four of us, do the encounters scale down...or that just started on season 4 ( expecting 6 man parties)?

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Season 4 was the start of the scaledowns. Season 3 and earlier were build for 4.

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Without a full caster or healer, I'd suggest playing the magus and we play down...6 pal, 6 bard, 7 magus, 9 herald. But its up to you and the others, since you have more at risk playing up.

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I might need to make a few purchases, but I think the consensus is "I don't care, except for that one person who said play down," so then play down is the decision.
Might be buying a Metamagic Rod Extend, Lesser, if only to have Acute Senses for 12 minutes per casting. It's such a good spell...

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I'll note that I've never done anything stereotypcially bardlike with this character. Not one rank in any Perform, though I may have rolled once to help someone sing or give a speech; not sure. He's just a happy-go-lucky halfling, meandering through life. It's more like "Weiman Callbazzern-Walk, halfling," building on the luck background of halflings.
Duly noted, and I changed Pryor's remarks to reflect that. :-)

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Lol - ironically, it was never my intention that Dora would make it this far. She started as a throw away character on a module where they had all melee and no skills at all. She is fun to play and helps others perform better in combat...which usually is appreciated.

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Dora, I don't think you are using Bardic Knowledge correctly. It isn't a catch-all-knowledge-roll like in 3.x. It now just gives a flat bonus to all Knowledge checks.
So for any Knowledge check it would be: Int modifier + ranks + Bardic Knowledge Bonus (+3)+ Misc modifiers.
Unless I'm missing something. Otherwise, I'm surprised you don't have more ranks in knowledge skills.

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Seeing as Dora has Kn(Local) listed at a +10, I think he's doing it right. He's not human (so no Skilled), has multiclassed 3 times without being a half-elf (so no fav'd class points), and maths out to Int + Half Bard level (1+3.) The lack of skill points from the above, PLUS needing to waste ranks in things like "Profession: Soldier" for the prestige class, I can understand the lack of skills.

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That is basically what she as done, either add her bardic bonus to skills she did not have ranks for (which she can do untrained), or she rolls the skill she has ranks in. She was not built for knowledge skilsl per se. She is more a tactical support. As I said, she was originally a throw away character that I never expected to get to this level.

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At the end of this, I'm going to be kind of disappointed if we don't discover it's really Old Man Johnson who runs the amusement park actually haunting the place.
And he woulda gotten away with it too, if it hadn't been for us snooping Pathfinders!

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A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check. Failure means it can't move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details)
So I don't know if that roll was an Acrobatics Check or a Reflex roll. Either way, it needs another Reflex to see if he falls back down again when trying to move.

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Of course you are right, Jarvis. It must have slipped by me.
That is the first time Dora ever had a grease spell affect a GM! LOL

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GM Tektite wrote:Of course you are right, Jarvis. It must have slipped by me.That is the first time Dora ever had a grease spell affect a GM! LOL
Outstanding. :-D

GM Tektite |

Sorry for the delay guys. I myself had the exhausted condition after four days of GenCon, immediately followed by coaching soccer games and a company picnic on Sun. To add insult to injury, I have had a stomach bug for the last eighteen hours that has kept me away from the computer and holed up in a different room.

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Jarvis Engelier wrote:What is that wooden square on the map that the vamp is floating over? Is that something I can 5' step into?I believe that's a bed.
Then why are you sleeping on the floor?

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Well played! Thanks for running that one. Thought I was going to have a squished wolf in the tentacles at the end there.
Dora 9884-4
Day Job - Perform (oratory) +12 1d20 + 12 ⇒ (2) + 12 = 14
When you do the chronicles (no rush), are you also able to do the Year-End Faction Boon Chronicle as well? I was just curious if I am doing them right since I am wrapping up a table of my own.

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Isn't there a basement?
15767-1
Day Job- Singing his all time favorite for the people of Nagura. 1d20 + 5 ⇒ (15) + 5 = 20
No Boon for Jarvis. This is the first time I've played him in a year.

GM Tektite |

There is a basement, but nothing of interest unless your Cheliax or you want to risk a haunt compelling you to stick your head in a barrel and trying to drown yourself.
The haunt that almost killed Weiman, which was due to a Phantasmal Killer, not the fall, almost killed someone at GenCon, but due to the luck of the die, only killed an eidilon.