GM Fuzzfoot's CORE #0-02 The Hydra's Fang Incident (Inactive)

Game Master PJP

The Hydra's Fang

The Underdocks | Lubor's Imports


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Grand Lodge

Male Evoker 5 (HP: 37/37), Init: +3, AC: 18 T: 14, FF: 15 (Assumes Mage Armor), Perception +11 (LLV), F: +3, R: +5, W: +5, CMB: +0, CMD: 14
Per Diem:
  • Force Bolt (1d4+2) 1/9, 5* re-roll USED
  • Thran scowls at the men. He knows he's rubbish at talk and chatter. He looks about for any clues on his own for getting to the ship.


    Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

    There is, of course, the bunker they were guarding, and you do see two rowboats tied up nearby. They seem to be without any oars, however.

    "Credit? Bah, ain't gonna feed my family with credit..."

    He seems unimpressed with your offer.

    Grand Lodge

    Male Evoker 5 (HP: 37/37), Init: +3, AC: 18 T: 14, FF: 15 (Assumes Mage Armor), Perception +11 (LLV), F: +3, R: +5, W: +5, CMB: +0, CMD: 14
    Per Diem:
  • Force Bolt (1d4+2) 1/9, 5* re-roll USED
  • Thran goes and checks out the bunker.

    Scarab Sages

    Dwarven monk-8; HP 76/76; Re-roll@+3(+6 FJC) 1/1; Stunning Fist 8/8 (DC18); Ki 8/8; Wand CLW 38/50; AC 20(24 w/mage armor; Fort +10(+12 vs poison); Ref +10(evasion); Will +12;Extra +2 vs spells, +4 vs enchantments; Init +4; Perc +16

    "The magpie that picks up a ring misses the worm - and goes hungry." notes Oggil.

    He stares at the blank expressions on the faces of those around him.

    "Look, there are two thugs tied up at the top of the ladder, and the woman who was with them. They probably have coins on them, and if you go fast you'll be able to get to them before anyone else.."

    Liberty's Edge

    Female Human Ranger 3 | hp 28 | AC 17 T 13 FF 14 | CMD 18 | F +5 R +6 W +1 | Spd 30' | Init +3 (+5 urban) | KnGeo +6, KnNat +6, Perc +6, SensM +0, Surv +5| Favored Enemy (humans) +2, favored terrain (urban +2) |

    "Or our wizard can cast grease upon you and I can light you on fire. How do your families like their stupid males? Well done?"
    intimidate: 1d20 + 2 ⇒ (20) + 2 = 22


    Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

    With that, they both dive into the water and try to swim away.

    Meanwhile, Thran checks inside, where he finds oars leaning against the wall behind the door. There is also a wooden box, which he opens and finds that it holds keys and a wooden and brass coin about the diameter of an apple and inscribed with the insignia of the Kortos Consortium.

    On the wall of the bunker is a chalkboard with a chart labeled with 20 numbers each followed by a set of initials. One side of the chart reads mooring, the other side reads ship. Pinned to the adjacent wall hangs a map of the outer harbor marking the locations of the numbered moorings. The initials next to #14 read “HF”. The map shows mooring 14 located in the northwestern part of the outer harbor. In addition,a leather bound manifest log details the comings and goings of hundreds of ships over the past few months in a similar simplified code of numerals and letters.

    Liberty's Edge

    Female Human Ranger 3 | hp 28 | AC 17 T 13 FF 14 | CMD 18 | F +5 R +6 W +1 | Spd 30' | Init +3 (+5 urban) | KnGeo +6, KnNat +6, Perc +6, SensM +0, Surv +5| Favored Enemy (humans) +2, favored terrain (urban +2) |

    "'HF'. Hydra's Fang. Let's move."

    Colleen notes the distances and terrain on the map from where they are to the Hydra's Fang. She chooses the fastest way there. If it's a toss up she opts for going by water, and leaps into a row boat and making ready to cast off.

    Grand Lodge

    Male Evoker 5 (HP: 37/37), Init: +3, AC: 18 T: 14, FF: 15 (Assumes Mage Armor), Perception +11 (LLV), F: +3, R: +5, W: +5, CMB: +0, CMD: 14
    Per Diem:
  • Force Bolt (1d4+2) 1/9, 5* re-roll USED
  • Thran steps into the rowboat, but it's certainly with less verve than Colleen does.

    "I have a bad feeling about this... but I don't see any other choice."

    Scarab Sages

    Dwarven monk-8; HP 76/76; Re-roll@+3(+6 FJC) 1/1; Stunning Fist 8/8 (DC18); Ki 8/8; Wand CLW 38/50; AC 20(24 w/mage armor; Fort +10(+12 vs poison); Ref +10(evasion); Will +12;Extra +2 vs spells, +4 vs enchantments; Init +4; Perc +16

    "Interesting...." says Oggil.

    "As the sun rise to show us the world, maybe this log book will show us the history of the Fang."

    He spends a moment looking at the log book to see if there are other mentions of the Fang in it.

    After a moment he also grabs the large coin. "As the sun rises in the east each day, we can return this later. I rather imagine it is here for a reason."

    Liberty's Edge

    Female Human Ranger 3 | hp 28 | AC 17 T 13 FF 14 | CMD 18 | F +5 R +6 W +1 | Spd 30' | Init +3 (+5 urban) | KnGeo +6, KnNat +6, Perc +6, SensM +0, Surv +5| Favored Enemy (humans) +2, favored terrain (urban +2) |
    Thranalas wrote:
    Thran steps into the rowboat, but it's certainly with less verve than Colleen does.

    Naturally. ;)


    Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

    Based on the simplified nature of the log, it is hard to say if the Fang has been here before or not, but there might be a few entries that look promising. However, the others seem eager (to various extents) to leave, and get into the rowboats. You find the keys in the wooden box do unlock the locks on these two boats.

    Exiting the Underdocks, you enter the Shallows, a wide rocky bay only a few feet deep and closed off by immense seawalls that funnel all traffic into the maze. Strung between them, a host of steep maze walls crusted with seaweed, barnacles, and small shellfish create narrow passages just wide enough for rowboats or rafts. Lashed along the sides are free-floating docks which allow longshoremen to help pull boats through or to the side for quick inspections. Every so often, a series of rusted spikes forms a crude ladder leading to the upper maze, where guards keep watch amidst strange shadows cast by weathered devices such as giant winches and claw-like crane arms.

    Water splashes softly throughout, creating an eerie echo, and the entire structure groans with ominous creaks and strains as if you were traveling through the belly of a great beast. Thankfully, navigating out of the maze is far easier than navigating in, and the ever-watchful eyes of Enforcers on the walls fall almost entirely on the cargos of incoming merchants.

    As you draw closer to the end, the sounds of angry waves slam against the outer walls and echo like hordes of chanting goblins. As you reach the outer locks, a grizzled longshoreman calls down to you from above, telling you to hold tight. The first gate opens with a lazy moan, and he ushers you to move your craft into the small chamber ahead. Once inside, he lowers the gate behind you, then he bids you good luck as he slowly cranks apart the front doors to the open harbor where dozens of galleons and merchant ships bounce softly on their moorings in the water.

    Anyone know how to row a boat? Any questions or preparations before seeking the Hydra's Fang?

    Grand Lodge

    Male Evoker 5 (HP: 37/37), Init: +3, AC: 18 T: 14, FF: 15 (Assumes Mage Armor), Perception +11 (LLV), F: +3, R: +5, W: +5, CMB: +0, CMD: 14
    Per Diem:
  • Force Bolt (1d4+2) 1/9, 5* re-roll USED
  • "We're headed towards a rather indefensible situation. Getting on board isn't going to be easy. Once we get close, I'm going to cast a short spell that will protect me a bit more, but we should be ready for the worst."

    I'll cast shield once close, but otherwise I've got little to offer.

    "If you gentlemen are okay with ...preemptive violence, I don't mind opening fire from a distance..."

    Scarab Sages

    Dwarven monk-8; HP 76/76; Re-roll@+3(+6 FJC) 1/1; Stunning Fist 8/8 (DC18); Ki 8/8; Wand CLW 38/50; AC 20(24 w/mage armor; Fort +10(+12 vs poison); Ref +10(evasion); Will +12;Extra +2 vs spells, +4 vs enchantments; Init +4; Perc +16

    "Du Moire appears to have done foul murder, which is in line with his reputation." notes the dwarf.

    "In the words of the Emerald Sage though, does the keeper not remove the bees before opening the hive? A ship may have many people aboard. We may find ourselves rapidly outnumbered and outmanourvered should we strike from range. Perhaps subterfuge is called for? We have this sign of the Kortos consortium"

    He gestures to the coin.

    "Let us go aboard to inspect the ship."

    Silver Crusade

    Female Human (CORE) Cleric | Lv1 | AC19, T 13 FF 16 | HP= 10/10 | F+3, R+2, W+6 | CMB=2 CMD=15 | Init+8 | Perc +5

    Tanna will abscond the log book and slip it in her pack muttering ... "Torag doesn't approve of those who knowingly shun their duties! "
    She then clumsily enters the boat and locks in her oar and looks to the others to give the word to row...

    -Posted with Wayfinder

    Liberty's Edge

    Female Human Ranger 3 | hp 28 | AC 17 T 13 FF 14 | CMD 18 | F +5 R +6 W +1 | Spd 30' | Init +3 (+5 urban) | KnGeo +6, KnNat +6, Perc +6, SensM +0, Surv +5| Favored Enemy (humans) +2, favored terrain (urban +2) |

    Proffession (sailor) work?


    Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

    Yes, of course - being a sailor is sufficient!

    Colleen gets you situated and rowing out toward the location marked on the map, when suddenly the water around the boat churns and splashes.

    Perception:

    Colleen: 1d20 + 0 ⇒ (18) + 0 = 18
    Oggil: 1d20 + 8 ⇒ (13) + 8 = 21 (darkvision)
    Tanna: 1d20 + 5 ⇒ (7) + 5 = 12
    Thanalas: 1d20 + 7 ⇒ (17) + 7 = 24 (Low Light Vision)

    Initiative:

    Colleen: 1d20 + 3 ⇒ (9) + 3 = 12
    Oggil: 1d20 + 4 ⇒ (8) + 4 = 12
    Tanna: 1d20 + 6 ⇒ (18) + 6 = 24
    Thanalas: 1d20 + 3 ⇒ (6) + 3 = 9

    Opponents: 1d20 + 1 ⇒ (1) + 1 = 2

    Wow, what I thought was going to be a nasty surprise turns quickly in your favor...

    Oggil and Thanalas see a couple of aquatic humanoids swimming straight for the small craft, and warn you in time for everyone to act first.

    Round 1: (Bold may act)
    Tanna, Oggil, Colleen, Thanalas
    Two sahuagin 30 ft out

    I don't really have a map for this one, but it is a small boat, and you are far from shore.

    Liberty's Edge

    Female Human Ranger 3 | hp 28 | AC 17 T 13 FF 14 | CMD 18 | F +5 R +6 W +1 | Spd 30' | Init +3 (+5 urban) | KnGeo +6, KnNat +6, Perc +6, SensM +0, Surv +5| Favored Enemy (humans) +2, favored terrain (urban +2) |

    How about the dock map? It had boats at least.

    Scarab Sages

    Dwarven monk-8; HP 76/76; Re-roll@+3(+6 FJC) 1/1; Stunning Fist 8/8 (DC18); Ki 8/8; Wand CLW 38/50; AC 20(24 w/mage armor; Fort +10(+12 vs poison); Ref +10(evasion); Will +12;Extra +2 vs spells, +4 vs enchantments; Init +4; Perc +16

    Oggil calls out a warning to the others in the boat.
    "As a leave falls from a tree to the ground, so are the foul minions of Du Miore attracted to us. Prepare to receive borders!"

    Pointing to the creatures he calls out again
    "Stay back, your master will pay for his crimes."

    He readies an action to hit one of them if they get in range.
    readied attack: 1d20 + 2 ⇒ (6) + 2 = 8
    NL damage: 1d6 + 2 ⇒ (5) + 2 = 7

    Liberty's Edge

    Female Human Ranger 3 | hp 28 | AC 17 T 13 FF 14 | CMD 18 | F +5 R +6 W +1 | Spd 30' | Init +3 (+5 urban) | KnGeo +6, KnNat +6, Perc +6, SensM +0, Surv +5| Favored Enemy (humans) +2, favored terrain (urban +2) |
    Oggil Redhand wrote:

    Oggil calls out a warning to the others in the boat.

    "As a leave falls from a tree to the ground, so are the foul minions of Du Miore attracted to us. Prepare to receive borders!"

    "Oggil, you really need to learn how to expedite your warnings of sudden and imminent danger."

    Scarab Sages

    Dwarven monk-8; HP 76/76; Re-roll@+3(+6 FJC) 1/1; Stunning Fist 8/8 (DC18); Ki 8/8; Wand CLW 38/50; AC 20(24 w/mage armor; Fort +10(+12 vs poison); Ref +10(evasion); Will +12;Extra +2 vs spells, +4 vs enchantments; Init +4; Perc +16

    "The virtue of brevity is an as ant to an apple - small but at times it may be consuming." agrees Oggil as he prepares to smash anyone getting too close to the row-boat.

    Liberty's Edge

    Female Human Ranger 3 | hp 28 | AC 17 T 13 FF 14 | CMD 18 | F +5 R +6 W +1 | Spd 30' | Init +3 (+5 urban) | KnGeo +6, KnNat +6, Perc +6, SensM +0, Surv +5| Favored Enemy (humans) +2, favored terrain (urban +2) |
    Colleen Ravenhair -CORE- wrote:
    How about the dock map? It had boats at least.

    GM See if the Underdocks map works for you.* I worked a little copy and paste magic. PS: The original map is still there just on the bottom layer.

    * I would have said 'floats your boat', but well....


    Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

    That will work! Critters added to water.

    Grand Lodge

    Male Evoker 5 (HP: 37/37), Init: +3, AC: 18 T: 14, FF: 15 (Assumes Mage Armor), Perception +11 (LLV), F: +3, R: +5, W: +5, CMB: +0, CMD: 14
    Per Diem:
  • Force Bolt (1d4+2) 1/9, 5* re-roll USED
  • Thran levels his staff at the creature with the greenish scales and lets a bolt of force fly DMG: 1d4 + 1 ⇒ (4) + 1 = 5

    "I'll not get my robes wet this day!"

    Silver Crusade

    Female Human (CORE) Cleric | Lv1 | AC19, T 13 FF 16 | HP= 10/10 | F+3, R+2, W+6 | CMB=2 CMD=15 | Init+8 | Perc +5

    Tanna quickly retrieves her rope from her pack and secures herself and her potentially loose belongings (her hammer, x-bow, pack etc) to the boat. She will then load her heavy x-bow and ready an attack of the water interlopers prove to be unfriendly.


    Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

    Just a heads up - I am not going to have much access for the next 48 hours, so I will probably not post another update until Sunday.

    As danger approachs, Thanalas takes quick action, firing off a bolt of magical force that slams into one of the creatures. Oggil waits until the creatures close, but misses with his attack due to the rocking motion of the boat, while Tanna ties herself to it and loads her crossbow.

    Colleen can still provide an action before (as readied foe when) they close.

    Round 1: (Bold may act)
    Tanna, Oggil, Colleen, Thanalas
    Red, Green (5 dmg)

    Liberty's Edge

    Female Human Ranger 3 | hp 28 | AC 17 T 13 FF 14 | CMD 18 | F +5 R +6 W +1 | Spd 30' | Init +3 (+5 urban) | KnGeo +6, KnNat +6, Perc +6, SensM +0, Surv +5| Favored Enemy (humans) +2, favored terrain (urban +2) |

    readied action (should we be attacked):
    rapier (squeezed, higher ground): 1d20 + 4 - 4 + 1 ⇒ (12) + 4 - 4 + 1 = 13 damage: 1d6 + 2 ⇒ (2) + 2 = 4


    Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

    The two sahuagin do come straight for the boat, and attempt to turn it over. As they do so, Colleen pokes her rapier at one, but fails to connect. Oggil also reaches down to swing at one, but hits nothing but waves.

    Strength Check: 1d20 + 2 ⇒ (8) + 2 = 10
    Strength Check Aid: 1d20 + 2 ⇒ (11) + 2 = 13

    That won't do it, so the boat is still upright. Party up!

    Round 2: (Bold may act)
    Tanna, Oggil, Colleen, Thanalas
    Red, Green (5 dmg)

    Liberty's Edge

    Female Human Ranger 3 | hp 28 | AC 17 T 13 FF 14 | CMD 18 | F +5 R +6 W +1 | Spd 30' | Init +3 (+5 urban) | KnGeo +6, KnNat +6, Perc +6, SensM +0, Surv +5| Favored Enemy (humans) +2, favored terrain (urban +2) |

    From her precarious perch, standing upon the rowboat's seat she flails and looks as though she might fall before righting herself to strike down at the wounded shark man. Alas, she does not quite have the range of motion needed to swing freely in the tiny boat.

    improved feint v green: 1d20 + 6 ⇒ (8) + 6 = 14

    rapier v green (squeezed, higher ground): 1d20 + 4 - 4 + 1 ⇒ (20) + 4 - 4 + 1 = 21 damage: 1d6 + 2 ⇒ (3) + 2 = 5
    THREAT!
    rapier (confirm?): 1d20 + 4 - 4 + 1 ⇒ (2) + 4 - 4 + 1 = 3 damage: 1d6 + 2 ⇒ (2) + 2 = 4

    Grand Lodge

    Male Evoker 5 (HP: 37/37), Init: +3, AC: 18 T: 14, FF: 15 (Assumes Mage Armor), Perception +11 (LLV), F: +3, R: +5, W: +5, CMB: +0, CMD: 14
    Per Diem:
  • Force Bolt (1d4+2) 1/9, 5* re-roll USED
  • Thran holds his staff ready, but holds off to see if his more melee oriented friends handle the situation first.


    Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

    The feint, and therefore the attack, are successful (although clearly not the confirmation). Still, the green aquatic fellow continues to fight.

    Round 2: (Bold may act)
    Tanna, Oggil, Colleen, Thanalas
    Red, Green (10 dmg)

    Scarab Sages

    Dwarven monk-8; HP 76/76; Re-roll@+3(+6 FJC) 1/1; Stunning Fist 8/8 (DC18); Ki 8/8; Wand CLW 38/50; AC 20(24 w/mage armor; Fort +10(+12 vs poison); Ref +10(evasion); Will +12;Extra +2 vs spells, +4 vs enchantments; Init +4; Perc +16

    Oggil leans down and smacks at the creatures in the water.

    Flurry, second attack against the 2nd creature if able
    flurry: 1d20 + 1 ⇒ (6) + 1 = 7
    flurry: 1d20 + 1 ⇒ (16) + 1 = 17

    damage: 1d6 + 1 ⇒ (3) + 1 = 4
    damage: 1d6 + 1 ⇒ (1) + 1 = 2

    "As the sea rises, so do the minions of the evil Du Miore. And as the tide sinks back again so shall they!"

    Grand Lodge

    Male Evoker 5 (HP: 37/37), Init: +3, AC: 18 T: 14, FF: 15 (Assumes Mage Armor), Perception +11 (LLV), F: +3, R: +5, W: +5, CMB: +0, CMD: 14
    Per Diem:
  • Force Bolt (1d4+2) 1/9, 5* re-roll USED
  • Seeing Oggil's attempt, Thran simply goes for it (targeting Green)with a bolt of force.

    Defensively: 1d20 + 6 ⇒ (12) + 6 = 18
    DMG: 1d4 + 1 ⇒ (4) + 1 = 5


    Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

    Underwater Combat

    I have never run a combat in water before, so I missed a few important bits. In any case, since a rapier is piercing and the attack was a 20, I think we are ok so far. I don't think Oggil or Tanna can attack in melee from their positions. They will either need to jump in the water, or use a reach or ranged weapon with some penalty, and it looks like the sagugin are going to be getting +8 AC against melee from the boat. Even if Oggil wants to jump in, and makes a swim check, the second attack still just misses with th -2 penalty, so we will move on, but he should clarify what he wants to be doing/have done. I am allowing him to re-state an action, given the fact that I should have pointed out the difficulties earlier. (I am surprised that the scenario didn't call anything out here...)

    Seeing that the melee attacks are not in the groups favor, Thranalas lashes out with a magic force, knocking the wind, and basically the fight, out it the green creature.

    Round 2: (Bold may act)
    Tanna, Oggil, Colleen, Thanalas
    Red, Green (15 dmg, disabled)

    Grand Lodge

    Male Evoker 5 (HP: 37/37), Init: +3, AC: 18 T: 14, FF: 15 (Assumes Mage Armor), Perception +11 (LLV), F: +3, R: +5, W: +5, CMB: +0, CMD: 14
    Per Diem:
  • Force Bolt (1d4+2) 1/9, 5* re-roll USED
  • Having just run No Plunder, No Pay, which has a LOT of underwater combat, I completely feel your pain. The cover totally makes sense, but I think I remember reading that a surface swimmer is still adjacent to someone in a rowboat... If you guys can protect Thran, he'll blast the enemy with bolts of force until the other gives up.

    Scarab Sages

    Dwarven monk-8; HP 76/76; Re-roll@+3(+6 FJC) 1/1; Stunning Fist 8/8 (DC18); Ki 8/8; Wand CLW 38/50; AC 20(24 w/mage armor; Fort +10(+12 vs poison); Ref +10(evasion); Will +12;Extra +2 vs spells, +4 vs enchantments; Init +4; Perc +16

    If it helps, Oggil will ready an action to swap places with Thranalas . Question: Does that +8 to AC include the bonus we get in the boat from being in high ground? I didn't include anything for Oggil from that

    Liberty's Edge

    Female Human Ranger 3 | hp 28 | AC 17 T 13 FF 14 | CMD 18 | F +5 R +6 W +1 | Spd 30' | Init +3 (+5 urban) | KnGeo +6, KnNat +6, Perc +6, SensM +0, Surv +5| Favored Enemy (humans) +2, favored terrain (urban +2) |

    Don't forget we are a bit squeezed for room too. There are no real rules for beginning a combat turn in the same square but there are a lot that say you can't end a move action there. (Nobody move or we'll freeze the game system!) However one might envision a fight in crowd, on a bus or at a crowded dining room table so at home I usually house rule it as being squeezed, which I have been adding into my attacks.

    Silver Crusade

    Female Human (CORE) Cleric | Lv1 | AC19, T 13 FF 16 | HP= 10/10 | F+3, R+2, W+6 | CMB=2 CMD=15 | Init+8 | Perc +5

    Tanna will loose her readied heavy x-bow attack at the closest enemy

    Heavy Crossbow, crit 19-20/x2 
    Ranged Hvy Xbow Atk vs. ?: 1d20 + 2 ⇒ (17) + 2 = 19 
    Damage?: 1d10 ⇒ 4

    -Posted with Wayfinder


    Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

    Between the cover provided by the water and the sahuagin's think skin, the bolt is harmlessly deflected. AC 24 in this case...

    The red creature again tries to capsize the boat, but just can't get under it. The other one dives to escape, limping away (now has total cover unless you have freedom of movement).

    Strength DC 15: 1d20 + 2 ⇒ (1) + 2 = 3

    Round 3: (Bold may act)
    Tanna, Oggil, Colleen, Thanalas
    Red

    Grand Lodge

    Male Evoker 5 (HP: 37/37), Init: +3, AC: 18 T: 14, FF: 15 (Assumes Mage Armor), Perception +11 (LLV), F: +3, R: +5, W: +5, CMB: +0, CMD: 14
    Per Diem:
  • Force Bolt (1d4+2) 1/9, 5* re-roll USED
  • "Cover me! It can't escape from my magic!"

    Thran sends off another bolt of pure force DMG: 1d4 + 1 ⇒ (1) + 1 = 2

    Scarab Sages

    Dwarven monk-8; HP 76/76; Re-roll@+3(+6 FJC) 1/1; Stunning Fist 8/8 (DC18); Ki 8/8; Wand CLW 38/50; AC 20(24 w/mage armor; Fort +10(+12 vs poison); Ref +10(evasion); Will +12;Extra +2 vs spells, +4 vs enchantments; Init +4; Perc +16

    Oggil strikes at the creature in the water when ever its legs or an arm present the opportunity.

    Not sure if he can, or the creature is totally under the water. I'll take the +2 from high ground, and leave the various penalties up to the GM. If the target is not able to be hit, he'll ready an action to strike at it instead, so just take the first roll but at an extra +1 due to no flurry.

    flurry: 1d20 + 3 ⇒ (19) + 3 = 22
    flurry2: 1d20 + 3 ⇒ (10) + 3 = 13
    damage: 1d6 + 2 ⇒ (4) + 2 = 6
    damage2: 1d6 + 2 ⇒ (1) + 2 = 3

    "Like an eagle emerging from its egg, come out and show yourself!

    Silver Crusade

    Female Human (CORE) Cleric | Lv1 | AC19, T 13 FF 16 | HP= 10/10 | F+3, R+2, W+6 | CMB=2 CMD=15 | Init+8 | Perc +5

    Tanna reloads and tries to hit the red creature as it attempts to capsize the boat, but her aim is upset by her unsteady footing.

    Ranged Hvy Xbow Atk vs. red: 1d20 + 2 ⇒ (11) + 2 = 13
    Damage?: 1d10 ⇒ 8


    Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

    Tanna and Oggil try to help, but there attacks just aren't accurate enough to get the creature from inside the boat.

    Strength Check: 1d20 + 3 ⇒ (13) + 3 = 16

    This time, the creature is able to turn over the boat, dumping you all into the water.

    Round 4: (Bold may act)
    Tanna, Oggil, Colleen, Thanalas
    Red (2 dmg)

    Liberty's Edge

    Female Human Ranger 3 | hp 28 | AC 17 T 13 FF 14 | CMD 18 | F +5 R +6 W +1 | Spd 30' | Init +3 (+5 urban) | KnGeo +6, KnNat +6, Perc +6, SensM +0, Surv +5| Favored Enemy (humans) +2, favored terrain (urban +2) |

    swim (dive/come up in good position): 1d20 + 5 ⇒ (12) + 5 = 17

    rapier: 1d20 + 4 ⇒ (8) + 4 = 12 damage: 1d6 + 2 ⇒ (4) + 2 = 6

    Scarab Sages

    Dwarven monk-8; HP 76/76; Re-roll@+3(+6 FJC) 1/1; Stunning Fist 8/8 (DC18); Ki 8/8; Wand CLW 38/50; AC 20(24 w/mage armor; Fort +10(+12 vs poison); Ref +10(evasion); Will +12;Extra +2 vs spells, +4 vs enchantments; Init +4; Perc +16

    swim: 1d20 + 6 ⇒ (1) + 6 = 7 <- to swim into position
    Oggil strikes out at the creature again.
    attack: 1d20 + 1 ⇒ (2) + 1 = 3
    attack: 1d20 + 1 ⇒ (15) + 1 = 16

    "Blurgbbb"

    Grand Lodge

    Male Evoker 5 (HP: 37/37), Init: +3, AC: 18 T: 14, FF: 15 (Assumes Mage Armor), Perception +11 (LLV), F: +3, R: +5, W: +5, CMB: +0, CMD: 14
    Per Diem:
  • Force Bolt (1d4+2) 1/9, 5* re-roll USED
  • "Ah!" holding on to the side of the boat. This assumes calm water.

    Swim: 1d20 - 2 ⇒ (10) - 2 = 8 and force bolt DMG: 1d4 + 1 ⇒ (2) + 1 = 3

    -Posted with Wayfinder

    Grand Lodge

    Male Evoker 5 (HP: 37/37), Init: +3, AC: 18 T: 14, FF: 15 (Assumes Mage Armor), Perception +11 (LLV), F: +3, R: +5, W: +5, CMB: +0, CMD: 14
    Per Diem:
  • Force Bolt (1d4+2) 1/9, 5* re-roll USED
  • The elven wizard adds, "STOP THIS! We have no quarrel with you!"


    Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

    The creature gurgles back at you, "Is that what you told Myraxus Threeshadow? Before you slaughtered him!"

    Swim DC 10 to move, and if you get 5 or less, you go underwater. Roll each round.

    Grand Lodge

    Male Evoker 5 (HP: 37/37), Init: +3, AC: 18 T: 14, FF: 15 (Assumes Mage Armor), Perception +11 (LLV), F: +3, R: +5, W: +5, CMB: +0, CMD: 14
    Per Diem:
  • Force Bolt (1d4+2) 1/9, 5* re-roll USED
  • Wasn't expecting an answer! I don't want to overstep the free action speaking, so feel free to cut me off.

    "We don't know who that is! IT wasn't us!"


    Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

    "It matters not, as we blame all of DuMoire's crew!"

    Scarab Sages

    Dwarven monk-8; HP 76/76; Re-roll@+3(+6 FJC) 1/1; Stunning Fist 8/8 (DC18); Ki 8/8; Wand CLW 38/50; AC 20(24 w/mage armor; Fort +10(+12 vs poison); Ref +10(evasion); Will +12;Extra +2 vs spells, +4 vs enchantments; Init +4; Perc +16

    "Myraxus was our ally. As an arrow to the heart, we seek those who killed him. We too seek DuMoire and his crew. Join us in our assault upon the Fang! When Myraxus was killed by MuMoire's crew, they also took tablets we were looking to buy from him. We want them, you may have the satisfaction of killing DuMoire if you wish it."

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