Fiona Sun-Touched |
I'm just waiting on either a reply from Variel or our GM moving us along.
Fiona Sun-Touched |
Ah. Alrighty then. :)
GM SpiderBeard |
Sorry folks, was waiting for an indication of what you were doing next! Should have pushed it along regardless. Shiny things distracted me.
Tahbet Earth Shaker |
So, yeah, I set myself an ultimatum. If I don't manage to post this weekend, I'll drop out of the game. Thing is, I thought things would get back to normal within a few weeks or months, but it turns out, THIS IS the new normal. It's not like lives collapsing on me. Im just getting married this summer and I just finished my master's thesis and am working now. So pretty new situation and I just don't get to post on a regular basis at the moment anymore. And I don't really see when this will change again.
I just want you to know the reasons I'm dropping the game. I really enjoyed it, but it's currently on priority F and time runs short while I'm at priority C or D.
So no hard feelings. And have a load of fun moving on with this game! Thank you all for being such good company and special thanks to our GM for the hard work he's putting into this. It was appreciated!
Bye!
-Posted with Wayfinder
GM SpiderBeard |
Alas! But thanks so much for being up front. Priorities are priorities and I sincerely appreciate the communication on this. Congratulations on your marriage and completion of your thesis. Big life changes. Take care and it was fun.
Fiona Sun-Touched |
Congrats on the wedding! :D
Best of luck with your thesis!
Fiona Sun-Touched |
Party & GM, how would you feel about having tieflingwizard join our party? I'm in two campaigns with him, and I can definitely vouch for his RPing ability. I've PMed him, and he's expressed an interest in joining. It'll be a while before he does, though--real life obligations and all that.
Considering our party composition, I also wished to ask you guys what sort of character you think we need to round out the team.
Bofur II |
No objections to tieflingwizard here. I find that the recommendation of another player is usually a great reference. I think losing the barbarian was a blow, because it makes Variel our sole frontliner--if he considers himself such--and I think his inquisitor could use a hand. Bofur isn't useless in melee but he's statted as a ranged warrior.
Tahbet Earth Shaker |
Thank you all and best of luck. Bye!
-Posted with Wayfinder
Variel Duardlon |
Player recommendations go a long way with me, too. A primary melee character wouldn't be unwelcome ;-) .
Fiona Sun-Touched |
:)
Shall I invite him to the thread?
tieflingwizard |
Hello, all. I'd like to thank you for inviting me to your game. I'll need time to work on a character. Also, I have several events to photograph for the next two Saturdays and editing to do. But, I'll be sure to keep you informed as time goes on. However, I should still have the time to post.
Fiona Sun-Touched |
Allow me to officially welcome you to the thread! :)
GM SpiderBeard |
Hey, welcome to the game! I will be your humble guide. Character creation stuff is pretty standard. 20 point buy, half +1 for hit points, two traits with one as a campaign trait, backgrounds that uses the campaign trait encouraged, if it's Paizo I'm cool with it, please run outlandish character concepts past me.
tieflingwizard |
Okay. I received an pm from Fiona stating what the build rules were. According to what she sent me, I can take 2 traits and a third trait which has to be a campaign trait. Just want to confirm that.
As for my photo editing, I am making good progress on those images. I should have them done within the next few days.
Also, I have been thinking of ideas and came across one I wanted to try. But I would like to run it by everyone first. A human brawler that will eventually gain levels in Bloodrager (air elemental bloodline because... well, he can then fly). His story is basically The Gladiator. Born a slave, forced to fight for entertainment, earned his freedom. So, he would be angry, quick to act (usually with his fists). I can't help but chuckle at the thought of this strong dude flying around, punching people and casting spells. Or I could go fire elemental bloodline... and try to be Senator Armstrong from Metal Gear Rising. ;)
Variel Duardlon |
Since you're replacing a barbarian, a bloodrager should fit in fine.
GM SpiderBeard |
I may have forgotten my own rules - yep, I said 2 traits and a campaign trait. Go with that. And bloodrager sounds fun!
Fiona Sun-Touched |
Looking forward to seeing what you come up with! :)
Fiona Sun-Touched |
:D
tieflingwizard |
Okay. I have my stat block done. I just need to work on his background, appearance, and personality. Here he is:
Male human bloodrager (primalist) 1
CN Medium humanoid (human) (varisian/shoanti)
Deity Gorum
Homeland Varisia
Init +0; Senses
———
Defense
———
AC 14, touch 10, flat-footed 14 (+4 armor, +0 Dex, -1 ACP)
hp 13 (1d10+2+1)
Fort +4, Ref +0, Will +2
Defensive Abilities
———
Offense
———
Speed 40 feet
Melee greataxe +4 (1d12+3/x3) or
warhammer +4 (1d8+3/x3) or
handaxe +4 (1d6+3/x3)
Ranged
Special Attacks rage (12 rounds/day)
———
Tactics
———
Bloodraging Statistics When bloodraging, Mutt’s statistics are AC 12, touch 8, flat-footed 12; hp 15; Fort +6, Will +4; Melee greataxe +6 (1d12+5/x3) or warhammer +6 (1d8+5/x3) or handaxe +6 (1d6+5/x3); Ranged ; Str 20, Con 19; CMB +6; CMD 16; Skills Climb +8, Swim +8
———
Statistics
———
Str 16 (+3), Dex 11 (+0), Con 15 (+2), Int 10 (+0), Wis 12 (+1), Cha 14 (+2)
Base Atk +1; CMB +4; CMD 14
Feats Extra Rage, Power Attack
Traits Armor Expert, Auspicious Tattoo, Looking for Work
Skills Climb +6, Intimidate +7, Perception +5, Survival +6, Swim +6
Languages Common
SQ bloodline (destined), fast movement
Combat Gear ; Other Gear chain shirt (100 gp) (25 lbs [don’t count due to wearing]), bloodrager’s kit (includes a backpack, a blanket, a belt pouch, a flint and steel, an iron pot, soap, torches (10), trail rations (5 days), and a waterskin) (9 gp) (29 lbs), Greataxe (20 gp) (12 lbs), Warhammer (12 gp) (5 lbs), Handaxe (6 gp) (3 lbs), Traveler’s clothes (free) (5 lbs [don’t count due to wearing]), tender (3 gp)
Carrying Capacity current load: 49 lbs; Light Load 0-76 lbs, Medium Load 77-153 lbs, Heavy Load 154-230 lbs
———
Special Abilities
———
Class Abilities
Bloodline Mutt is marked with a great destiny. Though, what that is, no one knows. When he bloodrages, he exudes a greatness that makes all but the most legendary creatures seem lesser.
Bloodrage Mutt can bloodrage for 12 rounds a day.
Destined Strike While bloodraging, at 1st level, as a free action up to three times per day Mutt can grant himself an insight bonus equal to 1/2 his bloodrager level (minimum 1) on one melee attack. At 12th level, he can use this ability up to five times per day.
Racial Traits
Bonus Feat As a human, Mutt can choose an extra feat at level 1. (Extra Rage)
SkilledAs a human, Mutt gains an additional skill rank at first level and one additional rank whenever he gains a level.
Favored Class Bonus Level 1: +1 hp,
Feats
Extra Rage Mutt can rage for 6 additional rounds per day.
Power Attack : Mutt can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if he’s making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if he’s making an attack with an off-hand weapon or secondary natural weapon. When Mutt’s base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. He must choose to use this feat before making an attack roll, and its effects last until his next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.
Traits
Armor Expert As a former pit fighter, Mutt is accustomed to wearing armor. He doesn’t let it get to him and as adapted to moving around in it. When he wears armor of any sort, he reduces that suit’s armor check penalty by 1, to a minimum check of penalty of 0.
Auspicious Tattoo While in slavery, Mutt met another Shoanti brave. He learned a few things about his culture. Mutt was particularly curious about a tattoo he had. So, the brave gave Mutt his own tattoo on his face. Mutt’s master didn’t care, as the mark seemed to bring in more supporters. The tattoo helped fortify Mutt’s will. Though, the question is how. Mutt gains a +1 trait bonus to Will saves.
Looking for Work After attaining his freedom, Mutt fled to a city where no one knew of him. He knew that he needed to find a job and receive payment for his survival. When he arrived in Riddleport, he heard about a location called the Gold Goblin in need of workers, one being a bouncer. He focused on his skills to be as intimidating as possible. Mutt gains a +1 trait bonus to Intimidate and is considered a class skill.
———
Misc.
———
Currently wearing: chain shirt, traveler’s clothes
Skill Breakdown
Climb +6 = +3 Str + 1 skill rank + 3 class skill - 1 ACP
Intimidate +7 = +2 Cha + 1 skill rank + 3 class skill + 1 trait
Perception +5 = +1 Wis + 1 skill rank + 3 class skill
Survival +5 = +1 Wis + 1 skill rank + 3 class skill
Swim +6 = +3 Str + 1 skill rank + 3 class skill - 1 ACP
Magical Items
------------------------ (Belt Slot)
------------------------ (Body Slot)
------------------------ (Chest Slot)
------------------------ (Eyes Slot)
------------------------ (Feet Slot)
------------------------ (Hands Slot)
------------------------ (Head Slot)
------------------------ (Headband Slot)
------------------------ (Neck Slot)
------------------------ (Shoulder Slot)
------------------------ (Wrist Slot)
------------------------ (Ring Slot 1)
------------------------ (Ring Slot 2)
Fiona Sun-Touched |
:)
On the subject of the game, though... I think this was kinda my fault. Sorry...
I guess it's Fiona's naiveté showing through.
tieflingwizard |
Finally! I got my full character. I'll create an alias tomorrow.
Male human bloodrager (primalist) 1
CN Medium humanoid (human) (varisian/shoanti)
Deity Gorum
Homeland Varisia
Init +0; Senses
———
Defense
———
AC 14, touch 10, flat-footed 14 (+4 armor, +0 Dex, -1 ACP)
hp 13 (1d10+2+1)
Fort +4, Ref +0, Will +2
Defensive Abilities
———
Offense
———
Speed 40 feet
Melee greataxe +4 (1d12+3/x3) or
warhammer +4 (1d8+3/x3) or
handaxe +4 (1d6+3/x3)
Ranged
Special Attacks rage (12 rounds/day)
———
Tactics
———
Bloodraging Statistics When bloodraging, Mutt’s statistics are AC 12, touch 8, flat-footed 12; hp 15; Fort +6, Will +4; Melee greataxe +6 (1d12+5/x3) or warhammer +6 (1d8+5/x3) or handaxe +6 (1d6+5/x3); Ranged ; Str 20, Con 19; CMB +6; CMD 16; Skills Climb +8, Swim +8
———
Statistics
———
Str 16 (+3), Dex 11 (+0), Con 15 (+2), Int 10 (+0), Wis 12 (+1), Cha 14 (+2)
Base Atk +1; CMB +4; CMD 14
Feats Extra Rage, Power Attack
Traits Armor Expert, Auspicious Tattoo, Looking for Work
Skills Climb +6, Intimidate +7, Perception +5, Survival +6, Swim +6
Languages Common
SQ bloodline (destined), fast movement
Combat Gear ; Other Gear chain shirt (100 gp) (25 lbs [don’t count due to wearing]), bloodrager’s kit (includes a backpack, a blanket, a belt pouch, a flint and steel, an iron pot, soap, torches (10), trail rations (5 days), and a waterskin) (9 gp) (29 lbs), Greataxe (20 gp) (12 lbs), Warhammer (12 gp) (5 lbs), Handaxe (6 gp) (3 lbs), Traveler’s clothes (free) (5 lbs [don’t count due to wearing]), tender (3 gp)
Carrying Capacity current load: 49 lbs; Light Load 0-76 lbs, Medium Load 77-153 lbs, Heavy Load 154-230 lbs
———
Special Abilities
———
Class Abilities
Bloodline Mutt is marked with a great destiny. Though, what that is, no one knows. When he bloodrages, he exudes a greatness that makes all but the most legendary creatures seem lesser.
Bloodrage Mutt can bloodrage for 12 rounds a day.
Destined Strike While bloodraging, at 1st level, as a free action up to three times per day Mutt can grant himself an insight bonus equal to 1/2 his bloodrager level (minimum 1) on one melee attack. At 12th level, he can use this ability up to five times per day.
Racial Traits
Bonus Feat As a human, Mutt can choose an extra feat at level 1. (Extra Rage)
SkilledAs a human, Mutt gains an additional skill rank at first level and one additional rank whenever he gains a level.
Favored Class Bonus Level 1: +1 hp,
Feats
Extra Rage Mutt can rage for 6 additional rounds per day.
Power Attack : Mutt can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if he’s making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if he’s making an attack with an off-hand weapon or secondary natural weapon. When Mutt’s base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. He must choose to use this feat before making an attack roll, and its effects last until his next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.
Traits
Armor Expert As a former pit fighter, Mutt is accustomed to wearing armor. He doesn’t let it get to him and as adapted to moving around in it. When he wears armor of any sort, he reduces that suit’s armor check penalty by 1, to a minimum check of penalty of 0.
Auspicious Tattoo While in slavery, Mutt met another Shoanti brave. He learned a few things about his culture. Mutt was particularly curious about a tattoo he had. So, the brave gave Mutt his own tattoo on his face. Mutt’s master didn’t care, as the mark seemed to bring in more supporters. The tattoo helped fortify Mutt’s will. Though, the question is how. Mutt gains a +1 trait bonus to Will saves.
Looking for Work After attaining his freedom, Mutt fled to a city where no one knew of him. He knew that he needed to find a job and receive payment for his survival. When he arrived in Riddleport, he heard about a location called the Gold Goblin in need of workers, one being a bouncer. He focused on his skills to be as intimidating as possible. Mutt gains a +1 trait bonus to Intimidate and is considered a class skill.
———
Misc.
———
Currently wearing: chain shirt, traveler’s clothes
Skill Breakdown
Climb +6 = +3 Str + 1 skill rank + 3 class skill - 1 ACP
Intimidate +7 = +2 Cha + 1 skill rank + 3 class skill + 1 trait
Perception +5 = +1 Wis + 1 skill rank + 3 class skill
Survival +5 = +1 Wis + 1 skill rank + 3 class skill
Swim +6 = +3 Str + 1 skill rank + 3 class skill - 1 ACP
Magical Items
------------------------ (Belt Slot)
------------------------ (Body Slot)
------------------------ (Chest Slot)
------------------------ (Eyes Slot)
------------------------ (Feet Slot)
------------------------ (Hands Slot)
------------------------ (Head Slot)
------------------------ (Headband Slot)
------------------------ (Neck Slot)
------------------------ (Shoulder Slot)
------------------------ (Wrist Slot)
------------------------ (Ring Slot 1)
------------------------ (Ring Slot 2)
———
Background
———
Kaer Maga is a city of sin and crime. You can find anything and bet on anything. The same is said for pit fighting. There are circles and crime lords dedicated to illegal fighting. It is in these arenas that a remarkable man was born.
The man known as Mutt was born to unknown parents, a Varisian and a Shoanti, and was taken into slavery by a cruel crime lord. He raised the child to be a servant. However, when he noticed how he beat the other, older boys, he decided that he had a potential cash cow.
He trained the boy to become a fighter, torturing him when he got something wrong. When the boy’s first match came at age 13, he entered the circle, introduced as “Mutt” due to his mixed heritage. The opponent was a stronger boy, older by 3 years. The match began as one sided, the older boy beating Mutt to near submission. Mutt felt a rage that he hadn’t felt before. A rage he couldn't control. He blacked out. When he came to, he was surrounded by cheers, his fists bloodied, and the older boy in near death.
It continued like this for years, Mutt fighting with his fists and weapons, eventually falling into his rage. He fought all manner of men and beast. All for the profit of his master would continued to treat him poorly. While he fought, he met some of the other fighters and formed acquaintanceships with them. The closest friendship he had was with a Shoanti brave from the Sklar-Quah. The brave told him about his Shoanti heritage. He did things like give him tattoos and, being a barbarian, teach Mutt how to harness his rage. However, the brave told him that there was more to him. Something… special to his rage. Like a touch of destiny was preventing him from falling in battle.
Eventually, when Mutt was 21, he was sent to another fight. This time, his opponent was the Shoanti brave. Mutt was mortified and refused to fight him. The brave, however, forced Mutt into it, calling it his final lesson. When the brutal fight was over, the brave was lying on the dirty floor, dying. However, he was smiling, telling Mutt that he would make a great warrior.
That was the final straw for Mutt. When his master was asleep, he broke out of his room, grabbed his weapons, and killed his master. Mutt then killed all of the gang members and guards. Finally, he set the building on fire and left Kaer Maga.
Mutt knew that he couldn't survive on his own, he wasn’t in a position to. So he decided to flee to Riddleport. He hoped to meager out some living there. Maybe as a bodyguard or bouncer. They were always hiring muscle in a pirate city…
———
Description & Personality
———
Before you stands a young man, standing at 5’8”. He’s dressed in a chain shirt, his muscles straining, along with standard roughly spun traveling clothes. His body and face are littered in scars. Some from weapons and some appear to be from wild animals. His nose appears to have been broken once. He glares at you, an angry scowl present, breathing deeply. One hand is on the shaft of a large greataxe, gripping tightly. His other hand is clenched and shaking. A handaxe and a warhammer rest on his hips and a backpack his slung on his back.
If there’s one word that can describe Mutt, it’s angry. Mutt seems to be in a constant state of anger. Even when he’s calm, you can tell the slight signs of anger. He’s always looking for a fight and any excuse to bring one out. He believes that will help in relieving the ever-present anger. He often rushes into things without thinking, believing that whatever the challenge, he can destroy it.
Fiona Sun-Touched |
Think now would be a good time for Mutt to appear, GM?
GM SpiderBeard |
Hey folks! I'll get you in on the action ASAP Mutt - stat block and background look good at first glance.
GM SpiderBeard |
What Bofur said. Your initiative rolls fell into a single block, so you act as you post. I'll always indicate who has an action.
"Mutt" |
Thank you.
Another question: do Fiona's buffs from her rage song stack with the buffs from my bloodrage? From the description, it looks like they don't. But I would still like to know for sure.
Fiona Sun-Touched |
From what I understand, you can use my Raging Song, but you use your own bloodrage buffs instead of my raging song's buffs. The upside is that you don't get fatigued afterwards.
Fiona Sun-Touched |
Currently waiting on Variel & Mutt. :)
GM SpiderBeard |
Sounds good. Also, posting requirements. I go at whatever pace the group wants on weekends and holidays, and ask for 1/day otherwise. I will take your character's action for you if you miss a day.
Variel Duardlon |
Sorry, been busy this weekend and missed the explosion of activity. Checking the game thread now!
Fiona Sun-Touched |
Is your HP accurate, Variel? It says you're currently at 4 HP.
Variel Duardlon |
Is your HP accurate, Variel? It says you're currently at 4 HP.
No, I just forgot to update it after the last combat.
"Mutt" |
Oh, now I feel bad for killing Brin. :( Maybe we can find to bring her back? Parlay to a church for a revival? Blame my nice guy impulses.
Bofur II |
I'm not familiar with the skald ability, but I get the impression that Fiona's "raging song" is being treated like "inspire courage". Only Mutt seems to actually be in a rage. Variel and Fiona are actually being calm and polite.