DM Rich's Carrion Crown

Game Master Briccone

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Gamemaster | CC Map | S4 Map

Teilaenthis can easily unlock the old cell which will allow everyone to enter if they wish.


NG Male Human Wizard (Necromancer) 6 | hp 31/32 | AC 17 (Touch 12; FF 16) | Init +5 | Per +5 | Fort +3; Ref +3; Will +7 | CMB +3; CMD 13 | Speed 30 ft.

"This would appear to be the sort of remains that the Whispering Way might have an interest with. I suggest we investigate this further."


Male M,

Sentir casts Detect magic on the cell as best he can.


Gamemaster | CC Map | S4 Map

Sentir, you have to enter the cell to detect magic on all of it, is that what you would like to do, or would you prefer just to get what you can from the door?


Male M,

Door first, then. I have a bad feeling about this cell....


Gamemaster | CC Map | S4 Map

Ok, I altered the map to put everyone at the door. I hadn't counted on the level of care you're taking currently so I had put everyone in the room, but now you're all outside, having not entered yet.

Sentir casts Detect Magic and then peers in through the spaces in the door, but finds no magical auras in the areas he can see.


female Human Rogue/Inquisitor (5/4)-AC 21 T 16 FF 17 HP 66/66 -Ini+6-BaB+6 (+9 ranged) CMB +6 CMD 20- Fort +8 Ref+11 Will+8 -Per+13 Move 30

Could it be the remains of the man they called Father Charlatan? He was always pretending to be a priest, if I remember well...


Female Changeling Cleric of Pharasma 8 | AC 16 T 12 FF 15 | HP 51/51 | Fort + 8 Ref + 5 Will + 13 | Init + 6 | Perc + 7 | Channel: 6/6 left | Darkvision 60 ft | 20 ft with pack 30 ft no pack | CMD 20 CMB +8 | Hero Points: 2/2
Spells Cast:
prayer

Raising an eyebrow at the numerous holy symbols emblazoned on the chains Tara makes a spiral over her heart with her thumb. "I would also like a closer look. Does everyone have a haunt siphon prepared?" Furrowing her brow, Tara tries to recall any information about such chains from her studies.

Know. Religion: 1d20 + 8 ⇒ (12) + 8 = 20


Gamemaster | CC Map | S4 Map

Although Tara does not recall any particular religious rite or ritual associated with such chains, she does remember with Vivian that the prisoner Father Charlatan pretended to be a priest of many faiths. If these are his remains, then perhaps the guards used those chains to mock him for his blasphemy.

Anyone going inside or did you want to move on?


Male M,

"I almost want to leave, but perhaps we should try and cleanse this place as well? It very well might be part of what is bothering the town." Sentir says.


Daemon Spawn Teifling Occultist (battle host) 3 AC 16 | hp 5/24 | F+5, R+3, W +3 | Mental Focus Tr 5/5 Used/ Ab 1/4 Used | Init +3 | Perc +5 | Darkvision 60'

With a haunt syphon ready to invoke, Teilaenthis approaches the body to examine the chains binding it.

Know Religion: 1d20 + 8 ⇒ (18) + 8 = 26


NG Male Human Wizard (Necromancer) 6 | hp 31/32 | AC 17 (Touch 12; FF 16) | Init +5 | Per +5 | Fort +3; Ref +3; Will +7 | CMB +3; CMD 13 | Speed 30 ft.

Stefan raises his hands to be ready to cast a spell if need be.


Gamemaster | CC Map | S4 Map

Teilaenthis examines the body carefully, but finds nothing but a skeleton wrapped in chains adorned with holy symbols. After a few moments, perhaps some of the party sigh with relief when nothing appears to happen.

When you all are done with this room, let me know where you want to go. There's a trap door leading up or stairs leading down. Alternately, you can still go in through the front entrance.


female Human Rogue/Inquisitor (5/4)-AC 21 T 16 FF 17 HP 66/66 -Ini+6-BaB+6 (+9 ranged) CMB +6 CMD 20- Fort +8 Ref+11 Will+8 -Per+13 Move 30

Could you mark the rooms we have already done on the map, please?

The redhead points her finger to the body
And stay dead!

She traces the spiral of Pharasma over the man's remains


Male M,

Sentir nods to Vivian and says, "You know, I expected something more dramatic to happen with a chain-laden corpse. I'm glad it hasn't!" he adds hastily.

He does cast Detect magic in the room, specifically on the body and the chains.


Gamemaster | CC Map | S4 Map

You've examined every room on the second level. See my previous posts for the entrances to other levels.

Moving forward into the room, Sentir discovers no magical auras in the area.


Female Changeling Cleric of Pharasma 8 | AC 16 T 12 FF 15 | HP 51/51 | Fort + 8 Ref + 5 Will + 13 | Init + 6 | Perc + 7 | Channel: 6/6 left | Darkvision 60 ft | 20 ft with pack 30 ft no pack | CMD 20 CMB +8 | Hero Points: 2/2
Spells Cast:
prayer

"Do we wish to go up through the trap door, or do we wish to try and gain access to the floor below?" Tara asks, clearly relieved when the corpse does not animate. Taking a few moments with the body she says a prayer over the remains. "If we wish to retire for the day, I would like to take this man's remains to the temple and have it properly buried. I cannot in good conscious leave these remains to finish decomposing out here in the open. I also have a feeling that these chains were only to subject the living man to embarrassment, not for the safety of the guards." Turning her mis-matched eyes towards the group, Tara awaits their decision before touching anything.


NG Male Human Wizard (Necromancer) 6 | hp 31/32 | AC 17 (Touch 12; FF 16) | Init +5 | Per +5 | Fort +3; Ref +3; Will +7 | CMB +3; CMD 13 | Speed 30 ft.

"I feel that we've only just arrived, and I would prefer to continue our exploration of these ruins for a while more. While I would normally counsel prudence, with the increase in hauntings in Ravengro, I fear that time is not on our side. The longer we take to get to determine what the Whispering Way has done, the greater the danger to innocent villagers. Thus, I would say we should press onward.

"As for where to next... Let's see what's up that trap door first. I doubt we'll have reason to come back here, so let's take this as our opportunity."


Male M,

"I agree with the Doctor. I hope we never have to backtrack to this room again. Let us get it over with."


Gamemaster | CC Map | S4 Map

To open the trap door, I'll need a DC 22 Strength check. You have to climb up a short ladder to get to it, so only one PC can try it at a time unless you come up with a way around that.

Also, I failed to mention that you can access the east exterior balcony from the interior of this level, but you'll have to make a DC 10 Acrobatics check to jump to it from the hole in the northeast wall by the benches.


NG Male Human Wizard (Necromancer) 6 | hp 31/32 | AC 17 (Touch 12; FF 16) | Init +5 | Per +5 | Fort +3; Ref +3; Will +7 | CMB +3; CMD 13 | Speed 30 ft.

Seeing that no one else jumped at his suggestion to try the door, Stefan climbs the short ladder and attempts to open it.

Strength check (DC 22): 1d20 - 1 ⇒ (5) - 1 = 4

After grunting while trying to force it open a few times, he comes back down the ladder, rubbing his right shoulder. "The door would appear to be stuck, or perhaps a large heavy object is sitting atop it! Perhaps someone a bit more burly should give that a try..."


female Human Rogue/Inquisitor (5/4)-AC 21 T 16 FF 17 HP 66/66 -Ini+6-BaB+6 (+9 ranged) CMB +6 CMD 20- Fort +8 Ref+11 Will+8 -Per+13 Move 30

Well, Mister Dace, amaze us with a feat of strength...

Vivian smiles


Daemon Spawn Teifling Occultist (battle host) 3 AC 16 | hp 5/24 | F+5, R+3, W +3 | Mental Focus Tr 5/5 Used/ Ab 1/4 Used | Init +3 | Perc +5 | Darkvision 60'

Teileanthis heaves at the trap door.

Strength: 1d20 + 4 ⇒ (9) + 4 = 13

"It is stuck solidly"

Grand Lodge

Male Human Fighter Level 2 (HP 17/22 | AC:18 | T:12 | FF:16 CMB: 4 | CMD:17 | Fort:+4 | Ref:+2 | Will:+0 | Init:+4 | Speed 20')

"I can certainly try..." Drace says as he gets into position for the door. "This may take some time..."

Strength Fail: 1d20 + 3 ⇒ (5) + 3 = 8

"I can keep trying to force the door...or we can see where the balcony leads."


Daemon Spawn Teifling Occultist (battle host) 3 AC 16 | hp 5/24 | F+5, R+3, W +3 | Mental Focus Tr 5/5 Used/ Ab 1/4 Used | Init +3 | Perc +5 | Darkvision 60'

Let me try again... The hulking teifling slams his shoulder into the trap door three times.

Strength: 1d20 + 4 ⇒ (11) + 4 = 15
Strength: 1d20 + 4 ⇒ (20) + 4 = 24
Strength: 1d20 + 4 ⇒ (4) + 4 = 8


Male M,

Sentir laughs as they are stymied at a simple door, albeit a rusty and wedged one. "We should buy a battering ram." he says, just as Teil manages to force the trapdoor open.


Gamemaster | CC Map | S4 Map

Pushing with extreme force, Teilaenthis finally forces open the trap door and a flood of debris comes pouring out of the hole. The rubble knocks Teilaenthis off the ladder and gives him a few bruises. Teilaenthis takes 1d6 ⇒ 3 from the cascade of rubble and is knocked prone.

I'm going to assume that no one else was in the room when the rubble fell out, although if you would have been, please make a DC 15 Reflex save or take 1d6 ⇒ 2 damage. You can also place yourself in the room if that is the case.

All the squares in the room with the trap door are now difficult terrain.

Emerging from the top, a stirge of an unusually larger size flies down and buzzes hungrily at the group. It wastes no time trying to stick its needle-like mouth into Teilaenthis, successfully plunging its proboscis through a thin part of the occultist's armor and draining a bit of his blood. Teilaenthis takes 3 more damage, is grappled, and takes 1 point of Constitution damage.

GM Screen Alpha:

1d20 + 3 ⇒ (14) + 3 = 17
S Init: 1d20 + 7 ⇒ (20) + 7 = 27

Drace's Initiative: 1d20 + 4 ⇒ (3) + 4 = 7
Sentir's Initiative: 1d20 + 2 ⇒ (2) + 2 = 4
Stefan's Initiative: 1d20 + 1 ⇒ (1) + 1 = 2
Tara's Initiative: 1d20 + 1 ⇒ (7) + 1 = 8
Teilaenthis' Initiative: 1d20 + 3 ⇒ (17) + 3 = 20
Vivian's Initiative: 1d20 + 3 ⇒ (7) + 3 = 10

GM Screen Beta:

Stirge Bite: 1d20 + 8 ⇒ (11) + 8 = 19
Stirge Damage: 1d4 - 1 ⇒ (4) - 1 = 3
Stirge Grab: 1d20 + 6 ⇒ (11) + 6 = 17
1d20 + 3 ⇒ (15) + 3 = 18

Initiative (Round 1)
Small Sized Stirge
Teilaenthis [12 Dmg; Prone, Grappled] <= Up
Vivian [3 Dmg] <= Up
Tara [2 Dmg] <= Up
Drace [10 Dmg] <= Up
Sentir <= Up
Stefan <= Up

PC's are up!


NG Male Human Wizard (Necromancer) 6 | hp 31/32 | AC 17 (Touch 12; FF 16) | Init +5 | Per +5 | Fort +3; Ref +3; Will +7 | CMB +3; CMD 13 | Speed 30 ft.

Reflex save (DC 15): 1d20 + 1 ⇒ (15) + 1 = 16

Standing in the room, looking up at Teil, Stefan deftly dodges the falling debris.

Seeing the unusually large stirge fighting Teil, the doctor casts a spell. A ray of greenish light shoots from his outstretched hand toward the stirge.

Casts ray of sickening

Ranged touch attack, into melee: 1d20 + 2 - 4 ⇒ (18) + 2 - 4 = 16

Assuming that hit, the stirge gets a DC 14 Fort save. If it fails, it is sickened for 2 minutes; if it succeeds, it is unaffected.


female Human Rogue/Inquisitor (5/4)-AC 21 T 16 FF 17 HP 66/66 -Ini+6-BaB+6 (+9 ranged) CMB +6 CMD 20- Fort +8 Ref+11 Will+8 -Per+13 Move 30

Ref save DC 15: 1d20 + 5 ⇒ (5) + 5 = 10 -2 HP

Stones and dirt falls on the redhead, and the biggest stirge anyone has probably ever seen drops on Teilanthis and start sucking its blood

Ouch, that hurts! Yikes, what is this big thing doing here? Maybe it's the mother of all stirges?

Vivian tries to position herself so she can flank the ugly creature

Short sword: 1d20 + 1 ⇒ (14) + 1 = 15
dmg: 1d6 + 1 ⇒ (6) + 1 = 7

Do I need a Acrobatic roll to flank?Acrobatics: 1d20 + 3 ⇒ (8) + 3 = 11 Can I add Sneak attack?sneak attack dmg: 1d6 ⇒ 6


Gamemaster | CC Map | S4 Map

Vivian, there's no place in the room to flank, I'm afraid.

No one needs else needs to make a reflex save to avoid damage, as there wouldn't have been enough room for anyone else to fit in the area where the rubble fell. Also, in case it isn't clear from the map, the room with the stirge is currently full.

Stefan casts a spell and a greenish ray solidly hits the stirge, causing the creature to look a little paler and less vigorous.

With the room too small for a flanking sneak attack, Vivian is forced to satisfy herself with hacking into the large stirge with her short sword, injuring it somewhat.

GM Screen:

Stirge Fort Save: 1d20 + 4 ⇒ (2) + 4 = 6
1d100 ⇒ 71

Teil, Tara, Drace, Sentir


Female Changeling Cleric of Pharasma 8 | AC 16 T 12 FF 15 | HP 51/51 | Fort + 8 Ref + 5 Will + 13 | Init + 6 | Perc + 7 | Channel: 6/6 left | Darkvision 60 ft | 20 ft with pack 30 ft no pack | CMD 20 CMB +8 | Hero Points: 2/2
Spells Cast:
prayer

Squinting as more and more people enter the small room, Tara can only catch a glimpse of a wing and too many arms flailing about. "Uh... Good luck guys!" she shouts as she watches the combat unfold.

Tara will hold her turn as she is currently unable to do anything.


Daemon Spawn Teifling Occultist (battle host) 3 AC 16 | hp 5/24 | F+5, R+3, W +3 | Mental Focus Tr 5/5 Used/ Ab 1/4 Used | Init +3 | Perc +5 | Darkvision 60'

Wrestling with the blood-sucking creature, Teil bites back at it with his daemonic fangs.

Bite: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d6 + 4 ⇒ (6) + 4 = 10


Male M,

Sentir nervously watches from outside the crowded room full of shouts and fighting. "What is going on in there?" he shouts.

Sentir will also pass, since he is unable to do much of use in an already packed room


Gamemaster | CC Map | S4 Map

As Tara, Sentir, and Drace are forced to hang back due to the small size of the room, Teilaenthis retaliates against the strige feeding on him by biting into the flying parasite and spitting out a sizable chunk.

Despite Dr. Von Herzog's sickening spell, and the injuries caused by Vivian and Teilaenthis, the stirge continues to clutch itself to the occultist and drains more of his blood. Teil takes 1 addition point of Constitution damage.

GM Screen:

Grapple: 1d20 + 4 ⇒ (12) + 4 = 16

Initiative (Round 2)
Small Sized Stirge
Teilaenthis [12 Dmg; Prone, Grappled] <= Up
Vivian [3 Dmg] <= Up
Tara [2 Dmg] <= Up
Drace [10 Dmg] <= Up
Sentir <= Up
Stefan <= Up

Everyone go!


female Human Rogue/Inquisitor (5/4)-AC 21 T 16 FF 17 HP 66/66 -Ini+6-BaB+6 (+9 ranged) CMB +6 CMD 20- Fort +8 Ref+11 Will+8 -Per+13 Move 30

Realising she won't be too much help to kill the foul beast quickly, Vivian choose to retreat

Drace, save Teil!Please! you can kill the big stirge in one strike, I can't!

Get out of the room so Drace can enter


Male M,

Sentir gets his crossbow out, and loads it carefully. He wants to be ready in case things spill out of the crowded room.

Waiting again, unless a strige flys out.


Daemon Spawn Teifling Occultist (battle host) 3 AC 16 | hp 5/24 | F+5, R+3, W +3 | Mental Focus Tr 5/5 Used/ Ab 1/4 Used | Init +3 | Perc +5 | Darkvision 60'

Feeling his life drawn from him, Teil continues to bite at the creature with his demon fangs.

Bite: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d6 + 4 ⇒ (5) + 4 = 9


Gamemaster | CC Map | S4 Map

Teilaenthis takes another serious bite out of the enlarged stirge and nearly tears its abdomen in half. This appears to kill the creature, but has the unfortunate side effect of nearly soaking the occultist in what is probably a puddle of his own blood.

Combat Over


Daemon Spawn Teifling Occultist (battle host) 3 AC 16 | hp 5/24 | F+5, R+3, W +3 | Mental Focus Tr 5/5 Used/ Ab 1/4 Used | Init +3 | Perc +5 | Darkvision 60'

Teilaenthis gets shakily to his feet, bleeding badly and obviously not well. He gags as he spits out the remains of the creature lodged in his teeth and sways, grabbing a wall to remain upright.

He has taken 12 of 15 hp in damage and is down two constitution points. Needs healing.


Gamemaster | CC Map | S4 Map

After you've finished healing Teil, let me know your next move. You can progress up the ladder which appears to lead up to open air, or you can check out the east balcony. Alternately, you can try a lower level or call it a day and return to the Lorrimor house.


female Human Rogue/Inquisitor (5/4)-AC 21 T 16 FF 17 HP 66/66 -Ini+6-BaB+6 (+9 ranged) CMB +6 CMD 20- Fort +8 Ref+11 Will+8 -Per+13 Move 30

We should go back to the town, and get some rest. Teil is weakened by the stirge, he suffered the most. The prison and its unholy inhabitants will be there tomorrow, I suppose. What do you think?


Female Changeling Cleric of Pharasma 8 | AC 16 T 12 FF 15 | HP 51/51 | Fort + 8 Ref + 5 Will + 13 | Init + 6 | Perc + 7 | Channel: 6/6 left | Darkvision 60 ft | 20 ft with pack 30 ft no pack | CMD 20 CMB +8 | Hero Points: 2/2
Spells Cast:
prayer

Approaching Teilaenthis Tara touches his face, concentrating on controlling the healing magic that was currently flowing through her. Frowning heavily at the subpar healing, Tara sighs. "I'm sorry Teilanethis, this is the best I can do for now. What happened to those two lesser restoration potions that we recovered from the false crypt? Weren't their healing potions in there too?" Pinching the bridge of her nose, Tara looks mournfully up at the ladder.

"If we have more potions, my vote would be to use them. I would like to at least check out the upper level before returning to the Lorrimor estate."

Cure Light Wounds: 1d8 + 2 ⇒ (3) + 2 = 5


NG Male Human Wizard (Necromancer) 6 | hp 31/32 | AC 17 (Touch 12; FF 16) | Init +5 | Per +5 | Fort +3; Ref +3; Will +7 | CMB +3; CMD 13 | Speed 30 ft.

Pulling the remains of a straw mattress from one of the cells, Stefan asks Teil to sit down and make himself as comfortable as possible. He washes his wounds with water from his waterskin, and the offers him a steel flask that's full of Chelish brandy.

He gets out his healing kit and gets to work cleaning and stitching up Teil's wounds.

Heal check, treat deadly wounds (DC 20): 1d20 + 13 ⇒ (14) + 13 = 27

Exceeds DC by 5, adds Wis mod to the 1 hp/HD of patient.

After about an hour, Stefan finishes his work. "How do you feel?"

This heals 4 hp.


Male M,

Sentir watches the Doctor work, skillfully.

"You are useful to have around, Doctor. Even in a place such as this.Here, let me help." He offers to cast Create Water to re-fill the used waterskin.


Gamemaster | CC Map | S4 Map

You do possess 7 potions of Cure Light Wounds and 2 potions of Lesser Restoration. At the bottom at the campaign info tab, I've provided a link to the Loot page that Stefan helpfully created for the game.

While Dr. Von Herzog tends to Teilaenthis' wounds, the party has ample opportunity to examine the area at the top of the ladder. Peeking a head up, you see that it leads to a ruined center guard tower. Indeed, the roof is almost completely missing, leading to all the rubble that was blocking the door. From the ample droppings, it also would appear that the larger stirge had made its nest here. The guard tower's empty doorway leads north to a center balcony. The wooden floor of this walkway seems intact, although here and there the moldy, sodden timbers sag ominously. There are no other doors or stairs leading down.

I've provided a link to the exterior of Harrowstone prison once again under campaign info. The location of the guard tower and walkway is noted on that map with a red dot.

Assuming you wish to continue before calling it a day, let me know the next destination.


female Human Rogue/Inquisitor (5/4)-AC 21 T 16 FF 17 HP 66/66 -Ini+6-BaB+6 (+9 ranged) CMB +6 CMD 20- Fort +8 Ref+11 Will+8 -Per+13 Move 30

Do you want me to scout up there?

Asks Vivian

I'll be quiet, and careful.


Daemon Spawn Teifling Occultist (battle host) 3 AC 16 | hp 5/24 | F+5, R+3, W +3 | Mental Focus Tr 5/5 Used/ Ab 1/4 Used | Init +3 | Perc +5 | Darkvision 60'

"My thanks to you both." Teil says. He is obviously still a bit woozy, but seems a bit more hale and indicates he is ready to move forward.

"Scouting may be good, I though think the largest danger is past."


female Human Rogue/Inquisitor (5/4)-AC 21 T 16 FF 17 HP 66/66 -Ini+6-BaB+6 (+9 ranged) CMB +6 CMD 20- Fort +8 Ref+11 Will+8 -Per+13 Move 30

Going!

Takes 10 in Stealth, total 18


Gamemaster | CC Map | S4 Map

Vivian stealthily climbs up the ladder and looks around the ruined guard tower and walkway. The late morning sun bears down warmly upon her, but she finds no additional enemies nor other potential points of interest.


NG Male Human Wizard (Necromancer) 6 | hp 31/32 | AC 17 (Touch 12; FF 16) | Init +5 | Per +5 | Fort +3; Ref +3; Will +7 | CMB +3; CMD 13 | Speed 30 ft.

The doctor is finishing up with treating Teil's injuries when Vivian returns from her scouting. He stands, rolling his sleeves back down. "If there isn't anything more to see on this level, and if you're feeling up to it, Teil, I would suggest we descend the staircase and see what's on the firt level."

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