Henrikuaxian's page

276 posts. Organized Play character for dwilhelmi.

Full Name





Chaotic Good Wizard 4 | HP 26/26 | AC 13 T 13 FF 11 | F+2 R+3 W+4 (+2 vs illusions, +2 vs fear and despair) | Perception +8 | Init +6 | CMB -1 | CMD 11








Chaotic Good




Common Draconic Giant Gnome Goblin Orc Sylvan

Strength 7
Dexterity 14
Constitution 12
Intelligence 18
Wisdom 10
Charisma 11

About Henrikuaxian

Player Name: dwilhelmi
Character Name: Henrikuaxian
Fame: 18 / PP: 6
XP: 9
GP: 2,702
Society ID: 183198-1
Faction: Scarab Sages
Day Job: None
Chronicles Completed: 9

Completed Chronicles:
1 - In Service To Lore
2 - The Confirmation
3 - Dead Man's Debt
4 - The Consortium Compact
5 - The Sky Key Solution
6 - School of Spirits
7 - Hall of the Flesh Eaters
8 - The Labyrinth of Hungry Ghosts
9 - Ward Asunder

Boon Abilities:

Inside Knowledge: +2 bonus on Know(local) about the Aspis Consortium. Can cross off to take 20 on one such check
Lord Avid's Recommendation: +2 circumstance bonus on all Charisma-based skill checks against nobility while on the Isle of Kortos. Can cross off to get a +4 instead of a +2, on anybody on the Isle of Kortos instead of just nobility.
Ekujae's Blessing: Permanent endure elements, but only in the heat, and only to temperatures of 110 degrees F and below.
Kaghaze Redeemed: When adventuring in the Mwangi Expanse, Sargava, the Shackles, or the Sodden Lands, receive a vial of antiplague and a potion of CLW, only usable on that adventure.
Explore, Report, Cooperate: One time only, can ask the GM if a particular action would help, hurt, or be indifferent to the completion of the secondary success condition.
Friend of Janira Gavix: +1 bonus on Knowledge checks while in the Grand Lodge.
Timelost Chronicler: +1 bonus on Knowledge(history) checks, and can add a +1 morale bonus to a single d20 roll once per scenario.
New Recruit (J. Dacilane): Cast a spell from the spiritualist list, up to spell level of character level - 3.
Gloomspire Explorer: +2 to Perception to find hidden objects while in the Gloomspires.

Male gnome illusionist 4
CG Small humanoid (gnome)
Init +6; Senses low-light vision; Perception +8
AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
hp 26 (4d6+8)
Fort +2, Ref +3, Will +4; +2 vs. illusions, +2 bonus vs. fear and despair
Speed 20 ft.
Spell-Like Abilities (CL 4th; concentration +4)
. . 1/day—dancing lights, ghost sound (DC 12), prestidigitation, speak with animals
Arcane School Spell-Like Abilities (CL 4th; concentration +8)
. . 7/day—blinding ray
Illusionist Spells Prepared (CL 4th; concentration +8)
. . 2nd—create pit[APG] (2, DC 16), invisibility, web (DC 16)
. . 1st—color spray (DC 17), enlarge person (DC 15), grease, protection from evil, silent image (DC 17)
. . 0 (at will)—detect magic, ghost sound (DC 16), prestidigitation, read magic
. . Opposition Schools Enchantment, Necromancy
Str 7, Dex 14, Con 12, Int 18, Wis 10, Cha 11
Base Atk +2; CMB -1; CMD 11
Feats Effortless Trickery, Threatening Illusion, Alertness, Spell Focus (illusion)
Traits fast-talker, magical lineage
Skills Acrobatics +2 (-2 to jump), Bluff +8, Knowledge (arcana) +11, Knowledge (dungeoneering) +9, Knowledge (local) +9, Knowledge (nature) +9, Knowledge (planes) +9, Knowledge (religion) +9, Perception +8, Sense Motive +2, Spellcraft +11; Racial Modifiers +2 Perception
Languages Common, Draconic, Giant, Gnome, Goblin, Orc, Sylvan
SQ arcane bond (talowin, rabbit), eternal hope, extended illusions (2 rounds), gnome magic
Combat Gear pearl of power (1st level), potion of cure light wounds (2), scroll of command undead (x4), scroll of enlarge person, scroll of glitterdust, scroll of spider climb (x4), wand of infernal healing (49 charges), wand of mage armor (44 charges), wand of magic missile (31 charges), wand of protection from evil (17 charges), wand of silent image (46 charges), alchemist's fire (2), holy water (5), smelling salts[APG]; Other Gear handy haversack, wayfinder[ISWG], chalk, haunt siphon (worth 400 gp), miniature shovel (f) (worth 10 gp), scroll case, spell component pouch, wizard starting spellbook, wrist sheath, spring-loaded, left (worth 5 gp), wrist sheath, spring-loaded, right (worth 5 gp), 14 pp, 2,561 gp, 9 sp, 9 cp
Special Abilities
Blinding Ray (7/day) (Sp) As a standard action, ranged touch vs. foe in 30 ft blinds for 1 rd (dazzles if more HD).
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Eternal Hope (1/day) +2 save vs. fear and despair. 1/day, reroll a 1 rolled on 1d20.
Extended Illusions (+2 rds) (Su) Increase duration of illusion spells by 1/2 level (permanent at 20).
Familiar Bonus: +4 to Initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Gnome Magic Add 1 to the DCs of any saving throws to resist illusion spells cast.
Illusion Illusionists use magic to weave confounding images, figments, and phantoms to baffle and vex their foes.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spell Focus (Illusion) Spells from one school of magic have +1 to their save DC.


Male rabbit (Pathfinder Player Companion: Animal Archive)
N Tiny magical beast (animal)
Init +3; Senses low-light vision; Perception +8
AC 17, touch 15, flat-footed 14 (+3 Dex, +2 natural, +2 size)
hp 13 (1d8-1)
Fort +1, Ref +5, Will +5
Speed 50 ft.
Melee bite +0 (1d3-4)
Space 2½ ft.; Reach 0 ft.
Str 3, Dex 16, Con 9, Int 7, Wis 12, Cha 5
Base Atk +2; CMB +3; CMD 9 (13 vs. trip)
Feats Run
Skills Acrobatics +3 (+7 to jump with a running start, +11 to jump), Bluff +1, Perception +8, Spellcraft +2, Stealth +15
SQ improved evasion
Special Abilities
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.