GM Pox's "The Mummy's Mask" (Inactive)

Game Master WerePox47

In the city of Wati, the church of Pharasma holds a lottery allowing explorers to delve the tombs of the city's vast necropolis in search of the nation's lost glories.


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Inner Sanctum

The scorpions seem content in hanging out..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

"Ok, then if nobody has a bright idea to keep them back, I'll start shooting. "

And he makes sure he is well behind the elemental and his sacrificial front liner and starts firing arrows (obviously first shot is a surprise round so just one or a bit more).

use a mythic point to do distant barrage as a swift action
to hit: 1d20 + 35 ⇒ (12) + 35 = 47 damage: 1d8 + 23 + 4d6 ⇒ (8) + 23 + (1, 4, 3, 1) = 40
surprise shot
to hit: 1d20 + 30 ⇒ (16) + 30 = 46 damage: 1d8 + 23 + 4d6 ⇒ (7) + 23 + (2, 1, 5, 4) = 42


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Hadjii will direct his air elemental to use Fly-by attack, and suggest it go straight up afterwards;

the air elemental races up to 15' away (it has 15' reach), uses Fly-by attack:

augmented air elemental's slam attack: 1d20 + 21 ⇒ (6) + 21 = 27 ...

then it follows Hadjii's suggestion, going straight up afterwards;

Meanwhile, Hadjii will cast his prepared <Stone Call> in front of the middle one, to slow it down a bit. it does Stone Call: 2d6 ⇒ (3, 1) = 4 points of bludgeoning damage to the middle scorp...

then Hadjii moves away from the group, staying at 50' altitude


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

So much for the blocking elemental.


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

Khufu summons a guardian.


Inner Sanctum

I hope you are keeping up with how many of those you have summoned Khufu. The 6 gems refresh every week and you've only had it 3 days now.

Both of Hemket's arrows hit the middle scorpion, the air elemental misses. The stonecall does some minor damage to the same one. Khufu summons a guardian. Amarantha buffs the group.. Amunet can still have a surprise round action if she wishes..

Init:

Amarantha: 1d20 + 6 ⇒ (19) + 6 = 25
Khufu: 1d20 + 5 ⇒ (10) + 5 = 15
Amunet: 1d20 + 16 ⇒ (5) + 16 = 21
Hadjii: 1d20 + 6 ⇒ (12) + 6 = 18
Hemket: 1d20 + 14 ⇒ (12) + 14 = 26
1d20 + 4 ⇒ (14) + 4 = 18

Init Order:
Everyone but Khufu
Scorpions
Khufu

S1 -0
S2 -86
S3 -0

Party is up minus Khufu


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Hemket will continue to work on the one he started on to try and put it down before it comes close enough to be dangerous. Activate boots of speed. Target is still flatfooted.

deadly aim, rapid shot for 2 extra, clustered shot, hero' feast, etc.
to hit: 1d20 + 28 ⇒ (2) + 28 = 30 damage: 2d8 + 46 + 4d6 ⇒ (8, 1) + 46 + (1, 3, 6, 1) = 66
to hit: 1d20 + 28 ⇒ (2) + 28 = 30 damage: 2d8 + 46 + 4d6 ⇒ (1, 3) + 46 + (4, 5, 1, 2) = 62
to hit: 1d20 + 28 ⇒ (1) + 28 = 29 damage: 1d8 + 23 + 4d6 ⇒ (3) + 23 + (6, 5, 5, 5) = 47 miss
to hit: 1d20 + 28 ⇒ (7) + 28 = 35 damage: 1d8 + 23 + 4d6 ⇒ (7) + 23 + (4, 4, 4, 3) = 45
to hit: 1d20 + 28 ⇒ (8) + 28 = 36 damage: 1d8 + 23 + 4d6 ⇒ (2) + 23 + (1, 5, 2, 3) = 36
to hit: 1d20 + 28 ⇒ (20) + 28 = 48 damage: 1d8 + 23 + 4d6 ⇒ (8) + 23 + (2, 6, 3, 6) = 48

confirm: 1d20 + 28 ⇒ (15) + 28 = 43 damage: 2d8 + 46 ⇒ (6, 2) + 46 = 54


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

3rd gem used


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Hadjii will use a Mythic Point to cast <Sunbeam>, and use the first beam (of 5) on the creepy his elemental is teasing:

sunbeam damage: 4d6 ⇒ (4, 6, 2, 2) = 14

DC 28 Reflex save or blinded...

____________________________________

Hadjii's air elemental circles overhead to the eastern flank of number 3, then dives down for a Fly-by attack:

augmented greater air elemental's slam attack: 1d20 + 21 ⇒ (14) + 21 = 35
slam damage: 2d8 + 9 ⇒ (5, 2) + 9 = 16

then zips back up to 30 feet and bobs up and down to draw its attention...


Skills:
(5/Lvl) Diplomacy 16, Arcana: 18 , History: 20, Planes: 19, Religion:21, Linguistics:19, UMD, 15
Half-Elf Oracle(Spirit Guide) 17/ Hierophant 5: HP: 189/189 | AC: 29(36) | T: 16(23) | FF:27(34) | Fort: 18(19) | Ref: 13 (14)| Will: 25[26](+27/28] vs Charm, Compulsion and Emotion) | Init +11 Spells Active: Air Walk, Beacon of Hope, Blessing of Fervor(Mythic),Dust Form, Freedom of Movement,

page turn

Ama will cast a Blessing Of Fervor


Inner Sanctum

Despite its enormous size Hemket misses with his first three attacks.. The remaining hit however and it looks almost dead.. It's AC is virtually the same FF..

Reflex: 1d20 ⇒ 5 fail

Hadjii blinds #3 while his elemental bashes it.. Amarantha buffs..

S1 -0
S2 -269
S3 -0

Will give Amunet a bit to post before delaying her.


Inner Sanctum

Amunet delays as I am over botting folks..

The three scorpions jump from the pyramid and suprisingly charge the group via magical flight.. This will negate the difficult terrain Hadjii..

They stop 20' from the group, but still well within their reach.. In turn they each attack the remaining 3 grounded targets.

Stinger Amunet: 1d20 ⇒ 16 hit
Dam: 2d6 + 15 ⇒ (6, 2) + 15 = 23 Plus a Fort DC 29
Fail and you take Str Dam: 1d4 ⇒ 1 Dex Dam: 1d4 ⇒ 4 and Con Dam: 1d4 ⇒ 3

Stinger Khufu: 1d20 ⇒ 14
Dam: 2d6 + 15 ⇒ (3, 4) + 15 = 22 Plus a Fort DC 29
Fail and you take Str Dam: 1d4 ⇒ 1 Dex Dam: 1d4 ⇒ 4 and Con Dam: 1d4 ⇒ 2

Stinger Amarantha: 1d20 ⇒ 17
Dam: 2d6 + 15 ⇒ (1, 3) + 15 = 19 Plus a Fort DC 29
Fail and you take Str Dam: 1d4 ⇒ 3 Dex Dam: 1d4 ⇒ 4 and Con Dam: 1d4 ⇒ 4

Khufu and Amunet are up.. Afterwards and new round and everyone but Khufu is up.


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

fort: 1d20 + 25 ⇒ (11) + 25 = 36 Stoneskin stops 10, takes 12.

The guardian charges the right scorpion

charge: 1d20 + 25 + 2 ⇒ (18) + 25 + 2 = 45 (charge, adamantine)

confirm charge: 1d20 + 25 ⇒ (3) + 25 = 28

damage: 2d8 + 15 ⇒ (5, 4) + 15 = 24 + crit damage: 2d8 + 15 ⇒ (3, 2) + 15 = 20 + bleed

Khufu charges

flail #1: 1d20 + 20 + 3 + 2 ⇒ (13) + 20 + 3 + 2 = 38 (power attack)

damage #1: 1d10 + 37 ⇒ (6) + 37 = 43


Inner Sanctum

Stoneskin? I thought you just had all the time DR?

Both get AoO's as you charge.. Two go at the larger construct..

Claw Khufu: 1d20 ⇒ 8 hits
Dam: 2d8 + 15 ⇒ (4, 3) + 15 = 22
Grab: 1d20 ⇒ 7 you are grappled and are unable to make attacks with your two handed weapon. If you have a 1 handed one you can swap and attack the thing grappling you.. If not you can try to escape etc.
Constrict Dam: 2d8 + 20 ⇒ (6, 5) + 20 = 31

Claws Construct: 2d20 ⇒ (20, 19) = 39
Confirm: 1d20 ⇒ 7 yes
Grab: 2d20 ⇒ (17, 8) = 25 first one grabs him

Dam: 4d8 + 30 ⇒ (6, 5, 8, 6) + 30 = 55
Crit: 4d8 + 30 ⇒ (6, 2, 4, 3) + 30 = 45
Constrict Dam: 2d8 + 20 ⇒ (3, 3) + 20 = 26

Reduced by 20 via DR I have your gaurdian at 18hps. And again no attacks with the fail.. He does have nat attacks and his 18 roll will hit the middle one. His slam would do 2d6+8 btw..

Amunet skips her round, flustered by the situation..

Fort: 1d20 ⇒ 2 fails her fort save vs the poison.


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

cast stoneskin earlier

both = three?, that math doesn't work as described


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

the blinded one should have a 50% miss chance -- at the very least! that is *if* it even makes it to the party, flying around blind and all...


Skills:
(5/Lvl) Diplomacy 16, Arcana: 18 , History: 20, Planes: 19, Religion:21, Linguistics:19, UMD, 15
Half-Elf Oracle(Spirit Guide) 17/ Hierophant 5: HP: 189/189 | AC: 29(36) | T: 16(23) | FF:27(34) | Fort: 18(19) | Ref: 13 (14)| Will: 25[26](+27/28] vs Charm, Compulsion and Emotion) | Init +11 Spells Active: Air Walk, Beacon of Hope, Blessing of Fervor(Mythic),Dust Form, Freedom of Movement,

Ama will cast Neutralize Poison on Amunet. Not moving in the hopes that they won't detect her

CL Check: 1d20 + 14 ⇒ (20) + 14 = 34


Inner Sanctum

Ok back for the weekend.. After getting a chance to review things the blind scorpion would not have just been able to charge the party, which means only two moved up. This does not change the fact that Khufu and his Guardian are grappled though. Just less damage. That was also the one that attacked Amanrantha so those attacks are void as well. Khufu your construct has 29 more hp as a result.

Hemket and Amunet are still up in the round.. Khufu can reroll his attack if he has a one handed weapon. Your construct can bash as well.


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Hemket will try to put down the scorp grappling Khufu

deadly aim, rapid for 2 extra, manyshot, blessing of fervor for +2, haste from boots
to hit: 1d20 + 30 ⇒ (19) + 30 = 49 damage: 2d8 + 46 ⇒ (6, 6) + 46 = 58
to hit: 1d20 + 30 ⇒ (3) + 30 = 33 damage: 2d8 + 46 ⇒ (1, 3) + 46 = 50
to hit: 1d20 + 30 ⇒ (20) + 30 = 50 damage: 1d8 + 23 ⇒ (6) + 23 = 29
to hit: 1d20 + 30 ⇒ (8) + 30 = 38 damage: 1d8 + 23 ⇒ (7) + 23 = 30
to hit: 1d20 + 30 ⇒ (12) + 30 = 42 damage: 1d8 + 23 ⇒ (1) + 23 = 24
to hit: 1d20 + 30 ⇒ (16) + 30 = 46 damage: 1d8 + 23 ⇒ (3) + 23 = 26

confirm: 1d20 + 30 ⇒ (12) + 30 = 42 damage: 2d8 + 46 ⇒ (6, 5) + 46 = 57

If it drops at some pint, he will shift to a wounded one.


Inner Sanctum

Arrow after arrow hits the beast, but it stays up in the end..

Random direction for the blind one.. 1d4 ⇒ 4 It actually went a bit off track.. it realizes it's error though with it's breathren attacking close by..

S1 -274
S2 -269
S3 -0

Still need a fort save from Khufu btw..


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

Can you execute a free action outside your turn?


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Only immediate actions can be executed outside your turn.


AC 29/27/21 | hp 90 | F+11*, R+14*, W+8* | Defensive Abilities evasion; Immune sleep, disease | Weaknesses light sensitivity Init +10 | Senses darkvision 60 ft., low-light vision; Perception +15 (14 on vision-based Perception checks.) Pic 1 | Pic 2 |

Amunet flies back out of reach of the scorpion and casts a spell.

Fly to avoid AoO: 1d20 + 24 ⇒ (11) + 24 = 35

Lightning Bolt Mythic: 10d8 ⇒ (4, 8, 6, 8, 2, 5, 2, 7, 5, 7) = 54

Spending a mythic point to cast the spell mythic. Lince is drawn so it doesn´t affect any allies, but both scorpions. Please give feedback if ok or not. If not, tell me how to do that^^


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

So you can't use grab outside of your turn?


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Grab as part of an AOO can be used outside of your turn since it is part of the AOO.


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

I can't really find that as a rule.

Can you change from 1 handing a weapon to 2 handing a weapon as a free action during an AoO? Can you drop one weapon and quickdraw a different weapon as part of an AoO?


AC 29/27/21 | hp 90 | F+11*, R+14*, W+8* | Defensive Abilities evasion; Immune sleep, disease | Weaknesses light sensitivity Init +10 | Senses darkvision 60 ft., low-light vision; Perception +15 (14 on vision-based Perception checks.) Pic 1 | Pic 2 |

No. AoO´s generaly have the same terms as what you did during your active turn. If you used Power Attack in your turn, you have to use that on the AoO. Same is true for handing.


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

and that's because you can't use a free action outside your turn unless it is specifically called out in the rules.


Inner Sanctum

To try and clarify to way I see it.. You initiated a charge and the scorpion took its AoO on you and grab you with its pincer as it's grab ability is attached to it's attack, not separate. You never got to fully act, so you may pull a one hand weapon and attack one if u wish, doing so you will drop the two hander to the ground. You may even make an unarmed attack if you wish as it's doubtful these things have combat reflexes.. Your construct has a normal bash attack so it may do the same if you wish. You may alternatively try and get out, but I wouldn't advise it.. Prob take a nat 20 to do so.. Hope that helps.

The lightning bolt blasts through the two scorpions, but seems to have no effect.. It appears they are immune. Now that you think about it they didn't seem to be harmed by the electricity pulsing from the pyramid when they were on it..

It's just Khufu and his minion left in the round..


Inner Sanctum

Feel like I was pretty fair with that.. No actions Khufu?


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

I think the rules in pathfinder are pretty clear on when you can take free actions of different types, but its your game.

No action


Inner Sanctum

Finally had a chance to review what you were asking about, grabs with AoO's etc.. After doing some research I've found it to a be a grey area, much like drawing arrows for snap shot when it's not your turn. From what I've seen it's left up to GM's about how they want to handle the Grab Ability and AoO's. I'm certainly not the knower of all things rules wise and tend to side to the PC's if I'm wrong about something. With this being a grey area I'm going to leave it as is.. I'm sure it will not be life threatning and moving forwards be wary of charging large things that can potentially grab you..

The one blind scorpion finds his way towards the action via tremorsense and attempts to attack something..

Perc: 1d20 ⇒ 3 But is unable to locate square to attack upon arrival..

The other two attack the what they have grappled, Khufu and his construct.

VS Khufu: 3d20 ⇒ (1, 14, 16) = 31 pincer misses, stinger hits twice..
Dam: 4d6 + 30 ⇒ (6, 4, 4, 4) + 30 = 48 reduce by DR twice.. Plus two fort saves.

The claw it has you grappled in attempts to maintain and deal damage..

1d20 ⇒ 5 it does
Dam: 2d8 + 15 ⇒ (2, 8) + 15 = 25 Reduce by DR once
Constrict: 2d8 + 20 ⇒ (6, 6) + 20 = 32

On Construct: 3d20 ⇒ (11, 14, 7) = 32 all hit
Dam: 2d8 + 4d6 + 45 ⇒ (2, 5) + (6, 3, 5, 1) + 45 = 67 reduce 3 times by DR

Maintain: 1d20 ⇒ 18 yes
Dam: 2d8 + 15 ⇒ (7, 1) + 15 = 23
Constrict: 2d8 + 20 ⇒ (4, 4) + 20 = 28 reduce 1 time.

Group is up again!

S1 -274
S2 -269
S3 -0 but quite worthless..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Hemket will try to put down the one holding Khufu, and then the other injured one.

deadly aim, rapid for 2 extra, manyshot, blessing of fervor for +2, haste from boots
to hit: 1d20 + 30 ⇒ (2) + 30 = 32 damage: 2d8 + 46 ⇒ (1, 7) + 46 = 54
to hit: 1d20 + 30 ⇒ (1) + 30 = 31 damage: 2d8 + 46 ⇒ (6, 4) + 46 = 56
to hit: 1d20 + 30 ⇒ (11) + 30 = 41 damage: 1d8 + 23 ⇒ (4) + 23 = 27
to hit: 1d20 + 30 ⇒ (18) + 30 = 48 damage: 1d8 + 23 ⇒ (8) + 23 = 31
to hit: 1d20 + 30 ⇒ (12) + 30 = 42 damage: 1d8 + 23 ⇒ (6) + 23 = 29
to hit: 1d20 + 30 ⇒ (9) + 30 = 39 damage: 1d8 + 23 ⇒ (7) + 23 = 30


AC 29/27/21 | hp 90 | F+11*, R+14*, W+8* | Defensive Abilities evasion; Immune sleep, disease | Weaknesses light sensitivity Init +10 | Senses darkvision 60 ft., low-light vision; Perception +15 (14 on vision-based Perception checks.) Pic 1 | Pic 2 |

Amunet gather her innate mythic power casting a dazing scorching ray at each of the scorpions.

Scorching Ray: 1d20 + 11 ⇒ (1) + 11 = 124d6 ⇒ (1, 1, 2, 4) = 8
Scorching Ray: 1d20 + 11 ⇒ (12) + 11 = 234d6 ⇒ (2, 4, 6, 3) = 15
Scorching Ray: 1d20 + 11 ⇒ (10) + 11 = 214d6 ⇒ (1, 3, 4, 5) = 13

On hit willsave DC 21 or be dazed 2 rounds


Inner Sanctum

Hemket misses with his first two attacks, but the other four are good enough to finish the two wounded scorpions..

Amunet hits the blind one twice with fiery rays, but finds it is immune to mind affecting spells.. Vermin trait..

S3 -28

Khufu is ungrappled now, but his construct is dead.. Hadjii and Amarantha are up..


Skills:
(5/Lvl) Diplomacy 16, Arcana: 18 , History: 20, Planes: 19, Religion:21, Linguistics:19, UMD, 15
Half-Elf Oracle(Spirit Guide) 17/ Hierophant 5: HP: 189/189 | AC: 29(36) | T: 16(23) | FF:27(34) | Fort: 18(19) | Ref: 13 (14)| Will: 25[26](+27/28] vs Charm, Compulsion and Emotion) | Init +11 Spells Active: Air Walk, Beacon of Hope, Blessing of Fervor(Mythic),Dust Form, Freedom of Movement,

Ama casts Bless because she has not cast it since she was 4th level


AC 29/27/21 | hp 90 | F+11*, R+14*, W+8* | Defensive Abilities evasion; Immune sleep, disease | Weaknesses light sensitivity Init +10 | Senses darkvision 60 ft., low-light vision; Perception +15 (14 on vision-based Perception checks.) Pic 1 | Pic 2 |

Um, ok. Not what i expected, but GM call of course.


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

While the 'dazed works on everything because nothing specifically resists it' thing may work in PFS, I wouldn't let it fly in my games either. It is obviously a mental effect, so all the stuff normally immune to mental stuff should shrug it off as well.


AC 29/27/21 | hp 90 | F+11*, R+14*, W+8* | Defensive Abilities evasion; Immune sleep, disease | Weaknesses light sensitivity Init +10 | Senses darkvision 60 ft., low-light vision; Perception +15 (14 on vision-based Perception checks.) Pic 1 | Pic 2 |

First time i´m using it personaly, so no idea. I´m fine with it.


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

There are those who milk the letter of the law in PFS. I'm not saying you are, but I'ver certainly played with such. Before Paizo clarified that intimidate was a fear effect, I had some goombah try to intimidate mindless undead at one of my tables. I told him 'no'. He said he'd b&$%% to the local VC. I said 'go ahead, I'll just walk away and stop judging the table'. Considering I'd driven over an hour from my house to run that table as a favor for the VC, I doubt he'd have gotten much traction anyway.


Inner Sanctum

If something is immune to mind affecting will saves Dazing spell will not work I'm sorry.. This fight is over so no biggie, now you know for in the future. Not trying to nerf anything, but it seems pretty cut and dry to me.

Hadjii is still up.


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Hadjii has 4 more Sunbeams to burn from his casting last round -- and the only target left is already blind!

Oh well: unless a new threat presents in the next few rounds, he'll still zot the remaining scorpion for 4d6 points of damage in each of the next 4 rounds...

And his augmented greater air elemental will fly around above the thing, dipping down for a Flyby attack each turn!


Inner Sanctum

Why not roll the attacks instead of telling me you are going to attack..

The scorpion attempts to attack Khufu after he lands on the ground..

Attacks: 4d20 ⇒ (9, 4, 14, 19) = 46 3 hits
Miss Chances: 3d100 ⇒ (34, 72, 22) = 128 One stinger hits..
Dam: 2d6 + 15 ⇒ (5, 5) + 15 = 25 plus a fort save..

Khufu is up, then top of the round again.


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

Fort: 1d20 + 25 ⇒ (10) + 25 = 35


Inner Sanctum

You can take your turn as well.


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

blind scorp can make a DC 28 Reflex save to halve 4d6 ⇒ (2, 4, 1, 1) = 8 damage...

augmented greater air elemental's Flyby slam attack: 1d20 + 21 ⇒ (17) + 21 = 38
slam damage: 2d8 + 9 ⇒ (2, 8) + 9 = 19


Inner Sanctum

Reflex: 1d20 ⇒ 7 fail..

Elemental hits as well..

S3 -55

Khufu is up then top of the round..


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

Seeing as how if he does anything to provoke, he gets autograpppled and constricted, Khufu twiddles his thumbs.


Inner Sanctum

There is a 50% miss chance, but ok..

Top of the round, everyone but Khufu is up..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Hemket will try to put the last one down.

to hit: 1d20 + 30 ⇒ (4) + 30 = 34 damage: 2d8 + 46 ⇒ (5, 3) + 46 = 54
to hit: 1d20 + 30 ⇒ (7) + 30 = 37 damage: 2d8 + 46 ⇒ (7, 1) + 46 = 54
to hit: 1d20 + 30 ⇒ (16) + 30 = 46 damage: 1d8 + 23 ⇒ (8) + 23 = 31
to hit: 1d20 + 30 ⇒ (9) + 30 = 39 damage: 1d8 + 23 ⇒ (1) + 23 = 24
to hit: 1d20 + 30 ⇒ (6) + 30 = 36 damage: 1d8 + 23 ⇒ (2) + 23 = 25
to hit: 1d20 + 30 ⇒ (20) + 30 = 50 damage: 1d8 + 23 ⇒ (6) + 23 = 29

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