
GM Iron-Dice |

Welcome to the discussion thread.
Question:
Is this Religious trait ok? You said anything from the Golarion books should be fine, but since this requires a bit of extra work from the GM, I figured I would ask before taking it.
Hmmmm. Interesting. Let me put some thought into that. At first glance it seems like it could have some fun potential for a text and story heavy PbP game. More so than a faster paced RL game.

Masao Takeru |

Hi all!
Maseo's background is on his profile and there are a couple of places it could be expanded. I see it as in his father's journal there was mention of traveling in the Inner Sea regions. Maybe there is a tie-in with someone else's background?
I should have his crunch done a bit later this afternoon as well.

Iron-Dice |

Hey Everyone,
Here are a few items of discussion I made note of:
E'Terah;
I calculated 6 skill points. You used 8. Is there a boost somewhere that I missed?
Haley; Please go ahead and make a dedicated avatar/alias for your PC.
I think you can take one more language. Who knows when it will come in handy.
What's your magical lineage?
Also, you'll want to kit out exactly what items, equipment and weapons your are carrying.
Dairkal;
Looks like you can take two extra languages.
Looks like one more trait can be taken as well.
Bluff looks like it maxes out at 6, not 8. Did I miss a modifier?
Not sure if you qualify for using a starknife.
You might want to list our armor and equipment so we know what your carrying.
Masao;
Please post all the rest of your stats.
Alaren;
Everything matches as far as I can tell.
Working on the game thread now. I'll post when it's ready!!
EDIT:
"And so it begins"
Game thread up. See link at the top of the page.

Dairkal |

Regarding traits, I'm guessing I can take a campaign trait from the Anniversary Edition?
I qualify for using a Starknife by being a Swashbuckler Rogue, which I realize I left out of my CS, my fault.
Need to check over why I have Bluff+8, I don't remember, could be a hold over.

Haley Kindel |

So, I am new to the Paizo boards and could use a little advice. I have made an alias for my PC for this campaign. Is there something I need to do to make it priority or to add it to this specific campaign?
I updated my character sheet with the desired information, but I'd love to clean it up with the "Hide text" option I've seen by other posters. What is the best way to do this so it is nice and neat to sort through?
Other than that, I believe I am ready to play! =)

Iron-Dice |

Regarding traits, I'm guessing I can take a campaign trait from the Anniversary Edition?
I qualify for using a Starknife by being a Swashbuckler Rogue, which I realize I left out of my CS, my fault.
Need to check over why I have Bluff+8, I don't remember, could be a hold over.
Thanks!

Iron-Dice |

Sorry which skills? Ill fix my crunch later tonight
Below is what I came up with in Hero Labs.
I may not be applying all the exact same modifiers, so I posted the entire stat block below.These match:
Sense Motive (5) +4(1rank
Know(religion) (5) +4(1 rank)
Diplomacy (6) +5(1rank)
Intimidate (6) +5(1 rank)
Survival (5) +4(1 rank)
Discrephancy
Heal (5) 4+(1 rank) -> Should be 6 (5+1)
Appraise+3 -> Should be 1
Climb+3 -> Should be 1
Out of points for the following:
Profession+3 -> Showing 0
Know(history)+3 ->Showing 0
Spellcraft+3 -> Showing 0
Know(planes)+3 ->Showing 0
E-TERAH DEEPHEAVY CR 1/2
Male Dwarf Oracle 1
CG Medium Humanoid (Dwarf)
Init +1; Senses Darkvision; Perception +1
--------------------
DEFENSE
--------------------
Defense 11, flat-footed 10. . (+1 Dex)
Armor DR: 4/magic or Large. . (+4 armor)
Critical Defense: +5. . (+4 DR, +1 Dex)
Vig 8 (1d8) Wnd 22 (Threshold 11)
Fort +0, Ref +2, Will +3
Defensive Abilities Defensive Training; Resist Tongues (Terran)
--------------------
OFFENSE
--------------------
Spd 20 ft.
Melee Maulaxe, Dwarven -3 (1d6+1/20/x3) and
. . Unarmed Strike +1 (1d3+1/20/x2)
Ranged Sling +1 (1d4+1/20/x2)
Special Attacks Shard Explosion (10', 1d6) (1/day) (DC 12), Touch of Acid (1d6+1) (5/day)
Oracle Spells Known (CL 1, +1 melee touch, +1 ranged touch):
1 (4/day) Shield of Faith (DC 13), Cure Light Wounds (DC 13), Doom (DC 13)
0 (at will) Create Water, Mending, Guidance, Stabilize
--------------------
STATISTICS
--------------------
Str 13, Dex 13, Con 11, Int 12, Wis 12, Cha 15
Base Atk +0; CMB +1; CMD 12
Feats Extra Revelation
Traits Coin Hoarder, Grounded
Skills Acrobatics -1, Climb -1, Diplomacy +6, Escape Artist -1, Fly -1, Heal +5, Intimidate +6, Knowledge (Religion) +5, Ride -1, Sense Motive +5, Stealth -1, Survival +5, Swim -1
Languages Common, Dwarven, Goblin, Terran
SQ Greed, Hardy +2, Hatred +1, Slow and Steady, Stability +4, Stonecunning +2
Combat Gear Bullets, Sling (30), Lamellar, leather, Maulaxe, Dwarven, Sling; Other Gear Backpack, Masterwork (empty), Blanket, Cooking kit, Eyeglasses, Flint and steel, Healer's kit (10 uses), Inkpen (2), Mirror, small steel, Oil (1-pint flask) (2), Pouch, belt (empty), Rations, trail (per day) (3), Sewing needle, Shaving Kit, Soap, Bar (50 uses) (3), Tindertwig (3), Traveler's outfit, Travelling Spellbook (blank), Waterskin, Whetstone
--------------------
SPECIAL ABILITIES
--------------------
Coin Hoarder Your starting cash increases to 500 gp
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Greed +2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.
Grounded You gain a +2 trait bonus on balance-related Acrobatics checks, and a +1 trait bonus on Reflex saves.
Hardy +2 Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Shard Explosion (10', 1d6) (1/day) (DC 12) (Su) Explosion of shards deals 1d6 piercing damage to all creatures within 10', Ref Half. The area is difficult terrain until your next turn.
Slow and Steady Your base speed is never modified by encumbrance.
Stability +4 Gain bonus to CMD vs bull rush/trip while standing on ground.
Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet.
Tongues: Terran You can only understand and speak one language in combat.
Touch of Acid (1d6+1) (5/day) (Su) Melee touch attack deals 1d6+1 Acid damage.
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

Iron-Dice |

So, I am new to the Paizo boards and could use a little advice. I have made an alias for my PC for this campaign. Is there something I need to do to make it priority or to add it to this specific campaign?
I updated my character sheet with the desired information, but I'd love to clean it up with the "Hide text" option I've seen by other posters. What is the best way to do this so it is nice and neat to sort through?
Other than that, I believe I am ready to play! =)
Haley;
When ever you make a post, there is a "how to format your text" button underneath the area you type text into.The "hide text" option you are looking for is called "spoiler"
Note that you can title the spoiler with anything you want. By default it uses the word "spoiler".
This same formatting can be used in the character profile as well.
Enjoy!

E-Terah Deepheavy |

Hmm..dwarven maulaxe -3 ?? I gotta get hero labs. This is confusing. But I am relativly fresh to doing period. If I don't have a crossbow yet I'll just buy it later and add the 250 and 10 gp back to my cash for its cost.
See y'all in game!

Iron-Dice |

Hmm..dwarven maulaxe -3 ?? I gotta get hero labs. This is confusing. But I am relativly fresh to doing period. If I don't have a crossbow yet I'll just buy it later and add the 250 and 10 gp back to my cash for its cost.
See y'all in game!
I may have just missed entering the crossbow in. I was mainly focusing on checking feats, skills, languages, a ability scors and the like.
As long as your proficient, any weapon is fine by me.
I'm just trying to wrap my head around exactly how an oracle works. I've never played or GM with one before.

GM Iron-Dice |

Hail Adventurers!
I want to be sure everyone heads over and gets their inaugural post into the game thread, if you haven't already.
Please let us know your personal view on the morning of the festival day.
Fell free to simply observe, or interact with, the townsfolk, merchants, vendors and games that abound the streets.
We'll be picking up the pace and postings this upcoming week, and I expect to be fast and furious in the thick of things by the time the week has passed.
I r o n - D i c e !

e-terah earthenchild |

Stonesinger: Some dwarves' affinity for the earth grants them greater powers. Dwarves with this racial trait are treated as one level higher when casting spells with the earth descriptor or using granted powers of the Earth domain, the bloodline powers of the earth elemental bloodline, and revelations of the oracle's stone mystery. This ability does not give them early access to level-based powers; it only affects the powers they could use without this ability. This racial trait replaces stonecunning
And ironically. I noticed this alternate racial trait would be useful but its seems it swaps out Stonecunnibg as well. It would be useful with my Shard Explosion Revelation.
Rock Stepper: Dwarves with this racial trait can skillfully negotiate rocky terrain. They can ignore difficult terrain created by rubble, broken ground, or steep stairs when they take a 5-foot step. This racial trait replaces stonecunning.
Sigh.

Alaren |

That sounds good E-Terah. Make the swap.
I should have a post up this evening to get things rolling again.
The brunt of the storm is bypassing us, heave weekend workload is done, time to get back to the fun stuff.
Ready for the fun stuff!!!

Iron-Dice |

E-Terah:
I look over your stats again, as I knew the -3 for the maulaxe had to be wrong.
At this time, it is actually a +1
To get that, you simply sway your weapon proficiency to "Exotic Weapon Proficiency". Now you wont get the max benefit of that until 2nd level, as you need a base attack of 1, and your is zero at first, then goes to one at 2nd level.
A goal to work towards!

Alaren |

@ Iron D- Well the photoshop work is a really nice touch and quite helpful in keeping up with the action. Kudos!
@ Dairkal- Thank you for the advice on OOC. Now I feel official! One halfling and 3 girls? Dairkal's Angels?
Dairkal's angels - LOL too funny!