DM Rich's Carrion Crown

Game Master Briccone

Current Map
Party Inventory


901 to 950 of 5,601 << first < prev | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | next > last >>

Female Changeling Cleric of Pharasma 8 | AC 16 T 12 FF 15 | HP 51/51 | Fort + 8 Ref + 5 Will + 13 | Init + 6 | Perc + 7 | Channel: 6/6 left | Darkvision 60 ft | 20 ft with pack 30 ft no pack | CMD 20 CMB +8 | Hero Points: 2/2
Spells Cast:
prayer

Seeing the tiefling shiver slightly, Tara squints. "Teilaenthis, is everything alright?" Everyone appeared to have tensed a moment before, but the small shiver could mean nothing. Tucking a strand of loose hair behind her ear, Tara worried her bottom lip, as she waited for a reply.

I'm back! Thankfully what I lost from my computer was things from when I was in college, and nothing truly important. Also, doesn't Teil, being a tiefling have cold resistance 5?


Daemon Spawn Teifling Occultist (battle host) 3 AC 16 | hp 5/24 | F+5, R+3, W +3 | Mental Focus Tr 5/5 Used/ Ab 1/4 Used | Init +3 | Perc +5 | Darkvision 60'

Teil steps back out of the room, examining his flesh burnt by the cold. "Perhaps that room is best left for later..."

Teil only has fire resistance.


Gamemaster | CC Map | S4 Map

We're pretty much out of combat now that Teil has exited the room. Let me know the group's next move.


NG Male Human Wizard (Necromancer) 6 | hp 31/32 | AC 17 (Touch 12; FF 16) | Init +5 | Per +5 | Fort +3; Ref +3; Will +7 | CMB +3; CMD 13 | Speed 30 ft.

Question for GM: Player knowledge is that most haunts only manifest once per day, then go dormant for 24 hours. Should Stefan make a Knowledge check for that info? If so, would that be Arcana or Religion?


Gamemaster | CC Map | S4 Map

Looking over the haunt information, reset times can really vary, so I would not necessarily assume the most will be 24 hours, especially in Harrowstone. I would say in general that most Knowledge skill rolls dealing with haunts would be Knowledge (religion).


Male M,

"I think we should avoid going in there again. Do you need healed, Teil? You look a little frosty..." Sentir asks, looking at the chilled teifling carefully.


NG Male Human Wizard (Necromancer) 6 | hp 31/32 | AC 17 (Touch 12; FF 16) | Init +5 | Per +5 | Fort +3; Ref +3; Will +7 | CMB +3; CMD 13 | Speed 30 ft.

Knowledge (religion): 1d20 + 7 ⇒ (7) + 7 = 14 ...to know whether it might be safe to enter the auditorium now.


Gamemaster | CC Map | S4 Map

The room's freezing temperature is not changing, so it is not yet safe. Apparently this is a persistent Haunt.


female Human Rogue/Inquisitor (5/4)-AC 21 T 16 FF 17 HP 66/66 -Ini+6-BaB+6 (+9 ranged) CMB +6 CMD 20- Fort +8 Ref+11 Will+8 -Per+13 Move 30

Should we try another room, or should we go back to the village? What do you think?


Gamemaster | CC Map | S4 Map

What Vivian just said. :-)


Male M,

"I say we try another door. As mentioned before, the village is being plagued by all sorts of dangers. Who knows what another night might bring. That said, we do have to be careful before we have used up all our spells and supplies....Perhaps just one more?" Sentir says, wondering if he will regret it.


NG Male Human Wizard (Necromancer) 6 | hp 31/32 | AC 17 (Touch 12; FF 16) | Init +5 | Per +5 | Fort +3; Ref +3; Will +7 | CMB +3; CMD 13 | Speed 30 ft.

"I still have most of my spells ready to use. Perhaps we shoud work our way back to the front door of the prison and see what we find on the way there. Once we have found the front door, we can re-assess our status and either continue our explorations of these fell ruins, or retreat to Ravengro and the Lorrimior Estate."


female Human Rogue/Inquisitor (5/4)-AC 21 T 16 FF 17 HP 66/66 -Ini+6-BaB+6 (+9 ranged) CMB +6 CMD 20- Fort +8 Ref+11 Will+8 -Per+13 Move 30

I agree with you, Stefan, clearing the path to the front door can only help us on the short and long term.


Daemon Spawn Teifling Occultist (battle host) 3 AC 16 | hp 5/24 | F+5, R+3, W +3 | Mental Focus Tr 5/5 Used/ Ab 1/4 Used | Init +3 | Perc +5 | Darkvision 60'

"It might be best if I were healed before proceeding... Do we have such magic available?"


Female Changeling Cleric of Pharasma 8 | AC 16 T 12 FF 15 | HP 51/51 | Fort + 8 Ref + 5 Will + 13 | Init + 6 | Perc + 7 | Channel: 6/6 left | Darkvision 60 ft | 20 ft with pack 30 ft no pack | CMD 20 CMB +8 | Hero Points: 2/2
Spells Cast:
prayer

Feeling herself nodding off, Tara snaps awake at the mention of healing magic. "Uh, I am all out of healing spells. I don't know if Sentir has some available or not. Most of my healing abilities went to subdue that scythe that was guarding the entrance." rubbing her eyes, Tara lets out a yawn, waiting to see the groups decision.


NG Male Human Wizard (Necromancer) 6 | hp 31/32 | AC 17 (Touch 12; FF 16) | Init +5 | Per +5 | Fort +3; Ref +3; Will +7 | CMB +3; CMD 13 | Speed 30 ft.

"I'm sorry, Tiel, but I'm afraid that the sutures I already sewed haven't had sufficient time to heal yet, and that further attempts at chirurgery today might cause more harm than good. We do have a few potions of magical healing."


Gamemaster | CC Map | S4 Map

When the group is ready to move on, let me know which door would you like to try next. Based on what you've seen from the exterior and your exploration of the second floor, you're probably fairly close to the front entrance.


NG Male Human Wizard (Necromancer) 6 | hp 31/32 | AC 17 (Touch 12; FF 16) | Init +5 | Per +5 | Fort +3; Ref +3; Will +7 | CMB +3; CMD 13 | Speed 30 ft.

Looking around the room and trying to remember the exterior of the ruins, Stefan suggests trying the double-doors that lead south.


Gamemaster | CC Map | S4 Map

Opening the double doors to the south reveals the front entrance. This was once a wide hall flanked by a pair of waiting rooms, but the foyer now lies in ruins. With little left to hold up the ceiling, the wooden beams above sag dramatically. Indeed, an examination of this area earlier from the outside revealed that the balcony above is quite structurally unsound.


Male M,

"Let's open the doors going outside. Will be good to open a line of retreat and get some fresh air..." Sentir says.


NG Male Human Wizard (Necromancer) 6 | hp 31/32 | AC 17 (Touch 12; FF 16) | Init +5 | Per +5 | Fort +3; Ref +3; Will +7 | CMB +3; CMD 13 | Speed 30 ft.

"That is, perhaps, a good idea, Sentir. Let's return to the village and restore ourselves."


Gamemaster | CC Map | S4 Map

Assuming no one disagrees with the suggestions of Sentir and Stefan, the group heads back to the Lorrimor home in the afternoon, where Kendra is anxiously awaiting your return. Revealed to see you all still alive and intact, she queries the group about your visit to Harrowstone. "I suppose it's simply too much to hope that you just found the awful place abandoned?"

It's still midday, so if you wish to do anything in Ravengro with the remaining daylight or in the evening, just let me know.


female Human Rogue/Inquisitor (5/4)-AC 21 T 16 FF 17 HP 66/66 -Ini+6-BaB+6 (+9 ranged) CMB +6 CMD 20- Fort +8 Ref+11 Will+8 -Per+13 Move 30

There are many restless dead inside. It shouldn't be a surprise, a prison is hardly a place for peaceful death, even without the accident. The place is haunted, for sure. But we will clean it, slowly.

Vivian sighs, as the fatigue and stress come back

I need something to eat, and a nap.


NG Male Human Wizard (Necromancer) 6 | hp 31/32 | AC 17 (Touch 12; FF 16) | Init +5 | Per +5 | Fort +3; Ref +3; Will +7 | CMB +3; CMD 13 | Speed 30 ft.

"Yes, the ruins are truly haunted. We encountered the restless spirit of the Piper of Illmarsh. We drove him off, but I fear he will return. We also killed the largest stirge I'd ever seen."


Male M,

"And some smaller ones..." Sentir adds wearily. "But a rest sounds like a good idea Vivian. It is so good to be out in the clean air again, and not in a rotting hulk.."


Female Changeling Cleric of Pharasma 8 | AC 16 T 12 FF 15 | HP 51/51 | Fort + 8 Ref + 5 Will + 13 | Init + 6 | Perc + 7 | Channel: 6/6 left | Darkvision 60 ft | 20 ft with pack 30 ft no pack | CMD 20 CMB +8 | Hero Points: 2/2
Spells Cast:
prayer

It wasn't until Tara was passing through the entrance to the Lorrimor manor, that she realized what had happened. "Hey... no fair." she mumbles weakly as she rubs her violet eye to remove some dust. "I-i was gonna..." trailing off as nearly nods off on her feet again, Tara snaps awake a heart-beat later. "Mm-sorry Kendra, I'm just so tired. I didn't think that the prison would be so taxing. I think I need a nap." Half-heartily waving goodbye to Kendra, Tara drags herself up to her shared bedroom.


Gamemaster | CC Map | S4 Map

Kendra nods quietly in regards to the group's various requests for rest and food, and does her best to accommodate your needs with lunch and fresh sheets for your beds.

The rest of the day and night pass uneventfully at the Lorrimor house, although by morning it would appear that Kendra is eager for more information about your first trip to Harrowstone, but does not want to press too hard.

Stefan:

While you slept, you experienced a brief nightmare. The details are hazy, but you do distinctly recall Andrei was in it. He was laying in a stretcher dying from some substantial injury. He kept grasping at your shirt crying out, "Please Stefan, don't let me die. You can't let me die like this!"

Then you woke up.

Drace:

You had a good night's sleep and feel completely rested in the morning.

Sentir:

While you slept, you experienced a brief nightmare. The details are hazy, but you do distinctly recall being tied to a stake in the middle of some out of the way hamlet. The various villagers cursed you for being a heretic and threw stones at you, before a cleric of Pharasma lit a bonfire underneath you and you began to roast alive.

Then you woke up.

Tara:

While you slept, you experienced a brief nightmare. The details are hazy, but you do distinctly recall being lost in a some darkened woods while being followed by some unidentified monster. It seemed that no matter where you ran to or how quickly you moved, the monster was always right behind. You then tripped over a corpse on the ground, which appeared to be that of Kendra, allowing a pair of bony hands to grab your shoulders while an old woman cackled.

Then you woke up.

Teilaenthis:

While you slept, you experienced a brief nightmare. The details are hazy, but you do distinctly recall some spectral presence floating over you, watching everything you do. You tried to run from it, but you quickly found yourself securely bound by ghostly chains which drain all your life force from your body. As you died, Sentir stood above you and laughed at your fate.

Then you woke up.

Vivian:

While you slept, you experienced a brief nightmare. The details are hazy, but you do distinctly recall holding the hand of some little girl who kept calling you Mommy. The sky then turned dark and the world seemed to be on fire. The girl just stared at you with big, tear filled eyes. "You're my Mommy, you're supposed to keep me safe and protect me. Why would you abandon me? Why would you hurt me?"

Then you woke up.


female Human Rogue/Inquisitor (5/4)-AC 21 T 16 FF 17 HP 66/66 -Ini+6-BaB+6 (+9 ranged) CMB +6 CMD 20- Fort +8 Ref+11 Will+8 -Per+13 Move 30

Vivian awakes, all sweaty, her heart beating madly, desperatly searching the hand of her daughter into the darkness.

There is no one.
No one to hold, to protect, to care for.
No one to kiss and cuddle, no one to confort.
No one to give love to, no one to receive love from.

The redhead buries her fingers in her slender belly, crying silently as much from physical than from psychological pain.

Lonely.


NG Male Human Wizard (Necromancer) 6 | hp 31/32 | AC 17 (Touch 12; FF 16) | Init +5 | Per +5 | Fort +3; Ref +3; Will +7 | CMB +3; CMD 13 | Speed 30 ft.

Before going to bed himself, Stefan treats anyone still wounded with the best scientific medics care he can, so that they can rest easier and heal more quickly.

Takes 10 on Heal checks for long-term care (DC 15) 10+13=23. This heals 2hp/level (4 hp for L2 characters) for resting the night.

Stefan wakes from his nightmare in a cold sweat, heart pounding, and weeping quietly. He gets out of bed and conjures a single glowing magical light, which he uses to find his flask of Chelish brandy. He takes a couple of swigs to steady his nerves, then douses the light and attempts to go back to sleep.


Male M,

Sentir wakes up in a hot sweat, trmebling from head to foot. Fire, so much fire...it hurts. His burned hands ache, combined with the terror of the dream. There is no chance of falling back asleep.

He wanders the house in the pre-dawn light, watching the mist play over the Lorrimor grounds, waiting for the others to wake. Wondering hat tomorrow will bring.


Gamemaster | CC Map | S4 Map

Day 10: Gozran the 3rd (Sunday)

Another cold morning arrives and almost no one appears to have gotten very good sleep. Kendra prepares a hearty breakfast and offers you all words of support as you ready yourselves for another day in the grim, haunted walls of Harrowstone.

Let me know how you would like to proceed. Assuming you are returning to the prison, I'll need to know which entrance you're using and which unexplored door you're going to open first. All the maps of the levels you've found so far can be found in the campaign tab, although I can placed the links in this thread for those of you on mobile devices if that would help.


female Human Rogue/Inquisitor (5/4)-AC 21 T 16 FF 17 HP 66/66 -Ini+6-BaB+6 (+9 ranged) CMB +6 CMD 20- Fort +8 Ref+11 Will+8 -Per+13 Move 30

Maybe we could try the door on our right and try to circle the first floor, coming back from our left? What do you think?


Gamemaster | CC Map | S4 Map

I'll give the group a little longer to discuss things if you wish while Stefan is out and Drace's status is unknown, but will otherwise assume the group will follow Vivian's suggestion if no offers an alternative.

To make sure we're all on the same page before continuing forward, it looks like Drace is still down 6 hit points, Teilaenthis is down 3 HP and still has 1 Con damage, while Vivian only has 1 point of damage.


Gamemaster | CC Map | S4 Map

I'm not sure if a few of you are quite busy lately, but I'm waiting for the input of one or two more of you before moving forward. At the very least, let me know ooc that you're fine with Vivian's suggestion.


Daemon Spawn Teifling Occultist (battle host) 3 AC 16 | hp 5/24 | F+5, R+3, W +3 | Mental Focus Tr 5/5 Used/ Ab 1/4 Used | Init +3 | Perc +5 | Darkvision 60'

Teil nods at Vivian's suggestion, stating "As good of a plan as any..."

Healing before we re-enter?


Male M,

Senit agrees then says, 'You look a little beat up Teil. Let me help you..". Sentir cats Cure Light Wounds on the Occultist.

Cure Light Wounds: 1d8 + 2 ⇒ (7) + 2 = 9


Female Changeling Cleric of Pharasma 8 | AC 16 T 12 FF 15 | HP 51/51 | Fort + 8 Ref + 5 Will + 13 | Init + 6 | Perc + 7 | Channel: 6/6 left | Darkvision 60 ft | 20 ft with pack 30 ft no pack | CMD 20 CMB +8 | Hero Points: 2/2
Spells Cast:
prayer

Nodding absently at Vivian's suggestion, Tara follows quietly with the group, as her mind appears to be else where. "Some of the haunts may have had time to reform. We should all watch our steps carefully." As she says this Tara presses the heels of her hands into her eyes, in a vain effort to relieve some pressure and regain some focus.


female Human Rogue/Inquisitor (5/4)-AC 21 T 16 FF 17 HP 66/66 -Ini+6-BaB+6 (+9 ranged) CMB +6 CMD 20- Fort +8 Ref+11 Will+8 -Per+13 Move 30

Do you know what it takes to destroy them permanently, Tara?

Know Religion: 1d20 + 5 ⇒ (19) + 5 = 24

Cause I probably know...
Vivian can't help but letting a goofy grin


Daemon Spawn Teifling Occultist (battle host) 3 AC 16 | hp 5/24 | F+5, R+3, W +3 | Mental Focus Tr 5/5 Used/ Ab 1/4 Used | Init +3 | Perc +5 | Darkvision 60'

Teil nods at Sentir watching after watching the cold burns and last cuts fade from his flesh, "Thank you... I'm ready to continue now."


Gamemaster | CC Map | S4 Map

Vivian knows that there is no one way to destroy every haunt. Positive energy can temporarily neutralize them, but every haunt has one specific act that will permanently destroy them. Typically if you can figure out why the haunt is there, it can give you a clue on how to destroy it. A number of haunts together in the same area sometimes are destroyed by the same act.

* * *

After Teilaenthis receives some additional healing from Sentir, the group reaches the haunted prison grounds an hour or so after dawn, prepared for another grim day of exploration.

Assuming you are going through the front entrance this time, I placed your icons in marching order right outside of it. Let me know which door you want to check/enter. The 'CC Map' link under my Alias can take you to the map, as can the 'Harrowstone 1st Floor' link under campaign info.


Gamemaster | CC Map | S4 Map

Let me know what rooms you're moving through and what new doors you want to check. Since haunts can manifest again after being neutralized, we unfortunately can't assume all rooms you've checked are clear. I find that players tend to get angry when I bot them into dangerous situations or traps. :)

Grand Lodge

Male Human Fighter Level 2 (HP 17/22 | AC:18 | T:12 | FF:16 CMB: 4 | CMD:17 | Fort:+4 | Ref:+2 | Will:+0 | Init:+4 | Speed 20')

"Well...lets start close to where we were yesterday and move carefully. Drace suggested as the party made their way back inside. "Hopefully it's not too...spooky...in there for us."

Drace will carefully lead the way in, keeping an eye out for further haunts. If nothing comes up, Drace will suggest the first door on the left (I moved his icon there).


NG Male Human Wizard (Necromancer) 6 | hp 31/32 | AC 17 (Touch 12; FF 16) | Init +5 | Per +5 | Fort +3; Ref +3; Will +7 | CMB +3; CMD 13 | Speed 30 ft.

"Hmmm... Yes, Drace, I believe that we are in agreement. I would pose that we re-enter the ruins of this penetentiary through the same entryway that we used as an egress yesterday. And, Tara, I also concur with your assessment of the hauntings we had dispelled yesterday: they most likely have re-formed, and remain just as dangerous as when we first encountered them. Perhaps we should avoid those areas we'd explored yesterday for that reason."


Male M,

"No use re-covering old ground and wasting resources again. Agreed"Sentir says. 'Did anyone get a good nights sleep last night?" he adds conversationally.


Daemon Spawn Teifling Occultist (battle host) 3 AC 16 | hp 5/24 | F+5, R+3, W +3 | Mental Focus Tr 5/5 Used/ Ab 1/4 Used | Init +3 | Perc +5 | Darkvision 60'

"Who still has haunt siphons? We may need them, but should use them sparingly."

Teilaenthis follows Drace and opens the door once the rest of the group arrives and is ready.


NG Male Human Wizard (Necromancer) 6 | hp 31/32 | AC 17 (Touch 12; FF 16) | Init +5 | Per +5 | Fort +3; Ref +3; Will +7 | CMB +3; CMD 13 | Speed 30 ft.

Stefan arches an eyebrow at Sentir's question. "Actually, no. I suffered a terribly vivid nightmare-- one that has recurred many times before, but not recently."

To Teil's question, the doctor replies, "I still have one."


Gamemaster | CC Map | S4 Map

As the group walks into the foyer with the moldy walls and carpet, everyone notices the oaken door you entered through begin to close by itself.

Since you're all probably expecting it, everyone notices the haunt manifesting again in this room. You can all act before it.


female Human Rogue/Inquisitor (5/4)-AC 21 T 16 FF 17 HP 66/66 -Ini+6-BaB+6 (+9 ranged) CMB +6 CMD 20- Fort +8 Ref+11 Will+8 -Per+13 Move 30

Well.. Do we try to stop the door to close or not? I don't have anything big to block the door, unfortunatly.


Female Changeling Cleric of Pharasma 8 | AC 16 T 12 FF 15 | HP 51/51 | Fort + 8 Ref + 5 Will + 13 | Init + 6 | Perc + 7 | Channel: 6/6 left | Darkvision 60 ft | 20 ft with pack 30 ft no pack | CMD 20 CMB +8 | Hero Points: 2/2
Spells Cast:
prayer

Ensuring that she is on the correct side of the door when it closes, Tara merely shrugs. "It seems harmless enough. I am not entirely sure that this haunt is malevolent. It appears to just want the place to be secured." As she waits for the party to move on, Tara inspects the foyer again.

"I still have a haunt siphon. However, someone else can have mine, since I can also channel my goddess to harm the undead." Holding out the small tube, Tara will hand it over to anyone who seems interested in picking it up.

Grand Lodge

Male Human Fighter Level 2 (HP 17/22 | AC:18 | T:12 | FF:16 CMB: 4 | CMD:17 | Fort:+4 | Ref:+2 | Will:+0 | Init:+4 | Speed 20')

Drace shakes his head at the offer of the Siphon. "I'm better off keeping hands on my weapons, and myself between any haunts."

901 to 950 of 5,601 << first < prev | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Harker Presents: Carrion Crown Gameplay All Messageboards

Want to post a reply? Sign in.