GM Ladile's League of Kick-Ass Dudes: A Pathfinder Society Campaign (Inactive)

Game Master Lady Ladile

Current Scenario: #4-14 My Enemy's Enemy

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Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

Frankie narrows his eyes in determination Looks like the others are on to my tactics! He throws his cape behind him and strikes his best 'Frankie the Flash' pose as he gets ready to zoom into the lead once more!

Liberty's Edge

Denair |Long Arm| HP 50/59 | Spells -/3/0/0 | AC 17 T 11 FF 16 | CMD 18 | Saves 7/3/5 | Init 2 | Perception 0 (Denair 16) | 7 Female Human Unchained Summoner (Fey Caller) | GM Folio Reroll+2 |

Meredith nods in agreement. "Y-yeah, I get it." She stammers, but it makes sense. Somehow. Instinctively. Is this what Denair rambles about? It does feel familiar. She likes it. Maybe she can stay here a little longer. Just a bit...

Meredith appears on the other side of the portal. "Uh... right. We need to... head upstairs." She moves towards the stairs.


Season of Ghosts

After a bit of trial and error by most of you, coupled with Denair's revelation that she shares, it's apparent that stepping into a portal of one color will see you popping out of one of the opposite color at random. That is, unless you're fey or strongly attuned to fey magic in some way. Oddly enough the portals also seem to have a brief but undeniable effect on your movement; entering a Red Portal seems to grant a burst of speed while entering a Blue Portal sees you mired as though walking through molasses.

Portals of Unstable Time (All May Read):

Manifesting as portals of red and blue, these bits of unstable time have a side effect on those that travel through them. Entering through a Red Portal increases a creature’s speed by 50% for 1 round, while entering through a Blue Portal reduces a creature’s speed by 50% for 1 round.

Because of either minute imperfections in the Clock Tower’s construction or the chaotic foundation upon which it was built, creatures and objects that enter a portal emerge from a random portal of the opposite color. Creatures and objects that enter a blue portal can only emerge from a red portal, and vice versa. Fey and fey-related creatures such as gnomes and sorcerers with the fey bloodline can avoid the chaotic effect of the portals with a DC 5 Will saving throw to select their destination. If a PC does not qualify as fey in some manner, she must succeed at a DC 25 Will saving throw to attempt to control her destination; otherwise she emerges from a random portal.

As the rest of you make your way towards the stairs that lead up to the third level, Lazarus’ air elemental takes a shortcut and heads up the center of the tower, skirting past the crazily-spinning gears as it goes. From above, the chatter and shrieks of some very familiar creatures - vexgits - can be heard as the elemental makes its' appearance...

”ឈីសវាជា Feds! យើងត្រូវតែប្រញាប់ឡើងហើយបំផ្លាញវា!”

Undercommon:

”Cheese it, it’s the Feds! We gotta hurry up and wreck it!”

Who Goes First?:

Meredith Init: 1d20 + 2 ⇒ (10) + 2 = 12
Lil Frankie Init: 1d20 + 4 ⇒ (7) + 4 = 11
Jan Init: 1d20 + 4 ⇒ (17) + 4 = 21
Lazarus Init: 1d20 + 4 ⇒ (2) + 4 = 6
Denair Init: 1d20 + 1 ⇒ (19) + 1 = 20
Yorad Init: 1d20 + 6 ⇒ (14) + 6 = 20

Vexgit Gremlins: 1d20 + 1 ⇒ (11) + 1 = 12
Vexgit Hunters: 1d20 + 4 ⇒ (10) + 4 = 14

When You Reach the 3rd Floor: Kn. Nature (DC 13):

Two of the vexgits look to be a little hardier than the rest and you recognize them as vexgit human hunters.

For every 5 that you beat the DC you may request one piece of information from this list.


______________

Round 1

Jan
Yorad
Denair (Mage Armor)
==============
Vexgit ????
==============
Meredith
==============
Vexgit Gremlins
==============
Frankie
Lazarus (Mage Armor) + Air Elemental

Active Conditions: None

Jan, Yorad and Denair are UP!

Current Map

The Exchange

Resources:
Wand of CLW , 43 charges, alchemist’s fire, acid flask, tanglefoot bag, holy water and antitoxin
Active Conditions: none Male human (Taldan) rogue (unchained, knife master) 3 | HP 25/25 | AC 18 , T 14, FF 14 | F: +2, R: +6, W: 0 | CMD 19 | Perc. +5 | Init. +7

Yorad dashes again in front of the others, deftly avoiding the glowing blue portal in front of him. Reaching into his pouch he pulls out the second vial he had purchased earlier.

Hope fire strikes twice!

"Hey...you!" He yells at the closest Vexgit lobbing the volatile flask at it!

Alchemist Fire RT vs. Orange Vexgit: 1d20 + 4 ⇒ (18) + 4 = 22
Fire damage: 1d6 + 2 ⇒ (5) + 2 = 7


Season of Ghosts

Taking some surprising initiative Yorad dashes up the stairs to the third level, coming face to face with six vexgit that are scattered about. Right now their attention seems largely focused on Laz's elemental friend hovering in the space between the gears and so Yorad uses this to his advantage, drawing out a vial of alchemist's fire. He takes aim at the nearest vexgit and throws, catching the creature square in the back!

With a mighty battle cry Jan charges up the stairs behind Yorad, his axe and shield at the ready. He nimbly sidesteps the blue portal and places himself between Yorad and Orange, ready to do battle.

Botted a double-move for Jan.

Denair hangs back, waiting for Meredith before she heads into the fray above.

Orange, surprised at suddenly finding himself on fire, begins to do a crazy, flailing dance in an attempt to put himself out...

Reflex (DC 17): 1d20 + 9 ⇒ (14) + 9 = 23

...and manages to do so, breathing a sigh of relief before shaking an angry fist at Yorad. Across the room, Purple draws out a tiny bow and takes aim at Jan, firing off two arrows in rapid succession!

Purple vs. Jan: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28
Damage: 1d4 + 2 ⇒ (3) + 2 = 5

Purple vs. Jan: 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 26
Damage: 1d4 + 2 ⇒ (1) + 2 = 3

Both tiny arrows sink into the Ulfen warrior's flesh but they're just flesh wounds as far as he's concerned.
______________

Round 1

Jan (-8)
Yorad
==============
Vexgit ???? Orange (-7)
Vexgit ???? Purple
==============
Meredith
Denair (Mage Armor)
==============
Vexgit Gremlins
==============
Frankie
Lazarus (Mage Armor) + Air Elemental

Active Conditions: None

Meredith and Denair are UP!

Current Map


| 6 HD Female Eidolon Outsider (also counts as fey) | Meredith | Denair's HP 39/39| AC 22 (Mage Armor) T 12 FF 16 | CMD 21 | Saves 5/3/4 (Evasion)| Init 2 | Perception 16 | Invisible

"Boss, hurry up! Everyone's waiting on us." Denair scurries up the stairs and tries to bat one of the critters out of the way.

Slam: 1d20 + 8 ⇒ (8) + 8 = 16
Damage: 1d8 + 6 ⇒ (5) + 6 = 11

"Out you go, little guy."

As she reaches the top of the stairs, she sees something else...
K Nature: 1d20 + 6 ⇒ (17) + 6 = 23

"Those two are vexgit human hunters. I know their special abilities and their worst saving throw. I don't like that name, though!"

Liberty's Edge

Denair |Long Arm| HP 50/59 | Spells -/3/0/0 | AC 17 T 11 FF 16 | CMD 18 | Saves 7/3/5 | Init 2 | Perception 0 (Denair 16) | 7 Female Human Unchained Summoner (Fey Caller) | GM Folio Reroll+2 |

"Sorry. I had to do some maintenance. Got distracted." Meredith hustles up the stairs. She dashes into the red portal, hoping to emerge from the southwest blue portal. It feels warm.

Double moved.

Grand Lodge

Ranger-3, Warpriest-3 of Gozreh HP 58, Init +4, Perception +10 (AC 22, touch 12, flat-footed 20) HP 50: Fort +9, Ref +6, Will +8 Languages Common, Draconic, Skald

As the two tiny arrows pierce Jan's chest and right shoulder he grits his teeth and ignores the pain... for now.

"Why do you seek your destruction? I am Jan Eriksson... servant of Gozreh... PREPARE TO DIE!"

Tucking his head down behind his shield, Jan advances towards his quarry- not unlike a wolf moving towards a herd of sheep.


Season of Ghosts

Denair hustles up the stairs and attempts to slam the already-singed Orange out of the way but the little creature ducks the attempt, making faces at the eidolon as it does so. She recognizes the two tougher-looking vexgit as 'vexgit human hunters', recalling that they're weakest to magics that affect one's will and that they also posses the speedy dismantling abilities that the smaller vexgit do.

Specifically 'Speedy Sabotage' and 'Wrecking Crew'.

Meredith hurries up right behind Denair and steps into the nearby red portal, popping out of the blue portal in the southwest corner of the room.

As Jan bellows threats at all of the vexgits the four smaller fry ignore him and rapidly begin pulling gears and cogs off of the mechanism in the center of the tower, flinging them through nearby portals at random!
______________

Round 1/Round 2

Jan (-8)
Yorad
==============
Vexgit Human Hunter Orange (-7)
Vexgit Human Hunter Purple
==============
Meredith
Denair (Mage Armor)
==============
Vexgit Gremlins
==============
Frankie
Lazarus (Mage Armor) + Air Elemental

Active Conditions: None

Frankie, Lazarus + Elemental, Jan and Yorad are UP!

Current Map

The Exchange

Resources:
Wand of CLW , 43 charges, alchemist’s fire, acid flask, tanglefoot bag, holy water and antitoxin
Active Conditions: none Male human (Taldan) rogue (unchained, knife master) 3 | HP 25/25 | AC 18 , T 14, FF 14 | F: +2, R: +6, W: 0 | CMD 19 | Perc. +5 | Init. +7

"Keep it moving all right," Yorad warns his companion, "I don't want to see what happens if this clock tower goes haywire!"

Probably something more dangerous than the chimes striking 13 times at midnight!

Yorad will wait for Jan to advance further into the tower.


Female Small Air Elemental (Augment Summoning) | HP: 17/17 | AC: 17 (14 T, 14 FF) | CMB: +4, CMD: 17 | Fort +6, Reflex +6, Will +0 | Init: +2 | Perception +4, Sense Motive +0 | Speed fly 100ft (perfect) | Special Attacks whirlwind (10-20 ft. high, 1d4+3 damage, DC 14) | Conditions: None.

Avoiding the giant clock's whirring gears, Pavan the small air elemental executes a flyby attack, slamming into the pink fey creature, as she flies past, halting with a graceful pirouette near the west wall of the tower at the base of the stairs up to the fourth floor.
Slam; Damage: 1d20 + 6 ⇒ (14) + 6 = 201d4 + 4 ⇒ (4) + 4 = 8

Dark Archive

CG male samsaran cleric of Desna (ecclesitheurge)-3 / wizard (conjurer)-3 | HP 44/44 | AC 17 / 12T / 17FF | CMD 15 | Fort +7, Reflex +4, Will +11; +2 vs death/neg. energy/neg. levels; life bound | | Init +4 | Perception +7, low-light vision; Sense Motive +10 | Speed 40 ft. | Agile Feet 6/6 day | Channel Positive Energy d6, 2/3 day, DC11 | comprehend languages, deathwatch, stabilize 1/1 day | Acid Dart d6+1, 7/7 day | Acid Splash 3/3 day | Conditions: Mage Armor, Shield of Faith, Bless, Moment of Greatness

Lazarus elects to avoid the unpredictable portals and uses his temporary boost in speed to move toward the staircase up to the third floor.

With his companions clustered in the stairwell, the samsaran halts and bestows the Song of Sphere's blessing of the faithful upon Yorad.

Blessing of the Faithful (Su): A blessed ally (Yorad) gains a +2 sacred bonus on attack rolls, skill checks, ability checks, or saving throws or to AC until the ecclesitheurge’s next turn.

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

His legs still tired and aching from the portal, Frankie slowly makes his way up the stairs behind the group, nearly in last place. "Don't.... use.. blue portals... guuuh." He wheezes as he tries to peek up at the goings on.

Double move for 20' blah!


Season of Ghosts

While Yorad waits for Jan to take the lead Lazarus' elemental friend Pavan slams the Pink Vexgit upside the head as she zooms past, though the attack doesn't seem to do as much damage as she would've liked. Pink tries to swipe back...

AoO vs. Pavan: 1d20 ⇒ 13

...but the graceful air elemental has no trouble dodging the blow as she zips onward and comes to a stop near the stairs leading to the 4th floor. Both Pavan and Meredith, being close to these stairs, notice that the stairway to the belfry has collapsed. In its place, a wall of bright blues and reds ripples in a wave, ebbing and flowing to some unseen force. The wall extends onto the ceiling, blocking the view of the floor above.

Not willing to brave the portals with so many hostile enemies about, Lazarus himself elects to stay behind Yorad for now and bestows upon him Desna's blessing of the faithful. Frankie also tries to close the gap, huffing and puffing a bit as he falls in behind Jan and Yorad, next to Lazarus.
______________

Round 2

Jan (-8)
Yorad (Blessing of the Faithful; Delay)
==============
Vexgit Human Hunter Orange (-7)
Vexgit Human Hunter Purple
==============
Meredith
Denair (Mage Armor)
==============
Pink Gremlin (-3)
Green Gremlin
Yellow Gremlin
Gray Gremlin
==============
Frankie
Lazarus (Mage Armor) + Pavan

Active Conditions: None

Jan and then Yorad are UP!

Current Map

Grand Lodge

Ranger-3, Warpriest-3 of Gozreh HP 58, Init +4, Perception +10 (AC 22, touch 12, flat-footed 20) HP 50: Fort +9, Ref +6, Will +8 Languages Common, Draconic, Skald

Jan is in a fever-pitch!

"Victory or Valhalla!"

Jan attacks the orange gremlin which is now right in front of him with axe and shield.

Attack (axe): 1d20 + 7 ⇒ (17) + 7 = 24
Damage (cold iron): 1d8 + 4 ⇒ (1) + 4 = 5
Attack (shield): 1d20 + 7 ⇒ (11) + 7 = 18
Damage (normal): 1d6 + 2 ⇒ (6) + 2 = 8


Season of Ghosts

Eager to do battle Jan steps forward and attempts to bring both axe and shield to bear against the nearest vexgit, which is the already-injured Orange. The Ulfen's axe slices a large wound in the creature's arm but the little gremlin manages to just duck under the shield strike that was aimed for its head!
______________

Round 2

Jan (-8)
Yorad (Blessing of the Faithful)
==============
Vexgit Human Hunter Orange (-12)
Vexgit Human Hunter Purple
==============
Meredith
Denair (Mage Armor)
==============
Pink Gremlin (-3)
Green Gremlin
Yellow Gremlin
Gray Gremlin
==============
Frankie
Lazarus (Mage Armor) + Pavan

Active Conditions: None

Yorad is UP!

Current Map

Grand Lodge

Ranger-3, Warpriest-3 of Gozreh HP 58, Init +4, Perception +10 (AC 22, touch 12, flat-footed 20) HP 50: Fort +9, Ref +6, Will +8 Languages Common, Draconic, Skald

Jan smiles as his axe rips into the gremlin's chest.

"No Quarter for you Filthy Creature!"

The Exchange

Resources:
Wand of CLW , 43 charges, alchemist’s fire, acid flask, tanglefoot bag, holy water and antitoxin
Active Conditions: none Male human (Taldan) rogue (unchained, knife master) 3 | HP 25/25 | AC 18 , T 14, FF 14 | F: +2, R: +6, W: 0 | CMD 19 | Perc. +5 | Init. +7

"Ohh fer the love of..." Yorad grunts in disgust as he elbows his way in front of the Skald warrior, jabbing at the gremlin as he passes through!

Attack Orange, Dagger, BoF: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26; normal damage: 1d4 + 2 ⇒ (2) + 2 = 4
Crit?, BoF: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26; normal damage: 1d4 + 2 ⇒ (2) + 2 = 4
Yorad will gladly soak up the AoO here.


Season of Ghosts

His frustration with his companions showing just a tiny bit Yorad deftly steps up past Jan to engage Orange directly. He expects to receive a retaliatory swipe for his efforts but none comes and he suddenly realizes that Orange is still holding his bow, having not had the chance to use it yet due to sudden immolation-via-alchemist's-fire. Though his dagger is not forged of cold iron Orange still feels its sting as it slashes against his ribs!

Alarmed at now having two targets up in his grill Orange takes a hasty step back, ducking around Yorad as he does. He raises his bow to fire, leaving himself open to attack as he does...

Yorad may take an AoO against Orange.

Orange vs. Jan: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Orange vs. Jan: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17
Damage: 1d4 + 2 ⇒ (1) + 2 = 3

...and manages to pin Jan with yet another arrow even with Yorad standing in the way! Across the floor Purple moves a few paces to his right, drawing another bead on Jan and loosing a single arrow...

Purple vs. Jan: 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13
Damage: 1d4 + 2 ⇒ (1) + 2 = 3

...but misses this time!
______________

Round 2

Jan (-12)
Yorad (Blessing of the Faithful)
==============
Vexgit Human Hunter Orange (-15)
Vexgit Human Hunter Purple
==============
Meredith
Denair (Mage Armor)

==============
Pink Gremlin (-3)
Green Gremlin
Yellow Gremlin
Gray Gremlin
==============
Frankie
Lazarus (Mage Armor) + Pavan

Active Conditions: None

Meredith & Denair are UP!

Current Map

The Exchange

Resources:
Wand of CLW , 43 charges, alchemist’s fire, acid flask, tanglefoot bag, holy water and antitoxin
Active Conditions: none Male human (Taldan) rogue (unchained, knife master) 3 | HP 25/25 | AC 18 , T 14, FF 14 | F: +2, R: +6, W: 0 | CMD 19 | Perc. +5 | Init. +7

Yorad takes advantage of the opportunity here...

AoO, Dagger, BoF: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16; normal damage: 1d4 + 2 ⇒ (4) + 2 = 6


| 6 HD Female Eidolon Outsider (also counts as fey) | Meredith | Denair's HP 39/39| AC 22 (Mage Armor) T 12 FF 16 | CMD 21 | Saves 5/3/4 (Evasion)| Init 2 | Perception 16 | Invisible

Denair scampers through the red portal. Instinctively, she knows to go to the southwestern blue portal near Meredith. She throws caution into the wind and provokes an attack from the purple Vexgit. She then waits for Meredith to get into position before slamming her wooden arms down with all her might.

I'm greedy and I want flanking. Can Denair fly in the middle of the tower? If she can't, can Meredith stand on the blue portal without using it? If no to both, then I can't flank. Remove -2 from my attack and ignore the Precise Strike.

Power Attack Slam: 1d20 + 8 - 2 + 2 ⇒ (19) + 8 - 2 + 2 = 27
Power Attack Damage: 1d8 + 6 + 6 ⇒ (6) + 6 + 6 = 18
Precise Strike: 1d6 ⇒ 1

Liberty's Edge

Denair |Long Arm| HP 50/59 | Spells -/3/0/0 | AC 17 T 11 FF 16 | CMD 18 | Saves 7/3/5 | Init 2 | Perception 0 (Denair 16) | 7 Female Human Unchained Summoner (Fey Caller) | GM Folio Reroll+2 |

Meredith takes advantage of the situation and tries to impale the Purple Vexgit while Denair provides a distraction.

If Denair cannot flank, please remove -2 from my attack roll and remove my Precise strike damage.

Cold Iron Longspear: 1d20 + 7 + 2 + 2 ⇒ (3) + 7 + 2 + 2 = 14
Arcane Strike, Damage: 1d8 + 4 + 2 ⇒ (1) + 4 + 2 = 7
Precise Strike: 1d6 ⇒ 4

"I think they're trying to send this tower back home."


Season of Ghosts

On Flying, Flanking, and Gear-Walking:

I'm allowing flying creatures the ability to maneuver a little better and avoid the gears so yes, Denair may fly across the gap to set up flanking. Anyone attempting to physically walk across the gears will need to make a DC 22 Acrobatics to do so (and move at half speed). Major failure (by 5+) nets you wonderful prizes such as 'damage' and 'moar damage'.

In spite of his quick reflexes Yorad's aim is a little off and the dagger whooshes harmlessly over Orange's head. Denair zips through one of the red portals and pops out of the blue one closest to Meredith, not particularly worried about retaliation from any of the vexgits she passes due to their tiny size. Once she moves into flanking position with Meredith the pair strike out at Pink; Meredith's longspear misses by the smallest of margins but Denair's powerful slam totally obliterates the gremlin!

Taking the loss of their Pink comrade as a cue, the three smaller vexgit that remain continue to rip and tear at the clock gears as quickly as they can, flinging the pieces around at random...
______________

Round 2/Round 3

Jan (-12)
Yorad

==============
Vexgit Human Hunter Orange (-15)
Vexgit Human Hunter Purple
==============
Meredith
Denair (Mage Armor)
==============
Green Gremlin
Yellow Gremlin
Gray Gremlin
==============
Frankie
Lazarus (Mage Armor) + Pavan

Active Conditions: None

Frankie, Lazarus + Pavan, Jan and Yorad are UP!

Current Map

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

The strength finally returns to poor Frankie's legs and with it so does his bright spark for life! "Frankie the Flash is BACK WOOO!" He zooms up the last of the stairs and he races around Jan and Yorad trying to tickle the orange creature's fancy with his cold iron dagger.

"Have at you foul gremlin from the land of the spiteful fey! Frankie the Flash will put you in your place and send you crying back to Mother!" He dances wildly and confusingly as he keeps on his toes.

Melee Cold Iron Dagger, Defensively (+5AC): 1d20 + 8 - 4 ⇒ (18) + 8 - 4 = 221d3 + 4 ⇒ (2) + 4 = 6

AC26 for the round.


Female Small Air Elemental (Augment Summoning) | HP: 17/17 | AC: 17 (14 T, 14 FF) | CMB: +4, CMD: 17 | Fort +6, Reflex +6, Will +0 | Init: +2 | Perception +4, Sense Motive +0 | Speed fly 100ft (perfect) | Special Attacks whirlwind (10-20 ft. high, 1d4+3 damage, DC 14) | Conditions: None.

Pavan sees an opportunity to flank the green gremlin and flies over to take advantage of it, trying to avoid an attack from the creature.
Slam, Flank; Damage: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 211d4 + 4 ⇒ (1) + 4 = 5
Acrobatics vs CMD to avoid AoO: 1d20 + 7 ⇒ (6) + 7 = 13

Dark Archive

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CG male samsaran cleric of Desna (ecclesitheurge)-3 / wizard (conjurer)-3 | HP 44/44 | AC 17 / 12T / 17FF | CMD 15 | Fort +7, Reflex +4, Will +11; +2 vs death/neg. energy/neg. levels; life bound | | Init +4 | Perception +7, low-light vision; Sense Motive +10 | Speed 40 ft. | Agile Feet 6/6 day | Channel Positive Energy d6, 2/3 day, DC11 | comprehend languages, deathwatch, stabilize 1/1 day | Acid Dart d6+1, 7/7 day | Acid Splash 3/3 day | Conditions: Mage Armor, Shield of Faith, Bless, Moment of Greatness

Lazarus sends a magic missile from his wand hurtling into the green gremlin.
Force Damage: 1d4 + 1 ⇒ (3) + 1 = 4 (33 charges remaining)

"If you all can't move forward, we'll need to call a plumber," the samsaran remarks, urging his companions onward. "We need to prevent these fey vandals from damaging the clockworks."

The Exchange

Resources:
Wand of CLW , 43 charges, alchemist’s fire, acid flask, tanglefoot bag, holy water and antitoxin
Active Conditions: none Male human (Taldan) rogue (unchained, knife master) 3 | HP 25/25 | AC 18 , T 14, FF 14 | F: +2, R: +6, W: 0 | CMD 19 | Perc. +5 | Init. +7

"On it Boss man," Yorad smirks as he continues his advance here moving up to surround the next gremlin ahead. He readies his blade to strike once a suitable opening presents itself...

Move to map position. Yorad will accept the AoOs here. Ready ation to attack when the gray gremlin is flanked:
Attack Grey, Dagger, Flank: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27; normal damage, sneak: 1d4 + 2 + 2d8 ⇒ (2) + 2 + (4, 8) = 16
Crit?: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18; Crit damage: 1d4 + 2 ⇒ (4) + 2 = 6
Befuddling Strike (Ex): Benefit: When the rogue deals sneak attack damage against an opponent, that opponent takes a –2 penalty on attack rolls against the rogue for 1d4 ⇒ 3 rounds.


Season of Ghosts

Frankie regains his usual energy and finishes sprinting up the stairs, ducking past Jan and Yorad both to shank Orange in the leg with his dagger! The cold iron of the weapon bites deeply into Orange's skin and the gremlin shrieks with pain and surprise! It now seems to be quite bloodied and injured.

Ever graceful, Pavan the Air Elemental sees an opportunity and takes it, maneuvering herself behind Green and sandwiching it between herself and Denair. Then she strikes, delivering a solid blow...that doesn't seem to have any effect.

Lazarus decides to help his summoned friend out and fires a magic missile into Green...

Wand vs. SR: 1d20 + 1 ⇒ (17) + 1 = 18

...which connects, burning a hole into its flesh! He then urges his friends to focus their efforts on the gremlins currently tearing into the gears of the tower. Yorad nods and weaves his way further across the battlefield, moving into position to flank Grey and strike once an opening comes up.
______________

Round 3

Jan (-12)
Yorad (Readied Action)
==============
Vexgit Human Hunter Orange (-21)
Vexgit Human Hunter Purple
==============
Meredith
Denair (Mage Armor)
==============
Green Gremlin (-4)
Yellow Gremlin
Gray Gremlin
==============
Frankie
Lazarus (Mage Armor) + Pavan

Active Conditions: None

Jan and then Yorad are UP!

Current Map

Grand Lodge

Ranger-3, Warpriest-3 of Gozreh HP 58, Init +4, Perception +10 (AC 22, touch 12, flat-footed 20) HP 50: Fort +9, Ref +6, Will +8 Languages Common, Draconic, Skald

Jan shifts forward and continues his attack orange.

Attack Axe: 1d20 + 7 ⇒ (4) + 7 = 11
Damage, Cold Iron: 1d8 + 4 ⇒ (4) + 4 = 8
Attack Shield: 1d20 + 7 ⇒ (8) + 7 = 15
Damage, Shield: 1d6 + 2 ⇒ (3) + 2 = 5

"Gozreh Protects! Victory or Valhalla!"

Swift Action- Fervor to cast cure light wounds.

Healing: 1d8 + 2 ⇒ (8) + 2 = 10


Season of Ghosts

Jan heals the bulk of his wounds and continues to rage against Orange but in his eagerness to fell the fey he continues to put a little too much momentum into his strikes, allowing Orange to dodge them both. Meanwhile Yorad gets into position on the other side of Gray, ready to attack once someone comes to flank with him.

Orange, realizing that he's in a tight spot, takes a quick step backward next to Gray and pulls out a potion. He tips it back, chugging the entire thing in one go...

1d8 + 1 ⇒ (2) + 1 = 3

...and a few of his wounds mend and close. Purple ducks around Yellow and trains his bow on Yorad this time, firing two shots...

Purple vs. Yorad: 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11
Damage: 1d4 + 2 ⇒ (1) + 2 = 3

Purple vs. Yorad: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Crit!?: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18
Damage: 2d4 + 4 ⇒ (2, 4) + 4 = 10

...missing with the first and planting the second square in the middle of the cocky human's back!

Yorad, is your HP counter up to date?
______________

Round 3

Jan (-2)
Yorad (-14 or -16; Readied Action)
==============
Vexgit Human Hunter Orange (-18)
Vexgit Human Hunter Purple
==============
Meredith
Denair (Mage Armor)

==============
Green Gremlin (-4)
Yellow Gremlin
Gray Gremlin
==============
Frankie
Lazarus (Mage Armor) + Pavan

Active Conditions: None

Meredith & Denair are UP!

Current Map

Liberty's Edge

Denair |Long Arm| HP 50/59 | Spells -/3/0/0 | AC 17 T 11 FF 16 | CMD 18 | Saves 7/3/5 | Init 2 | Perception 0 (Denair 16) | 7 Female Human Unchained Summoner (Fey Caller) | GM Folio Reroll+2 |

Frustrated at her accuracy, Meredith runs ahead, waits for Denair to flank, then tries to pierce the green fey.

Cold Iron Longspear: 1d20 + 7 + 2 + 2 ⇒ (7) + 7 + 2 + 2 = 18
Arcane Strike, Damage: 1d8 + 4 + 2 ⇒ (2) + 4 + 2 = 8
Precise Strike: 1d6 ⇒ 3


| 6 HD Female Eidolon Outsider (also counts as fey) | Meredith | Denair's HP 39/39| AC 22 (Mage Armor) T 12 FF 16 | CMD 21 | Saves 5/3/4 (Evasion)| Init 2 | Perception 16 | Invisible

Denair lands back on the platform and yips when she hears her injured friends.

Power Attack Slam: 1d20 + 8 - 2 + 2 ⇒ (17) + 8 - 2 + 2 = 25
Power Attack Damage: 1d8 + 6 + 6 ⇒ (8) + 6 + 6 = 20
Precise Strike: 1d6 ⇒ 1

"Ugh! Go away already!" Frustrated, she tries to sweep the green vexgit into the wall.

If Meredith defeated greenie, Denair will redirect that against yellow.


Season of Ghosts

Meredith and Denair continue to wreck the weaker vexgits as the summoner steps up to Green and completely runs the gremlin through with her longspear! With Green now dead, Denair whips around and steps forward, slamming a great fist into Yellow with bone-crushing force! The vexgit's lifeless body sails over the railing and tumbles out of sight.

*splud*

Even though most of its' partners-in-crime are now dead and even with Yorad breathing down his neck Gray remains hyper-focused on tearing into the gears of the tower...
______________

Round 3

Jan (-2)
Yorad (-16; Readied Action)
==============
Vexgit Human Hunter Orange (-18)
Vexgit Human Hunter Purple
==============
Meredith
Denair (Mage Armor)
==============
Gray Gremlin
==============
Frankie
Lazarus (Mage Armor) + Pavan

Active Conditions: None

Frankie and Lazarus + Pavan are UP!

Only Frankie & Lazarus to act at this time for reasons that may or may not become apparent.

Current Map


Female Small Air Elemental (Augment Summoning) | HP: 17/17 | AC: 17 (14 T, 14 FF) | CMB: +4, CMD: 17 | Fort +6, Reflex +6, Will +0 | Init: +2 | Perception +4, Sense Motive +0 | Speed fly 100ft (perfect) | Special Attacks whirlwind (10-20 ft. high, 1d4+3 damage, DC 14) | Conditions: None.

Pavan transforms into a whirlwind and flies into the grey gremlin.
(If Tiny or smaller, Reflex DC14 or 1d4 + 3 ⇒ (2) + 3 = 5 damage, and another Reflex DC14 or be picked up bodily and held suspended in the powerful winds, automatically taking the indicated damage each round.)

Additional Info re Whirlwind:
A creature that can fly is allowed a Reflex save each round to escape the whirlwind. The creature still takes damage but can leave if the save is successful.
Creatures trapped in the whirlwind cannot move except to go where the whirlwind carries them or to escape the whirlwind. Trapped creatures can otherwise act normally, but must succeed on a concentration check (DC 15 + spell level) to cast a spell. Creatures caught in the whirlwind take a –4 penalty to Dexterity and a –2 penalty on attack rolls. The whirlwind can have only as many creatures trapped inside at one time as will fit inside the whirlwind’s volume. The whirlwind can eject any carried creatures whenever it wishes as a free action, depositing them in its space.

Dark Archive

CG male samsaran cleric of Desna (ecclesitheurge)-3 / wizard (conjurer)-3 | HP 44/44 | AC 17 / 12T / 17FF | CMD 15 | Fort +7, Reflex +4, Will +11; +2 vs death/neg. energy/neg. levels; life bound | | Init +4 | Perception +7, low-light vision; Sense Motive +10 | Speed 40 ft. | Agile Feet 6/6 day | Channel Positive Energy d6, 2/3 day, DC11 | comprehend languages, deathwatch, stabilize 1/1 day | Acid Dart d6+1, 7/7 day | Acid Splash 3/3 day | Conditions: Mage Armor, Shield of Faith, Bless, Moment of Greatness

Lazarus climbs a couple of steps so he can see what's going on, and he aims his wand at the grey gremlin.
Force Damage: 1d4 + 1 ⇒ (2) + 1 = 3 (32 charges remaining)


Season of Ghosts

Wand vs. SR: 1d20 + 1 ⇒ (7) + 1 = 8

Lazarus' second magic missile slams into Gray and fizzles against the gremlin's inherent spell resistance but its protections do little to shield it from Pavan's whirlwind as the elemental engulfs it.

GM Rolls:

Reflex (DC 14): 1d20 + 3 ⇒ (14) + 3 = 17
Reflex (DC 14): 1d20 + 3 ⇒ (8) + 3 = 11

While it manages to (somehow) avoid the initial onslaught of wind that slams into it, Gray is bodily lifted into the air by the whirlwind and battered about, shrieking all the while!
______________

Round 3/Round 4

Jan (-2)
Yorad (-16; Readied Action?)

==============
Vexgit Human Hunter Orange (-18)
Vexgit Human Hunter Purple
==============
Meredith
Denair (Mage Armor)
==============
Gray Gremlin (-5; Whirlwind’d)
==============
Frankie
Lazarus (Mage Armor) + Pavan

Active Conditions: None

Frankie, Jan and Yorad are UP!

And now we continue as normal, nothing to see here...*cough*

Current Map

The Exchange

Resources:
Wand of CLW , 43 charges, alchemist’s fire, acid flask, tanglefoot bag, holy water and antitoxin
Active Conditions: none Male human (Taldan) rogue (unchained, knife master) 3 | HP 25/25 | AC 18 , T 14, FF 14 | F: +2, R: +6, W: 0 | CMD 19 | Perc. +5 | Init. +7

Yorad patiently waits for Frankie to move into position as he shifts his target to the orange gremlin...

Ready ation to attack when the orange gremlin is flanked:
Attack Orange, Dagger, Flank: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14; normal damage, sneak: 1d4 + 2 + 2d8 ⇒ (4) + 2 + (8, 4) = 18

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

Frankie gives Yorad his own funny look as the man keeps motioning him to engage the orange fey "HEY! Nobody rushes Frankie the Flash!" He does step up and stab at the critter defensively.

Melee Cold Iron Dagger, Defensively (+5AC), Flank: 1d20 + 8 - 4 + 2 ⇒ (7) + 8 - 4 + 2 = 131d3 + 4 + 2d6 ⇒ (2) + 4 + (1, 3) = 10

AC26 for the round.

If Sneak attack lands:

Debilitating Injury (Ex): At 4th level, whenever a rogue deals sneak attack damage to a foe, she can also debilitate the target of her attack, causing it to take a penalty for 1 round (this is in addition to any penalty caused by a rogue talent or other special ability). The rogue can choose to apply any one of the following penalties when the damage is dealt.

**Bewildered: The target becomes bewildered, taking a –2 penalty to AC. The target takes an additional –2 penalty to AC against all attacks made by the rogue. At 10th level and 16th level, the penalty to AC against attacks made by the rogue increases by –2 (to a total maximum of –8).


Season of Ghosts

Though a bit perturbed at being 'rushed', Frankie obligingly steps forward to flank Orange with Yorad. Daggers flash and slice in front and behind the vexgit hunter...who manages to dodge them both.
______________

Round 4

Jan (-2)
Yorad (-16)
==============
Vexgit Human Hunter Orange (-18)
Vexgit Human Hunter Purple
==============
Meredith
Denair (Mage Armor)
==============
Gray Gremlin (-5; Whirlwind’d)
==============
Frankie
Lazarus (Mage Armor) + Pavan

Active Conditions: None

Jan is UP!

Current Map

Grand Lodge

Ranger-3, Warpriest-3 of Gozreh HP 58, Init +4, Perception +10 (AC 22, touch 12, flat-footed 20) HP 50: Fort +9, Ref +6, Will +8 Languages Common, Draconic, Skald

Jan steps forward and continues to do what Ulfen are bred to to do...

Attack with axe: 1d20 + 7 ⇒ (11) + 7 = 18
Damage with axe (cold iron): 1d8 + 4 ⇒ (8) + 4 = 12
Attack with shield: 1d20 + 7 ⇒ (20) + 7 = 27
Damage with shield: 1d6 + 2 ⇒ (4) + 2 = 6

"Keep your eyes open... these Dark Fey seem to be much stronger than the others we have battled."


Season of Ghosts

Jan steps up and also focuses his ire on Orange, noting as he does that this particular breed seems rather strong compared to the others. Whether they're literally stronger or not is unclear but they're certainly more agile, as Orange just manages to dodge Jan's axe swing. On the other hand, the followup shield bash clocks him right in the face...

Jan Crit Confirm!?: 1d20 + 7 ⇒ (9) + 7 = 16

...and chips some teeth!

Now surrounded, Orange is forced to drop the bow in its hands and pulls out the tiniest of warhammers. Seeing that Yorad is already injured he takes a swing, hoping to put one of his attackers down...

Orange vs. Yorad (Warhammer): 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

...but Yorad sees the swing coming and easily steps out of the way. But there's still Purple to contend with, who seems happy to keep trying to fill the wily rogue full of holes...

Purple vs. Yorad (Longbow): 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Crit!?: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19
Damage: 2d4 + 4 ⇒ (1, 4) + 4 = 9

...and unfortunately succeeds. Yorad feels the sharp pain of another arrow in his back and then the world goes dark as he loses consciousness and collapses to the ground, bleeding heavily. With his original target down, Purple next trains his bow on Jan...

Purple vs. Jan (Longbow): 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

...and manages to lodge an arrow in the Ulfen's shoulder!
______________

Round 4

Jan (-8)
Yorad (Negative 4; Dying)
==============
Vexgit Human Hunter Orange (-19)
Vexgit Human Hunter Purple
==============
Meredith
Denair (Mage Armor)

==============
Gray Gremlin (-5; Whirlwind’d)
==============
Frankie
Lazarus (Mage Armor) + Pavan

Active Conditions: None

Meredith & Denair are UP!

Current Map

The Exchange

Resources:
Wand of CLW , 43 charges, alchemist’s fire, acid flask, tanglefoot bag, holy water and antitoxin
Active Conditions: none Male human (Taldan) rogue (unchained, knife master) 3 | HP 25/25 | AC 18 , T 14, FF 14 | F: +2, R: +6, W: 0 | CMD 19 | Perc. +5 | Init. +7

Stabilize DC 10: 1d20 + 1 - 4 ⇒ (8) + 1 - 4 = 5 Failed.

Liberty's Edge

Denair |Long Arm| HP 50/59 | Spells -/3/0/0 | AC 17 T 11 FF 16 | CMD 18 | Saves 7/3/5 | Init 2 | Perception 0 (Denair 16) | 7 Female Human Unchained Summoner (Fey Caller) | GM Folio Reroll+2 |

Meredith advances and lunges at the purple vexgit.

Cold Iron Longspear: 1d20 + 7 ⇒ (20) + 7 = 27
Arcane Strike, Damage: 1d8 + 4 + 2 ⇒ (8) + 4 + 2 = 14

Crit?: 1d20 + 7 ⇒ (1) + 7 = 8
x3 crit: 2d8 + 8 + 4 ⇒ (7, 5) + 8 + 4 = 24

Her lunge is true, but she isn't able to find any weak points. "Denair, back them up. I'll help Yorad."


| 6 HD Female Eidolon Outsider (also counts as fey) | Meredith | Denair's HP 39/39| AC 22 (Mage Armor) T 12 FF 16 | CMD 21 | Saves 5/3/4 (Evasion)| Init 2 | Perception 16 | Invisible

Denair gladly flies across to flank with Frankie and finish off these vexgits. She swings at orange with her long branches.

Slam, Flank: 1d20 + 8 + 2 ⇒ (2) + 8 + 2 = 12
Damage: 1d8 + 6 ⇒ (1) + 6 = 7

But that's not going to hit.


Season of Ghosts

As Yorad continues to bleed all over the place Meredith and Denair move to help their friends. Meredith steps up and firmly skewers Purple, leaving the creature quite bloodied but still on its feet! Denair attempts to follow up her partner's strike with a slam attack but Purple's seen this song and dance a couple of times in the last several seconds and ducks the blow!

In the midst of all this Gray is still caught in Pavan's whirlwind and struggles to break free even as it finds itself tossed about and battered by the relentless winds...

Whirlwind Damage: 1d4 + 3 ⇒ (2) + 3 = 5

Behind the Scenes:

Reflex to Escape (DC 14): 1d20 + 3 ⇒ (20) + 3 = 23

...and manages to do it! Gray wobbles on his feet, looking for all the world like a strong breeze would knock him over at this point.
______________

Round 4/Round 5

Jan (-8)
Yorad (Negative 5; Dying)

==============
Vexgit Human Hunter Orange (-19)
Vexgit Human Hunter Purple (-14)
==============
Meredith
Denair (Mage Armor)
==============
Gray Gremlin (-10)
==============
Frankie
Lazarus (Mage Armor) + Pavan

Active Conditions: None

Frankie, Lazarus + Pavan, Jan and Yorad are UP!

Current Map

Dark Archive

CG male samsaran cleric of Desna (ecclesitheurge)-3 / wizard (conjurer)-3 | HP 44/44 | AC 17 / 12T / 17FF | CMD 15 | Fort +7, Reflex +4, Will +11; +2 vs death/neg. energy/neg. levels; life bound | | Init +4 | Perception +7, low-light vision; Sense Motive +10 | Speed 40 ft. | Agile Feet 6/6 day | Channel Positive Energy d6, 2/3 day, DC11 | comprehend languages, deathwatch, stabilize 1/1 day | Acid Dart d6+1, 7/7 day | Acid Splash 3/3 day | Conditions: Mage Armor, Shield of Faith, Bless, Moment of Greatness

Lazarus fires another magic missile at the grey gremlin.
Force Damage: 1d4 + 1 ⇒ (4) + 1 = 5 (31 charges remaining)
"I can heal Yorad, Meredith. My magic isn't as effective as your spear."


Female Small Air Elemental (Augment Summoning) | HP: 17/17 | AC: 17 (14 T, 14 FF) | CMB: +4, CMD: 17 | Fort +6, Reflex +6, Will +0 | Init: +2 | Perception +4, Sense Motive +0 | Speed fly 100ft (perfect) | Special Attacks whirlwind (10-20 ft. high, 1d4+3 damage, DC 14) | Conditions: None.

If the grey gremlin is still up...
Pavan pursues the little grey bugger like an angry, dark funnel cloud of doom.
Whirlwind: Reflex DC14 or 1d4 + 3 ⇒ (3) + 3 = 6 damage, and another Reflex DC14 or be picked up bodily and held suspended in the powerful winds, automatically taking the indicated damage each round.

Additional Info re Whirlwind:
A creature that can fly is allowed a Reflex save each round to escape the whirlwind. The creature still takes damage but can leave if the save is successful.
Creatures trapped in the whirlwind cannot move except to go where the whirlwind carries them or to escape the whirlwind. Trapped creatures can otherwise act normally, but must succeed on a concentration check (DC 15 + spell level) to cast a spell. Creatures caught in the whirlwind take a –4 penalty to Dexterity and a –2 penalty on attack rolls. The whirlwind can have only as many creatures trapped inside at one time as will fit inside the whirlwind’s volume. The whirlwind can eject any carried creatures whenever it wishes as a free action, depositing them in its space.

If the grey gremlin is down...
Pavan the whirlwind turns her attention to the orange vexgit.
Same effects as above.

Grand Lodge

Ranger-3, Warpriest-3 of Gozreh HP 58, Init +4, Perception +10 (AC 22, touch 12, flat-footed 20) HP 50: Fort +9, Ref +6, Will +8 Languages Common, Draconic, Skald

Seeing Yorad go down is more than Jan can handle...

"Enough is ENOUGH! Time for you to DIE!"

Jan moves towards the gremlin (orange).

Attack with Axe: 1d20 + 7 ⇒ (18) + 7 = 25
Damage with Axe, Cold Iron: 1d8 + 4 ⇒ (3) + 4 = 7
Attack with Shield: 1d20 + 7 ⇒ (11) + 7 = 18
Damage with Shield: 1d6 + 2 ⇒ (4) + 2 = 6


Season of Ghosts

Lazarus aims his wand at Gray and fires another missile, nailing the gremlin right between the eyes! It staggers for a moment, almost comically, and then falls to the ground - dead. With Gray now finished for good Pavan is free to turn his attention to pesky Orange, moving to try and engulf the tiny creature as it did with Gray...

Behind the Scenes:

Orange Reflex (DC 14): 1d20 + 9 ⇒ (10) + 9 = 19
Orange Reflex (DC 14): 1d20 + 9 ⇒ (7) + 9 = 16

...and same as before, Orange avoids the initial slam of the winds but then finds himself lifted aloft and battered. Orange opens his mouth to scream...and is promptly cut down by Jan's axe! Upon seeing this, Purple throws down his bow and sticks his tiny hands up in the air.

"រង់ចាំ, ឈប់ខ្ញុំបោះបង់! ខ្ញុំមិនចង់ស្លាប់ទេ!"

Undercommon:

"Wait, stop, I give up! I don't wanna die!"

It seems to be attempting to surrender...

I'll leave the combat tracker up if you folks aren't inclined to accept; otherwise we'll drop out of initiative. Rule of Two.
______________

Round 4/Round 5

Jan (-8)
Yorad (Negative 5; Dying)
==============
Vexgit Human Hunter Purple (-14)
==============
Meredith
Denair (Mage Armor)
Frankie
Lazarus (Mage Armor) + Pavan

Active Conditions: None

Frankie and Yorad are UP!

Current Map

The Exchange

Resources:
Wand of CLW , 43 charges, alchemist’s fire, acid flask, tanglefoot bag, holy water and antitoxin
Active Conditions: none Male human (Taldan) rogue (unchained, knife master) 3 | HP 25/25 | AC 18 , T 14, FF 14 | F: +2, R: +6, W: 0 | CMD 19 | Perc. +5 | Init. +7

Stabilize DC 10: 1d20 + 1 - 5 ⇒ (18) + 1 - 5 = 14 Success!

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