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![Kwava](http://cdn.paizo.com/image/avatar/A14-Kwava_final.jpg)
"Wise words Oggil, but still I'd rather be sure. Let's check this lead and then come back to get the guards. I don't want the trail growing cold."
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GM Fuzzfoot |
![Gyronna Symbol](http://cdn.paizo.com/image/avatar/RK-Gyrona.jpg)
So, I need a specific decision here. It is round 8 since the color spray, so the guards are awake (and have been since the girl spoke, who was also hit by the color spray. My understanding is that you are all currently in the smaller room, staring at a trapdoor and discussing your next action.
Also, Oggil (and anyone else looking down the trapdoor) should make a perception roll.
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![Kwava](http://cdn.paizo.com/image/avatar/A14-Kwava_final.jpg)
Unless someone objects, we leave them all here, bound and looted. We will alert the guard as soon as we aren't on the hunt.
Perception: 1d20 + 7 ⇒ (1) + 7 = 8
"Let's go, down the ladder. The longer we wait, the colder this trail is going to go".
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![Besmara](http://cdn.paizo.com/image/avatar/PZO9422-Besmara_90.jpeg)
perception: 1d20 ⇒ 20
"Wait. That ladder's been greased. Someone didn't want us to follow."
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![Duergar Hammer](http://cdn.paizo.com/image/avatar/PZO1130-Duergar2_500.jpeg)
What else did Oggil see down the ladder?
After the quick look he went back to the girl, waiting for her to come around.
With the girl come around, Oggil asks her
"Who are your neighbors? Come, let us take you to them. How long ago did the men who killed your pa leave?"
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![Besmara](http://cdn.paizo.com/image/avatar/PZO9422-Besmara_90.jpeg)
"Nice catch. All the more reason to follow..."
"Agreed."
How deep does it seem to be?
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GM Fuzzfoot |
![Gyronna Symbol](http://cdn.paizo.com/image/avatar/RK-Gyrona.jpg)
Below the ladder are some jagged rocks, and then some planks. It appears that there are docks underneath the docks, and this appears to lead right to those.
With the rope and a little bit of care, you are easily able to get down without injury (1 round move).
So - this is getting a little hard to keep track of, so we are going to move back into rounds.
Round 8 recap:
Thanalas - delaying to be 3rd down the hole
Colleen - looking down hole
Oggil - Exiting room back to room with girl and tied up thugs
Tanna - rigged rope to help make decent easier
The girl says "They ran through there," pointing to the room with the trap door, "just before you came in, I guess. Maybe a minute?"
Round 9 actions?
Thanalas - ??
Colleen - ??
Oggil - ??
Tanna - ??
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![Duergar Hammer](http://cdn.paizo.com/image/avatar/PZO1130-Duergar2_500.jpeg)
Oggil helps the girl up.
"Come with me, we'll leave you with your neighbours while the guard come, and my friends and I try to catch the people that did this."
He escorts her out of the house of horror and off to her neighbors.
"As does the tide, I will return shortly!" he calls to the other pathfinders.
"In the meantime, maybe slap those two murderers around the head to make sure they don't cause any problems and try and escape before the guard arrives."
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![Besmara](http://cdn.paizo.com/image/avatar/PZO9422-Besmara_90.jpeg)
Yey gads! Too much talking not enough running! '1 move', so 10-15 feet? Colleen draws her sword and intentionally jumps down while folks unpack rope and so on, the round after she notes the oil on the ladder.
Acrobatics: 1d20 + 6 ⇒ (13) + 6 = 19
Lighting? I guess I can see the bottom and the docks but....
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GM Fuzzfoot |
![Gyronna Symbol](http://cdn.paizo.com/image/avatar/RK-Gyrona.jpg)
It is daylight, so you can see ok.
You enter into a gloomy, greenish twilight where scattered beams of light filter down between weathered dock planks, bouncing off seaweed covered stones that jut from the dark harbor waters. A forest of pylons suspends the docks above where the scurrying feet of merchants, sailors, and longshoremen hammer like a muffled thunderstorm. Between the pylons, you spot small stone bunkers, ruins of older siege forts now crumbling and weathered from centuries of angry waves. A narrow set of docks traverses the rocks, connecting various locations. Eventually, all lead out to the shallow bay at the mouth of the maze. Nearby, you notice a fresh trail of muck-limned, wet footprints.
As you escort the girl outside, she wanders away from you a bit (5 ft) and then turns on you with hatred in her eyes.
She quickly mutters an incantation and hurls a glob of acid at you.
Attack: 1d20 + 0 ⇒ (1) + 0 = 1 Well, that was quite pathetic!
Round 9 actions?
Thanalas - ??
Colleen - down the hole
Oggil - escorting the girl outside
Tanna - ??
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![Duergar Hammer](http://cdn.paizo.com/image/avatar/PZO1130-Duergar2_500.jpeg)
"Beware! As a cuckoo kills the children of its protector, so has this girl turned on me!" cries out Oggil.
He steps up and slaps her hard with the back of his hand.
flurry attack1: 1d20 + 1 ⇒ (19) + 1 = 20
flurry attack2: 1d20 + 1 ⇒ (4) + 1 = 5
NL damage1: 1d6 + 2 ⇒ (4) + 2 = 6
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![Kwava](http://cdn.paizo.com/image/avatar/A14-Kwava_final.jpg)
DAmmit, I guess I need to help Oggil first. Thran dashes outside and opts for the sure thing, pointing his staff at her and letting a bolt of pure force fly DMG: 1d4 + 1 ⇒ (1) + 1 = 2
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![Besmara](http://cdn.paizo.com/image/avatar/PZO9422-Besmara_90.jpeg)
The verbal component was no doubt a hawking noise.
Colleen follows the prints as quick as she can.
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![Cleric](http://cdn.paizo.com/image/avatar/Divine.jpg)
Tanna will attempt to climb down her rope as this is where she thinks all are headed... climb: 1d20 - 2 ⇒ (10) - 2 = 8
-Posted with Wayfinder
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GM Fuzzfoot |
![Gyronna Symbol](http://cdn.paizo.com/image/avatar/RK-Gyrona.jpg)
Thran - you need to make a DC 15 Perception check to see if you can hear Oggil's cry for help, as everyone else was intent on headed down the hole.
If the check is successful, then your missile is enough to drop her to 0, at which point she surrenders.
If not, then she withdraws and runs away, so Oggil will need to decide whether or not to give chase.
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![Kwava](http://cdn.paizo.com/image/avatar/A14-Kwava_final.jpg)
Perception: 1d20 + 7 ⇒ (14) + 7 = 21
Thran runs out and nails her with the missile. As soon as she surrenders he adds, "By my will alone do I not blast you again!" He then shouts at Oggil, "Leave your poetry and bring your fists, our friends are without support while we're up here!".
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![Besmara](http://cdn.paizo.com/image/avatar/PZO9422-Besmara_90.jpeg)
As soon as she makes out the situation she swaps her sap for her rapier if it doesn't slow her more than an move action to do. Then assuming any of the following is possible given the map...
improved feint v red: 1d20 + 6 ⇒ (10) + 6 = 16
*Whistle* "Hey handsome, your boots are untied."
CMB (unimproved bull rush): 1d20 + 3 ⇒ (9) + 3 = 12 Well at least he might no have his Dex bonus. Might some aid, Tanna. ;)
acrobatics (pirate parkour): 1d20 + 6 ⇒ (8) + 6 = 14 If needed to move about the pier.
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![Duergar Hammer](http://cdn.paizo.com/image/avatar/PZO1130-Duergar2_500.jpeg)
With the murderers handled - for the moment. Oggil calls out loudly.
"Foul Murder is Done! Call the Watch"
And then heads back inside, joining the others climbing down the rope to the tunnel below.
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GM Fuzzfoot |
![Gyronna Symbol](http://cdn.paizo.com/image/avatar/RK-Gyrona.jpg)
I never had a party split before...
Stealth: 1d20 + 3 ⇒ (17) + 3 = 20 vs Perception: 1d20 ⇒ 9
Colleen initiates combat, getting a surprise action only. Since feint is a standard action, you couldn't do it and rush the guard, but as a successful feint only lets you ignore the opponent's Dex, which happens when they are flatfooted anyway, I will assume you wanted to do a partial charge bull rush (which you can do as a suprise round action). In that, you barely succeed, but it does put the guard in the drink. The other guard whistles as he turns toward you, and you see a flurry of action in the water.
Colleen: 1d20 + 3 ⇒ (12) + 3 = 15
Oggil: 1d20 + 4 ⇒ (18) + 4 = 22
Tanna: 1d20 + 6 ⇒ (12) + 6 = 18
Thanalas: 1d20 + 3 ⇒ (10) + 3 = 13
Opponents: 1d20 + 1 ⇒ (8) + 1 = 9
Round 1: (Bold may act)
Tanna, Colleen
Dry guard [green], wet guard [red], sea cat [yellow]
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![Duergar Hammer](http://cdn.paizo.com/image/avatar/PZO1130-Duergar2_500.jpeg)
Oggil will spend a round tying her hands and removing any weapons from her.
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![Besmara](http://cdn.paizo.com/image/avatar/PZO9422-Besmara_90.jpeg)
I never had a party split before...
Colleen initiates combat, getting a surprise action only. Since feint is a standard action, you couldn't do it and rush the guard, but as a successful feint only lets you ignore the opponent's Dex, which happens when they are flatfooted anyway, I will assume you wanted to do a partial charge bull rush (which you can do as a suprise round action). In that, you barely succeed, but it does put the guard in the drink. The other guard whistles as he turns toward you, and you see a flurry of action in the water.
*Koff* imporved feint actually, but that's fine this works out better. ;)
Colleen roars a challenge and charges at the other man on the dock intent on shoving him backward into the boat. She doesn't follow on though.
charge! (CMB, unimproved bull rush, charge: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13
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GM Fuzzfoot |
![Gyronna Symbol](http://cdn.paizo.com/image/avatar/RK-Gyrona.jpg)
True, but improved feint still only changes it to a move action, which in a surprise round doesn't buy you anything. But thanks for the clarification, because I can definitely see it making a difference later!
Colleen shoves the other guard into the water as well.
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![Cleric](http://cdn.paizo.com/image/avatar/Divine.jpg)
Tanna levels her heavy x-bow and readies a shot at either one that makes an offensive move.
"I recommend ye yield... Tho jus' a recommendation..."
Heavy Crossbow readied action, crit 19-20/x2
Ranged Hvy Xbow Atk vs. ?: 1d20 + 2 ⇒ (18) + 2 = 20
Damage?: 1d10 + 2 ⇒ (8) + 2 = 10
-Posted with Wayfinder
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GM Fuzzfoot |
![Gyronna Symbol](http://cdn.paizo.com/image/avatar/RK-Gyrona.jpg)
I don't think this matches the tactics in the module, but I can't see two guards actually trying to fight from this position.
The guards call off their sea cat and surrender. The rest of the party catches up.
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![Besmara](http://cdn.paizo.com/image/avatar/PZO9422-Besmara_90.jpeg)
"We were just about to find out, weren't we?" She says pointing her weapon at the man in the boat.
intimidate (influence opponent's attitude): 1d20 + 1 ⇒ (12) + 1 = 13
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![Duergar Hammer](http://cdn.paizo.com/image/avatar/PZO1130-Duergar2_500.jpeg)
Oggil looks hard at the two men.
perception: 1d20 + 8 ⇒ (12) + 8 = 20
Do they dress like the thugs upstairs, or like town guards, or...?
"The girl up stairs attacked me. I'm not sure if she was just scared, or if she was one of them."
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GM Fuzzfoot |
![Gyronna Symbol](http://cdn.paizo.com/image/avatar/RK-Gyrona.jpg)
The guards pull themselves up to the docks, clearly beat. They do appear to be more like city officials than thugs.
"Ok, ok - we will tell you what you want to know, if you promise not to kill us."
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![Duergar Hammer](http://cdn.paizo.com/image/avatar/PZO1130-Duergar2_500.jpeg)
"And she was wearing a magical disguise. Truly it is said that behind every pretty face there lies a dark shadow."
Oggil looks hard at the guards.
"Please speak fast, for like the tide we cannot wait. You should know that those that came before us slew someone we believe to be a local official of some importance- Lubor."
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GM Fuzzfoot |
![Gyronna Symbol](http://cdn.paizo.com/image/avatar/RK-Gyrona.jpg)
"We didn't kill nobody. We did recently allow a captain and his men to return to their ship - maybe they did it?"
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![Besmara](http://cdn.paizo.com/image/avatar/PZO9422-Besmara_90.jpeg)
"Truly it is said that behind every pretty face there lies a dark shadow."
"I feel vaguely insulted." Colleen says after blowing her raven hair up and out of her eyes.
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![Duergar Hammer](http://cdn.paizo.com/image/avatar/PZO1130-Duergar2_500.jpeg)
"A ship? Which captain and which ship? To an elf all dwarves look alike, and among the masts of the harbor I am not ashamed to name myself an elf." says the dwarf to the guard.
To Colleen the dwarf nods sagely.
"But is not a dark shadow cast by a still brighter source of light? I think of your soul as that light Colleen."
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GM Fuzzfoot |
![Gyronna Symbol](http://cdn.paizo.com/image/avatar/RK-Gyrona.jpg)
The guard, clearly not sure how much he wants to reveal, finally sighs and says "Du Moire. The Hydra's Fang. Now, let us be, or you will feel the full weight of the Consortium on you. I don't think you understand who you are messing with here."
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![Kwava](http://cdn.paizo.com/image/avatar/A14-Kwava_final.jpg)
ha! When this came out, we didnt!
"toss them or leave them, I care not. We need Du Moire!"
-Posted with Wayfinder
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![Duergar Hammer](http://cdn.paizo.com/image/avatar/PZO1130-Duergar2_500.jpeg)
"As the mountain stands before the wind, so shall you be to us. Do you have a boat we can use to follow Du Moire? He has killed a member of your Consortium and earned our ire as well. You would be doing your masters a favor to aid us in following him."
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GM Fuzzfoot |
![Gyronna Symbol](http://cdn.paizo.com/image/avatar/RK-Gyrona.jpg)
The second man pulls himself onto the dock, and says "I can see you all are new here, so I am going to help you out. The Kortos Consotium has a lot of pull in this town, and you lot are getting on the wrong side of things quick. Yah, I'll help you get to this Du Moire's ship, but what's in it for us? Normally, a little grease makes the wheels go round smoother, ya know what I mean?"
The first fellow nods, becoming a little less fearful and a little more interested.
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![Cleric](http://cdn.paizo.com/image/avatar/Divine.jpg)
Tanna looks, wide eyed in her youth, at the more senior members of the party so she can follow their lead.
-Posted with Wayfinder
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![Duergar Hammer](http://cdn.paizo.com/image/avatar/PZO1130-Duergar2_500.jpeg)
"Will not the favor of the Consortium for helping apprehend the foul murderer of one of their own not be sufficient? If indeed the worthy deed itself is not reward enough in the doing?" inquires the dwarf.
He taps his foot on the ground.
"Grease helps wheels move, but it also takes the feet out from under the unwary."
diplomacy, aiding someone hopefully: 1d20 ⇒ 10
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![Besmara](http://cdn.paizo.com/image/avatar/PZO9422-Besmara_90.jpeg)
diplomacy: 1d20 + 2 ⇒ (12) + 2 = 14
"What Stubby here is saying is that you can take credit for helping in our investigation. And that you friend and family can thank us for giving you a bath and not getting you all greasy. Grease burns you know."