GM supervillan's Blakros Matrimony (PFS) (Inactive)

Game Master supervillan

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Feast of Ravenmoor | Dead Man's Debt

Please list the usual stuff here:

player name:
character name:
pfs number:
faction:
day job roll:

Please also let me know if your character has had any dealings with the Blakros Family (including Nigel Aldain), or if you have played scenario 2:11, The Penumbral Accords, with this character.

Grand Lodge

Male Half-Orc M Half-Orc Brawler 2, Inquisitor 5, Fighter 2|Normal AC: 31 Current AC: 31 T 13 FF 29 | HP 84/84 | F +19 R +13 W +13 | CMD 23 | Init +4 | Perc +14 (+4 On Jino) | Spells: Level 1 5/5 Level 2 4/4 | Bane 6/6 | Animal Focus 6/6

player name: Yogadragon
character name: Kramac
pfs number: 239325
faction: Grand Lodge
day job roll:NA

Kramac is now level 6, for what it's worth. I'll get him leveled up before we start.

Grand Lodge

Male LG Dwarf Unchained Monk 13 | HP 134/134 | AC 32 T 23 FF 28 | CMB +18, CMD 38; CMD 40 against grapple | F: +16, R: +16, W: +14 | Init: +5 | Perc: +20, SM: +9 | Speed 60ft | . | Ki pool: 15/16 | Active conditions: barkskin (130min), life bubble (314min), stoneskin(130min or 150/150) DR 10/adamantine; haste 6 rnd, blur.

player name: Damjan
character name: Dorje Wangchuk
pfs number: 137484-2
faction:GL
day job roll:-

Did not play 2:11

Grand Lodge

Male LG Dwarf Unchained Monk 13 | HP 134/134 | AC 32 T 23 FF 28 | CMB +18, CMD 38; CMD 40 against grapple | F: +16, R: +16, W: +14 | Init: +5 | Perc: +20, SM: +9 | Speed 60ft | . | Ki pool: 15/16 | Active conditions: barkskin (130min), life bubble (314min), stoneskin(130min or 150/150) DR 10/adamantine; haste 6 rnd, blur.

I can't post in gameplay. Is this closed PBP or...?

Silver Crusade

M Half-Elf Paladin (holy guide) of Iomedae 4/ Slayer (vanguard) 2 HP 25/40 | AC 23 (FF 20 Touch 14) CMD 22 | Init +5| Saves Fort +11 Reflex +10, Will +8 (+2 v enchantments)| Per +14, SenMot +7 Spd 30' Effects Active: Smite Evil (red) | Lay on Hands 3/6 | Smite Evil 1/2 | Aura courage (10 ft.) | Immune sleep, disease, fear | Spells: Lvl 1 (Hero's Defiance); Detect Evil (at will) |

Player name: Chaosorbit
Character name: Carrick Castermill
PFS number: 90071-4
Faction: Silver Crusade
Day job roll: None

Also having trouble dot gameplay thread, it let's me make a post but won't "accept it".

Grand Lodge

Male LG Dwarf Unchained Monk 13 | HP 134/134 | AC 32 T 23 FF 28 | CMB +18, CMD 38; CMD 40 against grapple | F: +16, R: +16, W: +14 | Init: +5 | Perc: +20, SM: +9 | Speed 60ft | . | Ki pool: 15/16 | Active conditions: barkskin (130min), life bubble (314min), stoneskin(130min or 150/150) DR 10/adamantine; haste 6 rnd, blur.
Carrick Castermill wrote:


Also having trouble dot gameplay thread, it let's me make a post but won't "accept it".

The same thing is with me!


Feast of Ravenmoor | Dead Man's Debt

Hi folks, there's no deliberate bar on the gameplay thread, please try dotting again.

If you still have issues, try using a different browser.

Dorje, this is a "semi-closed" PFS pbp. There are one or two free spots though and you are welcome to take one :)

However, please note the following points:

This is a fast-posting group (most of us have already played together several times). Expected posting rate is at least once, preferably twice per day. We will be finishing by the start of the next pbp special on 5 January.

This is my first pbp GM outing. Although I am a very experience GM/DM, I may make mistakes. I welcome players pointing those out, and I will ask for feedback at the end of the game.

Lastly, Blakros Matrimony is a very social oriented scenario. It's totally possible to succeed without being a face-character, but I see that Dorje has Vow of Silence. This may hinder you significantly in this scenario, notwithstanding that you can write.

Your choice of character is entirely up to you, but I wanted you to know what kind of scenario this is.

Grand Lodge

Male LG Dwarf Unchained Monk 13 | HP 134/134 | AC 32 T 23 FF 28 | CMB +18, CMD 38; CMD 40 against grapple | F: +16, R: +16, W: +14 | Init: +5 | Perc: +20, SM: +9 | Speed 60ft | . | Ki pool: 15/16 | Active conditions: barkskin (130min), life bubble (314min), stoneskin(130min or 150/150) DR 10/adamantine; haste 6 rnd, blur.

I have no problem with posting 2 or 3 times per day. But I still can't post at gameplay.


Feast of Ravenmoor | Dead Man's Debt

Weird. Kramac, Flyn and I think Qatala have managed to post in gameplay (me too).

What browsers have you tried?

I've opened a thread at the website feedback forum, and I'll ask in Flaxseed too.

The Exchange

F Human Monk Unchained 9th/Psychic 1st AC24 T21 FF 12 | HP 79/79 | F+10 R+13 W+12(+2 vs ench/charm) | CMD 31(+4 vs trip) | Init+4 | Perc+22 Low light vision 3 spells/da4

player name: Learath
character name: Qatala llvl 7
pfs number: 174825-3
faction: The Exchange
day job roll: Profession Merchant +7

Also from the last game Qatala will update her nine section whip +1 to adamantine +1.


Feast of Ravenmoor | Dead Man's Debt
Qatala wrote:


Also from the last game Qatala will update her nine section whip +1 to adamantine +1.

That needs to be an entirely separate purchase I'm afraid. It isn't possible to change the material that an item is made from as part of an upgrade. So you can go from a +1 whip to a +2 whip by paying the price difference, or from an adamantine whip to a +1 adamantine whip, but not from a +1 whip to a +1 adamantine whip. Sorry.


Feast of Ravenmoor | Dead Man's Debt

advice from Flaxseed forum (specifically from Hawkmoon269):

"Each post on the same page must be unique. It looks like one of your players simply wrote "dot". Your other players must write something different. This is an anti-spam measure. Make sure each character is writing something unique from all the other posts on the same page. Have them write their character name and then the word "dot" to make each one unique."

So, it might be that Dorje and Carrick both wrote "dot"? If so, try following Hawkmoon269's advice.

Grand Lodge

Male Half-Orc M Half-Orc Brawler 2, Inquisitor 5, Fighter 2|Normal AC: 31 Current AC: 31 T 13 FF 29 | HP 84/84 | F +19 R +13 W +13 | CMD 23 | Init +4 | Perc +14 (+4 On Jino) | Spells: Level 1 5/5 Level 2 4/4 | Bane 6/6 | Animal Focus 6/6

That seems to be the problem. If I attempt to post just 'dot', it will not let me.

Grand Lodge

Male LG Dwarf Unchained Monk 13 | HP 134/134 | AC 32 T 23 FF 28 | CMB +18, CMD 38; CMD 40 against grapple | F: +16, R: +16, W: +14 | Init: +5 | Perc: +20, SM: +9 | Speed 60ft | . | Ki pool: 15/16 | Active conditions: barkskin (130min), life bubble (314min), stoneskin(130min or 150/150) DR 10/adamantine; haste 6 rnd, blur.

It does not work when you write dot if you write anything else then it's ok


Feast of Ravenmoor | Dead Man's Debt

Sorted then. Hawkmoon's advice was correct, each gameplay post must be unique.

The Exchange

F Human Monk Unchained 9th/Psychic 1st AC24 T21 FF 12 | HP 79/79 | F+10 R+13 W+12(+2 vs ench/charm) | CMD 31(+4 vs trip) | Init+4 | Perc+22 Low light vision 3 spells/da4

u can sell items for 1/2 cost yes?

If so 1184 from selling my +1 and 5000 to replace leaves me with 367g


Feast of Ravenmoor | Dead Man's Debt
Qatala wrote:
u can sell items for 1/2 cost yes?

Yes indeed. You record the sale on your Inventory Tracking Sheet.

A +1 adamantine nine section whip is 5009gp. (Adamantine includes the cost of masterwork quality, but not the base cost of the weapon).

One important note is that if you obtain an item at less than the "book" price (typically as a result of some boon or PP expenditure) then when you sell it you get back 1/2 what you actually paid. For example, if you obtain a Snapleaf for 2 Prestige Points (book value 750gp) you would get nothing if you sold it, because you didn't spend any coin.

Silver Crusade

M Half-Elf Paladin (holy guide) of Iomedae 4/ Slayer (vanguard) 2 HP 25/40 | AC 23 (FF 20 Touch 14) CMD 22 | Init +5| Saves Fort +11 Reflex +10, Will +8 (+2 v enchantments)| Per +14, SenMot +7 Spd 30' Effects Active: Smite Evil (red) | Lay on Hands 3/6 | Smite Evil 1/2 | Aura courage (10 ft.) | Immune sleep, disease, fear | Spells: Lvl 1 (Hero's Defiance); Detect Evil (at will) |
GM supervillan wrote:

advice from Flaxseed forum (specifically from Hawkmoon269):

"Each post on the same page must be unique. It looks like one of your players simply wrote "dot". Your other players must write something different. This is an anti-spam measure. Make sure each character is writing something unique from all the other posts on the same page. Have them write their character name and then the word "dot" to make each one unique."

So, it might be that Dorje and Carrick both wrote "dot"? If so, try following Hawkmoon269's advice.

Yep lol that was the problem -- learn something new everyday!


Feast of Ravenmoor | Dead Man's Debt

OK, Flyn I still need your PFS details; Kramac, would you sort out a pbp character sheet for Kuumaa please?

Other than that we are ready to go. Zach (Deyno) might still join us, but I am happy with the party as it is now. I'll post a short intro in the Gameplay thread, and once that is up please go ahead and make your in-character introductions there. Once everybody has done that the mission briefing will follow.

This will be high-tier.

I hope you all enjoy the game!


Feast of Ravenmoor | Dead Man's Debt

Zach is busy with his trainee at work, so our party is complete as is.

Grand Lodge

Male Half-Orc M Half-Orc Brawler 2, Inquisitor 5, Fighter 2|Normal AC: 31 Current AC: 31 T 13 FF 29 | HP 84/84 | F +19 R +13 W +13 | CMD 23 | Init +4 | Perc +14 (+4 On Jino) | Spells: Level 1 5/5 Level 2 4/4 | Bane 6/6 | Animal Focus 6/6

Kramac is all leveled up and ready to go. Also got Kuuma all filled out, per your request. Take a look and make sure everything you want is there.

Grand Lodge

M Wolf Animal Companion 6|Current AC: 22 AC Base: 22 T 13 FF 19 | HP 39/39 | F +7 R +8 W +3 | CMD 20 | Init +3 | Perc +7

Woof!


Feast of Ravenmoor | Dead Man's Debt

Thanks Kramac.

Just missing his Tricks known, I think. Should be 9 by my count (Int 2, and he's a "level 6" animal companion for 3 bonus tricks).

Also, if he is supposed to have Improved Natural Attack he'll have to wait till he gets his next feat for that. (Mvumbu also has this problem). Improved Natural Attack requires a Base Attack of +4 or more, which an animal companion reaches at 6HD; but you don't get a new feat at 6HD, you have to wait till 7HD, and I don't believe that there is a way to retrain animal companion feats. Even if you dismiss an animal companion and call a new one, any companion has to be built "organically", one level at a time, so there's still no way to have a 6HD animal companion with Improved Natural Attack. (Mvumbu is sad).


Feast of Ravenmoor | Dead Man's Debt
Kuumaa wrote:
Woof!

"Good doggy! Ask your master to swap your Improved Natural Attack for a feat you qualified for at 1HD and Base Attack +0 please Kuuma, there's a good boy!"

Organic animal companion building; each time the companion gets a feat it has to meet all of the requirements for that feat. An animal companion's first feat comes at 1HD, even though you can never play an animal companion with only 1HD. At that point it has Base Attack +0, so does not qualify for Power Attack nor for Weapon Focus.

You can retrain an animal companion's feats, using the same retraining rules as characters use. FAQ link. Off the top of my head that would be 5 days, 5 Prestige and 300gp assuming you retrain whilst you're level 6.

I suggest Toughness, Iron Will, or Extra Item Slot: Shoulders so you can put a Cloak of Resistance on him. (Extra Item Slot requires that you own a copy of Animal Archive). Relevant FAQ

Grand Lodge

Male Half-Orc M Half-Orc Brawler 2, Inquisitor 5, Fighter 2|Normal AC: 31 Current AC: 31 T 13 FF 29 | HP 84/84 | F +19 R +13 W +13 | CMD 23 | Init +4 | Perc +14 (+4 On Jino) | Spells: Level 1 5/5 Level 2 4/4 | Bane 6/6 | Animal Focus 6/6

I actually swapped a skill rank into escape artist, and picked up narrow frame for next level when he gets big!

Grand Lodge

Male Elf Ranger (Inf) 6th / Monk (ZA) 3rd / Investigator (PD) 1st| HP: 87/87 | AC:25 T:17 FF:18 | CMB:11 CMD:27 | Saves F:+12 R:+18 W:+11 (+2 vs enchantments) | Init:+8 | Per: +21 | IP: 3/3 | Spells: Gravity Bow (x2), Psychic (x5)

Player Name: Otha
Character Name: Flyndyngylyn
PFS#: 239913-1
Faction: Grand Lodge
Day Job: None

Grand Lodge

Male Elf Ranger (Inf) 6th / Monk (ZA) 3rd / Investigator (PD) 1st| HP: 87/87 | AC:25 T:17 FF:18 | CMB:11 CMD:27 | Saves F:+12 R:+18 W:+11 (+2 vs enchantments) | Init:+8 | Per: +21 | IP: 3/3 | Spells: Gravity Bow (x2), Psychic (x5)

Just updated my post in the Gameplay thread to reflect having helped rescue Imrizade Blakros (Voice in the Void)...and having met Nigel Aldain twice before (Master of the Fallen Fortress and Voice in the Void)...

Grand Lodge

Male Half-Orc M Half-Orc Brawler 2, Inquisitor 5, Fighter 2|Normal AC: 31 Current AC: 31 T 13 FF 29 | HP 84/84 | F +19 R +13 W +13 | CMD 23 | Init +4 | Perc +14 (+4 On Jino) | Spells: Level 1 5/5 Level 2 4/4 | Bane 6/6 | Animal Focus 6/6

Kramac is actually a pretty passable face. I have i think 10 diplo, 14 intimidate, and 8 or 10 bluff.

Grand Lodge

Male Elf Ranger (Inf) 6th / Monk (ZA) 3rd / Investigator (PD) 1st| HP: 87/87 | AC:25 T:17 FF:18 | CMB:11 CMD:27 | Saves F:+12 R:+18 W:+11 (+2 vs enchantments) | Init:+8 | Per: +21 | IP: 3/3 | Spells: Gravity Bow (x2), Psychic (x5)

GM: I have a +1 mithral shirt...I'm assuming that it's not so bulky and is light enough that I could wear it underneath my formal clothes...

I also have an Efficient Quiver that holds a butt-load of arrows and I can keep my bow in there as well (it's like a normal sized quiver but works more like a bag of holding with 3 compartments for arrows, bows, and such; the arrows and bows do not protrude from it)...thinking on purchasing a formal cloak along with my clothes to have the cloak cover my quiver...


Feast of Ravenmoor | Dead Man's Debt

Armour that is not visible will not cause a negative reaction. So a mithril shirt underneath other clothing is a good option. It can be worn under formal clothes.

Weapons stowed in extra-dimensional spaces are going to avoid peace-bonding. I'll walk you all through the peace-bonding when you get to the ship.

I'm going to wait to see if Qatala has any questions for Ambrus Valsin before moving to the ship though.

Grand Lodge

Male Elf Ranger (Inf) 6th / Monk (ZA) 3rd / Investigator (PD) 1st| HP: 87/87 | AC:25 T:17 FF:18 | CMB:11 CMD:27 | Saves F:+12 R:+18 W:+11 (+2 vs enchantments) | Init:+8 | Per: +21 | IP: 3/3 | Spells: Gravity Bow (x2), Psychic (x5)

Was gonna go with a courtier's outfit...so how much extra would it be to purchase a formal cloak with that?


Feast of Ravenmoor | Dead Man's Debt

Your courtier's outfit will come with a cloak Flyn.

If you prefer though, and if you own Heroes of the Streets, you may additionally purchase a fashionable accessory in the form of a fancy cloak, in the cut and colour most desirable in Absalom today. No proper gentleman leaves home without one!

The Exchange

F Human Monk Unchained 9th/Psychic 1st AC24 T21 FF 12 | HP 79/79 | F+10 R+13 W+12(+2 vs ench/charm) | CMD 31(+4 vs trip) | Init+4 | Perc+22 Low light vision 3 spells/da4

Courtier's outfit plus jewels. Also can my adamantium nine section whip be peace bonded?


Feast of Ravenmoor | Dead Man's Debt

You normally wear your nine section whip around your waist Qatala? The peace bond will take the form of a knot, making it difficult to unwind the weapon for use. Your sheet shows 3 such weapons. One can be worn around your waist, the others tied into coils and similarly knotted.

To explain briefly what in-game effect peace-bonding has: a peace-bonded weapon takes a full round action to draw or otherwise make ready for use. The intent of the peace-bond is to prevent hot-headedness (or drink) from resulting in unseemly violence by making it too difficult to pull a deadly weapon in the heat of the moment.

Each of you will need to consider how you carry your gear, and what gear you take with you. Carrying backpacks full of adventuring gear into a wedding party is going to cause at least as much negative reaction as wearing heavy armour.

The Exchange

F Human Monk Unchained 9th/Psychic 1st AC24 T21 FF 12 | HP 79/79 | F+10 R+13 W+12(+2 vs ench/charm) | CMD 31(+4 vs trip) | Init+4 | Perc+22 Low light vision 3 spells/da4

Qatala will only carry the adamantium whip peacebonded as a belt!

Grand Lodge

Male Elf Ranger (Inf) 6th / Monk (ZA) 3rd / Investigator (PD) 1st| HP: 87/87 | AC:25 T:17 FF:18 | CMB:11 CMD:27 | Saves F:+12 R:+18 W:+11 (+2 vs enchantments) | Init:+8 | Per: +21 | IP: 3/3 | Spells: Gravity Bow (x2), Psychic (x5)
GM supervillan wrote:

Your courtier's outfit will come with a cloak Flyn.

If you prefer though, and if you own Heroes of the Streets, you may additionally purchase a fashionable accessory in the form of a fancy cloak, in the cut and colour most desirable in Absalom today. No proper gentleman leaves home without one!

Thanks GM...will go with the courier's outfit and a "fashionable accessory" cloak as that will turn my negative diplomacy to a plus...just purchased Heroes of the Streets...

I'm assuming this means that whenever I'm in another city, I can purchase a different fashionable accessory that'll be good there for a limited time as well...is that right?


Feast of Ravenmoor | Dead Man's Debt

Each fashionable accessory purchase is good for one city, for a limited time. How that works with the indeterminate time between PFS scenarios I do not know. I think I would have to assume that unless one scenario obviously follows on immediately from the last (such as the Devil We Know series), the bonus expires at the end of a scenario. I think I may put this in the "campaign clarifications" forum thread. But rest assured you will get the bonus from your fancy cloak in this scenario! That's specifically a diplomacy bonus when making requests of denizens of Absalom, and bluff and disguise checks to convince others that you come from Absalom.

ETA: the question of the duration of the bonus (2d4 months) has been raised on the forum previously. GM consensus (albeit in a very short thread) was essentially in accordance with my view: you're set for one scenario, beyond that is up to the GM at the table; record which scenario you bought the accessory, and when you played that scenario.


Feast of Ravenmoor | Dead Man's Debt

Just to clarify all of your options for your equipment, there are three possibilities:

1. gear carried on your person. This must have been checked by the ship's guards, or smuggled past them via sleight of hand (or some other trickery). Weapons must be peace-bonded (or faked as such), wands must have been demonstrated.

2. left in the custody of the ship's guards. Any equipment left with the ship's guards will be receipted, but you won't have access to it during the scenario.

3. placed in "luggage". "Luggage" will be stowed in the ship's hold during the voyage, then transferred to the guest lodgings that have been provided for you on Pariol Island. Luggage will be searched by the guards, and any weapons therein will be peace-bonded. Any wands found therein will be kept by the ships's guards as per option 2. You may demonstrate non-hostile wands by expending a charge and have them stowed in luggage however, in which case they will be available to you from the guest quarters on the island.


Feast of Ravenmoor | Dead Man's Debt

Blakros Matrimony is, I think, the first PFS scenario to feature Influence mechanics. The idea has been further developed since, in scenarios (eg Bid for Alabastrine) and I think in Ultimate Intrigue. But in this scenario the mechanics are self-contained. Here's how it works.

Influence phases: during this game there will be a number of influence phases. These represent a period of time during which each PC will get one opportunity to influence one NPC of their choice. Remember that the mission objective given to you by Ambrus Valsin was to “increase the standing” of the Pathfinder Society by winning over or otherwise making a good impression on the wedding guests.

To influence an NPC, you will need to interact with them. Typically this will mean involving them in conversation. So, during each phase I will ask you to tell me which NPC you wish to interact with. More than one PC may interact with the same NPC during any given phase, in which case you will be working together. You can then go ahead and post whatever it is that you want to say, or any other actions you think will be relevant. I will then call for a skill roll depending upon how you have interacted. If you are working together one PC will lead and the others will aid, depending on how you have interacted. The normal social skills (Bluff, Diplomacy, Intimidate) will almost always be useable to influence an NPC. Sometimes other skills might be useable, especially if you get creative. (Yes, Intimidate can be used to win over NPCs; there are not any negative consequences from successful intimidation in this context). To speed things along, you can post whatever skill checks you think are appropriate at the same time as your role-play interaction. If I think a different skill is more appropriate, I will call for it or I will roll it for you based on what's on your character sheet if I think that will move us along.

Discovery: Instead of influencing an NPC, you can use your time to try to discover any “weakness” that an NPC has. This would be something that would give you leverage, and make future influence checks against that NPC easier (for the whole party). Again, this will normally involve interacting with the NPC in some way, followed by a skill check. Go ahead and post your roleplay, telling me that you are trying for a “discovery.” Sense Motive will often be the appropriate skill to determine somebody's social weakness, but sometimes it'll be a different skill. Again, you can be creative and I will tell you if a different skill is more appropriate, but you can post dice rolls with your role-play.

I will tell you in the gameplay thread when each Influence phase begins and ends. I will shortly post to begin the first Influence phase.


Feast of Ravenmoor | Dead Man's Debt

Each NPC needs a number of successes to win over, but if you get a high result on your influence check you get bonus successes.

There are a couple of points where you'll get in-character updates on how you're doing, but your roleplay may give you immediate indicators. For example, you can tell that both Jeon Raeng-Woo and Rubaani Shafar are now on side. (You can still talk to them if you wish, but you don't need to use any more influence phase actions with them).


Feast of Ravenmoor | Dead Man's Debt
Flyn wrote:

Sir, I wish to continue our previous conversation, but have no fear as I'll make no further mention of your connection to the Blakroses. Instead, I'd prefer to talk a little shop with you...

Flyn, is this you mentioning Nigel's marriage by "not mentioning" his marriage, or is your intent to not make use of Nigel's weakness here?

Grand Lodge

Male Elf Ranger (Inf) 6th / Monk (ZA) 3rd / Investigator (PD) 1st| HP: 87/87 | AC:25 T:17 FF:18 | CMB:11 CMD:27 | Saves F:+12 R:+18 W:+11 (+2 vs enchantments) | Init:+8 | Per: +21 | IP: 3/3 | Spells: Gravity Bow (x2), Psychic (x5)

Yes, GM, I was trying to mention his marriage in a more subtle way since I had mentioned it outright earlier...it was my intent to make use of his weakness...


Feast of Ravenmoor | Dead Man's Debt

Though so, just wanted to check.


Feast of Ravenmoor | Dead Man's Debt

Carrick, favoured terrain does not apply to diplomacy.

ranger class feature, favoured terrain wrote:
The ranger gains a +2 bonus on initiative checks and Knowledge (geography), Perception, Stealth, and Survival skill checks when he is in this terrain. A ranger traveling through his favored terrain normally leaves no trail and cannot be tracked (though he may leave a trail if he so chooses).

Still, you guys are doing pretty good so far!

Silver Crusade

M Half-Elf Paladin (holy guide) of Iomedae 4/ Slayer (vanguard) 2 HP 25/40 | AC 23 (FF 20 Touch 14) CMD 22 | Init +5| Saves Fort +11 Reflex +10, Will +8 (+2 v enchantments)| Per +14, SenMot +7 Spd 30' Effects Active: Smite Evil (red) | Lay on Hands 3/6 | Smite Evil 1/2 | Aura courage (10 ft.) | Immune sleep, disease, fear | Spells: Lvl 1 (Hero's Defiance); Detect Evil (at will) |

Oh lol - sort of on auto-pilot this morning...thanks!


Feast of Ravenmoor | Dead Man's Debt

So Dorje, who is this rich and beautiful young woman you want to introduce Bedard to? Your Vow of Truth applies to all forms of communication.

Grand Lodge

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Male Half-Orc M Half-Orc Brawler 2, Inquisitor 5, Fighter 2|Normal AC: 31 Current AC: 31 T 13 FF 29 | HP 84/84 | F +19 R +13 W +13 | CMD 23 | Init +4 | Perc +14 (+4 On Jino) | Spells: Level 1 5/5 Level 2 4/4 | Bane 6/6 | Animal Focus 6/6

Obviously it is Qatala.

Grand Lodge

Male LG Dwarf Unchained Monk 13 | HP 134/134 | AC 32 T 23 FF 28 | CMB +18, CMD 38; CMD 40 against grapple | F: +16, R: +16, W: +14 | Init: +5 | Perc: +20, SM: +9 | Speed 60ft | . | Ki pool: 15/16 | Active conditions: barkskin (130min), life bubble (314min), stoneskin(130min or 150/150) DR 10/adamantine; haste 6 rnd, blur.

Dorje has friends in Absalom. She is Ivana Horat.


Feast of Ravenmoor | Dead Man's Debt
Dorje Wangchuk wrote:
Dorje has friends in Absalom. She is Ivana Horat.

Cool. Is she a contact from a vanity, or an NPC in another scenario? How did Dorje get to know her? Why does Dorje believe she is a good match for Bedard? (You can answer these questions in-character in the gameplay thread if you like).


Feast of Ravenmoor | Dead Man's Debt

It looks like everyone is re-arming?

I'll move the story forwards with a gameplay post tomorrow.

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