GM RePete's The Goblinblood Dead: GD VI (Inactive)

Game Master RePete

Maps and Handouts
Tier 4-5


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|Kintargo Area Map | Combat Slides |

E'li Current injured party members as follows

Damage Recap
Feybella: -1
Wolfe: -2
Dark Red Undead: -11
Blue Undead: -1
Cody: -8

Grand Lodge

Human Hunter 6 | AC 22 (25*) T 12 FF 20 (23*) *w/Barkskin | HP 56 | F +9 R +8 W +5 | Init + 4 | Perception +11
Animal (Panda) Jr:
: AC20 (23*) T14 F17 (20*) | HP 39 | F+7, R+7, W+3*

”Yes, that hobgoblin managed to nick me.”. Cody takes his wand out and uses it to heal his wounds.

wand CLW: 1d8 + 1 ⇒ (7) + 1 = 8

Scarab Sages

Wolfie:
Wolfie Wolf N Medium animal Init +3; Senses low-light vision, scent; Perception +5 | Defense | AC 22, touch 14, flat-footed 18 hp 42/42 Fort +7, Ref +7, Will +2
HP 51/51 (13Temp) AC 20, T 15, FF 17 Init +2; Senses low-light vision; Per +10

"I can't help heal your friends Dusklord. Wolfie and I are fine just a little nicked." She takes a look at the items, but doesn't have any idea what they might be.

Spellcraft: 1d20 + 8 ⇒ (2) + 8 = 10
Spellcraft: 1d20 + 8 ⇒ (5) + 8 = 13

Scarab Sages

Wolfie:
Wolfie Wolf N Medium animal Init +3; Senses low-light vision, scent; Perception +5 | Defense | AC 22, touch 14, flat-footed 18 hp 42/42 Fort +7, Ref +7, Will +2
HP 51/51 (13Temp) AC 20, T 15, FF 17 Init +2; Senses low-light vision; Per +10

"Let me help with that chest." She drops her stuff, and pulls out her tools. She goes to work humming and her tongue sticking out to the side as she concentrates.

Disable Device: 1d20 + 12 ⇒ (12) + 12 = 24
If that doesn't work she'll take 20 for a 32.

Grand Lodge

Human Hunter 6 | AC 22 (25*) T 12 FF 20 (23*) *w/Barkskin | HP 56 | F +9 R +8 W +5 | Init + 4 | Perception +11
Animal (Panda) Jr:
: AC20 (23*) T14 F17 (20*) | HP 39 | F+7, R+7, W+3*

Cody takes a look at the two unidentified items casting guidance on himself first. "The hide armor is minimally enchanted, I don't know what the dust is."

spellcraft w/+1 guidance: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18
spellcraft w/+1 guidance: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10


|Kintargo Area Map | Combat Slides |

Missed it by 1 on your first try

Fiddling with the locks, Feybella believes she hears it click free, but a quick tug proves otherwise. Calming herself, she gingerly fiddles with the device for a few minutes before it pops open. Within the chest, she finds a small collection of human-crafted weapons; three finely crafted Daggers with dark leather scabbards. Under the blades sits a silver holy symbol, 2 sets of MWK manacles, an da coin pouch with 240g.

the daggers detect as magical

K Religion DC 15:

Holy Symbol of Urgathoa

Spellcraft Daggers DC 18:

+1 Daggers

Still need a door decision - once I have 2 votes for a door, we'll go that way. Otherwise, I'll choose tomorrow

Scarab Sages

Wolfie:
Wolfie Wolf N Medium animal Init +3; Senses low-light vision, scent; Perception +5 | Defense | AC 22, touch 14, flat-footed 18 hp 42/42 Fort +7, Ref +7, Will +2
HP 51/51 (13Temp) AC 20, T 15, FF 17 Init +2; Senses low-light vision; Per +10

Glad that worked. Let's go north. It's as good a direction as any." She gives the daggers a hard look. "Those are magical daggers. The cut better."

Spellcraft: 1d20 + 8 ⇒ (15) + 8 = 23
+1 Daggers

Grand Lodge

Human Hunter 6 | AC 22 (25*) T 12 FF 20 (23*) *w/Barkskin | HP 56 | F +9 R +8 W +5 | Init + 4 | Perception +11
Animal (Panda) Jr:
: AC20 (23*) T14 F17 (20*) | HP 39 | F+7, R+7, W+3*

Cody nods to the north ”Agreed, North looks interesting.”

Dark Archive

Human Wizard 6 | HP 50/50 | AC 16; Tch 12; FF 14 | F +5; R +5; W +4 | CMB+1; CMD 13 | Speed 30 ft | Init +8 | Quarterstaff: +1 (1d6-2) | Perc +8

Dusklord frowns at the holy symbol.

"The unholy symbol of Urgathoa," he muses. "North, it is," he says as he pockets the religious article.

knowledge religion: 1d20 + 12 ⇒ (15) + 12 = 27


|Kintargo Area Map | Combat Slides |

Hearing nothing from the hallway, but aware of the probably dangers, you draw your weapons of preference and prepare yourselves. Once all appear ready, Dusklord instructs the sword wielding minion to open the door. Tugging the door open, it gets a momentary glimpse of what lies beyond before a dark mist springs to life and envelopes the room and hall.

From within the cloud, out of sight a female voice rings out "Tsis ntev tom qab Urgathoa yuav tsum muaj koj tus ntsuj plug!"

Goblin:

"Soon Urgathoa shall have your souls!"

Room Description:

An orderly workplace stands directly opposite this chamber's only door. Neatly arranged books and tools seem to have their own specific places on the workbench and along the shelves. A collection of bones lies atop the workbench, arrayed like an incomplete children's puzzle.

A stone altar stands along the eastern wall. Luxurious fabrics adorn the altar and the area around it, while several dark candles and incense burners glow gently, suffusing the air with a sickly sweet odor.

Initiatives:

Feybella: 1d20 + 2 ⇒ (4) + 2 = 6
Dusklord: 1d20 + 4 ⇒ (19) + 4 = 23
Cody: 1d20 + 3 ⇒ (2) + 3 = 5
El’i: 1d20 + 4 ⇒ (12) + 4 = 16
Starling: 1d20 + 4 ⇒ (4) + 4 = 8
=====================
??: 1d20 + 6 ⇒ (11) + 6 = 17

Round 1:
Dusklord (Dark Red: -11)(Blue: -1)
????
E'li
Starling
Feybella (-1) (Wolfie, -2)
Cody

Surprise Round: ??? Cast a Spell. Round 1: Dusklord Up

Spell --> Spellcraft DC 16:

Cast Obscuring Mist

Everything inside the Pink Circle is enveloped in a dark mist - concealment within 5ft and total concealment beyond 5ft

Dark Archive

Human Wizard 6 | HP 50/50 | AC 16; Tch 12; FF 14 | F +5; R +5; W +4 | CMB+1; CMD 13 | Speed 30 ft | Init +8 | Quarterstaff: +1 (1d6-2) | Perc +8

Dusklord sends the minions lumbering forward into the mist.

"She has conjured obscuring mist! It is perfectly safe to enter, though you won't be able to see much!"

I'll delay unless I saw her last location, in which case I'll cast a heightened glitterdust at that location (DC 19 Will)

spellcraft: 1d20 + 12 ⇒ (12) + 12 = 24

Silver Crusade

Male Male human warpriest of Rowdrosh 5 ( Pathfinder RPG Advanced Class Guide 60) NG Medium humanoid (human) Init +4; Senses Perception +7 Warpriest 6 AC23 touch 13, flat-footed 17 (+7 armor, 31 Dex) hp 44 (5d8+7) Fort +7, Ref +7, Will +8

No one brought a mechanized fan to blow the mist away? :)


|Kintargo Area Map | Combat Slides |

Dusklords minions lumber forward, though the opponent remains unseen. A strange litany of phrased can be heard coming from the far side of the room.

Spellcraft DC 21:

She is casting Summon Monster III

Round 1:
E'li
Starling
Feybella (-1) (Wolfie, -2)
Cody

Round 2:
Dusklord (Dark Red: -11)(Blue: -1)
????

All PCs Up - Dusklord, you could not see her when she cast the mist

Grand Lodge

Human Hunter 6 | AC 22 (25*) T 12 FF 20 (23*) *w/Barkskin | HP 56 | F +9 R +8 W +5 | Init + 4 | Perception +11
Animal (Panda) Jr:
: AC20 (23*) T14 F17 (20*) | HP 39 | F+7, R+7, W+3*

Hearing the foe casting some type of spell, Cody is unable to identify it, "That can't be good, come Panda!"

Cody moves into the mist followed by Panda until he comes upon Dusklord's minions of undead. Stopping there he cast burst of radiance (DC 14) {link} beyond the undead hoping to disrupt the magic users's casting.

rolls:

spellcraft vs DC21 : 1d20 + 8 ⇒ (7) + 8 = 15

blinded or dazzled rounds: 1d4 ⇒ 3
evil damage (type???): 4d4 ⇒ (2, 1, 2, 2) = 7

Burst of Radiance: Creatures in the area are blinded for 1d4 rounds, or dazzled for 1d4 rounds if they succeed at a Reflex save. Evil creatures in the area of the burst take 1d4 points of damage per caster level (max 5d4), whether they succeed at the Reflex save or not.

Scarab Sages

Wolfie:
Wolfie Wolf N Medium animal Init +3; Senses low-light vision, scent; Perception +5 | Defense | AC 22, touch 14, flat-footed 18 hp 42/42 Fort +7, Ref +7, Will +2
HP 51/51 (13Temp) AC 20, T 15, FF 17 Init +2; Senses low-light vision; Per +10

Fey moves into the room slowly, and carefully. She pulls out her morningstar. "I don't think my spear will be of much use in here."

spellcraft: 1d20 + 8 ⇒ (12) + 8 = 20

Wolfie stays still growling, but following Fey's orders.

Dark Archive

Human Wizard 6 | HP 50/50 | AC 16; Tch 12; FF 14 | F +5; R +5; W +4 | CMB+1; CMD 13 | Speed 30 ft | Init +8 | Quarterstaff: +1 (1d6-2) | Perc +8

Dusklord's undead minions lumber forward, each striking out at the goblin in turn.

The wizard himself enters the mist and looks for a target to cast a spell at. Not able to use his sight, he tries to pinpoint the enemy's location with hearing. If I can locate the enemy, I'll cast heightened glitterdust toward her (DC 19 Will)

claw: 1d20 + 5 ⇒ (9) + 5 = 141d4 + 3 ⇒ (3) + 3 = 6
miss chance (low bad): 1d100 ⇒ 53
claw: 1d20 + 5 ⇒ (3) + 5 = 81d4 + 3 ⇒ (2) + 3 = 5
miss chance (low bad): 1d100 ⇒ 9

claw: 1d20 + 7 ⇒ (12) + 7 = 191d8 + 3 ⇒ (6) + 3 = 9
miss chance (low bad): 1d100 ⇒ 61

perception: 1d20 + 7 ⇒ (6) + 7 = 13

Grand Lodge

Human Bard 6 HP: 41/41 | AC: 16 | T: 12 | FF: 13 | CMD: 12 | Fort: +3 | Ref: +7 | Will: +5 | Init: +4 | Perc: +7 | Sense Motive: +13; # 12713-3

Starling grimaces at the thick mist which blocks her line of sight. She plucks her lute, singing a quiet song as if to distract her mind, as she moves into the room keeping behind the others.

Inspire Courage, +1 to hit +1 to damage for everyone.


|Kintargo Area Map | Combat Slides |

Cody, that's an awesome spell!
Dusklord, I'll say when Cody's flash went off, you got a glimpse of her. Enough of one to toss glitterdust in the area
Reflex vs Cody: 1d20 + 5 ⇒ (17) + 5 = 22
Will vs Dusklor: 1d20 + 7 ⇒ (1) + 7 = 8
Cody Concentration Check DC 20: 1d20 + 10 ⇒ (17) + 10 = 27
Dusklord Concentration Check DC 22: 1d20 + 10 ⇒ (18) + 10 = 28
Undead hit concentration Check DC 23: 1d20 + 10 ⇒ (13) + 10 = 23

E'li moves into the room, attempting to find something to attack while Starling begins playing a battle song with her lute.

Feybella and Wolfie slowly move into the room, swapping out weapons, she prepares for the fight.

Cody summons up the grace of some divine radiance and illuminates the corner containing the sounds of casting. With a flash of light, all can see the hobgoblin hiding in the corner.

The necromancer, having a direction now, toss a pinch of powder towards the far corner, coating the woman and illuminating her for all to see within the mist. A few particles cling to her eyes. The undead beasts swipe and slash at the woman, the final blow catching with a claw.

Having somehow managed to maintain her casting through the spells and attacks at her expense, with a puff of smoke, an armored skeleton springs to life, wielding a well crafted longsword. Turning to Cody, it swings for the man. Catching the side of his face through the mist, it opens a long gash across his cheek.

The woman tries to blindly cast a spell, in a defensive stance. Touching herself upon completion, a shimmering red film seems to cling to her skin.

Longsword vs Cody: 1d20 + 7 ⇒ (14) + 7 = 211d8 + 3 ⇒ (6) + 3 = 9
Miss Chance (Low Misses): 1d100 ⇒ 98
Cast Defensively DC 17: 1d20 + 10 ⇒ (18) + 10 = 28
Will vs Blind (End of Turn) DC 19: 1d20 + 7 ⇒ (16) + 7 = 23

Round 2:
E'li
Starling
Feybella (-1) (Wolfie, -2)
Cody (-9)

Round 2:
Dusklord (Dark Red: -11)(Blue: -1)

Hobgoblin (Dazzled) (-16)
Skeletal Champion

Spellcraft DC 16:

Protection from good

The new undead still gets concealment from the mist - she does not

All PCs up

Scarab Sages

Wolfie:
Wolfie Wolf N Medium animal Init +3; Senses low-light vision, scent; Perception +5 | Defense | AC 22, touch 14, flat-footed 18 hp 42/42 Fort +7, Ref +7, Will +2
HP 51/51 (13Temp) AC 20, T 15, FF 17 Init +2; Senses low-light vision; Per +10

Fey casts Weapons Against Evil on Cody, E'li, herself, and Starling. "That should make these things easier to damage." Then she slips closer to the fight.

Each weapon this spell affects each shines with pale light that dimly illuminates a 5-foot square. These weapons also ignore the DR of evil creatures that have DR 5 or lower, as long as the damage reduction is not DR/epic.

Dark Archive

Human Wizard 6 | HP 50/50 | AC 16; Tch 12; FF 14 | F +5; R +5; W +4 | CMB+1; CMD 13 | Speed 30 ft | Init +8 | Quarterstaff: +1 (1d6-2) | Perc +8

Dusklord, seeing the outline of the hobgoblin, casts a shell to shake her very core. Boneshaker, DC 19 Fort

The skeletal minions continue to do what they can to kill their master's foe.

claw: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 211d4 + 3 + 1 ⇒ (4) + 3 + 1 = 8
miss chance (low bad): 1d100 ⇒ 61
claw: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 161d4 + 3 + 1 ⇒ (2) + 3 + 1 = 6
miss chance (low bad): 1d100 ⇒ 9

claw: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 151d8 + 3 + 1 ⇒ (7) + 3 + 1 = 11
miss chance (low bad): 1d100 ⇒ 37

boneshaker: 5d6 ⇒ (6, 3, 5, 1, 6) = 21

Grand Lodge

Human Hunter 6 | AC 22 (25*) T 12 FF 20 (23*) *w/Barkskin | HP 56 | F +9 R +8 W +5 | Init + 4 | Perception +11
Animal (Panda) Jr:
: AC20 (23*) T14 F17 (20*) | HP 39 | F+7, R+7, W+3*

Cody and Panda shift 5 ft and team attack the Skeletal Champion

Actions & Attack:

swift: Animal focus select Bull +2 str for both Panda & Cody 10r 2 or 3 uses
Free: shift 5ft
Free: command Panda Jr to attack any trick.
full round: attack
Both Cody and Panda Jr are using:
[Pack Flanking[/b] If you and comp are adj or share square and threat same target, you're considered flanking.
Outflank Increase flank bonus by +2 if flanking ally has same feat. If you crit, ally gets an AoO.
Precise Strike +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.
Power Attack (Cody only) -1/+2 You can subtract from your attack roll to add to your damage.
inspire courage +1 to hit, damage

Cody:
Mist miss change >20 hits: 1d100 ⇒ 45
Cody +1 scimitar w/+1 str, +4 flank, -1 PA, +1 IC: 1d20 + 6 + 1 + 4 - 1 + 1 ⇒ (3) + 6 + 1 + 4 - 1 + 1 = 14
slash damage w/+1 str, +2 PA, +1 IC +d6: 1d6 + 3 + 1 + 2 + 1 + 1d6 ⇒ (5) + 3 + 1 + 2 + 1 + (3) = 15

Panda Jr
Mist miss change >20 hits: 1d100 ⇒ 95
Panda Jr Bite w/+1 str, +4 flank +1 IC: 1d20 + 6 + 1 + 4 + 1 ⇒ (1) + 6 + 1 + 4 + 1 = 13
B/P/S damage w/+1 str, +1 IC, +d6 PS: 1d4 + 2 + 1 + 1 + 1d6 ⇒ (2) + 2 + 1 + 1 + (4) = 10

Mist miss change >20 hits: 1d100 ⇒ 55
Panda Jr Claw w/+1 str, +4 flank, +1 IC: 1d20 + 6 + 1 + 4 + 1 ⇒ (2) + 6 + 1 + 4 + 1 = 14
slash damage w/+1 str, +1 IC, +d6 PS: 1d3 + 2 + 1 + 1 + 1d6 ⇒ (1) + 2 + 1 + 1 + (2) = 7

Mist miss change >20 hits: 1d100 ⇒ 41
Panda Jr Claw w/+1 str, +4 flank, +1 IC: 1d20 + 6 + 1 + 4 + 1 ⇒ (14) + 6 + 1 + 4 + 1 = 26
slash damage w/+1 str, +1 IC, +d6 PS: 1d3 + 2 + 1 + 1 + 1d6 ⇒ (3) + 2 + 1 + 1 + (1) = 8

Grand Lodge

Human Bard 6 HP: 41/41 | AC: 16 | T: 12 | FF: 13 | CMD: 12 | Fort: +3 | Ref: +7 | Will: +5 | Init: +4 | Perc: +7 | Sense Motive: +13; # 12713-3

Her main enemy now visible and distracted, Starling begins to cast a spell, somehow managing to keep her song's cadence and rhythm while making a complex gesture towards the woman.

Hold Person on the woman, DC 16 vs. Will.


|Kintargo Area Map | Combat Slides |

Will vs Starling: 1d20 + 9 ⇒ (6) + 9 = 15
Fort vs Dusklord: 1d20 + 6 ⇒ (14) + 6 = 20 (f I read the spell right, Fort negates the damage entirely, right? (she is a living creature)

E'li stumbles away from the undead creature before him and calls upon the blessing of his higher power. Cast Bless

Starling manages to continue her beautiful sonnet of victory as she weaves a spell into the mix. The female foe suddenly freezes in place as a stone.

To further improve their martial prowess, Feybella blesses the blades and claws of her companions to bring down the foe quickly.

Turning towards the new undead beast, Cody and Panda launch a furry of blows, though only one claw manages to connect.

Dusklord - the glitter dust you cast on her removes her concealment -- all hit with the added bless spell and hold person
Dusklord's minions take full advantage of the poor woman's new state and rip large gashes across her entire body. Though, she somehow shakes off his attempt to grab hold of her bones.

Standing as a statue, the hobgoblin fiend begins to drool, as blood leaks from her various holes. Shaking her head, she frowns. "You'll pay for that!"
New Save vs Hold: 1d20 + 9 ⇒ (15) + 9 = 24

Her summoned beast turns toward Panda and lashes out with it's sword. Unable to distinguish the animal from the shadows surrounding it, the blade fails to connect.

Longswod vs Panda: 1d20 + 7 ⇒ (19) + 7 = 26
Damage?: 1d8 + 3 ⇒ (3) + 3 = 6
Miss? (below 20): 1d100 ⇒ 13

Round 3:
E'li
Starling
Feybella (-1) (Wolfie, -2)
Cody (-9)

Round 4:
Dusklord (Dark Red: -11)(Blue: -1)

Hobgoblin (Dazzled) (-41)
Skeletal Champion (-8)

All PCs Up

Dark Archive

Human Wizard 6 | HP 50/50 | AC 16; Tch 12; FF 14 | F +5; R +5; W +4 | CMB+1; CMD 13 | Speed 30 ft | Init +8 | Quarterstaff: +1 (1d6-2) | Perc +8

She still takes half damage if she saves: "A successful saving throw halves the damage and negates the movement."

Dusklord frowns and casts the same spell again. "You will succumb, eventually! Your evil plans will be thwarted and righteousness prevail!" the wizard says snidely.

Boneshaker, DC 19 Fort (save negates movement and half dmg

boneshaker: 5d6 ⇒ (3, 6, 4, 4, 3) = 20

The skeletons continue their assault.

claw: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 211d4 + 3 + 1 ⇒ (3) + 3 + 1 = 7
claw: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 121d4 + 3 + 1 ⇒ (2) + 3 + 1 = 6

sword: 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 241d8 + 3 + 1 ⇒ (6) + 3 + 1 = 10

Silver Crusade

Male Male human warpriest of Rowdrosh 5 ( Pathfinder RPG Advanced Class Guide 60) NG Medium humanoid (human) Init +4; Senses Perception +7 Warpriest 6 AC23 touch 13, flat-footed 17 (+7 armor, 31 Dex) hp 44 (5d8+7) Fort +7, Ref +7, Will +8

He lets loose a sling bullet at the pink undead
1d20 + 9 + 1 ⇒ (4) + 9 + 1 = 14
1d6 + 3 ⇒ (4) + 3 = 7

Grand Lodge

Human Hunter 6 | AC 22 (25*) T 12 FF 20 (23*) *w/Barkskin | HP 56 | F +9 R +8 W +5 | Init + 4 | Perception +11
Animal (Panda) Jr:
: AC20 (23*) T14 F17 (20*) | HP 39 | F+7, R+7, W+3*

Cody and Panda continue to attack the skeletal Champion.

Actions & Attack:

Animal focus select Bull +2 str for both Panda & Cody 10r 2 or 3 uses
full round: attack

Both Cody and Panda Jr are using:
Pack Flanking If you and comp are adj or share square and threat same target, you're considered flanking.
Outflank Increase flank bonus by +2 if flanking ally has same feat. If you crit, ally gets an AoO.
Precise Strike +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.
Power Attack (Cody only) -1/+2 You can subtract from your attack roll to add to your damage.
inspire courage +1 to hit, damage

Cody:
miss change >20 hits: 1d100 ⇒ 33
Cody +1 scimitar w/+1 str, +4 flank, -1 PA, +1 IC: 1d20 + 6 + 1 + 4 - 1 + 1 ⇒ (4) + 6 + 1 + 4 - 1 + 1 = 15
slash damage w/+1 str, +2 PA, +1 IC +d6: 1d6 + 3 + 1 + 2 + 1 + 1d6 ⇒ (5) + 3 + 1 + 2 + 1 + (2) = 14

Panda Jr
miss change >20 hits: 1d100 ⇒ 46
Panda Jr Bite w/+1 str, +4 flank +1 IC: 1d20 + 6 + 1 + 4 + 1 ⇒ (13) + 6 + 1 + 4 + 1 = 25
B/P/S damage w/+1 str, +1 IC, +d6 PS: 1d4 + 2 + 1 + 1 + 1d6 ⇒ (4) + 2 + 1 + 1 + (3) = 11

miss change >20 hits: 1d100 ⇒ 32
Panda Jr Claw w/+1 str, +4 flank, +1 IC: 1d20 + 6 + 1 + 4 + 1 ⇒ (19) + 6 + 1 + 4 + 1 = 31
slash damage w/+1 str, +1 IC, +d6 PS: 1d3 + 2 + 1 + 1 + 1d6 ⇒ (1) + 2 + 1 + 1 + (6) = 11

miss change >20 hits: 1d100 ⇒ 38
Panda Jr Claw w/+1 str, +4 flank, +1 IC: 1d20 + 6 + 1 + 4 + 1 ⇒ (10) + 6 + 1 + 4 + 1 = 22
slash damage w/+1 str, +1 IC, +d6 PS: 1d3 + 2 + 1 + 1 + 1d6 ⇒ (3) + 2 + 1 + 1 + (3) = 10


|Kintargo Area Map | Combat Slides |

I know Feybella and Starling haven't been given a full 24hrs to post, but the undead and the woman are down with the failed save
Fort Save vs Dusklord: 1d20 + 6 ⇒ (12) + 6 = 18

Eli lobs a bullet over the undead's head, as Cody swings at the vile thing. Stepping back, it easily avoids the man's blade, but the panda finds his mark. Ripping bones from the body of the corpse, it slowly collapses in a heap next to the companion.

Dusklord casts his spell again, managing to fully take hold of the woman's internal structuring. With a violent shake, her ribs puncture a lung and she begins to gasp for air as the undead push the advantage. A claw splits open her chest and the blade becomes buried in her scalp as she falls to the ground.

Slowly the mist clinging to the air dissipates revealing a pile of herbs and spices beside the altar. Searching the zealot's body, you find 6 scrolls, a wand, a finely crafted wooden shield and morningstar. You also pull an unholy symbol of Urgathoa from her corpse.

Perceptions:

Feybella: 1d20 + 9 ⇒ (16) + 9 = 25
Dusklord: 1d20 + 6 ⇒ (9) + 6 = 15
Cody: 1d20 + 9 ⇒ (16) + 9 = 25
E’li: 1d20 + 4 ⇒ (17) + 4 = 21
Starling: 1d20 + 7 ⇒ (12) + 7 = 19
Wolfie (Scent): 1d20 + 6 ⇒ (15) + 6 = 21
Panda: 1d20 + 5 ⇒ (14) + 5 = 19

Investigating the final room, you spy three cramped cells lineing the western wall of this chamber while an exposed pit runs along the northern wall. The cells are little more than cages made of metal and old wood, with piles of dried grass barely covering the stone floors.

Feybella/Cody/Eli/Wolfie:

At the same time, you all notice a scroll tube in the corner of one of the cells. Contained within is an Aspis Consortium badge and stolen pathfinder society notes.

You manage to make your way back to the caravan without incident, finding they are preparing to continued their trip. "Tis only another day's travel. What did you find?"

You will make it the rest of the way without encountering anything of note -- Scenario completed and reported. Will have chronicles completed within the next day or so, if all goes as planned. Feel free to finish up any RP. I will assume you are able to dispatch Dusklord's minions without incident and not require you to fight them

Grand Lodge

Human Hunter 6 | AC 22 (25*) T 12 FF 20 (23*) *w/Barkskin | HP 56 | F +9 R +8 W +5 | Init + 4 | Perception +11
Animal (Panda) Jr:
: AC20 (23*) T14 F17 (20*) | HP 39 | F+7, R+7, W+3*

Yay, Scenario over already? Cody and Panda were just getting warmed up! Thanks for GMing PePete!

Cody assumes the hobgoblin zealot was making the undead for some reason.

Scarab Sages

Wolfie:
Wolfie Wolf N Medium animal Init +3; Senses low-light vision, scent; Perception +5 | Defense | AC 22, touch 14, flat-footed 18 hp 42/42 Fort +7, Ref +7, Will +2
HP 51/51 (13Temp) AC 20, T 15, FF 17 Init +2; Senses low-light vision; Per +10

"Good job everyone. It was wonderful to work with this team." She will show everyone the notes and the badge she finds. "What do you think these mean?"

Grand Lodge

Human Hunter 6 | AC 22 (25*) T 12 FF 20 (23*) *w/Barkskin | HP 56 | F +9 R +8 W +5 | Init + 4 | Perception +11
Animal (Panda) Jr:
: AC20 (23*) T14 F17 (20*) | HP 39 | F+7, R+7, W+3*

Cody shrugs, "Some of the attacked caravans were carrying pathfinder documents. I assume at one time a Pathfinder agent or Aspis spy occupied this cell and hid the scroll tube."

Silver Crusade

Male Male human warpriest of Rowdrosh 5 ( Pathfinder RPG Advanced Class Guide 60) NG Medium humanoid (human) Init +4; Senses Perception +7 Warpriest 6 AC23 touch 13, flat-footed 17 (+7 armor, 31 Dex) hp 44 (5d8+7) Fort +7, Ref +7, Will +8

We did well he states

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