GM Samy's Humble Bundle Game (Inactive)

Game Master Samy


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NG Male Human Rogue 1 | HP 12/12 | AC 14 | CMD 12 | F +3, R +3, W +3 | Init +3 | Per +1

Alright, I am sneaking around the back according to plan. Once Tulle yells, I will do my standard attack at the nearest goblin.

Stealth: 1d20 + 3 ⇒ (12) + 3 = 15
Initiative: 1d20 + 3 ⇒ (16) + 3 = 19
Attack: 1d20 - 1 ⇒ (2) - 1 = 1
Damage: 1d4 ⇒ 2

Liberty's Edge

Female Human Commoner 1

Tulle opens the combat by yelling and advancing toward the goblins.

Goblin Initiative: 1d20 + 6 ⇒ (9) + 6 = 15

Axlem, Adokul and Petian act before the goblins. Axlem crashes right into the middle of the goblin group, drawing well their attention, but unfortunately his attacks go astray, the agile goblins scattering and moving too chaotically around him for any of his blows to strike home.

Encouraged by Axlem's assault, Adokul and Petian move out of cover, approaching the goblin group from the sides. Petian's attack against his chosen goblin fails when the goblin jumps around wildly, encouraging its comrades to attack Axlem. Adokul, however, slips close to one of the goblins and skillfully snaps its neck, removing one of the enemies from the fray. Five goblins remain in sight.

At this point, the goblins take their turn. Three of them attack Axlem, while one goes at Tomak and one goes at Tulle.

Goblin vs Axlem: 1d20 + 2 ⇒ (7) + 2 = 9
Goblin vs Axlem: 1d20 + 2 ⇒ (19) + 2 = 21 Hit and possible critical
Goblin vs Axlem: 1d20 + 2 ⇒ (5) + 2 = 7
Goblin vs Tomak: 1d20 + 2 ⇒ (7) + 2 = 9
Goblin vs Tulle: 1d20 + 2 ⇒ (1) + 2 = 3
Critical vs Axlem?: 1d20 + 2 ⇒ (7) + 2 = 9 Nope.
Damage vs Axlem: 1d4 ⇒ 1

Four of the five remaining goblins miss their respective targets, but one of the goblins manages to injure Axlem with its short sword, almost but not quite drawing a critical hit. It turns out that the goblin's attack leaves just a very slight cut on Axlem, a scrape really.

After that, Tomak and Tulle attack, but unfortunately the goblins are slippery devils, and though they don't have any heavy armor on them, they are agile and dexterous enough to avoid the humans' blades. Both of them miss.

Axlem, Adokul and Petian may take new actions before the goblins go again.


LG Male Human Monk 1 | HP 10/13 | AC 14 | CMD 17 | F +3 R +3 W +4 | Init +5 | Per +6

Adokul flurries at one of the goblins.

Flurry attack 1 to hit: 1d20 + 2 ⇒ (16) + 2 = 18
Flurry attack 2 to hit: 1d20 + 2 ⇒ (18) + 2 = 20

Flurry attack 1 damage: 1d6 + 3 ⇒ (3) + 3 = 6
Flurry attack 2 damage: 1d6 + 3 ⇒ (3) + 3 = 6

Liberty's Edge

Female Human Commoner 1

The first one hits and kills, so Adokul redirects his second blow to another goblin and kills it as well. Two more down, three remaining. Axlem and Petian to go.


NG Male Human Rogue 1 | HP 12/12 | AC 14 | CMD 12 | F +3, R +3, W +3 | Init +3 | Per +1

I'm starting to regret ever buying this blasted dagar
Petian thinks to himself as he strikes again for the nearest goblin.

Attack: 1d20 - 1 ⇒ (14) - 1 = 13
Attack: 1d4 ⇒ 1


LG Male Human Monk 1 | HP 10/13 | AC 14 | CMD 17 | F +3 R +3 W +4 | Init +5 | Per +6

Dead goblins will not tell us of the fate of the driver.

Adokul turn to Axlem.

Axlem, I know that these creatures have attacked and injured you, but do you think you could tell them to surrender. We have removed several from the fight already. Speaking to these creatures may give us an idea of the fate of the driver.


LN Male Human Fighter 1 | HP 4/12 | AC 16 | CMD 16 | F +4 R +2 W +1 | Init +6 | Per +1

Tulle blocks the attack from the goblin who swung at him with his shield. He steps to the side and brings down his hammer.

Warhammer Strike: 1d20 + 5 ⇒ (5) + 5 = 10

If it hits: Damage: 1d8 + 3 ⇒ (4) + 3 = 7

Hearing the monk ask about keeping one of the Goblins alive, Tulle shouts above the sounds of battle.

Monk, grab one and maybe we can break its legs or interrogate it or something!


LG Male Human Monk 1 | HP 10/13 | AC 14 | CMD 17 | F +3 R +3 W +4 | Init +5 | Per +6

when it is my turn again I will grab a goblin. I am just going to read the grapple rules


Male Dwarf Barbarian 1 | HP 11/15 | AC 18 | CMD 15 | F +7, R +2, W +1| Init +2 | Per +5

to the goblins: surrender and we will spare you!

I want to RAGE, which is a free action, correct? This gives a +2 to both my attack and damage rolls. (And a -2 to my AC)

attack: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12
damage: 1d10 + 4 + 2 ⇒ (5) + 4 + 2 = 11

Liberty's Edge

Female Human Commoner 1

Correct, activating rage is a free action so it doesn't take any time.

I feel sorry for Adokul for trying to read the grapple rules.

Three goblins remain when it comes to their turn.

Adokul didn't specify if he was attacking anyone in specific's goblins so I'm going to assume he helped out Axlem who was being mobbed by three goblins. That leaves one attacking Axlem, one attacking Tulle and one attacking Tomak.

Goblin vs Axlem: 1d20 + 2 ⇒ (20) + 2 = 22
Goblin vs Tomak: 1d20 + 2 ⇒ (16) + 2 = 18
Goblin vs Tulle: 1d20 + 2 ⇒ (19) + 2 = 21

Wow, bad luck here, all hit and two of them are possible criticals.

Critical vs Axlem?: 1d20 + 2 ⇒ (16) + 2 = 18 Critical!
Critical vs Tulle?: 1d20 + 2 ⇒ (4) + 2 = 6

Damage vs Axlem: 2d4 ⇒ (2, 1) = 3
Damage vs Tulle: 1d4 ⇒ 4

With luck, Axlem takes less damage than Tulle despite the critical the goblin struck. Both of the warriors incur small gashes from the goblins' short swords, and the goblins cackle in glee as they score successful hits!

Tulle already went earlier, so his attack in that post goes after the goblins, now. Everyone else may post their actions.


LG Male Human Monk 1 | HP 10/13 | AC 14 | CMD 17 | F +3 R +3 W +4 | Init +5 | Per +6

Ok, here goes. I am going to attempt a Combat Maneuver called Grapple :) I make n attack roll, add my CMB and provoke an attack of oportunity. If the attack hits I take the damage and that damage also is subtracted from the result of my roll. I think that is right

Adokul reaches out and grabs the closest goblin in an attempt to hold it down and subdue it enough for questioning.

Grapple: 1d20 + 14 ⇒ (14) + 14 = 28

My plan is to move from grapple to pin to tie-up. This will require 2 more checks in the next 2 rounds. If I succeed in this round I get a +5 circumstance bonus to those.


Male Dwarf Barbarian 1 | HP 11/15 | AC 18 | CMD 15 | F +7, R +2, W +1| Init +2 | Per +5

attack: 1d20 + 7 ⇒ (6) + 7 = 13damage: 1d10 + 6 ⇒ (10) + 6 = 16


Male Human Paladin/1 ~initiative +0 ~hp 13/13 ~Perception +1~Diplomacy +8~Ac 17~Fort 5~Ref 0~Will 3 ~CMD 14 ~CMB 4

attack : 1d20 + 4 ⇒ (6) + 4 = 10


Male Dwarf Barbarian 1 | HP 11/15 | AC 18 | CMD 15 | F +7, R +2, W +1| Init +2 | Per +5

Focus on Tomak's goblin, Adokul is going to grab the last one and we should be able to get it to talk. I will finish off this one!

Is there anything we can do to assist in tieing that last one up?


LG Male Human Monk 1 | HP 10/13 | AC 14 | CMD 17 | F +3 R +3 W +4 | Init +5 | Per +6

You could MAYBE do an aid another, but the grapple is already complicated and aiding is just going to complicate it more :( I'll just roll for the pin and the tie up now and hope that it all works out with Samy's rolls

No Axlem, I have this one held fairly tight. Just be ready with your axe should he escape from my grip

Pin: 1d20 + 14 + 5 ⇒ (14) + 14 + 5 = 33

Tie Up: 1d20 + 14 + 5 ⇒ (9) + 14 + 5 = 28


Male Dwarf Barbarian 1 | HP 11/15 | AC 18 | CMD 15 | F +7, R +2, W +1| Init +2 | Per +5

If it goes on further, I will move on to kill the other goblin that lives (or the one I hit if it did not kill him already)

Feel free to duplicate my above rolls if necessary.

Liberty's Edge

Female Human Commoner 1

Petian may post his action retroactively. I'm going to assume he misses, and amend if he hits. Axlem and Tomak both miss this round. Adokul's grapple attempt provokes an attack of opportunity from the goblin...

Goblin AoO vs Adokul: 1d20 + 2 ⇒ (13) + 2 = 15 Hit
Damage: 1d4 ⇒ 3

Adokul is hit by the goblin's short sword, but his grapple attempt is good enough to succeed even with that sting to his flesh. Adokul and the goblin are now grappling.

Goblins' turn. Two of them attack Axlem and Tomak, and the one that was previously attacking Tulle (and is now grappled by Adokul) tries to escape the grapple.

Escape Grapple: 1d20 + 0 ⇒ (7) + 0 = 7
Goblin vs Axlem: 1d20 + 2 ⇒ (2) + 2 = 4
Goblin vs Tulle: 1d20 + 2 ⇒ (1) + 2 = 3

All of them are failures, and none of the goblins achieve anything of purpose this round. Before you all get to act, however, one more combatant emerges from one of the tents. It's considerably bigger than the goblins, at some seven feet tall larger than pretty much all of you.

This dark-furred creature raises a spiked morningstar, its tiny, milk-white eyes glittering with the thrill of the coming kill.

(Image)

Knowledge (local) DC 12 to identify monster:
The bugbear is the largest of the goblinoid races, a lumbering brute that stands at least a head taller than most humans. They are loners, preferring to live and kill on their own rather than form tribes of their own kind, yet it isn't uncommon to find small bands of bugbears working together, or dwelling in goblin or hobgoblin tribes where they function as elite guards or executioners. Bugbears do not form large warrens like goblins or nations like hobgoblins; they prefer smaller-scale mayhem that lets them keep their favorite acts (murder and torture) on a more personal level. Humans are a bugbear's favored prey, and most count the flesh of humanity as a dietary staple. Grisly trophies of ears or fingers are common bugbear decorations.

The large creature lets out a ferocious howl and attacks the closest one of you, which happens to be (1d5, in alphabetical order):

1d5 ⇒ 5 Tulle

Morningstar vs Tulle: 1d20 + 5 ⇒ (5) + 5 = 10

However, it misses, perhaps not yet fully acclimated to the battle. Maybe it had been in the middle of something.

Everyone may now act. Petian twice, including his retroactive thing from last round.


LN Male Human Fighter 1 | HP 4/12 | AC 16 | CMD 16 | F +4 R +2 W +1 | Init +6 | Per +1

Yikes!

Tulle explaims as he dodges out of the way of the beast.

Knowledge (Local): 1d20 + 1 ⇒ (10) + 1 = 11

Not sure what it is, but its big!

As Tulle shouts to the others, he raises his warhammer high above head in an attempt to "whack-a-mole" the goblin (not the large beast) that just struck at him.

Attack: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d8 + 3 ⇒ (1) + 3 = 4

These damn beasts are wiry. Keep formation and stay aware.


LG Male Human Monk 1 | HP 10/13 | AC 14 | CMD 17 | F +3 R +3 W +4 | Init +5 | Per +6

Samy, can I be cheeky with the knowledge check? Can I make a history check to see if I can identify it from stories I have heard from the past? I will wait before I open the spoiler. FAIL

history: 1d20 + 5 ⇒ (2) + 5 = 7

Liberty's Edge

Female Human Commoner 1

I wouldn't have allowed it since the Knowledge skill specifically states which Knowledges can be used to identify which creature types. But thankfully due to the roll it's a non-issue since it fails anyway.


NG Male Human Rogue 1 | HP 12/12 | AC 14 | CMD 12 | F +3, R +3, W +3 | Init +3 | Per +1

Sorry lost track of the round.
Retroactive Attack
Attack: 1d20 - 1 ⇒ (2) - 1 = 1
Damage: 1d4 ⇒ 2

After attempting another slice with his Daggar, Petian turns around to see the big creature emerge from the tent.

Knowlegde: 1d20 + 3 ⇒ (2) + 3 = 5
I'll let you handle that Tulle

Petian then takes another slice at the goblin.
Attack: 1d20 - 1 ⇒ (15) - 1 = 14
Damage: 1d4 ⇒ 3


LG Male Human Monk 1 | HP 10/13 | AC 14 | CMD 17 | F +3 R +3 W +4 | Init +5 | Per +6

All good Samy. Like I say, I knew I was being cheeky.

So we have 2 goblins and this big, unknown creature left, plus the one under me. Since I have rolled all 3 and have lost track of the rounds do I have it grappled, pinned or tied at this point? If mine is tied I would like to get up and help out.

Liberty's Edge

Female Human Commoner 1

I believe we're just now heading into the first round after the grapple began, so unless you want to interrupt the grappling process you still have work to do tying that goblin up.


LG Male Human Monk 1 | HP 10/13 | AC 14 | CMD 17 | F +3 R +3 W +4 | Init +5 | Per +6

ok. I already rolled, so please just slot those in wherre they need to be, if that is ok. And pleass keep that large creature off me :)


Male Human Paladin/1 ~initiative +0 ~hp 13/13 ~Perception +1~Diplomacy +8~Ac 17~Fort 5~Ref 0~Will 3 ~CMD 14 ~CMB 4

swinging at my goblin again!

1d20 + 4 ⇒ (6) + 4 = 10


Male Dwarf Barbarian 1 | HP 11/15 | AC 18 | CMD 15 | F +7, R +2, W +1| Init +2 | Per +5

In goblin: What is that beast?

And then a whack at the remaining goblin:

attack: 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9
damage: 1d10 + 4 + 2 ⇒ (6) + 4 + 2 = 12

Liberty's Edge

Female Human Commoner 1

The goblins' bad luck seems to have been infectious, as Tulle, Petian, Tomak and Axlem all miss their respective attacks.

Goblins' turn. Two of them attack Axlem and Tomak, and the one that was previously attacking Tulle (and is now grappled by Adokul) tries to escape the grapple.

Escape Grapple: 1d20 + 0 ⇒ (19) + 0 = 19 Escaped grapple!
Goblin vs Axlem: 1d20 + 2 ⇒ (8) + 2 = 10
Goblin vs Tulle: 1d20 + 2 ⇒ (4) + 2 = 6

The larger creature also attacks again.

Morningstar vs Tulle: 1d20 + 5 ⇒ (12) + 5 = 17 Hit!
Damage: 1d8 + 3 ⇒ (1) + 3 = 4

The goblin that Adokul was grappling is now free again, and if Adokul wishes to resume trying to tie it down, he will have to start the grappling from square one again. The other two goblins that weren't grappled attack with their short swords but miss Axlem and Tulle. The larger creature, however, hits Tulle with its morningstar, but Tulle is lucky -- the blow could have knocked him unconscious in a worst case scenario, but instead he takes only 4hp damage and should remain standing.

Everyone's turn.


LG Male Human Monk 1 | HP 10/13 | AC 14 | CMD 17 | F +3 R +3 W +4 | Init +5 | Per +6

That is frustrating. Lets start again but this time lets skip the complicated mechanic and I'll just no-lethal punch him into unconsciousness?

Non-lethal unarmed strike to hit: 1d20 + 3 ⇒ (15) + 3 = 18
Non-lethal unarmed strike damage: 1d6 + 3 ⇒ (5) + 3 = 8


Male Dwarf Barbarian 1 | HP 11/15 | AC 18 | CMD 15 | F +7, R +2, W +1| Init +2 | Per +5

attack: 1d20 + 7 ⇒ (19) + 7 = 26
damage: 1d10 + 6 ⇒ (4) + 6 = 10

Finally!


NG Male Human Rogue 1 | HP 12/12 | AC 14 | CMD 12 | F +3, R +3, W +3 | Init +3 | Per +1

Take four, once again attacking the nearest goblin.
attack: 1d20 - 1 ⇒ (18) - 1 = 17
damage: 1d4 ⇒ 1


LG Male Human Monk 1 | HP 10/13 | AC 14 | CMD 17 | F +3 R +3 W +4 | Init +5 | Per +6

If I succeed in knocking this little guy out, how will we wake him up again? Anyone pack smelling salts?


Male Dwarf Barbarian 1 | HP 11/15 | AC 18 | CMD 15 | F +7, R +2, W +1| Init +2 | Per +5

I know heal


LN Male Human Fighter 1 | HP 4/12 | AC 16 | CMD 16 | F +4 R +2 W +1 | Init +6 | Per +1

Tulle is rocked by the blow and clearly bloodied.

Hurting over here! Turning to the nearest Goblin Tulle takes a sweep with his warhammer.

Attack: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d8 + 3 ⇒ (4) + 3 = 7

Liberty's Edge

Female Human Commoner 1

Adokul gives one of the goblins a powerful knockout blow that leaves it flat on its back, unmoving, with little imaginary birds and stars circling its head. Axlem goes for something considerably more lethal, delivering a killing blow to another of the goblins. Petian damages but does not incapacitate one, and Tulle unfortunately misses.

One goblin and the large creature remain. Tomak to go.


Male Human Paladin/1 ~initiative +0 ~hp 13/13 ~Perception +1~Diplomacy +8~Ac 17~Fort 5~Ref 0~Will 3 ~CMD 14 ~CMB 4

1d20 + 4 ⇒ (20) + 4 = 24

This one is going straight to the dome.

1d8 + 3 ⇒ (7) + 3 = 10

Liberty's Edge

Female Human Commoner 1

Nice! As Tomak's swing is a natural 20 (the dice itself, rather than the result, indicates 20), it's a possible critical, causing even more damage than he rolled. It's not necessary to check whether it is, however, since even the damage he did is well enough to slay the goblin. The third goblin hits the ground, dead, and only the large creature remains. Noticing its minions all down, it bellows and swings at Tomak this time.

Morningstar vs Tomak: 1d20 + 5 ⇒ (7) + 5 = 12

It's a miss. Everyone's turn. Dogpile on the big guy.


NG Male Human Rogue 1 | HP 12/12 | AC 14 | CMD 12 | F +3, R +3, W +3 | Init +3 | Per +1

Not sure if I have disadvantage because of how close the monster is too me, but I am going to attempt this anyway.

Petian looks at the big creature, and then looks to his dagger.
Yeah, this is not going to cut it. After saying this he sheaths his daggar and pulls out his light crossbow and fires a bolt at the creature.

Attack: 1d20 + 3 ⇒ (11) + 3 = 14
damage: 1d8 ⇒ 4


LN Male Human Fighter 1 | HP 4/12 | AC 16 | CMD 16 | F +4 R +2 W +1 | Init +6 | Per +1

Tulle turns to the beast that has been bludgeoning him. He winds up his warhammer and swings at its left leg.

Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d8 + 3 ⇒ (3) + 3 = 6

Take that you hairy meatsack!


LG Male Human Monk 1 | HP 10/13 | AC 14 | CMD 17 | F +3 R +3 W +4 | Init +5 | Per +6

Since we have only 1 monster here right now I wanna try a Stunning Fist. If I succeed he will drop his morningstar and anything lse held,
can’t take actions, loses any Dexterity bonus to AC, and takes a –2 penalty to AC. As far as I understand it the blow will also deal normal damage and to avoid the stun the monster makes a fort save (DC 13)Lets hope this works.

Unarmed Strike: 1d20 + 3 ⇒ (18) + 3 = 21
Unarmed Strike Damage: 1d6 + 3 ⇒ (6) + 3 = 9


Male Dwarf Barbarian 1 | HP 11/15 | AC 18 | CMD 15 | F +7, R +2, W +1| Init +2 | Per +5

attack: 1d20 + 7 ⇒ (15) + 7 = 22
damage: 1d10 + 6 ⇒ (2) + 6 = 8


Male Dwarf Barbarian 1 | HP 11/15 | AC 18 | CMD 15 | F +7, R +2, W +1| Init +2 | Per +5

We are finally rolling well....

...knock on wood


LG Male Human Monk 1 | HP 10/13 | AC 14 | CMD 17 | F +3 R +3 W +4 | Init +5 | Per +6

Don't you jinx us Axlem

Liberty's Edge

Female Human Commoner 1

Petian's crossbow bolt unfortunately goes astray, missing the creature that is surprisingly nimble for its large size. However, the next three attacks undergo a lucky streak, and the devastating one-two-three blows by Tulle, Adokul and Axlem carve deep gashes into the creature's face, neck and chest, throwing it crashing onto its back. It lays on the ground, unmoving.

There are no moving enemy combatants left. Combat is over. There is one campfire, three tents and seven corpses in the area.

Perception DC 10:
You hear some muffled noises from the southernmost tent.


LG Male Human Monk 1 | HP 10/13 | AC 14 | CMD 17 | F +3 R +3 W +4 | Init +5 | Per +6

Adokul ties up the unconscious goblin in preparation to interrogate it.


Male Dwarf Barbarian 1 | HP 11/15 | AC 18 | CMD 15 | F +7, R +2, W +1| Init +2 | Per +5

perception: 1d20 + 5 ⇒ (8) + 5 = 13

I hear something from this tent over here...

Is the giant beast dead and does anyone know what it is?

Axlem approaches the tent that the noise is coming from cautiously.

Liberty's Edge

Female Human Commoner 1

I don't believe anybody has successfully rolled to identify the creature. It required points in the Knowledge (local) skill as well as a roll of 12 or over. Regardless, it is dead.

Approaching the tent, Axlem sees a tied up and gagged person inside. It is the driver of the coach. His legs have been taken off under the knees and crudely bandaged. He seems to be conscious, struggling in his bonds and trying to cry out through the gag.

Perception DC 10:
You spot some bones around the campfire, and you realize they are human lower leg bones.


Male Dwarf Barbarian 1 | HP 11/15 | AC 18 | CMD 15 | F +7, R +2, W +1| Init +2 | Per +5

perception: 1d20 + 5 ⇒ (14) + 5 = 19

Looks like they ate his legs for dinner, but he is in the tent.

heal: 1d20 + 2 ⇒ (6) + 2 = 8
To check how he is doing.

Are you OK? to the driver.

Liberty's Edge

Female Human Commoner 1

"Mmmf! Mm mff mmff!"


Male Dwarf Barbarian 1 | HP 11/15 | AC 18 | CMD 15 | F +7, R +2, W +1| Init +2 | Per +5

I suppose I should untie the guy and ask again?

heal: 1d20 + 2 ⇒ (17) + 2 = 19

Other than the obvious, are you OK?

Liberty's Edge

Female Human Commoner 1

"Aaaaaaghhh! My legs! They took my legs! My legggs! Aaaghhh! Aaaaahhh!" The guy seems quite out of it, just screaming his throat off as much as he can, and probably not even realizing that anyone else is present.

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