Full Name |
Variel Duardlon |
Race |
| HP 51/51 (+18) | AC 21 (T 12 F 20) | CMB +10, CMD 22 | F +7 R +5 W +11 | Init. +5 | Percep +18, Sense Motive +20 |
Classes/Levels |
| Speed 30ft | Judgment: 3/day (1 used) | Bane:14/day (1 used)| Conditions: - |
Gender |
CN [Male Elf] Inquisitor of Calistria 9 |
About Variel Duardlon
Variel Duardlon
Male elf inquisitor of Calistria 9
CN Medium humanoid (elf)
Init +5; Senses low-light vision; Perception +18
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Defense
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AC 21, touch 12, flat-footed 20 (+6 armor, +1 deflection, +1 Dex, +3 shield)
hp 51 (9d8+3)
Fort +7, Ref +5, Will +11
Immune blindness, dazzled
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Offense
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Speed 30 ft.
Melee
. . +1 elf-bane scorpion whip (aa) +12/+7 (1d4+5 plus 2d6 vs. Elf) or
. . +1 cold iron longsword +11/+6 (1d8+5/19-20) or
Ranged shortbow +7/+2 (1d6/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with +1 elf-bane scorpion whip (aa))
Special Attacks bane (9 rounds/day), judgment 3/day (2 simultaneous)
Spell-Like Abilities (CL 9th; concentration +8)
. . At will—light
Inquisitor Spell-Like Abilities (CL 9th; concentration +13)
. . At will—detect alignment, discern lies (9 rounds/day)
Inquisitor Spells Known (CL 9th; concentration +13)
. . 3rd (4/day)—coordinated effort[APG], daylight, heroism, invisibility purge
. . 2nd (5/day)—blistering invective[UC] (DC 16), discovery torch[UC], flames of the faithful[APG] (DC 16), communal protection from evil[UC]
. . 1st (6/day)—cure light wounds, divine favor, expeditious retreat, heightened awareness[ACG], lend judgment[UM] (DC 15), magic weapon
. . 0 (at will)—brand[APG] (DC 14), detect magic, guidance, read magic, resistance, stabilize
. . Domain Conversion inquisition[UM]
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Statistics
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Str 18, Dex 12, Con 10, Int 12, Wis 18, Cha 8
Base Atk +6; CMB +10; CMD 22
Feats Breadth Of Experience[APG], Combat Advice, Escape Route[UC], Improved Outflank, Outflank[APG], Wasp Familiar, Wasp Familiar, Weapon Focus (whip)
Traits dilettante artist, opportunistic, scouting for fiends
Skills Bluff +15, Climb +7, Diplomacy +17, Heal +10, Intimidate +20, Knowledge (any) +3, Knowledge (arcana) +7, Knowledge (dungeoneering) +7, Knowledge (local) +7, Knowledge (nature) +7, Knowledge (planes) +7, Knowledge (religion) +8, Perception +18, Perform (oratory) +1, Profession (any) +6, Sense Motive +20, Spellcraft +5, Stealth +10, Survival +8; Racial Modifiers +2 Perception
Languages Common, Elven, Goblin
SQ lightbringer[APG], master's guise, mockingbird, monster lore +4, solo tactics, stern gaze +4, swaying word, track +4
Combat Gear potion of cure light wounds, potion of cure moderate wounds, potion of spider climb, scroll of cure light wounds, scroll of cure light wounds, antitoxin (2), tanglefoot bag, thunderstone; Other Gear +2 mithral chain shirt, mwk chain shirt, +1 heavy steel shield, +1 cold iron longsword, +1 elf-bane scorpion whip (aa), arrows (20), longsword, mwk longsword, scorpion whip (aa), shortbow, belt of giant strength +2, cloak of resistance +1, ring of protection +1, adventurer's sash, bandolier[UE], bell, hemp rope (50 ft.), holy text (Calistria)[UE], ink, inkpen, journal[UE]
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Special Abilities
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Bane (+2 / 2d6, 9 rounds/day) (Su) Make the weapon you are holding a bane weapon.
Combat Advice As mv act, designate enemy, ally gains +2 comp bonus on next atk vs. target.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Discern Lies (9 rounds/day) (Sp) Discern Lies at will
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Escape Route You do not provoke attacks of opportunity when moving through spaces adjacent to allies
Familiar Bonus: You gain the Alertness feat while your familiar is within arm's reach.
Immunity to Blindness You are immune to blindness.
Immunity to Dazzled You are immune to the dazzled condition.
Inquisitor Domain (Conversion Inquisition) You are a powerful persuader. A honeyed tongue empowered by divine argumentation sways the indifferent and adversarial to your side.
Lightbringer +1 effective level for [Light] spells and light-based abilities (including spell-like and supernatural abilities).
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Master's Guise (Sp) Transform into perfect likeness of master.
Mockingbird (Ex) 5th level: Speak any of master's languages, 7th: mimic master's voice.
Monster Lore +4 (Ex) +4 to Knowledge checks when identifying the weaknessess of creatures.
Outflank Increase flank bonus by +2 if flanking ally has same feat. If you crit, ally gets an AoO.
Second Judgment (3/day) (Su) Variable bonuses increase as the combat continues.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Solo Tactics (Ex) Count Teamwork feats as if your allies had the same ones.
Stern Gaze +4 (Ex) +4 to Sense Motive and Intimidate.
Swaying Word (1/day, DC 18) (Sp) Spoken word of divine wisdom dominates one person for 1 min (Will neg).
Track +4 Add the listed bonus to Survival checks made to track.
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Lash
Greater wasp familiar (decoy) (Pathfinder Player Companion: Dirty Tactics Toolbox)
CN Tiny outsider (devil, evil, extraplanar, lawful)
Init +3; Senses darkvision 60 ft.; Perception +15
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Defense
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AC 22, touch 16, flat-footed 18 (+3 Dex, +1 dodge, +6 natural, +2 size)
hp 25 (3d10); fast healing 2
Fort +6, Ref +6, Will +7
Defensive Abilities improved evasion; DR 5/good or silver; Immune fire, poison; Resist acid 10, cold 10
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Offense
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Speed 20 ft., fly 50 ft. (perfect)
Melee sting +11 (1d4 plus poison)
Space 2½ ft.; Reach 0 ft.
Special Attacks deliver touch spells, poison
Spell-Like Abilities (CL 6th; concentration +8)
. . Constant—detect good, detect magic
. . 3/day—unnatural lust[UM] (DC 14)
. . 1/day—augury, suggestion (DC 15)
. . 1/week—commune (6 questions, CL 12th)
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Statistics
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Str 10, Dex 17, Con 10, Int 13, Wis 12, Cha 14
Base Atk +6; CMB +7; CMD 18
Feats Deceitful, Dodge, Weapon Finesse
[b]Skills Acrobatics +9 (+5 to jump), Bluff +15, Climb +4, Diplomacy +11, Disguise +4, Fly +21, Heal +4, Intimidate +11, Knowledge (arcana) +9, Knowledge (dungeoneering) +4, Knowledge (local) +7, Knowledge (nature) +4, Knowledge (planes) +9, Knowledge (religion) +5, Perception +15, Sense Motive +13, Spellcraft +7, Stealth +21, Survival +2
Languages Common, Infernal
SQ change shape (boar, giant spider, rat or raven, beast shape I), empathic link, mockingbird
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Special Abilities
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Change Shape (boar, giant spider, rat or raven, beast shape I) (Boar) (Su) You can change your form.
Damage Reduction (5/good or silver) You have Damage Reduction against all except Good or Silver attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Deliver Touch Spells (Su) Deliever master's touch spells.
Empathic Link (Su) You have an empathic link with your master.
Energy Resistance, Acid (10) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (10) You have the specified Energy Resistance against Cold attacks.
Fast Healing 2 (Ex) Heal damage every round unless you are killed.
Fly (50 feet, Perfect) You can fly!
Immunity to Fire You are immune to fire damage.
Immunity to Poison You are immune to poison.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Mockingbird (Ex) 5th level: Speak any of master's languages, 7th: mimic master's voice.
Poison - DEX Damage (DC 13) (Ex) Sting—injury; save Fort DC 13; frequency 1/round for 6 rounds; effect 1d2 Dex; cure 1 save. The save DC is Constitution-based.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.