GM Kyshkumen's PFS 5-11: Library of the Lion Beta (Inactive)

Game Master Kyshkumen

Academy library

Seceret Library


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Liberty's Edge

Female Elf Magus (Kensai) 1

"Remember to lock them again once we're done," Kyrie murmurs to the bird-man as she puzzles over the cipher's description.

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

Kn: History: 1d20 + 1 ⇒ (4) + 1 = 5

Well, I'm not helping <_<

Sczarni

I have three people searching and the room can fit 6. So if you want to save time you need 3 more.

Dark Archive

Lucia will help wherever she can, scanning the room and looking over the books carefully.
Perception: 1d20 + 4 ⇒ (11) + 4 = 15

Grand Lodge

Male Halfling
Stats:
HP 19/19, NL 0 | AC 18, T 14, FF 15 | CMB +0, CMD 13 | F +3, R +4, W +4 | Init +3 | Perc +2, SM +0 | Melee: Morningstar +1/1d6-1/19-20/x2; Ranged: Crossbow +5/1d6/x3
Summoner 2
Eidolon:
HP 13/13, NL 0 | AC 16, T 12, FF 14 | CMB +4, CMD 16 | F +4, R +5, W +0 | Init +2 | Perc +4, SM +4 | Melee: Bite +4/1d6+2/x2/reach 10 ft., Claw (x2) +4/1d4+2/x2

Sorry for the lack of activity recently, got laid low by a stomach bug on Friday.

Scrumpy will search with Perception. If Barham can use Know (religion) at better than -5, he'll do that, otherwise he'll use Perception.

Summoner and eidolon meander about the room, their runes flickering as they silently converse over potential finds.

Scrumpy's Perception: 1d20 + 5 - 2 ⇒ (10) + 5 - 2 = 13
Barham's Know (religion)?: 1d20 + 5 ⇒ (6) + 5 = 11 Minus some penalty

Sczarni

GM roll:
1d6 ⇒ 2

The group splits up to search the now open book cases. Taalaako heads to the center book case and as soon as he gets the glass case open over a dozen books spring to life swirling around the tengu. They move quickly causing many deep and painful paper cuts as they brush up again him.

swarm damage: 1d6 ⇒ 3

Init rolls:
Robert: 1d20 + 3 ⇒ (7) + 3 = 10
Taalaako: 1d20 + 6 ⇒ (2) + 6 = 8
Vassago: 1d20 + 7 ⇒ (7) + 7 = 14
Lucia: 1d20 + 3 ⇒ (13) + 3 = 16
Kyrie: 1d20 + 2 ⇒ (3) + 2 = 5
Barham: 1d20 + 3 ⇒ (20) + 3 = 23
books: 1d20 + 1 ⇒ (18) + 1 = 19

Combat order
:::::::::::::::::: Top of the round
Barham
Books
Lucia
Vassago
Robert
Taalaako
Kyrie

Taalaako's wounds look deep and he is bleeding heavily from the wounds.

My apologies there was an emergency at work yesterday that kept me at work until 1:30 AM this morning.

Grand Lodge

Male Tengu Rogue (Swordmaster/Scout) 1 | AC 16 T 13 FF 13 | HP 9/9 | F+1 R+5 W+0 | Init +6 | Perc +6 | Stealth +8, Linguist. +9

[b]"Skwak! Ouch ouch ouch ouch!" [\b]
[ooc]Paper cuts are the worst! Current HP 6/9. Am I taking actual bleed damage?

Edit: apparently my phone doesn't do formatting when posting. Very strange.[\ooc]

Sczarni

Yes on your turn you need to take 1 bleed damage

Grand Lodge

Male Halfling
Stats:
HP 19/19, NL 0 | AC 18, T 14, FF 15 | CMB +0, CMD 13 | F +3, R +4, W +4 | Init +3 | Perc +2, SM +0 | Melee: Morningstar +1/1d6-1/19-20/x2; Ranged: Crossbow +5/1d6/x3
Summoner 2
Eidolon:
HP 13/13, NL 0 | AC 16, T 12, FF 14 | CMB +4, CMD 16 | F +4, R +5, W +0 | Init +2 | Perc +4, SM +4 | Melee: Bite +4/1d6+2/x2/reach 10 ft., Claw (x2) +4/1d4+2/x2

Know (arcana) to ID enemy: 1d20 + 4 ⇒ (15) + 4 = 19

Two non-knowledge questions: what size are the books, and where is Scrumpy on the initiative track?

If books are Tiny or bigger:
Barham hastily unslings his crossbow and locks in a bolt.

If the books are Diminuitive or smaller:
Barham shoots a hand into his pack, which remerges a moment latter clutching a flask. With a grunt, the halfling hurls the explosive at the corner of the swarming tomes.

Throw flask of alchemist's fire, targeting upper right square of the swarm. Apologies to Taalaako and Kyrie.

Throw Splash Weapon: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d6 ⇒ 4

Crit: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d6 ⇒ 3

Sczarni

The books are tiny so you went with the crossbow. Scrumpy just goes on your init to make things run smoother. The books are constructs and the only thing special about them is they do bleed damage.

Grand Lodge

Male Halfling
Stats:
HP 19/19, NL 0 | AC 18, T 14, FF 15 | CMB +0, CMD 13 | F +3, R +4, W +4 | Init +3 | Perc +2, SM +0 | Melee: Morningstar +1/1d6-1/19-20/x2; Ranged: Crossbow +5/1d6/x3
Summoner 2
Eidolon:
HP 13/13, NL 0 | AC 16, T 12, FF 14 | CMB +4, CMD 16 | F +4, R +5, W +0 | Init +2 | Perc +4, SM +4 | Melee: Bite +4/1d6+2/x2/reach 10 ft., Claw (x2) +4/1d4+2/x2

The eidolon snaps and thrashes at the encyclopedic enemy.

Power full attack.

Bite: 1d20 + 3 ⇒ (1) + 3 = 4
Damage: 1d6 + 4 ⇒ (4) + 4 = 8

Claw: 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 1d4 + 4 ⇒ (3) + 4 = 7

Claw: 1d20 + 3 ⇒ (7) + 3 = 10
Damage: 1d4 + 4 ⇒ (2) + 4 = 6

Sczarni

Barham loads his crossbow while Scrumpy snaps and claws wildly at the books in vain. The swirling books then shift over and swirl around poor Scrumpy as well causing many deep painful paper cuts.

Taalaako: 1d6 ⇒ 1

Scrumpy: 1d6 ⇒ 3

Lucia
Vassago
Robert
Taalaako
1 bleed damage
Kyrie
:::::::::::::::::::::::Top of the round
Barham & Scrumpy Unless immune to bleed 1 damage
books

Bold is up also Barham you would know they are weak vs fire. Need to fix your hp as well.

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

"Aye carumba!", shouts the ifrit as he resists tries to swat away at the books with a mace-like object.

Battle Aspergillum @ books: 1d20 + 3 ⇒ (11) + 3 = 14
Damage on hit: 1d6 ⇒ 5

Dark Archive

Lucia stabs at the swarm with her wakizashi.

Wakizashi: 1d20 + 5 ⇒ (9) + 5 = 141d6 ⇒ 6

Grand Lodge

Male Halfling
Stats:
HP 19/19, NL 0 | AC 18, T 14, FF 15 | CMB +0, CMD 13 | F +3, R +4, W +4 | Init +3 | Perc +2, SM +0 | Melee: Morningstar +1/1d6-1/19-20/x2; Ranged: Crossbow +5/1d6/x3
Summoner 2
Eidolon:
HP 13/13, NL 0 | AC 16, T 12, FF 14 | CMB +4, CMD 16 | F +4, R +5, W +0 | Init +2 | Perc +4, SM +4 | Melee: Bite +4/1d6+2/x2/reach 10 ft., Claw (x2) +4/1d4+2/x2

HP fixed. Do Scrumpy, Kyrie, and Taalaako get AoOs from the swarm moving through their threatened squares?

Barham fires his bow into the whirling pile, while Scrumpy continues battling the books as they close around him.

Crossbow: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d6 ⇒ 4

Bite: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d6 + 4 ⇒ (1) + 4 = 5

Claw 1: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d4 + 4 ⇒ (3) + 4 = 7

Claw 2: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d4 + 4 ⇒ (3) + 4 = 7

Sczarni

Sorry work has been kicking by butt all week and that is reflecting in my GMing. Taalaako and Scrumpy need to make DC 11 fort saves or they are nauseated for 1 round. Scrumpy would be the only one with an AoO for two reasons. Taalaako and Kyrie have not acted and are considered flat footed and second the swarm only shifted 5 feet so would only provoke when moving into another creatures space.

Scrumpy AoO: 1d20 + 3 ⇒ (14) + 3 = 17

damage: 1d6 + 4 ⇒ (6) + 4 = 10

Before the swarm over took Scrumpy he was able to get a big mouth full of books. Following that Vassago swings his mace like object and bats a few more to the ground. Finally Lucia manages to impale the remaining books out of the air.

Out of combat

Grand Lodge

Male Halfling
Stats:
HP 19/19, NL 0 | AC 18, T 14, FF 15 | CMB +0, CMD 13 | F +3, R +4, W +4 | Init +3 | Perc +2, SM +0 | Melee: Morningstar +1/1d6-1/19-20/x2; Ranged: Crossbow +5/1d6/x3
Summoner 2
Eidolon:
HP 13/13, NL 0 | AC 16, T 12, FF 14 | CMB +4, CMD 16 | F +4, R +5, W +0 | Init +2 | Perc +4, SM +4 | Melee: Bite +4/1d6+2/x2/reach 10 ft., Claw (x2) +4/1d4+2/x2

Thanks, I'm terrible at remembering the flat-footed first round rules.

Scrumpy Fort: 1d20 + 4 ⇒ (6) + 4 = 10

"I do hope we didn't need any of those books," Barham laments, as Scrumpy hacks up half a leather cover.

Grand Lodge

Male Tengu Rogue (Swordmaster/Scout) 1 | AC 16 T 13 FF 13 | HP 9/9 | F+1 R+5 W+0 | Init +6 | Perc +6 | Stealth +8, Linguist. +9

Fort: 1d20 + 1 ⇒ (12) + 1 = 13

Despite the papercuts, Tal quickly recovers from the shock of the books' attack. He takes 1 bleed damage.

"Wow, that stings! Can someone hit me with some magic, please?"

Dark Archive

Male Tiefling (Grimspawn) Investigator 2 | AC 17 T 13 FF 14 | HP 15/15 | F +1 R +6 W +3 | Init +3 | Perc +4 | Inspiration 4/5

"While I don't have magic you could use, I could bind those wounds..." Robert retrieves his first aid kit and sets to trying to stop the bleeding.

Take 10 for 16 total

Liberty's Edge

Female Elf Magus (Kensai) 1

Kyrie was badly out of position, contemplating the description of the ciphers -- and not expecting the books to suddenly leap out and start attacking in the first place. By the time she's drawn her blade, the fight's already over.

"... So much for trying to keep a low profile," she murmurs, sheathing her sword again and taking a quick look outside the room in case someone overheard the commotion, then looks back at the other glass-bound bookcases. "... I'm not sure we should risk another breakout by opening the next case." she suggests.

Dark Archive

"Papercuts, I HATE those. That's why I don't read!" Lucia says, crossing her arms.

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

Now a little leary... Vassago casts detect magic throughout the room to make sure there are no more magical traps like this.

Should only take 36 seconds with 2 3-round-concentrated castings of the spell in opposite corners.

Sczarni

Vassago does not see any other sources of magic in this room and gives the all clear. After searching the room and putting the destroyed constructs away the group finds two sources on the Shining Crusade.

Details on the campaign tab.

Robert:
42 minutes since you set the cards

Dark Archive

Male Tiefling (Grimspawn) Investigator 2 | AC 17 T 13 FF 14 | HP 15/15 | F +1 R +6 W +3 | Init +3 | Perc +4 | Inspiration 4/5

Looking at his pocketwatch, he snaps it shut with a quiet click. "Ok, we've got a little over an hour before we should head back. Should we try the next room which might be the head master's office or do you think his office is the stairs? We have a few pieces of information, but I for one would like to see if we can find more about this horn. Since we know that prophets of Aroden have made failed prophesies, perhaps the one mentioned in this text is also false and we might be able to find and repair the horn..."

Grand Lodge

Male Tengu Rogue (Swordmaster/Scout) 1 | AC 16 T 13 FF 13 | HP 9/9 | F+1 R+5 W+0 | Init +6 | Perc +6 | Stealth +8, Linguist. +9

"I appreciate the bandages, Robert, but I'm still feeling pretty woozy. I think I lost a good bit of blood..."

HP is curently 4/9, so one more hit could cause some serious problems. Anyone have some cure magic they'd share with me?

Dark Archive

Male Tiefling (Grimspawn) Investigator 2 | AC 17 T 13 FF 14 | HP 15/15 | F +1 R +6 W +3 | Init +3 | Perc +4 | Inspiration 4/5

Robert shrugs, "Sorry Taalaako, I had a chance to get a minor healing wand from one of my teachers, but I forgot to talk to him before I had to board the ship to Taldor." He heaves a sigh, [b]"I have a healing extract, but it wouldn't do you any good. Its balanced for my... particular anatomy and would probably end up poisoning you."[/b}

Yeah, this was a GM credit baby and I forgot to get a wand with PP. :/ Usually all my characters have one whether I can use it or not.

Grand Lodge

Male Halfling
Stats:
HP 19/19, NL 0 | AC 18, T 14, FF 15 | CMB +0, CMD 13 | F +3, R +4, W +4 | Init +3 | Perc +2, SM +0 | Melee: Morningstar +1/1d6-1/19-20/x2; Ranged: Crossbow +5/1d6/x3
Summoner 2
Eidolon:
HP 13/13, NL 0 | AC 16, T 12, FF 14 | CMB +4, CMD 16 | F +4, R +5, W +0 | Init +2 | Perc +4, SM +4 | Melee: Bite +4/1d6+2/x2/reach 10 ft., Claw (x2) +4/1d4+2/x2

How about some infernal healing?

"I do have this trinket, this little curiosity." As the summoner speaks, he snaps his wrist straight, and a wand springs from within his sleeves to be snatched between his fingers.

"It will fix up those little nicks and scratches, but you might not feel yourself."

Liberty's Edge

Female Elf Magus (Kensai) 1

Kyrie nods at Robert. "Definitely a possible lead, although finding all the pieces may be tricky. I think the journals of what prior crusades' generals ran into will come in handy as well - do we have time to copy them over, or just summarize them as best we can?"

Sczarni

The way the scenario is written if you find the clues during the search you copy down any information during that time. So just finding it completes the success factor for the mission.

Grand Lodge

Male Tengu Rogue (Swordmaster/Scout) 1 | AC 16 T 13 FF 13 | HP 9/9 | F+1 R+5 W+0 | Init +6 | Perc +6 | Stealth +8, Linguist. +9

"I'd be grateful for the healing, no matter the source."

Thanks Barham! Since we're back out of combat, that brings me up to full.

Grand Lodge

Male Halfling
Stats:
HP 19/19, NL 0 | AC 18, T 14, FF 15 | CMB +0, CMD 13 | F +3, R +4, W +4 | Init +3 | Perc +2, SM +0 | Melee: Morningstar +1/1d6-1/19-20/x2; Ranged: Crossbow +5/1d6/x3
Summoner 2
Eidolon:
HP 13/13, NL 0 | AC 16, T 12, FF 14 | CMB +4, CMD 16 | F +4, R +5, W +0 | Init +2 | Perc +4, SM +4 | Melee: Bite +4/1d6+2/x2/reach 10 ft., Claw (x2) +4/1d4+2/x2

Any time! Barham will give Scrumpy a tap as well, 45 to 43 charges.

The canid eidolon twists his head to the side. His lips peel back and his long tongue snakes around his teeth, trying to dislodge a scrap of paper stuck between them. Barham reaches in a finger and thumb and plucks out the offending object. Holding at a distance, he examines the illegible smudges of ink.

"Well then, well well" he starts, releasing the scrap to let it slip wetly to the floor, "if that's the worst scrape we have, we'll count our blessings, eh? What have we got now, just the one more room down the hall?"

Dark Archive

"Agreed, well fought everyone!" Lucia says, jumping up and down excitedly.

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

"Hmm... let's head into the next room. We will figure out if that's the headmaster's office or not, no?"

Sczarni

I will update when I get home tonight.

Sczarni

The group proceeds down the hall and opens the door to find two rows tall bookshelves flanking the imposing yet beautiful wooden desk that presides over this room. Over the door hanks a portrait of Grand Prince Stavian III, portrayed wearing an especially smug grin.

This is a small room with no additional search rules.

Grand Lodge

Male Tengu Rogue (Swordmaster/Scout) 1 | AC 16 T 13 FF 13 | HP 9/9 | F+1 R+5 W+0 | Init +6 | Perc +6 | Stealth +8, Linguist. +9

"Let's get this one done quickly, since it's pretty small."
Linguisitcs: 1d20 + 9 ⇒ (20) + 9 = 29
Tal's intuition and grasp of many languages immediately allows him to identify the most useful books in the room, allowing him to search the area quickly and efficiently.

Sczarni

That roll will get everything in this room. So we'll say 3 of you helped to cut the time down. Post up anything else you'd like to do in the room.

Taalaako is able to locate another Taldan cipher and a book that explains how some of the bookshelves might grant some sort of magical assistance in your search for information.

Dark Archive

"Excellent work Taalaako!" Lucia says, looking over the books quickly. "Magical assitance, I wonder what that could mean."

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

"Hmm... Magical assistance?". With that, Vassago cast's detect magic in the room.
Will take only about 24 seconds to scan the whole room, concentrating.

Sczarni

There are two items in the desk that appear to be magical.

Dark Archive

Male Tiefling (Grimspawn) Investigator 2 | AC 17 T 13 FF 14 | HP 15/15 | F +1 R +6 W +3 | Init +3 | Perc +4 | Inspiration 4/5

After searching the bookcases and not finding much more information about the Shining Crusade, Robert goes to check out the desk as he pulls his pocket watch out to check the time once more. He sits in the chair, and first checks to see if any of the drawers might be trapped and or locked.

Perception: 1d20 + 4 ⇒ (13) + 4 = 17 +1 for traps

Sczarni

No trapped or locked drawers.

watch:
50 minutes since cards were placed.

Grand Lodge

Male Tengu Rogue (Swordmaster/Scout) 1 | AC 16 T 13 FF 13 | HP 9/9 | F+1 R+5 W+0 | Init +6 | Perc +6 | Stealth +8, Linguist. +9

Aiding Robert's search of the drawers: Perception: 1d20 + 6 ⇒ (20) + 6 = 26

Dang! I'm hitting all the 20s these days! This just means for the next combat I'm going to roll a 1 on initiative. LOL

Grand Lodge

Male Tengu Rogue (Swordmaster/Scout) 1 | AC 16 T 13 FF 13 | HP 9/9 | F+1 R+5 W+0 | Init +6 | Perc +6 | Stealth +8, Linguist. +9

To be clear, I'm aiding the search for items in the drawers. :-D

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

"Ahhh, there is something special in there.", Vassago pointing to the desk. "Dos magical auras."

Dark Archive

Male Tiefling (Grimspawn) Investigator 2 | AC 17 T 13 FF 14 | HP 15/15 | F +1 R +6 W +3 | Init +3 | Perc +4 | Inspiration 4/5

Oops, for some reason I read the auras were ON the desk... I was checking the contents while I figured Vassago would identify the items on the desk. Heh. ah well.

Confident that there's nothing dangerous, Robert is a little annoyed that the Tengu thought he needed help, but instead of speaking his mind he just gritted his teeth, causing a slight screech of metal on metal to sound from beneath his balaclava. Coughing to try and mask the noise, he opens the drawers searching for anything of interest.

Perception: 1d20 + 4 ⇒ (18) + 4 = 22

Sczarni

Robert finds two bottles that look interesting and a lever that looks like it opens something.

Grand Lodge

Male Halfling
Stats:
HP 19/19, NL 0 | AC 18, T 14, FF 15 | CMB +0, CMD 13 | F +3, R +4, W +4 | Init +3 | Perc +2, SM +0 | Melee: Morningstar +1/1d6-1/19-20/x2; Ranged: Crossbow +5/1d6/x3
Summoner 2
Eidolon:
HP 13/13, NL 0 | AC 16, T 12, FF 14 | CMB +4, CMD 16 | F +4, R +5, W +0 | Init +2 | Perc +4, SM +4 | Melee: Bite +4/1d6+2/x2/reach 10 ft., Claw (x2) +4/1d4+2/x2

Barham lifts himself up on the tips of his toes, trying to look over shoulders to see what his companions have discovered.

"Have we found anything, have we encountered anything of interest?"

Dark Archive

Male Tiefling (Grimspawn) Investigator 2 | AC 17 T 13 FF 14 | HP 15/15 | F +1 R +6 W +3 | Init +3 | Perc +4 | Inspiration 4/5

Holding up the two bottles, Robert shrugs. "Might be interesting, but I doubt we should take them. I have a feeling even if its ink that someone might miss them."

Craft (alchemy) to id: 1d20 + 9 ⇒ (3) + 9 = 121d20 + 9 ⇒ (18) + 9 = 27

Is there any way to figure out what the lever does without triggering it?

Liberty's Edge

Female Elf Magus (Kensai) 1

"As far as that's concerned, they're going to notice the books we damaged while fighting them off as well," Kyrie points out, looking quizzically at the bottles.

Spellcraft, checking out to see if the bottles are magical somehow: 1d20 + 9 ⇒ (15) + 9 = 24

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