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"Oh dear! This is not good." he laments when he sees the first porter go down. (is he dead-dead or just unconcious?) "Quickly, you must kill them!" he shouts to Akter as he touches him on the hip, granting him a bit of luck.

GM Fuzzfoot |

The arrow lodges deep within the large snake, who decides he has had enough and flees into the jungle. The smaller snakes are now easy to drive off, and you suspect these were the young.
Everything calm, the porter has been badly bit and poisoned. (Unless you can do something to stop it this round, he will have died.)
Combat is over. You have curried 1 Favor Point from the Count for calming the elephant.
I am going to be offline for today and tomorrow, so feel free to write post-combat actions and RP while I am gone.

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Stolka works to calm the elephant, which becomes much easier once the snakes are gone from the area.
He claps the Count on the back.
"Hey, Mr. Count guhy, that's a very nice thingh you got there."
He points at the Count's rifle.
"So its lighke a big wand? You really got that bigh snake with it! It was very nice."

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Unless Kyra or someone else with healing magic makes the attempt first, Keldra will go it alone and try using her knowledge of Healing to save the porter. If either of the clerics is also concerned enough to try, she will take on the role of assistant.
So either this will be Keldra's lone attempt to save the porter or her roll to compliment another character's roll
1d20 + 2 skill + 2 healer's kit
Healing: 1d20 + 2 + 2 ⇒ (10) + 2 + 2 = 14

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Kyra will immediately use her healing abilities to treat the poison.
Heal - Treat Poison: 1d20 + 7 ⇒ (7) + 7 = 14
She also casts a cure spell on the porter.
CLW: 1d8 + 1 ⇒ (3) + 1 = 4

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Akter collects his belongings, then goes back to try to help the hurt porter by assisting Kyra.
Heal: 1d20 + 2 ⇒ (7) + 2 = 9
Is he poisoned? Is this something we can deal with? - asks the ranger, worried.

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"Don't worry, you are in good hands." soothes the little cleric as he assists the others.
assist heal: 1d20 + 6 ⇒ (8) + 6 = 14
If need be, I have that one vial of antitoxin I bought... just in case.

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”I hope that our joint efforts are not in vain and that this young man will survive! What I find unbelievably energising is that we as a team prevailed and that we showed that we can work together to overcome any hurdles!“ Kyra says after the fight.

GM Fuzzfoot |

Poison Save: 1d20 + 4 ⇒ (8) + 4 = 12
Poison Save: 1d20 + 4 + 5 ⇒ (13) + 4 + 5 = 22
The story line here conflicts with the rules, but if you use the CLW it will stop the bleeding, and the heal alone did not stop the poison, but if you use the antitoxin, then you do save him.
Acting quickly to save the porter, the Baron is equally impressed with your character, and you earn a favor point with him as well.

GM Fuzzfoot |

A few hours after their encounter with the snake, you reach a place where a small stream crosses the trail.
Baron Rudyahm explains, "This is the stream that my friends and I were following when the tiger ambushed us. Hard to believe that was 5 years ago! So this is where we should break off from the trail to find the tiger’s territory."
Count Matsanda chimes in. "I will take the porters and the elephants to that hunting lodge outpost, which is no more than half a day farther down the trail. We will wait there until you finish your hunt."

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”We will of course accompany you and give you all the support that you need!“

GM Fuzzfoot |

After following the stream for an hour, the jungle opens up into a wide grassy clearing bisected by a shallow, burbling stream. In the center of the clearing lies the partially eaten carcass of a gaur. Its throat has been torn open,
and the grass all around the dead bison is covered in dried, sticky blood.
"This is where we should set up their ambush for the tiger," the Baron explains. "The kill is fresh, which means the tiger will likely return to finish its meal later tonight. We shall be waiting!"
The aging hunter instructs you on how to set up machans (a type of portable hunter’s blind) in the trees around the clearing. The machans are mounted 20 feet up in the lower branches of the trees and camouflaged by branches and leaves. A machan can hold up to three medium creatures comfortably, though it is not sturdy enough to provide effective cover during combat. Once the machans are in place, the baron directs the party to climb into the machans and wait for the tiger to return.
He warns the group, "Avoid descending once night falls, lest you wish to come face to face with the angry tiger in the dark!"
Ascending the rope ladders to a machan requires a successful DC 10 Climb check,and climbing the tree without a ladder instead requires a successful DC 15 Climb check.
Everyone needs to move their token on to one of the 3 machans, and feel free to describe any other preparations or actions you may have during this ambush setup.

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Celewen will take 10 to climb the rope ladder to his machan. He will have his sling ready.
If there is not enough light in the field, he will cast light on a sling bullet and wrap it in cloth so no light gets out (repeating as necessary when spell expires). He intends to pull this out and sling it toward the carcass when the ambush starts.
He makes no other preparations. But when the tiger approaches, if he has time and it will not blow their cover, he will cast Longstrider on himself.
He is surprisingly quiet while they wait. It is clear that he is nervous and the anticipation has driven away his usual chattiness.

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Can we take 10 to get up as we have no time pressure? If yes: climb 12 to get up. Preparing sling and bullets.

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Stolka clambers up the same tree as Laeowynne, and once there grabs a wand from his belt.
Take 10 for 14 Climb, ready wand of faerie fire.
"Hey, Mr. Elf Wizard guhy, can you use this wand on me when trouble starts? Its very nice."
Stolka hands Laeowynne a wand of mage armor.

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Keldra will take 10 on her Climb of 1 and use the ladder to reach the machan.
The amazonian half orc will join the Baron and Kyra on their machan. She keeps her greataxe and throwing axes within easy reach in case of trouble.
"I have been gifted by blood so that I can see at night without light. If you cannot see as I do, please keep your lights behind me. Somehow I think taking this tiger tonight will be done by arrows, stones, and spells. Also, the tiger nay not be the only predator looking for a kill tonight. " she says to those with her.

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Akter will take 10 on his Climb of +6 for a 16.
Akter climbs up the machan and draws his longbow, preparing for battle.
Let's hope for the best, but prepare for the worst. - the ranger finally says, scratching his unshaven face.

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The tiny healer is relieved to hear that Stolka will be using the wand of faerie fire. He keeps his cloth-wrapped, sling stone of light handy, just in case something else comes up. Though he expects he will not need to use it.
Keldra's words, on the other hand, banish any relief. He pictures himself being chased through the jungle, away from his friends, by a whole host of evil kitties whose razor-sharp teeth are clicking together, impatient to snack on his tiny bones.

GM Fuzzfoot |

Akter: 1d20 + 7 ⇒ (6) + 7 = 13
Celewen: 1d20 + 5 ⇒ (10) + 5 = 15
Keldra: 1d20 + 5 ⇒ (15) + 5 = 20
Kyra: 1d20 + 4 ⇒ (20) + 4 = 24
Laeowynne: 1d20 + 11 ⇒ (13) + 11 = 24
Lem: 1d20 + 2 ⇒ (7) + 2 = 9
Stolka: 1d20 + 7 ⇒ (17) + 7 = 24
Baron: 1d20 + 7 ⇒ (9) + 7 = 16
Stealth: 1d20 + 11 ⇒ (20) + 11 = 31
Akter: 1d20 + 4 ⇒ (15) + 4 = 19
Celewen: 1d20 + 2 ⇒ (13) + 2 = 15
Keldra: 1d20 + 4 ⇒ (3) + 4 = 7
Kyra: 1d20 + 0 ⇒ (4) + 0 = 4
Laeowynne: 1d20 + 5 ⇒ (14) + 5 = 19
Lem: 1d20 + 2 ⇒ (6) + 2 = 8
Stolka: 1d20 + 6 ⇒ (13) + 6 = 19
Baron: 1d20 + 3 ⇒ (18) + 3 = 21
Tiger: 1d20 + 2 ⇒ (14) + 2 = 16
Will Save: 1d20 + 5 - 4 ⇒ (6) + 5 - 4 = 7
Suddenly from the dark, you hear Count Matsanda’s voice, crying out for help! "Help me, Bomande! The tiger is here! You must come and save me!" The Baron curses under his breath, an scrambles down the ladder. Half-way down, he jumps to speed things up.
Climb: 1d20 + 5 ⇒ (10) + 5 = 15
Acrobatics: 1d20 + 0 ⇒ (20) + 0 = 20
It is almost total darkness. Those without darkvision (Keldra) only know that the Baron ran off into the darkness towards the east. Keldra can see where the Baron has gone, but does not see the threat.
Round 1: (Bold may act)
Baron
Akter
Stolka
Laeowynne
Tiger/Red
Celewen
Lem
Keldra
Kyra

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BTW, I did state that I was going to be next to Laeowynne, so hopefully he could use my wand of mage armor on me, however I didn't want to just move his token. Looking at the map, I see that he is in a different tree...
"Hmmm, it is kind of hard to see you there guhy."
He points his wand of faerie fire at the creature and speaks the command word. Suddenly, the creature is limned in a violet glow.
"That's better. That's very nice."
Replacing the wand in his belt, Stolka begins evaluating his options for descending rapidly.

GM Fuzzfoot |

@Stolka - Yes, you did. Since Laeowynne never responded, I just stuck him in a tree, but we can move him to your tree, and if he doesn't chime in, we will make that the botted action. However, you cannot see the user of the voice, or even the Baron at this point, so you cannot target with faeire fire.

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Akter pulls and lights his wayfinder.
I guess now I'm a good target. Or, if one of you wants to hold it, I will climb down to find our good Count. - he says, looking around to try to see something with the light and asking back at Stolka and Laeowynne - Maybe the half-Orc has an idea of what went on?
Not sure if I can still try to climb down on the same round, but I guess I'll have to wait.

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Your statement was very confusing to me. "It is almost total darkness. Those without darkvision (Keldra) only know that the Baron ran off into the darkness towards the east. Keldra can see where the Baron has gone, but does not see the threat." Which means that Keldra doesn't have darkvision so she only knows that the Baron rand off into the darkness towards the east, and she can see where she has gone, but not the threat. Which implies to me that those with darkvision who aren't Keldra can see both the Baron and the threat. I'll delay until after Laeowynne, hoping that he uses my wand of mage armor on me (if he doesn't I'll still take my delayed action after his turn). Just FYI, faerie fire isn't targeted, it is an area.
[dice=Acrobatics to jump]1d20+2[/dice]
and attempts to soften his fall
[dice=Acrobatics to reduce falling damage1d20+2[/dice]
The successful DC 15 Acrobatics check means I only take 1d6 nonlethal damage, and since I didn't take lethal damage I am not prone. This should put the beast within 60 feet, the range of my darkvision.
Now that he is able to see the beast, he uses the wand of faerie fire to illuminate it.

GM Fuzzfoot |

Fair enough on the area of effect vs targets. I missed that. To clarify my descriptions, darkvision has a 60' range, and you are beyond that. Keldra does have darkvision and is closer, so she can still see the Baron, but the "creature" made a higher stealth check than everyone's perception. Because you can't really know which square to target with faerie fire (if I had covered the unseen areas, you wouldn't know where to aim), then you can't really benefit from it at this time. If you want, I would allow a chance of you hitting each right square if you just want to spam casting it, but you also have a chance of getting the Baron instead.

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Fair enough on the area of effect vs targets. I missed that. To clarify my descriptions, darkvision has a 60' range, and you are beyond that. Keldra does have darkvision and is closer, so she can still see the Baron, but the "creature" made a higher stealth check than everyone's perception. Because you can't really know which square to target with faerie fire (if I had covered the unseen areas, you wouldn't know where to aim), then you can't really benefit from it at this time. If you want, I would allow a chance of you hitting each right square if you just want to spam casting it, but you also have a chance of getting the Baron instead.
No, that's fair. I counted the range of my darkvision and noted that they were outside of it, but just figured there were factors of which I was unaware. My delayed action should take care of everything. I'm going to move my token, because the action is happening shortly anyway.

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apologies- had some family issues over the last few days.
Laeowynne takes the wand and uses it on the monk-druid...
i am content for that to be the elfs turn as i catch up to speed

GM Fuzzfoot |

Welcome back - I hope all is well.
Akter puts on a light and starts climbing down the ladder, while Stolka gets mage armor thanks to Laeowynne's magic prowess.
Attack: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 1d8 + 6 ⇒ (7) + 6 = 13
Trip: 1d20 + 7 ⇒ (19) + 7 = 26
You hear a scream and a thump, as the Baron is most certainly attacked.
Round 1: (Bold may act)
Baron (13 dmg)
Akter
Stolka
Laeowynne
Tiger/Red
Celewen
Lem
Keldra
Kyra

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"What's going on?!" shrieks the rattled halfling. I knew these tree-top hidy holes were a bad idea! he lies to himself as he stares into the darkness. He casts a spell (Longstrider) and then leaps out of the tree.... Or that is what he expected to do. But at the last second, a tiny threat of sanity pulled taunt, stopping him at the very edge of the hole into the darkness below. "Woah!" Head still reeling and full of visions of his broken body splattered at the base of the tree, he carefully works his way down the rope ladder.
climb: 1d20 + 2 ⇒ (9) + 2 = 11
If he has movement left, after climbing down, he'll move directly toward the sound of the attack.

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I'm not sure what happened with my second Acrobatics check, it should be +6 and while I was previewing the text and linking to the falling rules it showed the d20 rolling a 12 which was an 18 total. Please let me know if you want me to re-roll or if you want to roll one for me, or take my word :).

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Kyra climbs down as well ...
climb: 1d20 + 2 ⇒ (12) + 2 = 14
... and tries to run to the sound.
perception: 1d20 + 4 ⇒ (20) + 4 = 24
The dancing lights should provide illumination and I hope the 24 is enough to pinpoint where to run to. Can you please move her icon GM, thanks!

GM Fuzzfoot |

Everyone's trying to sort out what to do in this darkness, but there are rules for most of this stuff.
Climbing is at 1/4 speed unless you have a climb rate. So if you have a 40' move rate, it is a double move action to climb down (20').
When you deliberately fall any distance, the first 10' is non-lethal damage. A DC 15 Acrobatics skill check allows you to ignore the first 10 feet fallen, although you still end up prone if you take damage from a fall. So, if you make the 15 from the top, that would leave you with no real damage, but if you miss, you take 1d6 lethal, 1d6 NL, and are prone.
If you make a climb check, DC 10, you can climb at 1/2 speed instead of 1/4.
@Lem - where are you putting your lights? I stuck a sun icon for you to locate. With a 24 perception check, I think you know where to put it... but you have no line of site to there right now.
@Stolka - been there, done that. Your 18 is fine. You do take NL Damage: 1d6 ⇒ 6 nonlethal, but the rest works as you said. Faeire fire is on.
@Celewin, with your 30' move rate, I moved you the rest of the way after the climb down.
Round 1: (Bold may act)
Baron (13 dmg)
Akter
Stolka
Laeowynne
Tiger/Red
Celewen
Lem
Keldra
Kyra

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Kyra then just climbs down in this round based on your explanations above.

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Keldra is going to climb down from the tree.
Keldra's base speed is 30 / 2 = 15 as she takes her full action to climb down
Climb DC 10: 1d20 + 1 ⇒ (18) + 1 = 19

GM Fuzzfoot |

The Baron steps up from prone, backs up 5', and fires his musket. "Over here! I got... what are you?!?"
Ranged Attack: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d12 ⇒ 3
[dice=AoO from "Tiger" vs Prone]1d20+7[/dice]
Damage: 1d8 + 6 ⇒ (1) + 6 = 7
Round 2: (Bold may act)
Baron (20 dmg)
Akter
Stolka
Laeowynne
"Tiger"/Red (3 dmg)
Celewen
Lem
Keldra
Kyra

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Is the stream normal terrain, difficult terrain, or deep enough that I need to swim?

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Climb: 1d20 ⇒ 12
Laeowynne tries to climb down to the ground
Climb: 1d20 ⇒ 13
and after securing his footing he continues climbing down.

GM Fuzzfoot |

It doesn't specify, but it doesn't look large, so let's say difficult terrain (unless you jump over it).

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Akter double moves towards the Baron, following the sounds and the new light sources (including his wayfinder). On the move, he drops his longbow and pulls his longsword and shield.
Here, you beast! Come for daddy! - says the ranger, clanging his blade against the board and trying to attract the attention of the tiger (or whatever is attacking the other man).
I moved the two squares over the river as if they were difficult terrain; unfortunately my light source (the wayfinder) only covers 40 feet of terrain and I didn't have enough movement to do a single and shoot the bow. The other light source (dancing lights) is also not within 40 feet of the tiger, so my best bet was to double move as close as I could. Drawing the gear on the move as per the rules for BAB>=1 characters. Anything on 20 feet around me is now normal light, and on the 20 feet radius beyond that is one level up (I believe from darkness to dim light).

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I moved the two squares over the river as if they were difficult terrain; unfortunately my light source (the wayfinder) only covers 40 feet of terrain and I didn't have enough movement to do a single and shoot the bow. The other light source (dancing lights) is also not within 40 feet of the tiger, so my best bet was to double move as close as I could.
The creature is affected by faerie fire so you can see it clearly.
Stolka does his best to leap the stream, however without a running start his bulk does not get enough lift and he merely creates a huge splash as he lands in the middle of the waterway. He doesn't seem to notice as he plows through and jogs toward the baron.
[dice=Acrobatics to jump]1d20+2[/dice]
"Hold on Mr. Baron Guy!"

GM Fuzzfoot |

For every 5 that you beat the DC, you may ask for one piece of information from this list.
The creature leaps forward to bite the Baron again, dragging him back to the ground. The man has taken quite a beating, but he continues to shout expletives and try to work his musket.
Bite Attack: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d8 + 6 ⇒ (2) + 6 = 8
Trip Attempt: 1d20 + 9 ⇒ (17) + 9 = 26
Round 2: (Bold may act)
Baron (28 dmg, prone)
Akter
Stolka
Laeowynne[/b]
"Tiger"/Red (3 dmg)
Celewen
Lem
Keldra
Kyra

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Realizing that she won't quite be able to reach the 'tiger' immediately Keldra moves swiftly with her readied greataxe to the side of the Baron.
She is making a double move but not to giving the creature an AoO when she gets there. Sometimes I really have trouble using these maps.

GM Fuzzfoot |

@Keldra - Some how you moved your icon within it's own frame, making it invisible. I think you must have accidentally gotten into crop mode. I have fixed it and placed you where I think you want to be.
Round 2: (Bold may act)
Baron (28 dmg, prone)
Akter
Stolka
Laeowynne[/b]
"Tiger"/Red (3 dmg)
Celewen
Lem
Keldra
Kyra
Bless is in effect starting round 3 (unless Celewen or Lem is delying until after it is cast in Round 2).