GM KoKyu's Jade Regent

Game Master KoKyu

A journey of a thousand miles begins with killing a few Trolls.
SatNav |


4,401 to 4,450 of 4,601 << first < prev | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | next > last >>

Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17

Round 3 Init 22

Relieved to see Rennyn getting up she finally feels the long shards of needle-like ice poking through her pant legs causing drops of blood to stain them. She continues on to check on the heavily wounded Rennyn and Shar, ignoring the continued stabbing annoyance of the hedgehog like ice. Once beside them she quickly bends to patch up Rennyn before moving on to Shar.

A#1 Stride to K-51
A#2 Treat Wounds Battle Medic Rennyn: 1d20 + 18 ⇒ (9) + 18 = 27
HP: 2d8 + 10 ⇒ (2, 1) + 10 = 13 [ooc]Wounded condition is removed

A#3 Interact> retrieve battle medic's baton

Status and Effects
AC 24 HP 76


Childish Quasit...Rabble-Rousing +28| Fluff +25 ....| RAW -29 | Poor form +33 Watch order: Draeven, Rennyn, Anara, Fenra, Sharadei

Ongoing Objectives: Safeguard Ameiko and the Amatatsu Seal | Get to Minkai! | Cross the Crown of the World!
Immediate Objectives: Make for the Spires...deal with Morozkos!

Land of the Linnorm Kings |The Crown of the World - Aganhei Path | Boreal Expanse | Storm Tower

Storm Tower - Week 4
Mode: Encounter!

Round 5 | Sharadei: 34... | Rennyn: 34 ... | Spivey: 30 ... | Fenra: 22 ... | Draeven: 21 ...| Anara: 14 ... | Statues: 14 ...

Ulf turns sharply to look at Sharadei, but his expression turns pensive as he considers his axe. Although his courage did not waiver, his weapon proved lacking against these creatures. The guide glances suspiciously in Draeven's direction then nods to the twin, I will return to let the others know you're about to enter the tower. Wincing in pain from the hazardous ground, the guide lines himself up and makes the leap back toward camp, leaving bloody footprints in the snow. Thanks for aiding with the NPC direction! Your feedback is important to us :))

As Fenra tends to the elf's wounds, the sorceresses dark magic continues to hide the statues and no noise can be heard from the statues.
Nethys and Core says darkvision does not penetrate magically created darkness, but I don't trust it.


~Elf Champion (Paladin) 8~ Perc +11 (+2 to init) AC 28 HP 110 Fort +14 Ref +12 Will +13 PATHBUILDER Link

Round 4 Init 34

Fenra's healing continues to improve Rennyn's condition.

Status and Effects:
AC:
28 HP: 110 -36 -76 =0 +25 +24 +23 +13 =85 (wounded 1)


~Half-orc Fighter 8~ Perc +16 (+2 init) AC 26 HP 132 Fort +16 Ref +13 Will +14 (bravery) PATHBUILDER Link

Round 3 Init 14

Draeven is relieved to see that Rennyn is not down for the count. He turns his attention back to the area of darkness conjured by Anara to see that the statues are doing nothing but standing there. Taking the opportunity, he picks up his bow and stows it on his back.

Actions used: >interact >interact

Status and Effects:
AC: 26 HP: 132 -3 = 129 -31 -14 +25 = 109

I'll post Draeven's Round 4 after Anara posts.


Childish Quasit...Rabble-Rousing +28| Fluff +25 ....| RAW -29 | Poor form +33 Watch order: Draeven, Rennyn, Anara, Fenra, Sharadei

Ongoing Objectives: Safeguard Ameiko and the Amatatsu Seal | Get to Minkai! | Cross the Crown of the World!
Immediate Objectives: Make for the Spires...deal with Morozkos!

Land of the Linnorm Kings |The Crown of the World - Aganhei Path | Boreal Expanse | Storm Tower

Storm Tower - Week 4
Mode: Encounter!

Round 5 | Sharadei: 34... | Rennyn: 34 ... | Spivey: 30 ... | Fenra: 22 ... | Draeven: 21 ...| Anara: 14 ... | Statues: 14 ...

Realizing the darkness spell doesn't work on these things... Unpreterbed, by the sorceress' attempts to blind them, the statues change course to engage 'Draeven' pummeling him into paste
Round 3 Statues: Stride, Attack, Attack/ Stride, Stride, Attack
YAtt: 1d20 + 11 ⇒ (6) + 11 = 17 YAtt2: 1d20 + 6 ⇒ (2) + 6 = 8
XAtt: 1d20 + 11 + 2 ⇒ (14) + 11 + 2 = 27 Dmg: 1d8 + 6 ⇒ (4) + 6 = 10 'Draeven' has Grabbed Condition
Round 4 Statues: Attack, Attack/ Attack, Attack
YAtt: 1d20 + 11 + 2 ⇒ (13) + 11 + 2 = 26 YAtt2: 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20
XAtt: 1d20 + 11 + 2 ⇒ (18) + 11 + 2 = 31 XAtt2: 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 9


Sorceress (lvl 8) -- PERC +11 / INIT +2 / AC 23 / HP 80 / FORT +14 / REF +13 / WILL +13 Pathbuilder Link

Having served their purpose, the sorceress lets both her darkness effect and the molested replica of Draeven return to the magical essence from which they came. Now, with a clear view, Anara repositions (1 action to move to I, -40) before driving into the closest statue (X) with a telekinetic ram of magical force (2 actions to cast 'Telekinetic Maneuver'). 'Let's see these statues swim!' (The intention is to push X back 5' from -42 into the water at -43)

Shove Statue X: 1d20 + 16 ⇒ (12) + 16 = 28

Telekinetic Maneuver
Cast: somatic, verbal
Range: 60 feet; Targets: 1 creature
With a rush of telekinetic power, you move a foe or something they carry. You can attempt to Disarm, Shove, or Trip the target using a spell attack roll instead of an Athletics check.

Status, Changes and Effects
AC: 22 HP: 80
Lvl 1: 2/4
Lvl 2: 1/4 0/4
Lvl 3: 4/4
Lvl 4: 1/4
Focus: 3/3
Fly - cast on self.


Sorceress (lvl 8) -- PERC +11 / INIT +2 / AC 23 / HP 80 / FORT +14 / REF +13 / WILL +13 Pathbuilder Link

Sorry, wrong coordinates given for movement, should be to (F, -43 @ 25')


~Half-orc Fighter 8~ Perc +16 (+2 init) AC 26 HP 132 Fort +16 Ref +13 Will +14 (bravery) PATHBUILDER Link

Round 4 Init 14

Draeven waits for the group to be ready to either move forward or back.

Delay (likely until after Rennyn)

Status and Effects:
AC: 26 HP: 132 -3 = 129 -31 -14 +25 = 109


Childish Quasit...Rabble-Rousing +28| Fluff +25 ....| RAW -29 | Poor form +33 Watch order: Draeven, Rennyn, Anara, Fenra, Sharadei

Sustained spells last until the end of your next turn unless extended by using a Sustain Spell action.

Ongoing Objectives: Safeguard Ameiko and the Amatatsu Seal | Get to Minkai! | Cross the Crown of the World!
Immediate Objectives: Make for the Spires...deal with Morozkos!

Land of the Linnorm Kings |The Crown of the World - Aganhei Path | Boreal Expanse | Storm Tower

Storm Tower - Week 4
Mode: Encounter!

Round 5 | Sharadei: 34... | Rennyn: 34 ... | Spivey: 30 ... | Fenra: 22 ... | Draeven: 21 ...| Anara: 14 ... | Statues: 14 ...

Round 5 Statues: X: Stride, Att Y: Attx3
The blast from Anara's spell shoves the statue (X) backward into the inky waters. To the sorceress' delight, the stone guardian sinks up to its neck! Yet no sooner is the statue repositioned, than it moves back to its original position. The terrain 5ft from the islet's 'shore' slopes downward to a depth of about 5ft and is Difficult terrain. Beyond this the depth is problematic to tell given the opaque waters. Once within striking range, the statue swings its fist connecting soundly with "Draeven's" jaw! However, the statue does not continue its assault, instead it turns to look at the gathered party members on the next islet over.

The second statue (Y) flails at the "Draeven" figure before it. Stoney fists flail wildly, connecting once with a blow to the head but never quite making the connection its counterpart seems to have made.

XAtt: 1d20 + 11 + 2 ⇒ (19) + 11 + 2 = 32 Perp vs DC26: 1d20 + 9 ⇒ (19) + 9 = 28 YAtt: 1d20 + 11 + 2 ⇒ (8) + 11 + 2 = 21 YAtt2: 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27 Dmg: 1d8 + 8 ⇒ (4) + 8 = 12 Perp vDC26: 1d20 + 9 ⇒ (3) + 9 = 12 YAtt3: 1d20 + 1 + 2 ⇒ (1) + 1 + 2 = 4


Pathbuilder Perception +16| Init +2 (++1 favoured terrain)| AC 26| Fort +15| Ref +19 |Will +15

Round 5 Init 34

As Fenra finishes with Rennyn and turns toward her, Shar manages to sheathe her falchion and quickly drawing her bow, snapping off a couple of shots in the direction of the now visible statues.

A#1 Interact Stow Weapon
A#2 Quick draw attack on X: 1d20 + 17 ⇒ (3) + 17 = 20
damage: 2d8 + 7 ⇒ (8, 3) + 7 = 18
A#3 attack on X: 1d20 + 12 ⇒ (13) + 12 = 25
damage: 2d8 + 3 ⇒ (2, 7) + 3 = 12

Status and Effects
Gravity Weapon 1 minute
AC 26 HP 52


Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17

Round 5 Init 22

Fenra briefly grips the small bronze rod in her hand, touching it to Shar before continuing to apply her herbs and bandages as normal.

A#1&2 Activate Battle Medic Baton - Shar is immune to battle medic for 1 hour instead of 1 day.
A#3 DC 20 Treat Wounds Battle Medic Sharadei: 1d20 + 18 ⇒ (13) + 18 = 31critical success on a dc 20
HP: 4d8 + 10 ⇒ (1, 4, 4, 1) + 10 = 20

Status and Effects
AC 24 HP 76


Childish Quasit...Rabble-Rousing +28| Fluff +25 ....| RAW -29 | Poor form +33 Watch order: Draeven, Rennyn, Anara, Fenra, Sharadei

Ongoing Objectives: Safeguard Ameiko and the Amatatsu Seal | Get to Minkai! | Cross the Crown of the World!
Immediate Objectives: Make for the Spires...deal with Morozkos!

Land of the Linnorm Kings |The Crown of the World - Aganhei Path | Boreal Expanse | Storm Tower

Storm Tower - Week 4
Mode: Encounter!

Round 5 | Sharadei: 34... | Rennyn: 34 ... | Spivey: 30 ... | Fenra: 22 ... | Draeven: 21 ...| Anara: 14 ... | Statues: 14 ...

Sharadei's arrows strike soundly and although they inevitably bounce off of the statue's form, pieces of the statue chip away where each arrow struck leaving deep cracks across its torso!


~Elf Champion (Paladin) 8~ Perc +11 (+2 to init) AC 28 HP 110 Fort +14 Ref +12 Will +13 PATHBUILDER Link

Round 5 Init 34

Rennyn calls upon his blade's power to imbue Draeven with the ability to walk on the very air itself, and the power of his gloves to knit his own wounds further.

healer's gloves: 2d6 + 7 ⇒ (6, 4) + 7 = 17

Actions: >>cast spell airwalk >interact

Status and Effects:
AC:
28 HP: 110 -25 +17 = 102 (wounded 1)


~Half-orc Fighter 8~ Perc +16 (+2 init) AC 26 HP 132 Fort +16 Ref +13 Will +14 (bravery) PATHBUILDER Link

Round 5 Init 34

Seeing the group intends to carry on, Draeven wastes no time, letting his anger swell as he charges the nearest statue. He climbs slightly into the air as he goes before setting upon the automaton...

strike vs X: 1d20 + 19 ⇒ (1) + 19 = 20
strike vs X: 1d20 + 14 ⇒ (20) + 14 = 34
damage: 4d12 + 14 ⇒ (1, 8, 6, 8) + 14 = 37 plus 8 acid = 45 total damage and target is flat-footed until the start of Draeven's next turn
...his first strike missing badly, but it sets up a devastating second effort. His sword carves deeply into the stony statue, knocking it off balance.

Actions: >>sudden charge to O,-43 (5' high) >strike

Status and Effects:
AC: 25 (rage) HP: 132 -23 +12(temp) = 121
airwalk (5 min)
rage (round 1 of 10)
movement is now 35'


Sorceress (lvl 8) -- PERC +11 / INIT +2 / AC 23 / HP 80 / FORT +14 / REF +13 / WILL +13 Pathbuilder Link

Round 5 Init 14

Anara drifts forward (1 action to move to J, -43 @ 15') into the remnants of her fading darkness spell and raises her hands in front of her, palms forward, one aimed at each construct. Fueled by her frustration, the sorceress channels her power, bringing tendrils of lightening to coil around her outstretched forearms and explode from her open palms, lancing out at her chosen targets (2 actions to cast Electric Arc at both 'X' and 'Y').

Electric Arc
Cast: somatic, verbal
Range: 30 feet; Targets: 1 or 2 creatures
Saving Throw: basic Reflex (DC 26)
An arc of lightning leaps from one target to another. You deal electricity damage equal to 4d4 plus your spellcasting ability modifier (+4)
.

What is the size of the 'hexagonal opening' currently blocked by the two statues not marked 'X' or 'Y'?

Status, Changes and Effects
AC: 22 HP: 80
Lvl 1: 2/4
Lvl 2: 0/4
Lvl 3: 4/4
Lvl 4: 1/4
Focus: 3/3
Fly - cast on self.


Childish Quasit...Rabble-Rousing +28| Fluff +25 ....| RAW -29 | Poor form +33 Watch order: Draeven, Rennyn, Anara, Fenra, Sharadei

Ongoing Objectives: Safeguard Ameiko and the Amatatsu Seal | Get to Minkai! | Cross the Crown of the World!
Immediate Objectives: Make for the Spires...deal with Morozkos!

Land of the Linnorm Kings |The Crown of the World - Aganhei Path | Boreal Expanse | Storm Tower

Storm Tower - Week 4
Mode: Encounter!

Round 5 | Sharadei: 34... | Rennyn: 34 ... | Spivey: 30 ... | Fenra: 22 ... | Draeven: 21 ...| Anara: 14 ... | Statues: 14 ...

Draeven's blade edge strikes at the right angle causing the cracks in the statue to explode! As the pieces of statue fall about the big man's feet, Anara unleashes ribbons of arcane energy. The electricity crackles over the other statue and what remains.
Did not want to roll damage?: 4d4 + 4 ⇒ (2, 2, 4, 4) + 4 = 16 Reflex: 1d20 + 5 ⇒ (9) + 5 = 14 Fail

Round 5 Statue Y: Stride, Attx2
With a new target appearing, the remaining statue strides forward to the floating rager, flailing its fists to no avail.
YAtt: 1d20 + 11 ⇒ (2) + 11 = 13 YAtt2: 1d20 + 6 ⇒ (7) + 6 = 13

Round 6 | Sharadei: 34... | Rennyn: 34 ... | Fenra: 34 ... | Spivey: 30 ... | Draeven: 21 ...| Anara: 14 ... | Statues: 14 ...

Spivey looks upon the renewed violence with reverence, YEAAAHHH!
Delay


~Elf Champion (Paladin) 8~ Perc +11 (+2 to init) AC 28 HP 110 Fort +14 Ref +12 Will +13 PATHBUILDER Link

Round 6 Init 34

Rennyn calls upon his blade's power once again, this time to give himself the ability to tread upon the air, before setting off to help Draeven.

Actions: >>cast spell airwalk >stride (to N,-44)

Status and Effects:
AC:
28 HP: 110 -25 +17 = 102 (wounded 1)
airwalk (5 min)


~Half-orc Fighter 8~ Perc +16 (+2 init) AC 26 HP 132 Fort +16 Ref +13 Will +14 (bravery) PATHBUILDER Link

Round 6 Init 34

Draeven continues his assault, taking on the second statue as it moves up to take the place of the one that he just destroyed...
knockdown vs Y: 1d20 + 19 ⇒ (2) + 19 = 21 (hit)
damage: 2d12 + 7 ⇒ (3, 11) + 7 = 21 plus 4 acid = 25 damage
athletics (trip) vs Y: 1d20 + 14 ⇒ (20) + 14 = 34 (success, target is prone)
advantageous assault vs Y: 1d20 + 9 ⇒ (18) + 9 = 27 (critical hit)
damage: 4d12 + 14 + 8 ⇒ (1, 9, 8, 3) + 14 + 8 = 43 plus 8 acid = 51 damage for a total of 76.
...he swings his blade low, cutting the legs out from under the statue, toppling it to the ground, before his sword arcs up high and comes down on the prostrate figure with all his might. The blow is devastating, causing the statue to fly apart, pieces launching in all directions.

The hulking half-orc turns his attention to the statues in the doorway of the tower and glares menacingly at them...

Actions: >>knockdown >advantageous assault

Status and Effects:
AC: 25 (rage) HP: 132 -23 +12(temp) = 121
airwalk (5 min)
rage (round 2 of 10)
movement is now 35'


Pathbuilder Perception +16| Init +2 (++1 favoured terrain)| AC 26| Fort +15| Ref +19 |Will +15

Round 6 Init 34

The darkness dissipates allowing Shar to see the two other statues guarding the entrance. Shaking free of Fenra's ministrations, she lifts her bow once again and fires at the closest one before leaping gracefully over to the other side to join the two fighters and to be nearer Amara when she is forced to eventually land.

A#1 attack on statue I-33: 1d20 + 17 ⇒ (12) + 17 = 29
damage: 2d8 + 7 ⇒ (1, 7) + 7 = 15
A#2&3 Long Jump 20': 1d20 + 13 ⇒ (17) + 13 = 30
to L-45 Incurring another 6 points damage from ice spikes

Status and Effects
Gravity Weapon 1 minute
AC 26 HP 66


Pathbuilder Perception +16| Init +2 (++1 favoured terrain)| AC 26| Fort +15| Ref +19 |Will +15

So apparently darkness is not gone so Shar will not fire the bow but use the other action to move to O-41


Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17

Round 6 Init 22

Fenra, seeing that the gap is bit wider here is a bit hesitant but ignoring the ice shards as best she can, runs and leaps across the gap, but even with her unnatural lightness she still manages to trip.


A#1&2 Long JumpDC 20 to make it across: 1d20 + 8 ⇒ (1) + 8 = 9
A#3
Not sure what should happen. She could have made 15' without the roll and also didnt need the stride for build up, just to get to the edge, as she has quick jump and powerful leap. But she failed very badly. Action 3 will be used to get out of whatever situation she lands herself in.

Status and Effects
AC 24 HP 76


Childish Quasit...Rabble-Rousing +28| Fluff +25 ....| RAW -29 | Poor form +33 Watch order: Draeven, Rennyn, Anara, Fenra, Sharadei

Ongoing Objectives: Safeguard Ameiko and the Amatatsu Seal | Get to Minkai! | Cross the Crown of the World!
Immediate Objectives: Make for the Spires...deal with Morozkos!

Land of the Linnorm Kings |The Crown of the World - Aganhei Path | Boreal Expanse | Storm Tower

Storm Tower - Week 4
Mode: Encounter!

Round 6 | Sharadei: 34... | Rennyn: 34 ... | Spivey: 30 ... | Fenra: 22 ... | Draeven: 21 ...| Anara: 14 ... | Statues: 14 ...

Spiked icicles pierce Sharadei's feet as the ranger moves to leap across to the far end of the land bridge. (6 points piercing dmg) The ranger's path on the other side is made easier by the freshly laid scree.

Despite her reduced weight, the fair oracle's feet still feel the pain of crossing to the edge of the jagged islet (6 points piercing dmg). Leaping into the air, Fenra's lighter body seems to float across the inky gap rather than jump. What's more, the stabbing in her feet throws off her timing and it isn't until she is midway across, that Fenra realizes her efforts are not quite enough. (Crit fail reverts Long Jump to a normal leap+ land prone. Normal leap for speeds less than 30ft is 10ft. Powerful Leap adds 5ft to the jump, so now 15ft total. The distance is 20ft, 5ft short.) It feels like a dream in slow motion. The black waters come closer, closer and closer. Fenra's arms flap in the air trying to gain a little more distance, but it is no good. With a soft sploosh, dark, freezing water envelopes the fair oracle! The shock is immense! Yet Fenra quickly closes her eyes and holds her breath as she knows it is impossible to see anything while submerged in these inky shallows. Fortunately, she easily finds her footing to stand up. A slippery slope of ice and rubble leads steeply up to the snow covered islet, 5ft away. (Difficult terrain. Last action used to stand from prone. Fenra is almost fully submerged in the inky waters - 5ft deep.)
Cold dmg: 2d6 ⇒ (5, 6) = 11

GM:

Fort: 1d20 + 14 ⇒ (13) + 14 = 27
On set may be in 1 minute...


Sorceress (lvl 8) -- PERC +11 / INIT +2 / AC 23 / HP 80 / FORT +14 / REF +13 / WILL +13 Pathbuilder Link

Round 6 Init 14

Unable to help those clinging to the island's edge, the sorceress focused on their biggest threat. Anara rose out of her sphere of darkness (1 action to move to L, -41 @ 25') and pointed directly at the closet enemy (I, -33), sending a dark dark line lancing from the tip of her finger straight toward her target (2 actions to cast Chilling Darkness).

Attack vs (I, -33): 1d20 + 26 ⇒ (9) + 26 = 35
Damage: 5d6 + 3 ⇒ (3, 5, 4, 6, 3) + 3 = 24 (+3 from Dangerous Sorcery)

Chilling Darkness
Cast: somatic, verbal
Range: 120 feet; Targets: 1 creature
You shoot an utterly cold ray of darkness tinged with unholy energy. Make a ranged spell attack against the target. You deal 5d6 cold damage, plus 5d6 evil damage if the target is a celestial.

If the ray passes through an area of magical light or targets a creature affected by magical light, chilling darkness attempts to counteract the light. If you need to determine whether the ray passes through an area of light, draw a line between yourself and the spell's target.

What is the size of the 'hexagonal opening' currently blocked by the two statues not marked 'X' or 'Y'?

Status, Changes and Effects
AC: 22 HP: 80
Lvl 1: 2/4
Lvl 2: 0/4
Lvl 3: 4/4 3/4
Lvl 4: 1/4
Focus: 3/3
Fly - cast on self.


~Elf Champion (Paladin) 8~ Perc +11 (+2 to init) AC 28 HP 110 Fort +14 Ref +12 Will +13 PATHBUILDER Link

I assume there is a typo in your attack roll: +16 not +26


Sorceress (lvl 8) -- PERC +11 / INIT +2 / AC 23 / HP 80 / FORT +14 / REF +13 / WILL +13 Pathbuilder Link

Seems I added my sorcerer DC (+26) instead of my spell attack (+16). Shhhhh, don't tell Chris


Childish Quasit...Rabble-Rousing +28| Fluff +25 ....| RAW -29 | Poor form +33 Watch order: Draeven, Rennyn, Anara, Fenra, Sharadei

Ongoing Objectives: Safeguard Ameiko and the Amatatsu Seal | Get to Minkai! | Cross the Crown of the World!
Immediate Objectives: Make for the Spires...deal with Morozkos!

Land of the Linnorm Kings |The Crown of the World - Aganhei Path | Boreal Expanse | Storm Tower

Storm Tower - Week 4
Mode: Encounter!

Round 6 | Sharadei: 34... | Rennyn: 34 ... | Spivey: 30 ... | Fenra: 22 ... | Draeven: 21 ...| Anara: 14 ... | Statues: 14 ...

Anara's ray strikes the statue covering its granite exterior in a sheen of penetrating ice! The statue staggers briefly within the hexagonal threshold as cracks form throughout its form! The statue however quickly regains its balance, returning to guard the entrance. From her vantage, Anara realizes, based on the way her spell struck her target, that she is 45ft from the opening. Assuming the statue next to her target is within 5ft of its companion, she eyeballs the entrance to be 10ft wide (the AP ONLY states an opening of 5ft). Remembering the interior angles of a hexagon is equal to 720 degress, each of the interior angles of the entrance must be roughly 60 degrees. If she takes the tangent of 30 degrees and divides it by half the width, then the height of the doorway can't be more than 18 ft. Probably more like 17 feet. The twin only really paid half attention to the old crone and her yammerings of numerology. To think she'd claimed it to be the new religion of this world is laughable! Blinking, Anara pushes that memory aside and guesses the statues to be no more than 6ft tall. Not nearly as tall as Draeven, but certainly taller than Ulf. If she's right, it would give her about 10feet of room to fly right in!

Round 6 Statues HI-33: Stride+
Unable to see what the rest of the party and unable to attack the flying menace above the cloud of darkness swirling just outside the tower, the statues retreat to within.

GM:

i-33 18 R
GR: 1d20 + 11 ⇒ (4) + 11 = 15 JR: 1d20 + 11 ⇒ (10) + 11 = 21


~Half-orc Fighter 8~ Perc +16 (+2 init) AC 26 HP 132 Fort +16 Ref +13 Will +14 (bravery) PATHBUILDER Link

Waiting on Shar. Draeven is at init 34, after Rennyn. You could make Rennyn 33 and Draeven 32 in the init.


Pathbuilder Perception +16| Init +2 (++1 favoured terrain)| AC 26| Fort +15| Ref +19 |Will +15

Round 7 Init 34

Skirting the edge of the darkness, Sharadei leaps across the small gap and moves closer to the entrance to shoot at the statue visible through the doorway.

A#1 Leap to O-38
A#2 stride to J-36
A#3 attack on statue I-33: 1d20 + 17 ⇒ (14) + 17 = 31
damage: 2d8 + 7 ⇒ (5, 8) + 7 = 20

Status and Effects
Gravity Weapon 1 minute
AC 26 HP 66


Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17

Round 7 Init 22

The ice shards, and even some of the water that she falls into seem to pass right through Fenra, as if she were not of this realm. Had totally forgotten that Fenra has damage reduction 6 to all physical damage.So she should have full HP -5 for cold damage. The unnaturally dark waters tug at her clothes, but she manages to exit a little more gracefully than her entrance.

A#1&2 Stride twice O-41
A#3 Powerful Leap to O-38

Status and Effects
AC 24 HP 83


~Elf Champion (Paladin) 8~ Perc +11 (+2 to init) AC 28 HP 110 Fort +14 Ref +12 Will +13 PATHBUILDER Link

Round 7 Init 34

Rennyn rushes the doorway and attacks the statue to the left of the opening...
strike vs G,-32: 1d20 + 18 ⇒ (10) + 18 = 28 (critical hit)
damage: 6d10 + 12 + 2d8 ⇒ (5, 7, 1, 1, 5, 8) + 12 + (5, 7) = 51 plus fire: 2d6 ⇒ (2, 1) = 3
...finishing off the statue Sharadei heavily damaged with her arrow, before...

Actions: >>sudden charge to H,-33 (5' high) >TBD

Status and Effects:
AC:
28 HP: 110 -25 +17 = 102 (wounded 1)
airwalk (5 min)


~Half-orc Fighter 8~ Perc +16 (+2 init) AC 26 HP 132 Fort +16 Ref +13 Will +14 (bravery) PATHBUILDER Link

Round 7 Init 34

Draeven joins Rennyn charging the door...
strike: 1d20 + 19 ⇒ (20) + 19 = 39 (critical hit)
damage: 4d12 + 14 ⇒ (5, 10, 10, 1) + 14 = 40 plus 8 acid = 48 damage
...obliterating another statue with a devastating strike from his wickedly sharp blade before...

Actions: >>sudden charge to I,-32 (5' high) and attack expected statue to right of entrance >TBD

Status and Effects:
AC: 25 (rage) HP: 132 -23 +12(temp) = 121
airwalk (5 min)
rage (round 3 of 10)
movement is now 35'


Sorceress (lvl 8) -- PERC +11 / INIT +2 / AC 23 / HP 80 / FORT +14 / REF +13 / WILL +13 Pathbuilder Link

Round 7 Init 14

The sorceress watched with her usual fascination as the pair of her blade-wielding companions made short work of the two remaining animated statues; that's when she spied her opening. Perfect! That's just enough room... Dropping herself to clear the top of the door, Anara navigated through the doorway and climbed back up to a safer height just inside the towers' entrance (3 actions to move, drop 10'(5')-move to I,-32(50')-climb 10'at 45 degrees to I,-30(20')).

How do you feel about the length of my fly spell? Half done? Done soon? I updated the details below, just planning for when I become grounded.

Status, Changes and Effects
AC: 22 HP: 80
Lvl 1: 2/4
Lvl 2: 0/4
Lvl 3: 3/4
Lvl 4: 1/4
Focus: 3/3
Fly - cast slightly before round 1, lasts 5 min.


Childish Quasit...Rabble-Rousing +28| Fluff +25 ....| RAW -29 | Poor form +33 Watch order: Draeven, Rennyn, Anara, Fenra, Sharadei

Ongoing Objectives: Safeguard Ameiko and the Amatatsu Seal | Get to Minkai! | Cross the Crown of the World!
Immediate Objectives: Make for the Spires...deal with Morozkos!

Land of the Linnorm Kings |The Crown of the World - Aganhei Path | Boreal Expanse | Storm Tower

Storm Tower - Week 4
Mode: Exploration!

The moment each member of the party enters the interior of the tower, a feeling of dread looms in the air. It is similar to the first time the Demon Lord's unholy symbol was encountered with the trolls except more real. There is an impactful feeling of gloom, doom, confusion and chaotic thoughts. It doesn't take long to see the three fingered hand of Sithhud engraved upon many of the walls here (Everyone is under the effects of Bane while on this level). With her limited knowledge of the arcana, Anara determines the area has probably been warded somehow.

GM:

DC30
RWill: 1d20 + 13 ⇒ (1) + 13 = 14 DWill: 1d20 + 14 ⇒ (7) + 14 = 21 AWill: 1d20 + 13 ⇒ (3) + 13 = 16
DC30
RP: 1d20 + 11 ⇒ (10) + 11 = 21 DP: 1d20 + 16 ⇒ (6) + 16 = 22 AP: 1d20 + 11 ⇒ (17) + 11 = 28
DC25 Arcana or Occult
AAr: 1d20 + 2 ⇒ (7) + 2 = 9
AOcc: 1d20 + 14 ⇒ (7) + 14 = 21

The floors are covered in a layer of black ice. The sorceress can see tile lines buried beneath in some parts - some of the tile work looks intricate. Windblown snow has drifted into the corners obscuring most of what would be the floor and along the walls of this trapezoidal chamber, piling up in deep drifts. Identical hexagonal openings ring the interior of the tower creating open rooms to the south, north, northeast, and northwest.

In the center is a twenty-foot-wide hexagonal chamber; there are two hexagonal openings to the east and west (5ftx8.5ft). From where the party is floating, the shaft has no visible ceiling, instead forming a smooth-walled flue rising through the tower’s interior. Eight black basalt walls, each veined in a vibrant blue like an exotic marble. Pulses of blue light trace the veins, each pulse traveling up the shaft of one wall then another in a chaotic pattern. The air is very still within the chamber, yet a rhythmic inhalation and exhalation can be heard as from a slow smith's bellows. An old man's distant, tortured scream echoes down the shaft followed by muffled laughter.

An assortment of crystals of various shapes and sizes are set into a framed portion of the wall outside the shaft Marked - Crystals. Anara recognizes the clumping of crystals to be more than just decoration. There is something about the grouping to suggest importance, something ancient? The sorceress isn't quite sure.

Combat lasted about a minute. There is still time remaining on your fly spell


Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17

Fenra moves in to join the others and is met with the sight of shattered stone work. How is everyone?She scans quickly for obvious and serious damage. She examines the surrounding area as she shudders with the sense of evil that permeates the area.

recall knowledge of anything that may be important in the room. If anyone needs healing let me know.


Childish Quasit...Rabble-Rousing +28| Fluff +25 ....| RAW -29 | Poor form +33 Watch order: Draeven, Rennyn, Anara, Fenra, Sharadei

Sorry for the delay, things kept breaking this weekend :(

Ongoing Objectives: Safeguard Ameiko and the Amatatsu Seal | Get to Minkai! | Cross the Crown of the World!
Immediate Objectives: Make for the Spires...deal with Morozkos!

Land of the Linnorm Kings |The Crown of the World - Aganhei Path | Boreal Expanse | Storm Tower

Storm Tower - Week 4
Mode: Exploration!

A wave of chaos washes over Fenra in much the same way it did her companions as she enters the tower (Bane is in affect). The fair oracle wastes no time though and spots the collection of shiny crystals on the wall. Fenra has heard whispers from the beyond, whispers of strange power perhaps long forgotten in Golarion said to employ crystals and harmonics to channel energy. Memories of these fantastic tales draws the oracle to examine these crystals a little closer. Fenra thinks, hopes really, these crystals may be a kind of magic, maybe. What they may do, if anything, is anyone's guess. Stars! Its practically on the tip of her tongue! If you want to spend the 10 minutes to attempt to 'identify' its purpose and use it, please make an Occultism check.

GM:

FWill: 1d20 + 17 ⇒ (10) + 17 = 27
Fp: 1d20 + 13 ⇒ (7) + 13 = 20
FOc: 1d20 + 12 ⇒ (17) + 12 = 29 Close fail


~Elf Champion (Paladin) 8~ Perc +11 (+2 to init) AC 28 HP 110 Fort +14 Ref +12 Will +13 PATHBUILDER Link

I would prefer to stay in rounds. I have 4 plus minutes if Air Walk to use potentially...

Rennyn and Draeven split up and circle the outer rooms as quick as they can looking for danger.


Sorceress (lvl 8) -- PERC +11 / INIT +2 / AC 23 / HP 80 / FORT +14 / REF +13 / WILL +13 Pathbuilder Link

Round 7 Reaction

Upon entering the tower the shadowcaster felt her hair stand on end. Mental effects. Out loud, she snorted in disgust as the effect tried to creep into her subconscious. ... what is this feeble attempt? (Reaction to use Skeptic's Defense)

Skeptic's Defense
Frequency: once per day
Prerequisites: master in Intimidation
Trigger: You are targeted by or are in the area of a mental spell or effect.
You don't believe in any mental twaddle, and you're certainly not afraid of it. You scoff and verbally refute the triggering effect, attempting a counteract check using your Intimidation modifier with a counteract level of half your level rounded up. If you succeed, you ignore the triggering effect, though any other creatures that were also targeted or in the area are still affected. If the source of the effect you successfully counteracted understands your language and has an Intelligence modifier of –3 or higher, that creature becomes stupefied for 1 round.

(Counteract Lvl 4)
Counteract Bane: 1d20 + 18 ⇒ (12) + 18 = 30

Round 8 Init 14

Rennyn and Draeven split to secure the perimeter and Anara dropped down to go through into the center room and get a better listen to what sounded like voices (1 action to drop 20' and move to I,-28 @ 5'). As the sorceress passes through the opening, she turns to look over Fenra's shoulder and to the crystals beyond (1 action for a knowledge check, Occultism +14).

Well into the central room, and holding herself aloft, Anara hoped to use the room's shape to amplify the sounds from above (1 action to focus on listening, Per +11).

Status, Changes and Effects
AC: 22 HP: 80
Lvl 1: 2/4
Lvl 2: 0/4
Lvl 3: 3/4
Lvl 4: 1/4
Focus: 3/3
Fly - cast slightly before round 1, lasts 5 min.


Childish Quasit...Rabble-Rousing +28| Fluff +25 ....| RAW -29 | Poor form +33 Watch order: Draeven, Rennyn, Anara, Fenra, Sharadei

Ongoing Objectives: Safeguard Ameiko and the Amatatsu Seal | Get to Minkai! | Cross the Crown of the World!
Immediate Objectives: Make for the Spires...deal with Morozkos!

Land of the Linnorm Kings |The Crown of the World - Aganhei Path | Boreal Expanse | Storm Tower

Storm Tower - Week 4
Mode: Storm Tower Encounter!
Round 8

Mocking the uneasy feeling does eventually help the sorceress feel better about herself, but only just (Bane counteracted vs Anara). Moving to the center of the tower, Anara's second glance at the set of crystals doesn't seem to jar anything more about the set pieces than before. It is odd to see, probably has some significance within this tower, but she can't figure this mystery out. No sooner does she reflect upon the crystals, than she finds herself hitting the floor! The sudden tumble lands Anara prone on the central chamber floor looking up at a tall vertical shaft. (Anara's fly spell has stopped working without warning. She is no longer flying but prone on the floor) Walls of dark stone rise the entire length of the tower around Anara, nearly 300ft! The blue luminous veins can be seen pulsing all around her, traveling the full length of the interior straight up. Anara thinks all the veins reach all the way to the large ball of light at the top of the tower. The interior of the shaft is almost completely smooth, covered as with sheer ice except for several frozen bumps protruding from the walls in random places. Anara can tell they are not part of the walls due to the difference in coloration between the black basalt of the walls and the dark grey of these bulges.

Their feet barely impacting the ground, the two warriors quickly circle the interior chambers of the Storm Tower. (3 stride actions to make the full circuit) Each pass thigh deep drifts of snow with ease, but do not encounter anything more than some skeletal debris (not enough to make a full skeleton but the odd femur or joint bone) and parts of frozen plants in the form of a partial frost covered leaf or vine buried within the drifted snow.

There is little more to hear; the muffled laugh, a crack as perhaps ice breaking or the slap upon flesh. Then the veins perceivably pause and seem to coordinate for one pulse. Two pulses. Three. There is a hushed whisper, She's doing it! Then the pulses resume a more chaotic pattern. Haha! Soon!

GM:

AOcc: 1d20 + 14 ⇒ (10) + 14 = 24


Pathbuilder Perception +16| Init +2 (++1 favoured terrain)| AC 26| Fort +15| Ref +19 |Will +15

Round 8 Init 34

Shar puts her bow away as she moves in to join the others. The sense of dread as she enters the tower puts her on edge. She examines the area for any signs of an enemy.

A#1 interact stow bow
A#2 stride to I-31
A#3 seek

Status and Effects
Gravity Weapon 1 minute
AC 26 HP 66


Childish Quasit...Rabble-Rousing +28| Fluff +25 ....| RAW -29 | Poor form +33 Watch order: Draeven, Rennyn, Anara, Fenra, Sharadei

Ongoing Objectives: Safeguard Ameiko and the Amatatsu Seal | Get to Minkai! | Cross the Crown of the World!
Immediate Objectives: Make for the Spires...deal with Morozkos!

Land of the Linnorm Kings |The Crown of the World - Aganhei Path | Boreal Expanse | Storm Tower

Storm Tower - Week 4
Mode: Storm Tower Encounter!
Starting Round 9

...Stars!... Wait! That's it! The crystals had just flickered as Anara flew into the central chamber and just like that, a lot of pieces clicked together. Fenra now realizes these crystals are a kind of control panel! But unlike the pullies, cogs, gears and levers seen in Golarian machines, these crystals employ a kind of harmonics to energize the...the fair oracle isn't quite sure yet what the panel controls. Definitely something to do with the central chamber Anara just flew into. Fenra is 90% sure about that. Perhaps, closer to 85%. A solid 70% for sure! Also, while she's certain this is not the work of an arcane master, the shade of the unexplainable surrounding this panel leads her to conclude this is magical in nature, but not a magic native to Golarion. It will take her some time to puzzle out, however Fenra feels excited about the process feeling certain she can work out how to use this panel, if there's time. (Identify Magic, 10 minutes required)

Entering the Storm Tower, Sharadei is hit with a wave of chaotic thoughts and feelings (Bane). Eyeing her sister lying prone of the floor and the two warriors as they complete their rounds without seemingly finding anything, the ranger can't help but have a bad feeling about this tower...

GM:

ShWill: 1d20 + 15 ⇒ (4) + 15 = 19
Cala1: 1d20 + 13 ⇒ (11) + 13 = 24 Cala2: 1d20 + 13 ⇒ (6) + 13 = 19 Cala3: 1d20 + 13 ⇒ (5) + 13 = 18


~Elf Champion (Paladin) 8~ Perc +11 (+2 to init) AC 28 HP 110 Fort +14 Ref +12 Will +13 PATHBUILDER Link

Round 9 Init 34

Rennyn enters the central chamber, glances at Fenra staring at the crystals before looking up the shaft to determine how high the next floor is.

Actions: >stride (5' high) >>TBD

Status and Effects:
AC:
28 HP: 110 -25 +17 = 102 (wounded 1)
airwalk (5 min)


~Half-orc Fighter 8~ Perc +16 (+2 init) AC 26 HP 132 Fort +16 Ref +13 Will +14 (bravery) PATHBUILDER Link

Round 9 Init 34

Draeven, seeing no obvious enemies on this floor, moves into the central chamber and begins climbing up to the next floor...

Actions: >>>stride?

Status and Effects:
AC: 25 (rage) HP: 132 -23 +12(temp) = 121
airwalk (5 min)
rage (round 5 of 10)
movement is now 35'


Sorceress (lvl 8) -- PERC +11 / INIT +2 / AC 23 / HP 80 / FORT +14 / REF +13 / WILL +13 Pathbuilder Link

Round 9 Init 14

The sorceress landed hard. She was not expecting to be without her effect in place so suddenly. At first, she assumed it was the room she entered that had somehow countered her flight spell but seeing both Rennyn and Draeven enter the room, and immediately start walking their way up the shaft, she wondered if she had just lost track of time and her spell had run its course (Assuming that's what had happened here, might need a retcon if I'm too far out to lunch.). She picks herself up (1 action to stand from prone) as the two on-point pass by and she lays a hand on each of their arms "This'll make you a little harder to target on your way up and when you first come over the top." (2 actions to cast Cloak of Shadow on both Rennyn and Draeven) As the two pass, Anara sarcastically asks of Draeven, "Please, be sure to drop me the end of a rope when you find the top edge of this shaft." She, again, looks up at the incredibly high shaft and then to the oracle, pointing where her eyes had just been. "Do you think those stones have some way to get us waaaay up there?"

CLOAK OF SHADOW
Domain : darkness
Cast : [one-action] somatic
Range : touch; Targets 1 willing creature
Duration : 1 minute
You drape the target in a mantle of swirling shadows that make it harder to see. The cloak reduces bright light within a 20-foot emanation to dim light. This is a form of magical darkness and can therefore overcome non-magical light or attempt to counteract magical light.

The target can use concealed condition gained from the shadows to Hide. However, observant creatures can still follow the moving aura of shadow, making it difficult for the target to become completely undetected. The target can use an Interact action to remove the cloak and leave it behind as a decoy, where it remains, reducing light for the rest of the spell's duration. If anyone picks up the cloak after it's been removed by the original target, the cloak evaporates and the spell ends.

Status, Changes and Effects
AC: 22 HP: 80
Lvl 1: 2/4
Lvl 2: 0/4
Lvl 3: 3/4
Lvl 4: 1/4
Focus: 3/3 1/3
Active Effects: 2 x Cloak of shadow, cast in round 9, duration of 1 min.


Pathbuilder Perception +16| Init +2 (++1 favoured terrain)| AC 26| Fort +15| Ref +19 |Will +15

Round 9 Init 34

Seeing her sister on the floor Shar runs over to check that she is ok. Not seeing any immediate threat, she prepares to defend the group from any perceived enemy.

A#1 step to I-30
A#2&3 Ready action to Quick Draw which is draw and attack with one action if any enemy approaches her

Status and Effects
Gravity Weapon 1 minute
AC 26 HP 66


Pathbuilder link Perception +13| AC 24| Fort +14| Ref +12 |Will +17

Round 9 Init 22

Engrossed in the pulsating crystals Fenra continues to study them, currently oblivious to the others wandering around her.


A#1&2&3 Study

Status and Effects
AC 24 HP 83


Childish Quasit...Rabble-Rousing +28| Fluff +25 ....| RAW -29 | Poor form +33 Watch order: Draeven, Rennyn, Anara, Fenra, Sharadei

Ongoing Objectives: Safeguard Ameiko and the Amatatsu Seal | Get to Minkai! | Cross the Crown of the World!
Immediate Objectives: Make for the Spires...deal with Morozkos!

Land of the Linnorm Kings |The Crown of the World - Aganhei Path | Boreal Expanse | Storm Tower

Storm Tower - Week 4
Mode: Storm Tower Encounter!
Starting Round 9

Rennyn and Draeven take two steps into the central chamber and stumble past Anara on their way to the ground. Their magical conveyance, like Anara's spell, has suddenly stopped working. The sudden change also leaves Rennyn keenly aware of the absence of many other magical benefits he'd been, up to now, taking for granted. (All magical buffs or affects supplied by Suishen, such as endure elements, resistance as well as the sword's flaming and striking bonuses have also stopped working. Similarly, both Draeven and Anara are now effectively functioning without magic aids from items or sustained spells. On the bright side, Bane is no longer affecting the trio.)
Attempting to reach out with her sorceress' abilities, Anara promptly discovers she is no longer able to (Anara's attempt to cast fails, the slot remains unused). Sensing this strangeness, the sorceress racks her brain for an answer but is just as in the dark about her situation as when she first encountered it.

As the group considers the central chamber and all its weirdness, elsewhere withing the Storm Tower, the drifts of snow begin to move. (Fenra can see two; north and south, everyone else can see two to the east) Those stray, buried pieces of frozen plant matter begin to stretch and move shifting the piled snow away. An odor of vinegar fills the air, then what emerges is best described as a plant, with attitude. Sharp thorns fill a head ringed in icy blue petals like teeth. Pale, frost covered, thorned vines sway like a toddler's outstretched hands taking its first steps as hardened roots convey it (imagine it moving the same way a starfish would, but on speed) towards the group!

Mode: Encounter!
Round 10 | Sharadei: 34... | Rennyn: 34 ... | Spivey: 30 ... | Thing1: 24 ... | Fenra: 22 ... | Draeven: 21 ... | Thing2: 19 ... | Thing3: 18 ... | Anara: 14 ...

GM:

A Recall check failed in previous post.


~Elf Champion (Paladin) 8~ Perc +11 (+2 to init) AC 28 HP 110 Fort +14 Ref +12 Will +13 PATHBUILDER Link

RETCON Round 9 Init 34

Rennyn enters the central chamber and stumbles as his spell ceases to function, just as Anara's did. He looks about alarmed. Quickly surmising what is happening, he shouts out a warning, Magic does not work in the central chamber! and retreats out of the room the way he came.

Actions: >stride to I,-26 >stride to I,-25 >???

Status and Effects:
AC:
28 HP: 110 -25 +17 = 102 (wounded 1)
airwalk (5 min)

No rolls for stealth vs our perception in round 8 huh? That's nice. :/


~Half-orc Fighter 8~ Perc +16 (+2 init) AC 26 HP 132 Fort +16 Ref +13 Will +14 (bravery) PATHBUILDER Link

RETCON Round 9 Init 34

Hearing Rennyn's warning, Draeven remains just outside the doorway (H,-25) and spins, scanning the area again for danger...

Actions: >seek >??? >???

Status and Effects:
AC: 25 (rage) HP: 132 -23 +12(temp) = 121
airwalk (5 min)
rage (round 5 of 10)
movement is now 35'

Draeven's current init is ------> 34 <------ !!!


Sorceress (lvl 8) -- PERC +11 / INIT +2 / AC 23 / HP 80 / FORT +14 / REF +13 / WILL +13 Pathbuilder Link

RETCON Round 9 Init 14

(First action to stand up from prone remains)

The sorceress straightens herself out and tries to rub the hard landing from her posterior. Her attention returning to the others, she noticed that Rennyn had realized the same thing she did, about their magics, and had kept the others from entering. The structure of this chamber was odd to her and the bulges in the otherwise perfectly smooth shaft walls caught her attention. She stepped closer, careful not to touch them, and tried to see exactly what they were. More than anything, they reminded her of insect eggs or even a cocoon like she had seen made by caterpillars and other larvae (1 action to Recall Knowledge, I have Cognitive Crossover (Occultism & Arcana) and Dubious Knowledge which may or may not be relevant to the check.).

Slotting what she found into the back of her mind for now, Anara joins the others just outside the odd chamber (1 action to move to I, -31), thankful to once again feel her blood tingle with the energies of her arcane heritage. At nearly the same time she catches the faint smell of something not present a few moments ago and turns to her twin. "Do you smell that?...... Vinegar?"

(I just want to confirm that my fly spell does not reinitiate once I leave the central chamber, it was 'dismissed', right?)

Status, Changes and Effects
AC: 22 HP: 80
Lvl 1: 2/4
Lvl 2: 0/4
Lvl 3: 3/4
Lvl 4: 1/4
Focus: 3/3


Childish Quasit...Rabble-Rousing +28| Fluff +25 ....| RAW -29 | Poor form +33 Watch order: Draeven, Rennyn, Anara, Fenra, Sharadei

Ongoing Objectives: Safeguard Ameiko and the Amatatsu Seal | Get to Minkai! | Cross the Crown of the World!
Immediate Objectives: Make for the Spires...deal with Morozkos!

Land of the Linnorm Kings |The Crown of the World - Aganhei Path | Boreal Expanse | Storm Tower

Storm Tower - Week 4
Mode: Storm Tower Encounter!
Round 10 | Sharadei: 34... | Rennyn: 34 ... | Draeven: 34 ... | Spivey: 30 ... | Thing1: 24 ... | Fenra: 22 ... | Thing2: 19 ... | Thing3: 18 ... | Anara: 14 ...

...An odor of vinegar fills the air. What emerges from the drifts of snow is best described as a plant, a plant with attitude. Sharp thorns fill a head ringed in icy blue petals like teeth. Pale, frost covered, thorned vines sway like a toddler's outstretched hands taking its first steps as hardened roots convey it towards the group!... Exiting the central chamber on the opposite side from where they entered, the two warriors feet once again seem to float on the air. (Rennyn and Draeven made a complete circuit of the tower, then entered from -30/-31. The coordinates posted puts them on the other side of the chamber and within reach to group 2. They can one shot the emerging plant things with the one remaining action from Round 9...or if they want to take their time, use their Round 10 actions :)

Anara wrote:
I have Cognitive Crossover (Occultism & Arcana) and Dubious Knowledge which may or may not be relevant to the check...

Sorry, but even after digging through your build, I still can't find the tag showing your occultism is tied to Arcana :/ PCs are going to have to include these tags with their recall knowledge attempts so my goldfish sized memory/research skills will not hinder the roll results.

Gazing up at the nodes attached to the tower's interior, Anara takes a moment to ponder these bulges further. She can see they are not insect eggs (The nodes are also too far up for her to touch, the first is perhaps 50ft up) Based on shape alone, she thinks they may either be made up of tightly twisted branches or some sort of crystallization. Exiting, Anara's sorcery once again kicks in and is relieved to find her fly spell once again active!

4,401 to 4,450 of 4,601 << first < prev | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM KoKyu's Jade Regent All Messageboards

Want to post a reply? Sign in.