
![]() |

Whoops, my bad. I came across the name browsing reviews of the scenario before signing up. I don't think I've spoiled myself on anything else--at the time I figured there was some sort of lion boss encounter.
"Thank you very much, sir," Barham smiles, gratified that his performance had been well-received. With only a brief hesitation, he reaches into the lion's mouth and removes the key.
"Well then, fellows--which door should we start with?"

![]() |

"I like the look of this one right here," Tal says, pointing to the door to the right of the lion's head, which he is standing next to. "Mr. Lion, we appreciate your help."

![]() |

"Gracias, Señor Leon!", bowing to the statuehead before following Taalako.
Seeing the hallway as it is, Vassago shrugs and heads to the west-most door. "Let us keep our investigation simple, no?"

![]() |

"Yes, why not, a simple plan is a good one," Barham agrees. Summoner and eidolon follow Vassago toward the end of the hall, the former resisting an urge to scratch the library's guardian behind his ears as they pass.

![]() |

Barham and Scrumpy are prepared.

![]() |

Robert bows once more to the lion, and follows the others. He shrugs when asked which door to go in. Hearing the woman call out he looks around and says, "Sorry to disturb you ma'am. Its the first time in this library, we're getting all turned around."

![]() |

Barham inhales sharply. At his side, Scrumpy glances at the tiefling and snorts.

![]() |

In a whisper he tells his companions, "This must be the blind care taker the Lion mentioned. Just play it cool. We're new recruits here to research the Shining Crusade, simple as that. If we act like bumbling recruits, there's a good chance she'll be able to direct us to where we can find what we're here to look for."

![]() |

While you are discussing things in the hallway the door opens revealing an elderly woman. She is dressed in commoners clothing and has no weapons, though a few keys hang from her belt. "Now who might you all be since I do not recognize your voices and why are you standing around in the hall outside my door?"

![]() |

"Ah, you must be the caretaker that the friendly leon mentioned. We are but new recruits here, sent to research the Shining Crusade.", bowing at the woman's presence.
Bluff: 1d20 + 8 ⇒ (7) + 8 = 15

![]() |

"I do not know much about the shining crusade and since I no longer posses the means to read I will not be of much help. You can try the study room next door but you'll need permission from the head master to enter the rare books in the room after that. Also stay out of the head master's office at the end of the hall."
Looking into the room you see simple quarters that are sparsely decorated with simple furniture and a stoic portrait of Grand Prince Stavian III.

![]() |

"Our thanks good lady. We apologize for disturbing your rest. We will be on our way and get out of your hair. We'll also make sure to keep the noise to a minimum." Robert once more starts to bow, then remembers she can't see him, and he shrug. He jerks his head in the direction of the next door and heads that way.

![]() |

"Ok, let's check this room out quickly, and then quietly check the next room. I doubt we'll find what we're looking for here, but we might find something useful."
Ok, who besides me is searching, and should we use a clue or two?

![]() |

"I shall keep you accompanied, Señor Robert."
Small room, until we get more clues, I say we save 'em for now. I'll go with the group opinion. Perhaps 3 in this room and 3 investigating the other or a 4 and 2 situation?"
Kn: History: 1d20 + 2 ⇒ (15) + 2 = 17

![]() |

Are that pressed for time that we need to split up? If the rooms don't come any smaller than 4, we can't fill out two at the same time anyway. Also, anyone can get a Guidance from Barham if they like.
Kyrie - You can roll Craft untrained, so something like Craft (book), if allowed, would give you a better modifier than rolling Perception.
Barham and Scrumpy follow Robert and Vassago into the room. The summoner surveys the area for magical auras, wary of encountering any animate guardians less friendly than the stone lion.
Sweep with detect magic.

![]() |

Taalaako opens the door and bookcases cover every inch of the walls in this room, which is only faintly illuminated by small lights set into the ceiling. A glass-paned door seals each panel of shelves, keeping the ancient tomes stored within free of dust. Taalaako goes to search one of the book cases and finds the glass case around it locked.
Medium room, you may use appraise and all skills get +2. Sorry missed the part where Taalaako was moving to the next room yesterday. Also I'll keep the rolls you used for when you get the cases open.

![]() |

"Ugh. Locks. I hate locks."
Tal walks back out the door and sticks his head in the door where the others are currently searching.
"Anyone here good with locks? Robert? You look like you'd know how to pick a lock."
Can Robert take a moment to come pick the lock for me without disrupting his searching in the other room? If not, then he and I can switch rooms, perhaps.

![]() |

If it was 1 lock we could probably swing that but each book shelf has it's own locked glass case so it's 9 locks total. I'll just throw your linguistics roll and Kyrie's into this rooms search which will easily get you all the clues.
With Taalaako, Robert, Vassago and Kyrie searching the room they are able find two clues, however in their search they rearranged the stacks of books on each of the desks.
Heading out the door will post the clues on campaign info when I get back.

![]() |

"Look, let's just search one room at a time... Everyone know 'You don't split the party'" After finishing their search, Robert can tell things are they way they found them. He checks his watch to check on their time remaining. "Its obvious they aren't in the same places, let's put them all on one desk like we tried to straighten up. The caretaker already knows someone new was in here..."
He turns to the tengu, "Now, what was that about a lock?"

![]() |

Just going to throw in the other rolls to move this along.
Taalaako: 1d20 ⇒ 9
Kyrie int: 1d20 + 3 ⇒ (8) + 3 = 11
Lucia is eager to help but she quickly realizes that she didn't see how they were before and was unable to help. The group does manage to get most of them back in place.
Clues have been added to campaign thread, Taalaako was dead even on perception and int so he just needed a 12.

![]() |

"All the bookshelves in the next room are locked, so if you wouldn't mind..." Tal points Robert toward the next room.
Once he begins unlocking cabinets:
Linguistics: 1d20 + 9 ⇒ (9) + 9 = 18

![]() |

"Ok gang, we've got a little less than an hour and a half left." As he's walking towards the next room, his tail picks a key out of his pouch. He tosses it to Taalaako. "Here, try this. It doesn't always work, but it does the job occasionally. I'll try my own tools which take a bit more finesse to use."
Once in the room he slips his own set of tools and looks at the case. "Hmmm... On second thought, maybe I should check to see if its trapped first..." He checks the cabinets, and doesn't find anything. (Assuming a 7 doesn't find anything...) Then he goes to work on the locks.
It is a skeleton key. It might not fit, but figure its worth a try.
unlocked by a similar key. A skeleton key may be tried on
any standard door lock that uses a key, even if you don’t
have the Disable Device skill. You use the key’s Disable
Device bonus of +10 rather than your own total; you cannot
take 10 when using a skeleton key. The key only gets one
roll for any particular lock. If the roll fails, the key is unable
to open or close that lock. Inferior skeleton keys may only
have a +5 bonus.
Perception (traps): 1d20 + 5 ⇒ (2) + 5 = 7
Disable Device: 1d20 + 12 ⇒ (14) + 12 = 26

![]() |

Robert sighs as he sees the key worked. He looks at his tools spread out ready to be used and shakes his head as he begins packing them back up. Once finished he holds his hand out to Taa. "Do try to keep it down, won't you? This is supposed to be a stealth mission, isn't it?"
He then begins searching the books for something useful.
Linguistics: 1d20 + 8 + 1d6 ⇒ (10) + 8 + (1) = 19