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Kharax Reflex save: 1d20 + 5 ⇒ (14) + 5 = 19
Overall the group avoids the devastating blast from the glyphs as they ring sonic noise throughout the chamber.
Lewdon rushes in beside Alpha and Richard as Kharax pulls a wand out, healing his injuries.
Richard pulls a scroll from his pack and releases the spell within. Alpha's circuitry flares as his gears spin into overdrive.
The Scrapyard Robots slowly clunk forward over the scaffolding as Hellion's arachnid-like legs skitter easily over the rough floor.
Hellion's tail glows as the plasma torch fires three streams of plasma at the party.
Plasma Beam vs Richard AC Tch 14; Inhibitor; : 1d20 + 7 - 4 ⇒ (2) + 7 - 4 = 5
Plasma Beam vs Alpha AC Tch 14; Inhibitor; : 1d20 + 7 - 4 ⇒ (9) + 7 - 4 = 12
Plasma Beam vs Lewdon AC Tch 14; Inhibitor; : 1d20 + 2 - 4 ⇒ (1) + 2 - 4 = -1
The beams melt the scaffolding all around as Hellion tries to find his aim while the Plasma torch warms up.
Round 2
---------------------------------
Hellion (Inhibitor facet; -4 att / saves)
---------------------------------
Lewdon
Kharax (61/62)
Alpha (49/51)
Richard (46/51)
---------------------------------
Scrapyard Robots
Hellion (Inhibitor facet)
---------------------------------

Kharax Fireshield |

"Lezzee if our 'god' here needs a jump!", Kharax stepping back and sending a blast of electricity at Hellion.
Reach Shocking Grasp touch @ Hellion: 1d20 + 4 + 3 ⇒ (14) + 4 + 3 = 21
Damage on hit: 5d6 ⇒ (4, 1, 6, 1, 2) = 14

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Lewdon rushes out to meet the robots swinging the gearheaded club before leaping back out of reach
club,powerattack,vital strike: 1d20 + 10 ⇒ (9) + 10 = 19
damage: 2d10 + 14 ⇒ (3, 7) + 14 = 24

Alpha Prime |

Alpha rushes forward, his shield cracking with electricity.
Spending a point from Arcane Pool to increase the enhancement bonus of my weapon by +2
Concentration DC17: 1d20 + 9 ⇒ (9) + 9 = 18
Spellstrike, Power Attack: 1d20 + 12 - 2 ⇒ (20) + 12 - 2 = 30
Crit Confirmation: 1d20 + 12 - 2 ⇒ (19) + 12 - 2 = 29
Crit!!: 2d8 + 24 ⇒ (3, 7) + 24 = 34
Shocking Grasp Crit: 10d6 ⇒ (6, 5, 3, 1, 6, 2, 1, 4, 5, 6) = 39

Richard Mithril |

Richard shields his eyes for a moment against the shocking blast produced by Alpha.
Wow.. he must have been holding back!
Moving up next to Lewdon, Richard levels his new autograpnel and fires the spike at the green robot.
Activate Luck 5/7
+1 autograpnel -DA+PBS+Luck (Vs Touch AC): 1d20 + 8 - 2 + 1 + 2 ⇒ (20) + 8 - 2 + 1 + 2 = 29
Damage: 1d8 + 14 ⇒ (1) + 14 = 15
Crit Confirmation: 1d20 + 8 - 2 + 1 + 2 ⇒ (8) + 8 - 2 + 1 + 2 = 17
Crit Damage: 2d8 + 28 ⇒ (6, 5) + 28 = 39
Holy cr@p with the crits!

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Lewdon swings his geared club down into the metallic robot. Though it is slowed a bit by the metal, the geared teeth curl portions of the metal.
Kharax fires a blast of electrical current through hellion's chassis. The arachnid legs convulse as the current runs through the wiring and circuitry.
Alpha rushes into the bluish robot and slams the edge of his shield into its neck. The robot short-circuits as and crumples to the ground.
Richard takes aim with his autograpnal. The barbed bolt pierces through the robot's chest creating a massive exit hole out the back end. Sparks fly all around as the robot explodes into several pieces.
The robot moves in on Alpha and a rotary sawblade whirls out from its arm.
Rotary Blade vs Alpha AC 23: 1d20 + 8 ⇒ (10) + 8 = 18
The saw sends sparks arcing all around as Alpha blocks it with his shield.
Hellion's plasma torch arcs up again and fires several more bolts at the group, mainly aiming for Kharax as his recent injury of Hellion.
"You wish to give me more power?"
Hellion flares up as he realizes Kharax is simply out of range. "Seems I will have to go through your companions first."
Plasma Beam vs Alpha AC Tch 14; Inhibitor; PBS: 1d20 + 7 - 4 + 1 ⇒ (5) + 7 - 4 + 1 = 9
Plasma Beam vs Alpha AC Tch 14; Inhibitor: PBS: 1d20 + 7 - 4 + 1 ⇒ (11) + 7 - 4 + 1 = 15
Damage: 2d6 + 2 + 1 ⇒ (4, 4) + 2 + 1 = 11
Plasma Beam vs Richard AC Tch 14; Inhibitor; PBS: 1d20 + 2 - 4 + 1 ⇒ (17) + 2 - 4 + 1 = 16
Damage: 2d6 + 2 + 1 ⇒ (1, 4) + 2 + 1 = 8
Plasma Beam vs Alpha AC Tch 14; Inhibitor; PBS: 1d20 + 7 - 4 + 1 ⇒ (5) + 7 - 4 + 1 = 9
Plasma Beam vs Lewdon AC Tch 13; Inhibitor; PBS: 1d20 + 7 - 4 + 1 ⇒ (13) + 7 - 4 + 1 = 17
Damage: 2d6 + 2 + 1 ⇒ (4, 2) + 2 + 1 = 9
Plasma Beam vs Lewdon AC Tch 13; Inhibitor; PBS: 1d20 + 2 - 4 + 1 ⇒ (9) + 2 - 4 + 1 = 8
Round 3
---------------------------------
Hellion (-14; Inhibitor facet; -4 att / saves)
---------------------------------
Lewdon (47/56)
Kharax (61/62)
Alpha (38/51)
Richard (38/51)
---------------------------------
Scrapyard Robots
Hellion (Inhibitor facet)
---------------------------------

Alpha Prime |

"Wishes are not logical, but your destruction is a goal of ours."
Alpha charges his shield with more power from his circuits and slams it into the remaining robot.
Concentration DC17: 1d20 + 9 ⇒ (10) + 9 = 19
Spellstrike, Power Attack: 1d20 + 10 ⇒ (13) + 10 = 23
Arcane Strike: 1d8 + 12 ⇒ (1) + 12 = 13
Shocking Grasp: 5d6 ⇒ (6, 2, 4, 2, 3) = 17

Kharax Fireshield |

"Jus' makin this battle livelier! And speaking of life...", Torracha glowing as a wave of fiery warmth fills his allies and binds their wounds.
Channel Energy: 3d6 ⇒ (2, 2, 3) = 7

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Kharax does what he can from the rear, healing his companions grievous wounds.
Charging his shield once more Alpha slams the electrified metal into the remaining robot. The shield doesn't do quite as much damage as Alpha believed it too as it deflects off of the hard exterior.DR
Richard flips the switch on his autograpnal as the reel quickly snaps the cable across teh ground and back into the mechanism.
Round 3
---------------------------------
Hellion (-14; Inhibitor facet; -4 att / saves)
---------------------------------
Lewdon (54/56)
Kharax (62/62)
Alpha (45/51)
Richard (45/51)
---------------------------------
Scrapyard Robots (-25)
Hellion (Inhibitor facet; -4 att / saves)
---------------------------------

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Lewdon moves in swinging his club in a smooth arc at the robot as he does
club,powerattack,vital strike: 1d20 + 10 ⇒ (5) + 10 = 15
damage: 2d10 + 14 ⇒ (5, 4) + 14 = 23

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Will get a post up tomorrow afternoon. Vacation is keeping me fairly busy.

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Lewdon's club creases the metal frame in as the massive gear punctures several holes into its mainframe.
GM Roll: 1d6 ⇒ 5
The robots servos wind down to a crawl as they seem sluggish. The rotary saw cleaves down at Lewdon.
Rotary Saw vs Lewdon AC 19; PA: 1d20 + 8 - 2 ⇒ (9) + 8 - 2 = 15
Lewdon raises his gear up just in time as the room illuminates further with more sparks.
"You will not keep them operational for long." Hellions Plasma beam charges further as it takes aim at Kharax.
Plasma Beam vs Kharax AC Tch 11; Inhibitor: 1d20 + 7 - 4 ⇒ (17) + 7 - 4 = 20
Damage: 2d6 + 2 ⇒ (6, 4) + 2 = 12
Plasma Beam vs Kharax AC Tch 11; Inhibitor: 1d20 + 7 - 4 ⇒ (1) + 7 - 4 = 4
Plasma Beam vs Kharax AC Tch 11; Inhibitor: 1d20 + 2 - 4 ⇒ (7) + 2 - 4 = 5
Plasma Beam vs Kharax AC Tch 11; Inhibitor: 1d20 + 7 - 4 ⇒ (11) + 7 - 4 = 14
Damage: 2d6 + 2 ⇒ (5, 1) + 2 = 8
Plasma Beam vs Kharax AC Tch 11; Inhibitor: 1d20 + 7 - 4 ⇒ (1) + 7 - 4 = 4
Plasma Beam vs Kharax AC Tch 11; Inhibitor: 1d20 + 2 - 4 ⇒ (9) + 2 - 4 = 7
The inhibitor facet seems to be causing the plasma beam to malfunction as the turret swivels in all directions.
Round 4
---------------------------------
Hellion (-14; Inhibitor facet; -4 att / saves)
---------------------------------
Lewdon (54/56)
Kharax (42/62)
Alpha (45/51)
Richard (45/51)
---------------------------------
Scrapyard Robots (-38)
Hellion (Inhibitor facet; -4 att / saves)
---------------------------------

Richard Mithril |

His autograpnel reloaded, Richard waits for a clear shot at Hellion.
Richard is last in initiative, so he's hoping for a clear shot at Hellion, but if the yellow robot is still in the way he will shoot it instead.
Lingering Performance 2/2
Expend 1 grit for Focused Aim - Cha bonus to damage
+1 autograpnel-DA+PBS+Luck: 1d20 + 8 - 2 + 1 + 2 ⇒ (16) + 8 - 2 + 1 + 2 = 25
Damage + Focused Aim (adamantine): 1d8 + 18 ⇒ (4) + 18 = 22

Kharax Fireshield |

Kharax looks to the others, asking, "No more electricity on this bub, right?"
@GM: the lightning bolt I used before didn't seem to have much effect on Hellion, correct?

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Yes- The shocking grasp hit Hellion. I just forgot to tack it on this tracker is all.

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Lewdon dances in and swings his club at Hellion before springing back out of range
greatclub,powerattack,vitalstrike,springattack: 1d20 + 10 ⇒ (4) + 10 = 14
damage: 2d10 + 14 ⇒ (4, 10) + 14 = 28

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Lewdon's geared club sends sparks into the air but doesn't even scratch at the surface metal of Hellion's chassis.
Alpha uses his shield to completely crush the headpiece of the remaining scrapyard robot. A small fire sparks within the frame as wiring short-circuits.
Richard's adamantine spike seems extremely effective as it pierces through the metal exterior with brutal effectiveness.
Round 4
---------------------------------
Hellion (-14; Inhibitor facet; -4 att / saves)
---------------------------------
Lewdon (54/56)
Kharax (42/62)
Alpha (45/51)
Richard (45/51)
---------------------------------
Hellion (-36; Inhibitor facet; -4 att / saves)
---------------------------------

Kharax Fireshield |

Excellent! In that case
Kharax channels more electricity into his fist following another incantation and points at Hellion, sending more voltage to the "god".
Shocking Grasp RTA: 1d20 + 3 + 3 ⇒ (13) + 3 + 3 = 19
Damage on hit: 5d6 ⇒ (5, 5, 3, 2, 3) = 18

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Electricity continues to course through Hellion's chassis as his spider-like legs convulse and twitch violently.
Angered Hellion leaps at Richard. "You dare to harm me!"
Acrobatics to avoid AoO vs CMD 25: 1d20 + 12 ⇒ (14) + 12 = 26
Hellions moves far faster than Alpha anticipated as a crab-like claw reaches out at Richard.
Claw vs Richard AC 22; Inhibitor; PA: 1d20 + 16 - 4 - 3 ⇒ (14) + 16 - 4 - 3 = 23
Damage: 1d8 + 8 + 6 ⇒ (1) + 8 + 6 = 15
Grab vs CMD 18: 1d20 + 15 ⇒ (8) + 15 = 23
Constrict Damage: 1d8 + 6 ⇒ (2) + 6 = 8
Claw vs Richard AC 22; Inhibitor: 1d20 + 16 - 4 - 3 ⇒ (13) + 16 - 4 - 3 = 22
Damage: 1d8 + 8 + 6 ⇒ (6) + 8 + 6 = 20
Hellion crushes into Richard's body with his massive claws and quickly drops him back to the ground.
The turret up top fires a series of concentrated blasts at Kharax right behind Richard.
Plasma Beam vs Kharax AC Tch 11; Inhibitor; PBS; Deadly AIm: 1d20 + 7 - 4 + 1 - 3 ⇒ (13) + 7 - 4 + 1 - 3 = 14
Damage: 2d6 + 2 + 1 + 6 ⇒ (2, 3) + 2 + 1 + 6 = 14
Plasma Beam vs Kharax AC Tch 11; Inhibitor; PBS; Deadly AIm: 1d20 + 7 - 4 + 1 - 3 ⇒ (10) + 7 - 4 + 1 - 3 = 11
Damage: 2d6 + 2 + 1 + 6 ⇒ (3, 5) + 2 + 1 + 6 = 17
Plasma Beam vs Kharax AC Tch 11; Inhibitor; PBS; Deadly AIm: 1d20 + 2 - 4 + 1 - 3 ⇒ (4) + 2 - 4 + 1 - 3 = 0
"Kneel and all of this can be over with one of you as a sacrifice."
Round 5
---------------------------------
Hellion (-54; Inhibitor facet; -4 att / saves)
---------------------------------
Lewdon (54/56)
Kharax (11/62)
Alpha (45/51)
Richard (2/51)
---------------------------------
Hellion (-54; Inhibitor facet; -4 att / saves)
---------------------------------

Alpha Prime |

"Sacrifices are also illogical." Alpha attempts to charge his shield with cold icy energy before bashing the would-be god.
Concentration DC19, Nanite Surge: 1d20 + 9 + 9 ⇒ (7) + 9 + 9 = 25
Spellstrike, Flank, Power Attack: 1d20 + 12 ⇒ (8) + 12 = 20
1d8 + 10 ⇒ (3) + 10 = 13
Frigid Touch: 4d6 ⇒ (4, 2, 1, 2) = 9 If that hits, Hellion is staggered for 1 round.

Kharax Fireshield |

Channel!: 3d6 ⇒ (6, 5, 6) = 17
-Posted with Wayfinder

Richard Mithril |

Feeling a bit rejuvenated by Kharax's magic, Richard tries something risky. His androids cuircuts blazing, he dives away, rolling past Kharax to a safe spot to bring his autograpnel to bear once more.
Activate Luck 6/7
Acrobatics + Luck + Nanite Surge: 1d20 + 10 + 2 + 9 ⇒ (18) + 10 + 2 + 9 = 39
+1 Autograpnel - DA + PBS + Luck (vs Touch AC): 1d20 + 8 - 2 + 1 + 2 ⇒ (20) + 8 - 2 + 1 + 2 = 29
Damage (adamantine): 1d8 + 13 ⇒ (8) + 13 = 21
Crit Confirm: 1d20 + 8 - 2 + 1 + 2 ⇒ (10) + 8 - 2 + 1 + 2 = 19 Can it be Crit?
Crit Damage: 2d8 + 26 ⇒ (6, 7) + 26 = 39

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Lewdon repeatedly smashes his mace into Hellion's chassis as loud crunching metal is heard all throughout the complex.
Greatclub; Power attack: 1d20 + 10 - 2 ⇒ (11) + 10 - 2 = 19
Greatclub; Power attack: 1d20 + 5 - 2 ⇒ (16) + 5 - 2 = 19
Though the giant gear crashes into the exterior it doesn't seem to damage Hellion in the slightest.
Kharax sends out a wave of nanites that crawl all over the androids, repairing broken circuits.
Alpha's shield bashes into Hellion's frame, though not with enough power to damage the AI's vessel.
"Weak. All of you are powerless." Hellion hisses as Sparks fly from his speakers.
@Richard- You fired and hit with the autograpnal last round. Doesn't it require to be reattached before it can be fired again?
Round 5
---------------------------------
Hellion (-54; Inhibitor facet; -4 att / saves)
---------------------------------
Lewdon (56/56)
Kharax (28/62)
Alpha (51/51)
Richard (19/51)- Pending
---------------------------------
Hellion (-54; Inhibitor facet; -4 att / saves)
---------------------------------

Richard Mithril |

Doh! You are correct. I was looking back and got confused. I do however have two autograpnels (nonmagical in haversack), plus a dragon pistol loaded with an adamantine bullet. Could I have just switched to one of those? Damage would be 1 less with nonmagic autograpnel or 1d6 + 7 ⇒ (3) + 7 = 10 with the dragon pistol + 1d6 + 7 ⇒ (3) + 7 = 10 Crit.

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Leaping back Richard grabs his dragon pistol at his side and fires a shot at one of Hellion's eyepiece sensors. The adamantine bullet tears through the metal exterior like hot butter, that sends a shower of sparks falling below.
Electrical actuators buzz as Hellion spins on his frame. His crab-like claws reach out for Alpha
Claw 1 vs Lewdon AC 19; Inhibitor; PA: 1d20 + 16 - 4 - 3 ⇒ (12) + 16 - 4 - 3 = 21
Damage: 1d8 + 8 + 6 ⇒ (2) + 8 + 6 = 16
Grab vs CMD 21: 1d20 + 15 ⇒ (3) + 15 = 18
Claw 2 vs Lewdon AC 19; Inhibitor; PA: 1d20 + 16 - 4 - 3 ⇒ (3) + 16 - 4 - 3 = 12
The claw crushes Lewdon's arm as it begins to mangle it, but not able to get a good hold.
Meanwhile the plasma turret up top continues to target Kharax.
Plasma Beam vs Kharax AC Tch 11; Inhibitor; PBS; Deadly AIm: 1d20 + 7 - 4 + 1 - 3 ⇒ (5) + 7 - 4 + 1 - 3 = 6
Plasma Beam vs Kharax AC Tch 11; Inhibitor; PBS; Deadly AIm: 1d20 + 7 - 4 + 1 - 3 ⇒ (10) + 7 - 4 + 1 - 3 = 11
Damage: 2d6 + 2 + 1 + 6 ⇒ (2, 1) + 2 + 1 + 6 = 12
Plasma Beam vs Kharax AC Tch 11; Inhibitor; PBS; Deadly AIm: 1d20 + 2 - 4 + 1 - 3 ⇒ (8) + 2 - 4 + 1 - 3 = 4
The turret whirls quickly in a wide circle and only a single blast is able to connect.
Round 6
---------------------------------
Hellion (-74; Inhibitor facet; -4 att / saves)
---------------------------------
Lewdon (40/56)
Kharax (16/62)
Alpha (51/51)
Richard (19/51)
---------------------------------
Hellion (-74; Inhibitor facet; -4 att / saves)
---------------------------------

Kharax Fireshield |

Last channel!
Kharax puts more of Torracha's fiery warmth into the party, hoping to keep Richard and Lewdon in the fight.
Channel Energy: 3d6 ⇒ (6, 2, 5) = 13

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Lewdon rears back and unleashes a mighty swing at the machine
greatclub,power attack: 1d20 + 10 ⇒ (17) + 10 = 27
damage: 1d10 + 14 ⇒ (6) + 14 = 20
greatclub,power attack: 1d20 + 5 ⇒ (8) + 5 = 13
damage: 1d10 + 14 ⇒ (2) + 14 = 16
back now guys thanks or boting me

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Lewdon unleashes a mightier swing and actually damages Hellion's chassis this time, though the hard exterior softens a bit of the cyborg's blow.
Kharax's power wanes as he sends out one final wave of healing.
Alpha moves into a flank but isn't able to get a decent angle to affect the moving robot.
Richard moves to help Kharax as he grabs his wand and helps the orc.
"Your weakness is your kindness. You should be looking out for yourself rather than others."
The plasma beams arc across striking at Richard.
Plasma Beam vs Richard Tch AC 14; Inhibitor; PBS: 1d20 + 7 - 4 + 1 ⇒ (17) + 7 - 4 + 1 = 21
Damage: 2d6 + 2 + 1 ⇒ (6, 4) + 2 + 1 = 13
Plasma Beam vs Richard Tch AC 14; Inhibitor; PBS: 1d20 + 7 - 4 + 1 ⇒ (20) + 7 - 4 + 1 = 24
Confirm Crit: 1d20 + 7 - 4 + 1 ⇒ (10) + 7 - 4 + 1 = 14
Damage: 2d6 + 2 + 1 ⇒ (4, 6) + 2 + 1 = 13
Crit Damage: 2d6 + 2 + 1 ⇒ (5, 2) + 2 + 1 = 10
Plasma Beam vs Richard Tch AC 14; Inhibitor; PBS: 1d20 + 2 - 4 + 1 ⇒ (13) + 2 - 4 + 1 = 12
The plasma blasts arc right past and sizzle into Richard's chest. Clutching his burning armor Richard collapses to the ground as his eyes roll into the back of his head. Meanwhile the claws reach out for Alpha's body.
Claw 1 vs Alpha AC 23; Inhibitor; PA: 1d20 + 16 - 4 - 3 ⇒ (20) + 16 - 4 - 3 = 29
Damage: 1d8 + 8 + 6 ⇒ (6) + 8 + 6 = 20
Grab vs CMD 25: 1d20 + 15 ⇒ (16) + 15 = 31
Constrict: 1d8 + 6 ⇒ (8) + 6 = 14
Claw 2 vs Alpha AC 23; Inhibitor; PA: 1d20 + 16 - 4 - 3 ⇒ (2) + 16 - 4 - 3 = 11
Hellion crushes into Alpha's chest before releasing the android. Alpha's Hud fizzles as static fill the screen for a moment.
Round 7
---------------------------------
Hellion (-84; Inhibitor facet; -4 att / saves)
---------------------------------
Lewdon (53/56)
Kharax (44/62)
Alpha (17/51)
Richard (-1/51)
---------------------------------
Hellion (-84; Inhibitor facet; -4 att / saves)
---------------------------------

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lewdon continues to assault the beasst choosing to focus on vital areas
greatclub,poweratt,vital strike: 1d20 + 10 ⇒ (9) + 10 = 19
damage: 2d10 + 14 ⇒ (4, 1) + 14 = 19

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Ouch! Any chance I could claim soft cover from Kharax? Richard is standing right behind him, so I think it might apply.
{ooc]Yes indeed! The two attacks would still hit you but the crit would not confirm leaving you at 9/51[/ooc]

Richard Mithril |

Though badly wounded himself, Richard sees that Alpha is in a worse situation. He presses his wand into Kharax's hand as he casts a spell to make him vanish. "Go heal Alpha! I'll reload with more adamantine!"
Kharax is invisible for 4 rounds!
He then steps back and prepares to dodge if Hellion targets him again.
If Hellion attacks Richard he will use his Gunslinger's dodge ability to spend 1 grit to drop prone for +4 AC.

Kharax Fireshield |

On mobile, so move me behind Alpha
Kharax relentingly listens to Richard and moves behind Alpha, using Torracha's fire to repair damaged circuitry and seal off leaking fluids.
Hex heal: 2d8 + 6 ⇒ (3, 8) + 6 = 17
-Posted with Wayfinder

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Lewdon's massive gear continues to loudly clang against the steel beams that support the chassis.
Richard helps Kharax out as he attaches a small nanite to his back. At once Kharax blends in with the scenery like a chameleon as the nanites get to work.
Kharax moves in behind Alpha and begins to work on the Android's advanced circuitry. As Kharax completes a logic circuit Alpha's arm jerks, nearly causing him to drop his shield. Kharax quickly grabs ahold of the module and flips it around the other way, which seems to work much better.
Hellion whirls around once more and snaps the metallic claws at Lewdon.
Claw 1 vs Lewdon AC 19; Inhibitor; PA: 1d20 + 16 - 4 - 3 ⇒ (6) + 16 - 4 - 3 = 15
Claw 2 vs Lewdon AC 19; Inhibitor; PA: 1d20 + 16 - 4 - 3 ⇒ (5) + 16 - 4 - 3 = 14
Though the claws miss as Lewdon jams his gear into the claws hydraulically-driven mechanism the tail swirl around overhead firing on both Alpha and Lewdon.
Plasma Beam vs Lewdon Tch AC 13; Inhibitor; PBS: 1d20 + 7 - 4 + 1 ⇒ (5) + 7 - 4 + 1 = 9
Plasma Beam vs Lewdon Tch AC 13; Inhibitor; PBS: 1d20 + 7 - 4 + 1 ⇒ (17) + 7 - 4 + 1 = 21
Damage: 2d6 + 2 + 1 ⇒ (1, 5) + 2 + 1 = 9
Plasma Beam vs Alpha Tch AC 14; Inhibitor; PBS: 1d20 + 2 - 4 + 1 ⇒ (1) + 2 - 4 + 1 = 0
With the Inhibitor software taking root the Plasma beam on the end of the scorpion-like tail fizzle for a moment, blasts Lewdon in the side and then fizzles again.
Round 8
---------------------------------
Hellion (-84; Inhibitor facet; -4 att / saves)
---------------------------------
Lewdon (42/56)
Kharax (44/62; Invisible)
Alpha (34/51)
Richard (9/51)
---------------------------------
Hellion (-84; Inhibitor facet; -4 att / saves)
---------------------------------

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Fatigue apparently setting in Lewdon continues press the attack.
"Why wont you just die already"
greatclub,power attack,vitalstrike,flank: 1d20 + 12 ⇒ (1) + 12 = 13
damage: 2d10 + 14 ⇒ (6, 9) + 14 = 29

Richard Mithril |

Richard grabs one of his potions and drinks it.
"Is that the best you have Hellion? I've seen more dangerous garbage compactors!"
Cure Moderate Wounds: 2d8 + 3 ⇒ (4, 8) + 3 = 15
Ready to activate gunslinger's dodge if it fires at Richard.