GM mechaPoet's Serpents and Skulls (Inactive)

Game Master mechaPoet

Loot List

Maps

Smuggler's Shiv

Combat Maps

The Jenivere

Cliff Fight

Coastal Camp

Beach Map


101 to 140 of 140 << first < prev | 1 | 2 | 3 | next > last >>

Male Elf | HP 17/17
stats:
AC/T/FF 15/12/13 | Fort/Ref/Will +4/+2/+6 | Init +3
Sticky: HP 16/16
stats:
AC/T/FF 11/10/11 | Fort/Ref/Will +4/+3/+2 | Init +1
Druid (Treesinger) 1 | Perception +10 | Sense Motive +3 | Sticky Perception +5

I think you forgot about my +2 from Nature Sense.

+1 rank, +3 class skill, +3 Wis, +1 Woodcraft trait, +2 Nature Sense = +10

With an additional +1 in forested terrain from my Woodcraft racial trait. Which I haven't been applying although it probably should apply on most of the island I would think.

Also, you can't take 10 on assist checks (since the DC is only 10). But yeah, we should have the Survival stuff covered with the two of us taking care of it.


Out of Anarchy Map

As Lionel said, where to? Currently, the group is near the furthest south snare trap on the map. Feel free to mark the map with comments or circles or whatever, or just talk it out here. So far the trail (and the tracks) have been leading south and west.


Male Oni-spawn Tiefling Fighter 1 (Dragonheir Scion), Monk 0 (Monk of the Iron Mountain, Master of many Styles)
Stats:
HP: 12, Initiative: +2, Perception: +3, Sense motive: +2, AC: 21 (T: 13, FF: 19), CMD: 18, Fort: 4, Refl: 2, Will: 2

Lionel takes a level of Monk (Master of Many Styles, Monk of the Sacred Mountain)

HP: +6 (5 + 1 con)
BAB: +0
Saves: +2 everything
Skills: Acrobatics, Perception, Sense Motive, Stealth
Feats: Dragon Style (Monk bonus feat, bypasses requirements)
Special: AC Bonus, Unarmed Strike(1d6), Stunning Fist, Fuse Style

Should be everything I think.


Female Human HP (7/7)
Stats:
AC: 14/13/13 | Fort/Ref/Will: +1/+3/+1 | Init +8
Effects:
None
Arcanist
Skills:
Bluff +4, Diplomacy +5, Know (Arcane, History, Nature) +8, Linguistics +8, Spellcraft +8

Yay level! Any suggestions on spells that would be useful?


Male Elf | HP 17/17
stats:
AC/T/FF 15/12/13 | Fort/Ref/Will +4/+2/+6 | Init +3
Sticky: HP 16/16
stats:
AC/T/FF 11/10/11 | Fort/Ref/Will +4/+3/+2 | Init +1
Druid (Treesinger) 1 | Perception +10 | Sense Motive +3 | Sticky Perception +5

As a druid who can prepare and automatically knows all druid spells, Sil should have anything nature-related covered. I plan for him to be primarily a spell-caster at the higher levels but right now he's got too few spells/day for that.


Male Oni-spawn Tiefling Fighter 1 (Dragonheir Scion), Monk 0 (Monk of the Iron Mountain, Master of many Styles)
Stats:
HP: 12, Initiative: +2, Perception: +3, Sense motive: +2, AC: 21 (T: 13, FF: 19), CMD: 18, Fort: 4, Refl: 2, Will: 2
Kayle wrote:
Yay level! Any suggestions on spells that would be useful?

Enlarge Person, Infernal Healing Comprehend Languages and Vanish are all good ones.


Male Elf | HP 17/17
stats:
AC/T/FF 15/12/13 | Fort/Ref/Will +4/+2/+6 | Init +3
Sticky: HP 16/16
stats:
AC/T/FF 11/10/11 | Fort/Ref/Will +4/+3/+2 | Init +1
Druid (Treesinger) 1 | Perception +10 | Sense Motive +3 | Sticky Perception +5

Sil won't accept Infernal Healing, just to warn you. But he has his own cure spells.

Sil got Woodland Stride (which I imagine will come in handy in a campaign like this) and some more spells/day. Sticky picked up Light Armor Proficiency because his AC is terrible and his Dex isn't getting better any time soon (will actually go down when he hits Large size later). You would think treants would start out with more than +1 natural armor.

Sil is leveled and ready to go!

---

Speaking of Sticky in armor, have we found any medium-sized light armor he could have?


Male Halfling (HP: 20/20)
Status:
(AC: 16/13/16 ; Percep: +6; Init: +2; Fort: +6; Ref: +3; Will: +2 [+4 vs. fear]; CMD: 15; CMB +3; Rage: 8/8)
Skills:
(Acro +6, Appr +1, Bluff +3, Climb +6, Diplo +3, Disg +3, EscArt +1, Intim +3, Perc +6, Ride +5, SenMot +0, Stealth +11, Surv +0, Swim +5)
Bloodrager (Fire) 2

Unless Lionel's blood counts as a valid material component, Infernal Healing might be tricky - I think both demon blood and unholy water are over the cost limit for the Eschew Materials.


Male Elf | HP 17/17
stats:
AC/T/FF 15/12/13 | Fort/Ref/Will +4/+2/+6 | Init +3
Sticky: HP 16/16
stats:
AC/T/FF 11/10/11 | Fort/Ref/Will +4/+3/+2 | Init +1
Druid (Treesinger) 1 | Perception +10 | Sense Motive +3 | Sticky Perception +5

Actually, if it doesn't have a price listed, the material component is considered less than 1 gp and included in the average "spell component pouch". So your Eschew Materials does apply to the devil blood and unholy water. Even if you didn't have Eschew Materials, that's what spell component pouches are for. The only time you need to worry about actually buying separate material components is if there is a price listed; for example, Stoneskin has a material component of "granite and diamond dust worth 250 gp".


Male Halfling (HP: 20/20)
Status:
(AC: 16/13/16 ; Percep: +6; Init: +2; Fort: +6; Ref: +3; Will: +2 [+4 vs. fear]; CMD: 15; CMB +3; Rage: 8/8)
Skills:
(Acro +6, Appr +1, Bluff +3, Climb +6, Diplo +3, Disg +3, EscArt +1, Intim +3, Perc +6, Ride +5, SenMot +0, Stealth +11, Surv +0, Swim +5)
Bloodrager (Fire) 2

I'm upgraded to level 2 -- I *think* I got everything (the problem with being an ACG playtests are that you have to do it all by hand)... Well, that and being subject to revisions... For instance, I don't get Diplomacy as a class skill anymore -- the skill list was shorn from Barb+Sorc to Barb + Spellcraft & Kn(Arcana) in the revision.


Male Halfling (HP: 20/20)
Status:
(AC: 16/13/16 ; Percep: +6; Init: +2; Fort: +6; Ref: +3; Will: +2 [+4 vs. fear]; CMD: 15; CMB +3; Rage: 8/8)
Skills:
(Acro +6, Appr +1, Bluff +3, Climb +6, Diplo +3, Disg +3, EscArt +1, Intim +3, Perc +6, Ride +5, SenMot +0, Stealth +11, Surv +0, Swim +5)
Bloodrager (Fire) 2

Even though unholy water runs 25gp per (based on the cost to create it)?

I thought the cost of things only appeared in the line when the price could not otherwise be determined, but I'm more than happy to be wrong.

(Although, at a certain point, handwaving aside, you could turn a tidy profit selling unholy water that you got out of your much cheaper and semi-infinite Spell Component Pouch..)


Male Elf | HP 17/17
stats:
AC/T/FF 15/12/13 | Fort/Ref/Will +4/+2/+6 | Init +3
Sticky: HP 16/16
stats:
AC/T/FF 11/10/11 | Fort/Ref/Will +4/+3/+2 | Init +1
Druid (Treesinger) 1 | Perception +10 | Sense Motive +3 | Sticky Perception +5
Gathien Toran wrote:
Even though unholy water runs 25gp per (based on the cost to create it)?

Hm. I hadn't considered that. Maybe it's because an entire vial of unholy water costs 25 gp but you only need a drop for the spell?

I don't know. I've generally gone by the rule of "if it doesn't list a price in the spell, it's in the spell component pouch" but I guess this one is up to the GM.


Out of Anarchy Map
Lionel wrote:
Enlarge Person, Infernal Healing

So, the easy issue first: Enlarge Person is a great spell, but because it only works on humanoids, it will not affect Lionel, as he is a Native Outsider.

For Infernal Healing, the material costs are a little confusing, since it lists two options, one of which has an implicit gold price, but neither of which has a price listed, as is usually the case with expensive components. If you want to pick it up, I'd say there would be a one-time material cost: you'd have to collect some blood from Lionel (we'll call it 1d4 damage) to get the devil's blood into your component pouch. If you use it a lot, maybe you could collect it from him once per level. ;)

I don't have too much of an issue with it's use as an evil spell, but do keep in mind that this spell was originally intended only for worshippers of Asmodeus. So it's certainly questionable to use it often and retain a good alignment.

Sil wrote:
Speaking of Sticky in armor, have we found any medium-sized light armor he could have?

Well, there was the first mate's masterwork studded leather. Unless Lionel is wearing that now (and I don't know if he wears armor anymore, since he's taking a level of monk), that's available. Also, if Lionel's not wearing armor anymore, that means there are at least two sets of light armor available. The only issue is that under the "Armor for Unusual Creatures" table, armor for a medium non-humanoid should cost twice as much as the regular stuff. So, let's say that he can have the armor bonus minus one of any light armor he wears until he gets two sets of armor, which you can then sew together or something to fully cover him.


Male Elf | HP 17/17
stats:
AC/T/FF 15/12/13 | Fort/Ref/Will +4/+2/+6 | Init +3
Sticky: HP 16/16
stats:
AC/T/FF 11/10/11 | Fort/Ref/Will +4/+3/+2 | Init +1
Druid (Treesinger) 1 | Perception +10 | Sense Motive +3 | Sticky Perception +5

Ah, I forgot that he'll need special 'non-humanoid' armor and can't wear just anything that we'll find. Your plan works fine for me. Or maybe we'll someday reach civilization and buy him something fancier. I might pick up Medium for him later on.


Female Human HP (7/7)
Stats:
AC: 14/13/13 | Fort/Ref/Will: +1/+3/+1 | Init +8
Effects:
None
Arcanist
Skills:
Bluff +4, Diplomacy +5, Know (Arcane, History, Nature) +8, Linguistics +8, Spellcraft +8

I had considered enlarge person, but only Gathien could benefit from that buff. I ended up picking up infernal healing (Kayle has scribe scroll so she can make a few of those and keep them around for out of combat healing) and silent image. Silent Image is one of my favorite spells for scrolls. Its great for getting a surprise round or other shenanigans.

Spellbook (2)
+ Silent Image
+ Infernal Healing

+1 0-level spell prepared
+1 1st level spell per day
+1 BAB
+1 Will
Skills:
+1 Diplomacy
+1 Knowledge (nature)
+1 Knowledge (Planes)
+ Linguistics
+2 Use Magic Device
+1 Knowledge (Religion)
+1 Knowledge (Geography)

How are we doing hit points again? I believe it was brought up at some point, but I don't know where or when. 1d6 + 1 ⇒ (4) + 1 = 5


Out of Anarchy Map

For health, you can roll or take the average rounded up (like PFS rules). So a d6 is 4+con, d8 is 5+ con, etc.


Male Halfling (HP: 20/20)
Status:
(AC: 16/13/16 ; Percep: +6; Init: +2; Fort: +6; Ref: +3; Will: +2 [+4 vs. fear]; CMD: 15; CMB +3; Rage: 8/8)
Skills:
(Acro +6, Appr +1, Bluff +3, Climb +6, Diplo +3, Disg +3, EscArt +1, Intim +3, Perc +6, Ride +5, SenMot +0, Stealth +11, Surv +0, Swim +5)
Bloodrager (Fire) 2

And because I don't gain reach, enlarge really isn't worth it.

In terms of potentially super-useful utilities, there's feather fall - but by the time you can give it a slot, falling is less of an issue. :)

I've also always been a fan of Ray of Enfeeblement.


Male Oni-spawn Tiefling Fighter 1 (Dragonheir Scion), Monk 0 (Monk of the Iron Mountain, Master of many Styles)
Stats:
HP: 12, Initiative: +2, Perception: +3, Sense motive: +2, AC: 21 (T: 13, FF: 19), CMD: 18, Fort: 4, Refl: 2, Will: 2

Lionel is wearing his Chainshirt still. Its only 1 more AC and -2 check penalty over his unarmored AC, so he might be pursuaded to part with it if asked real nice like ;)

Its also funny how Lionel just got some actual options to his attacks. Two 1d4 + 4 claws, or one 1d6 + 6 unarmed strike. I personally intend to have every one of those unarmed attacks be a thunderous headbutt.


Out of Anarchy Map

Remember when I said I would have something interesting for you all when you woke up? I lied. Accidentally. Ishirou filling the guard role reduces the random encounter chance, so you all manage to get plenty of sleep.

Things to do:
-Sleep in until 10am. Being shipwrecked can have its perks!
-Decide whether to keep following those tracks, or seek out the treasure, or something else entirely. If you decide to go after the treasure, keep in mind that pirates who bury their treasure can have wealth in other areas that simple coin. ;)
-Give Aerys those berries to help her recover from her alcoholism (or not).
-Provide Jask with evidence of his innocence (or not).


Out of Anarchy Map

Rough couple of days, will try to post soon.


Male Elf | HP 17/17
stats:
AC/T/FF 15/12/13 | Fort/Ref/Will +4/+2/+6 | Init +3
Sticky: HP 16/16
stats:
AC/T/FF 11/10/11 | Fort/Ref/Will +4/+3/+2 | Init +1
Druid (Treesinger) 1 | Perception +10 | Sense Motive +3 | Sticky Perception +5

For me too. Luckily it's passed for me; it mostly stemmed from some miscommunication with my thesis adviser. He sent me a list of several major additions/revisions this Sunday and I thought he expected them all done before I left town in a week and a half. I would have had to pull several all-nighters this week to make that happen and spent about 24 hours freaking out until I talked to him yesterday and he told me just to get done what I could before leaving town and finish up the rest of the project via email with him. Phew!


Out of Anarchy Map

Any idea where you want to move the camp? Feel free to place an object on the Google Drive map, or just roughly tell me here. If you are looking for a specific kind of place to make camp, rather than a particular location, I can try to figure something like that out as well. If you don't care, and just want me to decide where to set the new camp, that's fine too. For that last option, I'd probably just have you go south until nightfall, and set up camp in a suitable location near wherever you happen to be.


Female Human HP (7/7)
Stats:
AC: 14/13/13 | Fort/Ref/Will: +1/+3/+1 | Init +8
Effects:
None
Arcanist
Skills:
Bluff +4, Diplomacy +5, Know (Arcane, History, Nature) +8, Linguistics +8, Spellcraft +8

I was thinking near fresh water, like at location #6. Group thoughts?


Male Halfling (HP: 20/20)
Status:
(AC: 16/13/16 ; Percep: +6; Init: +2; Fort: +6; Ref: +3; Will: +2 [+4 vs. fear]; CMD: 15; CMB +3; Rage: 8/8)
Skills:
(Acro +6, Appr +1, Bluff +3, Climb +6, Diplo +3, Disg +3, EscArt +1, Intim +3, Perc +6, Ride +5, SenMot +0, Stealth +11, Surv +0, Swim +5)
Bloodrager (Fire) 2

Probably a good idea --- though ideally we'd also have a good defensive position too.


Male Elf | HP 17/17
stats:
AC/T/FF 15/12/13 | Fort/Ref/Will +4/+2/+6 | Init +3
Sticky: HP 16/16
stats:
AC/T/FF 11/10/11 | Fort/Ref/Will +4/+3/+2 | Init +1
Druid (Treesinger) 1 | Perception +10 | Sense Motive +3 | Sticky Perception +5

Yeah, that sounds like a good plan.


Male Halfling (HP: 20/20)
Status:
(AC: 16/13/16 ; Percep: +6; Init: +2; Fort: +6; Ref: +3; Will: +2 [+4 vs. fear]; CMD: 15; CMB +3; Rage: 8/8)
Skills:
(Acro +6, Appr +1, Bluff +3, Climb +6, Diplo +3, Disg +3, EscArt +1, Intim +3, Perc +6, Ride +5, SenMot +0, Stealth +11, Surv +0, Swim +5)
Bloodrager (Fire) 2

Is it just me, or is almost 2 weeks without hearing from the GM getting anyone else rather stressed?


Male Oni-spawn Tiefling Fighter 1 (Dragonheir Scion), Monk 0 (Monk of the Iron Mountain, Master of many Styles)
Stats:
HP: 12, Initiative: +2, Perception: +3, Sense motive: +2, AC: 21 (T: 13, FF: 19), CMD: 18, Fort: 4, Refl: 2, Will: 2

Yeah, other game isnt getting anything either. In the time honored tradition of the ages, this game is probably dead :/

Over the last 2-3 months ive lost 3 GMs. Its kinda disheartening.


Male Halfling (HP: 20/20)
Status:
(AC: 16/13/16 ; Percep: +6; Init: +2; Fort: +6; Ref: +3; Will: +2 [+4 vs. fear]; CMD: 15; CMB +3; Rage: 8/8)
Skills:
(Acro +6, Appr +1, Bluff +3, Climb +6, Diplo +3, Disg +3, EscArt +1, Intim +3, Perc +6, Ride +5, SenMot +0, Stealth +11, Surv +0, Swim +5)
Bloodrager (Fire) 2

I get it. I've a fair collection of orphan characters myself (and it's especially annoying when a game dies and someone else starts the same AP and then like half of the people you were in game with get picked for that one.... or maybe that's just me.)

It's the total silence that makes it worse, though. ;)


Out of Anarchy Map

Posting this in both my Serpent's Skull games:

Hey all, so I have good news and bad news.

The good news is that I got a new job! I was hired on from a temp position to a more permanent one where I had been working.

The bad news is that this new job takes up a lot more of my time during the day than the old one, which leaves very little time for my PbP games. (Also, my internet refused to work this weekend for long stretches of time, but I've developed into a weekday poster anyway).

There are a few things concerning this that I would like to say:

First of all, it's been great playing with you all, and I would hate to leave you hanging and let the game die. However, I don't know that I have the time and resources to keep in going in full swing.

That said, I come to my second point. Currently, I'm involved in a few PFS PBP Gameday games, and once those are finished I should be slightly freer to post. I also backed out of another game I had just joined (that I was initially wary of joining in the first place b/c of time issues, but I was selected despite an incomplete profile that I thought would bar me--anyway, back to the issue at hand). As these games have to finish before a certain date, I'm going to be focusing on them to make sure we get through them in time.

So, third, the summary and the offer: I'm pretty busy right now, but if you can accept a hiatus, I'd like to try to come back to this game. There is one more thing, though: I am somewhat discontented with the way I've been running this. Essentially, coming back to this, I'd like to run it a bit more freeform in terms of exploration and finding encounters and such. So I want to come back and do it in a sort of more cinematic way, where I more heavily fiat what you encounter when traveling, handwave the need for tracking rations, etc. I would leave combat the same, though, since I know you signed up to play Pathfinder. I just want to cut out some of the more environment and exploration simulationist aspects.

So, the rest is on each of you. I'm declaring a hiatus, and you can decide whether you want to stick around and keep your hopes up for the return, or just cut out now. Either way is fine, and in both cases, again, it's been great playing with you all.


Male Oni-spawn Tiefling Fighter 1 (Dragonheir Scion), Monk 0 (Monk of the Iron Mountain, Master of many Styles)
Stats:
HP: 12, Initiative: +2, Perception: +3, Sense motive: +2, AC: 21 (T: 13, FF: 19), CMD: 18, Fort: 4, Refl: 2, Will: 2

I have no trouble with hiatus, nor the change in how you handle exploration. I dont personally care how my GM handles encounters and travel, as long as roleplay and eventual combat flow.

I do request that you let any eventual hiatus end be handled through PM, as id prefer not looking in every now and then to check (mostly because I would check every day and I really dont need the mental "stress" of disappointment)

Cheers on the work and hope to get back into it soon.


Male Halfling (HP: 20/20)
Status:
(AC: 16/13/16 ; Percep: +6; Init: +2; Fort: +6; Ref: +3; Will: +2 [+4 vs. fear]; CMD: 15; CMB +3; Rage: 8/8)
Skills:
(Acro +6, Appr +1, Bluff +3, Climb +6, Diplo +3, Disg +3, EscArt +1, Intim +3, Perc +6, Ride +5, SenMot +0, Stealth +11, Surv +0, Swim +5)
Bloodrager (Fire) 2

Indeed -- congratulations!

And I really appreciate your willingness to come back when you have more time -- and I'm all in favour of a more free-flow approach to exploration-- I imagine that would probably work better in a PbP, to be honest.

So, yes, please PM us when you have more time -- looking forward to it.


Male Elf | HP 17/17
stats:
AC/T/FF 15/12/13 | Fort/Ref/Will +4/+2/+6 | Init +3
Sticky: HP 16/16
stats:
AC/T/FF 11/10/11 | Fort/Ref/Will +4/+3/+2 | Init +1
Druid (Treesinger) 1 | Perception +10 | Sense Motive +3 | Sticky Perception +5

Good luck on the new job!

I'm quite busy myself buying a house, finishing my thesis, and getting married in less than two months so I am fine with a hiatus but I would definitely love to continue with this game in the future.

@Lionel: I'm not sure how you track your PbP games but if you go to your main user profile (click on the name at the top of the page) and then go to the Campaigns tab, it will list all of your campaigns and show when they have had new posts. That way you don't have to check this one every day; you can check all of your games at once and will automatically see a notification when this games has new posts.


Male Elf | HP 17/17
stats:
AC/T/FF 15/12/13 | Fort/Ref/Will +4/+2/+6 | Init +3
Sticky: HP 16/16
stats:
AC/T/FF 11/10/11 | Fort/Ref/Will +4/+3/+2 | Init +1
Druid (Treesinger) 1 | Perception +10 | Sense Motive +3 | Sticky Perception +5

Just checking in. Mostly because if no one posts in a campaign for a while, it disappears from everyone's campaign tab and I didn't want that to happen.


Out of Anarchy Map

Thanks for checking in. :3

So, the PbP gameday games will ostensibly be done by next month (I just finished one, I'm near the end of another, and one I'm hoping we finish on time :P). So I may be able to come back to this.

Now, I mentioned that when (when, not if, dammit!) I come back to this game, I'll want to change up how I'm running it. I want it to be a bit more exciting, and a bit less simulationist. I definitely don't think I want to keep running this AP exactly as written. So here comes the big question: how invested are all of you in playing Pathfinder? I'm thinking that one way to handle this is to switch to a different (but similar) system. Are any of you familiar with Apocalypse World or Dungeon World?


Male Elf | HP 17/17
stats:
AC/T/FF 15/12/13 | Fort/Ref/Will +4/+2/+6 | Init +3
Sticky: HP 16/16
stats:
AC/T/FF 11/10/11 | Fort/Ref/Will +4/+3/+2 | Init +1
Druid (Treesinger) 1 | Perception +10 | Sense Motive +3 | Sticky Perception +5

I'm not familiar with either. I'm not completely tied to Pathfinder, it has a lot of problems that I'd like to see fixed, but I also don't really have time to learn a new system right now-wedding in a month, buying a house and moving, starting my PhD this fall. . . busy time for me.


Male Oni-spawn Tiefling Fighter 1 (Dragonheir Scion), Monk 0 (Monk of the Iron Mountain, Master of many Styles)
Stats:
HP: 12, Initiative: +2, Perception: +3, Sense motive: +2, AC: 21 (T: 13, FF: 19), CMD: 18, Fort: 4, Refl: 2, Will: 2

I thought I smelled something fishy when Dungeon World was mentioned. Hai Morgan /waves.

Im enjoying what ive played so far, so im onboard if others are. As to the games rules Sil, its very light. Ive only skimmed it for the other game and so far I havnt run into any trouble at all.


Out of Anarchy Map

Yes, it is very rules light. It's a system that's geared more toward the fiction of the game with broad mechanics than all the fiddly bits of Pathfinder. Which isn't to say that the fiddly bits are badwrongfun or anything, just that it's difficult for me to manage it all.

Essentially, Dungeon World is a mash up between/a "hack" of a game called Apocalypse World and D&D. I feel like if you know D&D/PF, Dungeon World isn't that difficult to get the hang of. The basic premise is that as we go through the story, sometimes the characters' actions will trigger "moves." When this happens, the player(s) roll 2d6 and add or subtract modifiers. 10+ is a full success. 7-9 is fundamentally a success, but with consequences, a complication, or a difficult choice. On a 6 or less, that's a failure, and as the GM I get to make as hard and direct a move as I like (which isn't to say that I'll straight up kill you or anything--just like Pathfinder, my job is to make the world seem real and to make the characters' lives not boring. If I wanted to kill you off, why wouldn't I just let you go down with the Jenivere, yeah?). Also important to note: the GM never rolls dice (not even damage against the players).

This site has all the basic rules and such, if you feel like glancing over the basics. I'd also be happy to customize many of the classes' moves to suit everyone's characters!

However, we can also just keep playing PF once I get back. Either way.


Out of Anarchy Map

Hey all,

I'm sorry, but for personal reasons I'm taking a break from PbP games entirely. This isn't what I had planned, but I hope you all enjoyed what we played. Thanks for being patient with me, and I'm sorry again that it didn't pan out.

Yours,
mechaPoet


Male Halfling (HP: 20/20)
Status:
(AC: 16/13/16 ; Percep: +6; Init: +2; Fort: +6; Ref: +3; Will: +2 [+4 vs. fear]; CMD: 15; CMB +3; Rage: 8/8)
Skills:
(Acro +6, Appr +1, Bluff +3, Climb +6, Diplo +3, Disg +3, EscArt +1, Intim +3, Perc +6, Ride +5, SenMot +0, Stealth +11, Surv +0, Swim +5)
Bloodrager (Fire) 2

So, with that sad bit of news -- do we want to try the desperate plea for another GM, guys?


Male Oni-spawn Tiefling Fighter 1 (Dragonheir Scion), Monk 0 (Monk of the Iron Mountain, Master of many Styles)
Stats:
HP: 12, Initiative: +2, Perception: +3, Sense motive: +2, AC: 21 (T: 13, FF: 19), CMD: 18, Fort: 4, Refl: 2, Will: 2

Feel free, Im not about to rush out and look for a new game, so might as well try.

1 to 50 of 140 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / GM mechaPoet's Serpents and Skulls Discussion All Messageboards

Want to post a reply? Sign in.