GM Pox's "The Mummy's Mask" (Inactive)

Game Master WerePox47

In the city of Wati, the church of Pharasma holds a lottery allowing explorers to delve the tombs of the city's vast necropolis in search of the nation's lost glories.


701 to 750 of 1,960 << first < prev | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | next > last >>

Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Updated


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

does the inflated cost in the market wash with the prices we can sell stuff, as I expected?


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

We're depending on answers about whether we can:
- Buy any items?
- Sell whatever we have, and for how much of the base price?
- Craft any items?
- Enhance Hadjii's companion's armor.

Other than that I'm ready!


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

I've prepared different spells and swapped one of the points that I just put in K.local to put in linguistics and learn Necril, the language of the dead (thinking it will be useful to command them, but I'm not sure)


Inner Sanctum

You can buy items for double normal price, magical and non-magical..
You may sell items at 1/2 or normal price, magical and non-magical..
You may craft items but that takes time.. When are yall heading back in? I need a timeline i suppose.
You cannot find anyone to enhance items atm.

There are only 1 or 2 vendors operating again and only in the daytime.. That is why the prices are what they are.. They is no negotiations on the prices..

Since it seems you all are mostly ready il progress in the morning..

Yall made it to the mausoleum in early afternoon, say 3pm.. Give me a timeline on what you do for the rest of the day and the next.. I understand Hadjii will spend all the next day making friends with the new doggie, which btw she costs you 500gps but comes combat trained.. You rescued her from the fighting pits..


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Too much of a rip-off to buy items right now...

At least selling is normal. We should reconsider what we want to keep -- since that is effectively half price instead of double -- and sell what we can. For instance, Hadjii wasn't going to take the +1 darkwood shield or the Lens of Detection, since selling them instead would enable purchase of something else cool -- but since my recommendation is to NOT buy stuff in this inflated market, Hadjii will carry the lens and shield (at least until a better opportunity to sell/buy comes along...)

Hadjii scribed a regular scroll of CLW the night before his ritual; if there's time in the morning before we head back into the Necropolis, he'll take two hours to scribe a scroll of CLW at caster level 5 (he already purchased the materials for that). IF he's able to get this 2nd scroll done, he'll use one of his Pearls of Power to recover the prepared CLW he must use to make the scroll.


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3
Hadjii wrote:
...but since my recommendation is to NOT buy stuff in this inflated market, Hadjii will carry the lens and shield (at least until a better opportunity to sell/buy comes along...)

Indeed I think the same. I did that with the +1 Light Crossbow, carrying it until it was good to sell it.

@Hadjii we're just waiting for your ritual to be done, man, so if you can start at 3 PM (the time we got back) we would leave at 3 pm of the next day. We're just depending on your ritual, since the rest is not much important.

In any case Calla will be able to craft for two days at accelerated speed, giving me 2k of crafted items. So what do you want folks?

Let's just sell the 5 remaining +1 Cloaks, side from other stuff so we can craft and buy whatever. The rest can wait.

@Logos I've put you column on place of Chester's, Logos, if by chance you want to use it. When "buying" something from the group loot, use 50% of the base value (that is, 500gp for the cloak of resistance)


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Loot sheet updated


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

the only thing I have to add (to the scroll I already noted he scribed) for Hadjii's actions the first night is some training time for the hyena he's been training to fetch -- only two training days left before it's trained.

let me know if the Hadj gets two hours to complete another scroll the morning we return to action: are we going in first thing in the morning, or can we wait until mid-morning?

with that question resolved, I'll be ready.


Inner Sanctum

Sorry for the confusion but selling is not normal.. Its 1/2 of what yall normally sell for, which is half of what the item retails for.. I suppose i should said you can sell for 1/4 of book price.. Im not gonna make yall retcon since you've already changed the loot sheet, but in the future, till it changes, items will be sold at a 1/4 book value..


Inner Sanctum

Additionally i was rather confused as to why the lens of detection wouldnt go to yalls trap spotter.. +5 to perc and surv would be a nice buff for him..


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Hemket didn't grab the lens, I didn't want it to get sold off, so Hadjii went for it. Hemket can have it.

Are we gonna set out first thing? Or will Hadjii have time to scribe?


Inner Sanctum

Thats up to yall..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Didn't notice the lens, I'll take it.


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

I'll be sporadic at best today, wife is having reconstructive surgery on her foot, so busy.


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Unless you really HAVE a purpose with that scroll I would ask you to leave it for later, Hemket. We've got an Infernal Healing Wand, two CLW wands, one CMW wand, a Lesser restoration Wand, 3 CMW potions, 11 CLW potions and whatever I didn't see right now.


Lawyer 8/MBA 7/RPGist 5
Logos The Mad wrote:
I'll be sporadic at best today, wife is having reconstructive surgery on her foot, so busy.

Best wishes to her!


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)
Calla Voni wrote:
Unless you really HAVE a purpose with that scroll I would ask you to leave it for later, Hemket. We've got an Infernal Healing Wand, two CLW wands, one CMW wand, a Lesser restoration Wand, 3 CMW potions, 11 CLW potions and whatever I didn't see right now.

I'm guessing you mean Hadji. I don't do a lot of scrollwork.


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

oh....fine: Hadjii will put off scribing again -- let's get into that tunnel!


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Yes I meant Hadjii.

He he, sorry about that. I mean, I also want to stop and craft a lot of magical items, but duty calls, right?


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

I think we're gonna do the whole AP in a fortnight of game time...


Inner Sanctum

Twas the plan.. Yalls stats and mythicness will carry you through..

NO MERCY!


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

One thing I might note, it is very important for Hemket to go first in a round now that the fact that dropping a sneak attack on a target gets me my studied target automatically (perviously I just accepted that sneak attack was a nonexistent class feature for me). Thus I have improved initiative in my build plan. However with the usage of average init for the group, this is a waste of my time since unless everyone takes that feat, I get very little benefit.

I only bring this up because it is a house rule which is directly screwing over my build and there is nothing I can do it address it myself.

I have a +7 init, and the group average is apparently +5. If I added improved init, it might get the average to a whole +6, but maybe not even that much (vs. being +11 solo).

Mind you that feat is not a near term choice, but still I do see this as a concern.

I understand the vagaries of PbP are why you do it this way.


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Well, I do agree with you that, in your position, I wouldn't like it, so if the GM wants to make changes so you can have more of a fair use of your abilities, I perfectly understand. My initiative is +2, so I cannot complain, really.

What we can do is roll initiative separately, then unite everyone after the monster have acted. This way, only the first round will be slower than the rest, and even then not by much.


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

I always roll init every round, for everyone. I haven't found it slows things down too much, as people post at different times and I am usually monitoring the whole day.

Another option I've seen, and one which would keep Hemket's build workable, is to roll individual inits for the PCs, and then roll one Init for the NPCs. Then it's 'Everyone before the NPCS', NPCs, 'Everyone after the NPCs'. Not a lot more complicated than the current method, and after the first round, it works exactly like the current model (In that the NPCs will go, then everyone will go, then the NPCs, then everyone). Only the top of the first round really makes a difference.


Inner Sanctum

Im not Hitler or anything so I have no problems with comprimising.. From now on we'll try ti Logos's method.. I'll roll all yall init seperate and then the baddies, unless theres a unique one, and then ill do a before baddies pc list and after..


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3
GM Pox wrote:
Im not Hitler or anything so....

What??!!? Oh my god, my whole world is a lie!


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

That works for me.


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

I'll go last...


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

If Sheba attacks some other monster the effect is not broken.


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

OMG I have a rank in diplomacy!!! I'm so impressive!


Inner Sanctum

In the future lets take discussions to the discussion tab.. Also in the future ill just take your word on how far you can see, as it is a waste of time to go back and forth..


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

I honestly wasn't trying to be a jerk, I was trying to make sure whether we were using rules or houserules for vision.

In the future, I won't bring up variances. I would prefer not to make you feel as if we're wasting time.


Inner Sanctum

I have no issues being corrected when im wrong, lets keep it in discussion and to the point.. I concede i dont know as much rules as others..


Inner Sanctum

Her treasure pile could have made you quite rich, but you all would have prob died to the CR 10 dragon..


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

HIGHLY unlikely, and I'm blaming Marius for it ^_^


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Just a note to let you know I'm here, just buried in work for two days, plus bed-ridden wife, plus pain killers. All over making me cranky, sleep deprived (have to get up every 4 hours to do pain pill dispensation) and making it hard to post. I'm shooting for low hanging fruit mostly (and giving the games I'm GM'ing priority). Since Logos hasn't been able to help, I've just had him lurking in the background.


Inner Sanctum

The physical guys would have needed 15+'s to hit its AC and its SR is over 20, so yea it woulda been a hard won fight..

Look on the bright side though.. Yall now have someone to offload things to in the Necropolis.. Well at least your shines!


Inner Sanctum

It's fine man.. I dont have issues with people enjoying their RL.. What i have probs with is when people dont post in 2 weeks..

This also reminds me.. My parents are coming into town for Labor Day, so my posting will be light this weekend and prob monday as well as if off on a paid holiday..


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I usually move them to NPC at 3 weeks and re-recruit a replacement


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

SR check!: 1d20 + 8 ⇒ (4) + 8 = 12 Oh my god, Calla failed, but then she remember she is freaking Mythic!! So she will roll it again!
Again cause yes I'm awesome!: 1d20 + 8 ⇒ (18) + 8 = 26 Ladies and gentleman, we have a winner!

I love to tease your monsters...

By the way, sometimes I look at a video like this and wonder how is underwater combat even possible???


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Logos would have a decent chance of hitting the dragon, with rage and enlarge. Even better with a str buff. Down to a 50/50 chance on each claw swipe. Of course, that would make him priority target #1, 2 and 3.


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

At a gaming con this weekend so I might be a bit sporadic myself. Been finding time so far though.


Inner Sanctum

Im not aaying yall coildnt have killed her i said it woulda been a hard won fight.. 6 attacks at +14 or +17 not power attacking would have shredded a few people..


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Plus the frightening aura...


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

I'm sick todeay, will try to post as I can, but bot me if you need to.


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

That's what you get from putting Death Butterflies against us...


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

I'm not trying to drag us into another rules debate.

However, should I move my intimidate ranks to some other skill? An intimidate check to make someone talk (and a massively successful one) results in them clamming up instead and provoking a fight.

I just want to understand if the skill is good for anything other than starting a fight, in the game. As I can use skill points and I don't really want to waste one on starting a fight when I can start them fairly easily by just yelling ta someone.


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Technically intimidate won't make someone not fight, but it would give them the shaken condition to start if they do. Your result would yield quite a few rounds of shaken.

Skills are not mind control (much like Diplomacy won't make people do things they really don't want to).


Inner Sanctum

Intimidate is a fine skill to have imo.. If the module had it built in for these guys to cower and spill the beans if intimidated you would have certainly succeded.. Unfortunately they were put there to fight and in showing hostility they have been provoked, and yes they will have many rounds of -2 to hit/saves/skills etc..

Intimidate depends highly on who your doing it too.. To a merchant he's liable to poop his pants and give you a 10% discount, but the authorities are liable to be contacted afterwards. If used on a gang of coward ruffians they'll prob just run rather than fight.. If used on guys who are scared more of soemthing else than you, which is the case here, they fight with a penalty..

701 to 750 of 1,960 << first < prev | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / GM Pox's "The Mummy's Mask" Discussion All Messageboards

Want to post a reply? Sign in.