| Silas Silvermane |
Silas turns and attack Radanna trying to take the more skilled one out as fast as possible.
Falchion with Power Attack: 1d20 + 8 - 2 ⇒ (1) + 8 - 2 = 7
Falchion damage with Power Attack: 2d4 + 4 + 6 ⇒ (3, 2) + 4 + 6 = 15
Secondary Bite Attack with Power Attack: 1d20 + 8 - 5 - 2 ⇒ (1) + 8 - 5 - 2 = 2 Secondary Bite damage with Power Attack: 1d6 + 3 + 4 ⇒ (1) + 3 + 4 = 8
| Tilver Arnholm |
Tilver attacks the skeleton in front of him again. Unfortunately, his rapier slips right through the spaces in the skeleton's ribs.
Attack (PA): 1d20 + 6 ⇒ (4) + 6 = 10
Damage (PA): 1d6 + 5 ⇒ (2) + 5 = 7
| GM Tarondor |
| Velika Wondercraft |
Velika uses her second bullet to try to eliminate the vanguard skeleton, then shifts aside to get out of Holys' way.
Attack skeleton B with double pistol (w/precise shot) then shift E
Double Pistol + PBS: 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 16
Damage + PBS: 1d8 + 1 ⇒ (2) + 1 = 3
| Dain Slumsaint |
Dain takes another stab at the skeleton, aiming for its sternum.
Attack skeleton B with spear
spear attack - negative level: 1d20 + 5 - 1 ⇒ (15) + 5 - 1 = 19
spear damage: 1d8 + 2 ⇒ (4) + 2 = 6
| Dain Slumsaint |
sure!
Dain steps over the still clattering bones of the vanquished skeleton and takes a position next to Silas. He waits for an opening and stabs his spear at the dress wearing skeleton.
5' step: SE; attack Radanna using the same attacks rolls as above, i assume?
| GM Tarondor |
Yes.
The silent but once-female skeleton deftly deflects Dain's attack and ripostes with its own powerful blow, which Dain blocks in turn. Tilver continues to spar with the skeleton in the doorway.
Radanna battleaxe: 1d20 + 8 ⇒ (7) + 8 = 151d8 + 3 ⇒ (6) + 3 = 9
skeleton longsword and cover: 1d20 + 2 - 4 ⇒ (11) + 2 - 4 = 91d8 + 2 ⇒ (3) + 2 = 5
Initiative Order
Holys (2 damage)
Skeleton
Radanna
Tilver (1 damage)
Dain (-1 level)
Velika
Silas
Everyone, go!
| Silas Silvermane |
Silas continues to try and rip the skeleton apart.
Falchion with Power Attack against Radanna: 1d20 + 8 - 2 ⇒ (7) + 8 - 2 = 13 Falchion damage with Power Attack against Radanna: 2d4 + 4 + 6 ⇒ (4, 1) + 4 + 6 = 15
Secondary Bite Attack with Power Attack against Radanna: 1d20 + 8 - 5 - 2 ⇒ (5) + 8 - 5 - 2 = 6 Secondary Bite damage with Power Attack against Radana: 1d6 + 3 + 4 ⇒ (5) + 3 + 4 = 12
| Tilver Arnholm |
Tilver continues to fight the skeleton.
Attack (PA): 1d20 + 6 ⇒ (16) + 6 = 22
Damage (PA): 1d6 + 5 ⇒ (6) + 5 = 11
| Velika Wondercraft |
Is there anything more Velika knows about these skeletons, especially Radanna? (Especially anything useful in combat, in particular, like weaknesses.)
Know Religion: 1d20 + 8 ⇒ (7) + 8 = 15
| Dain Slumsaint |
Dain swings his spear at his opponent's bony legs, attempting to distract it and create an opening for Silas to exploit.
[Aid Another to give Silas +2 to his next attack]
spear attack - negative level: 1d20 + 5 - 1 ⇒ (20) + 5 - 1 = 24
| GM Tarondor |
Irony can be ugly.
The eyes of the skeletal leader gleam with an inner glint of unholy light as it drops the axe down low and allows momentum to spin it upwards, slicing up under Silas's steel cuisse, leaving a long and bloody scratch across his thigh.
Radanna battleaxe: 1d20 + 8 ⇒ (15) + 8 = 231d8 + 3 ⇒ (2) + 3 = 5
Initiative Order
Holys (2 damage)
Skeleton
Radanna
Tilver (1 damage)
Dain (-1 level)
Velika
Silas (5 damage)
Everyone, go!
| Silas Silvermane |
Silas redoubles his attack on the creature in front of him.
Falchion with Power Attack: 1d20 + 8 - 2 ⇒ (20) + 8 - 2 = 26 Falchion damage with Power Attack: 2d4 + 4 + 6 ⇒ (4, 1) + 4 + 6 = 15
Secondary Bite Attack with Power Attack: 1d20 + 8 - 5 - 2 ⇒ (20) + 8 - 5 - 2 = 21 Secondary Bite damage with Power Attack: 1d6 + 3 + 4 ⇒ (6) + 3 + 4 = 13
Critical Confirmation with Falchion with Power Attack: 1d20 + 8 - 2 ⇒ (3) + 8 - 2 = 9 Falchion damage with Power Attack: 2d4 + 4 + 6 ⇒ (2, 3) + 4 + 6 = 15
Critical Confirmation with Secondary Bite Attack with Power Attack: 1d20 + 8 - 5 - 2 ⇒ (1) + 8 - 5 - 2 = 2 Secondary Bite damage with Power Attack: 1d6 + 3 + 4 ⇒ (1) + 3 + 4 = 8
| Dain Slumsaint |
Silas also gets +2 to hit from Dain's Assist Other action (not that he needs it if he's just gonna fling 20s left and right)
| GM Tarondor |
Silas maneuvers Radanna to just where he wants her, unleashing a deadly combination. Cutting high with his falchion, he slices down across collarbone and crushing ribs while simultaneously shattering a radius with his ferocious bite!
Initiative Order
Holys (2 damage)
Skeleton
Radanna (23 damage)
Tilver (1 damage)
Dain (-1 level)
Velika
Silas (5 damage)
Tilver, Dain, Velika, go!
| Tilver Arnholm |
Tilver moves up behind Silas to attack Radanna with his longspear.
Attack (cover): 1d20 + 7 - 4 ⇒ (5) + 7 - 4 = 8
Damage: 1d8 + 4 ⇒ (8) + 4 = 12
| Dain Slumsaint |
Convinced that his diversions were the key to Silas' successful attacks, Dain continues to harry the skeleton with his spear and to try and force her into a position that benefits Silas.
Aid Another to give Silas +2 to hit with his next attack
spear attack - negative level: 1d20 + 5 - 1 ⇒ (16) + 5 - 1 = 20
Success!
| Velika Wondercraft |
Velika attempts to shoot around the furry bodies in front of her to hit Radanna with her single bullet. "Loud boom in your ears, boys", she says before she shoots. Then she holsters her gun.
Attack Radanna with double pistol (w/precise shot) and holster gun.
Scott, I'm not subtracting for cover because I understand it to be an AC modifier and not a modifier to hit but if you prefer I keep track of it here, just let me know.
Double Pistol + PBS: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19
Damage + PBS: 1d8 + 1 ⇒ (4) + 1 = 5
| GM Tarondor |
[Jamie - you are right. It is an AC modifier. I mention it because I want to be sure you are aware of it.[/ooc]
As Velika's round punches another hole in the skeleton's chest, it switches targets to the less supremely-armored Dain, and leaves a long gash across his shoulder.
Radanna battle axe v. Dain: 1d20 + 8 ⇒ (11) + 8 = 191d8 + 3 ⇒ (2) + 3 = 5
Initiative Order
Holys (2 damage)
Skeleton
Radanna (28 damage)
Tilver (1 damage)
Dain (5 damage) (-1 level)
Velika
Silas (5 damage)
Everyone, go!
| Silas Silvermane |
Silas tries to destroy the surprisingly resilient undead standing before him.
Falchion with Power Attack and Aid Another: 1d20 + 8 - 2 + 2 ⇒ (18) + 8 - 2 + 2 = 26 Falchion damage with Power Attack: 2d4 + 4 + 6 ⇒ (2, 4) + 4 + 6 = 16
Secondary Bite Attack with Power Attack: 1d20 + 8 - 5 - 2 ⇒ (13) + 8 - 5 - 2 = 14 Secondary Bite damage with Power Attack: 1d6 + 3 + 4 ⇒ (4) + 3 + 4 = 11
Critical Confirmation With Falchion with Power Attack and Aid Another: 1d20 + 8 - 2 + 2 ⇒ (5) + 8 - 2 + 2 = 13 Falchion damage with Power Attack: 2d4 + 4 + 6 ⇒ (2, 1) + 4 + 6 = 13
| Holys Aurelian |
Holys attempts to blast the skeleton with acid.
Cast Acid Splash:
Acid Splash attack roll: 1d20 ⇒ 18(+4 base, -4 firing into melee)
Acid Splash damage: 1d3 ⇒ 2 (acid damage)
| Dain Slumsaint |
Dain grimaces as the axe bites into his shoulder, "Sad spirit. Trapped in dead bones. No wonder you are so angry." He tries to tangle his spear up with the skeleton's battle axe so Silas can continue to find openings to attack.
Another round of Aid Another to give +2 to Silas' next attack
spear attack - negative level: 1d20 + 5 - 1 ⇒ (7) + 5 - 1 = 11
Success!
| Tilver Arnholm |
Tilver continues to attack from the back rank.
Attack (cover): 1d20 + 7 - 4 ⇒ (20) + 7 - 4 = 23
Damage: 1d8 + 4 ⇒ (4) + 4 = 8
Crit Confirm: 1d20 + 7 - 4 ⇒ (3) + 7 - 4 = 6
Extra Damage: 2d8 + 8 ⇒ (2, 2) + 8 = 12
| GM Tarondor |
The team continues to brawl with the spirit-haunted remains of Pythoness House's cultist madame. With Dain and Holys's help, Tilver and Silas each land devasting blows against the animated skeleton. Withered and dead it may be, but the spirit animating it is strong in malice. The skeleton brings down its battle axe, fetching Dain a glancing blow across the helmet. His head is saved only by the iron bands that hold the helmet together.
Radanna battle axe v. Dain: 1d20 + 8 ⇒ (17) + 8 = 251d8 + 3 ⇒ (7) + 3 = 10
Initiative Order
Holys (2 damage)
Skeleton
Radanna (42 damage)
Tilver (1 damage)
Dain (15 damage) (-1 level)
Velika
Silas (5 damage)
Everyone, go!
| Velika Wondercraft |
Velika moves defensively to a flanking position with Dain.
Move with total defense to flank with Dain (or to flank with Silas if I can't fit in that space). I have my sword out so I threaten.
My second move is a half move so if I have to move through a threatened square I will use acrobatics to avoid an AOO:
Acrobatics: 1d20 + 10 ⇒ (12) + 10 = 22
| Tilver Arnholm |
Tilver continues attacking from behind Silas. "That's it, surround her!"
Attack (flank, cover): 1d20 + 7 + 2 - 4 ⇒ (3) + 7 + 2 - 4 = 8
Damage: 1d8 + 4 ⇒ (4) + 4 = 8
| Silas Silvermane |
Silas tries to finish off the vile spirit.
Falchion with Power Attack and Aid Other: 1d20 + 8 - 2 + 2 ⇒ (12) + 8 - 2 + 2 = 20 Falchion damage with Power Attack: 2d4 + 4 + 6 ⇒ (4, 3) + 4 + 6 = 17
Secondary Bite Attack with Power Attack: 1d20 + 8 - 5 - 2 ⇒ (14) + 8 - 5 - 2 = 15 Secondary Bite damage with Power Attack: 1d6 + 3 + 4 ⇒ (2) + 3 + 4 = 9
| Dain Slumsaint |
Silas's attacks should have another +2 from flanking
Seeing his companions closing in from all sides, Dain waits for an opening and attacks.
attack Radanna with spear
spear attack - negative level + flanking: 1d20 + 5 - 1 + 2 ⇒ (16) + 5 - 1 + 2 = 22
spear damage: 1d8 + 2 ⇒ (7) + 2 = 9
| Silas Silvermane |
Thats right. I forgot that it was a condition.
| Holys Aurelian |
Holys attempts another Acid Splash on the skeleton.
Assuming the Flanked condition is applicable to this attack too, if not, subtract 2 from this roll.
Acid Splash attack: 1d20 + 2 ⇒ (2) + 2 = 4 (+4 base, -4 combat, +2 flank, vs touch AC)
Acid Splash damage: 1d3 ⇒ 2 (acid damage)
| Dain Slumsaint |
Sensing Dain's relief, Magill pops her head up out of a small shrub and looks up at the combatants. Satisfied that her person is safe, she returns to searching through the undergrowth and dirt for keys or other shiny things.
Magill's Perception: 1d20 + 11 ⇒ (2) + 11 = 13
Magill has been searching for a few rounds while we were in combat, so here's a few more rolls in case she was entitled to them.
Magill's Perception: 1d20 + 11 ⇒ (19) + 11 = 30
Magill's Perception: 1d20 + 11 ⇒ (10) + 11 = 21
Magill's Perception: 1d20 + 11 ⇒ (4) + 11 = 15
Magill's Perception: 1d20 + 11 ⇒ (2) + 11 = 13
| GM Tarondor |
| Tilver Arnholm |
With the skeletons dispatched, Tilver slips back through the secret door to search the room. He keeps his spear ready in case there's any more threats inside.
Perception, take 10: 10 + 8 = 18
| Dain Slumsaint |
Dain moves to join Magill at the parapet, then leans out to peer over the edge.
Perception (take 10) + familiar w/in 10' - negative level: 10 + 10 + 2 - 1 = 21
| GM Tarondor |
Well first of all, the collapsed skeleton of Radanna, the madame-cultist, is rife with valuable gear, including a masterwork battleaxe, masterwork
chainmail, masterwork heavy steel shield, gold bracelet with rubies and a ruby ring.
In the room, Tilver finds another large and once-sumptuous bedchamber,
this room in the keep’s northeast corner is filled with dust-covered furnishings: a large bed, a wardrobe, a dresser with drawers, three padded chairs, two divans, four braziers, and two tables (one large table covered in dishes and cutlery, all enshrouded with dust and cobwebs, and one small table with an oil lamp next to the bed).
The wardrobe and drawers contain clothing and personal effects of little value, except for a single red robe with a hood, decorated in all manner
of chaos symbols.
Dain sees that there is a space between the rooftop garden and the later-built curtain wall at the front of the house. The nearly unnoticeable dead space is filled with leaves. Anything might have fallen down there.
| Holys Aurelian |
Holys casts Detect Magic to determine whether any of Radanna's gear, and the personal effects/symbols around the room, are magical.
| Silas Silvermane |
Silas moves in and looks up the stairs listening to see if there is any sign of movement.
Perception: 1d20 + 7 ⇒ (20) + 7 = 27
| Velika Wondercraft |
As Velika wanders over to see what Dain and Magill are looking at she notices the gash on Dain's shoulder and pulls out her wand of Cure Light Wounds. "Ow. Let me see if I can help that."
Use Wand of Cure Light on Dain
Wand of Cure Light: 1d8 + 1 ⇒ (4) + 1 = 5
Wand of Cure Light: 1d8 + 1 ⇒ (7) + 1 = 8