GM Ladile's League of Kick-Ass Dudes: A Pathfinder Society Campaign (Inactive)

Game Master Lady Ladile

Current Scenario: #4-14 My Enemy's Enemy

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Liberty's Edge

Denair |Long Arm| HP 50/59 | Spells -/3/0/0 | AC 17 T 11 FF 16 | CMD 18 | Saves 7/3/5 | Init 2 | Perception 0 (Denair 16) | 7 Female Human Unchained Summoner (Fey Caller) | GM Folio Reroll+2 |

Cold Iron Longspear: 1d20 + 7 ⇒ (1) + 7 = 8
Arcane Strike, Damage: 1d8 + 4 + 2 ⇒ (7) + 4 + 2 = 13

"Frankie. Are you hurt? How bad is it? You can retreat, you know." Meredith's worry over Frankie blinds her to the battle.

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

"Its way worse than a sunburn!" Hollers back Frankie as he moves up with the dagger in his hand and a mean look on his face. He hollers to Yorad "Get on the other side and we'll stab together!" He doesn't wait though and strikes out defensively. Frickin' thing, I'll teach it!

Melee Cold Iron Dagger, Defensively (+5AC): 1d20 + 8 - 4 ⇒ (2) + 8 - 4 = 61d3 + 4 ⇒ (3) + 4 = 7

AC26, touch AC20

Dark Archive

CG male samsaran cleric of Desna (ecclesitheurge)-3 / wizard (conjurer)-3 | HP 44/44 | AC 17 / 12T / 17FF | CMD 15 | Fort +7, Reflex +4, Will +11; +2 vs death/neg. energy/neg. levels; life bound | | Init +4 | Perception +7, low-light vision; Sense Motive +10 | Speed 40 ft. | Agile Feet 6/6 day | Channel Positive Energy d6, 2/3 day, DC11 | comprehend languages, deathwatch, stabilize 1/1 day | Acid Dart d6+1, 7/7 day | Acid Splash 3/3 day | Conditions: Mage Armor, Shield of Faith, Bless, Moment of Greatness

Cautious, Lazarus moves toward the exposed gloom dragon, now surrounded by his companions.

As Denair attempts to grapple the evil fey creature, the ecclesitheurge bestows upon her Desna's blessing of the faithful.

Denair enjoys a +2 sacred bonus on attack rolls, skill checks, ability checks, or saving throws or to AC until the ecclesitheurge’s next turn.)

Blessing of the Faithful (Su):
As a standard action, the ecclesitheurge can bless one ally within close range (25 ft. + 5 ft./2 levels). A blessed ally gains a +2 sacred or profane bonus (depending on whether the ecclesitheurge channels positive or negative energy) on attack rolls, skill checks, ability checks, or saving throws or to AC until the ecclesitheurge’s next turn. The ecclesitheurge can expend 1 use of channel energy when activating this ability to increase the duration to a number of rounds equal to the number of dice of his channel energy.


Season of Ghosts

Content to let the second twigjack go, Yorad hustles forward towards the now-visible gloom dragon. Not wanting to risk it getting away and causing more havoc, Denair swoops down like a bird of prey...

Gloom Dragon AoO: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 1d3 - 1 ⇒ (3) - 1 = 2

...and grapples the wily fey in midair, though she does suffer a nip from the gloom dragon's teeth in the process!

"让我走!下车,你长满了树," the little dragon squeaks in protest as both Meredith and Frankie try to stab it. But even grappled, the creature is slippery and evasive, managing to jiggle its way under or over both strikes.

Draconic:

"Let me go! Get off, you overgrown tree!"

Lazarus then offers Desna's blessings upon Denair, granting her a small boon to aid her on her next action.
______________

Round 5/Round 6

Yorad (-19)
Frankie (-10)
============
Orange Gloom Dragon (-7; Grappled)
============
Meredith (-21)
Denair (-19; Blessing of the Faithful)
Lazarus (-12)
Jan (-23; Prot. Evil)

Active Conditions: None

Jan is UP!

Current Map

Grand Lodge

Ranger-3, Warpriest-3 of Gozreh HP 58, Init +4, Perception +10 (AC 22, touch 12, flat-footed 20) HP 50: Fort +9, Ref +6, Will +8 Languages Common, Draconic, Skald

"Time for this pile of offal to die!"

Jan takes a 5-foot step and smashes the evil fey dragon with his axe and shield.

Attack Axe: 1d20 + 7 ⇒ (13) + 7 = 20
Damage, Cold Iron: 1d8 + 4 ⇒ (2) + 4 = 6
Attack Shield: 1d20 + 7 ⇒ (7) + 7 = 14
Damage: 1d6 + 2 ⇒ (4) + 2 = 6

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

Frankie nods with an angry look on his face "It sure is awful, look what it did to my shirt and arm!" You can clearly see the charred and burnt skin.


Season of Ghosts

With Denair holding the creature in place Jan delivers another blow with his axe and the gloom dragon squeals again, thrashing and twisting enough that the Ulfen's follow-up strike with his shield misses...

Break Out?: 1d20 + 6 ⇒ (12) + 6 = 18

...but the gloom dragon remains tangled in Denair's grip!
______________

Round 6/Round 7

Yorad (-19)
Frankie (-10)
============
Orange Gloom Dragon (-13; Grappled)
============
Meredith (-21)
Denair (-19; Blessing of the Faithful)
Lazarus (-12)
Jan (-23; Prot. Evil)

Active Conditions: None

Everyone is UP!

Current Map

The Exchange

Resources:
Wand of CLW , 43 charges, alchemist’s fire, acid flask, tanglefoot bag, holy water and antitoxin
Active Conditions: none Male human (Taldan) rogue (unchained, knife master) 3 | HP 25/25 | AC 18 , T 14, FF 14 | F: +2, R: +6, W: 0 | CMD 19 | Perc. +5 | Init. +7

Yorad swiftly dashes over and plunges his blade into the dragon's side.

Attack Gloom Dragon, Dagger, Flank: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24; damage: 1d4 + 2 + 2d8 ⇒ (4) + 2 + (7, 7) = 20
Befuddling Strike (Ex): Benefit: When the rogue deals sneak attack damage against an opponent, that opponent takes a –2 penalty on attack rolls against the rogue for 1d4 ⇒ 4 rounds.

"Nice playin' with ya!"

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

Frankie follows that up with his own mean spirited stabbing as Denny holds it down. "I'll teach you to eat the last of the cake!" He yammers angrily as he plunges the dagger into its ribs.

Melee Cold Iron Dagger, Flank: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 251d3 + 4 + 2d6 ⇒ (3) + 4 + (2, 1) = 10

Debilitating Injury:

Bewildered: The target becomes bewildered, taking a –2 penalty to AC. The target takes an additional –2 penalty to AC against all attacks made by the rogue. At 10th level and 16th level, the penalty to AC against attacks made by the rogue increases by –2 (to a total maximum of –8).


| 6 HD Female Eidolon Outsider (also counts as fey) | Meredith | Denair's HP 39/39| AC 22 (Mage Armor) T 12 FF 16 | CMD 21 | Saves 5/3/4 (Evasion)| Init 2 | Perception 16 | Invisible

Denair goes for the pin!

1...2...
Grapple to Pin, In Control: 1d20 + 7 + 5 ⇒ (3) + 7 + 5 = 15

3?

Grapplers get a +5 bonus for being in control. Naturally this is when I roll poorly. Oh well, even if he breaks free he'll provoke an AoO.

AoO:

Slam: 1d20 + 8 ⇒ (6) + 8 = 14
Damage: 1d8 + 6 ⇒ (1) + 6 = 7

Liberty's Edge

Denair |Long Arm| HP 50/59 | Spells -/3/0/0 | AC 17 T 11 FF 16 | CMD 18 | Saves 7/3/5 | Init 2 | Perception 0 (Denair 16) | 7 Female Human Unchained Summoner (Fey Caller) | GM Folio Reroll+2 |

Meredith takes advantage of the situation to pierce the dragon.

Cold Iron Longspear: 1d20 + 7 ⇒ (4) + 7 = 11
Arcane Strike, Damage: 1d8 + 4 + 2 ⇒ (1) + 4 + 2 = 7


Season of Ghosts

Though it's a bit difficult with everyone now up in the fray and wanting a piece of the action Denair manages to pin the little dragon to the ground where Yorad and Frankie are finally able to put their daggers to good use to shank the creature good and proper. The gloom dragon gives a shuddering, burbly cry of pain and its struggles cease as blood pools underneath it.

"Heh...mission...accomplished..." the dragon says weakly before giving another shudder and growing still.

Combat Over!

Having managed to kill and drive off the attacking fey, you're now able to take stock of the wider situation. While there's still the distant sounds of battle here and there, the chaos that had been sown by the attack seems to have abated somewhat. The Clock Tower continues to tick away and the strange red and blue portals remain scattered about, though it's uncertain as to how long they'll persist.

When you turn your attention to the fey that you slew you don't find much in the way of either clues as to the motive or items of interest; it's mostly just tiny weaponry. You do find a single scroll on the gloom dragon though, as well as the wand that it had been using against you.

Spellcraft - Scroll (DC 18):

It's a scroll of Dispel Magic.

Spellcraft - Wand (DC 22):

It's a wand of Scorching Ray (CL 7th) with 8 charges remaining.

Dark Archive

CG male samsaran cleric of Desna (ecclesitheurge)-3 / wizard (conjurer)-3 | HP 44/44 | AC 17 / 12T / 17FF | CMD 15 | Fort +7, Reflex +4, Will +11; +2 vs death/neg. energy/neg. levels; life bound | | Init +4 | Perception +7, low-light vision; Sense Motive +10 | Speed 40 ft. | Agile Feet 6/6 day | Channel Positive Energy d6, 2/3 day, DC11 | comprehend languages, deathwatch, stabilize 1/1 day | Acid Dart d6+1, 7/7 day | Acid Splash 3/3 day | Conditions: Mage Armor, Shield of Faith, Bless, Moment of Greatness

Pointing at Jan Eriksson, the ecclesitheurge bestows upon him Desna's blessing of the faithful.

(Jan enjoys a +2 sacred bonus on attack rolls, skill checks, ability checks, or saving throws or to AC until the ecclesitheurge’s next turn.)

Blessing of the Faithful (Su):
As a standard action, the ecclesitheurge can bless one ally within close range (25 ft. + 5 ft./2 levels). A blessed ally gains a +2 sacred or profane bonus (depending on whether the ecclesitheurge channels positive or negative energy) on attack rolls, skill checks, ability checks, or saving throws or to AC until the ecclesitheurge’s next turn. The ecclesitheurge can expend 1 use of channel energy when activating this ability to increase the duration to a number of rounds equal to the number of dice of his channel energy.

Liberty's Edge

Denair |Long Arm| HP 50/59 | Spells -/3/0/0 | AC 17 T 11 FF 16 | CMD 18 | Saves 7/3/5 | Init 2 | Perception 0 (Denair 16) | 7 Female Human Unchained Summoner (Fey Caller) | GM Folio Reroll+2 |

"Good job, everyone." Meredith pauses and feels the burns on her abdomen. "Everyone alright?"

Spellcraft, Guidance: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15
Spellcraft, Guidance: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15

"Hmpf. Stupid dragon." She pulls out her wand of Cure Light Wounds. "Frankie, hold still."

UMD DC 20 on CLW wands to heal Frankie for 15 HP:

1d20 + 9 ⇒ (9) + 9 = 18
1d20 + 9 ⇒ (8) + 9 = 17
1d20 + 9 ⇒ (14) + 9 = 23
1d20 + 9 ⇒ (18) + 9 = 27

CLW: 2d8 + 2 ⇒ (8, 5) + 2 = 15

UMD DC 20 on CLW wands for Denair, 19 HP:

1d20 + 9 ⇒ (5) + 9 = 14
1d20 + 9 ⇒ (5) + 9 = 14
1d20 + 9 ⇒ (8) + 9 = 17
1d20 + 9 ⇒ (2) + 9 = 11
1d20 + 9 ⇒ (16) + 9 = 25

1d20 + 9 ⇒ (20) + 9 = 29
1d20 + 9 ⇒ (4) + 9 = 13
1d20 + 9 ⇒ (7) + 9 = 16
1d20 + 9 ⇒ (8) + 9 = 17
1d20 + 9 ⇒ (12) + 9 = 21

CLW: 3d8 + 3 ⇒ (5, 7, 5) + 3 = 20

UMD DC 20 on CLW wands for Meredith, 21 HP:

1d20 + 9 ⇒ (6) + 9 = 15
1d20 + 9 ⇒ (3) + 9 = 12
1d20 + 9 ⇒ (19) + 9 = 28
1d20 + 9 ⇒ (2) + 9 = 11
1d20 + 9 ⇒ (2) + 9 = 11

1d20 + 9 ⇒ (7) + 9 = 16
1d20 + 9 ⇒ (11) + 9 = 20
1d20 + 9 ⇒ (5) + 9 = 14
1d20 + 9 ⇒ (17) + 9 = 26
1d20 + 9 ⇒ (17) + 9 = 26
CLW: 4d8 + 4 ⇒ (4, 6, 5, 3) + 4 = 22

Liberty's Edge

Denair |Long Arm| HP 50/59 | Spells -/3/0/0 | AC 17 T 11 FF 16 | CMD 18 | Saves 7/3/5 | Init 2 | Perception 0 (Denair 16) | 7 Female Human Unchained Summoner (Fey Caller) | GM Folio Reroll+2 |

Meredith pauses. "Yorad, Jan, Lazarus. You can use my wand if you want."

Cure Light Wounds wand is up for grabs.

She nods at Frankie. "Do you feel better? You did good out there. I'm just glad you're okay."

The Exchange

Resources:
Wand of CLW , 43 charges, alchemist’s fire, acid flask, tanglefoot bag, holy water and antitoxin
Active Conditions: none Male human (Taldan) rogue (unchained, knife master) 3 | HP 25/25 | AC 18 , T 14, FF 14 | F: +2, R: +6, W: 0 | CMD 19 | Perc. +5 | Init. +7

Yorad holds out his own wand for Meredith to use. "Glad I came prepared!"

Wand of CLW - UMD DC 20 (Meredith):

1d20 + 9 ⇒ (17) + 9 = 26
1d20 + 9 ⇒ (20) + 9 = 29
1d20 + 9 ⇒ (4) + 9 = 13
1d20 + 9 ⇒ (14) + 9 = 23
1d20 + 9 ⇒ (5) + 9 = 14
1d20 + 9 ⇒ (8) + 9 = 17
1d20 + 9 ⇒ (2) + 9 = 11
1d20 + 9 ⇒ (12) + 9 = 21
CLW: 4d8 + 4 ⇒ (4, 2, 6, 1) + 4 = 17

After a length of time Yorad manages to get almost all his wounds patched up. "Methink potions are more reliable."

Dark Archive

CG male samsaran cleric of Desna (ecclesitheurge)-3 / wizard (conjurer)-3 | HP 44/44 | AC 17 / 12T / 17FF | CMD 15 | Fort +7, Reflex +4, Will +11; +2 vs death/neg. energy/neg. levels; life bound | | Init +4 | Perception +7, low-light vision; Sense Motive +10 | Speed 40 ft. | Agile Feet 6/6 day | Channel Positive Energy d6, 2/3 day, DC11 | comprehend languages, deathwatch, stabilize 1/1 day | Acid Dart d6+1, 7/7 day | Acid Splash 3/3 day | Conditions: Mage Armor, Shield of Faith, Bless, Moment of Greatness

Ninja'd by the GM earlier.
Guidance, Detect Magic, and Spellcraft DC22: 1d20 + 8 ⇒ (4) + 8 = 12
CLW: 2d8 + 2 ⇒ (4, 5) + 2 = 11 (48 charges remaining)

The samsaran waves off Meredith. "Thank you, but please conserve your resources. I'll use my own wand."

Lazarus casts an orison, enabling him to read the magic inscribed on the scroll. "It's a scroll of dispel magic."

Hopefully, we won't need to use it. I'd love to add this to my spellbook.

The wizard-priest prays for Desna's guidance and examines the wand, but he can't quite identify all its properties. "The gloom dragon's employment of the wand gives us a pretty good indication it's a wand of scorching ray. The dragon employed two rays at once, so it's more powerful than a typical wand of its sort."

Hefting it in his slender blue hand, he looks at his companions. "I can use this, but if one of you would prefer to use it yourself, just let me know."

"Of course, the wand would be far more reliable, if we could identify its command word and know how many charges still remain. Could one of you take a look at it?"

Grand Lodge

Ranger-3, Warpriest-3 of Gozreh HP 58, Init +4, Perception +10 (AC 22, touch 12, flat-footed 20) HP 50: Fort +9, Ref +6, Will +8 Languages Common, Draconic, Skald

Jan nods to Lazarus, "Thank you... the Star-Goddess' blessings are welcome."

Jan will use his Wand of Cure Light Wounds on himself (4 charges) and then if Meredith still needs someone to use her wand for her Jan will volunteer to do so.

Cure Light Wounds (wand): 1d8 + 1 ⇒ (7) + 1 = 8
Cure Light Wounds (wand): 1d8 + 1 ⇒ (6) + 1 = 7
Cure Light Wounds (wand): 1d8 + 1 ⇒ (4) + 1 = 5
Cure Light Wounds (wand): 1d8 + 1 ⇒ (5) + 1 = 6

All damage healed.

"The little evil fey-dragon said something about its 'mission' being accomplished... does anyone know what it meant?"

Liberty's Edge

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Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

Frankie growls at Meredith as she starts poking him with a wand. She hasn't seen him this worked up in QUITE some time. However with some healing he calms down and starts to regain his cheery self. "Thanks." He quickly turns to Denny for a hug "I'm glad you're not like those fey. I don't like them, they sure are mean."

His eyes do linger on the wand the dragon was using That must be the thing she shot me with!


| 6 HD Female Eidolon Outsider (also counts as fey) | Meredith | Denair's HP 39/39| AC 22 (Mage Armor) T 12 FF 16 | CMD 21 | Saves 5/3/4 (Evasion)| Init 2 | Perception 16 | Invisible

Sense Motive: 1d20 + 5 ⇒ (20) + 5 = 25

Denair hugs Frankie back. "It's okay. The Boss means well. Life hasn't been good for her either. She's just trying to help."

Then she squeezes a bit harder and smiles. "Thank you, Frankie. It means a lot coming from you."

Liberty's Edge

Denair |Long Arm| HP 50/59 | Spells -/3/0/0 | AC 17 T 11 FF 16 | CMD 18 | Saves 7/3/5 | Init 2 | Perception 0 (Denair 16) | 7 Female Human Unchained Summoner (Fey Caller) | GM Folio Reroll+2 |

Meredith gives Frankie his space when he talks to Denair. "No problem." She stays quiet for a bit. I'm exposing myself too much.

Instead, she turns to Jan. "Yes, their mission. What were they talking about? How much time do we have? We need to check on the clocktower. If it was built using stones from the fey realm, maybe this was just a distraction."

Dark Archive

CG male samsaran cleric of Desna (ecclesitheurge)-3 / wizard (conjurer)-3 | HP 44/44 | AC 17 / 12T / 17FF | CMD 15 | Fort +7, Reflex +4, Will +11; +2 vs death/neg. energy/neg. levels; life bound | | Init +4 | Perception +7, low-light vision; Sense Motive +10 | Speed 40 ft. | Agile Feet 6/6 day | Channel Positive Energy d6, 2/3 day, DC11 | comprehend languages, deathwatch, stabilize 1/1 day | Acid Dart d6+1, 7/7 day | Acid Splash 3/3 day | Conditions: Mage Armor, Shield of Faith, Bless, Moment of Greatness

"So, can one of you attempt to identify the properties of this wand of scorching ray?" Lazarus holds it out for one of his companions, hoping to learn its command word and number of charges remaining.

Liberty's Edge

Denair |Long Arm| HP 50/59 | Spells -/3/0/0 | AC 17 T 11 FF 16 | CMD 18 | Saves 7/3/5 | Init 2 | Perception 0 (Denair 16) | 7 Female Human Unchained Summoner (Fey Caller) | GM Folio Reroll+2 |

"Sorry Lazarus. I tried figuring them out, but..." she shrugs. "Just hold onto it for now."

Dark Archive

CG male samsaran cleric of Desna (ecclesitheurge)-3 / wizard (conjurer)-3 | HP 44/44 | AC 17 / 12T / 17FF | CMD 15 | Fort +7, Reflex +4, Will +11; +2 vs death/neg. energy/neg. levels; life bound | | Init +4 | Perception +7, low-light vision; Sense Motive +10 | Speed 40 ft. | Agile Feet 6/6 day | Channel Positive Energy d6, 2/3 day, DC11 | comprehend languages, deathwatch, stabilize 1/1 day | Acid Dart d6+1, 7/7 day | Acid Splash 3/3 day | Conditions: Mage Armor, Shield of Faith, Bless, Moment of Greatness

If no one can figure out more about the wand, Lazarus looks for Mayor Ogden and the faerie dragon Cerotious. "Can either of you identify the properties of this wand? It might prove helpful, in the event we encounter more violent opposition."

Liberty's Edge

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Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

Denair could tell Frankie wasn't himself when Meredith tried to heal him, he seems much more normal now.

Frankie's eyes linger on the wand as Lazarus waves it around like a piece of steak in front of the family dog "I bet I can figure out the password Laz!" He grabs at it and starts waving it around calling out sounds he heard the Dragon saying.

Steal Combat Maneuver: 1d20 + 1 ⇒ (14) + 1 = 15
UMD: 1d20 + 11 ⇒ (6) + 11 = 17

"Huh. Well its not gobblegooper."

Dark Archive

CG male samsaran cleric of Desna (ecclesitheurge)-3 / wizard (conjurer)-3 | HP 44/44 | AC 17 / 12T / 17FF | CMD 15 | Fort +7, Reflex +4, Will +11; +2 vs death/neg. energy/neg. levels; life bound | | Init +4 | Perception +7, low-light vision; Sense Motive +10 | Speed 40 ft. | Agile Feet 6/6 day | Channel Positive Energy d6, 2/3 day, DC11 | comprehend languages, deathwatch, stabilize 1/1 day | Acid Dart d6+1, 7/7 day | Acid Splash 3/3 day | Conditions: Mage Armor, Shield of Faith, Bless, Moment of Greatness

"Well, perhaps the wand is best in your nimble hands, Francis," Lazarus says, ignoring the little person's antics. "Please do keep it pointed up and down-range, though. No sense scorching the innocent."


Season of Ghosts

Behind the Scenes:

1=Yes, 2=No

1d2 ⇒ 1

About the time you finish mending your wounds you do indeed see Mayor Ogden beelining towards you through the streets, Cerotious fluttering along behind her.

"There you are! Folks said that they'd seen you here at the square, fighting off some of the attackers," she huffs as she reaches you, pausing a moment after to catch her breath. "Good work but I'm afraid we've been had! During all the commotion I caught a glimpse of a bunch of gremlins slipping inside a second-story window on the tower's eastern side!"

She scowls. "We should have known. This has to be Mather Nithra's doing; gremlins and corrupted fey are known to be that one's allies, after all. And whatever they're up to, it can't be good."

"Will you hurry to the tower and see if you can put a stop to things while the rest of us finish mopping up any stragglers out here in the streets?"

Lazarus wrote:
"Can either of you identify the properties of this wand? It might prove helpful, in the event we encounter more violent opposition."

Mayor Ogden blinks, caught off-guard by the question, but quickly recovers her wits and nods. "Aye, I'll certainly try. Let me see that for a moment, sonny," she remarks as she reaches over and plucks the wand out of Frankie's hand. After some scrutiny her eyes widen and she whistles.

"This is pretty powerful bit of work. By my reckoning it's a wand of Scorching Ray with 8 charges remaining; made by a relatively powerful mage at that."

She then hesitates for a moment before slowly offering the wand back to Frankie. "I probably shouldn't do this but some of the unlikeliest folks often know how to make use of these things. Just be careful waving that around, okay?"

"Oh, and the activation phrase is, 'firing my laser'," she adds with a shake of her head. "Did you pull this off one of the dead fey? Only they'd come up with an activation phrase like that..."
______________

You've got yourselves a Wand of Scorching Ray; CL 7th with 8 charges on it. Please use responsibly~


| 6 HD Female Eidolon Outsider (also counts as fey) | Meredith | Denair's HP 39/39| AC 22 (Mage Armor) T 12 FF 16 | CMD 21 | Saves 5/3/4 (Evasion)| Init 2 | Perception 16 | Invisible

"Oh no! We need to get to the tower as soon as we can!" Denair runs in a circle.

The Exchange

Resources:
Wand of CLW , 43 charges, alchemist’s fire, acid flask, tanglefoot bag, holy water and antitoxin
Active Conditions: none Male human (Taldan) rogue (unchained, knife master) 3 | HP 25/25 | AC 18 , T 14, FF 14 | F: +2, R: +6, W: 0 | CMD 19 | Perc. +5 | Init. +7

"Why am I NOT surprised," Yorad mutters in disgust. "First tactic in warfare...draw off the defenders..."

He then proceeds to the tower as quickly as he can.

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

"Firing my laser? Oh man, that was my next choice!" He chuckles and offers it back to Laz if he wants it. "You can use it if you want. Mom would never let me use a toy like this."

Up to you Laz. Dunno what you have for prepared ranged zappers, this one looks like a hoot!

Dark Archive

CG male samsaran cleric of Desna (ecclesitheurge)-3 / wizard (conjurer)-3 | HP 44/44 | AC 17 / 12T / 17FF | CMD 15 | Fort +7, Reflex +4, Will +11; +2 vs death/neg. energy/neg. levels; life bound | | Init +4 | Perception +7, low-light vision; Sense Motive +10 | Speed 40 ft. | Agile Feet 6/6 day | Channel Positive Energy d6, 2/3 day, DC11 | comprehend languages, deathwatch, stabilize 1/1 day | Acid Dart d6+1, 7/7 day | Acid Splash 3/3 day | Conditions: Mage Armor, Shield of Faith, Bless, Moment of Greatness

"Francis, I'm not trying to steal your shiny new toy, but the odds would favor a wizard using that wand over a, em, young man, of your talents, incredible as they most certainly are," Lazarus suggests as the team makes its way toward the clocktower.

"Some of us will have to use the stairs inside the tower to pursue the fey. Would any of you hazard climbing up the outside to the second-story window, where the gremlins entered the building?"


Season of Ghosts

You hurry towards the clock tower, uncertain as to what you'll find once you arrive. As you reach the base you can see that the tower itself still seems to be in one piece but, just as Mayor Ogden said, you can see a single open window on the second story of the tower's eastern face. It looks like climbing up to it would be somewhat tricky, but not impossible.

DC 20 Climb if you want to scale the side of the tower to reach the open window.

Any attempts to open the front door are stymied, as it appears to have been magically sealed shut in some manner. That said, it should still be possible to break through with a sufficient display of strength or perhaps with the use of certain magics.

DC 23 Strength to force the front door open or you can try spells such as Warp Wood if you have them available.

A cursory check of the windows on the ground floor reveal them to be locked and quite possibly magically enforced to prevent them from breaking. Frankie and Yorad can tell that it would take a bit of work to jimmy them open but it's not completely impossible.

It'll take 1 minute and a successful DC 30 Disable Device to get one of the ground floor windows open.

Grand Lodge

Ranger-3, Warpriest-3 of Gozreh HP 58, Init +4, Perception +10 (AC 22, touch 12, flat-footed 20) HP 50: Fort +9, Ref +6, Will +8 Languages Common, Draconic, Skald

Jan quickly slings his axe and shield and begins his assent up the tower.

"Wait here... I will toss down a rope when I get to the top, unless Denair wants to come up with me."

Climb: 1d20 + 8 ⇒ (20) + 8 = 28

Dark Archive

CG male samsaran cleric of Desna (ecclesitheurge)-3 / wizard (conjurer)-3 | HP 44/44 | AC 17 / 12T / 17FF | CMD 15 | Fort +7, Reflex +4, Will +11; +2 vs death/neg. energy/neg. levels; life bound | | Init +4 | Perception +7, low-light vision; Sense Motive +10 | Speed 40 ft. | Agile Feet 6/6 day | Channel Positive Energy d6, 2/3 day, DC11 | comprehend languages, deathwatch, stabilize 1/1 day | Acid Dart d6+1, 7/7 day | Acid Splash 3/3 day | Conditions: Mage Armor, Shield of Faith, Bless, Moment of Greatness

Before the climb, Lazarus retrieves three of his wands. He uses one to cast bless on the party. While Jan free climbs the stonework, the wizard-priest uses another wand to cast mage armor on himself. Then another to cast monkeyfish. He stows his wands, ready to go.
(36, 39, and 48 charges remaining, respectively)

Once Jan drops the rope, and a couple of his companions have reached the window and entered the clocktower, Lazarus climbs up the exterior of the tower like a skinny blue monkey with his wand of magic missile clenched between his teeth and joins the team.


| 6 HD Female Eidolon Outsider (also counts as fey) | Meredith | Denair's HP 39/39| AC 22 (Mage Armor) T 12 FF 16 | CMD 21 | Saves 5/3/4 (Evasion)| Init 2 | Perception 16 | Invisible
Jan Eriksson 0101 wrote:

Jan quickly slings his axe and shield and begins his assent up the tower.

"Wait here... I will toss down a rope when I get to the top, unless Denair wants to come up with me."

"I'll come with you. Boss, Unfetter me please. Whee!" Denair spreads her leafy wings and flies up to the second floor.

Liberty's Edge

Denair |Long Arm| HP 50/59 | Spells -/3/0/0 | AC 17 T 11 FF 16 | CMD 18 | Saves 7/3/5 | Init 2 | Perception 0 (Denair 16) | 7 Female Human Unchained Summoner (Fey Caller) | GM Folio Reroll+2 |

After helping Denair, Meredith uses the wand of Mage Armor on her.

UMD: 1d20 + 9 ⇒ (2) + 9 = 11
UMD: 1d20 + 9 ⇒ (2) + 9 = 11
UMD: 1d20 + 9 ⇒ (20) + 9 = 29

Once they climb up, Meredith summons an Unseen Servant

The Exchange

Resources:
Wand of CLW , 43 charges, alchemist’s fire, acid flask, tanglefoot bag, holy water and antitoxin
Active Conditions: none Male human (Taldan) rogue (unchained, knife master) 3 | HP 25/25 | AC 18 , T 14, FF 14 | F: +2, R: +6, W: 0 | CMD 19 | Perc. +5 | Init. +7

Yorad grimaces as the situation unfolds before them. "No time to waste here Frankie." He then proceeds to shimmy up the rope so handily provided by the Skald warpriest.

Take 10 on Climb, total 17.

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

Frankie smiles and returns the wand to Laz "See? I can share my toys." He glares at Denair accusingly.

---

Yorad turns to beckon Frankie but he's no where to be seen.. until he looks up and sees the boy clinging to Denair's back as she flies up to the window "WOOOOT! I think I can see Russia from up here!" He whoops.

I took the liberties of hitching a ride on Denair. Seeing her medium size and 18 STR I can't imagine carrying up small Frankie would be an issue.

Grand Lodge

Ranger-3, Warpriest-3 of Gozreh HP 58, Init +4, Perception +10 (AC 22, touch 12, flat-footed 20) HP 50: Fort +9, Ref +6, Will +8 Languages Common, Draconic, Skald

Jan smiles at the Fey creatures as she flutters through the window.

"Those wings come in pretty handy...We need to make sure our companions get up safely."

If possible Jan will secure the rope rather than just holding it. If that isn't possible he will use himself as the anchor as everyone makes their assent.

As soon as everyone is up and safely inside, Jan will deploy his ioun torch and ready his axe and shield.

"Let's shed a little more light on this situation."


Season of Ghosts

All of you are easily able to scale the tower wall and reach the second floor window thanks to Jan's skill at free-climbing (and Denair's powers of flight). The walls of this wooden balcony are still filled with shelves of papers and the three-foot-tall fences continue to be all that stands between the balcony and the intricate spire of gears that extends from the floor below, growing thicker and wider as it ascends to an impenetrable tangle twenty feet above. Unlike before, the gears now spin rapidly and erratically.

That said, what immediately catches everyone's eyes are the red and blue portals that shimmer in various spots across this second level, much like the portals you saw earlier in the town square. And while there are no signs of fey here, you can easily hear a ruckus coming from one floor up - gleeful laughter and the clatter and clank of machinery. Looking up, you can see tiny arms reaching into the gears in an attempt to tear them apart!

Current Map
______________

If you happen to decide to enter a portal, please indicate which one on the map. It may or may not be relevant~

Liberty's Edge

Denair |Long Arm| HP 50/59 | Spells -/3/0/0 | AC 17 T 11 FF 16 | CMD 18 | Saves 7/3/5 | Init 2 | Perception 0 (Denair 16) | 7 Female Human Unchained Summoner (Fey Caller) | GM Folio Reroll+2 |

"We need to get up there, fast. Maybe this portal will help speed things up." Meredith recalls Frankie hopping between portals and tries out the Blue portal. Denair and the Unseen Servant follow through.

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

Frankie looks around the room and nods at Denny "Portal hopping woo! Leeeets go!" He races into the blue portal after the ladies.

GM:

Will Save: 1d20 + 1 ⇒ (11) + 1 = 12


Season of Ghosts

Meredith & Denair:

As you entire the blue portal closest to you, you both feel a strange sluggishness wash over you and slow you down. But there's another sensation as well that feels...familiar, in a way. And welcoming.

Normally anyone passing through a portal would have to make a DC 25 Will or be spat out of a different portal of the opposite color at random. But in your case, fey and fey-related creatures such as gnomes and sorcerers with the fey bloodline can avoid the chaotic effect of the portals with a DC 5 Will to select their destination. So make a save for Denair (I see Meredith can auto-succeed) and tell me which Red portal/s you want to pop out of. The both of you instinctively realize this and can relay it to the rest of group if you choose.

Oh and both of you also have your speed reduced by 50% for 1 round.

Frankie:

Same as before, you feel mighty sluggish as you pass through the Blue Portal!

Your speed is reduced by 50% for 1 round.

Feeling experimental, Meredith, Denair, and Frankie all decide to test out the nearest Blue Portal, passing into it one-by-one. For a moment, nothing happens and then with a *SCHLOOP* Frankie appears from the...

Clockwise: 1d3 ⇒ 3

...Red Portal in the southwestern corner. Meredith & Denair appear from...

Current Map
______________

Waiting on input from Meredith & Denair for reasons~

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

Frankie pops out of another portal, quickly gaining the lead on the others "I'm winning! Ugh, and my legs are so heavy!" He churns them as if in slow motion, moving ahead another 10 feet.

Looking at the distance from his start to the blue portal was 20'. Moved an additional 10' once I popped out of the red one.

Dark Archive

CG male samsaran cleric of Desna (ecclesitheurge)-3 / wizard (conjurer)-3 | HP 44/44 | AC 17 / 12T / 17FF | CMD 15 | Fort +7, Reflex +4, Will +11; +2 vs death/neg. energy/neg. levels; life bound | | Init +4 | Perception +7, low-light vision; Sense Motive +10 | Speed 40 ft. | Agile Feet 6/6 day | Channel Positive Energy d6, 2/3 day, DC11 | comprehend languages, deathwatch, stabilize 1/1 day | Acid Dart d6+1, 7/7 day | Acid Splash 3/3 day | Conditions: Mage Armor, Shield of Faith, Bless, Moment of Greatness

Lazarus begins summoning a small air elemental to halt the destruction caused by the fey creatures in the floor above. Then he steps into the glowing red circle directly in front of him.

The Exchange

Resources:
Wand of CLW , 43 charges, alchemist’s fire, acid flask, tanglefoot bag, holy water and antitoxin
Active Conditions: none Male human (Taldan) rogue (unchained, knife master) 3 | HP 25/25 | AC 18 , T 14, FF 14 | F: +2, R: +6, W: 0 | CMD 19 | Perc. +5 | Init. +7

Monkey see..monkey do right? Yorad thinks to himself as he closes his eyes tightly and steps into the portal right after Lazarus.


Season of Ghosts

Lazarus summons an air elemental to help against the gremlins that you hear up on the third level and then steps into the closest Red Portal, followed by Yorad...

Lazarus & Yorad:

As you each step into the nearest Red Portal you both feel a sudden boost of energy hit you, followed by the rather unnerving sensation of being pulled in several directions all at once...

Each of you make a DC 25 Will to select a Blue Portal to emerge from; if you fail you'll instead emerge from one of the Blue Portals at random.

Also, each of you gain a 50% increase to your speed for 1 round.

Current Map
______________

Laz, I'm a little unclear on where you're wanting to summon your elemental; are you summoning him here on the second level and sending him up or is he following you into the Red Portal?

The Exchange

Resources:
Wand of CLW , 43 charges, alchemist’s fire, acid flask, tanglefoot bag, holy water and antitoxin
Active Conditions: none Male human (Taldan) rogue (unchained, knife master) 3 | HP 25/25 | AC 18 , T 14, FF 14 | F: +2, R: +6, W: 0 | CMD 19 | Perc. +5 | Init. +7

GM Ladile:

He can save only on a 20: Will save: 1d20 ⇒ 12 Picking blue portal starting from the NE corner, going clockwise: 1d3 ⇒ 2

Yorad vanishes from sight, only to appear on the other side of the tower. Feeling an extra burst of speed he manages to catch up with the wily kender...errr...child.

Dark Archive

CG male samsaran cleric of Desna (ecclesitheurge)-3 / wizard (conjurer)-3 | HP 44/44 | AC 17 / 12T / 17FF | CMD 15 | Fort +7, Reflex +4, Will +11; +2 vs death/neg. energy/neg. levels; life bound | | Init +4 | Perception +7, low-light vision; Sense Motive +10 | Speed 40 ft. | Agile Feet 6/6 day | Channel Positive Energy d6, 2/3 day, DC11 | comprehend languages, deathwatch, stabilize 1/1 day | Acid Dart d6+1, 7/7 day | Acid Splash 3/3 day | Conditions: Mage Armor, Shield of Faith, Bless, Moment of Greatness

Will DC25: 1d20 + 11 ⇒ (9) + 11 = 20
Emerging from random Blue Portal, clockwise from northeast: 1d3 ⇒ 2

Lazarus emerges from blue portal near the southeast corner of the second floor of the clocktower, with a sense of being more fleet of foot for the moment.

He keeps his eyes fixed on the open space around the gears and mechanisms at the heart of the tower, up near the destructive activity of the fey vandals on the third floor.

GM:
Lazarus can't see the floor above him, but I think he can see/hear the fey messing with the gadgetry in the open area at the heart of the tower. At the start of the next round, you can place the air elemental where you think that might be, flying in the open center, closest to where the fey are.


| 6 HD Female Eidolon Outsider (also counts as fey) | Meredith | Denair's HP 39/39| AC 22 (Mage Armor) T 12 FF 16 | CMD 21 | Saves 5/3/4 (Evasion)| Init 2 | Perception 16 | Invisible

Denair enters the portal. She relaxes. "Boss, do you smell that? She looks around. It's like Home." She takes a deep breath. "I think I know where to go."
Will Save: 1d20 + 4 ⇒ (20) + 4 = 24

Denair emerges from one of the red portals. "Wow! This is so cool! If you're fey or you're close to fey, you can choose your destination. As long as it's the opposite color." She claps happily.

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