GM Tektite's PFS #02-18 The Forbidden Furnace of Forgotten Koor (Inactive)

Game Master Hawkwen Agricola

MAP


151 to 200 of 343 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

Yep, you need an Acro check to jump across the pillars.

Liberty's Edge

As deftly as he can, Gregor jumps across the pillars.

Acrobatics: 1d20 + 2 ⇒ (14) + 2 = 16

The Exchange

Male Human Paladin 8 (HP 75/80) | AC 32 Touch 13 FF 30 | Saves F +11 R +6 W +10 | CMB +12 CMD 23

If Mordo doesn't mind.

Scarab Sages

Male Human Wizard-Air/ LVL 9 |

Willy will jump across.

Acrobatics: 1d20 + 6 ⇒ (10) + 6 = 16
Acrobatics: 1d20 + 6 ⇒ (14) + 6 = 20
Acrobatics: 1d20 + 6 ⇒ (20) + 6 = 26
Acrobatics: 1d20 + 6 ⇒ (10) + 6 = 16
Acrobatics: 1d20 + 6 ⇒ (2) + 6 = 8
Acrobatics: 1d20 + 6 ⇒ (2) + 6 = 8

Note: Being a wind wizard if I fall I can levitate at will. At which point my familar will provide the motive force to get me across.

Dark Archive

Mordo Male Wayang [10] Shadow Illusionist 10 | HP 72/72 | AC 19 T 15 FF 15 | CMD 16 (17 grapple) | F +7 R +9 W +8 | Init +8 | Perc +3 | SM -1
Riddywipple:
HP 36/36 | AC 23 T 16 FF 19 | CMD 16 | F +4 R +6 W +9 | SR 13 | Init +3 | Perc +8 | SM +2

The slippers can only be used for 10 minutes per day in 1 minute increments so they're not unlimited. Still, this seems like a good cause and I figured I only burnt one minute getting over the trap and another minute scouting. I'll give them to Sebastian to borrow for now.

Mordo hands his slippers over to Sebastian and hops down onto the pillars.

Acrobatics: 1d20 + 4 ⇒ (8) + 4 = 12


The rest of the party makes it across to the chamber. Following the corridor north, he obsidian passage leads to a large vaulted cavern where a series of jet glass stairs rise ten feet to a round platform. Thick mucus coat the chamber’s floor, on which lie several broken shells. A large mass of coils lies motionless at the stair’s base next to several rolled up, elaborately patterned rugs.

Dark Archive

human Ninja 10 Alchemist 1
stat:
AC 24 T 18 FF 20 | HP 66/76| Fort +10 Ref +18 Will +9 | Init +7, Perc +24. SM +18 | Ki 6/6 | Extract 2/2
Kyofuu
stat:
AC 18 T 14 FF 15 | HP 38/38| Fort +6 Ref +11 Will +3 | Init +7, Perc +13. SM +13

Taiko asked the most knowledgeable person of the group Do you know what this mucus is or these mass of coils ?

Grand Lodge

Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest

Samhain knows a little about everything. But apparently not enough.
Knowledge Base: 1d20 ⇒ 6

Knowledge Bonuses:
+2 if evil outsider (Favored Enemy)
Arcana +7
Dungeoneering +8
Geography +4
History +5
Local +8
Nature +11
Nobility +4
Planes +4
Religion +4
Anything else +3


Samhain:
You think this thing is a naga.


Whatcha guys going to do?

Grand Lodge

Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest

"The coiled mass is a naga, perhaps the same one mentioned before in the journal." Samhain awaits the others to join before firing an arrow near it to get its attentions.

Dark Archive

Mordo Male Wayang [10] Shadow Illusionist 10 | HP 72/72 | AC 19 T 15 FF 15 | CMD 16 (17 grapple) | F +7 R +9 W +8 | Init +8 | Perc +3 | SM -1
Riddywipple:
HP 36/36 | AC 23 T 16 FF 19 | CMD 16 | F +4 R +6 W +9 | SR 13 | Init +3 | Perc +8 | SM +2

Mordo nods. I think you may be correct.

Mordo takes out his wand of shield just in case.

Liberty's Edge

Gregor grants everyone a bit of Guidance as he clutches his morningstar while the group approaches the naga. Will cast Shield of Faith just prior to engaging.

Dark Archive

human Ninja 10 Alchemist 1
stat:
AC 24 T 18 FF 20 | HP 66/76| Fort +10 Ref +18 Will +9 | Init +7, Perc +24. SM +18 | Ki 6/6 | Extract 2/2
Kyofuu
stat:
AC 18 T 14 FF 15 | HP 38/38| Fort +6 Ref +11 Will +3 | Init +7, Perc +13. SM +13

I'll go

Taiko moved near the creature and call it. Kyofuu at his side and using his wayfinder to enhance his words.

Naga Sama, excuse us to disturb your sleep but we need your help in our quest.Can you help us ?

Diplomacy (take 10): 1d20 + 12 + 1 ⇒ (10) + 12 + 1 = 23

Grand Lodge

Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest

Already anticipating this going poorly, Samhain nocks an arrow and is ready to fire should the naga turn hostile.


As Xian moves closer, he sees that there is not one, but there are two nagas. One naga is feasting on eggs, while the other appears to be dead. It looks up from its feast of eggs, eyeing the ninja warily. "Why do you bother me and what is it that you want?"

Liberty's Edge

Oh dear...

Scarab Sages

Male Human Wizard-Air/ LVL 9 |

Willy takes out the mage armor wand and gives himself a blast, then puts it away.
Well my fine friend, it seems we have caught you at a bad time, it being dinner time and all. We’ll just be steppin’ along now.
Oh by any chance did you see a wee lass come through this way?

Willy racks his brain to remember the eating habits of Naga’s and their young. Is it typical behavior or just a way to make sure only it’s descendents survive?
Dungeoneering : 1d20 + 10 ⇒ (15) + 10 = 25

Dark Archive

human Ninja 10 Alchemist 1
stat:
AC 24 T 18 FF 20 | HP 66/76| Fort +10 Ref +18 Will +9 | Init +7, Perc +24. SM +18 | Ki 6/6 | Extract 2/2
Kyofuu
stat:
AC 18 T 14 FF 15 | HP 38/38| Fort +6 Ref +11 Will +3 | Init +7, Perc +13. SM +13

Please excuse us again to disturb your meal Naga Sama, I am Xian Taiko Is it usual to eat eggs for theses creature ? We're looking for a friend you seemed to have travelled here, a woman named Zahra Kadamizi, May be you see here or now of her presence in this town or may be do you have heard of Moukadeem, the Drowned Emir of the Ever-Thirsting Oasis ? As she search this old town for him ? And do you know how to navigate in the lava stream if we need to take this route to save our friend ?

Liberty's Edge

"As my friend said...many apologies. We are merely trying to pass through; and our path has led to you. If you could offer any knowledge or words of advice we would be forever grateful."

Diplomacy: 1d20 + 10 ⇒ (16) + 10 = 26
K: Dungeoneering?: 1d20 + 6 ⇒ (20) + 6 = 26


1d20 ⇒ 14

The naga eyes Willy and Xian for moment. “No, I do not know anyone named Zahra.” Her tail begins to vibrate a bit as she answers the next question. "Moukadeem? He ravaged this area over 700 years ago, and his evil knows no bounds. He offers no mercy, and often torments his prey. Luckily he rots within an extra-dimensional prison that takes the form of an iron lamp.”

The naga does not answer Xian's last question, but quickly glances down at the rolled up, elaborately patterned rugs at the base of the stairs.

Gregor:
This is a guardian naga. Two pieces of info.

Dark Archive

human Ninja 10 Alchemist 1
stat:
AC 24 T 18 FF 20 | HP 66/76| Fort +10 Ref +18 Will +9 | Init +7, Perc +24. SM +18 | Ki 6/6 | Extract 2/2
Kyofuu
stat:
AC 18 T 14 FF 15 | HP 38/38| Fort +6 Ref +11 Will +3 | Init +7, Perc +13. SM +13

Taiko followed the glance of the Naga and looked at the patterned rugs trying to find in them an answer to his question.

Liberty's Edge

Gregor casts Detect Magic on the rolled up rugs.

Sense Motive: 1d20 + 17 ⇒ (16) + 17 = 33

The Exchange

Male Human Paladin 8 (HP 75/80) | AC 32 Touch 13 FF 30 | Saves F +11 R +6 W +10 | CMB +12 CMD 23

Sebastian stares hard at the creature while his companions do the talking.
Insert obligatory Detect Evil here.


Gregor:
You sense that this creature suffers from insanity, causing it to kill what is most likely its mate and eating what is most likely its eggs.

Sebastian:
You sense moderate evil from this creature.

Scarab Sages

Male Human Wizard-Air/ LVL 9 |

In a whisper... The carpets are likely the flying ones we missed in the other room. I fear that the flyers are dead due to the Naga be prepared.


The naga stares at the party with slitted eyes.

Dark Archive

human Ninja 10 Alchemist 1
stat:
AC 24 T 18 FF 20 | HP 66/76| Fort +10 Ref +18 Will +9 | Init +7, Perc +24. SM +18 | Ki 6/6 | Extract 2/2
Kyofuu
stat:
AC 18 T 14 FF 15 | HP 38/38| Fort +6 Ref +11 Will +3 | Init +7, Perc +13. SM +13

Taiko took one of the rug, bowing to the mighty creature.

Can we borrow these from you Naga sama ? asked the Tian man.

Liberty's Edge

"Tread lightly friends." Gregor whispers. "She's not got a full deck of cards..."


“These are but fine pieces of art, enchanted with protective magic to preserve them in the extreme heat. They mean little to me; you may have them if you wish.” The naga says off-handedly.

The Exchange

Male Human Paladin 8 (HP 75/80) | AC 32 Touch 13 FF 30 | Saves F +11 R +6 W +10 | CMB +12 CMD 23

"I don't think we should trust this creature. Something about it is a little off." The paladin says quietly before moving towards the rugs to take a closer look.

Scarab Sages

Male Human Wizard-Air/ LVL 9 |

Willy takes a look, anticipating they are indeed flying carpets shown in the previous room. He lays one out and looks to see what would cause them to fly.

Perception: 1d20 + 13 ⇒ (6) + 13 = 19
spellcraft: 1d20 + 16 ⇒ (2) + 16 = 18


Willy is not sure if they're flying carpets or not.


Just to keep things moving along...Mordo identifies them as flying carpets if he takes 10. Now what?

Scarab Sages

Male Human Wizard-Air/ LVL 9 |

Willy pumps his legs and hops his butt along the carpet trying to get it to fly, with no success.
Well I must have been mistaken, that these were those flying carpets we saw back there in the room.
He stands up and goes to back to the back of the party and prepares a spell in case the naga makes a move to attack.

Dark Archive

Mordo Male Wayang [10] Shadow Illusionist 10 | HP 72/72 | AC 19 T 15 FF 15 | CMD 16 (17 grapple) | F +7 R +9 W +8 | Init +8 | Perc +3 | SM -1
Riddywipple:
HP 36/36 | AC 23 T 16 FF 19 | CMD 16 | F +4 R +6 W +9 | SR 13 | Init +3 | Perc +8 | SM +2

You were sitting on it backwards. Mordo informs Willy. Those are indeed flying carpets. To prove it, Mordo walks over and climbs on one himself and tries to fly.

Scarab Sages

Male Human Wizard-Air/ LVL 9 |

Willy thinks to himself, figgin' show off. ;)

Liberty's Edge

"Not that I'm prone to picking fights with giant, insane beasts...but can we be sure of our safety once we turn our backs?"

Scarab Sages

Male Human Wizard-Air/ LVL 9 |

Then lead us the way across. I will protect your back.

Grand Lodge

Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest

"When you fear being stabbed in the back, don't show your foe your back." Samhain moves to the carpets as well, never taking an eye off the naga. He grabs a carpet and pulls it back to relative safety.

"How does one cause one of these to function?"
Knowledge Arcana: 1d20 + 7 ⇒ (6) + 7 = 13
Spellcraft: 1d20 + 6 ⇒ (12) + 6 = 18


Once everyone has gotten onto the flying carpets, they fly off to the west and south, the naga watching you leave with narrowed eyes. Heading west, the party quickly comes to a hairpin turn and begins moving south.

A burning river of molten magma bubbles and churns, surging ever forward, smoldering the edges of its obsidian shores. Globs of molten rock shoot skyward, only to splatter against the ceiling some 40 feet above. The resulting impact causes globules of magma and sharp debris fragments to cascade into the magma stream below. Two small beaches rest to the east and west of this section of the underground flow.

As the party moves down the tunnel, a huge creature composed of fire rears up from the magma!

Rolls!:
W: 1d20 + 3 ⇒ (20) + 3 = 23
G: 1d20 + 4 ⇒ (15) + 4 = 19
M: 1d20 + 8 ⇒ (5) + 8 = 13
S: 1d20 + 8 ⇒ (8) + 8 = 16
X: 1d20 + 7 ⇒ (5) + 7 = 12
Se: 1d20 + 1 ⇒ (13) + 1 = 14
FE: 1d20 + 13 ⇒ (19) + 13 = 32

The fire creature steps up and attacks the party!

Attack vs Sebastian: 1d20 + 23 ⇒ (7) + 23 = 30
Damage: 2d8 + 8 ⇒ (3, 6) + 8 = 17
Burn: 2d10 ⇒ (10, 8) = 18 DC22 Reflex to avoid catching fire!

Attack vs Gregor: 1d20 + 23 ⇒ (7) + 23 = 30
Damage: 2d8 + 8 ⇒ (8, 6) + 8 = 22
Burn: 2d10 ⇒ (6, 7) = 13 DC22 Reflex to avoid catching fire!

The marching order was sort of arbitrary, let me know if there was a different order.

Initiative:
Fire Elemental
Willy
Gregor
Samhain
Sebastian
Mordo
Xian

The is also a mechanic for crumbling rick and spewing magma each round.

1d10 ⇒ 3 Nothing this round.

Party up!

New Map!

Grand Lodge

Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest

Samhain lets loose some arrows at the elemental.

Many Shot Deadly Aim Rapid Shot Clustered Shot:

Many Shot: 1d20 + 12 + 1 ⇒ (6) + 12 + 1 = 19
2d8 + 6 + 2 ⇒ (3, 1) + 6 + 2 = 12

Rapid: 1d20 + 12 + 1 ⇒ (17) + 12 + 1 = 30
1d8 + 3 + 1 ⇒ (6) + 3 + 1 = 10

Iterative: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17
1d8 + 3 + 1 ⇒ (3) + 3 + 1 = 7
Total damage from hits before deducting DR


Samhain lets loose a barrage of arrows. Only his second volley hits and they seem to do no damage...

Scarab Sages

Male Human Wizard-Air/ LVL 9 |

Willy retreats back {see map}sending Peitro back another 40 feet.

Does a check to see how much he remembers about Fire Elementals.
Plane: 1d20 + 9 ⇒ (18) + 9 = 27

Will try and remember what special defences are, then weaknesses.

If mage armor is still active then gets ready to cast Acid Spray [line attack] if teammates clear out of way. If not renews mage armor.

Dark Archive

Mordo Male Wayang [10] Shadow Illusionist 10 | HP 72/72 | AC 19 T 15 FF 15 | CMD 16 (17 grapple) | F +7 R +9 W +8 | Init +8 | Perc +3 | SM -1
Riddywipple:
HP 36/36 | AC 23 T 16 FF 19 | CMD 16 | F +4 R +6 W +9 | SR 13 | Init +3 | Perc +8 | SM +2

Knowledge (planes): 1d20 + 12 ⇒ (16) + 12 = 28

Mordo also flies back, casting a spell as he does so-casting out in the open because he is fairly certain this thing is not trained in magic.

DC 17 Spellcraft:
persistent minor image

Suddenly an equally large water elemental appears behind the beast of fire.

AC 8 to hit the water elemental. If it hits, DC 19 Will save to disbelieve the illusion. But because it is persistent, if it makes the first save you have to roll the save again and take the second result. On the off-chance that it made a spellcraft check to know what I was casting it doesn't automatically see through the illusion but gets a +4 on its Will save (and can just ignore it I suppose).

Figments are not mind-affecting, although I don't think that matters. I mostly use them to eat up attacks.


@Willy, yeah you have mage armor up. Anyone prebuffs are fine, since we didn't really have a chance to call them out.

Mordo and Willy both recognize this creature as an elder fire elemental.

Elder Fire Elemental:
DR10/- immune to fire, weakness- cold, elemental traits.

Grand Lodge

Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest

I would pre-buff if I had thought to prep Resist Energy today... D'oh!

Liberty's Edge

Reflex: 1d20 + 7 ⇒ (5) + 7 = 12

Suddenly on fire, Gregor moves to the back of the pack and takes off his cloak to try to extinguish the flames.

Dark Archive

Mordo Male Wayang [10] Shadow Illusionist 10 | HP 72/72 | AC 19 T 15 FF 15 | CMD 16 (17 grapple) | F +7 R +9 W +8 | Init +8 | Perc +3 | SM -1
Riddywipple:
HP 36/36 | AC 23 T 16 FF 19 | CMD 16 | F +4 R +6 W +9 | SR 13 | Init +3 | Perc +8 | SM +2

Ok, so there's an elder water elemental behind it now. Or at least it thinks so. Clash of the titans!

Dark Archive

human Ninja 10 Alchemist 1
stat:
AC 24 T 18 FF 20 | HP 66/76| Fort +10 Ref +18 Will +9 | Init +7, Perc +24. SM +18 | Ki 6/6 | Extract 2/2
Kyofuu
stat:
AC 18 T 14 FF 15 | HP 38/38| Fort +6 Ref +11 Will +3 | Init +7, Perc +13. SM +13

Knowledge Planes: 1d20 + 2 ⇒ (7) + 2 = 9
Knowledge Planes (Kyofuu): 1d20 + 5 ⇒ (20) + 5 = 25

Kyofuu recognise a Fire Elder Elemental and said to his master he can't use precision damage against it and that the creature has a high DR against all physical damages.

So Kyofuu flee the battle unable to help his master or do damages.

Taiko became invisible Swift action moved to attack the creature move action drawing his wakisashi then strike standard action

I can't do much against this creature!

Adamatium Wakisashi (on the defensive +3AC): 1d20 + 12 - 4 ⇒ (9) + 12 - 4 = 171d6 + 12 ⇒ (3) + 12 = 15
if the elder elemental don't have blind-fight he lose his dexterity against my attack and I have +2 to attack

151 to 200 of 343 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Tektite's PFS #02-18 The Forbidden Furnace of Forgotten Koor All Messageboards

Want to post a reply? Sign in.