GM Seamus's Dragon's Delve (Inactive)

Game Master Seamus Greenbottle


51 to 100 of 221 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

Theodore:
You detect the same magical aura as Deylar—a faint aura. It's coming from the pool in the center of the room.

Coyote looks at the door, and does not notice any traps. It looks as though this door, just like the one that you entered through, is only secret from the outside of the hallway on both sides.

When everyone is ready, you can go ahead and give me your next action.


Male Half-Gaint Psychic Warrior 1
Stats:
AC 19 (11t, 18ff) (17 (9t, 17ff) Expanded) | CMD 16 (17 Ex) | F+3 R+1 (+0 Ex) W+4 | Init +2 (+1 Ex) | Perc +6
Status:
HP 15 / 18 | PP 4 / 5 | Tactician 1 / 1

Once Coyote returns from the door Delum begins to head down the hallway and gestures for Harrigan to join him. Once everyone is ready he opens the door, prepared to meet whatever is on the other side.


retired

Do you mean the short hall that was behind the secret door, Delum? Or do you mean the hall that ends at the doors with the grinding noise?


Half-Elf Master Summoner 1
Stats:
||Init +2; Perception +2 ||AC 12, touch 12, flat-footed 10 (+2 Dex) || Fort +0, Ref +2, Will +2; +2 vs. enchantments / Immune to Sleep
Status:
HP 16/16 || Spells:1st (2/2) / 0 (at will) || Summoning Mastery: 7/10

I believe we are heading through the secret door Harrigan.


retired

I thought so too, but just wanted to make sure we're all on the same page =)

Harrigan steps forward, offering a grim nod acknowledging how unsafe this place is regardless of his initial wonder. His hair stirs slightly despite the stillness of the air.


Tiefling Cleric of Nethys (Ecclesitheurge) 5 / Empyreal Sorcerer 1

As the group arrays itself to open the door, Deylar makes sure to take his position in the midst of the group. He quickly asks for divine assistance as they prepare for whatever lies beyond.

cast a quick Guidance before the door opens


Aranae

Xaeken follows wordlessly, keeping an eye on the back of the group and doing his best to keep an eye on the others up front.


Male Human Time Thief
Stats:
AC 19/T: 13/FF:16 - Perception +4 - F: +1/ R: +5 / W: +0 (+2 Mind Affecting) - CMB: +0 - CMD: 14, Speed: 30, Init. +3,
Status:
HP 18/18; Mote of Time 4/4

Coyote stands back, allowing the warriors to go first.


Male Half-Gaint Psychic Warrior 1
Stats:
AC 19 (11t, 18ff) (17 (9t, 17ff) Expanded) | CMD 16 (17 Ex) | F+3 R+1 (+0 Ex) W+4 | Init +2 (+1 Ex) | Perc +6
Status:
HP 15 / 18 | PP 4 / 5 | Tactician 1 / 1

Well, everyone has posted somewhere and I haven't heard any complaints so lets get this show on the road.

Delum quietly pulls the release and opens the door, his eyes quickly searching the room beyond.

Perception: 1d20 + 6 ⇒ (1) + 6 = 7 Well that's a great start...


Aranae

Maybe ypu manifested a light thats too bright even for yourself...


Abadius 6, 4714—17:25
Map

A tattered and stained red carpet runs most of the length of this long hall. Moth-eaten tapestries of mounted knights and hilltop castles hang on the wall. At the far eastern end stands a large wooden throne surrounded by empty kegs and dirty wooden plates and mugs.

Very near you, surrounding the throne, are three humanoids (of different races; one larger than the others). A fourth humanoid sits on the throne. When you enter, they turn and look at you. The one on the throne calls out.

"Who the blazes are you?"

The other three figures draw their weapons, one with a battleaxe, one with a falchion, and the largest one with a longsword.

DC 11 Knowledge (local) on the one with the battleaxe:
This is an orc.

DC 11 Knowledge (local) on the one with the falchion:
This is a half-orc.

DC 11 Knolwedge (local) on the one on the throne:
This is an orc.

DC 12 Knolwedge (local) on the big one with the longsword:
This is a bugbear.

No initiative yet, but if you want to just attack, then I'll roll it.


retired

The fiery ifrit takes a bold step forward, he proudly declares, "I'm Harrigan, who are you?"

There are people down here? I had no idea!


Male Half-Gaint Psychic Warrior 1
Stats:
AC 19 (11t, 18ff) (17 (9t, 17ff) Expanded) | CMD 16 (17 Ex) | F+3 R+1 (+0 Ex) W+4 | Init +2 (+1 Ex) | Perc +6
Status:
HP 15 / 18 | PP 4 / 5 | Tactician 1 / 1

The half-gaint watches the four figures warily, "I am Delum Thord, I'll have your names now."


Tiefling Cleric of Nethys (Ecclesitheurge) 5 / Empyreal Sorcerer 1

Deylar is also surprised to find inhabitants so close to the surface but manages to keep that reaction from his face. Feeling the divine energy of his spell still surrounding him he considers several actions he could immediately take.

He finally settles on a wait-and-see approach. The companions outnumber the inhabitants of the room so he feels confident that they can win a fight if it comes to that, that does not mean there is a reason to seek out battle if it is not necessary.

Seeing that Harrigan has already begun the parlay, the aasimar focuses his attention on the rest of the room to ensure nothing else is waiting to surprise them.

Perception: 1d20 + 8 ⇒ (14) + 8 = 22
Also want to stay aware of how long the talking takes, might want to take a swift action before the 1 minute of Guidance runs out....


Male Human Time Thief
Stats:
AC 19/T: 13/FF:16 - Perception +4 - F: +1/ R: +5 / W: +0 (+2 Mind Affecting) - CMB: +0 - CMD: 14, Speed: 30, Init. +3,
Status:
HP 18/18; Mote of Time 4/4

Coyote enters the room behind Delum and Harrigan and looks around.

Perception: 1d20 + 4 ⇒ (9) + 4 = 13


Aranae

Knowledge what? I'm a fighter...unless its about dungeons *shrug*

To no one in particular Xaeken mumbles to himself, It is said that others often come to this place. Apparently, this is true.

For now the warrior simply stands at the ready, content to see what happens to Delum and Harrigan's introductions.


Abadius 6, 4714—17:25:06
Map

GM only:
Initiative:
Deylar: 1d20 + 2 ⇒ (1) + 2 = 3
Zaxxeon: 1d20 + 2 ⇒ (7) + 2 = 9
Xaeken: 1d20 + 2 ⇒ (11) + 2 = 13
Coyote: 1d20 + 3 ⇒ (12) + 3 = 15
Delum: 1d20 + 2 ⇒ (8) + 2 = 10
Harrigan: 1d20 + 2 ⇒ (20) + 2 = 22
Theodore: 1d20 + 2 ⇒ (13) + 2 = 15
Bodor: 1d20 ⇒ 9
Griff: 1d20 ⇒ 5
Lasha: 1d20 ⇒ 17
Starl: 1d20 + 1 ⇒ (9) + 1 = 10

Status: Bodor 8/8
Griff 9/9
Lasha 15/15
Starl 16/16

The one on the throne looks offended.

"You dare ask me who I am?! You trespass on territory and ask me for MY name?! Take them!"

At that, the three bodyguards move to attack.

You're certainly still welcome to talk, but I will start initiative. We will do block initiative, and I will let you know who is allowed to act. Please don't act unless your block is up. Block 1 can act!

Initiative Order:
Block 1: Harrigan

Falchion-wielder

Block 2: Coyote
Theodore
Xaeken
Delum

Longsword-wielder

Block 3: Zaxxeon

Throned-one
Battleaxe-wielder

Block 4: Deylar


retired

Smoke wisps off of Harrigan's shoulders as his polite introduction is rebuffed. Eyes sparking with anger, he rushes forward with a growl. "If that is how you want it, so be it!"

Earthbreaker (charge): 1d20 + 6 ⇒ (8) + 6 = 14for: 2d6 + 4 ⇒ (2, 4) + 4 = 10

Charge to T2, attack dude in U3

Status:

HP: 26/26
AC: 15 (10 T / 13 FF) (includes penalty from charging)
CMD: 16
F/R/W: +4/+3/-1 (+2 to will while bloodraging)
Resists: Fire (5)
Bloodrage Rounds used: 0/6
Elemental Strikes used: 0/3
Volitile Conduit: [ ]

-Ongoing Effects-


Aranae

BERSERKER BARRAGE! Sorry, played too many fighting games.


Abadius 6, 4714—17:25:06
Map

GM only:
Status: Bodor 8/8
Griff 9/9
Lasha 5/15
Starl 16/16
Attack: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 2d4 + 4 ⇒ (3, 2) + 4 = 9

Harrigan swings his mighty hammer at the falchion-wielding humanoid, and connects with a powerful blow. Shifting back to do her bodyguard duty, he then returns the favor, swinging his falchion at Harrigan. The falchion moves easily through Harrigan's armor, and opens up a wound in the Ifrit.

Harrigan takes 9 damage from the falchion. Block 2 is up!


Tiefling Cleric of Nethys (Ecclesitheurge) 5 / Empyreal Sorcerer 1

Block 4? aw, c'mon?!?!?


male human
stats:
AC:12, T=12, FF=10 FORT +1, REF +2, WILL +3, INIT +2, PERC +1
sorcerer(wildblooded sage)

Too caught up in the scenery of the new hall, Theodore fails to find a spot in the introductory conversation before weapons are drawn, instead sliding one palm off the other and speaking an arcane phrase; the floor underneath the aggressive strangers quickly grows slippery with dark liquid.

10 ft. square of U-2 to V-3 (I hope I'm reading the grid right, seems the letters didn't want to space evenly) is now greased. Reflex save DC15 or fall prone, and DC10 acrobatics to move at half speed through the area. Also, say "the floor quickly grows slippery" out loud ten times fast. Harder than it looks.

1st level spells: 2 remaining today.


Aranae

Xaeken frowns beneath his mask, more that the group will be forced to risk injury with thugs, than anything else.

Full Round Action 5' step to V4, Full attack on W3

Longsword Attack: 1d20 + 1 ⇒ (5) + 1 = 6
Short Sword Attack: 1d20 + 1 ⇒ (1) + 1 = 2
Hand Axe Attack: 1d20 + 1 ⇒ (15) + 1 = 16
Light Pick Attack: 1d20 + 1 ⇒ (19) + 1 = 20

Hand Axe Damage?: 1d6 + 1 ⇒ (4) + 1 = 5
Light Pick Damage: 1d4 + 1 ⇒ (4) + 1 = 5


Male Half-Gaint Psychic Warrior 1
Stats:
AC 19 (11t, 18ff) (17 (9t, 17ff) Expanded) | CMD 16 (17 Ex) | F+3 R+1 (+0 Ex) W+4 | Init +2 (+1 Ex) | Perc +6
Status:
HP 15 / 18 | PP 4 / 5 | Tactician 1 / 1

"Then you shall fall nameless and be forgotten..."

Delum covers the distance in two long strides to stand alongside Harrigan and answer the young warrior's wound.

Move Action : Move to T2
Standard Action : Attack on U2 (Suck it Bono!)
Battleaxe: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 2d6 + 4 ⇒ (3, 1) + 4 = 8

Damn, hopefully the grease knocked him down. I might have a chance then.


Male Human Time Thief
Stats:
AC 19/T: 13/FF:16 - Perception +4 - F: +1/ R: +5 / W: +0 (+2 Mind Affecting) - CMB: +0 - CMD: 14, Speed: 30, Init. +3,
Status:
HP 18/18; Mote of Time 4/4

Coyote calmly observes the battle, then brings his crossbow up to his chin and snaps off a bolt at the nearest foe, reloading in such a smooth action that it seems all of a piece with firing his weapon.

Standard Fire at V3
Move Reload

Light Crossbow: 1d20 + 4 ⇒ (18) + 4 = 221d8 ⇒ 1


Abadius 6, 4714—17:25:06
Map

GM only:
Status: Bodor 8/8
Griff 8/9
Lasha -3/15
Starl 11/16

Rasha Reflex: 1d20 ⇒ 4
Griff Reflex: 1d20 ⇒ 20

Attack: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d8 + 3 ⇒ (1) + 3 = 4

Theodore casts his spell, and the falchion-wielding humanoid falls over on the slippery ground. Seeing his advantage, Delum moves and strikes, and the humanoid falls unconscious. The other humanoid in the grease remains standing, while the leader on the throne is unaffected.

Stepping forward, Xaeken's hands move in a blur, lunging at the large creature, though its shield blocks all but the pick, which sinks in past its tough skin. The humanoid retaliates against Xaeken, landing a glancing blow and opening a wound in the multi-armed fighter.

Coyote's crossbow bolt flies true, but only grazes the shoulder of the humanoid he attacked.

Bono is prone and unconscious. Xaeken takes 4 damage from the attack. Block 3 can act!


Half-Elf Master Summoner 1
Stats:
||Init +2; Perception +2 ||AC 12, touch 12, flat-footed 10 (+2 Dex) || Fort +0, Ref +2, Will +2; +2 vs. enchantments / Immune to Sleep
Status:
HP 16/16 || Spells:1st (2/2) / 0 (at will) || Summoning Mastery: 7/10

With practiced gestures, and a few, short words of arcane power, Zaxxeon rips the fabric of reality, reaching across the planes and pulling forth a majestic flying creature immediately above the head of the Throned-one.

Without a sound but the flap of its wings, it strikes without mercy at her summoner's foe.

Talon 1: 1d20 + 3 ⇒ (7) + 3 = 10Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Talon 2: 1d20 + 3 ⇒ (10) + 3 = 13Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Beak: 1d20 + 3 ⇒ (6) + 3 = 9Damage: 1d4 + 2 ⇒ (3) + 2 = 5

From behind one of Zaxxeon's legs, Albion snickers softly.


Zaxxeon:
I'm quite sure I know what you're doing here, but just so that there's no confusion, could you be more explicit with your actions in game terms? Thanks!

GM only:
Status: Bodor 3/8
Griff 8/9
Lasha -3/15
Starl 11/16

Attack: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 2d4 + 3 ⇒ (4, 2) + 3 = 9

Initiative:
Goblins: 1d20 + 6 ⇒ (1) + 6 = 7
Orcs: 1d20 ⇒ 6
Kobolds: 1d20 + 1 ⇒ (3) + 1 = 4

Upon seeing one of his bodyguards fall and the appearance of the flying creature, the humanoid on the throne shouts at the top of his lungs.

"Aye, get in here! We're under attack!"

At that, he draws his falchion and attacks the bird. The attack knocks the creature out of the air before it disappears.

I believe that 9 damage is enough to get rid of the summoned creature, yes?

The final humanoid bodyguard with the battleaxe turns toward Harrigan and Delum, looking ready to strike at any moment.

Block 4!


Tiefling Cleric of Nethys (Ecclesitheurge) 5 / Empyreal Sorcerer 1

Deylar silently curses himself as he reacts so slowly to the raging battle around him. His companions are doing well so far so the priest decides to add to their advantage with a boon from Nethys.

Still feeling the power of his deity's guidance within him, Deylar steps forward and brings his left fist toward his face. With a quick flicking motion splays his fingers open with his palm pointed upward. The only outward sign that anything happened is a small ringing sound like a tiny bell, but the entire group feels a slight tickling sensation on their skin as they are touched by Nethys's grace.

The aasimar knows that the blessings he can share are limited and they have a long trek ahead of them. He decides it is better to parse them out in a slow controlled manner until they know more about the situation. He quickly prays to offer Delum an additional blessing with a light touch on the warrior's back.

Move Action: move to S3
Swift Action: Divine Vessel domain power (I am still under the affect of Guidance). All allies within 15' get a +2 bonus on the next attack roll, skill check, or ability check made before the end of their next turn.
Standard Action: Cast Guidance on Delum. Since Vessel is an unnamed bonus and Guidance is a competence bonus Im thinking they should stack?

@ GM - I've made an assumption that Vessel's requirement for "target of a divine spell" means there is a spell in affect on me. If you're thinking that's wrong and it really means "use this ability the second you are hit with a spell" then I will recast Guidance on myself instead of Dellum so I can still use the domain power on the party this round.

Status:

Guidance not yet discharged
HP: 16/16
Lvl 1 Spells 3/3 (DC15)
Divine Boon 6/7
Blast Rune 7/7 (1d6+1, 1 round)
Channel 6/6 (DC14)
Bralani's Step 1/1
Daylight-Flareburst 2/2


Abadius 6, 4714—17:25:06
Map

I do think the intention of the power was "the second you're hit with a spell," but I'm okay counting it the way you're assuming.

I should've said blocks 4 and 1 can act! Harrigan, you're up!.


retired

With a grunt, Harrigan hefts his hammer overhead again, but the wound he just suffered spoils his aim as he brings the weapon around in a frightful swing.
earthbreaker: 1d20 + 4 ⇒ (6) + 4 = 10for: 2d6 + 4 ⇒ (3, 2) + 4 = 9

Status:

HP: 17/26
AC: 17 (12 T / 15 FF)
CMD: 16
F/R/W: +4/+3/-1 (+2 to will while bloodraging)
Resists: Fire (5)
Bloodrage Rounds used: 0/6
Elemental Strikes used: 0/3
Volitile Conduit: [ ]

-Ongoing Effects-
None


Half-Elf Master Summoner 1
Stats:
||Init +2; Perception +2 ||AC 12, touch 12, flat-footed 10 (+2 Dex) || Fort +0, Ref +2, Will +2; +2 vs. enchantments / Immune to Sleep
Status:
HP 16/16 || Spells:1st (2/2) / 0 (at will) || Summoning Mastery: 7/10
Seamus Greenbottle wrote:

** spoiler omitted **

** spoiler omitted **

Upon seeing one of his bodyguards fall and the appearance of the flying creature, the humanoid on the throne shouts at the top of his lungs.

"Aye, get in here! We're under attack!"

At that, he draws his falchion and attacks the bird. The attack knocks the creature out of the air before it disappears.

I believe that 9 damage is enough to get rid of the summoned creature, yes?

Block 4!

Correct on both accounts GM Seamus, and my bad - next time I will include the description for my actions.


Abadius 6, 4714—17:25:12
Map

GM only:
Stabilize: 1d20 + 1 - 3 ⇒ (7) + 1 - 3 = 5
Status: Bodor 3/8
Griff 8/9
Lasha -4/15
Starl 11/16

Harrigan slides over next to Xaeken, swinging his hammer. It flies past the orc, however, missing its mark.

Block 2 can act! Remember that for everyone except Xaeken (he's too far away), you get a +2 bonus from Deylar on your next roll. Harrigan, even with the +2 you still missed.


Tiefling Cleric of Nethys (Ecclesitheurge) 5 / Empyreal Sorcerer 1

^Was he still out of range even when I moved to S3?


Deylar wrote:
^Was he still out of range even when I moved to S3?

Quite right! All are in range.


Male Human Time Thief
Stats:
AC 19/T: 13/FF:16 - Perception +4 - F: +1/ R: +5 / W: +0 (+2 Mind Affecting) - CMB: +0 - CMD: 14, Speed: 30, Init. +3,
Status:
HP 18/18; Mote of Time 4/4

Coyote snaps off another shot against the foe at U2, then reloads.

Light Crossbow: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 171d8 ⇒ 3


U2 is down. I put an X over him—that should clear things up.


Male Human Time Thief
Stats:
AC 19/T: 13/FF:16 - Perception +4 - F: +1/ R: +5 / W: +0 (+2 Mind Affecting) - CMB: +0 - CMD: 14, Speed: 30, Init. +3,
Status:
HP 18/18; Mote of Time 4/4

Then Coyote darts right to W5 and fires at W3.


male human
stats:
AC:12, T=12, FF=10 FORT +1, REF +2, WILL +3, INIT +2, PERC +1
sorcerer(wildblooded sage)

Surveying the mayhem for a bit, Theodore can't help but chuckle as the brute's feet betray him and leave him splayed out across the floor. The presumed leader's entry into the fray is cause for concern, and so he decides to give the big ugly something to think about. Aiming down his index finger like the sights of a crossbow, he struggles to get a clear shot amidst the movement, and fires a pale blue beam of frost, hoping his aim is true (or lucky.)

move to R-5, use ray of frost targeting the guy in the back of the pack, touch attack: 1d20 + 2 + 2 ⇒ (6) + 2 + 2 = 10 cold damage: 1d3 ⇒ 2.


Male Half-Gaint Psychic Warrior 1
Stats:
AC 19 (11t, 18ff) (17 (9t, 17ff) Expanded) | CMD 16 (17 Ex) | F+3 R+1 (+0 Ex) W+4 | Init +2 (+1 Ex) | Perc +6
Status:
HP 15 / 18 | PP 4 / 5 | Tactician 1 / 1

Hearing the throned one call for aid, Delum cast a searching glance to the other doors in the room.

He shouts to Xaeken and Harrigan, "Hold them here!"

Delum then strides back to stand between the two nearest doors, "Ancestors give me strength..."

As the words are spoken, a strange scent emanates from the half-giant. It fills the air around him, reminding all those who smell it (anyone within 20ft) of old memories thought long forgotten.

It is then that Delum begins to grow. The already hulking warrior nearly doubling in size. He towers over the others in the room, holding a battleaxe now larger than any of his companions, he readies himself to attack any that might pass though the doors that flank him.

Move Action : Move to Q2
Standard Action : Expend Psionic Focus to manifest Expansion, filling squares P-Q, 2-3


Aranae

Sensing the various movements through the fight and with the bloodrager close by Xaeken shifts again to put himself closer to the leader, give Harrigan space to advance should he choose to, and begins his dance of steel against the leader.

Full Action: 5' step to X4, Full attack on x3

Longsword Attack: 1d20 + 1 + 2 ⇒ (11) + 1 + 2 = 14
Short Sword Attack: 1d20 + 1 ⇒ (13) + 1 = 14
Hand Axe Attack: 1d20 + 1 ⇒ (12) + 1 = 13
Light Pick Attack: 1d20 + 1 ⇒ (14) + 1 = 15

Longsword Damage: 1d8 + 2 ⇒ (8) + 2 = 10
Short Sword Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Hand Axe Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Light Pick Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Edit: I added the +2 for my first attack. Thanks Delum[/ooc]


Male Half-Gaint Psychic Warrior 1
Stats:
AC 19 (11t, 18ff) (17 (9t, 17ff) Expanded) | CMD 16 (17 Ex) | F+3 R+1 (+0 Ex) W+4 | Init +2 (+1 Ex) | Perc +6
Status:
HP 15 / 18 | PP 4 / 5 | Tactician 1 / 1

Don't forget the +2 on your longsword attack.


Abadius 6, 4714—17:25:12
Map

GM only:
Status: Bodor 1/8
Griff 8/9
Lasha -4/15
Starl 8/16

Intimidate: 1d20 + 7 ⇒ (9) + 7 = 16

Coyote rushes to the corner of the room and looses a crossbow bolt, finding a seam in the large humanoid's armor. Meanwhile, Theodore releases a bolt of cold energy that strikes the leader on the throne, and he yells in pain as it connects. Xaeken, sliding over to engage the large humanoid, attacks furiously, but is unable to get by the surprisingly quick shield of his opponent.

After blocking all of Xaeken's attacks, the burly humanoid growls in rage, staring deep into the kasatha's eyes.

Xaeken's opponent tries to intimidate him, and succeeds. Xaeken is shaken for 1 round, taking a -2 penalty on all d20 rolls. Block 3!


Half-Elf Master Summoner 1
Stats:
||Init +2; Perception +2 ||AC 12, touch 12, flat-footed 10 (+2 Dex) || Fort +0, Ref +2, Will +2; +2 vs. enchantments / Immune to Sleep
Status:
HP 16/16 || Spells:1st (2/2) / 0 (at will) || Summoning Mastery: 7/10

Zaxxeon growls slightly as his summoned creature is easily dispatched, but seems otherwise unfazed - "To each its role master" - comes the immediate comment from Albion - the half elf simply smiles at the reassuring remark, and again runs through practiced movements, summoning forth another creature to assist them in the fray.

Shifting to Q:5, and using Summoning Mastery to call forth another eagle in X:2.

As the creature soars from another plane of existence, her shriek pierces the air, while it launches an attack at the burly humanoid.

Attacking the one in X:3 - I believe flanking with Xaeken, and also Harrigan.

Talon 1: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Talon 1 Crit Confirmation: 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 10Additional damage if crit: 1d4 + 2 ⇒ (1) + 2 = 3
Talon 2: 1d20 + 3 + 2 ⇒ (16) + 3 + 2 = 21Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Beak: 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11Damage: 1d4 + 2 ⇒ (4) + 2 = 6


Abadius 6, 4714—17:25:12
Map

GM only:
Status: Bodor 1/8
Griff 8/9
Lasha -6/15
Starl -2/16
Goblin Leader: 6/6
Goblin 1: 6/6
Goblin 2: 4/4
Blue Kobold: 4/4
Yellow Kobold: 4/4
Male Human: 8/8
Female Human: 7/7

Battleaxe Attack: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d12 + 4 ⇒ (1) + 4 = 5

Falchion Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 2d4 + 4 ⇒ (2, 4) + 4 = 10

Zaxxeon's summoned eagle connects with sharp blows to the large humanoid, and he collapses to the ground.

The battleaxe-wielder takes a swing at Harrigan, but misses wide. The one on the throne yells, and then swings again at the eagle. He connects with a direct and solid hit, and this eagle also disappears.

Suddenly, the door to the southwest bursts open, and seven more humanoids enter the room, yelling battle cries and ready to fight. Three large-headed, short, and green humanoids lead the charge, one shouting orders and wearing animal claws on a necklace hanging over his chest. Two other, lizard-like humanoids, one blue and one yellow, follow behind the large-headed ones. Bringing up the rear, two humans look like they've seen better days, grizzled and haggard, one male and one female.

Battle cries, if you speak Goblin:
Hail to the Beast God! Beast God protect us, and let us savage these intruders!

New Initiative Order:
Block 1: Harrigan

Falchion-wielder (unconscious)

Block 2: Coyote
Theodore
Xaeken
Delum

Longsword-wielder (unconscious)

Block 3: Zaxxeon

Throned-one
Battleaxe-wielder
Large-headed humanoids
Lizard-like humanoids
Haggard humans

Block 4: Deylar

DC 11 Knowledge (local) for large-headed humanoids:
These are goblins.

DC 11 Knowledge (local) for lizard-like humanoids:
These are kobolds.

Things are heating up! The large humanoid has been taken down, and he now has an "X" over him as well. Blocks 1, 2, and 3 can act!


Male Half-Gaint Psychic Warrior 1
Stats:
AC 19 (11t, 18ff) (17 (9t, 17ff) Expanded) | CMD 16 (17 Ex) | F+3 R+1 (+0 Ex) W+4 | Init +2 (+1 Ex) | Perc +6
Status:
HP 15 / 18 | PP 4 / 5 | Tactician 1 / 1

Don't forget Block 4 :P

Delum curses as the reinforcements approach from the far end of the hall.

He swings his massive head towards the throned one, he growls at Deylar, "Out of the way priest, I tire of this!"


Ahh yes, of course block 4 as well.


Tiefling Cleric of Nethys (Ecclesitheurge) 5 / Empyreal Sorcerer 1

Ninja'ed while typing my complaint about the lack of love for Block 4 :) Im going to assume they burst in on their initiative so my round 2 action can take them into account

Seeing the situation is much worse than they first believed, Delyar again lowers his head in prayer, this time calling on a more powerful spell to aid the team. As he finishes a silent pulse of light radiates out from the priest leaving each of his allies with a slightly warm flush on their exposed skin.

Quickly thinking that more is better, he brings his fist up and splays out his fingers one more time. The same ringing bell sounds in the chamber again but this time the slight tickle is replaced by a brief stinging itch. It is gone in a second but leaves behind the same boon as it did before.

The aasimar looks at the enlarged warrior. How did he DO that? I must learn what magics he possesses..... "They can handle the few by the throne, you should introduce yourself to these seven new friends!" He quickly grabs for his sling as his concern grows.

5' Step down to T4 to make sure everyone is in 15' range (and move out of the big guys way if he still chooses the throne)
Standard Action: Cast Bless on party
Swift Action:Another use of Divine Vessel power
Move Action: Draw sling

Status effects for Round 3:
Bless - +1 morale bonus on attack and fear saves (round 1 of 10)
Divine Vessel - +2 unnamed bonus on next attack / skill check / ability check (must be used before the end of your next turn)

Status:

HP: 16/16
Lvl1 Sp 2/3 (DC15)
Divine Vessel 5/7
Blast Rune 7/7 (1d6+1, 1 round)
Channel 6/6 (DC14)
Bralani's Step 1/1
Daylight-Flareburst 2/2


1 person marked this as a favorite.
Male Human Time Thief
Stats:
AC 19/T: 13/FF:16 - Perception +4 - F: +1/ R: +5 / W: +0 (+2 Mind Affecting) - CMB: +0 - CMD: 14, Speed: 30, Init. +3,
Status:
HP 18/18; Mote of Time 4/4

Holy carp!

For the first time since coming to Dragon's Delve, Coyote draws upon his own inner discipline, seizing a mote of time from his own future and examining where his target will be a few seconds from now. With the knowledge gained, he fires again.

Free Action: Use Mote of Time for +1d4

Free Action: 5' Step to V5

Standard Action: Fire crossbow at V3

Move Action: Reload

Light Crossbow: 1d20 + 3 + 1d4 ⇒ (20) + 3 + (4) = 271d8 ⇒ 8
Critical Hit Confirmation: 1d20 + 3 + 1d4 ⇒ (20) + 3 + (4) = 271d8 ⇒ 8

POW! Way to debut the new power!

51 to 100 of 221 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Dragon's Delve Gameplay All Messageboards

Want to post a reply? Sign in.