Dinvaya Lanalei

Wren Glasswright's page

17 posts. Alias of Ash...


About Wren Glasswright

A hastily transliterated note found within the Chronicle of Lost Omens, on the body of Brother Chandler, Disciple of the God Aroden, Sevenarches, 4711 AR.:
"Gate-taker, river rider, god's child, undivider, star spoken, stone broken, beauty's price in souls rewoven. Name thee not the widows child, the fallen leaf, the snow-beguiled. Name thee not the orphaned elven, the glassthief's get, the winterfellen. Name thee not for summer's graces, long of limb, and sharp of faces. Name thee only sister then, daughter, mother, only friend. Name thee once, and once again, and always name thee thus a Wren. A Wren might fly, should she so choose, to wounds of love, with much to lose. A Wren might grieve, should she stay, safe, alone, the price unpaid." - Remains of The Telling of Amathera Allinzel Ehrenalin, on the day of Wren and Lark Glasswright's birth, 4606 AR. -- A hastily transliterated note found within the Chronicle of Lost Omens, on the body of Brother Chandler, Disciple of the God Aroden, Sevenarches, 4711 AR.

--Diary Entry, Wren Glasswright, 4641.:
I was born, so my Ama says, on a very memorable night. The sky was talking. The land breathing. Birth was in the air, and all the world groaned with it. I know, it sounds dramatic. That's just how Ama is. If you knew her, you'd understand. She's always talking to things I can't hear, about things I can't see, and how it all makes sense in ways I can't imagine. That's not true, I can imagine things that would terrify her, but I don't. Mostly. Mostly I take her word for it. I was born, my father fell, my mother abandoned me. The whole world went to hell, and I went to Kyonin. Sometimes I envy the world.

4606 AR was a busy year, and none were busier than Ama and her sisters. They had births to attend, events to observe, the whole great tapestry of life rushing to calamity as fast as it could. Aroden hadn't died yet, and the wound wasn't, but I get ahead of myself. Back to the story, Ama and Alli, and Ehren trecking through the cold, like common wanderers. I can't believe it either. The thought of Ama young and spritely and walking through cold of her own accord? But that way lies a haircut, and I've almost recovered from the last time I earned one. Best to look adult and not irritate her. So she and her sisters were walking. Where? Why to attend to my birth. It was going to be trouble, and they were there to make sure it happened as it was supposed to. Too many lines entwined, too much mischief possible. Especially with that demon there. Ama won't even tell me her name, but she was a power.

So the norns are walking, Ama's a norn of course, so of course her sisters were norns as well. The demon is going to be trouble, and where am I? Well I couldn't tell you. Ama says that's normal, but I still wish I remembered. I was asleep in mama, whoever she was, and Raelysoradin was taking care of her, of course. I don't even know his last name. Ama tells me he was a glassblower, and calls me Glasswright, but that's not right. Even I know that. Snowcasters are big on names, and I have too many to remember, and not enough to know myself.

So the birthing festivities were in full swing, but Ama assures me I didn't mind. There was only the six of them, well, the six of them and the gods who are everywhere, but the six are what matter. Three norns, Two elfs, and a demon. Ama tells me my father bargained for my life with the demon, and so he fell. That doesn't seem fair, that you can fall when you're saving your child, but Ama says it is so, and she will not lie. Oh, she'll convince you up is down, your lips are like the rose and that you are beauty's child all without a moments breath, but a lie direct is beyond her. So father fell, somehow. Raelysoradin fell, I should say, he's been no father to me, except in the falling.

What of my mother? Ama says she's beyond us. That's how Ama talks about death, like it's indivisible, or at least a greatly inadvisable adventure. Maybe she tried to stop Raelysoradin. Ama says he was a power. She says my nearest blood walked into the wound in the world with the demon, and that I'd have to forgive her when the time came. I've already done that, but Ama is very formal and assures me that now is not the time for forgiveness every time I offer it to her. It's strange, but that's Ama for you. She couldn't have stopped a free choice made, any more than she could have stopped the sun. The fey are bound, not by any mortal law, nor any divinity, but by their nature. Ama fades, even now, as she waits for her sisters to be returned to her, but she is bound by her word. The best thing my father ever did for me, and the worst thing he ever did to Ama. She cannot die, but she cannot truly live. When my novitae begins, she will return to her home, and find her sisters waiting I hope. --Diary Entry, Wren Glasswright, 4641.

--Diary Entry, Wren Glasswright, 4701.:
This tale sounds like the tavern tale, the child of the winter king born fair, and the one uninvited witch, her curse laid on the babe, does it not? I've wondered, since Ama left and I understood what she really was, how much of my early memories were real, and how much simple daydream and imagination. I still keep a diary of course, but as I have grown into myself, and my mind has cleared, I find them simpler styles.

I was born, in 4606 AR. Born to the snowcaster Raelysoradin and an unamed mother. My birth was attended by the fey, and possibly a demon. My father fell. My mother disappeared. But who was my closest blood, who journeyed to the wound in the world? Ama called them her, but if it was not my mother, do I have a sister? --Diary Entry, Wren Glasswright, 4701.

--Tearstained Diary Entry, Wren Glasswright, 4712.:
We speak so plainly and unplainly of our name and birth. With certainty where we have none. With pride. With respect and love. With anger and remourse. Birth moves us. From mother, to daughter, to mother, to daughter. The endless breaths of life itself. Yet in all of this, this easy laughter of living, we never know our own birth, only someone elses. Shelyn help me, for I am lost. I have dreamt of my sister, and I have never known her.

I can tell you the time my sister was born. It was precisely six minutes and eight seconds after I was. A true dream, goddess help me. Raelysoradin, did you know? --Tearstained Diary Entry, Wren Glasswright, 4712.

--The Last Diary Entry of Wren Glasswright in the Archives at Iadara:
The River road is open to all who travel to Kenebras to join the Crusade. Elves might travel it as easily as the lesser races, and so I travel it now. I do not even know your name, but I will call you Lark, and I will find you. --The Last Diary Entry of Wren Glasswright, in the Archives at Iadara

--On Korina:
They call you mad, but I see lonely.
They call you crazy; I see wild.
They call you frightening and I see wonder.
They call you monster, I see a child.

They call me cold, but I am caring.
They call me tight; help me cut loose.
They call me powerful, though I wonder.
They call me lost, I feel found.

A Crunchy Statblock:
Wren Glasswright (druid)
Elf (Snowcaster) cleric of Shelyn 1/druid (nature fang) 1/gestalt 1 (Pathfinder RPG Advanced Class Guide 92)
NG Medium humanoid (elf)
Init +4; Senses low-light vision; Perception +7
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Defense
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AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex)
hp 10 (1d8+2)
Fort +3, Ref +4, Will +5; +2 vs. enchantments, +2 vs. death
Immune sleep
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee cold iron cestus +2 (1d4+2/19-20) or
. . cold iron glaive +2 (1d10+3/×3) or
. . silver cestus +2 (1d4+2/19-20)
Ranged composite longbow +4 (1d8+2/×3)
Special Attacks channel positive energy 5/day (DC 12, 1d6), studied target +1 (1st, move action)
Domain Spell-Like Abilities (CL 1st; concentration +4)
. . 6/day—bit of luck
Cleric Spells Prepared (CL 1st; concentration +4)
. . 1st—charm person[D] (DC 14), sanctuary (DC 14), weapons against evil
. . 0 (at will)—detect poison, mending, purify food and drink (DC 13), spark[APG] (DC 13)
. . D Domain spell; Domains Luck (Fate subdomain), Charm (Love subdomain)
Druid (Nature Fang) Spells Prepared (CL 1st; concentration +4)
. . 1st—burning hands[D] (DC 14), cure light wounds, heightened awareness[ACG]
. . 0 (at will)—create water, detect magic, light, read magic
. . D Domain spell; Domain Luck (Fate subdomain), Charm (Love subdomain), Fire (Arson domain subdomain)
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Statistics
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Str 14, Dex 18, Con 12, Int 12, Wis 16, Cha 14
Base Atk +0; CMB +2; CMD 16 (14 vs. dirty trick)
Feats Fey Foundling[ISWG], Spell Focus (conjuration)
Traits distance aptitude, redeemer, touched by divinity
Skills Acrobatics +1 (-3 to jump), Craft (glass) +7, Knowledge (nature) +5, Knowledge (planes) +5, Knowledge (religion) +5, Perception +7, Spellcraft +5 (+7 to identify magic item properties); Racial Modifiers +2 Spellcraft to identify magic item properties
Languages Celestial, Common, Druidic, Elven
SQ adoration, call fire, elven magic, fey magic, naive, nature bond (Arson domain)
Combat Gear cold iron durable arrow (20); Other Gear kikko armor (horn), light wooden quickdraw shield, barbed arrow (20), blunt arrows (20), cold iron cestus, cold iron glaive, composite longbow (+2 Str), silver cestus, traveler's any-tool, bedroll, belt pouch, candle (10), flint and steel, holy text, iron spike (5), masterwork backpack, mess kit, piton (10), pot, silk rope (100 ft.), silver holy symbol of Shelyn, soap, spell component pouch, string or twine (4), torch (10), trail rations (5), waterskin, wooden holy symbol of Iomedae, 14 gp, 3 sp, 8 cp
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Tracked Resources
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Adoration (6/day, DC 13) (Su) - 0/6
Barbed arrow - 0/20
Bit of Luck (6/day) (Sp) - 0/6
Blunt arrows - 0/20
Call Fire (6/day, DC 13) (Su) - 0/6
Cleric Channel Positive Energy 1d6 (5/day, DC 12) (Su) - 0/5
Cold iron arrow, durable - 0/20
Cure Light Wounds (1/day) - 0/1
Guidance (1/day) - 0/1
Know Direction (1/day) - 0/1
Stabilize (1/day) - 0/1
Studied Target +1 (move action, 1 at a time) (Ex) - 0/1
Torch - 0/10
Touched by Divinity (Imagination, 1/day) - 0/1
Trail rations - 0/5
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Special Abilities
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Adoration (6/day, DC 13) (Su) Target must save or lose one attack against you.
Bit of Luck (6/day) (Sp) Target takes the higher of 2d20 for a d20 roll.
Call Fire (6/day, DC 13) (Su) As a standard action, create line of fire from existing flame to self dealing 1d4 dam (Ref neg).
Cleric Channel Positive Energy 1d6 (5/day, DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Fate)
Cleric Domain (Love)
Distance Aptitude +1 CL for determining range of spells and spell-like abilities.
Druid (Nature Fang) Domain (Arson) You express your devotion by setting the world ablaze.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Fey Foundling Magical healing works better on you
Fey Magic (Favored Terrain [Underground]) Gain spell-like abilities in selected terrain.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Naive -2 to AC vs. improvised weapons.
Redeemer Evil creatures you sponsor for redemption gain a +3 bonus to save.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Studied Target +1 (move action, 1 at a time) (Ex) Study foe as a Move action, gain +1 to att/dam & some skills vs. them.
Traveler's any-tool Acts as masterwork tools for most Craft or Profession skills.

Answers to Fluffy Writing Prompt from the OP:

Wren is tall, even for an elf, and fair of skin and hair. Even so, she exudes warmth and vitality. Her clothes are neatly kept, but sturdy and lived in. The same is true of her armor, although she looks much more comfortable with her bow and glaive than her shield. She has a silver and glass holy symbol of Shelyn she keeps on a necklace tucked against her chest, and a rougher wooden symbol of Iomadae such as the elves identify crusaders with.

She's traveled to the worldwound as a result of a recent revelation - she has a sister - and hopes to find help from the crusaders to find and rescue her sister from the Demoness Caizel, who took her from her father. She fights demons because she must, not out of any great urge to eradicate them. She's here to right the wrongs of her father, and rescue her kin.

Wren is mythic because she is one of the twin daughters of the eternal rose. Wren grew up in Kyonin, having fled through the icegate in the arms of the Norn Amathera, first to Galt and then on to Iadara. She spent her early childhood hidden away with Amathera, but the Norn worried that the little rose would grow strange without more attachment to the world and endanger her destiny so integrated her into the Kyonin society.

She has since lived in Iadara for years, and was well on her way to a promising career as a glasswright artisan when she first dreamt of Shelyn. Her friends and acquaintances noted her sudden drive, but assumed it was simply yet another glasswork that had consumed her. Seeking answers from her Norn guardian proved frustrating (Amathera being bound not to interfere in Wren's fated choice) and so she turned to the Elvish clerics of Findeladlara who identified several clues. Finding some recognition of the strange portents, and at last a name for the elven woman who haunted her dreams, she closed her workshop and enrolled as a novice of Shelyn. She advanced quickly, seeming to intuit answers to questions of the faith that normally stalled acolytes.

As a result, she's the youngest ordained cleric of Shelyn in the elven history, and her friends are rather pleased. They knew all along that she was special, all anyone had to do was look at the glass roses. Luckily, Wren's temperament lends humility to her accomplishments. If she studied, and passed the examinations in record time, surely that simply means her instructors provided excellent tutelage.

It is very hard to dislike Wren. Upon graduation she drifted through the circles of Elven society on that cloud of good will, once again the post child of easy leisure and pleasant company. Had nothing changed, ah but something was certain to change. The nightmares, great dogs driven by a scarred faced man, chasing a robed woman, or running from her, arguments between gods she could neither understand nor remember in the morning left her sleepless, and restless. Eventually, after three such nights, she could no longer remain awake.

Her dream that evening she remembered vividly. Her father's fall, her sister's fate. Questioning Amathera yielded more questions, but confirmed that her nearest kin was female, alive, and in the Wound to the World. Now she is driven once more, and driven beyond the calm safety of her life in Kyonin. She will find Lark. Find, and save her.

To Wren, Lawful Good embodies guardianship, but in truth it's a guardianship that did not suit her for long. She is driven by the urge to do the right thing, and so The Norn Amathera had rules about right. As does the Kyonin society. Even the Church of Shelyn had rules for acolytes, yet in her heart, all the rules in the world mean less than doing the right thing for the people she loves. Wren is somewhere between Lawful and Neutral Good. Her upbringing instills a respect of authority and law, but her nature yearns toward goodness. She's moved more towards neutral good the further her studies of nature took her, and sits there now, although she occasionally wonders what her adoptive parent would think. She's more likely to 'fall' to law, than chaos.