GM Khaoz - GD.VII - SFS 1-99 The Scoured Stars Invasion (Inactive)

Game Master KhaozKnight

Maps and Handouts


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Dataphiles

Female LN Android Bounty Hunter Technomancer 3 | SP 18/18 HP 19/19 | RP 4/4 | KAC 16 EAC 15 | Fort +2; Ref +4; Will +3 | Init: +3 | Perc: +3, SM: -2 | Speed 30ft | Active conditions: None.

Ella takes the 10 minute rest to use a RP to regain her SP.

Grand Lodge

Round 1.1 Update
Jinsul 1, 2, 3 - You can hear them moving closer from the Laboratory at the end of the starboard hall.
6ix BOT-moved
Centian BOT-moved
Spanner BOT-moved
Zoicoluu BOT-moved
Ella
Umbral Dawn

BOT-moved Characters had the GM use a Move Action, then delayed.

Dataphiles

Female LN Android Bounty Hunter Technomancer 3 | SP 18/18 HP 19/19 | RP 4/4 | KAC 16 EAC 15 | Fort +2; Ref +4; Will +3 | Init: +3 | Perc: +3, SM: -2 | Speed 30ft | Active conditions: None.

Ella moves forward and tries to shoot the aliens.

Attack: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d4 ⇒ 4

Second Seekers (Luwazi Elsebo)

Ammo:
Laser Rifle 40/40 (hc bat x3); Semi-Auto Pistol 12/12 (sa round x30, adamantine x30, cold iron x30, silver x30)
Android Spacefarer Mechanic 11 | SP 88/88 HP 70 (+17)/70 RP 11/11 | EAC 31 KAC 32 | Fo +9 Re +14 Wi +7; +2 vs. disease, mind-affecting, poison, and sleep | Init +7 | Percep +19; Darkvision 60', Low-Light Vision |

Spanner fires at the lead invader.

Azimuth Laser Rifle: target tracking
v EAC 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12 Fire Damage 1d8 ⇒ 7

Grand Lodge

Both of the Starfinders attacks hit the jinsul in front.

Round 1.2 Update
Jinsul 1(11/?), 2, 3
Spanner
Ella
6ix BOT-moved
Centian BOT-moved
Zoicoluu BOT-moved
Umbral Dawn

BOT-moved Characters had the GM use a Move Action, then delayed.

Second Seekers (Luwazi Elsebo)

Lashunta Solarion 5 Theme Dragonblooded |SP 27?/40 HP 32/39|RP 6/6 |EAC 21 KAC 22|Fort +5, Reflex +6, Will +3| Init +5 |Per -1 Speed 40 Fire Res 5

Umbral Dawn takes advance of the brief respite to rest and recover.

Pistol in one hand and sword in the other, The Umbral Dawn strides forward, firing his pistol into the alien at point blank range.

Photon mode: 1 point

Pistol: 1d20 + 5 ⇒ (12) + 5 = 17 Piercing Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Grand Lodge

The Umbral Dawn kills the first jinsul with that shot.

Round 1.3 Update
6ix BOT - Tries to hide and shoot.Stealth; Attack: 1d20 + 11 ⇒ (5) + 11 = 161d20 + 3 ⇒ (5) + 3 = 8 Misses.
Centian BOT - Shoots. Attack; Damage: 1d20 + 2 ⇒ (20) + 2 = 222d4 ⇒ (4, 3) = 7
Zoicoluu BOT - Dazes the Jinsul. Save: 1d20 + 2 ⇒ (4) + 2 = 6

Round 2 START
Jinsuls 1, 2 (10/=) is Dazed, 3 - The jinsul at the back has a glowing armor, almost as bright as the Umbral Dawn's. He throws a grenade at the center of your group. 'nade; Miss direction; Miss distance: 1d20 + 7 ⇒ (1) + 7 = 81d8 ⇒ 81d4 ⇒ 3 You can see the grenade bounce back and roll towards the thrower, but it explodes between the Umbral Dawn and Jinsul number 2. Damage; Jinsul Save: 1d8 ⇒ 71d20 + 4 ⇒ (12) + 4 = 16 Somehow, the dazed jinsul survives the blast. @Umbral: DC 13 Ref Save for half damage.
Spanner
Ella
Umbral Dawn
6ix
Centian
Zoicoluu

Dataphiles

Female LN Android Bounty Hunter Technomancer 3 | SP 18/18 HP 19/19 | RP 4/4 | KAC 16 EAC 15 | Fort +2; Ref +4; Will +3 | Init: +3 | Perc: +3, SM: -2 | Speed 30ft | Active conditions: None.

Ella moves up and keeps firing with her laser pistol.

Attack the nearest.
Attack: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d4 ⇒ 4

Grand Lodge

Round 2 START
Jinsuls 1, 2, 3
Ella
Spanner
Umbral Dawn
6ix
Centian
Zoicoluu

Ella makes the front jinsul plop to the floor.

Second Seekers (Luwazi Elsebo)

Ammo:
Laser Rifle 40/40 (hc bat x3); Semi-Auto Pistol 12/12 (sa round x30, adamantine x30, cold iron x30, silver x30)
Android Spacefarer Mechanic 11 | SP 88/88 HP 70 (+17)/70 RP 11/11 | EAC 31 KAC 32 | Fo +9 Re +14 Wi +7; +2 vs. disease, mind-affecting, poison, and sleep | Init +7 | Percep +19; Darkvision 60', Low-Light Vision |

Azimuth Laser Rifle: target tracking
v EAC 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 7 Fire Damage 1d8 ⇒ 2

Grand Lodge

Round 2.2 UPDATE
Jinsuls 1, 2, 3
Ella
Spanner
Umbral Dawn
6ix
Centian
Zoicoluu

Spanner's shot leaves a burning hole in the wall.
Reminder: Our table is holding to an Aid Token.

Aid Token, Boosted: Provide knowledge (Culture, Average), Provide Spellcasting (Remove Affliction):
Allied Offensive: A nearby Starfinder agent strikes a creature at the same time as the PC, increasing the damage dealt on one attack by 1d8. In addition, after the attack, the target counts as flanked when targeted by any melee attacks until the beginning of the attacker’s next turn.

First Aid: A Starfinder agent restores 1d6 Hit Points or Stamina Points to each PC—each PC can choose which benefit to receive.

Remote Assistance: A Starfinder crew provides starship assistance from afar. Each PC receives a +2 bonus to all checks required by crew actions for 1 round.
To Boost: Expend 1 Resolve Point. Boosted Effect: One member of the crew also gains an additional action, just as though the ship’s captain had successfully used the orders action.

Timely Inspiration: A Starfinder agent provides the effects of an envoy’s don’t quit improvisation. Each PC can choose one of the benefits available at 1st level; the effect lasts 1 round.
To Boost: Expend 1 Resolve Point. Boosted Effect: Choose one PC; remove one nonpermanent condition instead of suppressing it.

Provide Knowledge (must be boosted): Gain the benefit of a successful Culture, Engineering, Life Science, Mysticism, Physical Science, or Profession check to identify a creature or recall knowledge; the difficulty (Easy, Average or Hard) depend on the table granting the benefit.
To Boost: Succeed at a check with one of the skills listed above; the result of the check (Easy, Average or Hard) should be noted on the Aid Token.

Provide Spellcasting (must be boosted): Gain the benefits of a beneficial spell cast by an ally as listed on the Aid Token.
To Boost: Cast one of the following spells and note your PC’s name and caster level on the Aid Token: break enchantment, lesser remove condition, lesser restoration, mystic cure, remove affliction, or remove condition. Only these spells may be granted. Expending resources that produce the effects of these spells can also boost this Aid Token.

Second Seekers (Luwazi Elsebo)

Dalaya Lashuntas Envoy/2 (Xenoseeker)

Zoicoluu swiftly moves up some steps to get a better position to attack the Jinsul.

Acquisitives

SP 14/14 | HP 16/16 | Resolve 4/4 | EAC 14 KAC 15 CMD 23 | Init +4 | Perception +6 | F/R/W: +2/+6/+3 Android Operative 2

6ix tactically moves up to the corner and fires around it at the quarry he can see.

Stealth: 1d20 + 11 ⇒ (10) + 11 = 21

Attack: 1d20 + 3 ⇒ (1) + 3 = 4

His laser pistol scorches a hole in the wall adjacent to him as he doesn't quite come enough out of cover to fire.

Dataphiles

Female LN Android Bounty Hunter Technomancer 3 | SP 18/18 HP 19/19 | RP 4/4 | KAC 16 EAC 15 | Fort +2; Ref +4; Will +3 | Init: +3 | Perc: +3, SM: -2 | Speed 30ft | Active conditions: None.

Totally forgot about the aid token. Umbral might be able to use it to get up close and personal

Second Seekers (Luwazi Elsebo)

Lashunta Solarion 5 Theme Dragonblooded |SP 27?/40 HP 32/39|RP 6/6 |EAC 21 KAC 22|Fort +5, Reflex +6, Will +3| Init +5 |Per -1 Speed 40 Fire Res 5

Photon points 2
Reflex Save: 1d20 + 3 ⇒ (6) + 3 = 9

The lashunta stares at the rolling grenade, unsure of how to react when it suddenly explodes. When the smoke clears, he is still standing, but notably shaken by the experience. He begins to rush towards the armored jinsul, bringing his blade down on towards one of its arms.

Sword Attack: 1d20 + 3 ⇒ (4) + 3 = 7 Damage: 1d8 + 2 ⇒ (2) + 2 = 4

I say we use it for Allied Offensive after the next person hits this guy. It doesn't matter who does it; but it won't be me this round.

Grand Lodge

Reminder: Our table is holding to an Aid Token.

Aid Token, Boosted: Provide knowledge (Culture, Average), Provide Spellcasting (Remove Affliction):

Allied Offensive: A nearby Starfinder agent strikes a creature at the same time as the PC, increasing the damage dealt on one attack by 1d8. In addition, after the attack, the target counts as flanked when targeted by any melee attacks until the beginning of the attacker’s next turn.

First Aid: A Starfinder agent restores 1d6 Hit Points or Stamina Points to each PC—each PC can choose which benefit to receive.

Remote Assistance: A Starfinder crew provides starship assistance from afar. Each PC receives a +2 bonus to all checks required by crew actions for 1 round.
To Boost: Expend 1 Resolve Point. Boosted Effect: One member of the crew also gains an additional action, just as though the ship’s captain had successfully used the orders action.

Timely Inspiration: A Starfinder agent provides the effects of an envoy’s don’t quit improvisation. Each PC can choose one of the benefits available at 1st level; the effect lasts 1 round.
To Boost: Expend 1 Resolve Point. Boosted Effect: Choose one PC; remove one nonpermanent condition instead of suppressing it.

Provide Knowledge (must be boosted): Gain the benefit of a successful Culture, Engineering, Life Science, Mysticism, Physical Science, or Profession check to identify a creature or recall knowledge; the difficulty (Easy, Average or Hard) depend on the table granting the benefit.
To Boost: Succeed at a check with one of the skills listed above; the result of the check (Easy, Average or Hard) should be noted on the Aid Token.

Provide Spellcasting (must be boosted): Gain the benefits of a beneficial spell cast by an ally as listed on the Aid Token.
To Boost: Cast one of the following spells and note your PC’s name and caster level on the Aid Token: break enchantment, lesser remove condition, lesser restoration, mystic cure, remove affliction, or remove condition. Only these spells may be granted. Expending resources that produce the effects of these spells can also boost this Aid Token.


Round 2.3 UPDATE
Centian BOT - Attack: 1d20 + 2 ⇒ (7) + 2 = 9 Btw, Centian reached out, he says things are starting to settle down and sends more apologies.

Round 3 START
Jinsuls 1, 2, 3 (2/?) - Tries to slash the Umbral Dawn's arm, with a blade attached to its leg. Attack vs KAC; Damage: 1d20 + 12 ⇒ (6) + 12 = 181d6 + 9 ⇒ (5) + 9 = 14
Centian BOT - Attack; Damage: 1d20 + 2 ⇒ (18) + 2 = 201d4 ⇒ 2
Ella
Spanner
Umbral Dawn
6ix
Zoicoluu

Dataphiles

Female LN Android Bounty Hunter Technomancer 3 | SP 18/18 HP 19/19 | RP 4/4 | KAC 16 EAC 15 | Fort +2; Ref +4; Will +3 | Init: +3 | Perc: +3, SM: -2 | Speed 30ft | Active conditions: None.

Ella shoots with her laser pistol again.

Attack: 1d20 + 3 ⇒ (5) + 3 = 8
Damage: 1d4 ⇒ 4

Grand Lodge

Aid Token, Boosted: Provide knowledge (Culture, Average), Provide Spellcasting (Remove Affliction):
Allied Offensive: A nearby Starfinder agent strikes a creature at the same time as the PC, increasing the damage dealt on one attack by 1d8. In addition, after the attack, the target counts as flanked when targeted by any melee attacks until the beginning of the attacker’s next turn.

First Aid: A Starfinder agent restores 1d6 Hit Points or Stamina Points to each PC—each PC can choose which benefit to receive.

Remote Assistance: A Starfinder crew provides starship assistance from afar. Each PC receives a +2 bonus to all checks required by crew actions for 1 round.
To Boost: Expend 1 Resolve Point. Boosted Effect: One member of the crew also gains an additional action, just as though the ship’s captain had successfully used the orders action.

Timely Inspiration: A Starfinder agent provides the effects of an envoy’s don’t quit improvisation. Each PC can choose one of the benefits available at 1st level; the effect lasts 1 round.
To Boost: Expend 1 Resolve Point. Boosted Effect: Choose one PC; remove one nonpermanent condition instead of suppressing it.

Provide Knowledge (must be boosted): Gain the benefit of a successful Culture, Engineering, Life Science, Mysticism, Physical Science, or Profession check to identify a creature or recall knowledge; the difficulty (Easy, Average or Hard) depend on the table granting the benefit.
To Boost: Succeed at a check with one of the skills listed above; the result of the check (Easy, Average or Hard) should be noted on the Aid Token.

Provide Spellcasting (must be boosted): Gain the benefits of a beneficial spell cast by an ally as listed on the Aid Token.
To Boost: Cast one of the following spells and note your PC’s name and caster level on the Aid Token: break enchantment, lesser remove condition, lesser restoration, mystic cure, remove affliction, or remove condition. Only these spells may be granted. Expending resources that produce the effects of these spells can also boost this Aid Token.

Round 3 START
Jinsuls 1, 2, 3 (2/?)
Centian BOT
Ella - Her shot misses.
Spanner
Umbral Dawn
6ix
Zoicoluu

And since I didn't use the token with Centian, but any of you wants me to add the extra damage on that hit, just roll it, even if you PC has a low attack roll.

Dataphiles

Female LN Android Bounty Hunter Technomancer 3 | SP 18/18 HP 19/19 | RP 4/4 | KAC 16 EAC 15 | Fort +2; Ref +4; Will +3 | Init: +3 | Perc: +3, SM: -2 | Speed 30ft | Active conditions: None.

aid token: 1d8 ⇒ 3

Second Seekers (Luwazi Elsebo)

Lashunta Solarion 5 Theme Dragonblooded |SP 27?/40 HP 32/39|RP 6/6 |EAC 21 KAC 22|Fort +5, Reflex +6, Will +3| Init +5 |Per -1 Speed 40 Fire Res 5

Photon points 3

The Lashunta takes a guarded step into the door and activates his supernova, filling the room with flames.

Supernova: (Fire Damage, 10 ft.) Reflex DC 14: 3d6 + 1 ⇒ (5, 1, 6) + 1 = 13

Grand Lodge

Round 3.1 UPDATE
Jinsuls 1, 2, 3 (18/?)
Centian
Ella
Umbral Dawn - Makes a blast where no Starfinders are harmed. Jinsul Reflex Save: 1d20 + 8 ⇒ (3) + 8 = 11 The jinsul warrior eats a mouthful of Supernova.
Spanner
6ix
Zoicoluu

No botting today because it's the weekend already, will be botting tomorrow 'morning' though.

Second Seekers (Luwazi Elsebo)

Ammo:
Laser Rifle 40/40 (hc bat x3); Semi-Auto Pistol 12/12 (sa round x30, adamantine x30, cold iron x30, silver x30)
Android Spacefarer Mechanic 11 | SP 88/88 HP 70 (+17)/70 RP 11/11 | EAC 31 KAC 32 | Fo +9 Re +14 Wi +7; +2 vs. disease, mind-affecting, poison, and sleep | Init +7 | Percep +19; Darkvision 60', Low-Light Vision |

Spanner fires again.

Azimuth Laser Rifle: target tracking
v EAC 1d20 + 3 + 1 ⇒ (4) + 3 + 1 = 8 Fire Damage 1d8 ⇒ 7

Grand Lodge

Round 3.2 UPDATE
Jinsul 3 (18/?)
Centian
Ella
Umbral Dawn
Spanner - Shoots and misses.
6ix BOT - Stealth; Attack: 1d20 + 11 ⇒ (2) + 11 = 131d20 + 3 ⇒ (4) + 3 = 7 Shoots and misses.
Zoicoluu BOT - If Umbral Dawn took damage from the Jinsul, she'll use Inspiring Boost so he can recover 7SP. If not, she'll use her pulscaster, Ranged Weapon 30ft, Pulsecaster Pistol:: 1d20 + 2 ⇒ (8) + 2 = 10 Damage(E): 1d4 ⇒ 3 and miss.

Round 4 START
Jinsul 3 (18/?) - Attacks the Umbral Dawn. Leg Blade vs KAC; Damage: 1d20 + 12 ⇒ (19) + 12 = 311d6 + 9 ⇒ (3) + 9 = 12
[b]Centian
Ella
Umbral Dawn
Spanner
6ix
Zoicoluu[/dice]

Second Seekers (Luwazi Elsebo)

Ammo:
Laser Rifle 40/40 (hc bat x3); Semi-Auto Pistol 12/12 (sa round x30, adamantine x30, cold iron x30, silver x30)
Android Spacefarer Mechanic 11 | SP 88/88 HP 70 (+17)/70 RP 11/11 | EAC 31 KAC 32 | Fo +9 Re +14 Wi +7; +2 vs. disease, mind-affecting, poison, and sleep | Init +7 | Percep +19; Darkvision 60', Low-Light Vision |

Got to hit eventually.

Azimuth Laser Rifle: target tracking
v EAC 1d20 + 3 + 1 ⇒ (4) + 3 + 1 = 8 Fire Damage 1d8 ⇒ 7

Acquisitives

SP 14/14 | HP 16/16 | Resolve 4/4 | EAC 14 KAC 15 CMD 23 | Init +4 | Perception +6 | F/R/W: +2/+6/+3 Android Operative 2

6ix keeps firing. He feels a bit like a Storm Trooper from those vids he recalls once seeing. They could not particularly hit anything either.

Stealth: 1d20 + 11 ⇒ (20) + 11 = 31
Attack: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 2d4 ⇒ (2, 3) = 5

Then he feels much more like the heroes, as he does land a shot!

Grand Lodge

[bigger]Round 4 START
Jinsul 3 (23/?) - Is starting to look a bit angry-er.
Spanner
6ix
Centian
Ella
Umbral Dawn
Zoicoluu

Second Seekers (Luwazi Elsebo)

Dalaya Lashuntas Envoy/2 (Xenoseeker)

Zoicoluu bluffs a shot at the enemy.

Clever Feint Bluff:: 1d20 + 2 + 3 + 3 + 2 + 1d6 ⇒ (2) + 2 + 3 + 3 + 2 + (4) = 16

Clever Feint:

As a standard action, you can fake out an enemy within 60 feet, making that enemy open to your attacks. Attempt a Bluff check with the same DC as a check to feint against that enemy (though this isn’t a standard check to feint, so Improved Feint and Greater Feint don’t apply). Even if you fail, that enemy is flat-footed against your attacks until the end of your next turn. If you succeed, the enemy is also flat-footed against your allies’ attacks until the end of your next turn. You can’t use clever feint against a creature that lacks an Intelligence score.

Dataphiles

Female LN Android Bounty Hunter Technomancer 3 | SP 18/18 HP 19/19 | RP 4/4 | KAC 16 EAC 15 | Fort +2; Ref +4; Will +3 | Init: +3 | Perc: +3, SM: -2 | Speed 30ft | Active conditions: None.

Like her prototype cousins the T1000s, Ella continues firing at the invader.

Attack: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d4 ⇒ 3

Second Seekers (Luwazi Elsebo)

Lashunta Solarion 5 Theme Dragonblooded |SP 27?/40 HP 32/39|RP 6/6 |EAC 21 KAC 22|Fort +5, Reflex +6, Will +3| Init +5 |Per -1 Speed 40 Fire Res 5

Photon Points 1

The Umbral Dawn twirls in place, swinging his blade around his head rapidly.

Full Attack:Sword: 1d20 - 1 ⇒ (15) - 1 = 14 Damage: 1d8 + 2 ⇒ (4) + 2 = 6
Full Attack:Sword: 1d20 - 1 ⇒ (18) - 1 = 17 Damage: 1d8 + 2 ⇒ (4) + 2 = 6

Grand Lodge

Round 4.1 UPDATE
Jinsul 3 (26/?)
Spanner
6ix
Zoicoluu - Her attempt to distract the jinsul didn't work.
Ella - The smell of burnt flesh lets you know it was a good shot.
Umbral Dawn - The jinsuls ducks out of the way of the first slash but barely dodges the second one.
Centian BOT - Attack: 1d20 + 2 ⇒ (4) + 2 = 6 A shot and a miss.

Round 4.1 UPDATE
Jinsul 3 (26/?) - Moving away from the Umbral Dawn, he places himself at the center of the Starfinders and calls forth the blast of a Supernova. Reflex DC 11 Halves Damage: 4d6 ⇒ (3, 1, 3, 5) = 12
Centian BOT (SP 0 HP 9) - Reflex: 1d20 + 4 ⇒ (1) + 4 = 5 Pulls out a Mk 1 Serum of Healing and gulps it down. Heal: 1d8 ⇒ 7
Spanner
6ix
Zoicoluu
Ella
Umbral Dawn

Second Seekers (Luwazi Elsebo)

Ammo:
Laser Rifle 40/40 (hc bat x3); Semi-Auto Pistol 12/12 (sa round x30, adamantine x30, cold iron x30, silver x30)
Android Spacefarer Mechanic 11 | SP 88/88 HP 70 (+17)/70 RP 11/11 | EAC 31 KAC 32 | Fo +9 Re +14 Wi +7; +2 vs. disease, mind-affecting, poison, and sleep | Init +7 | Percep +19; Darkvision 60', Low-Light Vision |

Spanner leans into the wall he's been using for cover when the blast of energy erupts from the jinsul.
Reflex save 1d20 + 5 ⇒ (13) + 5 = 18

He then takes another shot.
Azimuth Laser Rifle: target tracking
v EAC 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21 Fire Damage 1d8 ⇒ 2

Second Seekers (Luwazi Elsebo)

Dalaya Lashuntas Envoy/2 (Xenoseeker)

Reflex 1d20 + 3 + 2 + 0 ⇒ (11) + 3 + 2 + 0 = 16

Zoicoluu shouts to the Umbral Dawn, "He will be brought down by your superior power and strength."

Inspiring Boost to give a max of 7 stamina points back to Umbral Dawn.

"We must surround Flank this one to give the Dawn a better chance to hit him." she sends out this thought to everyone except Umbral Dawn.

Battle:

Takes 6pt SP damage, 6/12 SP
1 heal SP to Umbral Dawn.

Dataphiles

Female LN Android Bounty Hunter Technomancer 3 | SP 18/18 HP 19/19 | RP 4/4 | KAC 16 EAC 15 | Fort +2; Ref +4; Will +3 | Init: +3 | Perc: +3, SM: -2 | Speed 30ft | Active conditions: None.

Reflex Save: 1d20 + 3 ⇒ (18) + 3 = 21

Ella ducks down and steps back to avoid the brunt of the Jinsul's attack. "We must kill him!" She taps into her emergency cache of magic to access the arcane energy. Two bolts shoot out of her fingers to slam into the Jinsul.

Magic Missile: 2d4 + 2 ⇒ (2, 4) + 2 = 8

Acquisitives

SP 14/14 | HP 16/16 | Resolve 4/4 | EAC 14 KAC 15 CMD 23 | Init +4 | Perception +6 | F/R/W: +2/+6/+3 Android Operative 2

Reflex: 1d20 + 5 ⇒ (3) + 5 = 8

6ix takes the full force of the blast, and gasps as his circuits are overloaded with pain stimuli. His natural fight or flight responses kick in, and he considers running... more than considers it, he starts to flee, before turning back and trying again to fire.

Stealth: 1d20 + 11 ⇒ (9) + 11 = 20
Attack: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d4 + 1d4 + 1d4 ⇒ (3) + (4) + (1) = 8 Damage, Strike, and then Critical Burn

Grand Lodge

Round 4.2 UPDATE
Jinsul 3 (42/?)
Centian BOT (SP 0 HP 9)
Spanner - Not a lethal shot, but manages to harm the jinsul.
Zoicoluu - Inspires the Umbral Dawn.
6ix - Sets the jinsul on fire.
Ella
Umbral Dawn

It seems the dice have finally turned in your favor!

Second Seekers (Luwazi Elsebo)

Lashunta Solarion 5 Theme Dragonblooded |SP 27?/40 HP 32/39|RP 6/6 |EAC 21 KAC 22|Fort +5, Reflex +6, Will +3| Init +5 |Per -1 Speed 40 Fire Res 5

Photon Points 1

Reflex Save: 1d20 + 3 ⇒ (8) + 3 = 11

The Umbral Dawn, bruised and burned by the jinsul raises his pistol and unleashed a barrage of shots from the hip.

Pistol Full Attack: 1d20 + 1 ⇒ (8) + 1 = 9 Pistol Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Pistol Full Attack: 1d20 + 1 ⇒ (1) + 1 = 2 Pistol Damage: 1d6 + 1 ⇒ (5) + 1 = 6

Ughh...Sorry, Z, I missed what you said about flanking him. I already rolled, so I will stick with this.

Dataphiles

Female LN Android Bounty Hunter Technomancer 3 | SP 18/18 HP 19/19 | RP 4/4 | KAC 16 EAC 15 | Fort +2; Ref +4; Will +3 | Init: +3 | Perc: +3, SM: -2 | Speed 30ft | Active conditions: None.

Ella already went. She blasted it with a magic missile

Grand Lodge

Then the delay is completely on me! SORRY!

Round 5 START
Jinsul 3 (42/?) - Target (From left, clockwise): 1d5 ⇒ 2 Takes a guarded step towards 6ix, before trying to slash it's bionic cheek wide open. Attack; Damage (S): 1d20 + 12 ⇒ (8) + 12 = 201d6 + 9 ⇒ (2) + 9 = 11 The leg blade bites deep into 6ix's face. The shock knocks 6ix unconscious.
Spanner
Zoicoluu
6ix
Ella
Umbral Dawn
Centian (SP 0 HP 9)

Acquisitives

SP 14/14 | HP 16/16 | Resolve 4/4 | EAC 14 KAC 15 CMD 23 | Init +4 | Perception +6 | F/R/W: +2/+6/+3 Android Operative 2

6ix gets sliced horribly, and barely has time to come to grips with it before he falls to the ground, the light fading from his eyes.

Second Seekers (Luwazi Elsebo)

Ammo:
Laser Rifle 40/40 (hc bat x3); Semi-Auto Pistol 12/12 (sa round x30, adamantine x30, cold iron x30, silver x30)
Android Spacefarer Mechanic 11 | SP 88/88 HP 70 (+17)/70 RP 11/11 | EAC 31 KAC 32 | Fo +9 Re +14 Wi +7; +2 vs. disease, mind-affecting, poison, and sleep | Init +7 | Percep +19; Darkvision 60', Low-Light Vision |

Spanner takes a guarded step back as he pulls out his tacticle baton and smacks the jinsul with it.

Tacticle Baton: combat tracking
v KAC 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24 Blunt Damage 1d4 + 1 ⇒ (3) + 1 = 4

Wayfinders

Human Male LN Priest | SP 5/5 HP 9/9 | RP 5/5 | EAC 13; KAC 14; CMD 22 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +0, SM +0 Technomancer/1

Hoping the end of the fiend is near, Centian uses a full round action to cast a fully charged magic missle at the daemon.

Magic Missile: 3d4 + 3 ⇒ (4, 3, 3) + 3 = 13

Dataphiles

Female LN Android Bounty Hunter Technomancer 3 | SP 18/18 HP 19/19 | RP 4/4 | KAC 16 EAC 15 | Fort +2; Ref +4; Will +3 | Init: +3 | Perc: +3, SM: -2 | Speed 30ft | Active conditions: None.

Annoyed by the alien following her, Ella draws her tactical baton and tries to beat it into submission.

Attack: 1d20 + 3 ⇒ (1) + 3 = 4
Damage: 1d6 ⇒ 6

Bah

Second Seekers (Luwazi Elsebo)

Dalaya Lashuntas Envoy/2 (Xenoseeker)

Zoicoluu tries to put the Jinsul off its fight...

Clever Feint , Bluff: 1d20 + 2 + 3 + 3 + 2 + 1d6 ⇒ (4) + 2 + 3 + 3 + 2 + (4) = 18 if successful -2AC against allies.

Grand Lodge

Zoicoluu knows, by following the eyes of the enemy, that her feint was not effective, Ella swings her baton and almost hits the ceiling instead of the jinsul. But it only takes a split-second for Spanner's shot and Centian's magic to land, putting an end to one of the hardest battles the Starfinders have taken part of.

Screens and sensors in the bridge are filled with colors and alarms as the Starfinder Corps keeps fighting all around you.

We've got two options, but I need you to choose. 1) We wait 'til the Special ends on Friday, or, 2) We play Starship battles for one day and see if can bring two jinsul ships down.

If you choose the latter, I can commit to stay glued to my PC and keep everything moving.

Dataphiles

Female LN Android Bounty Hunter Technomancer 3 | SP 18/18 HP 19/19 | RP 4/4 | KAC 16 EAC 15 | Fort +2; Ref +4; Will +3 | Init: +3 | Perc: +3, SM: -2 | Speed 30ft | Active conditions: None.

I'm up for playing, but I can't promise an increased post rate. Ella is pretty much Science officer or secondary engineer material.

Second Seekers (Luwazi Elsebo)

Ammo:
Laser Rifle 40/40 (hc bat x3); Semi-Auto Pistol 12/12 (sa round x30, adamantine x30, cold iron x30, silver x30)
Android Spacefarer Mechanic 11 | SP 88/88 HP 70 (+17)/70 RP 11/11 | EAC 31 KAC 32 | Fo +9 Re +14 Wi +7; +2 vs. disease, mind-affecting, poison, and sleep | Init +7 | Percep +19; Darkvision 60', Low-Light Vision |

Normally, I'd be for playing, but I'll be starting my first PBP as a GM and worry that I won't have much time.

Second Seekers (Luwazi Elsebo)

Dalaya Lashuntas Envoy/2 (Xenoseeker)

My posting has been patching in the last week or so, as work takes more time and I don't see it improving over the next couple of days.Although I would say I've really enjoyed you GM style.

Acquisitives

SP 14/14 | HP 16/16 | Resolve 4/4 | EAC 14 KAC 15 CMD 23 | Init +4 | Perception +6 | F/R/W: +2/+6/+3 Android Operative 2

Indeed, great pacing, thanks for botting when appropriate.


Under the supervision of First Seeker Luwazi Elsebo, the Starfinder fleet’s best starship crews have overcome the first wave of incoming jinsul starships! The Capital Ship Down condition is now in effect.

The seemingly endless tide of jinsul ships ends—for a moment. All PCs in the All Hands on Deck! mission can perform an extra standard action for 1 round.


Alongside the recently returned First Seeker Jadnura, the crews of Starfinder carriers have repelled most of the jinsul boarding parties! The Champion Defeated condition is now in effect.

The carriers can devote more of their resources to supporting the ongoing starship battle. Each starship crew member may reroll any checks attempted during starship combat for the round; they must use the second result.

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