GM Fuzzfoot's AP: Giantslayer

Game Master PJP

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Status: None | 9/9 CLW Potion | 1/1 Pearl | 1/1 Orc Slaying Arrow | 9/10 +1 Orc Bane Arrows Magus 8 | hp 40/40 | Init 6, Per 12 (L-LV) | AC 18, T 14, FF 14 | CMD: 23 | CMB +9 | Fort +6, Ref +6, Will +6 | +12/+7 +1 Merianna's Thorn (1d8+4X20 | Long Sword +9 (1d8+3-19-20x2,S) | +10 Dagger (1d4+4 19-20/x2) Arcane 6/7 |

Shrink one size! Well that is cool.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Yep - but it didn't confirm, unfortunately.

Ingrahild lands two arrows, and Balmir two hits.

The dire wolf withdraws a bit and tries to get the glitter out of his eyes, and succeeds well enough.

Will Save: 1d20 + 2 ⇒ (19) + 2 = 21

Round 3: (Bold may act)
Balmir (Shield other: +1 AC and Saves, prone)
Ingrahild
Dire Wolves: Pink (blinded)
Mouser
Derrik

Giant Orcs: Blue (31 dmg), Orange (36 dmg, blinded)
Somer (6 images)
Tamxander
Giantess (42 dmg)

Party Status:

Balmir HP 24/51 AC 23/11/22 +4 vs giant +2 natural (barkskin)
Derrik HP 14/41 AC 19/12/19
Mouser HP 44/44 AC 20/17/14
Somer HP 31/31 AC 18/14/14
Tamxander HP 32/32 AC 13/12/11
Ingrahild HP 55/55 AC 18/12/16


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

Seeing the Battle unfold, Derrik thinks defensively, reaching into his Haver Sack, Derrik Retrieves a twig Move action. With a Quick flick of his wrist the Twig breaks and fog starts to pour out of it Standard action Filling a 10' square.

Smoke Stick:

Smokestick: This alchemically treated wooden stick instantly creates thick, opaque smoke when burned. The smoke fills a 10-foot cube (treat the effect as a Fog Cloud spell, except that a moderate or stronger wind dissipates the smoke in 1 round). The stick is consumed after 1 round, and the smoke dissipates naturally after 1 minute.

Derrik Stuff:

HP 25/51
Base Atk +3; CMB +4; CMD 16

Special Attacks channel positive energy 5/day (DC 14, 3d6)

Cleric Spells Prepared (CL 6th; concentration +10)
3rd—beacon of luck , invisibility purge , prayer, remove curseD

2nd—aid, barkskinD, blessing of courage and life APG (DC 16), shield other , weapon of awe APG (DC 16)

1st—bless, liberating command UC, magic weapon , shieldD, shield of faith

0 (at will)— detect magic , guidance, sparkAPG (DC 14), virtue
D Domain spell; Domains Protection (Defense APG subdomain), Liberation

Wand of Cure Light 50/50
Wand of Cure Light 35/50
Healing Kit 18/20
Potion of Remove Sickness 2/2
holy water 2/2
soothe syrup APG 2/2
thunder stone 2/2

The Exchange

Halfling Rogue 4 / Swashbuckler 1 / Halfling Opportunist 3 | HP 67/67 | AC 27; Tch 17; FF 21 | F +7; R +17; W +7 | CMB+11; CMD 23 | Speed 30 ft | Init +7 | +1 Rapier: +14 (1d4+7/18-20) | Perc +15

Mouser stabs again at the blue-clad orc, but it's only a glancing blow.

mwk Rapier (cold iron)(flank, sneak attack): 1d20 + 12 + 2 ⇒ (11) + 12 + 2 = 251d4 + 6 ⇒ (1) + 6 = 72d6 ⇒ (1, 4) = 5
If hits, target is disoriented for 1 round (target takes a –2 penalty on attack rolls, or -4 penalty vs. Mouser).

If attacked and attack misses, spend 1 panache to activate underfoot assault + limb-climber.
3 Panache remaining
limb-climber (climb check vs. creature's CMD): 1d20 + 10 ⇒ (3) + 10 = 13
exploitative maneuaver (CMB vs. creature's CMD): 1d20 + 9 ⇒ (3) + 9 = 12 If successful, creature takes -2 on its attack against Mouser, and Mouser receives +2 to his AC.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Orange, blinded, swings at Somer.

Attack: 1d20 + 8 - 4 ⇒ (7) + 8 - 4 = 11

Blue changes tactics and attacks Mouser.

Attack: 1d20 + 8 ⇒ (2) + 8 = 10

Round 3: (Bold may act)
Balmir (Shield other: +1 AC and Saves, prone)
Ingrahild
Dire Wolves: Pink (blinded)
Mouser
Derrik
Giant Orcs: Blue (43 dmg), Orange (36 dmg, blinded)
Somer (6 images)
Tamxander

Giantess (42 dmg)

Party Status:

Balmir HP 24/51 AC 23/11/22 +4 vs giant +2 natural (barkskin)
Derrik HP 14/41 AC 19/12/19
Mouser HP 44/44 AC 20/17/14
Somer HP 31/31 AC 18/14/14
Tamxander HP 32/32 AC 13/12/11
Ingrahild HP 55/55 AC 18/12/16


Status: None | 9/9 CLW Potion | 1/1 Pearl | 1/1 Orc Slaying Arrow | 9/10 +1 Orc Bane Arrows Magus 8 | hp 40/40 | Init 6, Per 12 (L-LV) | AC 18, T 14, FF 14 | CMD: 23 | CMB +9 | Fort +6, Ref +6, Will +6 | +12/+7 +1 Merianna's Thorn (1d8+4X20 | Long Sword +9 (1d8+3-19-20x2,S) | +10 Dagger (1d4+4 19-20/x2) Arcane 6/7 |

Somer steps up onto the beds near Balmir, trying to get some space. The smoke is nice but he will trust his images to take most of the beating. Figures the beds were difficuly terrain.

As he moves he keeps his bow pointed at the orc in orange whispering a spell.

+1 Merianna's Thorn PB: 1d20 + 10 + 1 - 2 ⇒ (18) + 10 + 1 - 2 = 27
Damage: 1d8 + 4 + 1 ⇒ (3) + 4 + 1 = 8

+1 Merianna's Thorn PB: 1d20 + 10 + 1 - 2 ⇒ (19) + 10 + 1 - 2 = 28
Damage: 1d8 + 4 + 1 ⇒ (5) + 4 + 1 = 10

Snowball: 5d6 ⇒ (3, 4, 5, 3, 3) = 18 with 1st hit


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Beds are difficult terrain for you, but not for the giants.


INACTIVE - GAME DIED

Concentration: Cast defensively: 1d20 + 9 ⇒ (14) + 9 = 23

Tam casts displacement on Derrik to help the cleric avoid more enemy attacks, while using the cleric and the doorway for cover to prevent the giant from striking at him with its long reach during the spellcasting.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

The giantess hears Tam's arcane mumblings and shouts (in giant) "Spellcasters! bah!" But her tactics seem to remain.."smash dwarf". Even with the dwarf still prone, however, only one swing gets past the dwarf defense.

Handaxe vs Balmir: 1d20 + 16 ⇒ (18) + 16 = 34
Handaxe vs Balmir: 1d20 + 11 ⇒ (5) + 11 = 16
Handaxe 2 vs Balmir: 1d20 + 15 ⇒ (8) + 15 = 23

Damage: 1d8 + 9 ⇒ (1) + 9 = 10 Half to Derrik

Round 3: (Bold may act)
Balmir (Shield other: +1 AC and Saves, prone)
Ingrahild

Dire Wolves: Pink (blinded)
Mouser
Derrik
Giant Orcs: Blue (43 dmg), Orange (36 dmg, blinded)
Somer (6 images)
Tamxander
Giantess (42 dmg)

Party Status:

Balmir HP 19/51 AC 23/11/22 +4 vs giant +2 natural (barkskin)
Derrik HP 9/41 AC 19/12/19
Mouser HP 44/44 AC 20/17/14
Somer HP 31/31 AC 18/14/14
Tamxander HP 32/32 AC 13/12/11
Ingrahild HP 55/55 AC 18/12/16


HP: 32/55 | AC: 18/12/16 | Fort: +7 / Ref +7 / Will +3 | Dwarf Character Sheet

Blinking though the fog Ingrahild steps to the side and continues to chop away at the closest orc giant. Silent she wishes it had not stepped into the fog.

Not sure if being part in the fog gives 20% concealment to giant..

Main Hand 1st Attack: 1d20 + 9 + 2 + 4 ⇒ (12) + 9 + 2 + 4 = 27
Damage: 1d10 + 4 + 2 ⇒ (4) + 4 + 2 = 10
Concelement: 1d100 ⇒ 53
Off Hand 1st Attack: 1d20 + 8 + 2 + 4 ⇒ (2) + 8 + 2 + 4 = 16
Damage: 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7
Concelement: 1d100 ⇒ 76

Main Hand 2st Attack: 1d20 + 4 + 2 + 4 ⇒ (6) + 4 + 2 + 4 = 16
Damage: 1d10 + 4 + 2 ⇒ (2) + 4 + 2 = 8
Concelement: 1d100 ⇒ 58
Off Hand 2st Attack: 1d20 + 3 + 2 + 4 ⇒ (17) + 3 + 2 + 4 = 26
Damage: 1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9
Concelement: 1d100 ⇒ 4


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Even if the giant orc wasn't partially in the fog, you are - so the 20% concealment applies. Unless by "step to the side" meant you were stepping out of the fog? If so, please make sure to update the map. As is, only the first attack hit... and that is not enough to drop her.


Male Dwarf Fighter/8 | HP: 60/73 | AC: 25 T: 12 FF: 23 (+4 vs. giants, +4 mobility) | CMB: +12 CMD: 24 | Fort: +10 Ref: +4 Will: +3 | Init: +3 Perc: +5

I forgot that Balmir was prone

Laying on his back, Balmir holds his shield up in front of his torso as the giantess strikes at him. Fury and ferocity pump through his veins. His only goal is to bring down the giant. He turns over and gets first to his knees and then stands. He swings the hammer at the giant.

Provokes AoO

Agrimmosh@giantess,power attack: 1d20 + 13 - 2 ⇒ (3) + 13 - 2 = 14


Status: None | 9/9 CLW Potion | 1/1 Pearl | 1/1 Orc Slaying Arrow | 9/10 +1 Orc Bane Arrows Magus 8 | hp 40/40 | Init 6, Per 12 (L-LV) | AC 18, T 14, FF 14 | CMD: 23 | CMB +9 | Fort +6, Ref +6, Will +6 | +12/+7 +1 Merianna's Thorn (1d8+4X20 | Long Sword +9 (1d8+3-19-20x2,S) | +10 Dagger (1d4+4 19-20/x2) Arcane 6/7 |

No step to the side was a 5ft to give Mouser and Ingrahild flanking. Concealment is fine. looks like I hit 1 of four. [/ooc]


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Giant AoO vs Balmir: 1d20 + 16 ⇒ (6) + 16 = 22
Orange vs Blindness: 1d20 + 2 ⇒ (11) + 2 = 13 (still blind)

Pink Attacks Somer: 1d20 + 8 ⇒ (5) + 8 = 13 (close enough to destroy another image)

Round 3: (Bold may act)
Balmir (Shield other: +1 AC and Saves, prone)
Ingrahild
Dire Wolves: Pink
Mouser
Derrik

Giant Orcs: Blue (53 dmg), Orange (36 dmg, blinded)
Somer (5 images)
Tamxander
Giantess (42 dmg)

Party Status:

Balmir HP 19/51 AC 23/11/22 +4 vs giant +2 natural (barkskin)
Derrik HP 9/41 AC 19/12/19
Mouser HP 44/44 AC 20/17/14
Somer HP 31/31 AC 18/14/14
Tamxander HP 32/32 AC 13/12/11
Ingrahild HP 55/55 AC 18/12/16


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

Derrik Stuff:

HP 20/51
Base Atk +3; CMB +4; CMD 16

Special Attacks channel positive energy 5/day (DC 14, 3d6)

Cleric Spells Prepared (CL 6th; concentration +10)
3rd—invisibility purge, remove curseD

2nd—aid, blessing of courage and life APG (DC 16), weapon of awe APG (DC 16)

1st - liberating command, magic weapon , shield, shield of faith

0 (at will)— detect magic , guidance, sparkAPG (DC 14), virtue
D Domain spell; Domains Protection (Defense APG subdomain), Liberation

Wand of Cure Light 50/50
Wand of Cure Light 35/50
Healing Kit 18/20
Potion of Remove Sickness 2/2
holy water 2/2
soothe syrup APG 2/2
thunder stone 2/2

"Milani her my Prayer, Grant us your Blessings to defeat these vile creatures and bring peace to this land."

Current Buffs - Prayer, Beacon of Luck

Prayer:

Prayer
Report Ad

School enchantment (compulsion) [mind-affecting]; Level cleric/oracle 3, inquisitor 3, paladin 3; Domain community 3; Subdomain archon (good, law) 3, leadership 3

CASTING

Casting Time 1 standard action
Components V, S, DF

EFFECT

Range 40 ft.
Area all allies and foes within a 40-ft.-radius burst centered on you
Duration 1 round/level
Saving Throw none; Spell Resistance yes

DESCRIPTION

You bring special favor upon yourself and your allies while bringing disfavor to your enemies. You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

The Exchange

Halfling Rogue 4 / Swashbuckler 1 / Halfling Opportunist 3 | HP 67/67 | AC 27; Tch 17; FF 21 | F +7; R +17; W +7 | CMB+11; CMD 23 | Speed 30 ft | Init +7 | +1 Rapier: +14 (1d4+7/18-20) | Perc +15

Flanking, Mouser thrusts his rapier into the enemy's lower back.

"The bigger they come, the harder they fall!"

mwk Rapier (cold iron)(flank, sneak attack): 1d20 + 12 + 2 ⇒ (9) + 12 + 2 = 231d4 + 6 ⇒ (1) + 6 = 72d6 ⇒ (1, 2) = 3
If hits, target is disoriented for 1 round (target takes a –2 penalty on attack rolls, or -4 penalty vs. Mouser).[/ooc

[ooc]If attacked and attack misses, spend 1 panache to activate underfoot assault + limb-climber.
3 Panache remaining
limb-climber (climb check vs. creature's CMD): 1d20 + 10 ⇒ (16) + 10 = 26
exploitative maneuaver (CMB vs. creature's CMD): 1d20 + 9 ⇒ (9) + 9 = 18 If successful, creature takes -2 on its attack against Mouser, and Mouser receives +2 to his AC.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Mouser brings down the large orc as Derrik casts his spell.

Orange vs Blindness: 1d20 + 2 ⇒ (5) + 2 = 7

The orc swings wildly, still suffering from glitterdust in her eyes. She stumbles back a bit.

Round 3: (Bold may act)
Balmir (Shield other: +1 AC and Saves, prone)
Ingrahild
Dire Wolves: Pink
Mouser
Derrik
Giant Orcs: Orange (36 dmg, blinded)
Somer (5 images)
Tamxander

Giantess (42 dmg)

Party Status:

Balmir HP 19/51 AC 23/11/22 +4 vs giant +2 natural (barkskin)
Derrik HP 9/41 AC 19/12/19
Mouser HP 44/44 AC 20/17/14
Somer HP 31/31 AC 18/14/14
Tamxander HP 32/32 AC 13/12/11
Ingrahild HP 55/55 AC 18/12/16


Status: None | 9/9 CLW Potion | 1/1 Pearl | 1/1 Orc Slaying Arrow | 9/10 +1 Orc Bane Arrows Magus 8 | hp 40/40 | Init 6, Per 12 (L-LV) | AC 18, T 14, FF 14 | CMD: 23 | CMB +9 | Fort +6, Ref +6, Will +6 | +12/+7 +1 Merianna's Thorn (1d8+4X20 | Long Sword +9 (1d8+3-19-20x2,S) | +10 Dagger (1d4+4 19-20/x2) Arcane 6/7 |

Somer keeps moving to get some space while he whispers another spell.

"Kill the other orc, switching to wolf."

+1 Merianna's Thorn PB @ Wolf: 1d20 + 10 + 1 - 2 ⇒ (14) + 10 + 1 - 2 = 23
Damage: 1d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11

+1 Merianna's Thorn PB @ Wolf: 1d20 + 10 + 1 - 2 ⇒ (13) + 10 + 1 - 2 = 22
Damage: 1d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11

Snowball: 5d6 ⇒ (1, 4, 2, 2, 6) = 15 with first hit.


INACTIVE - GAME DIED

Tam races through the fog and ducks out of the way of the giant while he lances another beam at her.

Ranged touch attack, into melee: 1d20 + 6 - 4 ⇒ (15) + 6 - 4 = 17

A blast of coruscating light threatens to blind her!

If that hits touch AC, Red is blinded for 1 round, no save.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Somer puts an arrow straight in the chest of the remaining wolf, and as the area freezes over, he follows it with an arrow in almost the exact same spot. The triple whammy is too much, and the wolf dies instantly.

Tam follows that performance with a impressive version of his own. The giant howls as she covers her eyes, trying to wipe away her blindness.

The giantess swings at Balmir, who she was already focused on. She slams her axe down so hard it could have split Balmir in half, but luckily her blinded state allowed Balmir to move out of the way without her noticing. She grabs something from her belt - a small vial, it seems.

Attack: 1d20 + 16 - 4 ⇒ (20) + 16 - 4 = 32
Crit?: 1d20 + 16 - 4 ⇒ (11) + 16 - 4 = 23

50% Miss chance: 1d100 ⇒ 9

Round 4: (Bold may act)
Balmir (Shield other: +1 AC and Saves, prone)
Ingrahild
Mouser
Derrik

Giant Orcs: Orange (36 dmg, blinded)
Somer (5 images)
Tamxander
Red Giantess (59 dmg, blinded)

Party Status:

Balmir HP 19/51 AC 23/11/22 +4 vs giant +2 natural (barkskin)
Derrik HP 9/41 AC 19/12/19
Mouser HP 44/44 AC 20/17/14
Somer HP 31/31 AC 18/14/14
Tamxander HP 32/32 AC 13/12/11
Ingrahild HP 55/55 AC 18/12/16


Male Dwarf Fighter/8 | HP: 60/73 | AC: 25 T: 12 FF: 23 (+4 vs. giants, +4 mobility) | CMB: +12 CMD: 24 | Fort: +10 Ref: +4 Will: +3 | Init: +3 Perc: +5

Balmir ignores the giant's swing and brings the hammer around for another couple of blows.

Agrimmosh@giantess,power attack: 1d20 + 13 - 2 ⇒ (5) + 13 - 2 = 16
damage,power attack: 2d6 + 6 + 4 ⇒ (5, 2) + 6 + 4 = 17
Agrimmosh@giantess,power attack: 1d20 + 8 - 2 ⇒ (4) + 8 - 2 = 10
damage,power attack: 2d6 + 6 + 4 ⇒ (5, 1) + 6 + 4 = 16

Too many low rolls...


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

I need to pick up selective channel

"Milani knit my wounds and I will save Balmir!" Derrik says as he touches himself with healing energy.

Remove curse to Cure Serious
CSW: 3d8 + 6 ⇒ (3, 6, 6) + 6 = 21


HP: 32/55 | AC: 18/12/16 | Fort: +7 / Ref +7 / Will +3 | Dwarf Character Sheet

Ingrahild bellows in rage and rushes towards the last orc both axes swinging. Tears are in her eyes thinking of her brother.

"Blasted orcs, fall ya big bastard!"

Main Hand 1st Attack: 1d20 + 9 + 1 + 4 ⇒ (5) + 9 + 1 + 4 = 19
Damage: 1d10 + 4 + 4 ⇒ (2) + 4 + 4 = 10
Off Hand 1st Attack: 1d20 + 8 + 1 + 4 ⇒ (16) + 8 + 1 + 4 = 29
Damage: 1d6 + 3 + 4 ⇒ (5) + 3 + 4 = 12


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Balmir's blows are blocked easily, but Ingrahild fairs much better, dropping the second bodyguard. Derrik uses his divine powers to knit his wounds, and feels much better.

Mouser steps into position behind the giantess, and stabs at her.

mwk Rapier (cold iron)(flank, sneak attack): 1d20 + 12 + 2 ⇒ (19) + 12 + 2 = 33
crit confirm?: 1d20 + 12 + 2 ⇒ (4) + 12 + 2 = 18

Damage: 1d4 + 6 + 2d6 ⇒ (2) + 6 + (4, 6) = 18
If hits, target is disoriented for 1 round (target takes a –2 penalty on attack rolls, or -4 penalty vs. Mouser).

If attacked and attack misses, spend 1 panache to activate underfoot assault + limb-climber.
2 Panache remaining
limb-climber (climb check vs. creature's CMD): 1d20 + 10 ⇒ (10) + 10 = 20
exploitative maneuaver (CMB vs. creature's CMD): 1d20 + 9 ⇒ (13) + 9 = 22
If successful, creature takes -2 on its attack against Mouser, and Mouser receives +2 to his AC.

The giant, rubbing her eyes now that she can see again, splits her attacks among Balmir and Mouser. But she is too disoriented and misses on all attacks.

Handaxe vs Balmir: 1d20 + 16 - 2 ⇒ (12) + 16 - 2 = 26
Handaxe vs Balmir: 1d20 + 11 - 2 ⇒ (14) + 11 - 2 = 23
Off Hand axe vs Mouser: 1d20 + 15 - 4 ⇒ (2) + 15 - 4 = 13

Round 5: (Bold may act)
Balmir (Shield other: +1 AC and Saves, prone)
Ingrahild
Mouser
Derrik

Somer (5 images)
Tamxander
Red Giantess (77 dmg)

Party Status:

Balmir HP 19/51 AC 23/11/22 +4 vs giant +2 natural (barkskin)
Derrik HP 30/41 AC 19/12/19
Mouser HP 44/44 AC 20/17/14
Somer HP 31/31 AC 18/14/14
Tamxander HP 32/32 AC 13/12/11
Ingrahild HP 55/55 AC 18/12/16


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

Well damn, I was hoping she would be blind a bit longer so I can get up to heal Balmir.
Not that I want Balmir to Die but he takes a -4 to AC or you get a +4 to atk how ever you want to look at it since he is prone

Seeing his Dwarven companion in trouble Derrik risks channeling his holy might.

Channel: 3d6 ⇒ (5, 1, 3) = 9

Derrik Stuff:

HP 50/51
Base Atk +3; CMB +4; CMD 16

Special Attacks channel positive energy 4/5 (DC 14, 3d6)

Cleric Spells Prepared (CL 6th; concentration +10)
3rd—invisibility purge

2nd—aid, blessing of courage and life APG (DC 16), weapon of awe APG (DC 16)

1st - liberating command, magic weapon , shield, shield of faith

0 (at will)— detect magic , guidance, sparkAPG (DC 14), virtue
D Domain spell; Domains Protection (Defense APG subdomain), Liberation

Wand of Cure Light 50/50
Wand of Cure Light 35/50
Healing Kit 18/20
Potion of Remove Sickness 2/2
holy water 2/2
soothe syrup APG 2/2
thunder stone 2/2


Male Dwarf Fighter/8 | HP: 60/73 | AC: 25 T: 12 FF: 23 (+4 vs. giants, +4 mobility) | CMB: +12 CMD: 24 | Fort: +10 Ref: +4 Will: +3 | Init: +3 Perc: +5

Derrik, I think that the GM status is out of date. Two rounds ago I stood up and I don't think I've been knocked back down. Did you still want to use your channel?

With single-minded purpose Balmir swings his hammer at the giant.

Agrimmosh@giantess,power attack,flank: 1d20 + 13 - 2 + 2 ⇒ (18) + 13 - 2 + 2 = 31
damage,power attack: 2d6 + 6 + 4 ⇒ (5, 3) + 6 + 4 = 18
Agrimmosh@giantess,power attack,flank: 1d20 + 8 - 2 + 2 ⇒ (7) + 8 - 2 + 2 = 15
damage,power attack: 2d6 + 6 + 4 ⇒ (4, 3) + 6 + 4 = 17


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

It is really all I can do right now


HP: 32/55 | AC: 18/12/16 | Fort: +7 / Ref +7 / Will +3 | Dwarf Character Sheet

"Fall down ya big beastie. FALL DOWN!!!!"

Eyes nearly closed in rage she keeps swinging for all she is worth.

Main Hand 1st Attack: 1d20 + 9 + 4 ⇒ (5) + 9 + 4 = 18
Damage: 1d10 + 4 + 4 ⇒ (7) + 4 + 4 = 15
Off Hand 1st Attack: 1d20 + 8 + 4 ⇒ (14) + 8 + 4 = 26
Damage: 1d6 + 3 + 4 ⇒ (2) + 3 + 4 = 9

Main Hand 2st Attack: 1d20 + 4 + 4 ⇒ (6) + 4 + 4 = 14
Damage: 1d10 + 4 + 4 ⇒ (4) + 4 + 4 = 12
Off Hand 2st Attack: 1d20 + 3 + 4 ⇒ (10) + 3 + 4 = 17
Damage: 1d6 + 3 + 4 ⇒ (1) + 3 + 4 = 8


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Balmir is correct - no longer prone. Also, I failed to remove the orange bodyguard from the map, so redirected Ingrahilde's attacks to the giant.

Balmir hits once, as Ingrahilde steps in to start helping. She is a flurry of axe attacks, but only one manages to penetrate the tough giant hide.

Derrik - I am not sure you want to channel right now - that would bring 4 more opponents back to consciousness...Are you sure thats what you want to do? Let's assume you wait for a few more seconds...

Mouser-bot stabs again, hoping to hit a sensitive spot. Unfortunately for the halfling, he hits a main artery in her leg, and dumps a few gallons on giant blood on his head, as she quickly looses her lifeforce and drops to the ground.

mwk Rapier (cold iron)(flank, sneak attack): 1d20 + 12 + 2 ⇒ (19) + 12 + 2 = 33
crit confirm?: 1d20 + 12 + 2 ⇒ (20) + 12 + 2 = 34
Damage: 1d4 + 6 + 2d6 + 1d4 + 6 ⇒ (2) + 6 + (3, 6) + (1) + 6 = 24

Nice hits that round!

The giantess is dead.
Combat over

Moving to a safe place, Derrik heals Balmir and himself.

Party Status:

Balmir HP 28/51 AC 23/11/22 +4 vs giant +2 natural (barkskin)
Derrik HP 39/41 AC 19/12/19
Mouser HP 44/44 AC 20/17/14
Somer HP 31/31 AC 18/14/14
Tamxander HP 32/32 AC 13/12/11
Ingrahild HP 55/55 AC 18/12/16


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

Ya I know I didn't want to really but it was really my only option as I couldn't get close enough.

"Lets step just outside and I will heal us all." Derrik says. "So that was who exactly?"


Male Dwarf Fighter/8 | HP: 60/73 | AC: 25 T: 12 FF: 23 (+4 vs. giants, +4 mobility) | CMB: +12 CMD: 24 | Fort: +10 Ref: +4 Will: +3 | Init: +3 Perc: +5

"It was a giant. And now she's dead. That's all that matters."

Balmir sits and absorbs Derrik's healing. His mind drifts back to that day. That day when he found his family massacred by the giants. The rage and fury that filled him then was almost unbearable and it seemed that the only way to flee that pain was to bring the same pain to the giants -- all of them. But now he had killed a few giants and his own pain wasn't diminishing at all. Balmir's scowl deepened. Was there no way out?


HP: 32/55 | AC: 18/12/16 | Fort: +7 / Ref +7 / Will +3 | Dwarf Character Sheet

Ingrahild is breathing hard and it is clear that her the blood is still up.

While Derrik goes about the healing Ingrahild moves to the bleeding giant orcs and delivers a killing blow with a double ax strike to the head of each. That done she moves to do the same thing to the giantess.

That done she slumps to the floor shaking.


Status: None | 9/9 CLW Potion | 1/1 Pearl | 1/1 Orc Slaying Arrow | 9/10 +1 Orc Bane Arrows Magus 8 | hp 40/40 | Init 6, Per 12 (L-LV) | AC 18, T 14, FF 14 | CMD: 23 | CMB +9 | Fort +6, Ref +6, Will +6 | +12/+7 +1 Merianna's Thorn (1d8+4X20 | Long Sword +9 (1d8+3-19-20x2,S) | +10 Dagger (1d4+4 19-20/x2) Arcane 6/7 |

Somer retrieves the arrows he is able to while watching Ingrahild deliver killing blows where needed. He looks at the giantess.

"Must have been the leader to have guards like this. Do we cut off the head and leave the way we came or make sure the giants story ends here? It will be bloody but we probably need to finish this for Truneau to be safe."

He slowly beings scanning the room with detect magic.
Perception: 1d20 + 10 ⇒ (16) + 10 = 26


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

As you pick over the dead, Somer discovers a few items of note, a few are even magical.

handaxe +2

scale mail +1 (Large size)
2 +1 studded leather (size Large)

3 potions of cure moderate wounds
2 potion of aid
2 potion of haste

mwk composite longbow (+9 Str) with 20 arrows
mwk handaxe
2 mwk greataxe
a thunderstone
4 throwing axes

96 gp

All loot added to sheet. Meet me in discussion to talk about next steps...


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

I almost forgot the most important piece!

You also find, in the center of the table, a half of geode that looks similar to the one you found underneath Trunau.

DC 20 Knowledge (geography) or DC 24 Knowledge (local):
You recognize that the two geodes together form some sort of map. The geodes’ crystalline interiors model the topography of the Mindspin Mountains, and a carved groove through the crystals represents a trail through the mountains.


INACTIVE - GAME DIED

Tam waits warily for the other shoe to drop - expecting guards or backup to come running due to the sounds of fighting - but it never does.

Finally he moves over by Ingrahild and says, "Hey, we did it. This fight's over. We won. You're gonna be all right."


HP: 32/55 | AC: 18/12/16 | Fort: +7 / Ref +7 / Will +3 | Dwarf Character Sheet

Her head drops at Tamxander's words.

"All right? Will it be all right while these giants...." a small sob for a moment "They are the enemy of the small.... I... fine. Yes fine."


INACTIVE - GAME DIED

"There's one less giant to worry about. We'll keep taking them apart bit by bit," replies Tam.


Male Dwarf Fighter/8 | HP: 60/73 | AC: 25 T: 12 FF: 23 (+4 vs. giants, +4 mobility) | CMB: +12 CMD: 24 | Fort: +10 Ref: +4 Will: +3 | Init: +3 Perc: +5

Balmir breaks out of his thoughts when Ingrahild starts to cry. He moves over to the dwarf. It takes a few awkward attempts but then he finally puts an arm around her. After only a few seconds he pulls his arm back. "We're going to be fine. I'm going to make sure of that."


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

"I am almost out of healing magic, we will need to find a place to rest so that I can replenish my spells." Derrik says helpign with the items they just found. "What about the Orcs?"


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Summary of Book 2

With the mystery of the map in the geode fresh on your mind, you do recall there is a fort to clear out. Starting with holing up in the giantess’ room, occasionally orcs will come for questions or orders - finding death as a quick reply. A few you manage to capture and question to get a better understanding of the situation.

First, you discover that there is much infighting between orcs, ogres and the few hill giants that remain. Grenseldek and the ogres rule with a strong hand, but you also find that they have provided some entertainment, in the form of a dwarf fighting in a pit against grizzly bears using only a mithral skiller. Based on the description, Ingrahilde is convinced that this dwarf is her lost brother, Umlo!

Ingrahilde organizes an assault, and you manage to rescue the dwarf from his fate. After you liberate Umlo, he provides you with the exact number of orcs in the fort (a total of 35), and describes their leader, General Karrguk, and his unwilling concubine, the half-orc oracle Droja. Umlo goes on to say that Droja has provided him healing many times, and promised to free him when the time was right. She also foretold heroes might come, and has hopes of being rescued as well. Based on Umlo’s information, you seek out this Droja, taking out a few more orc guards along the way.

Droja fawns over you like you are celebrities, telling you that she has had visions of your past glories (even providing specific details of your exploits during “Battle of Bloodmarch Hill”). Droja confirms that the hill giant was attempting to amass a large dowry to impress someone called “the Storm Tyrant,” and that the orc attack on Trunau was not only to gain the wealth left in the tomb beneath the town, but more importantly, to retrieve half of a strange stone treasure map. This map is said to lead the way to a tomb. Umlo and Ingrahile easily identify the map and the location it points to—the tomb of their famous, giant-slaying ancestor Nargrym Steelhand, which likely contains weapons that can be used against the Storm Tyrant and his giant minions.

When asked about General Karrguk, Droja says, “He is a violent thug. He wants the fort for himself—no giants, unless they kneel to him—but he is afraid to make the first move.”

Regarding the tension between the orcs and ogres in the fort, Droja shrugs and simply replies, “Those brutes can kill each other, for all that I care.” If asked about her loyalties to Grenseldek or General Karrguk, Droja quickly dismisses them, stating, “The giantess is delusional! No one would take her as a bride, and her power is waning.” As for Karrguk, the half-orc says, “I have no love for the general. He doesn’t treat me well—not like you would, if I came with you.” With her help, you are able to rather safely and easily dispatch the rest of the leadership in the fort, and the few remaining inhabitants flee.

You also manage to collect the following treasure:
Potion of cure moderate wounds (4)
Wand of remove curse (9 charges)
Longspear +1
Half-plate +1
Greatsword +1
Composite longbows, +6 Str rating (2)
scroll of mirror image
Headband of alluring charisma +2
2850 gp

Umlo’s gear (which he will retain):
+2 breastplate, a +1 warhammer, two light hammers, a potion of barkskin, two flasks of alchemist’s fire, and a set of thieves’ tools.

And with the fort emptied, you now find yourself ready to embark on the next clear path - the search for the tomb of Nargrym Steelhand.

Story recap coming soon...


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Recap:
You have learned that the storm giant warlord, Volstus the Storm Tyrant, is gathering an army of giants in a hidden valley in the Mindspin Mountains. So extensive are the Storm Tyrant’s efforts that this army would threaten not only Belkzen (and the town of Trunau), but also the other human nations bordering the huge mountain range, including Lastwall, Molthune, Nidal, Nirmathas, and Varisia.

As you return to Trunau and prepare for your next journey, Halgra and Silvermane are grateful that you plan to travel to the valley to try to stop Volstus before he can assemble his army, thus preventing untold bloodshed and destruction across western Avistan. Fortunately, you now hold both halves of the geode treasure map that leads to the tomb of the fabled dwarven giantslayer Nargrym Steelhand. Adventurers and treasure-seekers have long sought the tomb, as according to dwarven custom, Nargrym was laid to rest with his armor, weapons, and riches—including the magical steel hand that allowed the hero to wield the giants’ own weapons against them. According to the map, the tomb lies on the way to the giants’ valley, and if it still exists, recovering such a cache would prove invaluable in a fight against the Storm Tyrant’s giant horde.

Ingrahilde and Umlo tell you the stories they have heard about their ancestor. Nargrym Steelhand was a famed giantslayer from the dwarven Sky Citadel of Janderhoff in Varisia. He slew many giants to defend Janderhoff ’s mining interests in the Mindspin Mountains—even the fire giant Gunderoth, called Dwarfskinner, who scorched the living flesh from nearly 30 dwarven miners. But though Nargrym’s legend remains strong, the circumstances surrounding his death
were grim and mysterious.

After Gunderoth’s defeat, Nargrym’s own squire and kinsman, Lokmorr Edergun, cravenly stabbed Nargrym in the back out of spite and jealousy. Lokmorr took credit for slaying the giant himself, claiming it had killed Nargrym, and was heralded as a hero. But a priest of Torag named Byrim Forgepride discovered Lokmorr’s crime and confronted the kinslayer about his betrayal and deception. Believing he might still pull off his ruse, Lokmorr turned upon the priest and slew him as well. Although Lokmorr tried again to cover up his dark deeds, he was unsuccessful, and the ruling council of Janderhoff branded his forehead with the mark of the betrayer, struck his family name from the dwarven histories, and sentenced Lokmorr to be trapped alive in the tomb of the hero he had murdered. But Lokmorr’s punishment did not end there, for his brutal acts of blasphemy and murder so offended Torag that the god of the forge cursed Lokmorr with immortality, condemning him to eternal imprisonment in Nargrym’s tomb. Because of these events, many believe that Nargrym’s tomb is cursed; in the centuries since his passing, few have come to his tomb to pay their respects, and the location of the famous giantslayer’s grave has been essentially forgotten.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Tamn spends most of a month slaving over enchanting items for the group, and the dwarves Ingrahilde and Umlo are certainly getting anxious to go find the tomb of their ancestor. But they respect your needs and wait.

Finally, the day comes and you pack up your gear. The location isn't far, so it is about a week before you approach the area as the map indicates.

Aspen leaves rustle gently, glittering like the pale, golden embers of a forge fire. The wood seems peaceful and quiet.


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

Derrik looks at the other with him, "SO this is the place of your Ancestors?" Derrik Directs the comment to Umlo and Ingrahild.


Status: None | 9/9 CLW Potion | 1/1 Pearl | 1/1 Orc Slaying Arrow | 9/10 +1 Orc Bane Arrows Magus 8 | hp 40/40 | Init 6, Per 12 (L-LV) | AC 18, T 14, FF 14 | CMD: 23 | CMB +9 | Fort +6, Ref +6, Will +6 | +12/+7 +1 Merianna's Thorn (1d8+4X20 | Long Sword +9 (1d8+3-19-20x2,S) | +10 Dagger (1d4+4 19-20/x2) Arcane 6/7 |

In town Somer spends a lot of time heading out into the wilderness and hunting more as a ranger then a spell caster. He is determined to be able to use his skill to the fullest even when out of magical energies for the day. During the week long journey he notes the types of trees and really focus on getting more in touch with nature, even trying to identify tracks as he goes.

When they are Some follows behind the dwarves smiling and ready for combat.


HP: 32/55 | AC: 18/12/16 | Fort: +7 / Ref +7 / Will +3 | Dwarf Character Sheet

Ingrahild nods to Derrik and whispers to her brother.

"Are you ready for this brother? What a journey this has been."


Male Dwarf Fighter/8 | HP: 60/73 | AC: 25 T: 12 FF: 23 (+4 vs. giants, +4 mobility) | CMB: +12 CMD: 24 | Fort: +10 Ref: +4 Will: +3 | Init: +3 Perc: +5

"I see the woods but I don't see a cave or the entrance to a crypt. I'm sure it's here but how do we find it?"

The Exchange

Halfling Rogue 4 / Swashbuckler 1 / Halfling Opportunist 3 | HP 67/67 | AC 27; Tch 17; FF 21 | F +7; R +17; W +7 | CMB+11; CMD 23 | Speed 30 ft | Init +7 | +1 Rapier: +14 (1d4+7/18-20) | Perc +15

Mouser can't stop thanking Tam for all the gear he has made. Mouser waits on the gnome hand and foot, fetching him water or food. The Halfling looks resplendent in all his new gear.

"I feel ready to kill a storm giant all on my own," he says proudly. "But if we think some more gear will help, I'm always on the lookout for treasure."

As we go to the tomb, one of the new tricks I have is I actually spot traps 20' away (still have to beat the roll, but I have the chance to see it.


Male Dwarf Fighter/8 | HP: 60/73 | AC: 25 T: 12 FF: 23 (+4 vs. giants, +4 mobility) | CMB: +12 CMD: 24 | Fort: +10 Ref: +4 Will: +3 | Init: +3 Perc: +5

That's handy!


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Let's see how weill that works...

Perception, Mouser: 1d20 + 14 ⇒ (15) + 14 = 29

Mouser:
You spot a trap involving web tripwires. The traps are made from bent saplings that hurl wickedly sharp shards of slate coated with something sticky. They look like they can trigger a chain reaction.

DC 25 Disable Device to disarm them.

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