GM Klothar's Skull & Shackles SOLO Game

Game Master bsongy

**** Closed Game for One PC ****


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Lantern Lodge

NOTE for future reference, I also forgot to have you make concentration checks for invoking your domain power while standing in the boat. No big deal this time, but the situation will come up again.

Lantern Lodge

Current crew relations:

The Officers
Barnabas Harrigan, Captain - Hostile
Mister Plugg, First Mate - Hostile
Peppery Longfarthing, Sailing Master - Hostile
Riaris Krine, Master Gunner
"Stichman", Habbly Quarne, Ship's Carpenter and Surgeon - Indifferent
Kipper, Gunner's Mate
Master Scourge, Boatswain & Master-at-arms - Hostile
"Fishguts", Ambrose Kroop, Cook - Indifferent
"Cut Throat", Grok, Purser - Friendly
Patch Patchsalt, Boatswain's Mate - Hostile
"Caulky", Ms. Tarroon, cabin girl to the Captain
Owlbear Hartshorn, Officer's Guard & Jape - Helpful

The Riggers
"Cog", Crimson Cogward - unfriendly
"Barefoot", Samms Toppin (female human)
"Ratline", Mr. Rattsberger (male halfling)
Maheem (Rahadoumi male human)
"Slippery", Syl Lonegan (female human)
"Narwhale", Tam Tate (male dwarf)

The Swabs
Sandara Quinn (female human cleric of Besmara) - helpful
Giffer Tibbs (one eyed female gnome) - helpful
Conchobar Turlach Shortstone (mnale gnome bard) - friendly
Jack Scrimshaw (male human) - friendly
Tilly Brackett (female human) - helpful
"Badger", Ms Medlar (elderly female human) - unfriendly
Shivikah (female Mwangi ex-slaver) - unfriendly
Arreta Bansion (female human lackey to Master Scourge) - hostile
Fipps Chumlet (fat, bald male human lackey to Master Scourge) - hostile
Jaundiced Jape (male half-orc lackey to Master Scourge) - hostile

Cook's Mate
Rosie Cursewell (female halfling) - helpful


Male Human Cleric 4

Did I not roll enough to move Jack up two levels to friendly?


Male Human Cleric 4

Two changes to the above:

Conchobar Turlach Shortstone (male gnome bard) - Helpful (June 8th)
Jack Scrimshaw (male human) - Helpful (recent)

I got exp for everyone/thing giving me 4860 (140 from third level)

So I need one more friendly to move up in levels.

I am going to do one day at a time to use my diplomacy strategically.

I got exp for Grok so I am going to try Fishgut and someone else. and we will see for day two.


Male Human Cleric 4

Looks like two successes , I will wait for your review and confirmation before I level him up.


Male Human Cleric 4

Hit Points: 1d8 ⇒ 3

New skill points (including one extra for human):

Diplomacy
Kn: Religion
Preform
Profession: Sailor
Spellcraft
Swim

New Feat: Selective Channeling

New 'Standard' spell list:

First:
Obscuring mist
2 Cultural Adaption
Murderous Command

Second:
Fog Cloud
Enthrall
Hold Person

Lantern Lodge

Corrections and clarifications:
Scrimshaw from indifferent to helpful
Fishguts from indifferent to friendly
Barefoot from indifferent to friendly (would've failed but he enjoyed the crab and was well thankful for that)
Narwhale you make a good arguement but the ugly dwarf looks his crooked nose and says "nice words, but I been sailing with Mr pugg for seven year now" despite excellent rolls, he remains hostile.
Slippery is a human female who has run away to the ship to escape the gallows "I taken Mr puffs coin already. He's promised me a chance for murder. I like murder." She laughs earily as she stares at Depraved. Already converted to hostile.arretta, dopod

Finally, on the 12th and 13th day Septa sees arretta, dopod and jaundiced talking to ratline and shivikah. The three appear to be working together to sway the crew. Ratline is uneffected but shivikah, the former female mwangi slavery, becomes noticibly chummier with them.

Shivikah from unfriendly to hostile.

Make sure you take xp for all your successes.

Lantern Lodge

Autocorrect on phone

Depraved. == Septa


Male Human Cleric 4

Its a fight huh? OK no problem. With only one success so far for conversion to Helpful I am short 140 exp pts. I will wait till after battle training for my plan of attack. :)

Lantern Lodge

Gun feats are open to Speta.


Male Human Cleric 4

Oh sure now you tell me after I chose my feat for third level... :) I would have chosen the one I did anyway. Not expecting guns anytime soon.

Lantern Lodge

You may rechoose if you wish.


Male Human Cleric 4

No Im good..


Male Human Cleric 4

About Barefoot:

Oct 3rd (above in discussion):

Barefoot from indifferent to friendly

Oct 13th (game board):

Barefoot too is easily convinced. "Sides are bein' taken. That they are."

[ooc] barefoot from indifferent to friendly [ooc]

Did I miss a downward conversion or was there a mistake?

Lantern Lodge

GM error.should be:
Barefoot from friendly to helpful

I will send a recap of all attitudes later today, to double check for further GM errors.


Male Human Cleric 4

OK Will take 400 exp its?

Lantern Lodge

Absolutely, take 400XP for barefoot.

And for not having money for buying things from quatermaster, you could sell the silver cloak pin, steal from someone's footlocker or pilfer from the ship.

Lantern Lodge

Current crew relations (including those previously not noted):
Key changes are bolded

The Officers
Barnabas Harrigan, Captain - Hostile
Mister Plugg, First Mate - Hostile
Peppery Longfarthing, Sailing Master - Hostile
Riaris Krine, Master Gunner - Hostile
"Stichman", Habbly Quarne, Ship's Carpenter and Surgeon - Indifferent
Kipper, Gunner's Mate - Hostile
Master Scourge, Boatswain & Master-at-arms - Hostile
"Fishguts", Ambrose Kroop, Cook - HelpfulPrevious report GM Error
"Cut Throat", Grok, Purser - Friendly
Patch Patchsalt, Boatswain's Mate - Hostile
"Caulky", Ms. Tarroon, cabin girl to the Captain - Indifferent
Owlbear Hartshorn, Officer's Guard & Jape - Helpful

The Riggers
"Cog", Crimson Cogward - Unfriendly
"Barefoot", Samms Toppin (female human) - Helpful
"Ratline", Mr. Rattsberger (male halfling) - Friendly
Maheem (Rahadoumi male human) - Hostile
"Slippery", Syl Lonegan (female human) - Hostile
"Narwhale", Tam Tate (male dwarf) - Hostile

The Swabs
Sandara Quinn (female human cleric of Besmara) - Helpful
Giffer Tibbs (one eyed female gnome) - Helpful
Conchobar Turlach Shortstone (male gnome bard) - Friendly
Jack Scrimshaw (male human) - Helpful
Tilly Brackett (female human) - Helpful
"Badger", Ms Medlar (elderly female human) - Unfriendly
Shivikah (female Mwangi ex-slaver) - Hostile
Arreta Bansion (female human lackey to Master Scourge) - Hostile
Fipps Chumlet (fat, bald male human lackey to Master Scourge) - Hostile
Jaundiced Jape (male half-orc lackey to Master Scourge) - Hostile

Cook's Mate
Rosie Cursewell (female halfling) - Helpful

Lantern Lodge

Septa has realized that Mr Pugg, Master Scourge and those who are hostile to Septa are traveling in a large pack, approaching only one person each night. They appear to travel in a large pack because they lack any sort of diplomatic skill, and instead are relying on the power of the mob aid, intimidation and a strong dose of grog, to change crewman's minds. They seem to target the low hanging fruit - those that mostly already agree with them -- but they are not above trying to turn your friends against you. Case in point, their unsuccessful attempt to turn Fishguts against you. The are not above trying to pressure those who are merely friendly with Septa.

Once a crew person is helpful towards Septa, it is unlikely the mob could ever convince them to support you less. Those that are hostile to Septa would be VERY unlikely to ever become more friendly towards Septa, but it is possible.

Diplomacy DC 25 + target's CHA + 5 certain threats made by Mr Pugg

HINT: Most of those who are Friendly or Helpful towards Septa are not particularly diplomatic, but they are a few - such as Shortstone, Sandara, Cursewell, etc. - which can be very diplomatic. If Septa made a succesful diplomatic overture towards THEM (which would NOT be one of his daily actions) the NPC could go and make recruiting rolls in addition to Septa's.

to convince a helpful NPC to perform recruiting diplomacy DC0+ targets charisma
to convince a friendly NPC to perform recruiting diplomacy DC10+ targets charisma

I'm trying to let you catch your breath and give you time for role playing because...
...you just came out of a lengthly combat session with the reefclaws.
...I know that we are about to start a HUGE combat sequence
...as you may guess, things are not going to end happily for the crew of the Wormwood, and I want Septa to have every chance to make whatever preparations you want him to.

My phone is out, probably for the entire week, therefore I can not send you 'dings' when I post.


Male Human Cleric 4

Couple Things,
Taking exp for Barefoot AND Fishguts OK?

1 helpful NPC to perform recruiting diplomacy DC0+ targets charisma
2 friendly NPC to perform recruiting diplomacy DC10+ targets charisma
3 Diplomacy DC 25 + target's CHA + 5 certain threats made by Mr Pugg

Is the above the Characters total Chr or Chr bonus?

Changes in crew attitude:

---
Sep 9th 2012:

For Cog who you mark as unfriendly:

During the evening Cog is helpful with covering while Septa dumps his rum, standing between him and Master Scourge.

OOC: Cog is now helpful. 3640xp + 400xp ==> 4060xp
---

For Conchobar who you mark as Friendly:
June 8th

When Rosie begins to play a mournful shanty, Shortstone gives you a friendly nod, steps up onto the hatch next to Rosie and begins singing.

Shortstone's song

Shortstone is now helpful 2640XP+400XP ==> 3040XP
---

For Cut Throat Grok that you mark as friendly

June 8th

Grok is now helpful!!! 2540XP+400XP==>2640XP
---

That Leaves Ratline and Badger 'up for grab' So to speak.
(and Caulky how im not 'touching) :)

I'm ready to move on. Lets do it


Male Human Cleric 4

As per buying the silver buckle is only 24 silver and I used all my money for my original stuff and buying the fiddle....

Lantern Lodge

>Taking exp for Barefoot AND Fishguts OK?
yes.

>Is the above the Characters total Chr or Chr bonus?
CHA bonus

>>>bunch of GM errors

Thats why I wanted to do a complete posting.

Lantern Lodge

Let me know if this looks good:

The Officers
Barnabas Harrigan, Captain - Hostile
Mister Plugg, First Mate - Hostile
Peppery Longfarthing, Sailing Master - Hostile
Riaris Krine, Master Gunner - Hostile
"Stichman", Habbly Quarne, Ship's Carpenter and Surgeon - Indifferent
Kipper, Gunner's Mate - Hostile
Master Scourge, Boatswain & Master-at-arms - Hostile
"Fishguts", Ambrose Kroop, Cook - Helpful
"Cut Throat", Grok, Purser - Helpful
Patch Patchsalt, Boatswain's Mate - Hostile
"Caulky", Ms. Tarroon, cabin girl to the Captain - Indifferent
Owlbear Hartshorn, Officer's Guard & Jape - Helpful

The Riggers
"Cog", Crimson Cogward - Helpful
"Barefoot", Samms Toppin (female human) - Helpful
"Ratline", Mr. Rattsberger (male halfling) - Friendly
Maheem (Rahadoumi male human) - Hostile
"Slippery", Syl Lonegan (female human) - Hostile
"Narwhale", Tam Tate (male dwarf) - Hostile

The Swabs
Sandara Quinn (female human cleric of Besmara) - Helpful
Giffer Tibbs (one eyed female gnome) - Helpful
Conchobar Turlach Shortstone (male gnome bard) - Helpful
Jack Scrimshaw (male human) - Helpful
Tilly Brackett (female human) - Helpful
"Badger", Ms Medlar (elderly female human) - Unfriendly
Shivikah (female Mwangi ex-slaver) - Hostile
Arreta Bansion (female human lackey to Master Scourge) - Hostile
Fipps Chumlet (fat, bald male human lackey to Master Scourge) - Hostile
Jaundiced Jape (male half-orc lackey to Master Scourge) - Hostile

Cook's Mate
Rosie Cursewell (female halfling) - Helpful

Lantern Lodge

>>As per buying the silver buckle is only 24 silver and
>>I used all my money for my original stuff and buying the fiddle....

This module is made where there is little or no treasure (until any crew treasure is divided at the end of the adventure) UNLESS the PC starts thieving or pilfering BUT to steal is also made every dangerous. The PC's are forced into a tight spot in this regard.

Do as you wish. I just want to make sure I didn't blow pass this pause in the action and not give you a chance to understand and act.

NEXT post will begin a long chain of events, with a bunch of combat, which will certainly take us a long time to play out. Take a deep breath....here we go!!!

Lantern Lodge

OH! you can also use diplomacy rolls (as well as Bluff & Intimidate)get get items, favors, assistance from others.

Using it this way you can get stuff from Quartermaster Grok, Fishguts, etc.

Just another option.

Lantern Lodge

That Leaves Ratline and Badger 'up for grab' So to speak.
(and Caulky how im not 'touching) :)

And the surgeon/carpenter, "Stichman"


Male Human Cleric 4

>Taking exp for Barefoot AND Fishguts OK?

yes.

That take me to 6060 exp pts. (counting 800 for master boarder)
---

Crew layout looks good

--

Understand about money.

--

Will think of using Diplo for getting items..

--

Ah yes Stitchman, the guy I am indifferent to :)

Lets go!

Lantern Lodge

After the Captains "Whisper" speech:

FWIW Mr Pugg used diplomacy/bluff on the Captain to persuade him to make that speech.

The effect, everyone who was not helpful moves one "step" towards hostile.

The Officers
Barnabas Harrigan, Captain - Hostile
Mister Plugg, First Mate - Hostile
Peppery Longfarthing, Sailing Master - Hostile
Riaris Krine, Master Gunner - Hostile
"Stichman", Habbly Quarne, Ship's Carpenter and Surgeon - Undfriendly
Kipper, Gunner's Mate - Hostile
Master Scourge, Boatswain & Master-at-arms - Hostile
"Fishguts", Ambrose Kroop, Cook - Helpful
"Cut Throat", Grok, Purser - Helpful
Patch Patchsalt, Boatswain's Mate - Hostile
"Caulky", Ms. Tarroon, cabin girl to the Captain - Unfriendly
Owlbear Hartshorn, Officer's Guard & Jape - Helpful

The Riggers
"Cog", Crimson Cogward - Helpful
"Barefoot", Samms Toppin (female human) - Helpful
"Ratline", Mr. Rattsberger (male halfling) - Indifferent
Maheem (Rahadoumi male human) - Hostile
"Slippery", Syl Lonegan (female human) - Hostile
"Narwhale", Tam Tate (male dwarf) - Hostile

The Swabs
Sandara Quinn (female human cleric of Besmara) - Helpful
Giffer Tibbs (one eyed female gnome) - Helpful
Conchobar Turlach Shortstone (male gnome bard) - Helpful
Jack Scrimshaw (male human) - Helpful
Tilly Brackett (female human) - Helpful
"Badger", Ms Medlar (elderly female human) - Hostile
Shivikah (female Mwangi ex-slaver) - Hostile
Arreta Bansion (female human lackey to Master Scourge) - Hostile
Fipps Chumlet (fat, bald male human lackey to Master Scourge) - Hostile
Jaundiced Jape (male half-orc lackey to Master Scourge) - Hostile

Cook's Mate
Rosie Cursewell (female halfling) - Helpful


Male Human Cleric 4

OK I can still influence Badger if I roll high enough right?

Who am I in the bilge with?

Lantern Lodge

>>That take me to 6060 exp pts. (counting 800 for master boarder)

Huzzah!!

Lantern Lodge

You can still influence Ratline per the diplomacy skill description.
Badger, and all other hostiles, get a +5DC to effect;

More clearly:
to move a hostile crewmember to unfriendly takes a DC30 + targets CHA

to move an unfriendly crewmember to indifferent takes a DC20 + targets CHA

to move an indifferent crewmember to friendly takes a DC15 + targets CHA

to move a friendly crewmember to helpful takes a DC10 + targets CHA

rules to get a NPC to recruit for you, to do a favor, or to give you something, click here

NOTE: you can try to get any NPC to give or do anything for you, but the rolls can get very difficult if they are not helpful

Your are in the bilge by yourself, unlike previous days.

Lantern Lodge

I'm so glad you made the perception check.

<evil GM laugh>


Male Human Cleric 4

Yes if gives me ammo... :)

Can I roll for Influence for the evening?

I will ask Sandra to assist me in all evenings if possible.


Male Human Cleric 4

If I roll in large excess of the target number do I get extra bumps to Ratlines attitude?

Lantern Lodge

Only a success that is alos a 20 on the die will give you two levels bump.


Male Human Cleric 4

Ah fudge, missed it by one....

Lantern Lodge

Master Septa is still fatigued from the effects of yesterdays grog.

In case you do not remember, Quartermaster Grok offered to open the store after hours if you wish; it will require a Diplomacy check, but she is very helpful, and you have already discovered she is fond of alcoholic beverages and songs (ie. Perform(singing) ). It should be easy to convince her.

Lantern Lodge

The nights sleep will cure your fatigued condition. You do not have to go to sleep early to get rid of the condition
.


Male Human Cleric 4

Got to go to class now... sorry...

I will be really available tomorrow, Thursday...

Lantern Lodge

Away from work on Thursday but posting from phone in WiFi spot.


Male Human Cleric 4

Thats 6460 exp pts. Only 2540 more for forth level. Unfortunately there are realistically one or two more convertible crewmen.

Lantern Lodge

Guess you'll have to start killing Orcs in dungeons! :-P


Male Human Cleric 4

Ah I did not confirm, is my steps clear?

If I get a free attack I goes first with storm cloud.

then step back and Murderous command.


Male Human Cleric 4

Storm Burst (Sp): As a standard action, you can create a storm burst targeting any foe within 30 feet as a ranged touch attack. The storm burst deals 1d6 points of nonlethal damage + 1 point for every two cleric levels you possess. In addition, the target is buffeted by winds and rain, causing it to take a –2 penalty on attack rolls for 1 round.

Lantern Lodge

There is some confusion about the situation. I will try to clarify using a graphic or other means before we proceed.


Male Human Cleric 4

OK thanks...

Lantern Lodge

1) The pair followed Septa's splashing footsteps out of the fog cloud; Septa is not permitted to be stealthy will withdrawing and the pair make perception rolls by taking 10. I did however want to reward the use of the spell, so I required them to use extra movement. The double move prevented them from attacking Septa.

2)By my estimation:
Septa is standing on the ladder in J4; by my esitimation he discovered last round that the hatchway has vbeen blocked by three heavy footlockers that have been dragged on top; I thought you wanted to exit the bilge

Jape is at J3 but could take no action last round.
Shivikah is at J5 and also coul take no action.

The only lantern is a dim hurricane lamp attached to a hook near the hatch (ie. next to Septa's head). Free action to pick up. Because of it's feeble flame, the entire bilge is in dim illumination.

It is now Septa's action.

Is there anything wrong? ...corrections? ...questions? ...comments?

3) The bilge pump stands about 30" tall. I'll rule that with a DC15 Acrobatics check, Septa can walk on top of it.

Lantern Lodge

Also: being on the ladder, Septa is flatfooted, but receives a +2 to hit, for being on higher ground

Lantern Lodge

Also: the ladder in the J4 square is on the fore side, that is between J4 and I4


Male Human Cleric 4

All good, thanks...

WAHOO that's eleven points on Shivika, hope that's enough.

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