Occultist

Helikon Little Pregen's page

105 posts. Alias of Helikon.


Full Name

Lem

Race

halfling

Classes/Levels

Bard 1

Stats:
hp 11/11 AC 15|T 13 |FF 13, F +3|R +5|W +3, Init +2, Per +2

Gender

male

Size

medium

Strength 8
Dexterity 14
Constitution 14
Intelligence 13
Wisdom 10
Charisma 18

About Helikon Little Pregen

Short and well-dressed, Lem always seems to have a smile on his face and
a perfect joke for any situation. He always jumps to support people who are
being stepped on.
LEM
Male halfling bard 1
CG Small humanoid (halfling)
Init +2; Senses Perception +2
DEFENSE
AC 15, touch 13, flat-footed 13 (+2 armor, +2 Dex, +1 size)
hp 11 (1d8+3)
Fort +3, Ref +5, Will +3; +2 vs. fear
OFFENSE
Speed 20 ft.
Melee short sword +3 (1d4–1/19–20)
Ranged sling +3 (1d3–1)
Special Attacks bardic performance 8 rounds/day (countersong,
distraction, fascinate, inspire courage +1)
Bard Spells Known (CL 1st; concentration +5)
1st (2/day)—charm person (DC 15), sleep (DC 15)
0 (at will)—dancing lights, detect magic, ghost sound (DC 14),
prestidigitation
STATISTICS
Str 8, Dex 14, Con 14, Int 13, Wis 10, Cha 18
Base Atk +0; CMB –2; CMD 10
Feats Weapon Finesse*
Skills Acrobatics +8 (+4 when jumping), Bluff +9, Climb +1, Diplomacy +8,
Knowledge (arcana) +6, Knowledge (nobility) +6, Perception +2,
Perform (comedy) +4, Perform (wind) +8, Sense Motive +4
Traits fast talker*, freedom fighter
Languages Common, Elven, Halfling
SQ bardic knowledge +1*
Combat Gear potion of expeditious retreat, scroll of cure light
wounds, caltrops, smokestick; Other Gear leather armor, short
sword, sling with 10 bullets, backpack, bedroll, flute, hooded
lantern, scroll case, silk rope (50 ft.), spell component pouch, trail
rations (2), waterskin, 2 gp
* The effects of this ability have already been calculated into
Lem’s statistics.
SPECIAL ABILITIES
Bardic Performance Lem can start a performance as a standard action
and maintain it each round as a free action. He can perform for
a total of 8 rounds in a day, and can have only one performance
in effect at a time. This ability is described on page 35 of the
Pathfinder RPG Core Rulebook.
Countersong: Lem makes a Perform (wind) skill check. Any
creature within 30 feet (including Lem) that is affected by a sonic
or language-dependent magical attack can use the result in place
of his saving throw. If already under the effect of such an attack, he
gains a new saving throw against it each round, but must use the
Perform check result.
Distraction: This works like countersong, but uses a Perform
(comedy) check and works against illusion (pattern) or illusion
(figment) magical attacks.
Fascinate: Each creature within 90 feet that can see, hear, and
pay attention to Lem attempts a Will save (DC 14). If it fails, the
creature sits quietly and observes the performance as long as
it lasts, taking a –4 penalty on skill checks made as reactions,
including Perception checks. A potential threat gives the creature
a new saving throw, and an obvious threat automatically ends
the fascination.
Inspire Courage: Lem and his allies who can hear his performance
gain a +1 morale bonus on saving throws against charm and fear
effects and a +1 competence bonus on attack and damage rolls.
Spells Lem knows the following spells. For full spell descriptions, see
Chapter 10 of the Core Rulebook.
Charm Person: Makes one person within 25 feet Lem’s friend for
1 hour.
Dancing Lights: Creates torches or other lights.
Detect Magic: Detects all spells and magic items within a 60-foot
cone.
Ghost Sound: Create illusory sounds.
Prestidigitation: Perform minor magical tricks.
Sleep: Puts 4 HD of creatures into a magical slumber.
Freedom Fighter Lem gains a +1 trait bonus on any skill check or
attack roll made during the process of escaping capture or in
helping a slave escape bondage.