
Fenra Mvashti |

After sharing her vision Fenra confirms, I would be able to recognize the man again yes, the village however did not appear to be very distinctive so I am not positive about that, perhaps, perhaps not.
She frowns at the information that the Ulfen are under a geas of some sort. How powerful must the caster be to still influence them? They are not nearby as far as we know and these people have been affected for over 3 days.
She examines the gold bracelet more closely, looking for any clues as to its origin or significance, comparing them with others to see if they are identical.

GM KoKyu |

Maybe she can use it on Draeven and call his comment above an intimidation attempt?
I wasn't sure you were serious :( And if I'm reading the new PRD correctly a simple intimidate roll makes everyone cooperate regardless of their attitude. What do we need diplomacy for when you can just scare anyone into doing/telling exactly what you want. I'm missing something because that seems broken to me.
Draeven's powerful message sends the men into practical hysterics with each one trying to speak before the other. All six men blurt out Longthews' name before chaotically explaining that the boss sent them to attack. Seconds later every one of them freezes mid sentence and expressions of utter pain fill their faces. Then as though struck by an invisible force, blood bursts from eye sockets and noses. Ears trickle streams of red and each man begins to choke coughing up blood as though drowning. In moments every man who spoke is dead.
Fenra's examination of the arm bands turns up the same images of lion's heads on each. They are all virtually identical save for the tell tale signs left by the craftsmen who made them (No factory mass production knock-offs here).
The party breaks camp early leaving the dozens of bodies where they lay for the crows, unless their comrades take the time to bury them. Several miles down the road the caravan pulls into a section which is slightly wider. Unhitching the horses once more the group settles in to complete their rest (I'll leave the bunking order up to you.)
As you cross Skalsbridge one of the trees on the opposite side of the Thundering River has an odd shape about it. Keener eyes make out the outline of a large bird, it's black feathers helping it to blend in seemlessly with the early hours of the morning.
Actions?

Rennyn of House Thysrial |

Diplomacy lasts longer, allows you to potentially make more significant requests and doesn't result in the target becoming unfriendly shortly after. As always, I do recommend that any of the social interaction skills be adjudicated by the GM. I wouldn't expect you to allow them to override the game narrative.
Jeryn's eyes go wide as the warriors all pitch over and die. I have never even heard of such a powerful geas before!
With all the warriors now dead, leaving no one to bury them, Rennyn changes plans and has all the bodies piled into the longboat before it is set alight and pushed out into the river.
Bunking arrangements as posted by me previously.
Draeven perception: 1d20 + 13 ⇒ (18) + 13 = 31
Rennyn perception: 1d20 + 10 ⇒ (16) + 10 = 26
Jeryn perception: 1d20 + 7 ⇒ (11) + 7 = 18
Ameiko perception: 1d20 + 7 ⇒ (12) + 7 = 19
Shalelu perception: 1d20 + 12 ⇒ (3) + 12 = 15
Sandru perception: 1d20 + 7 ⇒ (13) + 7 = 20
Koya perception: 1d20 + 4 ⇒ (2) + 4 = 6
Spivey perception: 1d20 + 14 ⇒ (17) + 14 = 31
Kenan perception: 1d20 + 10 ⇒ (12) + 10 = 22
As they cross the river Spivey spies something in one of the trees but before she can say anything Draeven shoots her a look to stay quiet. The half-orc then gets Jeryn attention. The raven is back. In that tree over there. Think you can blast it?
Jeryn casts and sends two missiles straight for the feathered menace...
damage: 2d4 + 2 ⇒ (1, 4) + 2 = 7 @ 140' range

Dræven |

While the others strike camp, Koya sits down cross legged upon the ground and jabs a stick of incense into the dirt. Lighting it, she inhales deeply as she closes her eyes and opens her mind. As she sits meditating, she shakes a handful of small bones. After a minute has passed she speaks, Is this a good place to stop to make camp? She then tosses the bones upon the ground, opening her eyes to examine the arrangement. casting augury

Fenra Mvashti |

Fenra is taken aback by the sudden and brutal end of the captives. Everything of value she puts in a wagon. At this rate they will have an entirely different cargo by the time they reach the next town.

GM KoKyu |

Am not liking the PRD change :/
Jade Regent Part II: Night of Frozen Shadows....
Ongoing Objectives: Safeguard Ameiko and the Amatatsu Seal | Get to Minkai
Immediate Objectives: Help Ameiko Secure funds | Get to Kalsgard | Find and hire a guide |
Land of the Linnorm Kings | Varisia | Eldente | Solskinn | Losthome | Skalsbridge |
Raising his staff as casually as he can, the wizard scans the tree line indicated by Draeven looking for the target. Spotting the bird, Jeryn utters what words are needed for his favorite incantation and the air cracks with the departure of his missiles. But to what affect? No sooner had Jeryn turned his head and spotted the bird than it took to the air. Invisible to the eye, the wizard's missiles may have struck home, but if they did the raven had already blended into the night sky making it nearly impossible to tell a reaction.
...Later...
Koya bends forward and examines the bones muttering to herself. The old woman's fingers the bones like the pieces of a puzzle eventually shaking her head in concern, Woe. There is bad energy here.
Hmmm: 1d100 ⇒ 14
Hmmm: 1d4 ⇒ 2

Dræven |

That raven has some thick plot armor. :P
And yes, the change to the PRD is terrible. They have archived the old version HERE but it isn't searchable any more.
Augury sees only a half hour into the future.
Yeah there is bad energy here. It is that raven.

Rennyn of House Thysrial |

I doubt merely moving will thwart the adversaries that stalk us. We should circle the wagons, double up the watch shifts and have Spivey fly circles around the camp to try and provide us with some advance warning.
Looking at Sandru and Fenra in particular he adds, And everyone should rest, ready for combat.
Watch pairings: Draeven and Shalelu, Rennyn and Ameiko, Kenan and Jeryn, Sandru and Fenra. Koya, you can rest. Spivey, do what you do best.

GM KoKyu |

It's going to take more than a couple scud missiles to blow this thing out of the sky :P
Jade Regent Part II: Night of Frozen Shadows....
Ongoing Objectives: Safeguard Ameiko and the Amatatsu Seal | Get to Minkai
Immediate Objectives: Help Ameiko Secure funds | Get to Kalsgard | Find and hire a guide |
Land of the Linnorm Kings | Varisia | Eldente | Kalsgard|
Sometime during the third watch the howling of wolves, said to be rampant in the Linnorm Kingdoms, could be heard from where the caravan settled. It was by keeping a large fire burning and Jeryn's arcane talent that kept Koya's prediction of woe from coming to fruition. Now and then one of the wolves had grown bold but rather than raise the alarm, the savvy wizard had conjured up a burst of brilliant light before the animal scaring it away. Twice Kenan drew upon his bow string, but in the end, none of the monk's arrows were loosed (and the People for Ethical Treatment of Animals were pleased to learn no animals were harmed in the creation of this post). In the morning Ameiko announced she'd received word from Hadrian in Magnimar, A letter of credit has been drafted at a place called the Rimerunners Guild. All that remains is for a guarantor to sponsor it.
The road to Kalsgard runs more or less parallel to the Rimeflow River where the terrain permits. Since leaving the Skalsbridge, the road's condition dramatically improves the closer the caravan gets to its destination. Two days outside of Kalsgard small clusters of farm buildings begin to appear and short dry stacked stone walls extend from along the roadside before criss crossing the land dividing farms and pastures. The oracle recognizes none of these as being like the ones she saw in her vision.
Kalsgard, a huge bustling city rising from the southern shore of the Rimeflow River, is one of the oldest cities in the Thanelands. Indeed it is one of the oldest civilizations in Golarion. With thousands of years of traceable history, Kalsgard has grown from a crude village into the trading capital of all of the Linnorm Kingdoms. Indeed it is by far the largest city in this part of the world. As the metropolis comes into view it is hard not to be impressed by the city's immense size. Surrounded on three sides by an immense stone wall, Kalsgard is also filled with walls of similar construction. These divisions separate new growth from old and mark the city's division into no less than nine different sections referred to as quarters: Amber Quarter, Fire Quarter, Bone Quarter, Jade Quarter, Horn Quarter, Stone Quarter, Ice Quarter, Oak and Ivory Quarters.
Several other caravans and wagons carrying trade goods join the main road from secondary roads on the way in. Each caravan is escorted by armed guards wearing assorted livery - no doubt symbols of private security. As the caravan approaches the main gates, numerous city guards can be seen. Pairs of serious looking guards approach and question the drivers ahead as another pair inspects cargo. Additional groups of city guards man the palisades above impressing upon visitors that this is a place which takes its protection seriously. When it is the group's turn Sandru pulls the lead caravan ahead and one of the pair addresses the group, Afternoon, you folks look like you've come a long way. Who are you and where do you hail from? The guard's tone is official yet his mood seems light hearted.

Rennyn of House Thysrial |

Sandru replies in an equally light hearted manner, Indeed we have! All the way from Magnimar! he says pausing to see if any detection or compulsion magic is at play before continuing...

GM KoKyu |

Percentile to determine meaningfulness (1-74 being good). d4 to select the result in the order listed in the 'PRD' (2 being woe)
How does Sandru determine if there is any magical compulsions at play?
Noting Sandru had only answered one of the questions, the guard's smile drops, Just Magnimar eh? The now unreadable guard looks Sandru over, sizing the man up before moving on to the rest of the group, giving each member a cursory greeting in turn. Having found no cargo to speak of, his partner finishes his inspection of the caravan, No goods. Wagons looks Varisian Sev.
The first guard nods then returns to stand in front of the lead wagon, blocking its path, Visitors to Kalsgard are asked to enter at the Bone Quarter. Follow the service road west two gates up please.

Rennyn of House Thysrial |

The target of a spell that allows for a save is aware they have or are being targeted by a spell. For example, if the gate area was under the effect of a zone of truth spell, Sandru would be aware of that and could act accordingly.
Sandru, who wasn't finished speaking when the guard cut him off mid answer, looks at the man incredulously. That is what I said. Magnimar. Which is in Varisia. And what do you mean no goods? What is all this? he says as he flips a tarp off of one of the wagons revealing the goods they picked up in Losthome.

GM KoKyu |

Good to know, I didn't want to run another encounter anyways :)
Knowing that the target knows it is a target is not something I'm likely to remember. No guarantees in the future ;))
That could have been interpreted as supplies for the journey. Picking up goods intended for selling at Kalsgard should be more specific, such as chickens :)
The guard's expression remains unimpressed, Bill of sale and destination of 'the goods'? (I should role to see if you unknowningly picked up contraband. :/)

Rennyn of House Thysrial |

And yes it could have been interpreted that way, if one was inclined to be difficult. We have been acquiring trade goods in every stop for the entire trip but in this one case we plum forgot and suddenly switched over to trade "supplies" but still used the term "goods". I did my part, I said we would look for goods. I assumed when you didn't specify it was because the actual nature of the goods was largely irrelevant. :P
Sandru looks even more unimpressed than the guard. I'm sorry, bill of sale? And uh... the market? That is unless you want to buy all these fine [insert goods here] yourself?

GM KoKyu |

The guard, now backed up by half a dozen other of the city guard, flatly replies as though reciting from a rule book, No contract huh? In the case of merchants or caravans bound for unspecified establishments for the purpose of unsolicited trade, such travelers are to enter via the Bone Quarter where they are to make camp until an application for permit to sale has been acquired. Amidst a growing number of watching eyes and murmurs, the guards stand unmoving awaiting the group's caravan to head west.
No sooner do the guards complete their human barricade than another voice booms, What's the hold up Sev? A similarly dressed guardsman rides forward. There is an air of leadership about this man; the large golden torc and antlered helm suggesting a higher rank than the line of guards blocking the way. Sev turns to salute the rider, Uncontracted visitors sir.
Is that right? The rider continues past the line of guards and approaches Sandru, Captain Frandur, King's Guard. If I can trouble you to pull your caravan to the side sir, I'll try to straighten this out.

Fenra Mvashti |

Fenra discretely casts diplomacy on herself then approaches Sandru and the Captain.
Good grief, there are more rules here than in Magnimar! You should have asked Ardan for more details before attempting a new route. Good profit is always tempered by bureaucracy. She shakes her head wearily at her last statement.
Forgive us Captain, my brother is looking to expand our trading horizons, but his drunken friend neglected to give us much useful information in the practicalities of the situation. If we need to enter at another gate we will happily do so. She smiles winsomely at the Captain.
and if you would be so kind as to give us directions to the application office I would be ever so grateful.

Dræven |

When the bards sing songs about us, this right here will be what rouses people's hearts. Dealing with petty bureaucracy. Like that epic about the Abadarian priest who filed his tax receipts. Gives me chills whenever I hear it.

GM KoKyu |

The captain of the guard beams at Fenra's remarks and nearly bursts a gut in a genuine full-throated laughter in response to Draeven's well delivered jive. Wiping a tear from his eye and holding his side Captain Frandur replies, Oh I shall need Iomedae's hand to ease this pain! He takes another deep breath and bows, That, my fair lady, is all we ask and I'd be happy to escort your party there. The gate to the Bone Quarter is due west of here. Frandur gestures with an open hand, presumably the caravan follows...
Along the way Captain Frandur explains the city's newest policy on trade, I'm no politician, but this latest edict came into effect nearly a fortnight ago and has the backing of the King Sveinn Blood-Eagle. Basically it was the merchant's guild's idea, Rimerunners I think. Their intention is to reduce congestion by streamlining the delivery of trade goods by directing caravans to the gate nearest their destination and keeping wagons to main arteries. There are other changes as well; carts and wagons are no longer permitted to block streets for loading or offloading and, other than private warehouses, are not permitted to 'park' over night. This has spurred new business for some. Inns have gotten on board by leasing their stables long term to local merchants. The offshoot of that is the injection of new business for the Bone Quarter. Stables are being erected there specifically for visitors such as yourselves. Ironically there's been some push back from the merchants, no one likes change, but that will ease. The captain shakes his head, Personally, I like the change. Many of our streets are too narrow for caravans and the amount of horse s#!t has been noticeably reduced! Ha! Eventually everyone will be on board. News of the change should have reached all of Thanelands by now. Which reminds me, what news do you have of the road in? We've had reports of wolves between here and Skalsbridge.
Finally the caravan enters the Bone Quarter and Sandru is able to find a suitable place to settle in. According to the Captain, a vendor's permit is only required if you intend to sell your goods on the street, not in the case of a merchant willing to purchase your cargo such as in a contract.
Questions for the Captain? Actions?

Dræven |

Roads were fine. Nothing we couldn't handle. We did hear the wolves one night but they didn't bother us.

Rennyn of House Thysrial |

Jeryn takes the opportunity of having the captain's full attention, away from the rest of the prying eyes and potential spies at the gate, to ask, Good captain if I may bother you, I am looking for a guide to take me further north on a voyage of academic discovery. Would you be able to recommend anyone specifically or advise me on the best place to search out such an individual or company?
After the captain departs...
Rennyn wastes no time in handing out assignments once the caravan is settled in. Sandru, Koya and Shalelu, search out a buyer for our cargo. Get whatever you can for it but sell it all as quick as possible. We are done with the cargo charade from here on out. We will go with Jeryn's academic voyage instead. He is a wealthy scholar and we are the hired help, facilitating his expedition. We'll use the coin from the sale of the goods, plus more from Ameiko's funds to make upgrades to the wagons, and get additional supplies for the trip ahead.
Draeven, Fenra and Kenan, start looking for a(the) guide.
Jeryn, Ameiko and I will visit the Rimerunners Guild and see about securing Ameiko's funds. Remember to use your aliases and we'll meet back here in a couple of hours to report on progress and reevaluate our plans.
Spivey, you will stay and watch over the wagons for now. We won't be leaving anything valuable behind, so just watch and report anything you see, don't get involved directly.
Questions? Comments?
And remember to keep your wits about you! We are most likely still being followed. Stay with your groups. Nobody goes anywhere alone.

GM KoKyu |

Jade Regent Part II: Night of Frozen Shadows....
Ongoing Objectives: Safeguard Ameiko and the Amatatsu Seal | Get to Minkai
Immediate Objectives: Help Ameiko Secure funds | Organize an expedition and hire a guide |
Land of the Linnorm Kings | Varisia | Eldente | Kalsgard|| Rimerunners Guild
Captain Frandur nods in understanding, Is that so? I suppose it could have been worse but better to err on the safer side of things. I'll arrange for another patrol to be sent out. The captain leaves the party at the gates after imparting what little he can, I would suppose that depends on how far out you intend to go. But really I'm afraid I'm not well informed when it comes to guides. I can tell you that all permitted expeditions north of the city are controlled by the Rimerunners Guild. Some areas are more dangerous than others and I don't just mean wolves. It's getting late in the year and the weather can be just as dangerous a creature as any Linnorm. The guild traditionally shuts down trade expeditions a fortnight hence. That policy saves lives, the captain adds a definite nod for emphasis. But submit your proposal, they may grant you what you need.
As one of the newest parts of Kalsgard, the Bone Quarter hosts more open space than any other quarter in the city. Despite a surge of new construction, likely future stables, this section of Kalsgard is also one of the poorer and dirtier parts of the city. The families here consist of the lower working class, probably taking lower-paying jobs in the city. Many of the inhabitants look malnourished, their bones clearly visible. Most houses in the quarter are cheaply made from branches daubed with a mixture of mud, straw, and dung, and have leaky thatched roofs. As well, some of the streets near the outer wall look 'unfriendly'; not the kind of place to visit after dark. Yet contrary to their current station, there is a look of renewed hope in most of the faces. In less than a fortnight the city's new edict has brought some much need change here and for once the future doesn't seem so bleak.
Sandru selects a reputable looking barn to settle in. It is old and in need of repair but Jockum, the stable master, and his boys are the sincere, hard working types. They pass Sandru's smell test and the caravaneer suggests paying a little extra to ensure the master's favorable inclination. A few other Varisian caravans are parked nearby and shortly after paying Sandru curses under his breath, Blasted Sczarni. It seems you can't go anywhere in the world without running into some of them. With a knowing look in Shalelu and Koya's direction Sandru suggests he remain with Spivey, I've dealt with them before. I'd feel safer staying with my wagons Rennyn.
The group hits the streets and from the moment you enter the adjacent Ice Quarter it is clear from the crowds that there is a problem with congestion. Well dressed and bejeweled men and women boisterously walk in groups, some accompanied by well armed escorts, others, not so well armed. Criss crossing the city like a private highway are the old palisades. Mostly intact these are used by the city guard whose heavy presence seems to be everywhere. The Ice quarter hosts day to day commerce; general stores, shops and stalls line the crowded streets selling everything from the mundane to the extravagant. (Diplomacy roll for selling 'the goods' please. A nice fluffed post detailing the negotiations will go a long way in determining profit and/or helping a poor roll.)
A quick query with Jockum informs you the Rimerunners Guild is in the Jade Quarter by the river's edge. Stepping into this part of Kalsgard feels like entering an alian community. It is home for the steady flow of Tian immigrants coming over the Crown of the World. Most hail from the empire of Minkai, and the Jade Quarter reflects many of that land’s native customs, architectural styles, and traditions, all uniquely blended with the Ulfen ways of northern Avistan. Although most residents of the Jade Quarter are of Tian descent, the neighborhood also contains a sizable Varki population, composed of members of that nomadic group who find sedentary life to their tastes. The bizarre intermingling of artistry, people, strict traditions, inscrutable faiths, and even the occasional rare creature, all buzzing amid the din of strange languages is a hard impression to fully digest the first time around.
The Rimerunners’ guildhall stands at the river’s edge. Two stories high, the exterior masonry walls look thick enough to be part of the palisade defences. Stout wooden shutters and iron bars block all of the windows and the main door itself seems heavier than it needs to be. Three clerks, two factors and one Rimerunner currently mans the front office in addition to two pairs of guards posted at the doorways.
Keeping this generic as the group has split into several groups
As the group travels throughout Kalsgard you notice there are usually children lurking about, playing, or getting into some sort of mischief with vendors and the like. They look harmless except one. Whenever you look in his/her direction the child quickly looks away.
Actions/interactions?

Rennyn of House Thysrial |

With the captain...
What do you mean by "permitted"? If we don't hire a guide from the guild, or get authorization, we cannot travel north?
After the captain leaves...
Sandru, you are the caravan master and a professional merchant. I'm sure you are better suited to handle the sale of the goods. Fenra and Draeven can accompany you, while Spivey, Koya, Shalelu and Kenan watch the wagons while you are gone. Ameiko, Jeryn and I will go to the guild seeing as how we only have one stop to make for both the transaction and possibly the guide. Sandru has +8 diplomacy and +7 profession (merchant)
Fenra is up for fluffy negotiation post. ;)
Perhaps Koya and Fenra can chat up the Varisians later and get an idea about the city. See if there are any non-guild guides for hire. And possibly inquire about this Longthews man who sent the thugs after us. Keep it as subtle as you can of course.
Out about the city...
I'm not happy to learn that the establishment whereupon you are to receive your funds is in the middle of the Tian quarter. So much for keeping a low profile.
perception Sandru: 1d20 + 7 ⇒ (16) + 7 = 23
perception Draeven: 1d20 + 13 ⇒ (12) + 13 = 25
perception Ameiko: 1d20 + 7 ⇒ (18) + 7 = 25
perception Rennyn: 1d20 + 10 ⇒ (20) + 10 = 30
perception Jeryn: 1d20 + 7 ⇒ (19) + 7 = 26
We are being tailed by a child.
I guess the raven needed a break, says Draeven sarcastically.
How are we being followed flawlessly at all times?

Fenra Mvashti |

Fenra bids the Captain goodbye, It was so kind of you to assist us, if I can ever return the favour don't hesitate to look me up. Her words and demenour make it clear she is speaking about anything she can personally provide, not the group in general.
Fenra winks at Rennyn, While Sandru has his gifts I am also very skilled in the art of negotiation. I will make sure we get everything we can out of our wares. Her eyes sparkle with anticipation of the haggling to come.
Fenra and Koya have spent their uneventful days on the road making sure that everything they have to sell is in pristine condition.
They have been using their mend spells to repair the armour and goods scavenged from the attackers and Koya's create water spell to clean any of the blood, etc. as well as elbow grease.
Fenra specifically seeks out male, or alternatively inclined female, merchants to negotiate with.
Fenra subtely casts enhanced diplomacy before beginning her bargaining to bring her bonus to +13. I will fluff if you start but I personally am not very good at diplomacy in general :)

Fenra Mvashti |

It crashed while editing my post so I starting a new one.
In response to the spy Fenra suggests, If he follows us he will see nothing but normal business being transacted. Perhaps Ameiko should change her image to that of Koya. Koya can stay hidden here. Or she could dress in Koya's clothes and try to pass as Koya and Koya can use the hat to take on Ameiko's current disguise and parade around the camp. We may at least be able to discover if they have penetrated Ameiko's disguise.
Fenra is obviously excited at the thought of the intricate subtrefuge.

Rennyn of House Thysrial |

Fenra winks at Rennyn, While Sandru has his gifts I am also very skilled in the art of negotiation. I will make sure we get everything we can out of our wares. Her eyes sparkle with anticipation of the haggling to come.
I am not that concerned as to the amount we receive. I am more interested in getting rid of it all as quickly as possible.
I would think profession (merchant) would trump diplomacy in the sale of trade goods. Appraise should factor in there somewhere as well. I listed Sandru's skill modifiers as proof that he should handle the sale as opposed to Koya or Shalelu. :P
Rennyn isn't too bad at diplomacy either. +12 without enhancements. ;)
Speaking of which, casting spells can't really done subtly. Unless you take feats like still or silent spell. Of course the viewer would need to make a spell craft check to determine the nature of the spell.
But it would probably be seen as impolite to cast spells in front of people without telling them what you were doing. :)
As for the subterfuge, it seems as though nothing we do matters. I grow weary of the effort.

Fenra Mvashti |

I was trying to find information on the merchant skill, but all skills have just the generic information. What I garnered from reading other peoples take it that it is pretty subjective. Some interpreting it as setting up shop, having a reputation , etc. because all the profession skills require a signifiant time commitment to use,
"You can earn half your Profession check result in gold pieces per week of dedicated work. You know how to use the tools of your trade, how to perform the profession’s daily tasks, how to supervise helpers, and how to handle common problems. You can also answer questions about your Profession. Basic questions are DC 10, while more complex questions are DC 15 or higher."
So merchant profession probably won't help us as we don't want to waste a week. Unless we are using modified rules where it works differently.
That said, I don't care, Fenra loves to bargain and has been doing it all her life as she travelled with Sandru and Koya so that is why she wants to, and she loves the gold. Maybe Rennyn should be doing the negotiations with his dazzling smile! ;)
The spell lasts a minute, I wasn't thinking about casting it in front of the merchant but when it starts to get to brass tacks Fenra could cast it out of sight behind a shelf or something. but if that is ridiculous then of course it won't happen.
Fenra loves the idea of subtrefuge so she will suggest it at every possible turn. Who knows, it could work you grumpy gus.

Fenra Mvashti |

Fenra frowns, It will be suspicious if we don't try to get fair value for the goods.
We don't know that our diguises have been compromised, for all we know all the travellers have experienced similar activity. If you want to give it up all together there is no reason to pretend Jerryn is on some quest. We can ride as we are and be done with it. If you want to maintain the charade we shouldn't get sloppy with our actions and do it right!

GM KoKyu |

Jade Regent Part II: Night of Frozen Shadows....
Ongoing Objectives: Safeguard Ameiko and the Amatatsu Seal | Get to Minkai
Immediate Objectives: Help Ameiko Secure funds | Organize an expedition and hire a guide |
Land of the Linnorm Kings | Varisia | Eldente | Kalsgard|| Rimerunners Guild
Captain Frandur...
The Captain nods matter-of-factly, Been that way for nearly fifty years.
This is around the time Rokuro Amatatsu fled over the Crown to Kalsgard. Remembering the visions everyone shared of the experience, Rokuro lost a lot of people during the trek.
Fenra: I agree, using the profession skill sounds like setting up shop and, in this case, getting a permit. At least you posted what/how you would go about selling the 'goods' :)
It takes the rest of the afternoon but Fenra and Sandru finally manage to find a merchant in the market for their cart load of baubles. With a little cleavage, and the fact the items are somewhat unique, a deal is sealed and arrangements made for delivery on the morrow. As for the captured armor and weapons, the pair find themselves traveling to the Stone Quarter. This section rises upon a rocky incline east of the city’s center, and much of the stone used in the city originally came from here. At the center of the quarter stands a grand temple dedicated to the Forge Father Torag, surrounded by the workshops of many highly skilled blacksmiths and armorers. It is here that Fenra and Sandru manage to sell (for half D&D style) the armaments, however they get the distinct impression that the proprietor, while not saying anything, recognized the items.
Rimerunners Guild Office...
Entering the Rimerunners Guild office, Rennyn, Ameiko and Jeryn are met with a long, narrow corridor. Three clerks are seated behind a long counter area with closed off by iron bars running from the counter top to the ceiling. An older gentleman stands before one clerk engaged in quiet discussion. Four armed guards stand to either end of the corridor wearing gold arm bands embossed with the Guild's crest. As you look around one of clerks greets the trio with an indifferent, Good afternoon. (Is Ameiko disguised?)
Looking elsewhere for a Guide...
The bartender of a nondescript bar somewhere in the Ice quarter looks up and grunts, What'll it be?
Anyone can jump in on this one, lets say it takes place later in the evening as a means of checking options/doing some due diligence. Don't want to force a guild stooge on you guys if you don't want one ;)

Rennyn of House Thysrial |

While the profession skills can be used to generate income over a longer term, the skill is still used like any other skill. It even mentions in the description you quoted that you can answer question related to your profession, with varying DCs. Those checks don't represent a week's worth of time investment. Similarly, I know that you use profession skills to accomplish other non income generating achievements. Profession (sailor) checks are required to control ships and to navigate for example. That being the case, then someone with profession (merchant) would be well versed in the intricacies of buying and selling as well as navigating the bureaucracy involved with same.
And by no means was I saying Fenra couldn't help negotiate, she is highly persuasive, and exactly why I switched her into that group. It's just that diplomacy shouldn't cover too broadly. Or that we shouldn't be tying monetary gain to high diplomacy rolls.
With the captain...
Jeryn's knowledge (history): 1d20 + 8 ⇒ (16) + 8 = 24
He shares what he knows with the group privately later.
With Fenra...
I said negotiate a price but prioritize a quick sale over profits. I did not say to give it away.
You think every caravan coming to Kalsgard is followed for weeks by invincible ravens, ambushed by a longboat of vikings and tailed by a child immediately upon setting foot in the city?
Unless we can buy hats for everyone and somehow disguise our wagons and horses I think putting too much effort into it is distracting. For all we know we are being scryed upon. Possibly at this very moment while we discuss our plans to avoid being followed.
We should maintain some measure of privacy regarding our intentions, to the best we can, but I am through spending too much effort on stopping the inevitable.
Rimerunners Guild Office...
Ameiko maintains her disguise until she is within the office. It is pointless to remain disguised as she will have to identify herself to claim her funds. They might as well see her real appearance as opposed to her disguised persona as that is the one she wears the rest of the time.
Good day to you. We are here to receive some funds that should have transferred here recently. And to inquire into the possibility of securing a guide for a trip over the crown of the world.

Dræven |

In the stone quarter with Fenra and Sandru...
Draeven is sure to remove the armbands from the items to be sold. I don't think it is a good idea to advertise who the former owners of this gear was. We can melt them down later and sell them as gold ingots.
Later in the ice quarter...
Orcish whiskey. Neat. And a roast chicken. And a guide to take me over the crown of the world, Draeven says without any hint of jest.

Rennyn of House Thysrial |

If each group has a tail then each group can decide what they want to do about it?
Rennyn has no intentions of confronting or trying to shake the tail.
Draeven defers to Fenra on the matter.
And as follow up to the spell casting, verbal components require a "strong voice" and somatic need "precise hand movements". It is hard to do that subtly. There are other feats to help disguise spell casting, so they shoudn't be circumvented imo.

Fenra Mvashti |

Fenra agrees with Draeven about the armbands. I was thinking we could try to identify the symbol on them. Noting his apparent recognition of their goods, Maybe the merchant we sold the armour to may be of help.
To the arms merchant, Excuse me sir, but we found happened upon a group of people wearing this armband. She shivers at the apparent memory, It was a gruesome sight, some had wounds from weapons but many had no wounds to speak of just blood leaking from every orifice. She gives a shudder as if waking from a bad dream. We were wondering if there was someone who may wish to know of their demise or what this band symbolizes.
To Rennyn, Whatever you wish.
Having no need to hide what they are doing Fenra overtly ignores their shadow (if it is there), but advises Draeven to keep an eye out.
Fine no diplomacy spell. It seems a bit useless then because if anyone you use it on knows you cast a spell that will make them suspicious right off and negate any bonus anyway.

Rennyn of House Thysrial |

Thinking about it more... here's what I'm thinking. While the act of casting a spell is difficult to do without being obvious, allowing for those with the ability (spellcraft) to identify spells as they are cast, the results of casting certain spells shouldn't be negated by the act. When you cast enhanced diplomacy or something like charm, the spell itself accounts for the observer. So while the merchant sees you cast the spell, the +2 takes that into account. Making them somewhat mollified and receptive to the spell. Even when used "against" another spell caster who identifies the spell as it is cast. I mean, if you are in a diplomatic discussion and you see the other person is wearing a headband of charisma, they dont suffer a penalty to their modifier.
Or how about a real world example. Breast enhancements. Even though one might know they aren't real, and maybe one might disapprove on principle, the effect is still usually positive for most men. :D

GM KoKyu |

Bjelich has experienced similar problems with his Diplomatic skills...Implants aren't an option for him. ;)
Jade Regent Part II: Night of Frozen Shadows....
Ongoing Objectives: Safeguard Ameiko and the Amatatsu Seal | Get to Minkai
Immediate Objectives: Help Ameiko Secure funds | Organize an expedition and hire a guide |
Land of the Linnorm Kings | Varisia | Eldente | Kalsgard|| Rimerunners Guild
Rimerunners Guild
The clerk nods her understanding and, very business like, poses several questions as proof of identity; mere formalities for Ameiko to answer. Of course, everything checks out and in a few minutes the clerk returns from the vault with a document. Here's your drafted letter of credit. Be sure to apply your signature or seal here, here and, the clerk points towards the bottom portion, here. The remaining lines can be signed by your guarantor. As for hiring a guide, I will need your completed application for travel. Once the proposal has been reviewed by the Guild members and accepted a list of available guides can be provided. The clerk smiles and awaits your response.
Ameiko has basically sold the farm and I want to check my math with you. Selling two villas in Magnimar, the glassworks, a villa in Sandpoint and the Rusty Dragon, I have a figure in the range of 25,000gp using the Campaign Builder. Does this seem excessive to you? As these are her family assets, what should the figure be?
Stone Quarter
The arms merchant cocks an eyebrow in reaction to the oracle's story then examines the arm band. It only takes him a second, That's one of Longthews' bands. Lost a few men out in the wilds you say? The merchant tuts and shakes his head, Asvig ought to show better judgement when choosing his men.
In the Bar
Thinking the big guy is jesting the bartender smiles warmly, Right away. Taking a second look at the half-orc however he raises an eyebrow before shouting the order to his cook. As the man prepares Draeven's drink he asks, New in town are ya? Strictly speaking, you need to speak with those scholarly types down at the Rimerunners Guild. Course they'll have you fill'n out forms till next week. The bartender looks Draeven in those big green eyes of his, looking to read his reaction.

Rennyn of House Thysrial |

Rimerunners Guild
Rennyn looks over the paper work with a blank expression. Having owned nothing more than the clothes on his back and the things he carries daily, he is completely out of his element. Forgive me, but I don't understand. Guarantor? Where are we to take this? Who can honor such a sum?
And what does this travel application entail? How long does it take for it to be reviewed and a decision rendered? If the petition is denied is there an appeal process? What is the penalty for unlicensed travel?

Dræven |

Stone Quarter
If we wanted to return these arm bands to this Asvig Longthews, you know, to honor the departed, where might we find him?
Ice Quarter
Draeven takes the whiskey, nods, and downs it in one gulp. He taps a finger on the bar. Another. Leaning in slightly and lowering his voice, Hypothetically speaking, if one didn't want to go through the hassle of filing weeks worth of paperwork with the guild, could other accommodations be made for such a trip? At the same time he places ten times what his drink is worth upon the bar in a deliberate manner that says "this is for the bartender".

Fenra Mvashti |

After the successful divestment of their "goods", Fenra and Sandru part ways with Draeven and returns to the camp to gather Koya and head to the market to see about resupplying the mundane items they will need for the trip, like food, warm clothes, and the like. Fenra is also always on the look out for anything shiny that catches her eye.
How much money did we get personally? I assume all the travelling purchases, guide, etc will come out of Ameiko's funds, maybe even some party potions or wands or something, but Fenra may want something of her very own.
After any shopping is completed for the day Fenra carefully dresses in her finest and makes her way to the fanciest tavern in the area to see if anyone wants to give her anything, drinks, jewelry, or the like. If the tavern keeper is amenable she is even willing to perform, for tips.
She has a +12 to perform dance. Not a stripper, just wanted to clarify.

GM KoKyu |

Jade Regent Part II: Night of Frozen Shadows....
Ongoing Objectives: Safeguard Ameiko and the Amatatsu Seal | Get to Minkai
Immediate Objectives: Help Ameiko Secure funds | Organize an expedition and hire a guide |
Land of the Linnorm Kings | Varisia | Eldente | Kalsgard|| Rimerunners Guild
Rimerunners Guild
Nodding her head the clerk continues her customer service persona and smiles civilly, But of course! Where transfer's such as these are concerned, assumption of risk falls under the mantle of a guarantor. Guarantor's can be anyone with enough resources to cover the amount indicated until such time as physical capital can be transfered from its point of origin.
The clerk reaches under the counter and produces a bundle of parchment about an inch thick. This is the application. It is basically a comprehensive questionnaire which will outline destination, number of persons traveling, resources required, cost outlay, equipment, animals utilized, means of transportation and estimated time required to reach your destination. There is also a section covering contingencies and contact information for next of kin in the unlikely event of death or injury. Section C is a waiver freeing the Guild of liability or wergild should the option for retrieval be accepted... she continues on like this for another 10 minutes. No appeals are necessary as the Rimerunners Guild will happily work with applicants to ensure corrections are made on an as needed basis. The Rimerunners Guild never refuses travel so long as participants complete their diligence in preparations.
At Rennyn's suggestion of proceeding without a permit, Sir. You are free to do what you want. But travel within the Crown is suicide without a guide. The clerk's expression leaves no room to doubt her sincerity, All of Kalsgard's guides are members of the Rimerunners Guild. Each has logged numerous successful crossings, has passed rigorous testing and knows what they are doing. Any guide leading unpermitted expeditions faces stiff penalties and knows they run the risk of never returning. The Rimerunners Guild has been doing this for 50 years. We know what we are doing.
Stone Quarter
At first, the sound of Draeven's coins does not move the bartender. The man continues to look Draeven in the eye, seemingly trying to make up his mind. After a long moment, I don't know you friend. But I've got a feeling about you. The bartender looks over the big guy's shoulders, scanning the room for any eavesdroppers, I know a guy. One of the Varki. He comes around here sometimes but frequents a lot of other establishments on account of his, habit. The bartender touches Draeven's empty glass. Name's Ulf Gormundr. Ain't seen him in a week or so but he's one of the best, if you're willing to take the word of a two bit whiskey pusher like me. The bartender picks up his cleaning rag and begins wiping the counter down, making Draeven's money disappear without a sound.
A Night Out
Fenra's night on the town proves 'stimulating'. Starting out in the Ice Quarter, the oracle quickly learns that all the action takes place in the Fire Quarter, just on the other side of the Rannveig; the tributary that cuts through the city on the way to the Rimeflow River. All manner of Ulfen competition, relaxation, and entertainment takes place here. While numerous wrestling halls and athletic courts provide places where one can engage in various athletic contests, taverns and drinking houses represent the most common diversions. The latter establishments host a diversity of boasting, brawling, dancing, and drinking challenges on a regular basis.
Finding a promising looking hall Fenra begins her dancing and quickly gains a throng of enthusiastic fans. Mostly men, the women who look her way all have the same thing on their minds as their male counterparts - a night to brag about. Drinks flow, silver and even a little gold finds its way into the folds of the oracle's blouse. By the end of the night Fenra manages to make a number of new friends, any one of which is willing to exchange 'favors' or information. (Please make your Perform Skill check roll for the fruits of your efforts)

Dræven |

Earlier in the Stone Quarter...
If we wanted to return these arm bands to this Asvig Longthews, you know, to honor the departed, where might we find him?
Later in the Ice Quarter...
Can you describe the man that I might recognize him? How about a list of establishments that I might find him in? What about known associates?

Rennyn of House Thysrial |

Rimerunners Guild...
Rennyn stands politely listening until the woman finishes her long winded explanation before he asks again, Forgive me, but I don't understand. Guarantor? Where are we to take this? Who can honor such a sum?
These are the most [modern like] bureaucratic vikings I have ever heard of. I prefer my medieval fantasy to be... medieval fantasy personally, not modern world with medieval dressing. :P
Rennyn picks up the application, noting its heft. Draeven was right at the gate. You also didn't mention how long does it take for an application to be reviewed and a decision rendered? For that matter, how long does it usually take one to fill out the application itself to the satisfaction of the guild?

GM KoKyu |

Medieval cities don't have ATMs or instant money transfers such as Western Direct. :) And I apologize for leaving out the Ice Quarter, Draeven did ask but I appear to have gotten distracted sometime between the start of composing and submitting.
Stone Quarter
The dwarven arms dealer glances over at the number of 'found' weapons the group is selling then back to the muscle with a great sword strapped at his side. I think enough blood's been spilled friend and we have laws here to address blood feuds before they get out of hand. Draeven understands this to mean the wergild system, If you want my advice, best melt that down and go in peace.
Rimerunners Guild
The clerk smiles pleasantly, There are many influential parties associated with some of the merchant guilds in the Ivory Quarter. Let's see, there is the Seven Lands group, a syndicate that manages much of the trade to the south; the Sunrise Seekers, a consortium that attempts long trading voyages to the south; and the Icecrown Union, they are the largest of the merchant guilds here. As for the application she simply answers, Oh, not long.
The group is supposed to encounter difficulties getting an expedition organized but leaves the 'difficulties' part up to the GM. You were also supposed to run about Kalsgard chasing down a legendary sword, but since that is not in play (the katana is a work in progress), I opted for a paper chase as a tie in to the train heading your way. As soon as you begin looking for a guarantor, the paper monster will disappear into the background.
Ice Quarter
The bartender flips the rag up onto his shoulder then leans in, Ulf's got a lot of nomad in him. Could be anywhere, including jail. Let's see... while the bartender isn't the most descriptive person, Draeven gets the picture and also learns Ulf has a particularly nice longsword, something worthy of a jarl or Linnorm nobleman.

Fenra Mvashti |

perform: 1d20 + 12 ⇒ (1) + 12 = 13
The free flowing wine has had an effect on Fenra, and while still enertaining, she is not anywhere near on top form.
She also takes the opportunity to suss out the local gossip.
Towards the end of the evening she picks out the most promising ofher admirers and retires for the night.

Dræven |

Stone Quarter...
If you are implying that we killed these men, then I can assure you that if that was the case, then they would have been the ones to attack us. Do you have laws to deal with those that attack caravans in the night like bandits?
Perhaps I'll just wear all of these as a belt and see who is offended...
Ice Quarter...
Draeven thanks the bartender, finishes his meal and then sets off to visit as many taverns as he can, looking for the man Ulf Gormundr.

Rennyn of House Thysrial |

Rimerunners Guild...
Rennyn thanks the clerk and heads back outside, where he immediatly hands the application off to Jeryn. If you want to give that a go, be my guest, but I have no interest in filing that out.
He then turns to Ameiko, Unless you have a preference, I guess we will just go down the list the clerk gave us to see who will convert this letter of credit to coin for us.
Just for clarification, does Fenra bring her "date(s)" back to the wagons for the night or does she spend the evening elsewhere, where we don't know where she is?

Rennyn of House Thysrial |

Later back at the wagons...
After Rennyn hears what everyone has been able to learn in their short time in Kalsgard and as he contemplates their next moves, Spivey informs the group that she is able to commune with Desna, or one of her agents, once a week and could ask questions that might help the group make plans.

GM KoKyu |

Jade Regent Part II: Night of Frozen Shadows....
Ongoing Objectives: Safeguard Ameiko and the Amatatsu Seal | Get to Minkai
Immediate Objectives: Help Ameiko Secure funds | Organize an expedition and hire a guide |
Land of the Linnorm Kings | Varisia | Eldente | Kalsgard|| Rimerunners Guild
Stone Quarter
Draevens harsh words towards an otherwise cooperative merchant in the man's own store do not go over well. Red in the face, the dwarf firmly asks the half-orc to leave, his demand being backed up by six other stern faced dwarfs who emerge from the back of the shop. Outside, one of the patrols stops, lingering in the road to see what comes of this outburst. (Most of the people in Kalsgard are easily offended. IF Draeven spoke in an off-handed manner or some other friendlier tone, it should be noted.)
Bone Quarter
Having made her contribution, the lyrakien smiles cheerfully, Well? What do you think? Isn't that great? I can ask my goddess anything you want! And she always answers. I've done it like, a few times, and Desna has told me! Well, maybe not exactly like that. You know she's a busy deity, everyone loves her so! But if I have a question about what to do, she can tell me like, Yes! or No. The tiny woman pauses placing a finger to her rosy cheek, Come to think of it, those are the only answers I've ever really gotten. But you know it could be I'm just asking the wrong questions, right?! Spivey flutters around excitedly, Oh, I love speaking with her! (What questions will you ask?)

Dræven |

Stone Quarter...
Rough and tough, tell-it-like-it-is loner with an 8 charisma who doesn't give a thought to how he might offend some people, or if he does, care much.
Seeing as how Draeven isn't easily excitable, it surely was no "outburst". Either way, that patrol must have exceptional hearing. :P
If the additional merchants were meant to intimidate Draeven, they fail miserably. He jingles the pouch of coins received from the sale of the arms. Pleasure doing business with you, he says before exiting the shop.

Rennyn of House Thysrial |

We will hold off casting the commune until we have the results of all our investigations and errands. Fenra was gathering information, Draeven is asking around for Ulf, Rennyn and his group are shopping the credit letter around. I had mentioned Koya and Fenra talking to the other Varisions for information as well.
When the time is right my dear Spivey, I look forward to seeing you commune with Desna!

GM KoKyu |

Jade Regent Part II: Night of Frozen Shadows....
Ongoing Objectives: Safeguard Ameiko and the Amatatsu Seal | Get to Minkai
Immediate Objectives: Help Ameiko Secure funds | Organize an expedition and hire a guide |
Land of the Linnorm Kings | Varisia | Eldente | Kalsgard|| Rimerunners Guild
Ivory Quarter
Rennyn, Ameiko and Jeryn depart the Rimerunners Guild heading south. The wizard walks with his nose deep in the Guild's application talking to himself as he makes mental notes on sections. Compared to the Amber and Ice Quarters, the feel of the Ivory Quarter is one of big business. Wholesale warehouses and distributors, Guildhalls of various sizes and splendor dominate streets. At one point, after passing by what seems like a sea of people, Rennyn realizes there are relatively few elves in Kalsgard. Having walked across half of the city chasing down the Rimerunners Guild and now back again, to say that he is a minority would be an understatement. Elves here are either very good at not being seen or on the brink of extinction.
Stopping in at the largest of the guildhalls, the Icecrown Union, the group's inquires for a potential guarantor are met with skepticism. Of the few savvy looking members, whose body guards permit you introductions, start to peruse the letter however don't seem to get past the name and amount before handing the document back - some without so much as an apology, others expressing some regret. One 'businessman', if you could call an Ulfen in his flamboyant helm with dove's wings in flight a businessman, inquires what the group intended to use the funds for. (What do you tell him?)
Bone Quarter
At some time, before Fenra leaves for the evening, the oracle and her adopted mother take a quick look around their latest 'home' on the road. There is really not much to see in the Bone Quarter and as sparse as this section of town is, it has it's scenic points. There is much more greenery here than in the other quarters Fenra had passed through. This is probably to accommodate the expected influx of caravans and their horses. And there are some familiar sights as well. Other Varisians occupy this area, some are friendly enough to exchange some trivial information such as where the best wells are, people to watch out for and who can be trusted. Children roam here and there with some of them looking out of place alongside the Varisian spawn. There are whispers from some of the long time residents that some sort of mind controlling creature lives somewhere under the Ice Quarter's marketplace, Why else would all these strange children be lurking about? Some of them are ours mind you, but you know kids; always going where they've been told not to. Well when they come back there's extras! Suspicious lot if you ask me. Lurking about, spying I wager! You know, I didn't sleep well until I got me a dog. Mr. Perkins watches over my lot, Desna bless him!
Draeven
The big guy enters his fifth bar of the evening, having struck out at the previous taverns on his way across Kalsgard. The hour is late and for some reason the bosomy red haired barmaid from the Gilded Vine keeps popping into his mind. She'd been particularly friendly, going out of her way to chat or was she flirting? Her perfume still lingers somehow in his nostrils. A larger woman with a round figure she had a pretty face and warm smile...Elsba was her name.
Taking a seat the half-orc scans the room. What could be thought of as the usual crowd; workers quenching their thirsts, merchants dining to celebrate another successful day or to impress a client, has thinned out. What remains are the late night drinkers, those with no work in the morning or city guards ending their shifts and some of the younger generation - those kids who just don't know when to stop. There are a few boisterous groups as well, pushing their drinking games past the point where they should have stopped. One of these groups catches the hulk's eye. It's not any face in particular but the gold arm bands embossed with a lion's head on the arms of two of these men.
(Can I get a Fort Save please)

Dræven |

fort save?: 1d20 + 7 ⇒ (16) + 7 = 23