GM NotEspi's "Out of Anarchy" (Standard) (Inactive)

Game Master NotEspi

An informant of the Society got stuck in the town of Pezzack after an uprising 5 yeargo ago and a subsequent blockade. Having recently been contacted by him, the Society sends a team to extract their operative.

Maps and Handouts

Init:
[dice=Cypher]1d20 + 1[/dice]
[dice=Eadric]1d20 + 2[/dice]
[dice=Helme]1d20 + 5[/dice]
[dice=Oma]1d20 + 8[/dice]
[dice=Soraya]1d20 + 2[/dice]
[dice=Tenibri]1d20 + 2[/dice]


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Hello again. Dot in, or just straight up respond, and check discussion, please.

After finishing your business in Oppara, you come to the dock to secure a passage home. Luckily for you, Captain Benarry of the Grinning Pixie, just made port with her ship and is looking for you around the dock offices. "Come, come! There's no time! I've heard the news about Jacquo. We need to leave...", she calls for her sailors to pick up the parcels from you and secure them in the cargo area. "This is Muesello's stuff? Good. I'll give it to him once we bust him out. I've heard rumors of our lodge here being raided and then Baron Dlasine dying - by Al-Jakri's hand, nonetheless. Very unsettling. Rumors spread like wildfire in these cities. Let's get out before we are involved in them, alright?"

Once you are out on the open sea, your belongings safely in your room (a repurposed cargo section, what else?), and after a well needed rest, a sailor pops his head in. In an odd deja-vu experience, he tosses you some extra blankets, mentions that the travel will take a few days, and most importantly, tells you to LEAVE THE CAT ALONE.

A few days into the voyage, you are summoned by the Captain for a briefing. The discussion is in her cabin, a rather large room, decorated with several maps and odd equipment covered by, clearly dated and unmaintained, flags. With at least one of them depicting a skull and crossbones. Interestingly enough, the Jolly Roger flag seems hanged in a prominent spot and is, unlike most other flags in the cabin, clean and apparently dusted a few times a month.

Muscular and imposing in a green-dyed longcoat, tunic, and puffed trousers, the half-orc Venture-Captain Calisro Benarry kicks out a chair for herself from under the massive oak table at the center of her well-furnished cabin and sits down. "Welcome to the Pixie, Pathfinders. Enjoy your tour while it lasts, ‘cause by Sunday night you’ll be off the boat. We’re a day’s sail from a rendezvous with a Pezzacki whaler, the Patience, which has permits to cross the Chelish blockade to fish. That town’s been locked down since the people upended the empire’s government five years ago, and those permits are hard to come by. We’d teleport you into Pezzack if the damned devilfolk didn’t have the place blanketed with spies, so instead we’ll throw you into the hold with the Patience’s catch. Which is good for you, trust me, because nobody in that town smells any better than you will."

Calisro leans forward, and whispers gruffly, "You’ll be dropped off to my contact at the Academy of Applied Magic, professor Kalizandrex Poppo. He’ll help you track down a trapped Pathfinder named Olandil, who’s been stuck there for five years—your job’s to get him out. Be careful who you talk to, though, and how you ask questions. That place is more volatile than Gorum on a bender, and the more you poke around, the more likely you’ll be the next to burn it down."

The venture captain pulls a sheaf of nautical charts out of a case at her hip and unfurls them on the table. "As for getting you out of the town, I know a thing or two about the sailing patterns of the ships around here. The Pixie can pick around the coast north of here for a week before Abrogail’s folk come asking questions." The venture-captain smirks as she continues, "In case you hadn’t noticed, the Pixie, well, she looks an awful lot like a pirate vessel, and the Chelish navy doesn’t exactly welcome pirates with open arms. You’d better get back here by then. Any questions?"

Kn History 15:
Five years ago, a combination of Hellknights, guards loyal to the empire, and strix burned the city of Pezzack to the ground in a battle known as the Second Ashes. The Chelish navy established a blockade on Pezzack that persists to this day.

Kn History 20:
The Second Ashes began after revolutionary playwright Amalia Wraxton premiered the play Abrogail I, which portrayed the first Thrune Magistrix as Asmodeus’ lover and blamed her for many of the ills that have befallen Cheliax in the last century. Wraxton vanished that night, and rumors about her whereabouts are a favorite tavern debate topic.

----------------------------

Kn Local 10:
Pezzack is a coastal town in Cheliax. Its most prominent industry is whaling.

Kn Local 15:
Four factions vie for power in Pezzack: the idealist White Thistles, the anarchist Galtans, the commerce-minded people of Docktown, and the Loyalists, whose allegiance lies first and foremost with the empire of Cheliax. The town is under a strict blockade from the Chelish navy, and only whaling ships with the appropriate permits are allowed to pass in and out of the struggling city’s harbor.

Kn Local 20:
The naval blockade is particularly effective at hindering trade in Pezzack because overland trade out of the town is nearly impossible. A race of birdlike humanoids known as strix control the mountains, and their hatred for humans makes them a constant threat to the city.

You also recall there are multiple factions fighting for influence over Pezzack:

  • Docktown - Representing the stranded merchants in Fat Harbor, the tiefling “mayor” Bruck wants economic dominance over Pezzack—a greedy oligarchy made easier by the town’s well-honed smugglers and perpetual unrest.
  • Galtans - Violent revolutionaries fronted by the grey gardener Habar Curl, Pezzack’s pack of Galtan rebels want the town’s freedom to spring from the blood of dead Loyalists—and anyone who might be aligned with them.
  • Loyalists - Pezzacki still loyal to the Chelish crown believe there can be no peace until rulership of the city is returned to its diabolical masters.
  • White Thistles - These idealists led by Amalia Wraxton want a unified, free Pezzack and hope to win over the other factions’ hearts and minds through verse and acts of derring-do.

Sovereign Court

History: 1d20 + 4 ⇒ (14) + 4 = 18
Local: 1d20 + 4 ⇒ (10) + 4 = 14

Ooooo... baby... poor Pezzack was burned to the ground, second time it was burned to ashes, and nobody be allowed in or out.....

The bird hums like a harmonica before continuing.

Poor Pezzack is known for it's whales, but how do you sell whale when nobody be allowed in or out? Ooooo poor Pezzaaaaack...

Sovereign Court

Silver Tongue Study Human
Stats:
Sorcerer 5 Enchanting Courtesan 1 | AC 12 T 11 FF 11 | CMD 9 | HP 32 C 0| F +3 R +2 W +6 | Spd 30' | Init +1 |

Cypher nods and frowns.

A fish hold... yuck. Well, it certainly could be worse. I can life with some foul smell... nothing a little magical rinse won't take care of. But...

They cough and look to the side.

Um... if you don't mind me asking.... 5 years? What's taken us so bloody long?


Benarry shrugs. "Beats me. He's a good informant, from what I hear. So having a man on the inside probably didn't hurt. Maybe the authorities are onto him at last." She shuffles on her chair, bends forward, and puts her elbows on the table. "Well, in any case - Dreng only aked us to get him out now, so we are getting him out now."

After a few seconds, she adds "As far as I am aware, we didn't even know about him being stuck there. He recently contacted us. Well - Poppo did, on his behalf. I think. The message was... surreal?"

Scarab Sages

Tengu gunslinger (Bolt Ace) 4 | HP 28/28 | AC 21 T 15 FF 16 | CMB +5, CMD 20 | F: +5, R: +9, W: +5 | Init: +8 | Perc: +13, SM: +3 | Speed 30ft | Active conditions: None. 3/3 GRIT

Know(Local): 1d20 + 8 ⇒ (9) + 8 = 17

"Water, once again more water. You know I hate to get wet. I hope, Captain, that the trip is easy and without problems. As for rescuing a fellow Pathfinder, I am always ready to assist."

Character updated to LEVEL 4. Only major purchase = Amulet of Natural Armor +1

Liberty's Edge

Male NG Wayang Arcanist 7 | HP: 44/44 | AC: 18 14 (14 Tch, 16 12 Fl) | CMD: 13 (11 Fl) | F: +4, R: +5, W: +6 | Init: +2 | Perc: +13, SM +0 | Speed 20ft | Active conditions: mage armor

Knowledge (local): 1d20 + 8 ⇒ (13) + 8 = 21

Listening to Cypher's bird, Tenibri smiles. "That's quite the bird you have there. A thrush, it must be? Smart one."

He sits in thought for a little while, then pipes in. "I try to keep a little up-to-date on all of the areas in Golarion that allow slavery, in hopes that one day I can help to eliminate the practice. As such, I've done some reading on Cheliax. As I recall, Pezzack is even more troubled than even the bird knows. The mountains are controlled by strix, which hate the humans, so the naval blockade is even more effective. They've got no chance there!"

He then goes into more detail than is properly necessary on the various factions that play for power within the impoverished town. Spoiler open!

Grand Lodge

Male Human Brawler (SC) 3 | HP: 28/28
Stats:
AC: 17/13/15 | CMB: +7, CMD: 19 | F: +5, R: +5, W: +2 (+2 trait bonus against charm, compulsion, and emotion effects) | Spd: 30' | Per: +7 | Init :+2 | Martial Flexibility: 4/4 | Active effects:

Know. Local: 1d20 + 6 ⇒ (10) + 6 = 16

Eadric listens to everyone intently, "Woah! Sounds like a most awful place to live at the moment. I mean, like, the White Thistles sound nice, but the other factions..." He starts scratching his head, trying to think of something clever to ask the Captain, but all he can come up with is, "Umm... Do you know what Olandil or Poppo look like? It would be totally embarrassing if we started talking to, like, the town watch or something by mistake."

I'll update my profile with the new level soon. ;)


"From what I hear, Olandil's face is pretty unassuming. Whcih is probably good, since he is able to disappear in the crowd with it when there are hellknights on his tail. Supposedly, it happened on at least two occasions, but don't take my word for it."

"As for Poppo...", she thinks for a moment - "Well, he's a gnome so it's going to be multiple layers of odd, mixed with a bit of crazy. The usual stuff. Just sit tight in that container until you are delivered to the academy directly. That's the deal, at least. Poppo would meet you on the spot. He works there. And lives..."

Grand Lodge

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Male Human Brawler (SC) 3 | HP: 28/28
Stats:
AC: 17/13/15 | CMB: +7, CMD: 19 | F: +5, R: +5, W: +2 (+2 trait bonus against charm, compulsion, and emotion effects) | Spd: 30' | Per: +7 | Init :+2 | Martial Flexibility: 4/4 | Active effects:

"Most excellent! So we just pick up the guy and, like, sneak him to the boat. We totally did something like that with a whole bunch of people, so one should be way easy!" Eadric says confidently.

Liberty's Edge

Male NG Wayang Arcanist 7 | HP: 44/44 | AC: 18 14 (14 Tch, 16 12 Fl) | CMD: 13 (11 Fl) | F: +4, R: +5, W: +6 | Init: +2 | Perc: +13, SM +0 | Speed 20ft | Active conditions: mage armor

Tenibri nods his head along as questions and answers go back and forth about the plan. Suddenly, one of the things that was said catches in his brain. ...sit tight in that container... causing his mind to rush back to the introduction of the plan. ...in the hold with the Patience's catch...

"Wait... are we getting snuck in under the guise of a delivery of seafood?"

"...how cool!"

The Exchange

AC 19, T 12, FF 17 | hp 26/26 | Fort +3, Ref +2, Will +7 Female oread shaman (crystal tender, speaker for the past) 3 (Pathfinder Player Companion: Heroes of the Darklands 22, Pathfinder RPG Advanced Class Guide 35, 111, Pathfinder RPG Bestiary 2 205) LG Medium outsider (native) Init +5; Senses darkvision 60 ft.; Perception +11

"Are we looking for a human, a hafling, an dwarf? Unassuming and able to slip away isn't much help, I'm afraid." Helme is trying to not get seasick while speaking to the venture-captain.


Bennary looks at Tenibri - ""Yes - Yes, that is the case. And while it does sound like some proper spymaster business, I assure you the smell is no less than... Nauseating. I'm not sure whether you brought your own food, but I would suggest not eating anything exotic today. We will meet with the Patience tomorrow and exchange goods. In this case, you lot."

"He is a human male. In his mid 40's. That's about all I know about him, so I can't give you a description, really, but this Poppo fellow supposedly met him a few weeks back, when he sent us the missive abuot Olandil needing evacuation."


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Moving this forward a bit. Feel free to ask additional questions later, in case there was something you wanted to know.

The new moon and clouds keep the pre-dawn sky dark as the Pixie sidles up to the Patience. The ragged whalers silently pull person after person from their hold of scant fish—emaciated elderly people, several haggard-looking young men and women, and even a trio of children—each of them looking like they’ve gone years without rest as they listlessly cross the plank joining the ships. Venture Captain Benarry welcomes the refugees in a booming voice, and her crew sets to work bringing provisions to the newcomers. The Patience’s crew lacks their ship’s namesake as they hurriedly wave over the refugee’s replacements.

The trip from the exchange point to Pezzack is cramped and rather unpleasant, but everything seems quiet otherwise. Once the Patience is anchored in the dock, a few crewmembers unceremoniously close you in a container with whale parts. Captain Bennary didn't do the smell justice. It's even worse than you imagined. Whale innards, combined with the rust on the container result in a truly unique experience. A few moments after closing the container, you sense the entire thing moving. But there are no rails, no. Cobblestone is where it's at, adding unpleasant vibrations and sound when the entire cart is moving. The lid wasn't exactly secured either, and keeps jumping and slamming into the metal walls of the container. One might think that some odd people would pay for such an experience, but it definitely takes a toll on your ears and noses.

Once the racket ends, you hear a wooden trap door being open just outside, and a sensation of whale guts shifting around the container when it starts to flip over. The guts and oil get into many slits in your clothing and crevices on your body before you slide down a metal chute into another container filled with fish. A gnome opens the larder of the Academy of Applied magic, and helps you to your feet. The room is dimly lit by oil lamps, but you can see the gnome's blue beard and eyebrows decorate his face underneath a bald head.

"Split me like Nethys’s eyebrow! I’m genuinely surprised the Passfinders sent people! Sorry for the lack of a good cover story - didn’t have room in the notes—didn’t expect a response — and sorry for the fish guts and the bumpy roads and—oh, sorry for everything. If we had a little more time... No matter. Come!"

He instructs you to follow him through a set of stairs and narrow halls into a larger room with a few makeshift beds, and a bowl of water and soap to clean yourself from the oild and blood. Although the stench might persist for a while.

While you drop your belngings and clean up, the gnome introduces himself as Poppo and continues speaking: "Right! You’re here for Olandil. It’s... it’s complicated. He’s, well, he’s not himself lately. He’s four selves. Since your little Pathfinder Society left him behind, he’s had to make do — improvise — take on new names and jobs waiting for rescue. When I first met him, he went by Jax Telandril and needed me to enhance some goggles of disguise for some work in Docktown. He kept asking questions about Fat Harbor and the town’s magic item economy. A year later he came in needing me to add some disguise charms to an eye patch; I asked him why, and he spilled it all—so tired of keeping secrets—he was also Jacks Falger! The one-eyed Galtan spy! He kept coming back over the years. He came in one day as Jaks Arunai, some hot-shot White Thistles poet. Last week, he comes in looking awful, and said he was a Passfinder named Olandil, and I just... I couldn’t process it! Four people! One person!"

Poppo gesticulates madly, alternating between raising four fingers and one finger to emphasize his point. "I told him my own secret—I had been teaching a Passfinder vantage-captain as a correspondence student—and he told me to send her a message saying he wanted out of Pezzack. As though that’s even possible! But I sent it, and he thanked me, he left, and I haven’t seen him since. Night before last, I had Loyalists—". Poppo smothers the word with disdain, and doubles up on his disgust as he repeats it. "—Loyalists in my office, telling me to stop doing business with Olandil, following me everywhere except the Guts because I bet they don’t like to get their boots dirty. They knew who Olandil really is, too! And they’ve
been outside the Academy since, watching, waiting. They don’t know about my ladder to the Guts, but they’ll find out eventually."

Poppo fishes a rolled-up map of Pezzack from his robes and spreads it out on the basement floor. He points out five places:

The Academy is marked as 1 on the map.

Gold Street (2): “The thieves’ guild operates out of here. Lots of information if you can buy it. You didn’t bring money with you, did you? Nobody takes money here. Maybe the Loyalists, but still, nobody worth spending it on.”

The Inkwell (3): “Literati hangout. Lots of rebels, lots of fights. Someone who knows Jaks the poet, the one in the White Thistles, will be there, I’m sure of it.

The Throne Defiant (4): “Loyalist inn. If you want to get to the bottom of Olandil’s connection with the Loyalists, you can try there.”

Auntie’s (5): “Big tavern in Docktown, and a good place for gossip. You can try asking about Jax Telandil around there—he’s the Docktown Jax—but mind who you talk to if you don’t want to spread rumors.”

Madge’s Noodle Cart (6): “Madge doesn’t know anything except noodles, but she knows noodles! You have to try them.”

Map in handouts soon.

Liberty's Edge

Male NG Wayang Arcanist 7 | HP: 44/44 | AC: 18 14 (14 Tch, 16 12 Fl) | CMD: 13 (11 Fl) | F: +4, R: +5, W: +6 | Init: +2 | Perc: +13, SM +0 | Speed 20ft | Active conditions: mage armor

While the idea of the clandestine transport had seemed romantic when they were still clean and dry in the captain's cabin, no sooner than his feet hit the floor inside the Academy and Tenibri is blubbering the words to a prestidigitation spell.

"Nethys be praised, I can breathe again!" Leaving a trail of shimmering sparks, the magic zips and darts here and there across his body, diving into deep folds of his cloak to seek out the foul grime that soaked in during the trip. "There, that's better!"

Clean, the wayang pulls the cowl of his cloak back to lean over and examine the gnome's map, revealing the pattern of tattoed white dots that dance across the deep indigo of his face.

"Noodles? I'm gonna try them, but I'll warn you: I've been to Tian Xia; I know my noodles!"

"But, to the task at hand, do you think that it's more or less likely that our Olandil would be hanging out at any one of these places in particular? And what's our risk, here? What happens if we get discovered, or if we blow his cover?"

Scarab Sages

Tengu gunslinger (Bolt Ace) 4 | HP 28/28 | AC 21 T 15 FF 16 | CMB +5, CMD 20 | F: +5, R: +9, W: +5 | Init: +8 | Perc: +13, SM: +3 | Speed 30ft | Active conditions: None. 3/3 GRIT

Puking up, more than once, Oma is completely disgusted with the entire travel.

"I don't know where to start, but noodles are last on my list after that trip."

Grand Lodge

Male Human Brawler (SC) 3 | HP: 28/28
Stats:
AC: 17/13/15 | CMB: +7, CMD: 19 | F: +5, R: +5, W: +2 (+2 trait bonus against charm, compulsion, and emotion effects) | Spd: 30' | Per: +7 | Init :+2 | Martial Flexibility: 4/4 | Active effects:

Eadric tilts his head towards the ground and taps the other side with his palm, trying to get some whale goop out his ear, "Haha, that was, like, way more disgusting than I thought it'd be! I'd totally do it again though..." He says as he starts rooting around in his clothing, pulling out fish guts from unspeakable areas, "I say we start at Aunties. That's totally where I'd be hiding if I were Orlandil..."

Eadric heads over to the bowl and starts cleaning himself up the old fashioned way, "Are we likely to stand out around here? Since we're, like, new and stuff."

The Exchange

AC 19, T 12, FF 17 | hp 26/26 | Fort +3, Ref +2, Will +7 Female oread shaman (crystal tender, speaker for the past) 3 (Pathfinder Player Companion: Heroes of the Darklands 22, Pathfinder RPG Advanced Class Guide 35, 111, Pathfinder RPG Bestiary 2 205) LG Medium outsider (native) Init +5; Senses darkvision 60 ft.; Perception +11

When they are dumped out on the floor of the Academy, Helme begs Tenibri or Cypher to please, please, please use Prestidigitation on her. She can't take the smell. "That was the most disgusting way I've ever heard of traveling."

"How do we get out of here if the Academy is being watched? Which is the most dangerous place to get to of the five. As long as they aren't whale flavored noodles they sound good."

Please don't say via the whale blubber path."

Sovereign Court

Silver Tongue Study Human
Stats:
Sorcerer 5 Enchanting Courtesan 1 | AC 12 T 11 FF 11 | CMD 9 | HP 32 C 0| F +3 R +2 W +6 | Spd 30' | Init +1 |

As soon as they are out of the hold, Cypher quickly waves their hand over the others, wiping away the grime and making them smell a bit like a lilac perfume.

Excuse the liberties with the scent, but I figured we could use a more pleasant smell to help clear out our senses.

As the team talks, Cypher nods along.

Aunties could work. Your right though Eadric, we will absolutely need some disguises to move around unmolested. Bad enough we're all new faces... or at least you all are.

They give a grin.

I won't have much trouble with that bit. Just need a face to look like.


Poppo blinks a few times, as if zoned out. Then yanks his head quickly and refocuses on you. "Oh yes! I have these for you!", he makes a brisk walk towards one o the nearby cabinets, and pulls out four robes similar to his. Not quite there, but similar. "You put these on, and if anyone asks, you are students here at the Academy. But try to not soil them too much. I have doing laundry. Especially if it's for other people.
You can use the Guts to travel around. Keep the map. You'll need it."

The gnome throws away a rug and opens a trap door it was covering. This reveals a ladder leading deeper into the darkness of the underground. "These are the Guts. Loyalists don't usually go there, so it should be safe. Well - from them at least. I can't vouch for anyone else's behaviour."

"Where is Olandil? Hah! If his personality is to be proof of his whereabouts, he is in all four places at the same time! That would be fascinating..."

Poppo just kind of zones out while you put on your newly acquired disguises and descent into the Guts to head for Auntie's place.

Tenibri:
While changing clothes, you find an unfamiliar envelope in one of your pockets.

Letter wrote:
https://i.imgur.com/9oSApvG.jpg

In Docktown’s chaotic jumble of ships, Auntie’s tavern still manages to stand out. Draped in bright curtains of white and red and bearing a huge, garishly painted former ship’s masthead of a woman as its sign—creatively augmented to hold two foaming mugs aloft, the three-story converted ship’s hold is perpetually packed with Pezzacki looking to drown their fears and boredom.

Aside from drunkards swilling watered-down ale, Auntie’s also features a clear view of the former Manukirt Trading Co. warehouse. The proprietor of Auntie’s, an elderly halfling woman who goes by Auntie, gracefully weaves about the room.

Soon after you sit down, she swoops by and offers some of her inventory with a strange combination of elderly charm and a young spark. Place must be doing well...

Scarab Sages

Tengu gunslinger (Bolt Ace) 4 | HP 28/28 | AC 21 T 15 FF 16 | CMB +5, CMD 20 | F: +5, R: +9, W: +5 | Init: +8 | Perc: +13, SM: +3 | Speed 30ft | Active conditions: None. 3/3 GRIT

Oma places a few coins on the table. "A round of the house ale for me and my companions."

Grand Lodge

Male Human Brawler (SC) 3 | HP: 28/28
Stats:
AC: 17/13/15 | CMB: +7, CMD: 19 | F: +5, R: +5, W: +2 (+2 trait bonus against charm, compulsion, and emotion effects) | Spd: 30' | Per: +7 | Init :+2 | Martial Flexibility: 4/4 | Active effects:

"Thanks Bro!" Eadric says to Oma, smiling broadly as he turns to Auntie, "Been doing, like, way too much thinking lately, and my brain totally needs a break." He taps a finger to his temple to emphasise the point, and a waft of lilac escapes from his sleeve, "There's going to be more thinking later, though. My most excellent friend here is going to experiment with noodles!" With his academic persona well and truly established, Eadric considers asking after Jax Telandil, but instead decides to glance around the room, looking for anything of interest.

Diplomacy (Aid Another): 1d20 - 2 ⇒ (9) - 2 = 7
Perception: 1d20 + 7 ⇒ (19) + 7 = 26

Sovereign Court

Silver Tongue Study Human
Stats:
Sorcerer 5 Enchanting Courtesan 1 | AC 12 T 11 FF 11 | CMD 9 | HP 32 C 0| F +3 R +2 W +6 | Spd 30' | Init +1 |

Cypher leans forward and smiles at Auntie.

Oh auntie oh auntie, perhaps you might tell me a tale? We]re looking for a... friend of ours.

diplomacy: 1d20 + 26 ⇒ (16) + 26 = 42

Would it be okay if we talked quietly? Perhaps away form the hubub? You know how folks love to gossip. Pretty please?


Auntie drops five mugs of beverage on the table as Cypher speaks out; and she seems a bit set aback by the request, but nods her head. Cypher proves to be persuasive yet again. "Meet me in the kitchen in 2 minutes.", she says before carrying on with her plates.

Eadric:
Even through the noise of the nearby patrons, you notice a man sitting alone, mumbling to himself: "I saw it! I saw it, I really did - a ghost in the dock ..."

Filled with various aromas ( some more pleasant than others ), the kitchen is a large room behind the bar, separated by a double door without a lock. Cypher gets a few looks as they enter, but once approached by Auntie, those looks know better than to mess with the owner's business and return to their previous points of attention.

"So what's it gonna be?", the halfling asks eagerly. "And I understand that sometimes you can't really rush things, but please - there's a business I should run out there."

Grand Lodge

Male Human Brawler (SC) 3 | HP: 28/28
Stats:
AC: 17/13/15 | CMB: +7, CMD: 19 | F: +5, R: +5, W: +2 (+2 trait bonus against charm, compulsion, and emotion effects) | Spd: 30' | Per: +7 | Init :+2 | Martial Flexibility: 4/4 | Active effects:

While Cypher goes off to chat with Auntie privately, Eadric nudges Tenibri with his elbow and whispers, "Hey, Bro..." Another friendly nudge, "[smaller]There's a guy sitting all alone over there who, like, totally thinks he saw a ghost in the dock. Maybe he just, like, saw our man trying to hide or something? I don't know, Bro, but I bet you could totally talk him into sharing his story with us... What do you say?"

If someone more diplomatic tries to talk to the fellow...

Eadric picks up his untouched mug of ale, and offers it to the lonely, mumbling man, "Ale for your thoughts?"

Diplomacy (Aid Another): 1d20 - 2 ⇒ (19) - 2 = 17

Sovereign Court

Silver Tongue Study Human
Stats:
Sorcerer 5 Enchanting Courtesan 1 | AC 12 T 11 FF 11 | CMD 9 | HP 32 C 0| F +3 R +2 W +6 | Spd 30' | Init +1 |

Cypher looks to Eadric and shakes their head.

In a moment darling, gotta go chat with auntie first.

Once in the back room, Cypher flicks their fan and smiles.

Perish the thought, I won't waste your time more than I have to. I'm looking for Jax Telandil, or Docktown Jax. He's.... important to me and my crew. He's not in trouble, in fact we're looking to get to him before trouble finds him. Do you have any idea where we might find him?

diplo if needed: 1d20 + 26 ⇒ (18) + 26 = 44


Kitchen:

"Oh, old Jacks?", Auntie smiles ear to ear. "Such a darling person. Reliable, too. He works odd jobs around Docktown, often having
to do with building second and third stories onto ships. But I haven't seen him here very recently. Must be that Wraxton lady keeping that sweet man for herself..."
Auntie pauses and thinks - "Or that debt he owes. That also might be it. I hear he wants to start a magic business just to clear that bill. I wish him luck for sure! How long do you know each other?", she inquires back, looking at Cypher's Academy clothes.

Back at the tables
The man clearly had a few drinks already, but he won't say no to another: "Yes, some lubricant for the old vocal cords...", he takes a long sip and wipes his mustache and beard with a sleeve - "... that's the stuff!" Once the man is done with the drink, he looks at Eadric. "You seem like a nice fella, so let me give you this as a warning.", he looks left and right, and turns back towards Eadric - "Don't go to the shore at night, youngsters! I saw a ghost there, I tells 'ya! Nobody believes me here! I was just mindin' my own business looking at the Sunday night sky, just here behind the corner.", he motions behind his back with his thumb. "And then I saw it, jumping into the water. I was terrified. A few hours later, it appeared again, but it had a white staff in its hand when it emerged from the water. When I saw it heading in my direction I made a run for it..."

Scarab Sages

Tengu gunslinger (Bolt Ace) 4 | HP 28/28 | AC 21 T 15 FF 16 | CMB +5, CMD 20 | F: +5, R: +9, W: +5 | Init: +8 | Perc: +13, SM: +3 | Speed 30ft | Active conditions: None. 3/3 GRIT

Oma sits there listening to the conversation, not really joining in. Why bother? He did his job to start it with a drink and a smile, let the others have their fun.

The Exchange

AC 19, T 12, FF 17 | hp 26/26 | Fort +3, Ref +2, Will +7 Female oread shaman (crystal tender, speaker for the past) 3 (Pathfinder Player Companion: Heroes of the Darklands 22, Pathfinder RPG Advanced Class Guide 35, 111, Pathfinder RPG Bestiary 2 205) LG Medium outsider (native) Init +5; Senses darkvision 60 ft.; Perception +11

Helme sticks with Oma. "I'll let the talkers do their talking. Then I just heal them up when they get hurt." She nods in Eadric's direction, and takes a drink.

Sovereign Court

Silver Tongue Study Human
Stats:
Sorcerer 5 Enchanting Courtesan 1 | AC 12 T 11 FF 11 | CMD 9 | HP 32 C 0| F +3 R +2 W +6 | Spd 30' | Init +1 |

Cypher grins and winks at auntie.

Propriety forbids me from spoiling the mystery Auntie. Thank you so much... I'm sure I'll find Jax soon enough. You mentioned a Wraxton? Who might that be?

They pout a bit.

Don't tell me someone has swiped my dear Jax out from underneath me!... Ehem, figuratively, of course.

For some reason, auntie has no doubt that it could also be literally.


"Oh, Amanda Wraxton, the famous playwright! You know - the one that started this whole embargo business when she wrote a play about one of the Thrunes.", Auntie clarifies the situation.

"Well, I'd love to stay and gossip, darling, but I really need to go, if you don't mind."

Grand Lodge

Male Human Brawler (SC) 3 | HP: 28/28
Stats:
AC: 17/13/15 | CMB: +7, CMD: 19 | F: +5, R: +5, W: +2 (+2 trait bonus against charm, compulsion, and emotion effects) | Spd: 30' | Per: +7 | Init :+2 | Martial Flexibility: 4/4 | Active effects:

Back at the tables...

"Woah! Thanks for the warning, Bro..." Eadric says to the inebriated gentleman, "Ghosts are no laughing matter! Could you, like, see through it and stuff? I'm most interested in that sort of thing," He tugs on his robes to indicate more of an academic interest without actually having to lie, "What would you says was, like, the most ghostly thing about it?" He leans in, all ears.

Sovereign Court

Silver Tongue Study Human
Stats:
Sorcerer 5 Enchanting Courtesan 1 | AC 12 T 11 FF 11 | CMD 9 | HP 32 C 0| F +3 R +2 W +6 | Spd 30' | Init +1 |

Cypher smiles and nods to Auntie.

Thank you auntie. I appreciate the advice.

With some air kisses, Cypher takes leave back, but sees Eadric talking with the other person, and decides to wait, ready to swoop in if he needs help, a smile on their face.


"Most ghostly?", the man asks back, and attempts to recall yesterday's events.

"Well its eyes were glowing for one. Like a pair of flaming rubies, they were. As it walked, it left footprints and it smelled of seaweed as it came closer. I'm a simple man - And I'm not acquainted with any ghosts. And I sure as hell didn't want to change that yesterday. Just be careful when you move around the dock, will ya?"

Grand Lodge

Male Human Brawler (SC) 3 | HP: 28/28
Stats:
AC: 17/13/15 | CMB: +7, CMD: 19 | F: +5, R: +5, W: +2 (+2 trait bonus against charm, compulsion, and emotion effects) | Spd: 30' | Per: +7 | Init :+2 | Martial Flexibility: 4/4 | Active effects:

"I will, thanks, Bro!" Eadric shakes the man's hand and returns to his seat where the others are drinking, positively beaming, "I did it, Cyph!" He says proudly, "I'm sorry I didn't wait, but like, I've been watching how you talk to people and... Well, you're awesome, and I'm sort of trying to learn from you and stuff." He starts rubbing the back of his neck, blushing slightly, "So anyway, I tried being, like, totally confident just like you, and it worked! I think I got some most excellent info out of him!" He smiles again, looking conspiratorially at everyone at the table, "There's something most fishy happening at the docks! That guy thinks it's a ghost, but it left footprints... Could've been our guy just, like, picking up some emergency gear he stashed in the water. Might be worth a look?"

With his story shared, Eadric suddenly remembers that Cypher did some information gathering themself, "What did you find, Cyph?"

Sovereign Court

Silver Tongue Study Human
Stats:
Sorcerer 5 Enchanting Courtesan 1 | AC 12 T 11 FF 11 | CMD 9 | HP 32 C 0| F +3 R +2 W +6 | Spd 30' | Init +1 |

Cypher kiss Eadric's cheek.

Well done! So proud of you!

They lean over the table and whisper low to the others.

Sounds like he's gotten in close with the white thistles. Kept talking about how he kept going to see the one who wrote the poems who started the blockade. We should probably go see the white thistles next, agreed?

Their stomach growls and they grin a bit.

And maybe stop for some of those noodles along the way.

Liberty's Edge

Male NG Wayang Arcanist 7 | HP: 44/44 | AC: 18 14 (14 Tch, 16 12 Fl) | CMD: 13 (11 Fl) | F: +4, R: +5, W: +6 | Init: +2 | Perc: +13, SM +0 | Speed 20ft | Active conditions: mage armor

"Yeah, I liked the sound of those noodles." Tenibri's hand slips into the pocket of his academic robe. "I think the White Thistles would be a great stop... but we don't want to ignore any of our leads. Any of them could lead us to our man."

Grand Lodge

Male Human Brawler (SC) 3 | HP: 28/28
Stats:
AC: 17/13/15 | CMB: +7, CMD: 19 | F: +5, R: +5, W: +2 (+2 trait bonus against charm, compulsion, and emotion effects) | Spd: 30' | Per: +7 | Init :+2 | Martial Flexibility: 4/4 | Active effects:

Eadric blushes even deeper with the kiss on the cheek, but he is clearly very happy to have been useful with his words for once, "Totally!" He says, agreeing with the others, "Noodles then Thistles... But, umm... I think Tenibri makes a most excellent point about leads. Maybe we should, like, have a quick look at the dock before we go? It's just outside, and I bet that Helme and I could totally track where the 'ghost' was going..." He glances at Oma, remembering that the bird has very keen eyes, "Oh, and maybe Oma can help too?"

The Exchange

AC 19, T 12, FF 17 | hp 26/26 | Fort +3, Ref +2, Will +7 Female oread shaman (crystal tender, speaker for the past) 3 (Pathfinder Player Companion: Heroes of the Darklands 22, Pathfinder RPG Advanced Class Guide 35, 111, Pathfinder RPG Bestiary 2 205) LG Medium outsider (native) Init +5; Senses darkvision 60 ft.; Perception +11

"I'm happy to take a look for tracks. Then on to noodles." Helme gives Eadric a smile. "You did good."


Going to move this forward a bit. If you wish to get back to looking for the ghost, just go ahead. The place is a former dock, now filled with wrecks of ships repurposed as housing and building, a really depressive look, when you think about it, especially considering that this was one of the more interesting and busy ports back in its time.

As for noodles...

"Noodles! Madge got yer doodly oodly noodles! Get these crabby shrimpy noodlies in a bowl! In a cup! In yer hands! I don’t care where! Buy my dang noodles! Save Pezzack! The end is near! Save your noodles! The devil hates my noodles! Abrogail hates my noodles! Madge’s noodles!" Old Madge goes on and on about her amazing noodles as a particularly knobby-headed goblin wearily pushes her creaking, rickety cart along the waterfront. The sign on her cart states 5 gp per order, but the order covers multiple people. She does not accept gold, however, and instead asks for assorted goods earlier handed to you by Poppo.

Speaking of Poppo, when Madge sees your Academy robes, she hastily shoves a paper into your hands, asking you to show it to Poppo for critique.

Looking at the paper - it seems that it is only gibberish, however. Perhaps the gnome can make more sense of it?

Linguistics 17:

The text on the paper actually describes Olandil's plan on his Wealday's performance in "the warehouse". He plans on using magic to focus the attention of the city elsewhere while escaping to Whaler's point through the Guts.

Scarab Sages

Tengu gunslinger (Bolt Ace) 4 | HP 28/28 | AC 21 T 15 FF 16 | CMB +5, CMD 20 | F: +5, R: +9, W: +5 | Init: +8 | Perc: +13, SM: +3 | Speed 30ft | Active conditions: None. 3/3 GRIT

Linguistics: 1d20 + 10 ⇒ (18) + 10 = 28

"Interesting paper there. From what I can tell it talks about Olandil's plan to us magic to focus the attention of the city elsewhere while escaping to Whaler's Point through the Guts."

Grand Lodge

Male Human Brawler (SC) 3 | HP: 28/28
Stats:
AC: 17/13/15 | CMB: +7, CMD: 19 | F: +5, R: +5, W: +2 (+2 trait bonus against charm, compulsion, and emotion effects) | Spd: 30' | Per: +7 | Init :+2 | Martial Flexibility: 4/4 | Active effects:

"You sure, Bro?" Eadric asks, looking askance at the paper, "Looks like gibberish to me..." Then something twigs, and he looks up at Madge, "So you must totally know all about, you know who, doing you know what, right? Ha, most excellent!" He smiles as he eats his noodles, and discusses the group's next move, "So, like, we should totally help the guy out with his distraction right? I mean, once we find out more from the poets maybe..." He stuffs more noodles in his mouth and starts nodding appreciatively at the tasty doodly oodly noodles.

Sovereign Court

Silver Tongue Study Human
Stats:
Sorcerer 5 Enchanting Courtesan 1 | AC 12 T 11 FF 11 | CMD 9 | HP 32 C 0| F +3 R +2 W +6 | Spd 30' | Init +1 |

Cypher leans over and takes a look.

Interesting. But where is the question. And can we find him before then? Or should we just wait?

Scarab Sages

Tengu gunslinger (Bolt Ace) 4 | HP 28/28 | AC 21 T 15 FF 16 | CMB +5, CMD 20 | F: +5, R: +9, W: +5 | Init: +8 | Perc: +13, SM: +3 | Speed 30ft | Active conditions: None. 3/3 GRIT

"Can you abide waiting? Me? I'd rather be hunting...."


Sorry if this feels a bit rushed - I want to make it in time for Outpost so that Tenibri can join their game. With that said, there are little to none additional interactions with locals in the PDF, so unless you have your own agenda in any of those places, we actually do cover pretty much all that is said in the PDF itself, so no worries - you're not missing out on anything as it is.

Given the conditions of the cart, the noodles are actually very tasty - as mentioned by Poppo earlier, Madge clearly knows her noodles, even if there might be a lack of containers to pour them in.

Once you have concluded your business with Madge, you continue on towards the Inkwell - the gathering point for Pezzack's more ... artistically inclined, when it comes to wordsmithing, at least.

A former fortress on the north seafront, the stonework Inkwell inn is home to rowdy, defiant, impassioned revolutionaries who fill its commons while making plans to harry the town’s Loyalists and discourage the Chelish navy. Chankings, the inn’s noisy iron golem bouncer, keeps watch at the open doors. Lorrin Meese’s Inkwell is a bustling inn full of rebels, poets, writers, and even a few argumentative but open-minded Loyalists. The genial Chelish proprietor hands out freshly printed flyers to everyone who enters, with an advertisement for an upcoming performance printed on them.

The flyer in question - added the flyer to handouts, slide 2.

Kn Local DC 12 or Perception DC 14:
There is no name on the flyer, but you already know the identity of this mysterious performer from the paper Madge provided earlier. The talk in the establishment seems to be of this upcoming poet, and some debate their identity.

Liberty's Edge

Male NG Wayang Arcanist 7 | HP: 44/44 | AC: 18 14 (14 Tch, 16 12 Fl) | CMD: 13 (11 Fl) | F: +4, R: +5, W: +6 | Init: +2 | Perc: +13, SM +0 | Speed 20ft | Active conditions: mage armor

Knowledge (local) DC 12: 1d20 + 8 ⇒ (10) + 8 = 18

"Hey, this is it! This is our guy! We need to go to this, obviously." Tenibri approaches the proprietor. "So, this sounds like an interesting performance. Very exciting times for Pezzack! Can you tell us anything about this new poet? Sounds pretty awesome!"

Diplomacy: 1d20 + 8 ⇒ (4) + 8 = 12

If the performance is on Wealday, what day of the week is it today?


You started on Moonday morning. The day isn't over yet, either. So the performance is in 48-ish hours.

Lorrin turns to Tenibri to respond, initially expecting someone taller:
"They're very secretive, I can say that. This person just proposed to make a performance on Wealday, pretty much by mail. They said I should hang out a poster on the door if I agree, and sent me some of their work. Very exciting, and indeed interesting. I like the aura of mystery they shroud themselves in. And the works they sent me were quite revolt-oriented." He chuckles under his breath. "Someone doesn't like the Thrunes at all. As a matter of fact, it reminded me of Wraxton's play from five years ago."

Liberty's Edge

Male NG Wayang Arcanist 7 | HP: 44/44 | AC: 18 14 (14 Tch, 16 12 Fl) | CMD: 13 (11 Fl) | F: +4, R: +5, W: +6 | Init: +2 | Perc: +13, SM +0 | Speed 20ft | Active conditions: mage armor

Tenibri waits for the man to find him nearer the ground; being short was nothing new. Of course, in Cheliax, the only short people around were usually slaves, so his height tended to be more of a surprise than in most places.

"You know, I'm only vaguely familiar with that play. Can you tell me more about it? It's the one that caused the crackdown that ended in the current embargo, right?"


"Oh - her play is called 'Abrogail I'. It portrays the first Magistrix as one of Asmodeus' lovers and essentially blames her for many ills that hit Cheliax in the last century or so. Of course, it's a play - and we can't be certain about whether it being true or not, but ... It definitely caused a response, as you can see.", the man grins slightly, and follows it up with "We have some of her work for sale if you have the coin. Signed.", he winks at Tenibri.

Grand Lodge

Male Human Brawler (SC) 3 | HP: 28/28
Stats:
AC: 17/13/15 | CMB: +7, CMD: 19 | F: +5, R: +5, W: +2 (+2 trait bonus against charm, compulsion, and emotion effects) | Spd: 30' | Per: +7 | Init :+2 | Martial Flexibility: 4/4 | Active effects:

"Oh and, like, is she here, Bro?" Eadric asks eagerly, glancing around the room, "It's just that I've never met her, and I'd totally like to talk to her about that most radical play and stuff!" He starts patting himself down, looking in he pockets on the off chance that some paper was left in his borrowed robes, "Maybe even ask her to sign my... my..." Unable to find anything appropriate in his pockets, Eadric panics and says, "Sock?"


Lorrin's grin disappears when questioned about Amalia Wraxton's whereabouts. "Miss Wraxton appearing in public would be very - unwise - for the lack of a better word. There's a bounty on her head, as you surely know."

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