GM Tarondor |
The sun is heading down the Spire when Dain, Tilver and Velika decide to hire a carriage to take them from the Smoke Shop to Holys's house in Rivergate. After having collected the mage from his tea and afternon nap, they proceed on into Oldtown and down Toner Street to Pythoness House. It is dusk as the quartet arrives back at the haunted house.
Silas has spent the day in the courtyard. He's learned that the house is simply creepy, with half-heard whispers and shadows moving in the corner of your eyes. Tables rattle and candlesticks move on their own. He is tired and truly positive he does not want to sleep here alone, or at all if possible.
He has also learned that "the voice" speaks up at least every half hour and no less than every three hours. There are three statements: "Come to me...", "I must feed..." and "Chaos is the key...". Whenever the voice says "Come to me..." the wall of force activates until it says something else. The order of statements appears to be completely random, but never repeats a statement twice.
Take it away!
Silas Silvermane |
Silas rises when they arrive and relays how the wall of force works and then stiffles a yawn and says, "We should deal with the hounds and then I would like to rest before we try to pass the ghost. As tired as I am I doubt I would be able to do much against a ghost."
Silas stretches and continues his thoughts, "I doubt he has left as the strange voice is still present. In my day of musing I think he is keeping guard on whoever the voice is and they seem content to stay in the tower for now. Once the hounds are gone that should be the last of the creatures that might spill out into the city. Were we able to recover Dain's lost vitality?"
Dain Slumsaint |
Fortitude save - negative level: 1d20 + 2 - 1 ⇒ (1) + 2 - 1 = 2
ok, let's use Dain's second "true fact" reroll
Fortitude save - negative level: 1d20 + 2 - 1 ⇒ (17) + 2 - 1 = 18
"I'm feeling much better, thanks." Dain yawns and stretches. "Getting a little sleepy though."
Dain Slumsaint |
For some reason I had it in my head that the DC on the Fortitude save is 15. Looking back, I see no reason why I should think that, so maybe 18 doesn't succeed, and Dain isn't feeling better
Tilver Arnholm |
Oh drat. I had meant for Tilver look for get oils of magic weapon. Would there have been any other place than Myraeth's for that?
Tilver Arnholm |
Tilver has purchased 3 oils of Magic Weapon
"We also found some really great mince pies, Silas. I'll take you there when we finish with this business. They have lamb too, even."
Tilver checks the edge on his spear. "Ok, so we have some hellhounds to dispatch. Let's do it quick, so we don't get burned."
And no one thought to get potions of resist fire... Is everyone at full health?
Silas Silvermane |
Silas says, "That sounds great. Business first though." He then turns and begins heading up the stairs. "I think we should go up the secret room and attack from above. I will need to jump down, but your spears and ranged weapons can strike from the higher points and might be a bit safer."
Velika Wondercraft |
"Have I mentioned that I think it's a bad idea to fight in our condition? After this fight we really need to get some decent rest.
But if we're doing this now, it does make sense for Holys and I to attack from the tower - but don't forget their fiery breath. I don't know the exact range but we might not want to be packed into a small space where they can get us all. The rest of you will probably want to spread out a bit more. It might even make sense for Holy and I to be in different towers."
Dain Slumsaint |
Dain considers his companions words, "Having Holys and Velika in the tower makes sense, but our spears aren't long enough to reach the hounds from up there. Tilver and I will need to either climb a rope down the 20' from the tower to the roof where the hounds are, or go up through the trap door to the roof while the hounds are distracted by Holys and Velika making ranged attacks."
Silas Silvermane |
Is the area that the Trap Door from the secret room leads up to ten or twenty feet above the roof beneath it? Silas plans to head there and will cast Shield before going through the trap door.
"There are several arrow slits at the top of the central tower. Perhaps Velika and Holys should go there and the rest of us should drop down from the secret tower room."
Dain Slumsaint |
The only way to get to the top of the central tower is by going through the hellhounds. That's why we haven't been there yet. So the square tower it is.
With Silas at the lead, the group heads back to the top of the square tower.
Tilver Arnholm |
Tilver follows the others up to the square tower. "I'm telling you, I can hold them off with my spear! I mean, until they breathe fire on me...On second thought, yeah, let's just shoot them from the tower."
Tilver Arnholm |
Yeah, we came and got you, Holys. We're all together.
GM Tarondor |
Not long after your arrival, the creepy voice says "I must feed..."
The team emerges onto the top of the square tower and closes the trap door beneath them. The pair of burning hounds seems not to have noticed them yet.
If you don't close the door, everyone will be squeezing.
Even though they're on level 7, I've moved the hell hounds to level 8 for ease of understanding.
Go!
Silas Silvermane |
I want to drop down to face them. Is it a 10 or 20 ft drop? I was thinking it was only a 10 ft drop.
Tilver Arnholm |
"Just shoot them from here. They can't do much about it."
Silas Silvermane |
"Only if they decide to stay on this roof. If you wish to do that I will go down to the level below them in case they jump to get away."
Velika Wondercraft |
"What do we have for ranged weapons? I don't think I have enough bullets to take them down alone. If we need to have people down there it would be better if you climbed down before they notice us."
If they move back to the trap door area, they move a step down in my range. Plus the fatigue and I'll be at -4 to hit. I only do 1d8 damage with no modifiers. It's possible but not likely.
Tilver Arnholm |
Tilver shakes his head and growls. "I don't have much in the way of ranged weapons. Silas and I can go down below. You hit them hard from above and we'll take care of the rest. Just keep firing." He spins his longspear. "We'll just try to keep them at arm's length."
Silas Silvermane |
Silas cast shield and ties a knotted rope to the trap door and climbs down the back side of the tower.
Climb Check with Knotted Rope w/Climbers Kit against a Wall Moving quickly: 1d20 + 2 + 2 - 5 ⇒ (10) + 2 + 2 - 5 = 9
That should make it unless something bizarre happens.
Dain Slumsaint |
As Silas is tying the rope, Dain calls out to the spirits of the streets to lend his companions the strength of the city's walls. He touches Silas first, then (after some more beseeching) Tilver. The gray color of the tower stones flows up from the floor through their feet and legs until their entire bodies have a grayish hue.
Cast Bull's Strength twice
Silas and Tilver each have +4 strength (duration 4 minutes)
Tilver Arnholm |
Tilver quaffs his mutagen and then drinks his last extract and an alchemical field appears to protect him. He hurries down to the base of the tower and prepares for the assault.
Drink Str Mutagen and extract of Shield. +4 to AC, +4 to Str, -2 to Int, +2 to Natural AC.
Tilver's AC is 25
Silas, why don't you just come down to the bottom of the tower?
GM Tarondor |
The hell hounds are smarter than they look. Shortly after Silas and Tilver lower themselves down, they bay excitedly and charge forward.
Dain: 1d20 + 2 ⇒ (17) + 2 = 19
Holys: 1d20 + 8 ⇒ (20) + 8 = 28
Silas: 1d20 + 2 ⇒ (17) + 2 = 19
Tilver: 1d20 + 3 + 1d6 ⇒ (9) + 3 + (5) = 17
Velika: 1d20 + 5 ⇒ (1) + 5 = 6
Hellhounds: 1d20 + 5 ⇒ (1) + 5 = 6
Initiative Order
Holys
Dain
Silas
Tilver
Velika
Hell Hounds
Anyone, go!
Dain Slumsaint |
Once Silas has moved, Dain quickly makes his way down the rope.
Take 10 to move down the knotted rope at half speed. 10 - 5 for half speed - 1 for fatigued = 4 vs DC of 0 for a knotted rope and a wall to brace against. At half speed, a double move will get him to the bottom of the rope
Velika Wondercraft |
Velika starts to sing a song about icy cold, creating such an illusion of chill that her companions find themselves eager to charge in close to the flaming beasts.
Start Inspire Courage (round 1).
Inspire Courage: +1 competence bonus attack & weapon damage; +1 morale bonus save vs. charm & fear
Silas Silvermane |
Should Tilver and I do something or was our turn climbing? The boxtext you threw up sounded like combat initiated when they saw we were on the roof, but then you just called for Holys.
Tilver Arnholm |
"Hey, you stupid firedogs!" Tilver sets his spear to prepare for the hounds' charge. He tries to use the tower to keep the hounds from surrounding him.
Ready action to brace his spear against a charge.
Silas Silvermane |
Silas moves around the tower and readies an attack for the first hound that comes close enough to strike with his falchion.
Falchion Attack with IC, PA, Bull's Strength, Fatigued: 1d20 + 8 + 1 - 2 + 4 - 1 ⇒ (2) + 8 + 1 - 2 + 4 - 1 = 12
Falchion Damage with IC, PA, Bull's Strength and Fatigued: 2d4 + 4 + 1 + 6 + 3 - 1 ⇒ (1, 4) + 4 + 1 + 6 + 3 - 1 = 18
I currently have Shield for an AC of 25 while Fatigued and Bull's Strength.
Tilver Arnholm |
Attack (mutagen, BS): 1d20 + 7 + 2 + 2 ⇒ (13) + 7 + 2 + 2 = 24
Brace Damage (mutagen, BS): 2d8 + 8 + 6 + 6 ⇒ (6, 5) + 8 + 6 + 6 = 31
Holys Aurelian |
Sorry, tough few days.
Holys launches a splash of acid at the creature in front.
Probably not much Holys can contribute here but let's give it a shot...
Acid Splash attack: 1d20 + 4 ⇒ (5) + 4 = 9
Acid Splash damage: 1d3 ⇒ 3 (acid, no SR, no save)
GM Tarondor |
Don't forget Velika's Inspire Courage.
Tilver, they didn't charge because there was no straight path. So you don't get double damage.
Holys's blast of acid misses, scouring the stones beside the fiery dogs. They each stop at the head of the stairs to belch forth gouts of fire, one left and one right, then move in for the kill. Tilver expertly stabs one hound, but exhausted Silas's stroke is clumsy and off-target.
Hell Hound Breath v. Tilver: 2d6 ⇒ (4, 6) = 10
Hell Hound Breath v. Silas: 2d6 ⇒ (5, 4) = 9
Initiative Order
Holys
Dain
Silas
Tilver
Velika
Hell Hound A (15 damage)
Hell Hound B
Tilver and Silas, give me DC 14 Reflex saves!
Anyone, go!
Holys Aurelian |
Holys launches more acid at the hellhound, hoping his aim will ring true this time!
Acid Splash attack: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21 (+1 from Inspire Courage)
Acid Splash damage: 1d3 ⇒ 2 (acid, no SR, no save)
Silas Silvermane |
Reflex Save with Fatigued: 1d20 + 4 - 1 ⇒ (2) + 4 - 1 = 5
Tilver Arnholm |
Tilver gets 3 AOOs per round. I think he would have threatened the stairs that both hounds passed through.
AOO (mutagen, BS): 1d20 + 7 + 2 + 2 ⇒ (19) + 7 + 2 + 2 = 30
Damage (mutagen, BS): 1d8 + 4 + 3 + 3 ⇒ (2) + 4 + 3 + 3 = 12
AOO (mutagen, BS): 1d20 + 7 + 2 + 2 ⇒ (8) + 7 + 2 + 2 = 19
Damage (mutagen, BS): 1d8 + 4 + 3 + 3 ⇒ (4) + 4 + 3 + 3 = 14
Reflex save: 1d20 + 5 ⇒ (14) + 5 = 19
Tilver dodges to avoid the worst of the flames. He steps back quickly and then slams his longspear forward at the hellhound.
Attack (PA, mutagen, BS): 1d20 + 7 - 1 + 2 + 2 ⇒ (16) + 7 - 1 + 2 + 2 = 26
Damage (PA, mutagen, BS): 1d8 + 7 + 3 + 3 ⇒ (6) + 7 + 3 + 3 = 19
Silas Silvermane |
Silas gets scorched by the flames and then swings his large blade and bites at the creature in front of him.
Falchion with Power Attack, Fatigue, Bull's Strength and Bard Song: 1d20 + 8 - 2 - 1 + 2 + 1 ⇒ (20) + 8 - 2 - 1 + 2 + 1 = 28 Falchion damage with Power Attack and Bard Song: 2d4 + 4 + 6 - 1 + 3 + 1 ⇒ (4, 3) + 4 + 6 - 1 + 3 + 1 = 20
Secondary Bite Attack, Fatigue, Bull's Strength with Power Attack and Bard Song: 1d20 + 8 - 5 - 2 - 1 + 2 + 1 ⇒ (2) + 8 - 5 - 2 - 1 + 2 + 1 = 5 Secondary Bite damage with Power Attack, Fatigue, Bull's Strength and Bard Song: 1d6 + 3 + 4 - 1 + 2 + 1 ⇒ (6) + 3 + 4 - 1 + 2 + 1 = 15
Critical Confirmation Falchion with Power Attack, Fatigue, Bull's Strength and Bard Song: 1d20 + 8 - 2 - 1 + 2 + 1 ⇒ (18) + 8 - 2 - 1 + 2 + 1 = 26 Critical Confirmation Falchion damage with Power Attack and Bard Song: 2d4 + 4 + 6 - 1 + 3 + 1 ⇒ (1, 2) + 4 + 6 - 1 + 3 + 1 = 16
Currently I have Bull's Strength and Shield.
Velika Wondercraft |
Continuing to sing, Velika moves to lean over the parapet and shoots at hellhound next to Silas.
Move S
Double barrel pistol w/precise shot + PBS + IC - Fatigue: 1d20 + 8 + 1 + 1 - 1 ⇒ (20) + 8 + 1 + 1 - 1 = 29
Crit confirmation w/precise shot + PBS + IC - Fatigue: 1d20 + 8 + 1 + 1 - 1 ⇒ (19) + 8 + 1 + 1 - 1 = 28
Damage + PBS + IC: 1d8 + 1 + 1 ⇒ (8) + 1 + 1 = 10
Crit Damage, if applicable + PBS + IC: 2d8 + 2 + 2 ⇒ (4, 2) + 2 + 2 = 10
Apparently Velika is taking advantage of her rare opportunity to shoot from above something rather than below it.
Scott, if Velika can't lean over the parapet for a clean shot, she will climb onto it. With an acrobatics of +10, she's not worried about balancing on the ledge.
Dain Slumsaint |
Dain catches the scent of burning fur, so he moves around the tower in Silas' direction. Seeing wisps of smoke wafting off Silas, he moves up behind him and channels the gift of healing from the spirits to Silas.
Move:E,SE,S; Cast Cure Light Wounds on Silas
hp healed on Silas: 1d8 + 4 ⇒ (4) + 4 = 8
GM Tarondor |
I'm not sure which hell hound Holys was aiming at. I'll assume the one that is injured.
Tilver and Silas slaughter the hell hounds before they can do any more damage. Velika looks slightly peeved as she is forced to uncock Alakablam without having fired it.
Dain prays for Silas's health and it turns out that the big litorian was not burned nearly as badly as had at first seemed the case.
Initiative Order
Holys
Dain
Silas (1 damage)
Tilver (5 damage)
Velika
COMBAT OVER
Tilver Arnholm |
"Well now, that nasty bit of business is finished." He wipes off the blade of his spear on the still fiery hound corpse.
"So, should we try to parley with the ghost again? Maybe things have changed? Or should we opt for a good night's rest? Or shall we see what's in the central tower?" He points up at the tower which the hellhounds seemed to be defending.
Silas Silvermane |
Silas wanders around the area the hounds were at and checks to see if they were guarding anything.
Perception to Search: 1d20 + 7 ⇒ (10) + 7 = 17
Silas Silvermane |
As Silas is searching he glances over at Tilver, "This place wears on you. I think now that the immediate dangers have been dealt with we should retreat to rest. When the strange voice speaks the Wall of Force returns to keep it trapped. In the morning I will be more prepared to deal with the ghost assuming we don't find the key out here or in the final part of the tower."