GM Tektite's PFS #02-18 The Forbidden Furnace of Forgotten Koor (Inactive)

Game Master Hawkwen Agricola

MAP


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Scarab Sages

Male Human Wizard-Air/ LVL 9 |

Well let me tell ye what I be thinkin’ about this. First Mordo, please take the scroll back. If we be needin’ it I have faith you will know. I have never seen a Marid or Naga so the location scroll is of no use to me. Second, let’s take another look at the breastplate. Maybe it will give us a hint of where to go. While we be doing that perhaps our Ranger friend could see where Zahra might have gone. There could not have been many other folks down there and perchance he can see which door she used. Finally if all this fails maybe we open all the six doors at once, then the way maybe will be shown to us. And let me add this to our Naga knowledge.

Perception on Breastplate: 1d20 + 13 ⇒ (3) + 13 = 16
Dungeoning Naga: 1d20 + 10 ⇒ (18) + 10 = 28

Grand Lodge

Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest

At this point, perhaps we just assume we are all think-speaking through the faerie dragon?

Samhain nods at the Willy's suggestion and looks for tracks in the room.
Perception: 1d20 + 22 ⇒ (8) + 22 = 30
Tracking: 1d20 + 25 ⇒ (6) + 25 = 31
Sad rolls...

He thinks back to Mordo as he looks, "I can disable it if we find it. I have been learning how as of late. Seems so few Pathfinders know how these days. It is best to ever be prepared."

Scarab Sages

Male Human Wizard-Air/ LVL 9 |

With a wink and a nod Willy quips, I am always prepared. I let someone else go first, while standing far back and on the side.


Mordo tries to determine the effect of the abjuration magic, but finds nothing more than he already knew.

Willy remembers that certain nagas are immune to poison, but all varieties have poisonous bites!

Searching the room, Samhain finds no real tracks on the stone floor, but he does notice a secret door in the southern wall.

Grand Lodge

Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest

Samhain whispers back to the group. "I think I found that sixth door." He checks for traps before tracing the seam to hopefully make it a little more visible.
Perception: 1d20 + 22 ⇒ (19) + 22 = 41


Samhain traces the edges of the door, but can't discern a way to open, thinking trying to bypass it would be most difficult. While examining the door, he notices on the opposite wall, the mosaic mural consists on thousands of tile. One tile in particular, has a hexagon shape and protrudes slightly from the wall.

While Samhain makes his in depth examination, the rest of the party notice that the ornamental doors in the east wall has a circular recess that can hold six wedge-shaped mosaic pieces. Unfortunately these
pieces are missing.

Scarab Sages

Male Human Wizard-Air/ LVL 9 |

Perhaps we leave the double doors alone and check in each of the other six doors for pieces of the mosaic. We would need all six pieces to open the door and not just four. They should be placed at same time to prevent being buried by what I assumed to be sand.
Or perhaps one of us has a Knock spell? I myself did not think to prepare that one spell, which might be useful on such a secret door.

Liberty's Edge

"I've never thought such magic would be useful...until now. Still, it is clear the pieces we need are not in this room; I hope they're in one of the others. Unless there are any sneaky gits among us who are skilled at picking difficult locks?"

Dark Archive

human Ninja 10 Alchemist 1
stat:
AC 24 T 18 FF 20 | HP 66/76| Fort +10 Ref +18 Will +9 | Init +7, Perc +24. SM +18 | Ki 6/6 | Extract 2/2
Kyofuu
stat:
AC 18 T 14 FF 15 | HP 38/38| Fort +6 Ref +11 Will +3 | Init +7, Perc +13. SM +13

Not me, I could pick simple lock but not like this

Grand Lodge

Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest

Samhain shakes his head. "Even at my best, I can only open the most average locks. I am still learning the complexities of the better locks."

Dark Archive

Mordo Male Wayang [10] Shadow Illusionist 10 | HP 72/72 | AC 19 T 15 FF 15 | CMD 16 (17 grapple) | F +7 R +9 W +8 | Init +8 | Perc +3 | SM -1
Riddywipple:
HP 36/36 | AC 23 T 16 FF 19 | CMD 16 | F +4 R +6 W +9 | SR 13 | Init +3 | Perc +8 | SM +2

Sneaky? Yes. Locks? No, I have no training in that.

Scarab Sages

Male Human Wizard-Air/ LVL 9 |

Then let us start on the first on left coming down. So please check that one out. I'll be waiting at the top of the stairs.

Scarab Sages

Male Human Wizard-Air/ LVL 9 |

We may also want to see if that one piece in the mosaic can be removed and it could be placed as one of the six pieces. Don't put it in but just see if it would fit. Then we would know what we were looking for and if we need 5 or 6 more pieces.

Grand Lodge

Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest

Samhain nods up to Willy and approaches the indicated door and, when people are ready, opens it.


Samhain opens the first door on the left, revealing a small chamber. It contains a wedge shaped mosaic piece, but is otherwise empty.

Grand Lodge

Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest

Samhain warily takes the wedge and shows it to the group. "Could this be part of the puzzle?"

Scarab Sages

Male Human Wizard-Air/ LVL 9 |

Aye laddie, check it against fitting in a slot but do not put it in. But it looks like we are on our way. Then lets check the other doors. Or course after you look to make sure none of those nasty traps things are around.

The Exchange

Male Human Paladin 8 (HP 75/80) | AC 32 Touch 13 FF 30 | Saves F +11 R +6 W +10 | CMB +12 CMD 23

Sebastian rejoins the group when he hears them all speaking aloud below. "Looks close enough, only one way to find out though." He says from outside the room.

Dark Archive

human Ninja 10 Alchemist 1
stat:
AC 24 T 18 FF 20 | HP 66/76| Fort +10 Ref +18 Will +9 | Init +7, Perc +24. SM +18 | Ki 6/6 | Extract 2/2
Kyofuu
stat:
AC 18 T 14 FF 15 | HP 38/38| Fort +6 Ref +11 Will +3 | Init +7, Perc +13. SM +13

Taiko look at the other small chamber, hopind to find other mosaic's pieces.

Perception (take 10): 10 + 18 = 28

His friend Kyofuu always at his side.

Liberty's Edge

Gregor will check the southwestern room for one of the pieces.

Perception (Take 10): 10 + 14 = 24

Dark Archive

Mordo Male Wayang [10] Shadow Illusionist 10 | HP 72/72 | AC 19 T 15 FF 15 | CMD 16 (17 grapple) | F +7 R +9 W +8 | Init +8 | Perc +3 | SM -1
Riddywipple:
HP 36/36 | AC 23 T 16 FF 19 | CMD 16 | F +4 R +6 W +9 | SR 13 | Init +3 | Perc +8 | SM +2

Mordo will detect magic on the mosaic piece.

Spellcraft: 1d20 + 19 ⇒ (19) + 19 = 38

He will then detect magic on each door in turn a second time just to be safe.

Spellcraft: 1d20 + 19 ⇒ (9) + 19 = 28
Spellcraft: 1d20 + 19 ⇒ (1) + 19 = 20
Spellcraft: 1d20 + 19 ⇒ (1) + 19 = 20
Spellcraft: 1d20 + 19 ⇒ (13) + 19 = 32
Spellcraft: 1d20 + 19 ⇒ (18) + 19 = 37
Spellcraft: 1d20 + 19 ⇒ (13) + 19 = 32

I think we should leave the door with the protective magic on it until last. I am wary of opening such a door if we don't need to and perhaps the mosaic pieces will disable the magic.

Grand Lodge

Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest

Unless something eventful happens, Samhain goes from door to door (skipping the one others say is magical), keeping an eye out for anything as he peeks in to see what lies behind each.
Take 10 Perception = 32
Take 10 Stealth = 22

-Posted with Wayfinder


Checking the other rooms, Samhain finds four more wedge shaped mosaic pieces. Looking at the door, it looks like they would all fit, but would still be missing one wedge.

Samhain and Mordo determine, that the last door is not trapped, and the arcane aura is coming from within the room.

Dark Archive

Mordo Male Wayang [10] Shadow Illusionist 10 | HP 72/72 | AC 19 T 15 FF 15 | CMD 16 (17 grapple) | F +7 R +9 W +8 | Init +8 | Perc +3 | SM -1
Riddywipple:
HP 36/36 | AC 23 T 16 FF 19 | CMD 16 | F +4 R +6 W +9 | SR 13 | Init +3 | Perc +8 | SM +2

Was that including the secret door we found? Or am I misunderstanding something. Assuming we already checked that door in the process:

Hmm, well it seems this protective magic lies beyond. I think we are safe in opening this door and it seems we have no other way to go right now.


You have yet to find a way to open the secret door.

Dark Archive

Mordo Male Wayang [10] Shadow Illusionist 10 | HP 72/72 | AC 19 T 15 FF 15 | CMD 16 (17 grapple) | F +7 R +9 W +8 | Init +8 | Perc +3 | SM -1
Riddywipple:
HP 36/36 | AC 23 T 16 FF 19 | CMD 16 | F +4 R +6 W +9 | SR 13 | Init +3 | Perc +8 | SM +2

Ah, ok. Well I guess we just have to head through the last door radiating magic, right? Unless someone else has a suggestion.

Grand Lodge

Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest

We may need a way inside that secret door. The main door seems to have a space open, and the shield says six are needed, right? Sigh... We must be missing something.

Scarab Sages

Male Human Wizard-Air/ LVL 9 |

Coming to the mosaic Willy looks at the design. He will try to push in the piece that stuck out. If that does not work will he will use the piece to rotate the mosaic. If it does start to rotate will call the others over and we can figure what direction to move it in to open the secret door.

Scarab Sages

Male Human Wizard-Air/ LVL 9 |

Keep an eye out for a forge as it is predominate in this place's history.


Willy presses on the mosaic piece, causing it to sink in the wall about three inches. Nothing else seems to happen.


Samhain Galanodel wrote:
We may need a way inside that secret door. The main door seems to have a space open, and the shield says six are needed, right? Sigh... We must be missing something.

Just to make sure we are clear here. You guys have five wedge shaped pieces from the five cells with doors, there is a sixth door that Mordo detected magic behind, the secret door, and the ornamental door that looks to hold six wedge shaped pieces in its blank space.

Grand Lodge

Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest

So three unopened doors? 1)Magic behind. 2) Secret-no-mo'. 3) Wedge receptacle.


Samhain Galanodel wrote:
So three unopened doors? 1)Magic behind. 2) Secret-no-mo'. 3) Wedge receptacle.

Precisely!

Grand Lodge

Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest

Samhain checks for a means to open the door concealing the magic, one hand holding his bow, ready should anything jump out.


Samhain finds the handle to the sixth door and opens it. Within is another wedge shaped piece sitting in an alcove at the back of the cell.

Grand Lodge

Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest

Samhain looks back. "Is this what's detecting magical?"

Scarab Sages

Male Human Wizard-Air/ LVL 9 |

Willy makes some movements [casts detect magic] and lets Samhain know about the piece.


The area under the wedge is radiating faint abjuration.

Perception ?

Grand Lodge

Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest

Perception: 1d20 + 22 ⇒ (4) + 22 = 26

-Posted with Wayfinder


Samhain Galanodel wrote:

[dice=Perception]1d20+22

-Posted with Wayfinder

Samhain doesn't notice anything unusual.

Grand Lodge

Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest

Samhain waits for others to figure out what the magic is before grabbing the piece.

Dark Archive

Mordo Male Wayang [10] Shadow Illusionist 10 | HP 72/72 | AC 19 T 15 FF 15 | CMD 16 (17 grapple) | F +7 R +9 W +8 | Init +8 | Perc +3 | SM -1
Riddywipple:
HP 36/36 | AC 23 T 16 FF 19 | CMD 16 | F +4 R +6 W +9 | SR 13 | Init +3 | Perc +8 | SM +2

Now that the piece is in plain sight, Mordo will try to determine more about the magical nature of this piece.

Spellcraft: 1d20 + 17 ⇒ (1) + 17 = 18

Perhaps it is radiating magic because it is the central piece or is set off by the others. The others do not need to be magical because this one senses their presence, perhaps.


Mordo finds that the magic emanates from underneath the wedge. He thinks he recognizes the abjuration as a type of alarm spell.

Scarab Sages

Male Human Wizard-Air/ LVL 9 |

Since the mosaic yielded no information, Willy tries his understanding of the magic and how to silence the alarm on the piece Mordo was looking at.

Spellcraft: 1d20 + 16 ⇒ (1) + 16 = 17


Heh, you guys and your ones!

Willy can discern no more than Mordo.

Dark Archive

Mordo Male Wayang [10] Shadow Illusionist 10 | HP 72/72 | AC 19 T 15 FF 15 | CMD 16 (17 grapple) | F +7 R +9 W +8 | Init +8 | Perc +3 | SM -1
Riddywipple:
HP 36/36 | AC 23 T 16 FF 19 | CMD 16 | F +4 R +6 W +9 | SR 13 | Init +3 | Perc +8 | SM +2

If it is truly an alarm spell then entering close to it or disturbing it may alert someone to our presence. I prepared one dispelling spell today. If you wish, I can try to get rid of this alarm effect but it is not guaranteed to work.

if people want me to dispel it:

dispel check: 1d20 + 8 ⇒ (11) + 8 = 19

DC = the DC of the spell

If it is a magic item, DC = 11 + the item's caster level (although it will only dispel it for 1d4 rounds-but we can run in there and grab it)

Scarab Sages

Male Human Wizard-Air/ LVL 9 |

I agree with my friend's assesstment.


Mordo easily dispels the spell, being only a simple alarm spell set to trigger a trap. The wedge is now easily picked up,, giving the group all six wedges.

Dark Archive

Mordo Male Wayang [10] Shadow Illusionist 10 | HP 72/72 | AC 19 T 15 FF 15 | CMD 16 (17 grapple) | F +7 R +9 W +8 | Init +8 | Perc +3 | SM -1
Riddywipple:
HP 36/36 | AC 23 T 16 FF 19 | CMD 16 | F +4 R +6 W +9 | SR 13 | Init +3 | Perc +8 | SM +2

It seems to me there is nothing left but to put them in the door and move forward.

Grand Lodge

Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest

"I agree. Well handled, Mordo." Samhain grabs the last piece and heads to the door so all may try to assemble the key, as it were.

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