GMG's SFS PbP: Claim to Salvation (Inactive)

Game Master Magabeus

Maps


101 to 150 of 256 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

"Dakoyo" Male NG skittermander priest mystic 2 | HP 14/14 SP 10/14 | RP 1/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 2/3 | Active conditions: None.

Weapons!

The tractor beam is controlled by other entities on the surface of the moon. You can't shoot it. This also deals with GMG's quandary: the fighters don't know what's going on with the tractor beam. Read the critical fumble section (if you roll a 1 or 2). They really don't know what's going on. Also: goblins.


RAIA | sp 20/20 | hp 24/24 | rp 6/6 | EAC 16 KAC 16 | fort +1 refl +3, will +4 | melee 5, ranged 6 | init +2 | Female damaya lashunta xenoseeker technomancer / 4
skills:
Computers +14 (4 ranks), Diplomacy +7, Engineering +11 (4 ranks), Intimidate +5, Life Science +14, Mysticism +8, Physical Science +11, Piloting +9 (4 ranks); (reduce the DCs of Life Science checks to identity rare creatures

well I don't have to choose until I know whether the roll was successful or not, per the rulebook, so weapons will do, thanks


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

[ooc]OK well... awaiting GM yay nay then - if the Gobbs don't know then are we as I left us? If they do then I'll sort it out. On the road now, next opportunity probably in about 16 hours.


Fiend series | Shackles

Science officer: can't target tractor beam. As Blake said that is on the ground
As for the goblins knowing if you escaped: fair enough. Still, you are before red so Iseph needs to move ;-)


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

Sweet. Ok took a different action - Flip and burn

piloting:
1d20 + 14 ⇒ (7) + 14 = 21 v DC18

Iseph guns the ship forward then flips it around rapidly just as she passes - bringing enemies into line with three different weapons systems "Get those guns going!"


Fiend series | Shackles

The final goblin ships quickly positions itself behind your Pegasus. From the aft observation deck you look right into charging lasers...

Time for some shooting!


"Dakoyo" Male NG skittermander priest mystic 2 | HP 14/14 SP 10/14 | RP 1/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 2/3 | Active conditions: None.

As with Round 1, we rolled when you called the start of the new round.


Fiend series | Shackles

Turret: 3d6 ⇒ (3, 6, 4) = 13
Starboard Laser: 2d4 ⇒ (3, 3) = 6
Port Laser: 2d4 ⇒ (1, 3) = 4

Blue attacks: 1d20 + 5 + 1 - 2 ⇒ (8) + 5 + 1 - 2 = 12
Turret: 3d4 ⇒ (2, 1, 3) = 6

Green attacks: 1d20 + 5 + 1 - 2 ⇒ (20) + 5 + 1 - 2 = 24
Turret: 3d4 ⇒ (2, 2, 4) = 8
Critical: 1d100 ⇒ 52
Arc: 1d4 ⇒ 1

Red attacks: 1d20 + 5 + 1 - 2 ⇒ (7) + 5 + 1 - 2 = 11
Turret: 3d4 ⇒ (3, 3, 1) = 7

Tractor: 1d20 + 4 ⇒ (2) + 4 = 6

Obazaya focusses fire from the turret and starboard weapon on the blue painted goblin ship, stripping away its shields and doing significant damage while Altronus fires on the green one. Altronus quickly switches to the aft weapon but is not able to hit the blue one that is lurking behind you.

The goblins return fire! Only one shot hits, but it hits where the shields are already weak and it just happens to hit your forward weapon array!

The goblins on the grounds seem to have an issue with identifying ships and hit one of their own spacecraft!

Mechanics:

You can pick one of these effects on one of the goblin ships, your choice which:
- It can move the target one hex in any direction.
- It can rotate the target one hex facing, to either starboard or port.
- It can lower the AC and TL of the target by 2 until the start
of the next helm phase.
First one to post gets to choose


Fiend series | Shackles

Your status
HP: 62 / 65
Shields Foreward: 20
Shields Starboard 15
Shields Port: 0
Shields Aft: 10
Weapons front: glitching (-2 on gunnery checks in that arc, including turret)

You can change roles now and the engineer can do his stuff. Pilot and Science officer can also act. Gunners: please hold your fire until everyone is in position.

Engineering phase / Changing roles phase


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

"- It can lower the AC and TL of the target by 2 until the start" - Apply that to BLUE

The android has a rare display of emotion...
"I'm going to loop around and put them in our front arc and try keep that port side out of their arcs. Engineering, patch that front gunnery system, we need to be shifting some firepower on these clowns. Let's get as many guns going as we can in reply, that blue one needs to stop breathing"

Remaining on as pilot.


CN Elf Rogue | HP: 33 (-11) | AC: 20 | F: +6, R: +11, W: +8; +1 vs Emotional |Per: +8 (low-light vision); Stealth: +9 | 35ft | Focus 1/1 | Active Conditions: Trap Finder, Cat Fall

"Aye sir!" replies Quig.

Quickly reading the readout on his display, the ysoki frowns. "Hmm...if I divert this to....and perhaps bypass that sector..."

Typing frantically into his terminal a sudden ZAP is heard through the cabin, with the faint smell of burning hair. "@!%k!" he exclaims. "Those front guns...I need more time. They aren't ready!"

Engineering:
Engineering (Fix Gun): 1d20 + 13 ⇒ (3) + 13 = 16
If I understand right, the DC was 17? Now would be a good time for a re-roll :-/


RAIA | sp 20/20 | hp 24/24 | rp 6/6 | EAC 16 KAC 16 | fort +1 refl +3, will +4 | melee 5, ranged 6 | init +2 | Female damaya lashunta xenoseeker technomancer / 4
skills:
Computers +14 (4 ranks), Diplomacy +7, Engineering +11 (4 ranks), Intimidate +5, Life Science +14, Mysticism +8, Physical Science +11, Piloting +9 (4 ranks); (reduce the DCs of Life Science checks to identity rare creatures

Fingers flashing speedily on the keys, Raia redistributes shield power so all sides of the ship are protected.

computers, balance shields: 1d20 + 14 ⇒ (16) + 14 = 30

dc is 15 + 2 x starship's tier


Keskodai Male NG Shirren priest Mystic 1 SP 28/28 HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, SM: +0 | Senses: Blindsense (Vibration) | Speed 30ft | Active conditions: None.

Seeing how well Obazaya managed to place his shots Keskodai turned his attention to Altronus to guide him and instruct him on hopefully placing his shots better

cheering on Altronus for better shooting: 1d20 + 8 ⇒ (12) + 8 = 20


"Dakoyo" Male NG skittermander priest mystic 2 | HP 14/14 SP 10/14 | RP 1/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 2/3 | Active conditions: None.

I hit out port side enemy! But I won't say no to a morale boost. :)


Fiend series | Shackles

GM Screen:

CT: 1d100 ⇒ 53
CT: 1d100 ⇒ 52
CT: 1d100 ⇒ 49
1d2 ⇒ 1
1d2 ⇒ 1
1d2 ⇒ 2

Initiative:

Iseph: 1d20 + 14 ⇒ (12) + 14 = 26
Blue: 1d20 + 10 ⇒ (10) + 10 = 20
Green: 1d20 + 10 ⇒ (17) + 10 = 27
Red: 1d20 + 10 ⇒ (1) + 10 = 11

Goblin rolls:

Blue evades DC12: 1d20 + 10 ⇒ (7) + 10 = 17
Red evades DC12: 1d20 + 10 ⇒ (3) + 10 = 13

Quig, the DC = 15 + 2 Starship Tier, which is 4, so 18

Quig tries hard to fix the forward weapons, but does not make that much progress while Raia evenly distributes the shields around the ship. Keskodai plays on the morale of Altronus. The blue ship shows some fancy piloting and move in a attack position while the green ship waits to see what Iseph does. The red ship stays in position...

Your status
HP: 62 / 65
Shields Foreward: 12
Shields Starboard 11
Shields Port: 11
Shields Aft: 11
Weapons front: glitching (-2 on gunnery checks in that arc, including turret)

Enemy status (that you know)
Blue has -2 AC and TL

Pilot can move


Fiend series | Shackles
GMG wrote:
Quig, the DC = 15 + 2 Starship Tier, which is 4, so 18

I thought it was 10 + 2 * tier, but that is for diverting power. Fixing is 15 + 2 * tier. I looked it up and only changed half my statement. My apologies for any confusion this caused


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

Pilot:

Evasive 1d20 + 14 ⇒ (13) + 14 = 27 VS DC18
+2 circumstance bonus to its AC and TL

"Gunners, use the Duonode to offset any weapons fire to the front arc, two of you should be able to use it to get a better firing solution +2 each I'll swing her around!"

Yellow lines indicate Arcs, Red can be targeted in either starboard or frontal


Fiend series | Shackles

Goblin rolls:
Green evades DC12: 1d20 + 10 ⇒ (1) + 10 = 11
Gunnery Blue: 1d20 + 5 + 1 - 2 ⇒ (2) + 5 + 1 - 2 = 6
Gunnery Green: 1d20 + 5 + 1 - 2 ⇒ (18) + 5 + 1 - 2 = 22
Gunnery Red: 1d20 + 5 + 1 - 2 ⇒ (3) + 5 + 1 - 2 = 7
Damage: 3d4 ⇒ (1, 3, 2) = 6

And now it is the green ship that positions itself in your rear sector! Two of the goblin ships miss, but the green one scores a hit on your rear shields!

Gunners, let those goblins have it! You have to decide in which arc red is. You can not attack it with both front and starboard weapons.


Fiend series | Shackles

Your status
HP: 62 / 65
Shields Foreward: 12
Shields Starboard 11
Shields Port: 11
Shields Aft: 5
Total shield power 39 / 60
Weapons front: glitching (-2 on gunnery checks in that arc, including turret)

Enemy status (that you know)
Blue has -2 AC and TL from tractor beam


"Dakoyo" Male NG skittermander priest mystic 2 | HP 14/14 SP 10/14 | RP 1/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 2/3 | Active conditions: None.

Altronus furiously works the weapons console with his four arms, determined not to let his shipmates down and encouraged by Keskodai. He pulls in the processing power to compensate for the glitching in the forward targeting array. [b]"We all submit to the cycle, but I will not be outdone by these pests."[/ooc]

Fire at Will (Push)
Starboard Laser Cannon vs. Red, Morale, FAW: 1d20 + 5 + 2 - 4 ⇒ (15) + 5 + 2 - 4 = 18
Starboard Laser Cannon: 2d4 ⇒ (1, 2) = 3
Forward Particle Beam vs. Blue, Morale, FAW, Glitch, Computers: 1d20 + 5 + 2 - 4 - 2 + 2 ⇒ (10) + 5 + 2 - 4 - 2 + 2 = 13
Forward Particle Beam: 3d6 ⇒ (2, 2, 5) = 9

Looks like Port sides of both vessels?


Fiend series | Shackles

Altronus fires like a madman, aided by his four arms. The first shot rips into the shields of the red vessel. The second shot seems to be perfectly on course, but the goblin pilot manages to wrest a last minute dodging maneuver from his vessel.

Obozaya can shoot!


”Reaching Rings” | NG Small Leshy Rogue 3 | HP 38/38 | AC 20 | F +7 R +11 W +9 (+1 vs emotion) | Perc +9 (Darkvision) | Default Exploration (????) | Speed 25ft | Active Conditions: None

Obozaya swivels the turret to focus on the damaged blue ship. She jams the trigger down when it's in her sights.

Turret vs. Blue (morale, glitch, duonode): 1d20 + 7 + 2 - 2 + 2 ⇒ (11) + 7 + 2 - 2 + 2 = 20
Damage: 3d6 ⇒ (3, 2, 5) = 10


Fiend series | Shackles

GM screen:
1d100 ⇒ 37
1d2 ⇒ 2
1d100 ⇒ 76
1d100 ⇒ 16

Tractor: 1d20 + 4 ⇒ (11) + 4 = 15 miss

Obozaya, you did not get the morale bonus, but that is of no consequence

Obazaya's shoots the turret weapon, which rips into the blue ship. Flashes of light can be seen inside the goblin vessel.

Engineer and Captain!


Keskodai Male NG Shirren priest Mystic 1 SP 28/28 HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, SM: +0 | Senses: Blindsense (Vibration) | Speed 30ft | Active conditions: None.

Seeing the tide of the battle Keskodai swivels around on his chair to gauge in the combat and to see who needs more support, once more he would lend his aid to Altronus

Captain Speech Power!: 1d20 + 8 ⇒ (15) + 8 = 23


CN Elf Rogue | HP: 33 (-11) | AC: 20 | F: +6, R: +11, W: +8; +1 vs Emotional |Per: +8 (low-light vision); Stealth: +9 | 35ft | Focus 1/1 | Active Conditions: Trap Finder, Cat Fall

Eyeing the shields and the weapons, Quig frowns. Ultimately, he makes a decision.

"Keep our aftz shields away from them!" he begs. Taking a deep breath to steady his nerves, he gets to work on those blasters.

'It's nothing. You can do this Quig. Breathe...it's a simple matter of bypassing...'

"Weapons are back!" he hollers to the crew, beaming from ear to ear.

Engineering:
Fix weapons!: 1d20 + 13 ⇒ (13) + 13 = 26

-Posted with Wayfinder


Fiend series | Shackles

Initiative:

Iseph: 1d20 + 14 ⇒ (12) + 14 = 26
Green: 1d20 + 10 ⇒ (16) + 10 = 26
Red: 1d20 + 10 ⇒ (6) + 10 = 16
Green Piloting: 1d20 + 10 ⇒ (14) + 10 = 24
Red Piloting: 1d20 + 10 ⇒ (13) + 10 = 23

Quig patches the weapons and manages to make some temporary adjustments. They won't hold very long but should be enough to get you through this fight. Keskodai praises Altronus on his gunnery, boosting the Kasatha's confidence.

The blue goblin ship drifts slowly in space, that is one is out of the fight! The green ship stays in position while the red one circles around...

Iseph and Raia can take their actions. When Iseph has repositioned the spaceship the Gunners can also go


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

Spoiler:
Pilot - Flip and burn 1d20 + 14 ⇒ (15) + 14 = 29

"They're quick and agile, but we got this!"

Ispeh guns the ship forward then pins it rapidly around but slamming the thrusters on and kicking the ship into a violent spin.


"Dakoyo" Male NG skittermander priest mystic 2 | HP 14/14 SP 10/14 | RP 1/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 2/3 | Active conditions: None.

Altronus focuses on the red fighter's vulnerable port side.

Gunnery:

Forward Particle, Morale, Duonode: 1d20 + 5 + 2 + 2 ⇒ (19) + 5 + 2 + 2 = 28
Particle Beam: 3d6 ⇒ (1, 2, 4) = 7


”Reaching Rings” | NG Small Leshy Rogue 3 | HP 38/38 | AC 20 | F +7 R +11 W +9 (+1 vs emotion) | Perc +9 (Darkvision) | Default Exploration (????) | Speed 25ft | Active Conditions: None

Obozaya lets loose a trill as she sees the blue ship drifting. Victory over her prey gives the Vesk a moment of pure joy before she refocuses on the other two ships. She bares her teeth, seeing Altronus fire a good shot with the forward cannons. She spins the the turret around to blast the red ship as well, allows the targeting computers to align, then pulls the trigger.

Gunnery:

Turret (Duonode): 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22
Damage: 3d6 ⇒ (1, 5, 1) = 7


RAIA | sp 20/20 | hp 24/24 | rp 6/6 | EAC 16 KAC 16 | fort +1 refl +3, will +4 | melee 5, ranged 6 | init +2 | Female damaya lashunta xenoseeker technomancer / 4
skills:
Computers +14 (4 ranks), Diplomacy +7, Engineering +11 (4 ranks), Intimidate +5, Life Science +14, Mysticism +8, Physical Science +11, Piloting +9 (4 ranks); (reduce the DCs of Life Science checks to identity rare creatures

Raia as science officer realigns the targeting computer... aiming at the weapons systems on red and green... I hope that's okay... book does say 'Your starship's sensors can target only one system on a specific enemy starship at a time, though this action can be used to concurrently target systems on multiple starships."

computers: 1d20 + 14 ⇒ (13) + 14 = 27


Fiend series | Shackles

GM rolls:
Attack: 1d20 + 5 - 2 + 1 ⇒ (20) + 5 - 2 + 1 = 24
Damage: 2d4 ⇒ (1, 2) = 3
1d2 ⇒ 1
1d100 ⇒ 80
1d100 ⇒ 84
Tractor Beam: 1d20 + 5 ⇒ (1) + 5 = 6

Smart Iseph positions the ship just outside of the range of the goblin's flak turrets, but that does not prevent green's forward laser from firing. Although the shot is spot on the forward shield absorbs all damage.

Altronus makes good use of Raia's target lock and the particle beam rips into the red ship, stripping away shields and doing considerable damage to the weapon system! Obozaya follows the tracers in the particle beam and also does severe damage to the ship. The goblins on the false moon have again mistaken one of the goblin ships for an enemy and capture it in their tractor beam!

-2 AC/TL on Red?


Fiend series | Shackles

Your status
HP: 62 / 65
Shields Foreward: 9
Shields Starboard 11
Shields Port: 11
Shields Aft: 5
Total shield power 39 / 60
Weapons front: glitching, patched (no effect on gunnery checks in that arc, including turret)

Change roles, Engineer and Captain


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

Yes please! Hit the tractor on Red


CN Elf Rogue | HP: 33 (-11) | AC: 20 | F: +6, R: +11, W: +8; +1 vs Emotional |Per: +8 (low-light vision); Stealth: +9 | 35ft | Focus 1/1 | Active Conditions: Trap Finder, Cat Fall

Pleased with himself for bypassing the glitch in the weapon array, he turns back to the shields.

'Those front shields are going to be taking a beating if we keep them towards those gobbies...lets see if we can boost those a bit'

Cutting power from some of the non-essential systems, the ysoki begins diverting the excess towards their defenses. "There, that should by us some more time."

Engineering:

Engineer: 1d20 + 13 ⇒ (10) + 13 = 23


Keskodai Male NG Shirren priest Mystic 1 SP 28/28 HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, SM: +0 | Senses: Blindsense (Vibration) | Speed 30ft | Active conditions: None.

Hoping that they could use the boost he nods at Iseph before giving her a speech in hope to ensure her maneuvering would outsmart the green skins

speech power: 1d20 + 8 ⇒ (20) + 8 = 28


Fiend series | Shackles

Your status
HP: 62 / 65
Shields Foreward: 17
Shields Starboard 11
Shields Port: 11
Shields Aft: 5
Total shield power 44 / 60
Weapons front: glitching, patched (no effect on gunnery checks in that arc, including turret)

Initiative:

Iseph: 1d20 + 14 ⇒ (18) + 14 = 32
Green: 1d20 + 10 ⇒ (11) + 10 = 21
Red: 1d20 + 10 - 2 ⇒ (1) + 10 - 2 = 9

Green: 1d20 + 10 ⇒ (7) + 10 = 17
Red: 1d20 + 10 - 2 ⇒ (11) + 10 - 2 = 19

The goblins reposition, giving Iseph the perfect opportunity to react and position your ship in the best position while Keskodai once again encourages Altronus and Quig sends power to the forward shields.


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

Iseph swings the ship around "We can bring three guns to bear here, someone get that third one up and running - if you can't shoot worth a damn then get the Duonode to help - nail that Green one while he's flying straight"


”Reaching Rings” | NG Small Leshy Rogue 3 | HP 38/38 | AC 20 | F +7 R +11 W +9 (+1 vs emotion) | Perc +9 (Darkvision) | Default Exploration (????) | Speed 25ft | Active Conditions: None

I think that's the cue for gunners, yes?

Obozaya tracks the red ship, targeted by Raia's computers. She bares her teeth as she brings the ship into her sights.

Gunnery:

Turret vs. Red: 1d20 + 7 ⇒ (8) + 7 = 15
Turret Damage: 3d6 ⇒ (3, 3, 6) = 12


CN Elf Rogue | HP: 33 (-11) | AC: 20 | F: +6, R: +11, W: +8; +1 vs Emotional |Per: +8 (low-light vision); Stealth: +9 | 35ft | Focus 1/1 | Active Conditions: Trap Finder, Cat Fall

I get the feeling the engineer isn't someone you want swapping posts, with the repairing of the ship. Or am I reading too much into it? If it's more beneficial for me to man a gun, I am willing.


VC - Sydney, Australia

The Captain role and Science officers seem less an issue, it's probably about getting s better volume of fire downrange to kill them off. The other actions don't seem to have as great s payoff to keep manned the whole time


"Dakoyo" Male NG skittermander priest mystic 2 | HP 14/14 SP 10/14 | RP 1/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 2/3 | Active conditions: None.

Altronus takes advantage of the computer guidance and tries to aim both the forward particle beam and the starboard laser cannon at the same time.

Gunnery (FAW):

Forward Particle, Duonode, Morale: 1d20 + 5 + 2 + 2 - 4 ⇒ (10) + 5 + 2 + 2 - 4 = 15 Green
Particle: 3d6 ⇒ (6, 2, 4) = 12
Starboard Laser, Duonode, Morale: 1d20 + 5 + 2 + 2 - 4 ⇒ (9) + 5 + 2 + 2 - 4 = 14 Red if operational, Blue if not
Light Laser: 2d4 ⇒ (2, 2) = 4


Fiend series | Shackles

Obozaya shoots the red ship out of space! It explodes in a massive fireball. The last operative goblin ship seems to have enough of the fight and flees away, dodging some parting shots by Altronus.

With the enemy fighters dealt with, the science station pings repeatedly as your sensors detect an anomalous signal coming from the false moon's surface. Raia is able to identify several safe landing sights, ultimately choosing one that provides sufficient cover from prying eyes or wandering goblin scavengers.

The ship vibrates faintly as you penetrate the moon's atmosphere. The environmental readout informs you that the atmosphere is thin and the gravity is low.


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

The smiling pilot sets the ship down on one of the better choices and powers down. She checks her weapons and prepares to move out.

"Someone was firing at us from down here, so someone knows we are coming"


CN Elf Rogue | HP: 33 (-11) | AC: 20 | F: +6, R: +11, W: +8; +1 vs Emotional |Per: +8 (low-light vision); Stealth: +9 | 35ft | Focus 1/1 | Active Conditions: Trap Finder, Cat Fall

With a nod, Quig inquires "Did your sensors show their location?"

Quickly the man inspects his weapon and scouts, ensuring all are loaded and in working order.


”Reaching Rings” | NG Small Leshy Rogue 3 | HP 38/38 | AC 20 | F +7 R +11 W +9 (+1 vs emotion) | Perc +9 (Darkvision) | Default Exploration (????) | Speed 25ft | Active Conditions: None

Obozaya whoops as the red ship spins out of control and explodes. She shivers as the death of an enemy gives her chills. "Well, that was well worth the trip!" She turns to the others as they try to track down any signal coming from the surface.

"Livewire spoke of a spire. We should be able to find it."


RAIA | sp 20/20 | hp 24/24 | rp 6/6 | EAC 16 KAC 16 | fort +1 refl +3, will +4 | melee 5, ranged 6 | init +2 | Female damaya lashunta xenoseeker technomancer / 4
skills:
Computers +14 (4 ranks), Diplomacy +7, Engineering +11 (4 ranks), Intimidate +5, Life Science +14, Mysticism +8, Physical Science +11, Piloting +9 (4 ranks); (reduce the DCs of Life Science checks to identity rare creatures

Raia readies herself to leave the ship... taking a few deep breaths to enjoy the oxygen rich atmosphere before leaving it.


"Dakoyo" Male NG skittermander priest mystic 2 | HP 14/14 SP 10/14 | RP 1/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 2/3 | Active conditions: None.

Altronus presses a button on his belt with one arm, and a rebreather emerges from the neck of his armor. He draws a pistol with another arm, and with a third he summons a solar blade.

"Let us go."


Fiend series | Shackles

As you make your way across the moon's hard surface, you spy a large hanger with a ship crashed through the backside.

A shattered spacecraft covers the entry area and back end of this immense hangar. The remains of the ship spread across the exposed northern bulkhead. Several sparks flash amid exposed wiring. The telltale shrieks of goblin songs ring out from the hangar’s rear, accompanied by the recognizable bangs and whirrs of a salvaging crew. A ship hull plate sits discarded near the entrance. Just below a number designation, in bold red letters, reads the ship’s call sign: Archer

Shamelessly copied from GM Blake's game. Thanks!


Tapkey |hp 14 | AC 17 | fort +3 ref +8, will +5| Perc 3

Iseph draws its pistol, and continues to push forward.


”Reaching Rings” | NG Small Leshy Rogue 3 | HP 38/38 | AC 20 | F +7 R +11 W +9 (+1 vs emotion) | Perc +9 (Darkvision) | Default Exploration (????) | Speed 25ft | Active Conditions: None

"There she is." Obozaya spins her flame doshko lazily. "Seems like there's plenty on this hunk of metal for me to test my prowess against. Even if they're small and annoying." She heads for the ship.

101 to 150 of 256 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GMG's SFS PbP: Claim to Salvation All Messageboards

Want to post a reply? Sign in.