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Sorry GMG, I forgot to roll Vs. Distraction.
Seeing that his flurry, unsurprisingly, had little to no effect he switches tactics and instead tries to distract the swarm to help Xanthos Attempting to aid another to give Xanthos +2 AC
Aid Another: 1d20 + 9 ⇒ (18) + 9 = 27

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Xathos pulls out his Wand of CLW and hands it to anyone who can use it on him.
Eef anyone would be so kind? Ze damage ees quite substantial to my state of health.
He thanks anyone that volunteers to do so and asks that they keep the wand for the remainder of the mission.

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Odo reels under the attacks of the shifting runes.
fortitude save: 1d20 + 10 ⇒ (1) + 10 = 11
Non-lethal damage: 39
I'm distracted and that means I can only get a move action - can I take the free action of using the token and getting a spellcraft 18 check instead?

GMG |

Odo, you still have the aid token
When Nigel's voice rang through the museum the runes shimmered for a moment before fading into invisibility. You take a moment to heal and then rush up towards Nigel's study on the third floor!
The mahogany walls and domed, plaster ceiling both show signs of heavy damage. Most of the luxurious furniture and the crystal chandelier are intact. The contents of cabinets and bookcases lie strewn about the floor. A small wooden panel near the door hangs open, revealing an arcane sigil covered in scorch marks. Within the room are three kellids (a woman and two man) and a 'man' in translucent red.
The Kellid woman, dressed in furs with intricate scars all over her body, steps forward. She holds a hand up and says, “Stay back. We are members of the Twinhorn following, and we have only come to retrieve what was stolen from us.”
A towering figure steps forward; his translucent red form is that of a man clad in heavy armor and wielding twin warhammers. “Medda, they must be in league with the thieves; they should die for crossing us.” The man’s voice sounds hollow and unnaturally loud, and as he speaks, the chandelier glows with a dull light.
The woman, Medda, puts a hand on the figure’s arm and says, “Maybe we should give them a chance to explain themselves, Anok.”
Status at end of previous encounter
You have an Aid Token
Odo: 29 NL damage
Kitajo: 25 NL damage
Chankotu: 15 NL damage
Xathos: 16 NL damage
Keriassa: 10 NL damage
Feel free to heal up before rushing up the stairs

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Chantoku uses 2 charges from his wand.
clw: 2d8 + 2 ⇒ (6, 4) + 2 = 12
---
After healing he rushes up the stairs with his fellow Pathfinders and seeing the Kellids he responds.
"We are Pathfinders sent by a clerk Nigel to investigate an intrusion. What items are you seeking?"
Diplomacy: 1d20 + 9 ⇒ (9) + 9 = 18

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Odo lays on hands on himself. lay on hands: 4d6 ⇒ (1, 1, 3, 3) = 8
Then he realizes that he can help everyone a bit - gathers them together and channels for channel energy: 3d6 ⇒ (3, 1, 1) = 5 points each.
That's a lot of 1s. What gods of randomizers did I offend?
With a sigh, Odo conserves his energy for future emergencies and resorts to his wand for the rest of his healing.
2 charge from wand of cure light: 2d8 + 2 ⇒ (5, 4) + 2 = 11
Odo heals back 24 of his non-lethal damage. Still has 5.

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Up in the study, Odo regards the Kellids. "Stolen goods - not the first time such an accusation has been leveled at Pathfinders and their friends," Odo thinks, but he is still struck by the translucent man's tendency toward cruelty. To answer his inner question, Odo concentrates on the translucent man in red.
Detect evil

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Xathos will move over by Chankotu and ask him to use Xathos's wand on Xathos a couple times.
Wand of CLW: 1d8 + 1 ⇒ (8) + 1 = 9
Wand of CLW: 1d8 + 1 ⇒ (2) + 1 = 3
Once healed, Xathos thanks Chankotu and moves upstairs where he encounters the Kellids. He nods his head towards them as he indicates he is not being hostile.
Diplomacy is not my area. I will try to aid Chankotu.
Diplomacy Aid: 1d20 + 1 ⇒ (2) + 1 = 3

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Casting a glance at Xathos Kitajo reaches into his backpack and pulls out a wand. Please, would you... Wand of Mage Armour
Kitajo will stand by and look non threatening and attentive, friendly even. Diplomacy Aid
Diplomacy: 1d20 - 1 ⇒ (8) - 1 = 7

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thanks

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healing while moving up the stairs
clw wand: 2d8 + 2 ⇒ (7, 8) + 2 = 17
===============
Seeking to further calm the tension, Keri lowers her bow to the side and speaks calmly. "I assume you have proof of the transgressions against you. We are a fair and judicious group. Tell us your evidence. There is no need for rash actions."
diplomacy: 1d20 + 11 + 1 ⇒ (3) + 11 + 1 = 15

GMG |

The ghostly red figure does not detect as evil. He towers, seemingly ready for violence at any moment, while the Kellid woman talks “We are from the northern lands—the Realm of the MammothLords to you southerners. Our following, or tribe, has been searching for our stolen heirloom for months.”
Medda pauses to retrieve a bundle of bloody bandages, then unwraps it to reveal a dagger hilt with only the fragment of a black blade.
She continues “It belonged to Ivvora, a champion of Vildeis who vanquished the great black evil from our land over 900 years ago. We kept it safe until the Blakros agents stole it three months ago.”
"As for proof" Medda replies, “It is bound to me.” She grasps the hilt tightly, then her eyes begin to glow with a brilliant white light as her scars begin to seep thin rivulets of blood. “Does that answer your question?”
She looks at Chankotu "I am glad we can solve this without bloodshed. Let's get out of this forsaken building and we can talk some more"
Just then the Chandelier in the center of the room comes crashing down, manifesting in the wreckage is a creature that is armored like an infernal knight upon some monstrous steed. It scuttles upon six bladed, beetle-like legs, its infernal eyes seeking death of all around it as it spins it trident, looking for targets.
Medda and Anok ready their weapons to fight the monster and Anok shouts "Show your honor Pathfinders, and help us defeat this fiend."

GMG |

Chankotu: 1d20 + 2 ⇒ (13) + 2 = 15
Xathos: 1d20 + 9 ⇒ (4) + 9 = 13
Keriassa: 1d20 + 7 ⇒ (4) + 7 = 11
Odo: 1d20 + 3 ⇒ (15) + 3 = 18
Kitajo: 1d20 + 2 ⇒ (2) + 2 = 4
Enemy: 1d20 + 7 ⇒ (7) + 7 = 14
Twinhorns: 1d20 - 1 ⇒ (9) - 1 = 8
Initiative
You have an Aid Token
Odo: 5 NL damage
Chankotu
- - -
Enemy
Twinhorns
- - -
Keriassa
Kitajo: 20 NL damage
Xathos

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His duty clarified by the addition of... some nasty, infernal creature. Odo cries out "For the Sun and the Fury!" and strides in to oppose the servant of evil.
smiting magic scimitar 1: 1d20 + 10 + 3 ⇒ (11) + 10 + 3 = 24
damage 1: 1d4 + 3 + 12 ⇒ (3) + 3 + 12 = 18
smiting magic scimitar 2: 1d20 + 5 + 3 ⇒ (16) + 5 + 3 = 24 crit threat
confirm: 1d20 + 5 + 3 ⇒ (5) + 5 + 3 = 13
normal damage: 1d4 + 3 + 6 ⇒ (2) + 3 + 6 = 11
If this really is a devil, his first hit's smite damage is doubled - hence the +12 on the first attack. If it's not an evil outsider, that should be reduced by 6.
Actions
Swift: smite
5ft step
Full attack
Other info
AC is 26 vs smite buddy
5 points non-lethal damage

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Chantoku turns to the Kellids. "Madame see our mighty halfling holy warrior is showing our mettle!"
He wonders what type of creature it is.
knowledge planes: 1d20 + 7 ⇒ (15) + 7 = 22
"Odo this might help"
glitterdust angled not to get any allies just the creatures DC 17 Will
The kitsune casts a glitterdust near the fiend.

GMG |

Reflex Anok: 1d20 + 3 ⇒ (12) + 3 = 15
Reflex Meda: 1d20 + 3 ⇒ (7) + 3 = 10
Anok Slam: 1d20 + 11 - 2 ⇒ (9) + 11 - 2 = 18
Damage: 3d6 + 5 + 4 ⇒ (2, 1, 1) + 5 + 4 = 13
Anok Slam: 1d20 + 11 ⇒ (8) + 11 = 19
Damage: 3d6 + 5 + 4 ⇒ (5, 1, 6) + 5 + 4 = 21
Will vs Glitterdust: 1d20 + 5 ⇒ (12) + 5 = 17
Odo steps up and slashes the devil twice! Chankuto blinds the awful creature while identifying it as a Levaloch, also known as a Warmonger devil you know 2 things about it
Not being able to see, the devil moves forward, trampling Odo and Anok and then turns back when it hits the wall to trample over the other pathfinders! At the other wall it stops, shakes it's head and turns it eyes at you... it seems perfectly able to spot you!
You can make an AoO (at -4 to hit) OR make a reflex save to avoid the trample damage at DC19. Please don't look at trample damage until you have made the decision. Note that unless you have combat reflexes you can not make an AoO if you have not acted yet
Anok and Meda try to leap out of the way of the rampaging creature, but fail to do so. Meda casts a spell while Anok grows to double his size. He steps closer and lands two blows on the devil, that are both deflected by it's carapace. The two other twinhorns also cast a spell.
Initiative
You have an Aid Token
Odo: 5 NL damage
Chankotu
Keriassa
Kitajo: 20 NL damage
Xathos
- - -
Warmonger Devil -29 hp
Twinhorns
- - -

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Odo tries to dodge aside from the trampling legs, and deftly does so.
Ref save: 1d20 + 7 ⇒ (17) + 7 = 24

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Xathos attempts to dodge the trampling fiend!
Reflex: 1d20 + 6 ⇒ (5) + 6 = 11
Failing to dodge, Xathos is trampled! He isn't happy about that, so he ducks down the stairs to get out of future trampling runs by the devil.
Then he begins to cast Summon Monster III in the hopes that a Lantern Archon will be able to help the group out.

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reflex save: 1d20 + 8 ⇒ (18) + 8 = 26
kn planes: 1d20 + 9 ⇒ (2) + 9 = 11
holy bow, smite, rapid, deadly aim: 1d20 + 11 - 2 - 2 + 2 ⇒ (7) + 11 - 2 - 2 + 2 = 16
holy bow, smite, rapid, deadly aim: 1d20 + 11 - 2 - 2 + 2 ⇒ (5) + 11 - 2 - 2 + 2 = 14
smite as swift, ignore one person's soft cover with deadeye bowman trait. AC is now 2 higher. AC 19
"Erastil -- guide my arrows into the foul beast."
Keri fires two arrows toward the rampaging monster.

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Kitajo charges the twinhorns Is that the white one? jumping at the last second to deliver a flying punch followed by an elbow.
Flying punch: 1d20 + 11 ⇒ (19) + 11 = 30 Damage: 1d8 + 4 ⇒ (6) + 4 = 10
Elbow Smash: 1d20 + 6 ⇒ (5) + 6 = 11 Damage (Non-Lethal): 1d8 + 4 ⇒ (1) + 4 = 5

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***OVERSEER ANNOUNCEMENT***
The crowd of guards, onlookers, and concerned citizens outside the Blakros Museum quiets as Venture-Captain Ambrus Valsin approaches a woman clad in furs exiting the museum. “My Pathfinder agents tell me that you are Medda of the Twinhorn following, is that correct?”
“Yes, I speak for the following.” Medda glares at Nigel Aldain, “I have come to reclaim what is rightfully ours. His agents stole our most sacred relic after we refused to sell it. We have traveled through dangerous lands to claim it back, and still he refused—”
“My agents claim they bought it,” Nigel protests. “I’m not going to just give it to you because you stomp into my office demanding priceless artifacts.”
Valsin interjects, “Nigel, let us listen to her story and decide how to proceed. Medda, tell us about this relic. Why is it so important to you?”
Medda takes a deep breath. “Over 900 years ago, a powerful warrior named Ivvora came into our camp. She spoke of an angel named Vildeis who guided her hunt for a great dark evil she called Eshimka. Several of our scouts had recently disappeared, later found ripped into pieces. The elders insisted that we help banish this evil and ensure the safety of our following. They laid a trap for the evil spirit, luring it to our sacred standing stones on the winter solstice. There, Ivvora and the great dark evil, Eshimka, fought a mighty battle that raged for hours. Just as the night was darkest, Ivvora dealt Eshimka a telling blow, digging her dagger deep into its flesh. The creature tried to escape, but it only snapped off the blade and then collapsed on the center stone. The elders finished their ritual and destroyed it completely.
“Ivvora rested with us for the winter before departing to eradicate more evil from the world, but not before leaving us the hilt of her weapon.” Medda withdraws a bundle of bloody cloth from her bag, then unwraps it to reveal a small hilt with a bloody fragment of black metal. “She told us to bring the hilt back to the standing stones every year at the winter solstice to keep evil away. We’ve had to travel for so long to retrieve the hilt, I’m afraid we won’t make it back in time for the solstice. Please, let me leave now.”
Ambrus Valsin contemplates Medda’s story for a moment, then nods, his brow furrowed. “Nigel, you should send for the Blakros agents who ‘obtained’ the hilt and hear what they have to say. Medda, I’m going to send as many Pathfinder agents as you deem necessary to travel with you and your following. I want to ensure we return this relic to its proper place.” Nigel starts to protest, but Valsin cuts him off. “Nigel, you wanted my help; you are getting it. I’m helping you fix a mistake your agents made. As for your museum,” Valsin takes a moment to survey the heavily damaged museum, ”I’m told most of the damage was done by your own security, not Medda and her following.
“Pathfinders, prepare to head north to the Realm of the Mammoth Lords.”
This concludes Part 1.

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***OVERSEER ANNOUNCEMENT***
“My Pathfinder allies, thank you for bringing us much needed support,” says Medda, the Twinhorn following’s spiritual leader. She stands beside Anok, her phantom and constant companion. “After the orc ambush sapped our supplies and strength, we pushed north to our winter home. We are only hours away from the stone circle and our encampment—if we are going to make it there by midnight, we need to press on. Once there, we will use Ivvora’s hilt to perform our time-honored ritual and keep evil from our lands.” Medda produces the small hilt of a broken weapon with only a fragment of its black metal blade remaining. “Let us move. There are dangers in these ancient woods: orc raiders, bears that topple trees, and worse. Stay in groups and don’t get lost.”
As the Kellids and Pathfinders reach the top of the hill next to the Twinhorn encampment, they notice splashes of blood and the occasional corpse dotting the landscape. Medda raises her voice, calling, “My brethren, our families are under attack! Secure the camp and drive back any who oppose you. Pathfinder allies, join us in defense of our home!” The landscape opens into a burned hillside where blackened trees stand like lifeless sentinels. A crude blockade shields the entrance to a natural cavern.
@Table GMs: You have until May 30 to run encounter H on page 32. If you finish early, you may proceed to encounter I on page 34.

GMG |

Chankotu: 1d20 + 2 ⇒ (18) + 2 = 20
Xathos: 1d20 + 9 ⇒ (7) + 9 = 16
Keriassa: 1d20 + 7 ⇒ (2) + 7 = 9
Odo: 1d20 + 3 ⇒ (11) + 3 = 14
Kitajo: 1d20 + 2 ⇒ (2) + 2 = 4
Enemy: 1d20 + 1 ⇒ (12) + 1 = 13
Several days have passed between the museum and now. It has been a long journey but any buffs 1hr+ may be up.
Plantive cries come from behind a barricaded cave entrances as a trio of shambling winged bodies that appear to be some crazed amalgamation of flesh rip the penultimate boards from the makeshift defenses. A 3rd abomination with unnatural purple skin and a burning hunger in it's eyes points it's greatsword at you and yells "Deal with them first!"
2 seperate religion checks
Initiative
The charred trees here don’t provide cover or impede movement but the large rocks are difficult terrain.
Chankotu
Xathos
Odo
- - -
Enemy
- - -
Keriassa
Kitajo

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know religion 1: 1d20 + 6 ⇒ (12) + 6 = 18
know religion 2: 1d20 + 6 ⇒ (19) + 6 = 25
"They are all undead, but that purple one - the leader - he will be the most dangerous. He can drain the life from our bodies with his hands or his blade. If you can strike from range, strike him first. I will form a vanguard and draw them to me. Strike for the Sun and the Fury!" Odo finishes with a battle cry.
If an ally is under the effect of this feat and fails a saving throw, she can choose to end the battle cry’s effect on her to reroll the failed save against a fear effect. The ally must take the result of the reroll, even if it’s lower. Each ally can use this effect only once per use of this feat.
short description: +1 morale bonus on attacks, +4 morale bonus on saves vs fear to the party
Swift action: battle cry
Move action: move forward
Standard action: hold to strike an enemy coming into reach in case one of those things rushes me at this distance

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Xathos moves up behind Odo and begins to cast Fireball (CL5) from a scroll. He targets the group of undead nasties so that the spell detonates in their midst. DC for that scroll is 14.
Fireball: 5d6 ⇒ (3, 3, 1, 1, 5) = 13

GMG |

Green: 1d20 + 2 ⇒ (12) + 2 = 14
Purple: 1d20 + 9 ⇒ (2) + 9 = 11
Red: 1d20 + 2 ⇒ (6) + 2 = 8
Purple attacks Odo: 1d20 + 10 - 2 ⇒ (5) + 10 - 2 = 13
Damage: 1d6 + 4 ⇒ (2) + 4 = 6
A fireball explodes in between the undead and Cankotu follows up with a magic missile. The leader of the undead runs forward and throws a javelin at Odo. Odo calmly steps to the side and the javelin passes without hitting anyone. The necrocraft take to the air and move out to the sides.
Initiative
The charred trees here don’t provide cover or impede movement but the large rocks are difficult terrain.
+1 morale bonus on attacks, +4 morale bonus on saves vs fear for the party
Chankotu
Xathos
Odo
Keriassa
Kitajo
- - -
Blue: -6 hp
Green: -6 hp
Purple: -24 hp
Red: -13 hp
- - -

GMG |

Chankotu and Xathos are both casting spells. Chankotu conjures magical missiles that hurt the undead leader while the spell from Xathos needs some more time before it is ready.
Initiative
The charred trees here don’t provide cover or impede movement but the large rocks are difficult terrain.
+1 morale bonus on attacks, +4 morale bonus on saves vs fear for the party
Odo
Keriassa
Kitajo
- - -
Blue: -6 hp
Green: -6 hp
Purple: -33 hp
Red: -13 hp
- - -
Chankotu
Xathos

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kn religion: 1d20 + 9 ⇒ (13) + 9 = 22
kn religion: 1d20 + 9 ⇒ (10) + 9 = 19
holy bow, deadly aim, rapid shot to hit 1: 1d20 + 11 - 2 - 2 + 1 ⇒ (19) + 11 - 2 - 2 + 1 = 27
holy bow, deadly aim, rapid shot cold iron damage 1: 1d8 + 1 + 4 + 2d6 ⇒ (3) + 1 + 4 + (6, 4) = 18
holy bow, deadly aim, rapid shot to hit 2: 1d20 + 11 - 2 - 2 + 1 ⇒ (12) + 11 - 2 - 2 + 1 = 20
holy bow, deadly aim, rapid shot cold iron damage 2: 1d8 + 1 + 4 + 2d6 ⇒ (1) + 1 + 4 + (1, 3) = 10
Keri sidesteps to fire two shots at the closest enemy. red, then blue

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+1 morale bonus on attacks
Kitajo moves forward to get closer then launches a shuriken at Green
Shuriken, second range increment: 1d20 + 7 + 1 - 2 ⇒ (2) + 7 + 1 - 2 = 8 Damage: 1d2 + 3 ⇒ (2) + 3 = 5

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Odo moves forward, points his scimitar at the ragewight, and calls out, "If it is a fight you want, foul creature, it is a fight you shall have. Come forward if you have the courage. I shall put an end to your unnatural life."
Swift action: smite the ragewright
Move action: walk forward (I don't quite move fast enough to get ahead of Kitajo)
Standard action: hold an attack to slash first enemy moving within reach

GMG |

Bite: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16
Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Green
Bite: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16
Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Pink
Attack: 1d20 + 14 - 3 ⇒ (15) + 14 - 3 = 26
Damage: 2d6 + 12 + 9 ⇒ (6, 2) + 12 + 9 = 29
Keriassa kills the red necrocraft and hurts blue while Kitajo fires an ineffective shuriken at green. Odo challenges the ragewight, who responds with a "Kill that one first!"
The two necrocraft charge in, one towards Odo and the other to Kitajo. Both miss. The ragewight then charges in and hits Odo with a mighty swing of the greatsword!
Initiative
The charred trees here don’t provide cover or impede movement but the large rocks are difficult terrain.
+1 morale bonus on attacks, +4 morale bonus on saves vs fear for the party
Odo: 12/41 hp, 1 negative level - gets to make an AoO on Blue
Keriassa
Kitajo
Chankotu
Xathos
- - -
Blue: -16 hp
Green: -6 hp
Purple: -28 hp
- - -

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Just before Xathos' turn begins, the Lantern Archon will appear one square above him and two squares to the right. It will immediately attack the ragewight with both of its light rays.
Lantern Archon light ray: 1d20 + 3 ⇒ (14) + 3 = 171d6 ⇒ 2
Lantern Archon light ray: 1d20 + 3 ⇒ (8) + 3 = 111d6 ⇒ 1
Those are against ranged touch AC.
On Xathos' turn he will cast Magic Missile at the ragewight as well.
Magic Missile: 3d4 + 3 ⇒ (2, 3, 1) + 3 = 9

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holy bow, deadly aim, rapid shot to hit 1: 1d20 + 11 - 2 - 2 + 1 ⇒ (14) + 11 - 2 - 2 + 1 = 22
holy bow, deadly aim, cold iron damage 1: 1d8 + 1 + 4 + 2d6 ⇒ (1) + 1 + 4 + (6, 5) = 17
holy bow, deadly aim, rapid shot to hit 2: 1d20 + 11 - 2 - 2 + 1 ⇒ (20) + 11 - 2 - 2 + 1 = 28
holy bow, deadly aim, cold iron damage 2: 1d8 + 1 + 4 + 2d6 ⇒ (2) + 1 + 4 + (4, 5) = 16
holy bow, deadly aim, rapid shot confirm 2: 1d20 + 11 - 2 - 2 + 1 ⇒ (3) + 11 - 2 - 2 + 1 = 11
holy bow, deadly aim, cold iron additional critical damage 2: 2d8 + 2 + 8 ⇒ (7, 4) + 2 + 8 = 21
"I'll clear the field, concentrate your attacks on the leader." Keri shouts as she pushes two more arrows into the minions.
5 foot step closer, attacking blue then purple

GMG |

The ragewight is peppered with magic missiles and light rays! Keriassa kills the two remaining minions
Initiative
The charred trees here don’t provide cover or impede movement but the large rocks are difficult terrain.
+1 morale bonus on attacks, +4 morale bonus on saves vs fear for the party
YOU HAVE AN AID TOKEN
Odo: 12/41 hp, 1 negative level
Kitajo
- - -
Purple: -50 hp
- - -
Keriassa
Xathos
Chankotu
Keriassa, from your descriptive text it seemed that you wanted to target green after blue instead of purple, so that is what I resolved.

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Kitajo steps 5 feet up to purple and launches a flurry of attacks.
Flurry Unarmed Strike 1: 1d20 + 9 ⇒ (5) + 9 = 14 Damage: 1d8 + 4 ⇒ (4) + 4 = 8
Elbow Smash: 1d20 + 4 ⇒ (4) + 4 = 8 Damage (Non-Lethal): 1d8 + 4 ⇒ (8) + 4 = 12Jabbing Style Damage (Non-Lethal): 1d6 ⇒ 2
Flurry Unarmed Strike 2: 1d20 + 9 ⇒ (18) + 9 = 27 Damage: 1d8 + 4 ⇒ (5) + 4 = 9 Jabbing Style Damage: 1d6 ⇒ 1
Elbow smash damage applies if the punch prior hits. Jabbing style damage applies if I have hit the target this round.

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ooo, that bugger only just hit me. So close.
Odo grits his teeth and lashes back at the ragewight.
smiting keen scimitar: 1d20 + 10 + 3 + 1 - 1 ⇒ (17) + 10 + 3 + 1 - 1 = 30 crit threat
confirm: 1d20 + 10 + 3 + 1 - 1 ⇒ (18) + 10 + 3 + 1 - 1 = 31
damage: 2d4 + 30 ⇒ (2, 4) + 30 = 36 +2 fire damage
smiting keen scimitar: 1d20 + 5 + 3 + 1 - 1 ⇒ (13) + 5 + 3 + 1 - 1 = 21
damage 2: 1d4 + 9 ⇒ (2) + 9 = 11

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After his attacks, Odo will heal himself as a swift action via lay on hands.
lay on hands: 4d6 ⇒ (6, 2, 3, 5) = 16
Anybody object if I use the aid token to boost healing?

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I don't mind. We need to either use it or pass it on. We have sat on it for a bit

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In the interests of keeping moving - and since I think I'm the only one hurt - I guess I'll boost? That's an additional 2d6 healing?
boost: 2d6 ⇒ (4, 6) = 10

GMG |

Unexpected Strike: 1d20 + 14 - 3 ⇒ (15) + 14 - 3 = 26
Damage: 2d6 + 12 + 9 ⇒ (1, 3) + 12 + 9 = 25
Kitajo steps up towards the ragewight, who smiles and lashes out at him! After that it is a matter of seconds before Odo and Kitajo utterly destroy the undead monster
Status
Odo: 28/41 hp, 1 negative level
Kitajo: 18/43 hp, 1 negative level
Odo, you either boost the token, for which you need to Spend a channel positive energy or cast a spell with the healing descriptor (min. level APL/2) OR you can use it to cure everyone for 3d6. A boosted token would heal everyone for 3d6 + 2d6, but this one is not boosted yet for healing

GMG |

The Twinhorn Kellids are thankful for your assistance and direct you to the main encampment to talk with their leaders. They also mention that creatures have been pouring from a portal at the stone circle since nightfall and ask that you hold back the tide of undead and find a way to close the portal.
Next encounter, please choose 1:
Seeking Aid (talk to the leaders)
Spirits of the Past
Planar Opportunists
Voice of the Shadow (challenging)