GM Nightingale's We Be Goblins!
(Inactive)
Game Master
EverestWitman
Hp 40/40 AC 19 / T 13 / FF 15 (+8 Perc, -1 Init, Fort +3 Ref +1, Will +5)
Perception: 1d20 + 4 ⇒ (6) + 4 = 10
M Goblin lvl. 1 Barbarian
perception: 1d20 + 3 ⇒ (7) + 3 = 10
hp 10 AC 18 (Perc +2, Init +4, Fort +3, Ref +2, Will +4)
perception: 1d20 + 2 ⇒ (9) + 2 = 11
Male Goblin Gunslinger, 1
A voice echoes through the wind
GAR GAR! WHAT DO YOUR GOBLIN EYES SEE?
perception check: 1d20 + 3 ⇒ (19) + 3 = 22
Male Game Master
Sorry for the wait, guys. I was away for a bit, now I'm busy working on the map.
]
Male Game Master
Alright, you follow the creek for a ways before you come the shipwreck marked on Scribbleface's map. The two-masted ship lies mired in the mud in this clearing, its rigging thick with moss and decorated with lanterns and windchimes made from goblin skulls and bones. Strange writing is faintly visible along the ship’s prow, while the soggy, swampy “yard” that surrounds the wreck is encircled by a rickety wooden fence. A thin curl of smoke wafts up from a chimney that protrudes from an unusual box-like structure near the ship's bow.
Hp 40/40 AC 19 / T 13 / FF 15 (+8 Perc, -1 Init, Fort +3 Ref +1, Will +5)
hp 10 AC 18 (Perc +2, Init +4, Fort +3, Ref +2, Will +4)
"Hmmmm... Longshanks wicked writing. But I think something even more wicked must live here. Only something truly rotten would be so bold to hang goblin skulls as wind chimes. Vengeance is a pretty mistress."
Male Goblin Gunslinger, 1
Gar looks suddenly sullen, and almost tearful.
I has goblin skull wind chime... was grandma gar gar....
Male Game Master
Are you ready to enter the yard?
M Goblin lvl. 1 Barbarian
"Dreg thinks we should not wait around too long. Time to find boom sticks, time for Gorge of Gluttons to taste blood."
hp 10 AC 18 (Perc +2, Init +4, Fort +3, Ref +2, Will +4)
"Krogun thinks this looks stinky, and not in the good way."
Krogun equips his javelin and spear.
Hp 40/40 AC 19 / T 13 / FF 15 (+8 Perc, -1 Init, Fort +3 Ref +1, Will +5)
Well i am read to face what ever is inside that shipadded mogwag.
Male Game Master
You walk around the structure until you find a crude fence door, which swings open easily. You only get to take a few step before a huge (to you small goblins) horse comes running around the ship and charges at you. I'm going to automate your initiative.
Horse Initiative: 1d20 + 2 ⇒ (19) + 2 = 21
Gar'zing Initiative: 1d20 + 4 ⇒ (11) + 4 = 15
Krogun Initiative: 1d20 + 4 ⇒ (6) + 4 = 10
Dreg Initiative: 1d20 + 4 ⇒ (7) + 4 = 11
Mogwag Initiative: 1d20 + 4 ⇒ (17) + 4 = 21
Order:
Mogwag 21
Horse 21
Gar'zing 15
Dreg 11
Krogun 10
Current Map
Hp 40/40 AC 19 / T 13 / FF 15 (+8 Perc, -1 Init, Fort +3 Ref +1, Will +5)
Round 1
Mogwag will fire an arcane bolt at the horse.
Arcane Bolt : 1d20 + 4 ⇒ (9) + 4 = 131d4 ⇒ 1 vs touch AC
Male Goblin Gunslinger, 1
Round 1
Gar screams:
OH GREAT GOBO GODS ABOVE! IT IS OUR GREATEST AND WORTEST ENEMY COME TO CLAIM OUR VERY SOULS!
Then, his face becomes resolute as a fire dances in his eyes. Then, Gar quietly hisses:
I shall make it burn...
- Move Action: Gar rushes over to M7 (unless horse has moved near there on its turn, I want to try to stay at least 15' away from the creature)
- Standard Action: Whip up a bomb and throw it at the Horse (P9 currently, unless horse moves, as mentioned above)
Attack Roll: 1d20 + 6 ⇒ (18) + 6 = 24
Damage Roll: 1d6 + 2 ⇒ (3) + 2 = 5
DM, we are still in the same day, correct? Or have we rested at some point? Assuming we have not, I currently have 2 bombs left, but still all my extracts and that fire breath potion ;p
Male Game Master
Yes, it is still the same day.
Mogwag's arcane bolt hits the horse dealing 1 damage.
The horse moves to M7 and attacks Dreg with both of his hooves.
Attack 1: 1d20 - 2 ⇒ (11) - 2 = 9
Attack 2: 1d20 - 2 ⇒ (17) - 2 = 15
Damage 1: 1d4 + 1 ⇒ (2) + 1 = 3
Damage 2: 1d4 + 1 ⇒ (4) + 1 = 5
The second hoof strikes him in the chest, dealing 3 points of damage.
Male Goblin Gunslinger, 1
Seeing as the horse is on M7, I will move to J7 and throw the bomb at him.
M Goblin lvl. 1 Barbarian
Dreg enters a rage after thea horsr raises its hooves at him. He whips out his Horsechopper and takes a mighty swing.
Do I really get an advantage with the horsechopper against horses or is this just a flavor text, I can't seem to find any more information. Anyways the attack is with all normal stats.
"Horsey made bad move!"
attack: 1d20 + 7 ⇒ (16) + 7 = 23
damage: 1d8 + 7 ⇒ (8) + 7 = 15
Male Game Master
Gorge of Gluttons is a +1 Bane (Horses) Dogslicer, so against horses it functions like a +3 Dogslicer which deals 2d6 extra damage.
Extra Damage: 2d6 + 2 ⇒ (1, 4) + 2 = 7
...Which is enough to kill him in one blow. Dreg severes the horses head from it's body.
M Goblin lvl. 1 Barbarian
Dreg towers over the body of the collapsed horse. He reaches down and inserts the blade from Gorge of Gluttons into its skull. He bounces it up and down making the jaw open and close as if it was speaking.
And then in a mocking tone...
"I'm dumb dumb horsey, I no know where my body is..."
"That's right, you are dumb dumb horsey! Ha ha!"
He spits on the head and throws it to the ground.
hp 10 AC 18 (Perc +2, Init +4, Fort +3, Ref +2, Will +4)
"Ummm, that was quick..."
Hp 40/40 AC 19 / T 13 / FF 15 (+8 Perc, -1 Init, Fort +3 Ref +1, Will +5)
his is the rhythm of the Gobo
This is the rhythm of the Gobo
You put some joy upon my face
Oh sunshine in an empty place
Take me to turn to and babe I'll make you stay
Oh I can ease you of your pain
Feel you give me love again
Round and round we go, each time I hear you say
This is the rhythm of the Gobo
The Gobo, oh yeah
The rhythm of the Gobo
This is the rhythm of the Gobo
My life, oh yeah
The rhythm of the Gobo
M Goblin lvl. 1 Barbarian
Dreg's breathing becomes quite heavy as he starts to cool off. He becomes fatigued for 2 rounds after his rage.
M Goblin lvl. 1 Barbarian
"Dreg is ready to continue on into the ship now."
Hp 40/40 AC 19 / T 13 / FF 15 (+8 Perc, -1 Init, Fort +3 Ref +1, Will +5)
Glad to hear it nodded Mogwag
Male Game Master
A vine-choked gangplank with a mossy handrail descends sharply from the ship’s bow to the muddy ground below. One handrail seems to be encrusted with a large ball of dried mud.
It is a DC 10 Climb check to ascend the gangplank. Sorry for my absence, guys.
M Goblin lvl. 1 Barbarian
climb: 1d20 + 3 ⇒ (3) + 3 = 6
Hp 40/40 AC 19 / T 13 / FF 15 (+8 Perc, -1 Init, Fort +3 Ref +1, Will +5)
Climb: 1d20 - 1 ⇒ (5) - 1 = 4
hp 10 AC 18 (Perc +2, Init +4, Fort +3, Ref +2, Will +4)
Climb: 1d20 + 2 ⇒ (19) + 2 = 21
And that is with the Ring of Climbing on!
Hp 40/40 AC 19 / T 13 / FF 15 (+8 Perc, -1 Init, Fort +3 Ref +1, Will +5)
Might want to give us a hand or trow us a rope Krogun, Dreg and i can't seem to make it
Male Game Master
Before making it all the way up the gangplank, Krogun notices that a tripwire has been set up right ahead of him out of some vines, connection to the ball of mud on the railing.
hp 10 AC 18 (Perc +2, Init +4, Fort +3, Ref +2, Will +4)
"Uh, oh! I don't have any rope. I have a squished toad, but nothing to help you climb. There are some vines up here, but this one looks suspiciously like a trap. I will look around."
Krogun looks around for a strong enough looking vine, that is not attached to the ball of mud. He will then try to assist another to help the other goblins up.
Aid Another: Climb: 1d20 + 2 ⇒ (2) + 2 = 4
This is not looking good.
M Goblin lvl. 1 Barbarian
Climb: 1d20 - 2 ⇒ (15) - 2 = 13
hp 10 AC 18 (Perc +2, Init +4, Fort +3, Ref +2, Will +4)
Krogun will look around for rope, vines, slightly dead snakes, etc.
Perception: 1d20 + 2 ⇒ (14) + 2 = 16
Male Game Master
There is a piece of old rope just 15 feet from the foot of the gangplank.
Hp 40/40 AC 19 / T 13 / FF 15 (+8 Perc, -1 Init, Fort +3 Ref +1, Will +5)
mind using that rope to help us ?
hp 10 AC 18 (Perc +2, Init +4, Fort +3, Ref +2, Will +4)
Krogun carefully moves over towards the rope and picks it up, ties it off somewhere securely and lowers it down to the rest of the goblins.
Perception: 1d20 + 2 ⇒ (2) + 2 = 4
Male Goblin Gunslinger, 1
Gar climbs up the rope?
climb: 1d20 - 2 ⇒ (18) - 2 = 16
perception: 1d20 + 3 ⇒ (10) + 3 = 13
hp 10 AC 18 (Perc +2, Init +4, Fort +3, Ref +2, Will +4)
M Goblin lvl. 1 Barbarian
was my second roll of 13the for climb enough?
hp 10 AC 18 (Perc +2, Init +4, Fort +3, Ref +2, Will +4)
hp 10 AC 18 (Perc +2, Init +4, Fort +3, Ref +2, Will +4)
Krogun looks around. It is suspiciously quiet. Must be an ambush in wait.
Male Goblin Gunslinger, 1
Gar tosses one of his bombs casually into the ship. It goes kaboom and he laughs.
o.o yeah this is dead... Our gm was a pc in one of my campaigns and it's been a couple months since we'd heard from him and unfortunately had to replace him :x
hp 10 AC 18 (Perc +2, Init +4, Fort +3, Ref +2, Will +4)
Male Goblin Gunslinger, 1
Not sure how to do this... but I'm going to be flagging this post I guess just to get someone in charge's attention... Trying to get this campaign marked as inactive, but since the DM isn't around it can't happen... wondering if someone can make that happen?
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