
Somer Hiondu |

Somer moves away from the create to get some space while he sheaths his dagger.

Derrik Nular |

"Ingrahild Aim for the Opening that Somer came from." Derrik shouts Combat Advice +2 to hit Derrik then moves over towards SOmer

Balmir |

Balmir notices that the hammer doesn't seem to be damaging the plant as much as it should. "Maybe a blade would be better here," he says to himself. He drops the hammer and then pulls the waraxe from the belt loop. The feel of the axe is familiar and it brings a smile to his face. He swings it at the plant.
waraxe@plant,bless: 1d20 + 9 + 1 ⇒ (18) + 9 + 1 = 28
damage: 1d10 + 3 ⇒ (5) + 3 = 8

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Mouser grimaces in pain after the severe lashing he received from the beast, but maintains his hold and tries to stab it again.
"It's healing! Kill it faster!"
MW Rapier (cold iron)(flank, sneak attack): 1d20 + 12 + 2 ⇒ (4) + 12 + 2 = 181d4 + 6 ⇒ (2) + 6 = 82d6 ⇒ (2, 6) = 8
If hits, target is disoriented for 1 round (target takes a –2 penalty on attack rolls, or -4 penalty vs. Mouser).

GM Fuzzfoot |

Y'all need to seriously invest in more knowledge...
Ingrahilde swings both axes at the creature.
Attack, waraxe: 1d20 + 9 + 1 + 2 ⇒ (13) + 9 + 1 + 2 = 25
Damage: 1d10 + 4 ⇒ (10) + 4 = 14
Attack, waraxe: 1d20 + 4 + 1 + 2 ⇒ (20) + 4 + 1 + 2 = 27
Damage: 1d10 + 4 ⇒ (10) + 4 = 14
Attack, handaxe: 1d20 + 8 + 1 + 2 ⇒ (4) + 8 + 1 + 2 = 15
Attack, handaxe: 1d20 + 3 + 1 + 2 ⇒ (11) + 3 + 1 + 2 = 17
Mouser - did you forget to at +1 for bless? It looks like you did, so I am going to give it to you so you hit.
Between Balmir, Mouser and Ingrahildes simultaneous damage, the plant thing collapses. You can see it is regenerating already, however.
"Maybe we better run?" Egwina says?

Somer Hiondu |

Next level I will get some more I think. :)
"Is there any healing available? I have a potion I can drink if not."
Somer steps up and hits it with a little shard of ice thinking maybe it will stop the regeneration.
"Acid, fire? There is always a way to stop things form growing back. Maybe we just cut it into a few parts?"
If the others decide just to move on Somer will follow.

GM Fuzzfoot |

Ingrahilde is a ranger! So...
Knowledge, nature: 1d20 + 7 ⇒ (20) + 7 = 27
"Well, this thing is immune to acid. Surprisingly enough, it seems that bludgeoning weapons, like that hammer, will temporarily prevent it from recovering. Fire is probably the best bet for making sure it never rises up again."

Balmir |

Balmir slides the axe back into its loop then recovers the hammer. "This will help?" He swings the hammer at the plant while it is still crumpled to the ground.
agrimmosh@plant: 1d20 + 12 ⇒ (20) + 12 = 32 Any bonuses? Is this coup de grace time?
confirm: 1d20 + 12 ⇒ (2) + 12 = 14
damage: 2d6 + 6 ⇒ (6, 2) + 6 = 14
damage,if crit: 2d6 + 6 ⇒ (2, 3) + 6 = 11
damage,if crit: 2d6 + 6 ⇒ (2, 1) + 6 = 9

Derrik Nular |

HP 41/41
Deflection Aura 5 rds (+2 AC/CMD 20' radius)
Liberation (5 rounds/day) (Su) Act as if you had freedom of movement for 5 rounds/day
channel positive energy 5/5 (DC 14, 3d6)
3rd—prayer, remove curseD
2nd—aid, blessing of courage and life APG (DC 16), weapon of awe APG (DC 16)
1st—liberating command, magic weapon , shield of faith
0 (at will)— detect magic , guidance, sparkAPG (DC 14), virtue
Wand of Cure light wounds 44/50
Wand of Cure light Wounds 50/50
Healers Kit 18/20
Soothe Syrup 2/2
Smoke Stick 1/1
Thunder Stone 2/2
Holy Water 2/2
Crossbow Bolts 15/20
Derrik Touches Somer with a hand glowing with pure white light.
CLW: 1d8 + 5 ⇒ (4) + 5 = 9
"Milani bless this elf with your energy healing his wounds" Derrik calls upon his power.

Somer Hiondu |

"Well that gets rid of the constant burning feeling form the stomach acid. Thank you, that was unpleasant. Sadly, like my lack of prestidigitation, I lack any way to make fire other then a simple tinder. Anyone have a torch?"
He looks around for something that could be burnt to make sure this thing is dead.
'I would hate to leave this thing alive for others to deal with."

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"I have some torches," Mouser says. Handing one to Somer, he says "I'll try to gather some flammable stuff," he adds as he begins looking around for things they could pile on the beast to help it burn.

Derrik Nular |

Derrik moves over to the torches, snapping his fingers Spark Igniting them all at the same time.
"Just stuff it full of the torches and hope it works?" Derrik turns to the woman with them Brain farting on her name "Did you know this guardian was here?"

GM Fuzzfoot |

You manage to burn the pile of leaves, creating quite a bit of smoke, but you should now be safe to walk back through here.
Egwina says to Derik, "I didn't realize it had grown so big. Sorry."

Somer Hiondu |

Wouldn't mind a few charges off a wand, half health makes me nervous.
Some studies the creature as it smoulders taking note of how it was healing. He also spends some time simply examining the flaura in the room clearly turning his sharp mind to learning more about plant life.

Balmir |

Balmir glares at the smoldering branches. "Well, that's done. Let's keep moving." He raises his gaze to see the stairs on the other side. "I guess there." He points with his hammer.

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Mouser looks at the group after the ordeal. "Maybe we need to rest and heal. This place is proving pretty deadly, and we wouldn't want to continue like this. I mean...I like to live on the edge and everything, but..."
From the last status update, I've applied all of Derek's healing to Somer, who was at the lowest HP. We still have some injuries, as follows:
Mouser HP 28/44 AC 20/17/14
Somer HP 28/31 AC 18/14/14
Tamxander HP 29/32 AC 13/12/11
Ingrahild HP 43/55 AC 18/12/16

Somer Hiondu |

"After Derrik's help I am feeling much better and have spells left. It is up to you folks but I can push on. Resting here seems odd."

GM Fuzzfoot |

This large, arched chamber provides a grim contrast to the Vault’s other life-filled rooms. Instead of lush vegetation, a massive briar patch and layers of thick humus form high mounds throughout the room. Hundreds of varieties of fungi choke out any attempt for healthy plants to root, and the air is heavy with the stench of decay. At the chamber’s eastern end, a large, swollen wooden chest sits atop a high mound of compost.

Derrik Nular |

Channel before
Channel: 2d6 ⇒ (6, 2) = 8
Derrik raises his mace into the air as holy energy pulses out of him healing his group.
"What is this room?" Derrik asks in an amazed voice

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Mouser thanks Derrik for healing him I'm still down 8, but probably okay (famous last words).
Once they enter the chamber, he eyes the swollen chest eagerly, but with some reservation.
"Who leaves a chest on top of a compost heap?" he wonders. "Not that I've ever done this, but you don't expect to go into the master bedroom and find the jewels on a pedestal in the middle of the bed."
Hugging the wall, the moves forward to investigate.
stealth: 1d20 + 17 ⇒ (10) + 17 = 27
perception: 1d20 + 12 ⇒ (4) + 12 = 16
move forward hugging the outside wall

Somer Hiondu |

"I have heard tell of chests that are actually monsters in disguise. Seems far fetched before our recent adventures but now who knows."

GM Fuzzfoot |

Mouser makes his way quietly along the edge, avoiding the plants and small rodents he occasionally sees darting in and out of a pile of compost.
Continue?

Somer Hiondu |

Somer steps into the room and readies an arrow, assuming something is going to jump out at them.

GM Fuzzfoot |

Need stealth checks for those following...

Balmir |

Balmir scans the room and his lip curls in disgust. He spots the chest at the far end of the room and nods at the others' assessment. "Could be a trap, I agree." Watching Mouser move along the wall he adds, "Let's let the little one move up there and see what he finds."

Somer Hiondu |

if stepping into the room counts as following then no, I am not. Just wanted to get a sight line.

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Mouser continues creeping along the wall like a cat in the dark. He watches the room carefully, looking for anything amiss.
stealth: 1d20 + 17 ⇒ (15) + 17 = 32
perception: 1d20 + 12 ⇒ (17) + 12 = 29
I'm not sure how far I can get with this check. I just had ankle surgery and am recovering, but if someone could move my token, that would be great.

GM Fuzzfoot |

OK, so it sounds like everyone is just peeking in and letting Mouser do his thing, which is what I thought, but wanted to be sure.
Quiet as his namesake, Mouser moves along the edge of the wall, apparently unnoticed. He avoids all of the plant life, and makes his way up to the chest.
The large wooden chest atop the eastern mound appears to be actually built into the hillside. To get to it does require a climb up the side of the compost pile (unless you have other means).
@Mouser - hope the ankle is feeling better soon!

GM Fuzzfoot |

"This must be where your weapons are. Have that little guy bring the treasure back to here."

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Mouser takes one last look around, and not seeing anything, ventures toward the chest.
climb: 1d20 + 9 ⇒ (12) + 9 = 21
perception: 1d20 + 12 ⇒ (1) + 12 = 13
stealth: 1d20 + 17 ⇒ (12) + 17 = 29
Before touching the chest, I'll take 20 perception to examine it.

GM Fuzzfoot |

As soon as Mouser touches the mound of compost, there is a flurry of activity from behind him. Luckily, it does not move quickly, so you have some time to react.
Balmir: 1d20 + 3 ⇒ (5) + 3 = 8
Derrik: 1d20 + 4 ⇒ (1) + 4 = 5
Mouser: 1d20 + 6 ⇒ (13) + 6 = 19
Somer: 1d20 + 5 ⇒ (7) + 5 = 12
Tamxander: 1d20 + 1 ⇒ (11) + 1 = 12
Ingrahild: 1d20 + 6 ⇒ (4) + 6 = 10
Plant Creature: 1d20 + 3 ⇒ (8) + 3 = 11
Round 1: (Bold may act)
Mouser
Somer
Tamxander
Creature
Ingrahild
Balmir
Derrik
Balmir HP 45/51 AC 23/11/22 +4 vs giant +2 barkskin
Derrik HP 41/41 AC 21/12/19
Mouser HP 36/44 AC 20/17/14
Somer HP 27/31 AC 18/14/14
Tamxander HP 29/32 AC 13/12/11
Ingrahild HP 43/55 AC 18/12/16

Somer Hiondu |

Can I see the creature over the mounds or do I need to get closer?

GM Fuzzfoot |

Sorry - that was very vague. Yes, it is another plant monster, moving among the mounds of brambles.
Two long vines covered in sharp thorns protrude from what appears to be a massive rotting bundle of barbs that’s topped with a heap of berry-red eyes.

Somer Hiondu |

Somer takes a small step forward, avoiding the mounds, and channels some magic into his bow. As he does so he notices it is more effective then in the past. Pulling back her fires two arrows covered in snow at the plant.
Longbow: 1d20 + 9 + 2 - 2 ⇒ (1) + 9 + 2 - 2 = 10
Damage: 1d8 + 3 + 2 ⇒ (1) + 3 + 2 = 6
Longbow: 1d20 + 9 + 2 - 2 ⇒ (7) + 9 + 2 - 2 = 16
Damage: 1d8 + 3 + 2 ⇒ (3) + 3 + 2 = 8
Snowball: 5d6 ⇒ (3, 1, 3, 4, 5) = 16
"Probably going to have to burn this thing too!"

GM Fuzzfoot |

Unfortunately, both arrows simply pass through the creature.
You missed its AC - nothing else special about it.

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Does the creature seem to have seen me (i.e. via beating my stealth score or having blind sense)? If not, I'll try to remain hidden until its attention is elsewhere...
stealth: 1d20 + 17 ⇒ (13) + 17 = 30

GM Fuzzfoot |

@Mouser - it is hard to say if it can see you, but you know it didn't move until you touched the mound of plant matter. It was/is moving towards you, however.
@Tam - you are up!

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Mouser stops moving entirely, holding stock-still.
I'll go ahead and delay, using that stealth score to try to re-hide, if possible. If it sees me, I guess the jig is up and I'll go right after it nails me. :)