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Lewdon's page
160 posts. Organized Play character for Dasimeer.
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| Full Name |
Lewden |
| Race |
human |
| Classes/Levels |
Human fighter (cyber-soldier) 4/ Init +2; Perception +5 AC 19, touch 13, flat-footed 18 hp 56 Fort +7, Ref +3, Will +2 Base Atk +5; CMB +6; CMD 21 |
| Gender |
m |
| Size |
m |
| Age |
28 |
| Special Abilities |
Human fighter (cyber-soldier) 4/ Init +2; Perception +5 AC 21, touch 13, flat-footed 18 hp 49 Fort +7, Ref +3, Will +2 Base Atk +4; CMB +5; CMD 20 |
| Alignment |
CG |
| Strength |
17 |
| Dexterity |
14 |
| Constitution |
16 |
| Intelligence |
14 |
| Wisdom |
12 |
| Charisma |
9 |
About Lewdon
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
lewdon
Human fighter (cyber-soldier) 4 ( Pathfinder Campaign Setting: Technology Guide )
CG Medium humanoid (human)
Init +2; Senses Perception +5
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Defense
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AC 19, touch 13, flat-footed 16 (+6 armor, +2 Dex, +1 dodge)
hp 56
Fort +7, Ref +3, Will +2 (+1 vs. fear)
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Offense
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Speed 30 ft.
Melee cold iron sickle +7 (1d6+3) or
mwk light flail +8 (1d8+3)
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Statistics
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Str 17, Dex 14, Con 16, Int 14, Wis 12, Cha 9
Base Atk +4; CMB +6 (+8 disarm); CMD 20 (22 vs. disarm)
Feats Agile Maneuvers, Catch Off-guard, Combat Expertise, Combat Reflexes, Deadly Aim, Dodge,
Flanking Foil UC, Improved Disarm, Improved Feint, Mobility, Point-Blank Shot, Power Attack, Spring Attack,
Throw Anything, Whirlwind Attack
Traits armor expert, highlander (hills or mountains)
Skills Acrobatics +4, Climb +9, Knowledge (engineering) +9, Perception +5, Sense Motive +2, Stealth +9
(+11 in hilly or rocky areas); Racial Modifiers highlander (hills or mountains)
Languages Common, Dwarven, Giant
SQ armor training 1
Other Gear mwk breastplate, mwk heavy steel shield, cold iron sickle, mwk light flail, cybernetic arm ,
candle (5), chalk (2), chalkboard APG, crowbar, grappling hook, masterwork backpack APG, silk rope (50 ft.),
small tent, 647 gp, 9 sp, 3 cp
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Armor Training 1 (Ex) Worn armor -1 check penalty, +1 max DEX.
Catch Off-Guard Proficient with improvised melee weapons. Unarmed foe is flat-footed against your
improvised weapons.
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Flanking Foil Foes you strike lose their flanking bonus against you
Improved Disarm You don't provoke attacks of opportunity when disarming.
Improved Feint You can make a Bluff check to feint in combat as a move action.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Spring Attack You can move - attack - move when attacking with a melee weapon.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
Whirlwind Attack Instead of making a full attack, you attack all foes in reach.
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