GM Gluttony's The Mother's Maw

Game Master Jigamorphic

Way of the Wicked meets Urgathoa! Wickness, undeath, and excess abound!


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Inactive

Erodin replies to Jethryk, his words sounding formal compared to his typical speech. It suggested he learned the language of the undead through formal discourse, and not common use.

"நாங்கள் பொறுமையாக இருக்க முடியும். அவர்கள் கிரீஸ் வழுக்கிவிழமாட்டாள் போதும், அது அவர்கள் நாம் கட்டப்பட்டு தோன்றும் என நீண்ட முகம் அச்சுறுத்தல் புரிந்து கொள்வீர்கள் என்று அர்த்தமல்ல. நாம் அவர்களின் ஆணுறுப்பு அவர்களை கேலி செய்யும். ஆனால் நாங்கள் வேலைநிறுத்தம் முன்பு அவர்கள் இருவரும் அனுமதித்தார்."

Necril:
"We can be patient. Though they may slip on the grease, it does not mean they will understand the threat they face so long as we appear shackled. We will mock them for their clumsiness. But let them both enter before we strike."

***Edit***

"நாம் நாம் எந்த ஆயுதங்கள் மறைத்து வேண்டும். நாங்கள் எங்கள் குடிசையில் பயன்படுத்தி ஒரு தற்காலிக பெல்ட் உருவாக்க முடியும்."

Necril:
"We will also need to conceal any weapons we have. We can create a makeshift belt using our rags."


AC 12| HP 6/6| Fort:+2, Ref: + 4, Will: +2 / Init. + 2 / Per. +1 Human Wizard (Conjuror) 1

As the tools were passed to Erodin, Ezra became acutely aware of her pulse skittering and skipping beats.

Their savior's words were hissed soft towards her, but her voice failed her. All she could do was nod as her eyes stayed focused on Erodin.

Could he really do it?

Her answer came by way of the manacles slipping off of him. She watched as the man worked on Jethryk's locks. She continued watching and urging him on, silently, until the moment the cold iron slipped off of her.

Her limbs feel heavy. As the last locks are being worked on, she takes a moment to massage her wrists and ankles. Dark purple bruises sat plainly against her olive skin. Swollen, sore, but not broken. That was all that mattered.

Slowly she rises to her feet. "না, আমি মনে করি যে এখন জন্য সব করা হবে."

Infernal:
"No, I think that will be all for now."

Ezra stretches her fingers and tries to pull the process back into her mind. "আপনার সংকেত."

Infernal:

"At your signal."


(AC 15 / HP 18 / F +4, R -1, W +7 / Init. -1 / Perc. +5) Male Human Cleric of Asmodeus and Ruzel: 2

Pretending to be chained up made sense, so long as the guards did not catch on to the fact that the shackles were no longer secure. He turned his gaze to Jethryk and then Erodin, offering up the word of agreement in Necril, before speaking to Ezra.

"সমস্ত আমরা এখনও হচ্ছে শৃঙ্খলিত এ এবং সাজা যাও মধ্যে রক্ষিবাহিনী প্রলুব্ধ করতে চেষ্টা করবে. তাদের জন্য আদায় এবং গোপন অবস্থান ঢোকা আগে আপনি দ্বার আগে স্থল slicken হওয়া পর্যন্ত অপেক্ষা করুন. আমরা নির্দিষ্ট উভয় এবং লিখুন none 'ছুটি করতে চাই. " He spoke slowly, enunciating each syllable. He forced nervousness from his voice, though with his left hand he wiped a bead of sweat from his brow.

Infernal:
"We will all pretend at still being chained and will try to lure the guards within. Wait for them to conceal the daggers and get into position before you slicken the ground before the doorway. We want to make certain both enter and none leave."

Ripping away the rags he wore as a shirt, he tore the grime covered cloth from his upper torso with a fury and then tossed the strips to Erodin and Jethryk. He hoped that might serve to aid them.

Carefully he then wrapped the insect shaped unholy symbol of the pallid princess within the veil and positioned them against the wall, before he slipped first his ankles and then his hands back into the shackles, though he made sure not to click them closed once more. He pressed his back against the holy symbol, shielding it from view.

"அதே திருடன் கருவிகள் மறைக்க மறக்க வேண்டாம்." The words came in necril as a reminder. He did not want to leave a detail unaccounted for. He just hoped that the other two men were competant with a blade.

Necril:
"Do not forget to hide the thief tools as well."

As he waited for the others to get ready, he let his eye sweep the interior, searching for any loose bricks or stones which might serve as a weapon should the two daggers not be enough.


Inactive

Erodin hesitates as he picks up a dagger. He turns it from side to side, as if to examine it. He is unused to close combat, and is not entirely sure how to wield the weapon effectively. He dared not admit as much to the others, though. He would simply have to try.

Catching the rag tossed by Artorius, Erodin loops it around his waist like a sash. He tucks away a dagger and the thieves' tools behind his back, then repositions himself against the wall, inserting his hands and feet back into the shackles without locking them. He utters a single word.

Necril:
"Ready"


Male Half-Elf Tattooed Sorceror (Harrow Bloodline) (HP 8/8) (AC 9/9/9) (CMD 8) (Fort +2, Ref -1, Will +3) (Init -1) (Perception +13)

Jethryk nods, expertly grabs the proffered dagger, and takes a few experimental swings, testing to see which edge is the sharpest.

He then secretes it on his person, ready to be used on the guards that come through the door, and pretends to still be shackled.

Necril:
"Ready."


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Sorry Artorius, I seemed to have missed you're question about loose rubble/bricks. This cell is surprisingly uncluttered for a prison, and unless you want to catch a rat and beat the guards to death with that, no improvised weapons for you!


AC 12| HP 6/6| Fort:+2, Ref: + 4, Will: +2 / Init. + 2 / Per. +1 Human Wizard (Conjuror) 1

Ezra smirks as he wipes his forehead. "এই কাজ করবে."She winks.

Infernal:

"This will work."

It had to work.The smirk fades from her lips as she turns back around. You can do this. She lets her eyes close; sweat beads at her hairline. You know what you have to do.

Goosebumps prickle and spread across her flesh. At last, she hears the mutterings. A quick glance behind her confirms it. The men were back in their shackles.

She takes a deep breath to center herself. The words of incantation start deep in her throat, ending in whispers just outside her lips, as she sweeps her hands across the floor. Her palms turn towards the walls and slowly turn towards the floor again.

She continues until she believes that she sees a glisten. Please, let it be real. With fear settling in her throat and hope in her heart, she returns to her shackles.

Grease: Components V, S, M (butter). I'm attempting to use the grime on the walls in place of the butter. Also, are there any rolls I need to make?


Ack! The veil given to Artorius was supposed to contain an extra patch, one depicted a pouch much like those used for spell components. Alas, I seem to have left it off the original list. To speed up play I shall continue on as if Artorius had ripped it off and given it to Ezra, who found all sorts of real components inside, including a vial of something grease that may be used as the material component for this spell.

As words of magic spill from Ezra's mouth, you can almost see them sliding down to the thick cobblestones, coating them, turning them dark with a faint coating of some greasy film.

Oy! Witch, stop that devil chanting or come in an' beat it out of you!

Wencelas she ain't stoppin'! Oh, she stopped. I think you'd better go in, make sure she's not summoning anything in there.

Me? You go in, I'm not getting burnt to a toast by some sort of devil magic!

Come on Wencelas, it's just a woman. I mean, what can she do 'gainst a guy like you? Really?

Fine, but any funny business at all and you follow me and blow the horn. Damn this witch...

A few tantalizing seconds later, the key sounds in the lock, and the door opens to the surprised face of a single guard.

"Listen up witch! If you think you can -- whoah!" he shouts, at first dashing into the doorway and then the corner of the cell, narrowly avoiding a spill upon the grease
1d20 ⇒ 18

"I'm comin' Wencelas! Don't worry I'm heraaaoUuUUGH!" The second guard to appear has no such luck, and as he charges Ezra, club in one hand and trumpet in the other, he loses his footing to the grease and topples to the ground.
1d20 ⇒ 8

"She's done something to the floors! Blow the horn!"

Roll initiative. Wencelas is standing just inside the cell off to the corner near Artorius and Erodin. The guard carrying the trumpet lies prone near the doorway, closest to Ezra and Jethryk.
First off, everyone will take a surprise round, except for the two guards. Remember, a surprise round consists of a single standard or move action.
After that, combat shall proceed as normal in this order:
Ezra, Wencelas, Hornblower, Erodin, Artorius, Jethryk
Wencelas: 1d20 + 1 ⇒ (16) + 1 = 17
Hornblower: 1d20 + 1 ⇒ (15) + 1 = 16
Ezra: 1d20 + 2 ⇒ (17) + 2 = 19
Jethryk: 1d20 ⇒ 2
Erodin: 1d20 + 5 ⇒ (8) + 5 = 13
Artorius: 1d20 - 1 ⇒ (10) - 1 = 9


Male Half-Elf Tattooed Sorceror (Harrow Bloodline) (HP 8/8) (AC 9/9/9) (CMD 8) (Fort +2, Ref -1, Will +3) (Init -1) (Perception +13)

Surprise Round:

Realising the threat posed by the horn, Jethryk takes a feinting slash, and then reaches forward, and, with his empty hand, attempts to wrestle it from the prone guard.

Since he is flat-footed, this should not provoke an AoO.

Disarm: 1d20 + 5 + 2 + 4 ⇒ (14) + 5 + 2 + 4 = 25 Versus Guard's Flat-footed CMD.

Necril:
"Someone shut that door, so they can't shout for help!"

Infernal:
"Someone shut that door, so they can't shout for help!"


Inactive

Well damn, they came in a little too quickly.

Erodin dashes toward the door to block the exit, and as he steps on the grease...
Acrobatics: 1d20 + 9 ⇒ (12) + 9 = 21
uses his momentum to slide into position, looming menacingly over the prone hornblower.

I'm assuming it takes another move action to close the door - if not, Erodin is definitely closing it.


You can't close the door yet but you are blocking it, anyone trying to get by would require a bull rush.


(AC 15 / HP 18 / F +4, R -1, W +7 / Init. -1 / Perc. +5) Male Human Cleric of Asmodeus and Ruzel: 2

Artorius let the shackles slip from his wrists. Everything was quickly spiraling out of control, into the chaos of combat. The two guards seemed prepared for trickery and deceit, but were they capable of resisting his full power. He turned his gaze to Jethryk, the corner of his lip twitching when the killer pulled the trumpet from the horn blower and then spoke in both the tongue of devil's and the tongue of the dead. He then turned to Wencelas and gave a wolf's grin.

"He has failed you. His incompetence can be tolerated no longer. Always goading you, always hiding behind your back, whispering to others of your faults when you are not present... he deserves to die." They were not normal words he spoke, his poisonous tongue laced with powerful enchantment which sought to worm it's way into Wencelas's mind and fill him with murderous intention toward his prone companion.

Standard Action: Murderous Command on Wencelas - Will Save, DC 15, if he fails he will spend his next action to attack his nearest ally with the intent to kill.


AC 12| HP 6/6| Fort:+2, Ref: + 4, Will: +2 / Init. + 2 / Per. +1 Human Wizard (Conjuror) 1

As the second guard slips and crashes to the ground, a short bubble of manic laughter spills from her lips. As Ezra rises from her shackles, she hisses the devil-tongue at the guards. "ওহ কিভাবে বলশালী পড়ে."

Infernal:
"Oh how the mighty fall."[/b]

She spares a glance at her fellows. Jethryk has possession of the horn. Erodin is guarding the door. A smirk settles comfortably on her lips. If the Broken One's words were successful, the one called Wencelas would murder his companion. Everything is under control.

Now if things were to turn undesirable...

Move Action to Stand


That's the surprise round, now it's on to regular combat; Ezra goes first.


Inactive

Do we get to know if the Murderous Command worked?


That will happen on the guard's first turn. Unless someone can convince me otherwise.


AC 12| HP 6/6| Fort:+2, Ref: + 4, Will: +2 / Init. + 2 / Per. +1 Human Wizard (Conjuror) 1

With everything under control, Ezra decides to stand back and watch. Erodin was closer to the door and would be able to close it before she ever reached it. No, it’s best to stand back and watch the show.

Her eyes narrow in on the one called Wencelas. If he should resist the Broken One’s words, if he should attack her fellows, well, he would be swiftly punished. The incantation to conjure acid rested, silently, on her tongue - ready to be spoken at any second.

Ready Action/Spell (Acid Splash) vs. Wencelas if he should attack anyone besides his comrade.


Jethryk I'm not quite sure how you calculated your disarm check, I'm assuming that the +2 was for him being flat-footed and the +4 was for him being prone. Flat-footedness doesn't grant you a bonus, but rather denies him his dex bonus to defense. Being prone, once again, gives him a penalty (-4 to ac and not CMD). Furthermore, attempting a disarm maneuver while unarmed incurs a -4 penalty upon you! Therefor your roll should have been, if I am correct, D20 +5 -4 for a total of 15. Now I might have been wrong about something, so please correct me if that is the case, but you still make the maneuver with a 15 anyways.

1d20 ⇒ 11+?

Wencelas' eyes glass over as he let's his club slip to the floor. He takes a few steps forward until he is staring directly down at his comrade. A small look of relief washes over the other guards eyes, and he manages a faint smile; escape from these murderers is possible! Together we can alert the others, save the day! Wencelas draws his sword, and swings it downward.

1d20 ⇒ 20+?
1d20 ⇒ 18+? Aaaand we have a crit!
1d8 + 2 ⇒ (1) + 2 = 3

Crit Deck rolls:
1d20 ⇒ 17+?
1d3 ⇒ 1
1d3 ⇒ 3

The guard screams in pain as the hand that once held the horn is severed from his arm. With nothing left to do, he tries to half crawl, half flail his way through doorway in abject terror, slashing wildly at Erodin who stands in the way.
1d20 ⇒ 3+?miss

Wencelas is now standing in the middle of the grease, having obeyed the murderous command. The other guard has lost both his hand and his trumpet(which is now held by Jethryk), and is trying (in vain) to get past Erodin in the doorway. He is still prone.
And by the way, I do have a crit deck, so if anyone crits they can forgo the extra damage roll and have me draw a card for them. The guard just took 1 point of strength damage and 3 points of con, in addition to losing a hand!


Inactive

Holy crap, that crit deck looks scary. Can you explain the details? I feel like we are about to lose some limbs.

Erodin easily steps aside from the flailing assault of the now handless hornblower, blocking his path to the door. He shuts the door with his right hand, to muffle the cries of agony from the rest of the prison. With his left hand, he draws a dagger.

"You ain't goin' nowhere, buddy."

Move action to close door, move action to draw dagger.


(AC 15 / HP 18 / F +4, R -1, W +7 / Init. -1 / Perc. +5) Male Human Cleric of Asmodeus and Ruzel: 2

Artorius calmly walked over to where Wencelas had previously been standing at the edge of the grease and bent down to pick up the club he had discarded. Running his hand over the wood, he frowned. Unbidden, he remembered the guards who apprehended him using similar cudgels on him, battering him mercilessly. His swollen, purple eye was the result of one such beating. His lips curled downward in a harsh frown.

"Wencelas how does it feel to spill the blood of your friend? To stain your hands with murderous intent? You have begun the first steps away from the false faith of Mitra and onto the true path... now finish your journey and end his life." Artorius said in a whisper, even as he readied the club. While his power no longer controled the other guard, that did not change the fact that Wencelas had just severed his friend's hand. It was possible that he might plunge the guard into further doubt, perhaps even turn him.

His left leg spasmed and he shuddered in place, but it soon passed and he remained on his feet.

Move action to get to Wencelas' dropped club, and move action/standard action to retrieve it from the ground. If you want a diplomacy/bluff check for my words, I have provided it below. If not, just ignore.

Diplomacy/Bluff: 1d20 + 9 ⇒ (17) + 9 = 26


AC 12| HP 6/6| Fort:+2, Ref: + 4, Will: +2 / Init. + 2 / Per. +1 Human Wizard (Conjuror) 1

The initial satisfaction of witnessing the solitary cleave through sinew and bone slowly subsides into a less pleasurable feeling. The screams could have been heard already. "Let's get this over with, gentlemen." Ezra smiles for a moment before glancing at the hornblower. Desperate times call for quick exits. Her eyes narrow as she begins another incantation, flicking her wrists towards him.

Standard Action: Acid Splash


Male Half-Elf Tattooed Sorceror (Harrow Bloodline) (HP 8/8) (AC 9/9/9) (CMD 8) (Fort +2, Ref -1, Will +3) (Init -1) (Perception +13)

The additional +2 is from having Favored Enemy: Human. I am not unarmed; I have a dagger in one hand. I thought that if you had a hand free, you could grab the 'disarmed' object. I am still happy to have taken the -4 if you feel that is incorrect, though, so that I can retain possession of the horn :-)

Jethryk stares contemptuously at the mewling guard, and attempts to finish him off.

Dagger: 1d20 + 5 + 2 + 4 ⇒ (10) + 5 + 2 + 4 = 21, for 1d4 + 4 + 2 ⇒ (1) + 4 + 2 = 7 Slashing damage.


Ah, favored enemy, I had forgotten you were a ranger. And yes you do need to take the -4 if you want to disarm an item using your unarmed hand, thereby aqcuiring the item.
Also Ezra, I'm rolling for your acid splash, hope you don't mind.

1d20 + 2 ⇒ (14) + 2 = 16
1d3 ⇒ 2

At Artorius' words the bleeding, battered, and acid-burned guard on the floor turns to Wencelas as if to offer some last few words, but nothing comes from his mouth save a faint trickle of blood as Jethryk drives a dagger into the mans back.

"You fiends! You'll pay for this!" Wencelas screams, barreling towards Erodin in an attempt to remove him from his position at the door.
1d20 ⇒ 13

Unfortunately (or by which I mean, quite fortunately), the grease catches Wencelas off guard this time, sending him tumbling to the floor, as he tries to throw his weight into Errodin as he falls, a maneuver most ineffective.
1d20 ⇒ 8

Errodin gets an AOO, Wencelas is prone, proceed with combat.


Inactive

As Wencelas charges him, Erodin slashes in a wide arc, as much to blunt the charge as to deal damage.
AOO: 1d20 - 1 ⇒ (17) - 1 = 16.
Damage: 1d4 - 1 ⇒ (1) - 1 = 0. Minimum is 1 damage, I think.

"Careful, bub. Ground's slippery." Erodin offers a mocking warning as Wencelas crashes into the ground. He prepares to strike at a vulnerable point, should the opportunity arise. Readied action to attack once Wencelas is flanked.

Readied attack:
As Wencelas squirms to face his other atacker, Erodin slashes clumsily at Wencelas's exposed flank.
Attack, flanking & prone: 1d20 - 1 + 2 + 4 ⇒ (13) - 1 + 2 + 4 = 18
damage: 1d4 - 1 + 1d6 ⇒ (2) - 1 + (1) = 2


Male Half-Elf Tattooed Sorceror (Harrow Bloodline) (HP 8/8) (AC 9/9/9) (CMD 8) (Fort +2, Ref -1, Will +3) (Init -1) (Perception +13)

Jethryk shrugs, ignoring the guard's ranting at what to him, is simply randomised surgery, and moves to flank with Erodin, taking a deft swing at the guard as he does so.

Dagger: 1d20 + 5 + 2 + 4 + 2 ⇒ (3) + 5 + 2 + 4 + 2 = 16, for 1d4 + 4 + 2 ⇒ (4) + 4 + 2 = 10 Slashing damage.

Flat-footed from Grease, that *might* still hit?


(AC 15 / HP 18 / F +4, R -1, W +7 / Init. -1 / Perc. +5) Male Human Cleric of Asmodeus and Ruzel: 2

"Wencelas, you misguided fool, it is a pity we do not have time to illuminate you as to the errors of your ways and further educate you in the Truth, but we are in a hurry and you are simply not signifigant enough to justify a delay." Artorius said in a calm, low voice as he manuevered around the grease and positioned himself at one side of Wencelas.

Gripping the club in both hands he raised it over his head and then fiercely struck downwards at the back of the guards neck. With luck, that sharp crack he heard with the impact was the fracturing of the soldier's spine.

Club Attack: 1d20 + 2 + 4 ⇒ (15) + 2 + 4 = 21
Damage: 1d6 + 3 ⇒ (1) + 3 = 4

To hit: Strength of 14 and +4 for Wencelas being prone. Damage is club of 1d6, plus my strength and two handed grip.


Artorius I forgot to mention this but the clubs are made of leather and designed primarily to subdue prisoners, and half the damage they deal is nonlethal.

Slck!
Shhk!
Thwck!

With the focused assault of all three of you, Wencelas finally falls limp to the floor, now well on his way to meeting his friend the hornblower once again.
May Mitra take their souls.

You on the other hand, have a much different task before you, avoiding the greedy hands of Mitra, escaping death, and finally freeing yourselves from this damned prison!
And what a better opportunity, the door is wide open, no seems to have heard the screams (or so you hope), and it will be hours before the next patrol finds these poor fellows.

If if anyone cares to search the bodies:
Both guards were equipped with chain shirts, heavy steel shields, longswords, leather clubs (half nonlethal damage), and longbows with 20 arrows. In addition, the alarm horn is now held by Jethryk, and the ring of keys to the jail cells lies on the floor next to them. The hornblower and Wencelas also each possess smaller separate keys with tags '3' and '10' respectively.


(AC 15 / HP 18 / F +4, R -1, W +7 / Init. -1 / Perc. +5) Male Human Cleric of Asmodeus and Ruzel: 2

Crouching down next to where Wencelas had fallen, Artorius leaned over and whispered in his ear. The whispered words soon grew a little louder and transformed into a simple offering to the Pallid Princess, urging her to take the two who had fallen. When he finished, he brought the leather club down once more, making sure the task was completed.

He turned to the other three he shared the cell with. "We should take from them all that would be of use. Then see if any others can be utilized for our cause." He said with a whispered voice, though he spoke in the lingua franca of Talingarde now.

As he was bent over Wencelas he began to peel the man out of his armor and then his clothes. They were better than his own rags. Though he did not take off the rags, he slid the fabrics and then the chain shirt over them. The soldiers belt was taken too and he did his best to ignore the blood that had stained his newly acquired garments. With a simple smile he pulled on the dead man's boots. He seemed to have little discomfort with the now nearly naked body bleeding at his now booted feet. Hooking the leather club at his belt, he hefted one of the heavy steel shields and palmed the key with the number 10.

If no one else made for it, he soon retrieved the heavy ring of keys as well. "When all are ready, we shall proceed as one."


Inactive

Once Wencelas falls to their combined assault, Erodin tucks his dagger away. He quickly dons a quiver and longbow from the still-warm body, then moves up to the door, listening for any sound or commotion that would suggest trouble.

Stealth: 1d20 + 9 ⇒ (2) + 9 = 11
Perception: 1d20 + 4 ⇒ (12) + 4 = 16

He whispers his findings back to the team.

*** Edit *** Didn't see Artorius's post where he suggests we move together. So instead of opening the door, he will simply listen, and peer out of any available gap.


No sound can be heard outside save for what sounds to be the scurrying of a rat.

Or was it?


Male Half-Elf Tattooed Sorceror (Harrow Bloodline) (HP 8/8) (AC 9/9/9) (CMD 8) (Fort +2, Ref -1, Will +3) (Init -1) (Perception +13)

Jethryk sighs when the final guard falls, and then sets about quickly and efficiently stripping the body, leaving it only its loincloth.

He then quickly dons its clothing, weapons, and armor.

I see no reason not to gear-up, so I will take a chainshirt, a longsword, a heavy steel shield, a leather club, and a longbow (plus arrows). I will also take the key Artorius did *not* palm ;-) If no-one else takes the other longsword, I will also take it - a spare weapon is never a terrible idea...

Feeling a tad more lethal, Jethryk nods to the others.

"I am ready to go. Perhaps there are other prisoners here we could use to stage a full-scale prison revolt? That would make it easier for us to escape..."


Inactive

"It's quiet outside" whispers Erodin to the others. He glowers as Jethryk sweeps up all the gear. "Hey, Jethryk, don't hog the loot. Toss me another dagger, will ya? And give th' lady the beatstick."

Thrown daggers are actually my best attack right now, and Ezra could use some sort of weapon.

"I'll scout ahead once we're ready to go."


Male Half-Elf Tattooed Sorceror (Harrow Bloodline) (HP 8/8) (AC 9/9/9) (CMD 8) (Fort +2, Ref -1, Will +3) (Init -1) (Perception +13)

Jethryk shrugs, but tosses the dagger to Erodin, and the club to Ezra.

"By all means. I was simply collecting them because no-one else had claimed them. After being in here, I would prefer that we were over-armed, rather than under-armed."


AC 12| HP 6/6| Fort:+2, Ref: + 4, Will: +2 / Init. + 2 / Per. +1 Human Wizard (Conjuror) 1

It was without pomp or circumstance that the guard’s body slid, for the last time, to the floor, staining the floor crimson. She stood back, her facade a stone mask, until her men confirmed the kill. It was only then that she crossed the floor with a firm step towards the severed hand. While the men were on the bodies, she was stealing their trophy. Ripping some of the fabric from the remnants of her dress, she fashions herself a sort of belt - tying the extremity around her waist.

The men prove themselves to be as efficient in stripping bodies as they are at murder. Ezra turns, watching as they gear up. ”Now there are some fine-looking murderers.” She grins for a moment. Erodin scolds Jethryk, dictating the beatstick be handed to her. It’s heavy in her hands, reassuring. Holding it, the memories of first blows return. Talingarde would pay. Someday. She’d burn the entire country down.

”Thanks, dolls.”

With that, she steps into line behind Artorius. ”Lead on.”


(AC 15 / HP 18 / F +4, R -1, W +7 / Init. -1 / Perc. +5) Male Human Cleric of Asmodeus and Ruzel: 2

He combed a few strands of his dark hair from his face and gestured with one finger to the door. It was clear that he wished to be as quiet as possible while everyone prepared themselves for the dangers they would encounter in Branderscar.

Once all were ready he gave a nod to Erodin to proceed. His gaze flickered to Jethryk and Ezra, then back to Jethryk. "Other prisoners could be useful to us. Yet we must proceed with caution. Let us go from this cell and see what we find beyond." Artorius whispered. His face was hard as he let the symbol of the Urgathoa hang boldly displayed around his neck.

As he followed Erodin out of the cell, he turned back to the others as if he wanted to say something, but when his left hand began to shake and his fingers involentarily curl, he clamped his mouth shut and proceeded onward without words.


Errodin cautiously opens the door to...

Silence. You find yourself in a cold stone hallway with, thankfully, not a guard in sight. There are six cells in this room: the one you just left, with stone walls and reinforced wooden door; four cells without walls, only metal bars (all of which are obviously empty); and an ominous iron door with a heavy lock. You have no idea what, if anything could be in the iron cell, but there is a small hatch at the top that could be used to look inside.

At the other end of the hallway is a wooden door which has been left open a crack, suggesting that it must lead to the rest of dungeons.


Inactive

Erodin picks up the dagger tossed by Jethryk, keeping it in his left hand, while his right hand holds what he thought was an oversized bow. He was a rather short man, after all, and the bow stretched for much of his height. It was an altogether awkward arrangement, but he would be able to better confront enemies near and far. "Well, I'm overarmed, alright," he replies to Jethryk's comment. "This damned bow is too big."

He waits for the others to pick up their gear, and Ezra to pick up the severed hand. "Didn't think you were the sentimental type, Ezra, to keep a memento like that." He speaks casually, as in jest, but a quiver in his voice betrays that he is a little disturbed.

Once they are all assembled, he wipes the sweat off his brow with a dirty rag, then glances quickly at each person. It was good to see them well armed. "Let's go," he whispers.

Erodin opens the door as quietly as possible, and peers outside for guards. Seeing no threat, he waves them forward. He himself moves quietly toward the wooden door to listen and peek for any threats.

Perception: 1d20 + 4 ⇒ (4) + 4 = 8
Stealth: 1d20 + 9 ⇒ (12) + 9 = 21

*Edit* - Erodin also attempts to determine if they are aboveground or underground, and perhaps determine their depth.

Dungeoneering?: 1d20 + 6 ⇒ (17) + 6 = 23.


You hear nothing on the other side of the door.

It is quite cold, but not dank, and you get the feeling that you are in fact above ground.

I wasn't sure if you want to open the wooden door and peek on the other side, if you do, here you go:
The room beyond the cells is empty, save for a wooden bench in the corner. To your left there is another door, and straight ahead is a staircase leading down and an almost comically large fireplace which extends both upwards and downwards. Some smoke is coming through it from below.


Male Half-Elf Tattooed Sorceror (Harrow Bloodline) (HP 8/8) (AC 9/9/9) (CMD 8) (Fort +2, Ref -1, Will +3) (Init -1) (Perception +13)

Jethryk nods towards the iron door.

"Shall we take a peek inside before heading out? Anything kept in there would probably be useful..."


Inactive

I thought the door was ajar so Erodin could peek through it, but no matter.

Hearing no noise beyond the door, Erodin pushes it open, ready to strike. Seeing no one, he takes in the scene before almost shutting the door, leaving a small crack where he can peek and hear.

"All clear," he whispers to the rest. "There's a giant fireplace going up and down, but the stairs only go down, so we might be near the top of this building. There's also a door to the left."

Erodin stays right by the wooden door, checking for any patrols through the small gap he has created. "You fellas have the keys, give the door a try. I'll keep an eye out."


Erodin Stark wrote:

I thought the door was ajar so Erodin could peek through it, but no matter.

Doh! You're right it was ajar. Ah well, like you said, doesn't matter.


Male Half-Elf Tattooed Sorceror (Harrow Bloodline) (HP 8/8) (AC 9/9/9) (CMD 8) (Fort +2, Ref -1, Will +3) (Init -1) (Perception +13)

Jethryk nods, and moves to take a peek through the hatch in the iron door.


Beyond the hatch you discover another cell much bigger than yours, but no les inhospitable. The limited light coming from the small hatch makes it difficult to make out what's inside, but you can make out the shadowed form of something chained and crouched in the far corner of the cell. Something big. Something inhuman.

With the realization that the hatch has been opened, the hulking figure shifts somewhat and speaks in a voice that is at the same time powerful, murderous, and hungry.

"You little 'uns fin'ly come to kill me? Prob'ly a good idea."


Male Half-Elf Tattooed Sorceror (Harrow Bloodline) (HP 8/8) (AC 9/9/9) (CMD 8) (Fort +2, Ref -1, Will +3) (Init -1) (Perception +13)

Jethryk considers his next words carefully, even as he strains to get a better look at the occupant of the cell.

Perception: 1d20 + 3 ⇒ (4) + 3 = 7.

Nope.

"Given that up until a few minutes ago, we were prisoners awaiting execution, we have no interest in killing you. In fact, we would like to make you an offer - how about we let you out in exchange for helping us rip this place apart, carving a bloody path to freedom? There are even the bodies of a couple of the guards a few rooms over, if you happen to be hungry..."

Diplomacy: 1d20 + 8 ⇒ (15) + 8 = 23.


"What d'you think I am, some sort of savage?" the being says as it casually tosses what looks to be a partially rotted human arm towards the door. You like to think that those aren't huge bite marks running across it, but you can't be so sure...

"Sounds like a deal to me. If you don't mind the extra baggage of one so badly wounded 'n drugged. 'Course I'll still rip your arms off if you try 'an cross me. And don't think you'll be able to outsmart me either; I don't care what you heard about 'dumb ogres', you'll know I'm as clever as any man."
"Now I hope you got a key, huh?"


Male Half-Elf Tattooed Sorceror (Harrow Bloodline) (HP 8/8) (AC 9/9/9) (CMD 8) (Fort +2, Ref -1, Will +3) (Init -1) (Perception +13)

Jethryk nods, unmoved by the creature's threat.

"Very well. At least we understand one another. I, at least, believe in the old axiom that 'the enemy of my enemy is my friend. Keys, we have. The guards were quite... useful... in that regard."

Jethryk then begins fumbling with the keys, looking for the one that might fit the massive lock.


(AC 15 / HP 18 / F +4, R -1, W +7 / Init. -1 / Perc. +5) Male Human Cleric of Asmodeus and Ruzel: 2

Artorius listened carefully for to the conversation between Jethryk and the large, shadowed figure chained in the cell beyond the iron door. He was content to let the killer take the lead in offering the creature an alliance, well satisfied with the tact he took. Yet he would not be completely idle, picking up the creature's inflection and the change in its voice, seeking to determine whether there was any lie in it's words.

Sense Motive: 1d20 + 8 ⇒ (13) + 8 = 21

If Jethryk did not have the necessary key, Artorius would step forward and seek to use either his key '10' or the large ring of keys to open the heavy iron door. His hand was shaking as he did, but he clasped one hand over the other and willed the tremor to pass.


Finding the key on the guards' key ring and nothing wrong with the creature's words, Artorius lets the door creak open.

Chains clatter to the floor as the thing moves forward, betraying surprising cunning for an ogre... if it is indeed an ogre. However, this fact is confirmed when a thick brutish hand grasps the doorframe followed by a head bearing the misshapen permantly snarking face of an ogre, although this one is surrounded by a thick tangle of dark matted hair, though which a tiny pair of horns is just visible.

After much straining to fit its body through through the doorway, the ogre emerges, pushing Artorius and Jethryk by bulk alone. Once outside, the ogre takes up nearly the entire end of the hallway, and must bow its head just to fit.

"Name's Grumblejack. I see you got weapons, wouldn't happen to have any giant clubs for the savage man eater over here?" he says with a hint of ogrish sarcasm, if there even is such a thing.


Male Half-Elf Tattooed Sorceror (Harrow Bloodline) (HP 8/8) (AC 9/9/9) (CMD 8) (Fort +2, Ref -1, Will +3) (Init -1) (Perception +13)

Jethryk is given pause when the sheer bulk of the creature is made apparent, but recovers quickly.

"My name is Jethryk, Grumblejack. No, the guards did not have any weapons sized for one of your stature. Hopefully, though, as we continue to explore, we may find something suitable..."

He then turns to the others.

"Shall we head downstairs?"

I am recommending that the people wearing the armor go down first, if only to potentially grant us surprise on whomever is down there, if anyone.


Inactive

Erodin is taken aback as the giant ogre squeezes through the door. "So much for stealth," he grumbles to himself. At least it meant taking out more guards as they attempted their escape. Maybe even Blackerly.

"Pipe down, Grumble," says Erodin. The ogre had a low, powerful voice that could resonate far through the tower. Erodin moves closer to the ogre and the rest of the party, so that he wouldn't have to whisper so loudly. "You can call me Stark."

"So, who wants ta scout ahead? I know a thing or two 'bout scoutin', so I could avoid th' guards. But you two could just be in the open, if you think you can explain the bloody mess on your uniforms, and your eye." He gestures toward Artorius's swollen eye. "Then you could get real close and take em out. If you ask me, that's the way t' go."

Seems like a good idea for you guys to scout ahead, and Artorius gets to try out his acting skills.

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