GM Klothar's Skull & Shackles SOLO Game

Game Master bsongy

**** Closed Game for One PC ****


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Male Human Cleric 4

Just realized I did not add my +2 for either attack. Missed Jape so I don't think that's a problem, and I think I hit Shivika either way.

Lantern Lodge

I caught that too. You are correct on both accounts, in neither does it change the outcome.


Male Human Cleric 4

Ah The fog cloud gives total concealment for anything at 10' or over, so I can break visual contact that way, thats what i was going for....


Male Human Cleric 4

Am I totally deluded that the fog cloud provides complete visual blockage over 5'? Because if so I would have fought this totally different.


Male Human Cleric 4

Well that sucks looks like Im going to keep running...

Lantern Lodge

The Officers
Barnabas Harrigan, Captain - Hostile
Mister Plugg, First Mate - Hostile
Peppery Longfarthing, Sailing Master - Hostile
Riaris Krine, Master Gunner - Hostile
"Stichman", Habbly Quarne, Ship's Carpenter and Surgeon - Undfriendly
Kipper, Gunner's Mate - Hostile
Master Scourge, Boatswain & Master-at-arms - Hostile
"Fishguts", Ambrose Kroop, Cook - Helpful
"Cut Throat", Grok, Purser - Helpful
Patch Patchsalt, Boatswain's Mate - Hostile
"Caulky", Ms. Tarroon, cabin girl to the Captain - Unfriendly
Owlbear Hartshorn, Officer's Guard & Jape - Helpful

The Riggers
"Cog", Crimson Cogward - Helpful
"Barefoot", Samms Toppin (female human) - Helpful
"Ratline", Mr. Rattsberger (male halfling) - Indifferent
Maheem (Rahadoumi male human) - Hostile
"Slippery", Syl Lonegan (female human) - Hostile
"Narwhale", Tam Tate (male dwarf) - Hostile

The Swabs
Sandara Quinn (female human cleric of Besmara) - Helpful
Giffer Tibbs (one eyed female gnome) - Helpful
Conchobar Turlach Shortstone (male gnome bard) - Helpful
Jack Scrimshaw (male human) - Helpful
Tilly Brackett (female human) - Helpful
"Badger", Ms Medlar (elderly female human) - Hostile
Shivikah (female Mwangi ex-slaver) - Dead; killed in the bilge by Septa
Arreta Bansion (female human lackey to Master Scourge) - Hostile
Fipps Chumlet (fat, bald male human lackey to Master Scourge) - Hostile
Jaundiced Jape (male half-orc lackey to Master Scourge) - Dead; killed in the bilge by Septa

Cook's Mate
Rosie Cursewell (female halfling) - Helpful


Male Human Cleric 4

Oct 17th.

Ratline thinks your idea is a good one and is flattered you asked his opinion.

ratline from friendly to helpful. Take xp

Lantern Lodge

you keep me honest

The Officers
Barnabas Harrigan, Captain - Hostile
Mister Plugg, First Mate - Hostile
Peppery Longfarthing, Sailing Master - Hostile
Riaris Krine, Master Gunner - Hostile
"Stichman", Habbly Quarne, Ship's Carpenter and Surgeon - Undfriendly
Kipper, Gunner's Mate - Hostile
Master Scourge, Boatswain & Master-at-arms - Hostile
"Fishguts", Ambrose Kroop, Cook - Helpful
"Cut Throat", Grok, Purser - Helpful
Patch Patchsalt, Boatswain's Mate - Hostile
"Caulky", Ms. Tarroon, cabin girl to the Captain - Unfriendly
Owlbear Hartshorn, Officer's Guard & Jape - Helpful

The Riggers
"Cog", Crimson Cogward - Helpful
"Barefoot", Samms Toppin (female human) - Helpful
"Ratline", Mr. Rattsberger (male halfling) - Helpful
Maheem (Rahadoumi male human) - Hostile
"Slippery", Syl Lonegan (female human) - Hostile
"Narwhale", Tam Tate (male dwarf) - Hostile

The Swabs
Sandara Quinn (female human cleric of Besmara) - Helpful
Giffer Tibbs (one eyed female gnome) - Helpful
Conchobar Turlach Shortstone (male gnome bard) - Helpful
Jack Scrimshaw (male human) - Helpful
Tilly Brackett (female human) - Helpful
"Badger", Ms Medlar (elderly female human) - Hostile
Shivikah (female Mwangi ex-slaver) - Dead; killed in the bilge by Septa
Arreta Bansion (female human lackey to Master Scourge) - Hostile
Fipps Chumlet (fat, bald male human lackey to Master Scourge) - Hostile
Jaundiced Jape (male half-orc lackey to Master Scourge) - Dead; killed in the bilge by Septa

Cook's Mate
Rosie Cursewell (female halfling) - Helpful

Lantern Lodge

Septa realizes that once the box heats up, it will make spell casting more difficult; he will have to make concentration checks.

Also, now that he is fatigued, he will not be able to pray for new spells until he is rested.

Good luck.


Male Human Cleric 4

I do have high concentration checks.

Thats not how the book describes Fatigue:

A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

Lantern Lodge

Lack of rest, not fatigue, prevents praying for new spells.

Lantern Lodge

*DOH* I meant to say Septa will surely NOT be able to refresh spells, but that was just me building suspense; as you'll see in gameplay, Septa will be able to refresh spells.


Male Human Cleric 4

When they keelhauled Jakes Magpie, how long did it take to prepare, when they grabbed him and tied him up and then threw him over, how long did it take. Looking at minutes, no spell will be possible, as Somatic is required for each except healing surges.

Will armor help against the barnacles?

How much if any exp pts do I get for Jape and company?

Lantern Lodge

800XP total

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Septa may have to make up to three concentration checks per casting:
Casting Underwater: if you can not breath water,[15+spell level]DC Concentration check

Casting Bound: if the spell has somatic component, [15+spell level]DC concentration check

Injured while casting:[10+spell level+HP of damage]DC concentration check
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Jakes Magpie was prepared for keelhauling rather quickly; about thirty seconds; the time was spent binding him. The rope was already passed under the hull and the block and tackle were already rigged. He was fast keelhauled. (see below)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Armor will NOT help for keelhauling (see below).
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

DC10 Profession(Sailor) check, which Septa can make automatically by taking ten, yields the following information about Keelhauling.

Keelhauling can be done one of two ways, fast or slow.

In fast keelhauling, the person is hauled as forcefully as possible, causing the barnacles on the bottom of the ship to cut their flesh deeply. Each round of fast keelhauling the player takes 1d6 damage, DC20 Reflex for half damage. For a ship the size of the Wormwood, fast keelhauling would take about thirty to forty seconds, that is six rounds.

In slow keelhauling, the person is dragged as slowly as possible that will still prevent them from being able gain their feet under themselves, swim, etc. For each round of slow keelhauling the player takes 1d3 damage, DC20 Reflex for half damage. For a ship the size of Wormwood, this would take about a minute, that is 12 rounds.

If someone loses consciousness underwater for any reason, including from falling to 0 HP, the next round he falls to -1 HP and the next round, he dies.

Slow keelhauling, while it does not produce the gruesome wounds of fast keelhauling, is considered more lethal due to the increased danger of drowning. Never less, both are considered a death sentence among sailors.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Just to be clear, for killing two crew members Septa has been given TWO death sentences:
* in the hot box for more than 24 hours (which was extended by eight hours!)
* Keelhauling

Lantern Lodge

Clarification:

CLW is normally a touch spell, but the nighttime casting was done at short range. Septa can surmise that metamagic was used.


Male Human Cleric 4

I can get magical armor before I show up for binding, the spell lasts for hours that's why I asked, I figgered it might have helped.

Exp pts now 7260

His other two first level spell that he will have are Cultural Adaption and Murderous Command.

Lantern Lodge

Delay Pain will prevent the need for concentration checks for casting in the same round as receiving damage.

Defending Bone will grant you DR5/bludgeon, which will work against the barnacles. I thought only Pharasman clerics had access. Assuming you do have the spell, I will stipulate that bones large enough to serve as a spell component are not contained in your spell component pouch.

BTW I have the article for Besmaran clerics; you have access to alternate Summon Monsters.

Air Bubble will prevent you from drowning AND allows you to avoid the concentration check from casting underwater.

You seem MUCH more prepared than during the reefclaw battle!!!


Male Human Cleric 4

thats why i wanted Magpies head, needed a med skull or femur.

From http://paizo.com/threads/rzs2m9xq?Specific-spells-for-Cleric-or-Oracle

"Defending bone is Clr 2, Sor/Wiz 2 (Pharasma). Any cleric of suitable level, or a sorcerer or wizard who worships Pharasma can cast it."

Lantern Lodge

Seems good. You have access to Defending Bone!

Lantern Lodge

The Officers
Barnabas Harrigan, Captain - Hostile
Mister Plugg, First Mate - Hostile
Peppery Longfarthing, Sailing Master - Hostile
Riaris Krine, Master Gunner - Hostile
"Stichman", Habbly Quarne, Ship's Carpenter and Surgeon - Unfriendly
Kipper, Gunner's Mate - Hostile
Master Scourge, Boatswain & Master-at-arms - Hostile
"Fishguts", Ambrose Kroop, Cook - Helpful
"Cut Throat", Grok, Purser - Helpful
Patch Patchsalt, Boatswain's Mate - Hostile
"Caulky", Ms. Tarroon, cabin girl to the Captain - Unfriendly
Owlbear Hartshorn, Officer's Guard & Jape - Helpful

The Riggers
"Cog", Crimson Cogward - Helpful
"Barefoot", Samms Toppin (female human) - Helpful
"Ratline", Mr. Rattsberger (male halfling) - Helpful
Maheem (Rahadoumi male human) - Hostile
"Slippery", Syl Lonegan (female human) - Hostile
"Narwhale", Tam Tate (male dwarf) - Hostile

The Swabs
Sandara Quinn (female human cleric of Besmara) - Helpful
Giffer Tibbs (one eyed female gnome) - Helpful
Conchobar Turlach Shortstone (male gnome bard) - Helpful
Jack Scrimshaw (male human) - Helpful
Tilly Brackett (female human) - Helpful
"Badger", Ms Medlar (elderly female human) - Hostile
Shivikah (female Mwangi ex-slaver) - Juju Zombie, controlled by Mister Longfarthing
Arreta Bansion (female human lackey to Master Scourge) - Hostile
Fipps Chumlet (fat, bald male human lackey to Master Scourge) - Hostile
Jaundiced Jape (male half-orc lackey to Master Scourge) - Juju Zombie, controlled by Mister Longfarthing

Cook's Mate
Rosie Cursewell (female halfling) - Helpful

Lantern Lodge

Sandara Quinn
female human cleric of Besmara 3
Init: +1
AC 11
HP 20
Speed 30'
Attacks:
Mwk rapier +4 1d6+1 18-20/x2
Hvy Crossbow +3 1d10 19-20/x2 20 bolts

Skills
Acrobatics +1
Climb +3
Profession(sailor) +8

Class abilities
copycat, 5/day
channel positive energy 5/day 2d6
surge +5

Spells
2nd: Instant Armor, Slipstream, Summon Monster II
1st: Command, Doom, Inflict Light Wounds, Obscuring Mist
Orison: Bleed, Create Water, Purify Food and Water, Stabilize

Magic Items
2x Scroll of Cure Light Wounds
Scroll of Cure Moderate Wounds
Besmara's Tricorne (folding boat)

Lantern Lodge

Crimson "Cog" Cogward
male human ranger 1/Rogue(thug) 1
Init: +1
Ac 14
HP 19
Speed 30'
Attacks
Cutlass +4 1d6+3 18-20/x2
Dagger +4 1d4+3 19-10/x2 poisoned with black adder venom
Unarmed +4 1d3+3 20/x2
c. shortbow +2 1d6+3 20/x3 31 arrows

Skills
Acrobatics +1
Climb +7
Disable Devices +4 (has thieves tools)
Profession(sailor) +4
UMD +1

Class abilities
favored enemy: +2 vs humans
sneak attack: +1d6

Magic items
potion of cure moderate wounds
potion of haste
potion of neutralize poison
scroll of scorching ray
wand of magic missiles
tanglefoot bag


Male Human Cleric 4

Wow what magic Items!

Lantern Lodge

NOTE: errors in the diagram of Man's Promise

The elevated sections are all too short.

The fore deck is ten feet above the main deck, vice the 5' I drew it as.

The aft deck is ten feet above the main deck, vice the 5' I drew it.

The sterncastle is 10' feet above the aft deck, which makes it 20' above the main deck. Additionally the wall around the sterncastle varies between 3' to 4' high, vice the 10' high wall I drew. The ballista fire over the wall, rather than through arrow slits. There are no doors or other barriers on the staircase between the aft deck and the sterncastle.

Lantern Lodge

The soldier on the railing did not get an AoO because his crossbow was empty and he did not have a melee weapon in hand; he did not threaten Septa.


Male Human Cleric 4

Thought he could kick me or butt swipe for subdual damage on the way up. If you want to do it now, go ahead.

Lantern Lodge

Nope. Without IUS one does not threaten with unarmed. Without threatening, no AoO. Septa is good to go.

posting more now.


Male Human Cleric 4

OK cool to know. lets get it on :)

Lantern Lodge

Just to note: Because of the levels of the decks. Mister Longfarthing certainly can not see the Captain or the Rahadoumi officer.


Male Human Cleric 4

Should that have been seven of each, given I knocked one of them off the railings in the first round of combat on the stairs?


Male Human Cleric 4

If it makes a difference, we killed 8 and captured two and captured an officer.

Lantern Lodge

Ten crew and three officers were killed or captured by your group.

Six on the aftcastle , an officer who attacked the captain, an officer and two crew on the starboard boat, an officer and two crew on the port boat.


Male Human Cleric 4

OK. how about Exp Pts? :)

Lantern Lodge

Xp coming once I get you onboard the promise.

Lantern Lodge

+1267 XP

What is the total? I don't have my records here.


Male Human Cleric 4

Now 8527

Lantern Lodge

Xp total was incorrect

Add +2533

Septa levels


Male Human Cleric 4

Wow OK does that mean that Cog levels also? Are we, you or I keeping track of this. Or does it matter for the scenario?


Male Human Cleric 4

Hit Points: 1d8 ⇒ 5

New skill points (including one extra for human):

Diplomacy
Kn: Religion
Preform
Profession: Sailor
Spellcraft
Swim

I might change the skills once I look at the character sheet upstairs

Characteristic Add: Wisdom + 1 = 19

New 'Standard' spell list:

First:
Obscuring mist
Air Bubble
Burning Disarm
Cultural Adaption
Murderous Command

Second:
Fog Cloud
Enthrall
Hold Person
Lesser Restoration


Male Human Cleric 4

OK Switching sense motive for swim. other than that as written.


Male Human Cleric 4

Oh darn I just noticed that Cog was not assigned. So I guess I will keep the magic Short Sword until I see him again.

I think its unfair to his honor to have him keep it till the next time we see each other....

Darn.

Unless Cog gets assigned at the last moment :)


Male Human Cleric 4

WAHOO, a Crit for diplomacy!!!

But I understand it might not work out anyway.

Lantern Lodge

Sorry that the critical is wasted.


Male Human Cleric 4

Its alright, worth a shot anyway.


Male Human Cleric 4

Do the vine creatures jump down while I was on the wall, or on top or the other side?

Am I flanked with a wall to my back? e or outside the encampment?

I looked at the monster stats for these guys, this is going to suck. :)


Male Human Cleric 4

Reading the rules lead me to believe that I can cast my supernatural ability without triggering a AOO or having to say anything.

It appears my best chance is to cast the storm cloud on the one thats about to attack, giving a -2 to hit and if I roll well, maybe enough I can knock it out with another cloud next round, then a healing surge or three and the same on the other one.

Lantern Lodge

You are standing next to the East side of a spring box; a 5' by 5' box of flagstones, 5' deep, filled with watet, the water entering from a fissure at the bottom, exiting by overflowing one rim, flowing downhill, under the stockade.

The checkers are adjacent to Septa. One to the north and one to the south. As I mentioned.

A huge tree, a banyan, grows 30' to the north of the springbox. It's trunk, a cluster of smaller stems, is 15' in diameter. The vine chokers were in overhanging branches before they dropped down. Amounts the vines, they had effective invisibility as long as they didn't move.

The stockade is about 80' by 120'. A log and stone cabin lies at the west of the stockade compound. The spring box lies in the east side of the compound. The entire area inside is overgrown by vines. A closed and barred gate lies to the south.

Lantern Lodge

Yes. Supernatural abilities do not require verbal component.


Male Human Cleric 4

Spring Box?

Am I inside the compound or outside?

Lantern Lodge

Inside, after climbing the walls.

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