GM Fuzzfoot's #8-02: Ward Asunder (Std) - GameDay 6 (Inactive)

Game Master PJP

Map & Handouts


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Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Thundering Bull continues his slow, but steady work at removing the debris, and eventually the way is clear.

I still need Whendel's Handle Animal check before we proceed.

Also, his climbing gear is still attached to the side of the cliff.

Silver Crusade

male Sorcerer/5|hp 37/37|AC:14{18 mage armor} T:14 FF:11|CMB 1 CMD 14|Fort+5, Ref+6, Will+6|Init+5|Perc:+4 halfling sorcerer/5

This will end badly. I think I misunderstood what I was climbing. I thought I was climbing over the rocks blocking the path. Well that is okay. I must try a skill i am not trained in and the highest I can get is 10???

untrained handle animals: 1d20 + 3 ⇒ (20) + 3 = 23

"Nice birdies...Good birdies.. Don't mind me...I am just passing through..

Dark Archive

Mittens:
Animal Tiger 4 | AC 24 | T 13 | FF 23 | HP: 51/51 | CMD 25 | Fort +9 | Ref +9 ev | Will +5 | Perception +6
Human Oracle (Lunar, Duel Cursed) 7 | AC 20 | T 16 | FF 14 | HP: 59/59 | CMD 12 | Fort +5 | Ref +9 | Will +6 or +12* | Init +14 | Perception +0 | vision range 60ft, darkvision

Ah I also thought it was odd that it was so hard to climb over boulders on the path. If climbing risks disturbing the birds that makes clearing the path a more attractive option. Barid has scrolls of Lesser Restoration if we really want to remove fatigue.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

OK, well given that he actually rolled a 23, and there was some misunderstanding, we are going to say that the birds were not disturbed. That is good. And yes, clearing the path has a risk of fatigue, but it was just easy for Bull, so no worries there.

You continue your trek.

A shallow cave in the mountainside bears a carving that depicts an erupting, snow-capped volcano. Two timeworn stone statues flank the entrance to the cave. Near the cave, there is a stone fire ring with a long, semicircular stone bench around it.

Perceptions checks are warranted here. If you like, you can also make a Knowledge(religion), a Survival, and a Knowledge (geography, local, or religion) for additional clues.

Liberty's Edge

HalfOrc UC Rogue 5 Fighter 2 Brawler 1| HP:68/68 |AC:22 (24)[ T:17 FF:16 (18)| CMB:11 CMD:21 | Saves F:+10 R:+13 W:+3 | Init:+8 | Per:+13 (+2 hidden objects/+4 traps)

perception: 1d20 + 8 ⇒ (3) + 8 = 11

kn.local: 1d20 + 10 ⇒ (10) + 10 = 20

Kelumur looks on, but is relatively unsure what he is looking at.

Dark Archive

CN Male Shoanti Siegebreaker 5.2 HP: 44/44 | AC: 24 T: 12 FF: 23 CMD: 22 +2 overrun/bullrush, +5 trip/grapple, +10 disarm | F+7 R+3 W+4 | Init +1 | Perception +2
Tracked Resources:
Armored Vigor 5/5; Wand CLW 45/50

"Thundering Bull see pictures. Like volcano. Make big BOOM!" he says enthusiastically. While he waits for his companions to do the heavy thinking, he has a seat on the bench. While facing away from the fire ring, with his head on his hands and his elbows on his knees, he contemplates the raw destructive might of a volcano versus an emberstorm of the Cinderlands. Volcano bigger boom, but emberstorm bigger. Emberstorm also burn many orcs. Does volcano burn many orcs? Hrmmm...

________

Rolls:

Perception: 1d20 + 2 ⇒ (8) + 2 = 10
Survival: 1d20 + 2 ⇒ (6) + 2 = 8 Damn I'm good! This is why I love taking 10 :)

Silver Crusade

male Sorcerer/5|hp 37/37|AC:14{18 mage armor} T:14 FF:11|CMB 1 CMD 14|Fort+5, Ref+6, Will+6|Init+5|Perc:+4 halfling sorcerer/5

Whendel takes a long look at the ring with the bench ring and then at the picture and the statues.

"it looks like something religious to me, but that is not my area of expertise." "I wonder if this is one of those things we are not supposed to get off the path for."

perception: 1d20 + 2 ⇒ (12) + 2 = 14

Scarab Sages

Male Gnome Chaotic Good Wizard 4 | HP 26/26 | AC 17 T 13 FF 15 | F+2 R+3 W+4 (+2 vs illusions, +2 vs fear and despair) | Perception +8 | Init +6 | CMB -1 | CMD 11

The little gnome paces around the site, stroking his chin as he makes little hmmmm noises. "Simply fascinating..." he mutters to himself.

perception: 1d20 + 7 ⇒ (18) + 7 = 25
know rel: 1d20 + 9 ⇒ (13) + 9 = 22
survival: 1d20 ⇒ 19
know local: 1d20 + 8 ⇒ (2) + 8 = 10


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

While approaching this wayside shrine along the winding path, Henrikuaxian notices three statues standing near it, but curiously, only two remain by the time you at the shrine.

He also recognizes the carving as the holy symbol of Yamatsumi, and points out that the fire ring has not been used in at least 2 months.

One of the statues depicts a female monk holding an old, pitted bronze gong in her hands. A small bronze mallet hangs on a chain from the statue. Kelumur knows that the locals believe gongs are a connection between mortals and the supernatural world, and sounding a wayside gong symbolizes announcing one’s arrival.

The second statue depicts a monk with a bowl in his hands. Barid realizes that pilgrims in Dtang Ma often leave votive offerings for the kami.

Scarab Sages

male undine shaman of heavens 3 | HP 24/24, stardust 1/2 | AC 20, T 14, FF 17 | F +5, R +5, W +8, resist cold 5 | CMB +2, CMD 15 | Spd 20', Swim 30' | Perc +12 | Init +7

knowledge (religion): 1d20 + 5 ⇒ (6) + 5 = 11
survival: 1d20 + 8 ⇒ (1) + 8 = 9
knowledge (religion): 1d20 + 5 ⇒ (15) + 5 = 20

Not sure if there was anything else to learn.

"Perhaps we should sound the gong and see what happens."

Liberty's Edge

HalfOrc UC Rogue 5 Fighter 2 Brawler 1| HP:68/68 |AC:22 (24)[ T:17 FF:16 (18)| CMB:11 CMD:21 | Saves F:+10 R:+13 W:+3 | Init:+8 | Per:+13 (+2 hidden objects/+4 traps)

Kelumur looks uneasy at Korez's suggestion. "While the lore might suggest it be a good idea, the act of surprise can be to one's advantage." He pauses, looks uncertain, and walks away towards the entrance while not giving any conclusion to the matter.

"Do what you need to before heading in." He mumbles on his way.

Kelumur is somewhat not superstitious, so I'll let you guys decide if you want to do all those :)

Scarab Sages

Male Gnome Chaotic Good Wizard 4 | HP 26/26 | AC 17 T 13 FF 15 | F+2 R+3 W+4 (+2 vs illusions, +2 vs fear and despair) | Perception +8 | Init +6 | CMB -1 | CMD 11

Henrikuaxian looks rather confused, looking about the site. "There were three statues before, I'm sure of it. Where'd the other one go?" He pauses for a second, then casts a quick spell and looks around some more.

Detect Magic

Dark Archive

CN Male Shoanti Siegebreaker 5.2 HP: 44/44 | AC: 24 T: 12 FF: 23 CMD: 22 +2 overrun/bullrush, +5 trip/grapple, +10 disarm | F+7 R+3 W+4 | Init +1 | Perception +2
Tracked Resources:
Armored Vigor 5/5; Wand CLW 45/50

"...Thundering Bull want to ring gong. Is it safe?" he inquires, looking at the party expectantly.

Silver Crusade

male Sorcerer/5|hp 37/37|AC:14{18 mage armor} T:14 FF:11|CMB 1 CMD 14|Fort+5, Ref+6, Will+6|Init+5|Perc:+4 halfling sorcerer/5

"I vote we ring the gong. and put 'something' in the bowl." "How about some wine in the bowl?"

Whendel detects magic on the gong and the bowl.

Liberty's Edge

HalfOrc UC Rogue 5 Fighter 2 Brawler 1| HP:68/68 |AC:22 (24)[ T:17 FF:16 (18)| CMB:11 CMD:21 | Saves F:+10 R:+13 W:+3 | Init:+8 | Per:+13 (+2 hidden objects/+4 traps)

Kelumur murmurs under his breath, "Nothing is safe.." and decides it be best to start exploring with his shield held high.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Nothing here appears to be magical.

To sound the gong, I need someone to make a Perform check to see how well you do.

As Korez and Henrikuaxian compare notes, they realize that rice is a favored food of the kami.

You can put wine in the bowl, or if you choose to cook rice, an easy Profession(cook) or hard Survival check is in order.

Dark Archive

Mittens:
Animal Tiger 4 | AC 24 | T 13 | FF 23 | HP: 51/51 | CMD 25 | Fort +9 | Ref +9 ev | Will +5 | Perception +6
Human Oracle (Lunar, Duel Cursed) 7 | AC 20 | T 16 | FF 14 | HP: 59/59 | CMD 12 | Fort +5 | Ref +9 | Will +6 or +12* | Init +14 | Perception +0 | vision range 60ft, darkvision

I note that Thundering Bull is a professional chef. Is that close enough?

When everyone is ready and the offering is in the bowl Barid will try to play the gongs.

"Whenever you are ready. Let's say hi to a spirit."

perform untrained: 1d20 + 5 ⇒ (1) + 5 = 6

Dark Archive

CN Male Shoanti Siegebreaker 5.2 HP: 44/44 | AC: 24 T: 12 FF: 23 CMD: 22 +2 overrun/bullrush, +5 trip/grapple, +10 disarm | F+7 R+3 W+4 | Init +1 | Perception +2
Tracked Resources:
Armored Vigor 5/5; Wand CLW 45/50

"Thundering Bull want a turn," he says and takes the mallet. Comically small in his big hands, he does his best to grasp it gently and ring the gong.

Very content with himself, he then sets up the necessary equipment to cook rice and works away. The smell of food making him hungry, he snacks on a hunk of cheese and bread from his bucket.

Rolls:

Perform: 1d20 + 1 ⇒ (16) + 1 = 17
Chef: 1d20 + 9 ⇒ (8) + 9 = 17 Assuming this is a reasonable substitution


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

That is absolutely a valid substitution!

Surprising many, Thundering Bull is a wiz with a cook pot. His rice is particularly delicious.

Barid, on the other hand, smacks the gong so oddly that it sounds like it cracked. Upon more careful inspection, it does not appear broken. Bull sounded it again, and it was a more pleasant sound.

However, untrained perform still caps at 10.

After a few hours’ hike, you can clearly see the temple looming above you. But getting up there may be difficult, because Hao Jin’s magic created an enormous hole in the mountainside!


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

After a tough hike up a narrow trail along the face of the mountain, the Pilgrim’s Path suddenly ends. A cylindrical portion of the mountainous landscape—one hundred and fifty feet in diameter—is simply missing. An old milestone still points southwest toward the strangely symmetrical crater, but an arrow engraved in the cliff face points west toward a series of water-slicked steps carved into the unnatural cliff.

Tanbaru wails quietly and his tiny body shakes in disgust as he sees what is left of his former ward. Tanbaru says, “It was here! This is the place where my ward, my path, was sundered.”

DC 15 Knowledge (arcana or geography):
Only powerful magic could create such a perfectly cylindrical cavity in the mountainside.

---
DC 16 Craft (stonemasonry) or Knowledge (dungeoneering, engineering, or geography):
You notice that the narrow steps are the result of both centuries of natural erosion and the use of rock-cutting tools.

Same roll, but beat DC 21?:
You also notice that some of the tool marks have been made within the last year.

---
The bottom of the crater is 60 feet below area B1. You are at the bottom.

Silver Crusade

male Sorcerer/5|hp 37/37|AC:14{18 mage armor} T:14 FF:11|CMB 1 CMD 14|Fort+5, Ref+6, Will+6|Init+5|Perc:+4 halfling sorcerer/5

Whendel takes a crake at seeing if he gets anything from looking at the path that is now a hole.

knowledge arcana: 1d20 + 5 ⇒ (16) + 5 = 21

craft stone masonry: 1d20 + 1 ⇒ (5) + 1 = 6 untrained

"What a perfectly offal hole in nature done by magic and powerful magic at that."

Liberty's Edge

HalfOrc UC Rogue 5 Fighter 2 Brawler 1| HP:68/68 |AC:22 (24)[ T:17 FF:16 (18)| CMB:11 CMD:21 | Saves F:+10 R:+13 W:+3 | Init:+8 | Per:+13 (+2 hidden objects/+4 traps)

Kn. Dungeoneering: 1d20 + 8 ⇒ (10) + 8 = 18

As they walk down the trail, Kelumur glances at the stone steps and makes an observation, "These steps are clearly man-made using rock-cutting tools. However, they also show signs of great wear, erosion over centuries of walking perhaps."

At the bottom of the crater, Kelumur looks up trying to discern if there is another way around, or if it is safe to climb.

perception: 1d20 + 8 ⇒ (3) + 8 = 11

Dark Archive

Mittens:
Animal Tiger 4 | AC 24 | T 13 | FF 23 | HP: 51/51 | CMD 25 | Fort +9 | Ref +9 ev | Will +5 | Perception +6
Human Oracle (Lunar, Duel Cursed) 7 | AC 20 | T 16 | FF 14 | HP: 59/59 | CMD 12 | Fort +5 | Ref +9 | Will +6 or +12* | Init +14 | Perception +0 | vision range 60ft, darkvision

"A holy place with many visitors I suspect."

Scarab Sages

Male Gnome Chaotic Good Wizard 4 | HP 26/26 | AC 17 T 13 FF 15 | F+2 R+3 W+4 (+2 vs illusions, +2 vs fear and despair) | Perception +8 | Init +6 | CMB -1 | CMD 11

dungeoneering: 1d20 + 9 ⇒ (11) + 9 = 20

Henrikuaxian examines the steps, looking for clues. However, he doesn't notice anything new. He comes up next to Kelumur, looking up the sheer walls of the crater. "I could use a spell to get me up to the top, if nothing else presents itself."

I have Spider Climb prepared, as well as having 4 scrolls of it, so I can easily use up my prepared one here and then drop a rope for others to follow.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Climbing the slippery, nearly vertical cliff face is difficult (DC 19), but traversing the narrow ledge carved into the cliff face is much easier - but not without it's challenges.

There are two 10-foot gaps and one 5-foot gap in the ledge. Assuming a running start (2 squares with no other creatures in the way), a PC must succeed at a DC 10 Acrobatics check (or DC 5 for the smaller gap) to get across. There are also many handholds and footholds carved into the wall, and climbing horizontally only requires a successful DC 11 Climb check. (You can take 10 as long as no distractions.)

Spider climb would make it a non-issue to get to the top.

Liberty's Edge

HalfOrc UC Rogue 5 Fighter 2 Brawler 1| HP:68/68 |AC:22 (24)[ T:17 FF:16 (18)| CMB:11 CMD:21 | Saves F:+10 R:+13 W:+3 | Init:+8 | Per:+13 (+2 hidden objects/+4 traps)

GM. We don't know where area B1 is :) The map doesn't point that out but I believe it's at the top of the hill.

Climbing with the rope would only be a DC5 check according to climb rules. So..

Kelumur nods at the Gnome, "I have to agree with your plan of action. That seems to be the safest of the options. Unless anyone believes they can safely traverse up this without any use of magic."

I have no skills in climb, so taking 10 only gets me a 10! So climbing horizontally would still be a problem for me.

Dark Archive

CN Male Shoanti Siegebreaker 5.2 HP: 44/44 | AC: 24 T: 12 FF: 23 CMD: 22 +2 overrun/bullrush, +5 trip/grapple, +10 disarm | F+7 R+3 W+4 | Init +1 | Perception +2
Tracked Resources:
Armored Vigor 5/5; Wand CLW 45/50

"Little man climb to top. Drop rope. Is good plan," Thundering Bull admits while nodding his head sagely.

________
For clarity, there are two presented options: 1) Climb straight up the wall with a DC 19 Climb check. 2) Walk on the stairs and either make a DC 10/5 Acrobatics check OR make a DC 11 Climb check. Is that correct?

Silver Crusade

male Sorcerer/5|hp 37/37|AC:14{18 mage armor} T:14 FF:11|CMB 1 CMD 14|Fort+5, Ref+6, Will+6|Init+5|Perc:+4 halfling sorcerer/5

option one climb straight up dc 19 climb one time. Or path and 2 dc 10 acrobatics and 1 dc5 acrobatics or a dc11 climb at each of the 3 in lieu of acrobatics.

"Well I would rather take the path, but if we knot ropes and vlimb the other it might be okay."

Dark Archive

Mittens:
Animal Tiger 4 | AC 24 | T 13 | FF 23 | HP: 51/51 | CMD 25 | Fort +9 | Ref +9 ev | Will +5 | Perception +6
Human Oracle (Lunar, Duel Cursed) 7 | AC 20 | T 16 | FF 14 | HP: 59/59 | CMD 12 | Fort +5 | Ref +9 | Will +6 or +12* | Init +14 | Perception +0 | vision range 60ft, darkvision

"Scruffy isn't so good at climbing walls or rope. I guess he could be pulled up. He's pretty heavy though."


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Oops.

The climb is to get up to the bottom of the stairs marked with a -40ft. It is an almost straight climb and is slippery as well, so with a rope is still won't be DC 5, but DC 10. Also note, this is about 60 feet, so falling is going to be up to 6d6 damage.

The alternate route leads you up along the bottom edge of the map to B1 (-50ft). Then the ledge you will be navigating is in front of you along the left edge, and again gets you to the spot marked -40ft. Whendel described it correctly - you can take 3 acro checks, or one climb along the ledge check.

And remember, normal climbing is 1/4 your move speed, so you are going to have to make more than one check to climb all the way up (unless your move rate is 240'!) Of course, if you are taking 10, that's not a huge deal.

I believe this is meant to be a tough challenge.

Scarab Sages

male undine shaman of heavens 3 | HP 24/24, stardust 1/2 | AC 20, T 14, FF 17 | F +5, R +5, W +8, resist cold 5 | CMB +2, CMD 15 | Spd 20', Swim 30' | Perc +12 | Init +7

Can we do a climb to the -40' stairs instead of all the way up? And if I jaunt everyone to the -40' or -30' level can we just walk up from there since we would be past the gaps? I think that still constitutes a hard challenge since it would expend so many of my uses of that ability.

"I reckon I could transport us all partway there if we can make it the rest of the way somehow."


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Sorry - the -40' is 40' below the top. It is 60' above the ground you stand on.

Once you get to the -40' spot, it is assumed you can just climb the stairs the rest of the way up.

I suppose you could wait until they climb 30', then jaunt them the additional 30'. It would minimize the number of checks and the height of a potential fall.

Silver Crusade

male Sorcerer/5|hp 37/37|AC:14{18 mage armor} T:14 FF:11|CMB 1 CMD 14|Fort+5, Ref+6, Will+6|Init+5|Perc:+4 halfling sorcerer/5

Would the climbing kits give us the +2 for climbing along horizontally?

"I think the path is the safest route." "We can easily jump one of the gaps and the other two with our climbing kits in place will be quite safe as long as we take our time."

Would it be possible to tether on ropes so that a fall would be stopped by a pytoned knot? That would eliminate the damage danger.

Korez, maybe if someone is especially afraid of the jump and can't or won't climb, maybe you could do your dimension shift on them to get them across instead?"

maybe as a readied action should they start to fall.

Whendel starts up the path, stops and looks back, raises his eyebrows and gestures as if to say 'my choice, door number two'.

I like the path. I will never make 6 climb checks. And if anything comes along we are very exposed.

Liberty's Edge

HalfOrc UC Rogue 5 Fighter 2 Brawler 1| HP:68/68 |AC:22 (24)[ T:17 FF:16 (18)| CMB:11 CMD:21 | Saves F:+10 R:+13 W:+3 | Init:+8 | Per:+13 (+2 hidden objects/+4 traps)

Kelumur sees the path pointed that Whendel points out. "I may be able to move through the path with ease." He says as he pulls out his own rope.

So i misunderstood it, i was under impression if was both acrobatics and climb but if it's only acrobatics I have no problem here.

I think we could tether ropes to each other at 15 ft intervals, I'm not sure how that would work mechanically though.

"Anybody coming this way you can follow my lead." He says as he ties the rope around his waist. He immediately nimbly moves across the path.

My Acrobatics modifier is +11, so even with a roll of 1 I cannot fail. I assume I don't need to roll but let me know if I do.

Dark Archive

CN Male Shoanti Siegebreaker 5.2 HP: 44/44 | AC: 24 T: 12 FF: 23 CMD: 22 +2 overrun/bullrush, +5 trip/grapple, +10 disarm | F+7 R+3 W+4 | Init +1 | Perception +2
Tracked Resources:
Armored Vigor 5/5; Wand CLW 45/50

Thundering Bull nods his head as he plods along behind Kelumur.
________
I'll take the path and opt for taking ten on all the climb checks, replacing the two acrobatics checks with climb checks.

Dark Archive

Mittens:
Animal Tiger 4 | AC 24 | T 13 | FF 23 | HP: 51/51 | CMD 25 | Fort +9 | Ref +9 ev | Will +5 | Perception +6
Human Oracle (Lunar, Duel Cursed) 7 | AC 20 | T 16 | FF 14 | HP: 59/59 | CMD 12 | Fort +5 | Ref +9 | Will +6 or +12* | Init +14 | Perception +0 | vision range 60ft, darkvision

"Come on scruffy."
So we are going along the ledge. Taking 10 Scruffy gets a 17 climb but can't use the ropes. His acrobatics is normally -1 so he can get across the 5ft chasm on a take 10. He can double his speed to 40 once a minute increasing it to a +7. Barid succeeds on a 10 when taking 10 with the rope. The 10 ft jump will be an issue since he has 7 Dex.

Silver Crusade

male Sorcerer/5|hp 37/37|AC:14{18 mage armor} T:14 FF:11|CMB 1 CMD 14|Fort+5, Ref+6, Will+6|Init+5|Perc:+4 halfling sorcerer/5

Whendel will hurdle the 5' gap and makes it. jump: 1d20 + 6 ⇒ (20) + 6 = 26

He will attach his climbing kit ropes to the next two horizontal climbs to bypass the jump and will be real careful. he will take ten +2 and +2 for the kit for a 14.

Scarab Sages

male undine shaman of heavens 3 | HP 24/24, stardust 1/2 | AC 20, T 14, FF 17 | F +5, R +5, W +8, resist cold 5 | CMB +2, CMD 15 | Spd 20', Swim 30' | Perc +12 | Init +7

Ok I was thinking we were at -60. Makes sense then.

Korez warns, "I might need some extra protection if we get attacked along this ledge." He removes his bulky armor and follows the rest, using his climbing kit to bypass the gaps.

Without armor on I can take 10 for a 12 on Climb.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

It looks like everyone is taking the path. Yes, Kelumur - you can climb or jump. I think they were trying to allow for either Dex or Str as an option.

It is a narrow ledge, though, so before we go any further, I need a marching order. Since Whendel will be using his climbing kit, anyone after him could take advantage of the +2.

Scruffy simply cannot make the climb checks for vertical climbing. I will allow that he can try to jump the gaps, although the image in my head is odd. You can, as someone suggested, tie a rope (or 2) to him and pull him up - what is his weight?

Liberty's Edge

HalfOrc UC Rogue 5 Fighter 2 Brawler 1| HP:68/68 |AC:22 (24)[ T:17 FF:16 (18)| CMB:11 CMD:21 | Saves F:+10 R:+13 W:+3 | Init:+8 | Per:+13 (+2 hidden objects/+4 traps)

Kelumur, confident in his acrobatic skills, will take lead.
In effort to help the party, he will tie a rope around him and move forward, hoping the rest could take advantage of the rope and balance themselves.

perception: 1d20 + 8 ⇒ (17) + 8 = 25

Dark Archive

CN Male Shoanti Siegebreaker 5.2 HP: 44/44 | AC: 24 T: 12 FF: 23 CMD: 22 +2 overrun/bullrush, +5 trip/grapple, +10 disarm | F+7 R+3 W+4 | Init +1 | Perception +2
Tracked Resources:
Armored Vigor 5/5; Wand CLW 45/50

Thundering Bull comes up behind Kelumur, ready to march forward.

Silver Crusade

male Sorcerer/5|hp 37/37|AC:14{18 mage armor} T:14 FF:11|CMB 1 CMD 14|Fort+5, Ref+6, Will+6|Init+5|Perc:+4 halfling sorcerer/5

Whendel will walk the path after Thundering Bull.

"Hopefully we will get to the temple quickly."

Dark Archive

Mittens:
Animal Tiger 4 | AC 24 | T 13 | FF 23 | HP: 51/51 | CMD 25 | Fort +9 | Ref +9 ev | Will +5 | Perception +6
Human Oracle (Lunar, Duel Cursed) 7 | AC 20 | T 16 | FF 14 | HP: 59/59 | CMD 12 | Fort +5 | Ref +9 | Will +6 or +12* | Init +14 | Perception +0 | vision range 60ft, darkvision

Scruffy is medium so figure in the 250 - 300 range. There are not exact details on animal companions. Barid will be near scruffy and if possible within 30ft of everyone else should a bit of luck alteration be needed.

Scarab Sages

Male Gnome Chaotic Good Wizard 4 | HP 26/26 | AC 17 T 13 FF 15 | F+2 R+3 W+4 (+2 vs illusions, +2 vs fear and despair) | Perception +8 | Init +6 | CMB -1 | CMD 11

Henrikuaxian follows along the longer path with his companions, following behind Whendel. He will easily hop over the smaller of the gaps taking 10 on the dc5 acro check but will cast a spell before the larger gaps and simply climb around them. I have a -2 climb check, so even with the +2 from the kit I still couldn't take 10 on the dc11 climb check, so I'll use my prepared spider climb instead. That gives me 30 minutes worth of a climb speed, which I would think would be long enough.

Silver Crusade

male Sorcerer/5|hp 37/37|AC:14{18 mage armor} T:14 FF:11|CMB 1 CMD 14|Fort+5, Ref+6, Will+6|Init+5|Perc:+4 halfling sorcerer/5

Is Scruffy a crocodile or a bear? for some reason I thought him a bear.

"Korez, I think maybe a dimension shift might help with Scruffy." "I never thought I would lift a [insect right animal]". "More bragging rights at the next bar I go to." "Might win me a drink."

Whendel will help with ropes on Scruffy.

Dark Archive

Mittens:
Animal Tiger 4 | AC 24 | T 13 | FF 23 | HP: 51/51 | CMD 25 | Fort +9 | Ref +9 ev | Will +5 | Perception +6
Human Oracle (Lunar, Duel Cursed) 7 | AC 20 | T 16 | FF 14 | HP: 59/59 | CMD 12 | Fort +5 | Ref +9 | Will +6 or +12* | Init +14 | Perception +0 | vision range 60ft, darkvision

Scruffy was a bear. When Barid reached level 4 I switched to a crocodile but kept the name.

"A little spiritual guidance will help past some of the tougher locations."

Barid will cast Guidance before anyone makes the 10ft jump or climb.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

This is one of those things that would go so much faster and smoother FtF rather than PbP, but we will work through it.

Finding the alternate path up, Kelumur leads the way. Korez removes his armor and straps it on his back, and Whendel and Barid work on some rope harness to tie around the crocodile.

He easily leaps the first 10' gap, and then barely notices the five foot gap.

Thundering Bull is not feeling as agile, but isn't concerned as he simple grabs hold of some handholds in the cliff and shimmies across.

As Kelumur takes a running leap to clear the last gap, Bull works his way past the 5' gap. Whendle, following behind, is afraid to leap the larger gap, so he uses his climbing gear to add some pitons and ropes to the numerous handholds. Using both to his advantage, he climbs across the larger gap.

At this point, unfortunately, life gets more exciting. Constrictor snakes slither down from above, and attack you from 5' above the ledge you are standing on.

Now, note where you are, and also note that you make no longer take 10 on checks. Luckily, you got initiative (except for Barid). You are in initiative order, but feel free to delay to a certain point if you like, such as if you need to wait for someone to get out of your way. Also, balancing on the 2-foot-wide ledge requires no Acrobatics checks except when moving through an ally’s space (DC 10) unless both creatures are Small or smaller. The DC to move through a hostile creature’s space with Acrobatics is also increased by 5.

Initiative:

Barid: 1d20 + 0 ⇒ (6) + 0 = 6
Bull: 1d20 + 1 ⇒ (19) + 1 = 20
Henrikuaxian: 1d20 + 6 ⇒ (13) + 6 = 19
Kelumur: 1d20 + 6 ⇒ (9) + 6 = 15
Korez: 1d20 + 7 ⇒ (17) + 7 = 24
Whendel: 1d20 + 5 ⇒ (14) + 5 = 19

Opponents: 1d20 + 3 ⇒ (5) + 3 = 8
Opponents: 1d20 + 3 ⇒ (3) + 3 = 6
Opponents: 1d20 + 3 ⇒ (7) + 3 = 10
Opponents: 1d20 + 3 ⇒ (11) + 3 = 14

Round 1: (Bold may act)
Korez, Bull, Henrikuaxian, Whendel, Kelumur, Barid
Snakes: Red, Yellow, Blue, Green

Liberty's Edge

HalfOrc UC Rogue 5 Fighter 2 Brawler 1| HP:68/68 |AC:22 (24)[ T:17 FF:16 (18)| CMB:11 CMD:21 | Saves F:+10 R:+13 W:+3 | Init:+8 | Per:+13 (+2 hidden objects/+4 traps)

A lot of things work faster FtF but thanks for getting us through that! Kelumur has quick draw and will be usingit to full advantage. I don't consider myself 'adjacent' due to the height difference.

Upon observing the reptilian threat, Kelumur withdraws two daggers, one made of silver and another cold iron, throwing both of them in the direction of the closest snake. Red
"We've got company! Prepare yourselves."

Cold Iron Dagger,TWF,30ft: 1d20 + 9 - 2 - 4 ⇒ (8) + 9 - 2 - 4 = 11
dmg,sneak: 1d4 + 4 + 2d6 ⇒ (2) + 4 + (2, 2) = 10
Silver Dagger,TWF, 30ft: 1d20 + 9 - 2 - 4 ⇒ (20) + 9 - 2 - 4 = 23
dmg,sneak: 1d4 + 4 + 2d6 ⇒ (3) + 4 + (6, 1) = 14
Silver Dagger,TWF, 30ft,crit?: 1d20 + 9 - 2 - 4 ⇒ (7) + 9 - 2 - 4 = 10
dmg,crit?: 1d4 + 4 ⇒ (3) + 4 = 7

Upon flinging his daggers, he immediately moves to retrieve his shield holding it in high front of him, waiting for a possible retaliation.

Free action draw daggers, Full Round Attack TWF, Free action draw shield. AC is 21.

Dark Archive

CN Male Shoanti Siegebreaker 5.2 HP: 44/44 | AC: 24 T: 12 FF: 23 CMD: 22 +2 overrun/bullrush, +5 trip/grapple, +10 disarm | F+7 R+3 W+4 | Init +1 | Perception +2
Tracked Resources:
Armored Vigor 5/5; Wand CLW 45/50

"AXE BEAT SNAKE!" Thundering Bull roars as he draws his axe and sends it at the yellow snake above him. He then beats his chest in defiance.

Rolls:

Battleaxe vs Yellow Snake: 1d20 + 9 ⇒ (6) + 9 = 151d8 + 4 ⇒ (2) + 4 = 6

Actions:

Move Draw Battleaxe
Standard Attack
Swift Armored vigor (+2 temp HP)

________
Hehe, looks like I won't be doing a whole lot of moving!

Scarab Sages

Male Gnome Chaotic Good Wizard 4 | HP 26/26 | AC 17 T 13 FF 15 | F+2 R+3 W+4 (+2 vs illusions, +2 vs fear and despair) | Perception +8 | Init +6 | CMB -1 | CMD 11

"Good golly, those are big!" Henrik squeaks, as he moves back away from the slithery fiend. Once he is a decent way back, and out of the way of any other braver companions, the gnome will flick a wrist and cause a wand to pop out of the sheathe there. He will trigger the wand, and cause a bolt of energy to go seeking in toward the closest snake.

Move action to get out of the way, swift action to eject a wand of magic missile from my spring loaded wrist sheathe, standard action to fire it at the green snake.
MM Damage: 1d4 + 1 ⇒ (3) + 1 = 4

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