
GM Tektite |

Dreng continues to pace the room, edging closer to Gannus. Tsk..tsk. This won't do. Not at all. Suddenly the party sees two mannequins animate and Dreng lunges toward Gannus.
Gl: 1d20 + 4 ⇒ (4) + 4 = 8
W: 1d20 ⇒ 7
B: 1d20 + 9 ⇒ (13) + 9 = 22
M: 1d20 ⇒ 4
D: 1d20 + 9 ⇒ (5) + 9 = 14
Initiative:
Bruxo
Dreng
Glaurung
Weiman
Gannus
Mannequins
Bruxo up!

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Kn: arcana: 1d20 + 15 ⇒ (20) + 15 = 35 on the mannequins.
Whatever is learned Bruxo will attempt to communicate to the party.
Bruxo casts crushing despair on Dreng. DC 19 Will
By the Eye of Nethys! Grandmaster Torch was right all along — the Society really DOESN'T care about us!

GM Tektite |

Bruxo identifies the mannequins as animated objects. He communicates that he knows that constructs like these have a hardness that deflects weapons and that they are immune to death effects, disease, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), necromancy effects, paralysis, poison, sleep, stun. Constructs are not subject to nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. Constructs are not at risk of death from massive damage. He also knows that they typically slam into a person when attacking.
Bruxo casts a spell on Dreng.
Will: 1d20 + 7 ⇒ (9) + 7 = 16
Dreng's shoulder sag a little as the spell takes effect.
Attack vs Gannus: 1d20 + 11 - 2 ⇒ (4) + 11 - 2 = 13
Damage: 1d8 + 4 + 3d6 ⇒ (2) + 4 + (2, 2, 5) = 15
Attack vs Gannus: 1d20 + 11 - 2 ⇒ (18) + 11 - 2 = 27
Damage: 1d8 + 4 + 3d6 ⇒ (1) + 4 + (6, 2, 4) = 17
Reeling from the spell, Dreng misses with one claw, while hitting Gannus with the second.
Glaurung, Weiman, Gannus!

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Gannus grunts as the second claw draws blood. I take 12 due to DR, fyi.
"Ay, what is going on here?" Gannus steps over while drawing his blades and tries to knock 'Dreng' down.
Rage, Knockdown: 1d20 + 17 ⇒ (4) + 17 = 21
If that fails, I'll use Strength Surge to add another +9 to it for 30. He'll take 8 damage and be prone.

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Glaurung takes a step over behind Bruxo and breaths fire on the two mannequins!
30' cone of fire: 12d6 ⇒ (6, 6, 1, 2, 2, 1, 3, 2, 2, 4, 1, 2) = 32
should hit both of them. DC 19 Ref for half.
1/2 uses for today

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"I guess you could say these mannequins are Dressed to Kill? Ha!"
Weiman will draw his short sword and take a stab. Poke: 1d20 + 5 ⇒ (12) + 5 = 171d4 - 1 ⇒ (1) - 1 = 0
Weiman has a 100% Success rate vs Constructs with DR 5, 1d4-1 damage be damned.
-Posted with Wayfinder

GM Tektite |

1d20 + 1 ⇒ (18) + 1 = 19
1d20 + 1 ⇒ (5) + 1 = 6
Glaurung lets out what starts as a small burp, but quickly escalates to a plume of fire engulfing the mannequins. One of the mannequins is able to dodge most of the flame, but the is hit full on.
Weiman draws his short sword and stabs a mannequin, but the sword just skitters across it's hard metallic frame.
As the mannequins start to attack, Dreng screams out from the floor. “The mannequins make me do it, they control my actions!”
Attack vs Weiman: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Attack vs Weiman: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Both maanequins attempt to slam Weiman, but the squirrely halfing manages to evade them.
Initiative:
Bruxo
Dreng
Glaurung
Weiman
Gannus
Mannequins
Bruxo!
M1-22
M2-6

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Mannequins...? You'll need to do better than that, Dreng!
Sense motive: 1d20 + 14 ⇒ (11) + 14 = 25
Five-foot back, cast glitterdust as indicated on the map. DC 17 Will

GM Tektite |

Bruxo casts a spell, causing glitter and sequins to engulf the mannequins.
1d20 - 4 ⇒ (2) - 4 = -2
1d20 - 4 ⇒ (2) - 4 = -2
Both dummys stumble as they lose their sight.
Dreng stands up (provoking) and attacks Gannus. I can't help myself. They make me do it! He says while clawing at Gannus.
Attack: 1d20 + 11 ⇒ (14) + 11 = 25
Damage: 1d8 + 4 ⇒ (5) + 4 = 9
Glaurung, Weiman, and Gannus!

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AOO: 1d20 + 24 ⇒ (13) + 24 = 37
1d6 + 11 ⇒ (5) + 11 = 16
Gannus retaliates against 'Dreng'.
Main: 1d20 + 20 ⇒ (15) + 20 = 35
1d6 + 11 ⇒ (6) + 11 = 17
Main Iterative: 1d20 + 15 ⇒ (11) + 15 = 26
1d6 + 11 ⇒ (6) + 11 = 17
Offhand: 1d20 + 20 ⇒ (10) + 20 = 30
1d6 + 11 ⇒ (5) + 11 = 16
Offhand Iterative: 1d20 + 15 ⇒ (7) + 15 = 22
1d6 + 11 ⇒ (6) + 11 = 17

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Weiman makes a number of swooshing and chunking noises. "I AM A CLOTHING GOLEM. I WILL CONTROL DECLAN DRENG'S MIND. BWEEEAAAOOOOW."
Weiman will help Glaurung hit with a melee attach against the more southern mannequin. Attack AA, adds +4 instead of +2: 1d20 + 5 ⇒ (1) + 5 = 6
Instead, however, he gets 100% distracted by a rubber clown mask in the far corner of the store. "Ha! I need one of those!"

GM Tektite |

Gannus assault Dreng with myriad sword slashes, all hitting the wizened Venture-Captain. On the final strike, Dreng falls to ground in a pool of his own blood. As Dreng lays there, suddenly his body begins to change form, becoming a grayish humanoid creature seems almost unfinished, with a narrow head, gaunt limbs, and a sinister, noseless face.
Weiman swings at a mannequin, but gets distracted by the store merchandise.
Glaurung!

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Glaurung screams a few words in Draconic as she nearly burns down the costume store. Casting fireball, placing it behind the mannequins to hit them but not Weiman.
fire damage: 9d6 + 9 ⇒ (4, 3, 6, 2, 3, 5, 4, 1, 2) + 9 = 39
DC 16 Ref for half
Magical Knack trait lets me treat spells at caster level 8 (even though I'm only CL 7). Pyromaniac trait let me treat fire spells as one level higher. Draconic bloodline adds +1 per die for fire spells.
Cantrips
Acid Splash
Detect Magic
Detect Poison
Disrupt Undead
Message
Ray of Frost
Read Magic
1st level (7/day) - 1 cast
Burning Hands
Enlarge Person
Feather Fall
*Mage Armor
Magic Missile
Ray of Enfeeblement
2nd level (7/day) - 2 cast
Bull's Strength
False Life
Scorching Ray
*Resist Energy
3rd level (5/day) - 2 cast
Communal Darkvision
Fireball
*Fly
*=from bloodline

GM Tektite |

1d20 + 1 ⇒ (6) + 1 = 7
1d20 + 1 ⇒ (6) + 1 = 7
As Glaurung releases her fireball, both mannequins are caught directly in the inferno. Both mannequins collapse into heaps of smoldering, twisted metal.
Out of Combat!
Just as the party begins to catch their breath, six people suddenly burst from a back room and head toward the party!
Gl: 1d20 + 4 ⇒ (10) + 4 = 14
W: 1d20 ⇒ 13
B: 1d20 + 9 ⇒ (17) + 9 = 26
M: 1d20 + 6 ⇒ (13) + 6 = 19
Initiative:
Bruxo
Gannus
People
Glaurung
Weiman
Bruxo and Gannus!

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Really? Not even a breather? Glaurung sighs. "Ah well, they look flammable enough.
"Get behind me Weiman! And look out everyone, I'll light them up!"

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"Ay, this keeps getting better." Gannus smiles as he puts up a defensive stance.
Move Action - Activate Guarded Stance. +2 Dodge Bonus to AC versus Melee, Standard Action - Total Defense and then 5 foot forward. AC is 30 versus melee and 28 versus range.

GM Tektite |

Bruxo casts a spell and three of the people finds themselves covered in sticky webs.
M Ref: 1d20 + 7 ⇒ (6) + 7 = 13
FN Ref: 1d20 + 7 ⇒ (14) + 7 = 21
FE Ref: 1d20 + 7 ⇒ (12) + 7 = 19
The two females manage to dodge the descending webs, but the man is stuck fast.
Gannus takes a defensive stance and readies himself for more melee.
The thugs begins to close the distance toward the party. One man moves up and throws a dagger at Gannus, but the dagger flies past him, clattering on the ground.
Attack: 1d20 + 7 ⇒ (16) + 7 = 23
Escape Artist: 1d20 + 10 ⇒ (13) + 10 = 23
Escape Artist: 1d20 + 10 ⇒ (9) + 10 = 19
The entangled man manages to free himself and circles around, while another women gingerly picks her way through the webs and gets through them.
Party up!

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"And let a lady take the front lines? Heavens, no! I mean, look at the sticky situation they're in! Ha!"
Two diagonals northwest, one north. Melee Attack, activating Arch's Luck.
Melee: 1d20 + 7 ⇒ (3) + 7 = 101d4 + 1 ⇒ (1) + 1 = 2 | 19 AC, 1 round of Luck used
Again finding himself amused with him own antics, he yells back; "If you're gonna breathe on them again, hot stuff, just do it around me; I'll be fine!" Packing Evasion and waaaay too much bravado. Plus, I had to do the "hot stuff" line somehow.

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Gannus steps up to the to meet his foes and strikes furiously.
AC is 24 vs Melee, 22 vs Range
Main: 1d20 + 20 ⇒ (10) + 20 = 30
1d6 + 11 ⇒ (2) + 11 = 13
Iterative: 1d20 + 15 ⇒ (18) + 15 = 33
1d6 + 11 ⇒ (6) + 11 = 17
Confirming: 1d20 + 15 ⇒ (11) + 15 = 26
1d6 + 11 ⇒ (3) + 11 = 14
Offhand: 1d20 + 20 ⇒ (18) + 20 = 38
1d6 + 11 ⇒ (4) + 11 = 15
Confirming: 1d20 + 20 ⇒ (13) + 20 = 33
1d6 + 11 ⇒ (6) + 11 = 17
Offhand Iterative: 1d20 + 15 ⇒ (14) + 15 = 29
1d6 + 11 ⇒ (3) + 11 = 14

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Fireball!
fire damage: 9d6 + 9 ⇒ (2, 5, 1, 1, 2, 4, 6, 2, 4) + 9 = 36
DC 16 Ref for half and I believe the web catches fire.
Posting from my phone so it's hard to tell how many I can hit. Just hit as many as possible without hitting allies.

GM Tektite |

Weiman takes a stab at one of the thugs, but misses.
Glaurung calls upon her magic and release a fiery inferno, nearly catching the place on fire again.
Ref Save W9: 1d20 + 7 ⇒ (9) + 7 = 16
Ref Save W6: 1d20 + 7 ⇒ (7) + 7 = 14
Ref Save W11: 1d20 + 7 ⇒ (15) + 7 = 22
Ref Save M: 1d20 + 7 ⇒ (15) + 7 = 22
Two of the thugs manage to jump out of the way, but the other two take the full brunt of the fireball. The ones able to jump out of the way seem to have escaped any harm.
Gannus attacks one of the men, easily cutting him down.
M1-0
W6-18
W11-0
W9-0
M4-
Gannus, your first three attacks took down the guy. You can five foot and lay a hit on the other....I think?
Bruxo up!

GM Tektite |

Bruxo retrieves a few items!
The remaining thugs coalesce around Gannus and Weiman.
Attack vs Weiman: 1d20 + 9 ⇒ (13) + 9 = 22
Damage: 1d4 + 3 ⇒ (3) + 3 = 6
Attack vs Weiman: 1d20 + 9 ⇒ (15) + 9 = 24
Damage: 1d4 + 3 ⇒ (2) + 3 = 5
Attack vs Gannus: 1d20 + 9 ⇒ (7) + 9 = 16
Damage: 1d4 + 3 ⇒ (1) + 3 = 4
Attack vs Gannus: 1d20 + 9 ⇒ (14) + 9 = 23
Damage: 1d4 + 3 ⇒ (2) + 3 = 5
The women are able to get a couple stabs on Weiman, but the men miss Gannus.
Party up!

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"Hey! Leave him alone!" firing scorching rays at the two guys on Gannus.
ray touch attack: 1d20 + 6 ⇒ (6) + 6 = 12
fire damage: 4d6 ⇒ (6, 2, 1, 1) = 10
ray touch attack: 1d20 + 6 ⇒ (3) + 6 = 9
fire damage: 4d6 ⇒ (3, 2, 6, 6) = 17

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Poo. Glaurung will also pull out her long spear and move behind Gannus. (Can't move it myself right now.)

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Moved it for ya.
"Ay, you really should listen to her. Dealing with me is bad for you." Gannus says as he strikes.
Target is the one on the right first, any extra attacks go on the one right in front.
Main: 1d20 + 20 ⇒ (10) + 20 = 30
1d6 + 11 ⇒ (1) + 11 = 12
Main Iterative: 1d20 + 15 ⇒ (19) + 15 = 34
1d6 + 11 ⇒ (1) + 11 = 12
Confirming: 1d20 + 15 ⇒ (3) + 15 = 18
Extra: 1d6 + 11 ⇒ (2) + 11 = 13
Off: 1d20 + 20 ⇒ (12) + 20 = 32
1d6 + 11 ⇒ (3) + 11 = 14
Off Iterative: 1d20 + 15 ⇒ (8) + 15 = 23
1d6 + 11 ⇒ (2) + 11 = 13

GM Tektite |

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5ft South, continuing Luck. "Lady Gla, I think you missed so bad, you hit the guys attacking me! Ha!" Weiman will also draw his CLW wand, as well as his Standard attack.
Attack, Luck: 1d20 + 7 ⇒ (16) + 7 = 231d4 + 1 ⇒ (1) + 1 = 2
11 damage, 2 rounds of luck used. 19AC
-Posted with Wayfinder

GM Tektite |

Weiman takes a stab with his blade and manages to stick it in the woman next to him!
Bruxo recharge a spell and moves toward the center of the room.
The thugs all move into flanking positions and attack Gannus and Weiman.
Attack vs Gannus: 1d20 + 9 + 2 ⇒ (14) + 9 + 2 = 25
Damage: 1d4 + 3 + 3d6 ⇒ (1) + 3 + (2, 4, 2) = 12
Attack vs Gannus: 1d20 + 9 + 2 ⇒ (1) + 9 + 2 = 12
Damage: 1d4 + 3 + 3d6 ⇒ (4) + 3 + (5, 5, 4) = 21
Attack vs Weiman: 1d20 + 9 + 2 ⇒ (4) + 9 + 2 = 15
Damage: 1d4 + 3 + 3d6 ⇒ (3) + 3 + (2, 3, 3) = 14
Attack vs Weiman: 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 16
Damage: 1d4 + 3 + 3d6 ⇒ (2) + 3 + (1, 3, 4) = 13
The thugs are fairly ineffectual, but one manages to slip a blade into Gannus' side.
M-23
W11-18
W10-0
W9-2
Party up!

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Gannus tries to finish off the man to the right.
Main: 1d20 + 20 ⇒ (13) + 20 = 33
1d6 + 11 ⇒ (5) + 11 = 16
Main Iterative: 1d20 + 15 ⇒ (6) + 15 = 21
1d6 + 11 ⇒ (2) + 11 = 13
Off: 1d20 + 20 ⇒ (19) + 20 = 39
1d6 + 11 ⇒ (2) + 11 = 13
Confirming: 1d20 + 20 ⇒ (11) + 20 = 31
1d6 + 11 ⇒ (3) + 11 = 14
Off Iterative: 1d20 + 15 ⇒ (12) + 15 = 27
1d6 + 11 ⇒ (2) + 11 = 13

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Weiman tries to stab the southernmost enemy, his luck lingering despite not concentrating on it.
Stab, lingering performance: 1d20 + 7 ⇒ (7) + 7 = 141d4 + 1 ⇒ (3) + 1 = 4
-Posted with Wayfinder

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"Hey! Get off of him!" Glaurung screams as she stabs at the man to the right of Weiman.
+2 longspear power attack: 1d20 + 9 - 2 ⇒ (2) + 9 - 2 = 9
damage: 1d6 + 5 + 6 ⇒ (1) + 5 + 6 = 12

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Bruxo will use his wand of ill omen on the thug indicated on the map with the arrow. DC 11 Will
He will then five-foot nearer to Glaurung and stow the pearl in his hand, planning to draw another wand next round.

GM Tektite |

Bruxo points his wand at the woman to the south while uttering a command word.
Will vs DC 11: 1d20 + 2 ⇒ (11) + 2 = 13
The two women attack Weiman again.
Attack: 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13
Damage: 1d4 + 3 + 3d6 ⇒ (1) + 3 + (3, 4, 6) = 17
Attack: 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31
Damage: 1d4 + 3 + 3d6 ⇒ (4) + 3 + (5, 5, 5) = 22
Crit Confirm: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18
Crit Damage: 1d4 + 3 ⇒ (1) + 3 = 4
The first strike misses, but the second finds his side, plunging deep. The woman twists the dagger as pulls back, just missing a vital organ.
Party Up!

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is the last 3d6 sneak? That's not multiplied on a crit. Post to come, more dialogue about how great Luck is
-Posted with Wayfinder

GM Tektite |

is the last 3d6 sneak? That's not multiplied on a crit. Post to come, more dialogue about how great Luck is
-Posted with Wayfinder
Yep, sorry about that. Just copied the previous die roll, so just four more damage.

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Glaurung drops her longspear and screams, "That's it! You touched the halfling! You're done!" Her hands begin to morph into claws and she steps forward to attack the girl to her left.
claw power attack: 1d20 + 7 - 2 ⇒ (10) + 7 - 2 = 15
damage: 1d4 + 2 + 4 ⇒ (2) + 2 + 4 = 8
fire damage: 1d6 ⇒ 1
claw power attack: 1d20 + 7 - 2 ⇒ (6) + 7 - 2 = 11
damage: 1d4 + 2 + 4 ⇒ (1) + 2 + 4 = 7
fire damage: 1d6 ⇒ 4
bite power attack: 1d20 + 7 - 2 ⇒ (6) + 7 - 2 = 11
damage: 1d4 + 3 + 4 ⇒ (2) + 3 + 4 = 9
But in her fury she has trouble hitting the girl.

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AC was +2 from Lingering Performance Archaeologist Luck, so my AC just barely made it a not-crit. Lucky Halfling, go!
Barely avoiding getting stabbed in the kidney, Weiman doubles back and coughs up a little blood. He looks at Gannus, still with a (slightly pained) smile and wiggles his eyebrows. "Whoa! A bit possessive, eh?" He tries to position the stabber's arm to a more hittable position for Glau's next attack, as well as stepping to the south-east.
Aid Another, no more luck: 1d20 + 5 ⇒ (10) + 5 = 15
Glau has a +4 on her next to-hit if Weiman isn't down/dead after the next volley.

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Hmm, that it doesn't. Whoops. I must just have fought defensively for the first half of his career, given that I was rolling for 20's anyways. Whoops. Crit it is.

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"Ay." Gannus steps over and slashes with his blades.
Main: 1d20 + 20 ⇒ (13) + 20 = 33
1d6 + 11 ⇒ (5) + 11 = 16
Main Iterative: 1d20 + 15 ⇒ (20) + 15 = 35
1d6 + 11 ⇒ (2) + 11 = 13
Confirming: 1d20 + 15 ⇒ (12) + 15 = 27
Extra: 1d6 + 11 ⇒ (3) + 11 = 14
Off: 1d20 + 20 ⇒ (3) + 20 = 23
1d6 + 11 ⇒ (3) + 11 = 14
Off Iterative: 1d20 + 20 ⇒ (12) + 20 = 32
1d6 + 11 ⇒ (3) + 11 = 14