
GM Nowruz |

Rosie sneaks into the mausoleum and quickly looks in Arkath's coffin.
[dice=Perception]1d20+2
[dice=Stealth]1d20+6
Rosie sees that the coffin is closed and that it would need some time to open the coffin. Before Rosie can start trying to open the coffin she already hears the cleric tell you all to come out.
Ruslo, Rosie, do you come out of the Mausoleum?

![]() |

Ruslo winks at Rosie.
Ruslo comes out of the tomb as instructed hands open at chest height showing that he is not armed. Ruslo offers the cleric a friendly smile and answers honestly.
“Oh, hi there. We’re on a mission for the greater good. I’m Ruslo. Nice to meet you.”
Diplomacy: 1d20 + 0 ⇒ (17) + 0 = 17

GM Nowruz |

Ruslo winks at Rosie.
Ruslo comes out of the tomb as instructed hands open at chest height showing that he is not armed. Ruslo offers the cleric a friendly smile and answers honestly.
“Oh, hi there. We’re on a mission for the greater good. I’m Ruslo. Nice to meet you.”
[dice=Diplomacy] 1d20+0
Ruslo sees that she is slightly relieved when he exits the tomb but she she still confronts him as an intruders with her weapon drawn.
"The greater good is quite vague from my point of view when I look at the damage that you have already caused! Tell me exactly what you want here!"
You notice that she takes some satisfaction in interrogating you trespassers.

![]() |


GM Nowruz |

”Pathfinders? What do Pathfinders want in a mausoleum dedicated to the faith of the Dawnflower?! Do you seriously believe that I will allow anybody who comes here and gives me no proper explanation into the most sacred site that I have in my responsibility to protect!? Do you have no sense of honour and no respect for the dead??“ she asks quite confused by the fact that you seem to be Pathfinders.

![]() |

Rosie comes out of the tomb. "Please don't hurt me! I am just a little girl! I need to get into the coffin! It is my uncle's tomb! He left me a secret inside... They are just helping me..." Rosie lies.
Bluff: 1d20 ⇒ 5
...But she is not very good at it. For starters she is not a little girl... She is a skinny little gnome. And she's not related to the dead guy at all.

![]() |

Fuzzzy says, "I don't know why I am here. Bobby? Why am I here?"

![]() |

"Really? Oh, that does sound exciting! I love a good mystery!"
"Huh? Leave? Oh, I'd rather not. Do I have to?"

![]() |

“Fate has brought us here. My companions and I are Pathfinders on a mission. Arkath the stonemason has secrets hidden in his tomb. We only seek the truth.” Ruslo offers the cleric another friendly smile.
Diplomacy: 1d20 + 0 ⇒ (6) + 0 = 6

![]() |

Adowyn nods understandingly and moves a step forward and asks the others to stay back. Taking out the notes she offers them to the cleric.
"Here are the notes we found! Please check them yourselfes. And if he took a clue or left a clue to this riddle in his tomb, he wanted it to be found!"

GM Nowruz |

The female cleric of Sarenrae is careful but steps forward. After reading the documents that you provide on Arkath and Fimbrik she looks up to you.
”These are very old notes and it is hard to assess if they hold true. But where mysteries hide in darkness the light of the dawnflower can support to find the truth. I will accompany you to Arkath’s grave!“

GM Nowruz |

Together you start to move the upper section of the sarcophagus and it is obvious that some of you are not really happy with this act ... disturbing the peace of the dead sometimes comes with harsh results.
But in this case you find darkness, dust and the skeleton of a humanoid being that is resting peacefully in his grave ... you see that the interior of Arkath’s sarcophagus is otherwise empty. You assume this to be the stonemason’s long-dead skeleton.

![]() |

Erashava eyes the cleric with distrust. Without complaint, she heads into the tomb.
Perception: 1d20 + 3 ⇒ (15) + 3 = 18
She reaches down a plucks a coin from the corpses mouth. She examines it for a moment. "Looks... complex."
What kind of check do you want to figure out what it is?

Filuvius |

Filuvius happily sloshes his way into the tomb. He caresses the strange coin with this jellyfish-like tentacles, clearly thrilled to have found something. Even if he has no idea what that 'something' is...

GM Nowruz |

I assume you will cast detect magic?
PATHFINDER’S COIN
PRICE 1,500 GP
SLOT none
CL 3rd
WEIGHT — lbs.
Aura faint divination
This apparently simple coin, usually styled to resemble ancient currency, hides intricate gold and platinum wires within. This matrix, carefully modeled after fragmentary Azlanti coins, causes the Pathfinder’s coin to rise an inch into the air and slowly spin in place if placed atop a wayfinder. In addition, when levitating above a wayfinder, the coin can be given a message of 25 words or fewer. This message repeats in the speaker’s voice the next time the coin is floated above a wayfinder. Only one message may be stored at a time, and once it is triggered, the message is expended and a new one may be recorded.

![]() |

Not me! Don't have it.

![]() |

Rosie scowls up at the cleric when she calls Rosie a liar! This time she does not go into the tomb. Instead, Rosie stays outside, keeping guard. When then cleric isn't looking, Rosie punches at the air with her tiny fists.
Hmmph! I'll show you one day! Pfft! Stupid lady!

![]() |

"Really? Alright!" Fuzzzy says to his owl. Then he points at the coin.
"DETECT MAGIC!" she shouts proudly.
Nothing seems to happen.
"Oh, yes this is certainly magical! Good job, Bobby! Hmmm... Now, if only I could remember what these auras mean..."
Spellcraft: 1d20 + 8 ⇒ (10) + 8 = 18

![]() |

"Ah, yes! Quite right!"
Fuzzzy pulls out his wayfinder and puts the coin on top of it. The coin begins to hover in the air, over the way finder, spinning slowly...
Fuzzzy smiles very proudly and waits to see if the coin has anything to say...

GM Nowruz |

The female cleric observes your actions and is slightly agitated when you touch the mouth of Arkath's corpse but she is equally curious to see what happens next.
Fuzzy uses his Wayfinder and places the coin above it. The coin levitates above the wayfinder, and you hear a message in a male voice.
"The path and chamber are complete, hidden behind the nameplate of the requested aspirant and guarded by the word you requested. Fimbrik will add more."
* * *
The female cleric starts closing the sarcophagus and looks at you all.
"You obviously were right and Arkath had a last message for the Pathfinders. Please allow me to escort you out of the cemetery now."

GM Nowruz |

You align on the next steps and choose to visit the Wall of Names. You arrive at the Grand Lodge shortly after that.
Created in 4330 ar, the Wall of Names resides on the grounds of the Grand Lodge. The monument is a curving wall of black glass that stands atop a small hill at the western edge of the lodge’s grounds. Trees surround the hill, providing ample shade and privacy for those visiting the wall to remember fallen comrades.
Carved into the wall are the name and date of death of every Pathfinder killed in the course of duty since the wall’s construction, and most entries also include a sentence or two summarizing either the agent’s greatest accomplishments or how she died.

Filuvius |

Filuvius's many tentacles squiggle around in excitement as the coin speaks.
It smiles down at Erashava and wraps her up in his tentacles, in what appears to be a hug.

![]() |

Erashava smiles at the water monster.
She disentangles herself from the tentacles and then leads the water monster out of the cemetery and to the Wall of Names. She walks along the Wall's length, untouched by the deaths of agents who belong to a group she only just joined. Instead, she scans the names, looking for Doulgonlir Caskmail, Horris 'Evil Grin' Thorne, and Karina Clamp.
Perception: 1d20 + 3 ⇒ (6) + 3 = 9

Filuvius |

Filuvius runs his wet tentacles along the Wall of Names, caressing each carved word as if it were a great mystery. As he moves, he reads the names, looking for the fake agents...
Perception: 1d20 ⇒ 12

![]() |

"Thank you, strange voice!" Fuzzzy says. He puts the coin in his pocket. Then he turns and leaves. Fuzzzy follows Adowyn down the road and to the Wall of Names.
"Good idea." Fuzzzy says, even though he doesn't know what the good idea is. He looks at the names.
He reads the first name.
"Is that the one we're looking for?"
He reads the second name.
"Is that the one we're looking for?"
He reads the third name.
"Is that the one we're looking for?"
He reads the fourth name.
"Is that the one we're looking for?"
He reads the fifth name....
Perception: 1d20 + 1 ⇒ (20) + 1 = 21

![]() |

"Ah, of course! Here it is!"

![]() |

Rosie peeeeeeeeks her head into the mausoleum when the coin talks. She waits outside, and when Fuzzzy walks by she sticks her hand in his pocket, and plucks out the coin.
"Thanks, Fuzzzy." Rosie squeaks with a smile. She looks at the coin as they walk.
At the Wall of Names, Rosie looks for the fake Pathfinder names.
Perception: 1d20 + 2 ⇒ (1) + 2 = 3

![]() |

Ruslo winks and waves farewell to the cleric as they leave.
"Wow was she a hothead. Hey? Hothead! Right? You know Sarenrae? Hothead! Ha!"
Ruslo laughs at his joke.
--
At the wall:
"Hmm. Lets's see. Doulgonlir Caskmail. Holis ‘Evil Grin’ Thorne. Karina Clamp."
Ruslo inspects the names.
Perception: 1d20 + 5 ⇒ (20) + 5 = 25

GM Nowruz |

Ruslo and Fuzzy have unbelievably keen eyes as they are able to find the names you were looking for.
Doulgonlir Caskmail
Deceased 4332 ar
Sought the jade idol of ten thousand faces. Now but another sacrifice to the charau-ka of the Mwangi.
* * *
Hollis 'Evil Grin' Thorne
Deceased 4331 ar
Respectfully resigned after losing a friend. Lost to a life among the fish and bountiful sea.
* * *
Karina Clamp
Deceased 4330 ar
Survived the horrors of Nemret Noktoria. Returned to rot from the inside.

GM Nowruz |

You believe that portions of each inscription refer to failed aspirants.
You also know that the Shrine of the Failed could have a connection to these phrases.
The Shrine of the Failed is a hall of monuments in Absalom's Ascendant Court to those who have failed the Test of the Starstone. It was founded centuries ago, and routinely expanded since by the families of the fallen and other residents of Absalom.
The shrine consists of a series of stone rooms holding shrines that are as elaborate as the caretakers can manage, but are usually no more than a few personal items of the deceased. The shrine's caretakers wear black mourning robes, but claim no divine calling, holy texts, or philosophy.
Most visitors view it as a novelty and leave quickly, but there are occasionally devout worshippers who believe that one of the failed is a god who is merely quiescent.