Agirran the Fury |
Sure. The experience might put hair on the other two's nether regions.
Agirran understands a bit about differing pressures and wedges himself in the lifty room as best as he can with his greataxe (and hand rails if there are any) before the door opens. Even if this means putting his greataxe's blade through some part of the lifty room's interior.
"Hold on boys!" He says and then takes a big, big gulp of air.
Sabni Kabaan |
Sabni mimics Agirran's actions, bracing himself and taking in a breath. I'm ready.
Falshin Korvaska |
Falshin closes his eyes briefly and sends a quick prayer to Sarenrae for her aid in this endeavor... When finished he likewise takes a few short, quick breaths to expand his lungs and then takes in a deep breath before nodding to Agirran and Sabni. He slips on the gauntlet and then presses the button twice...
He staggers against the blast of pressure change, but keeps his feet. A quick look around the room and he spots the skeleton. He points to his eyes to get the others' attention and then points to the skeleton.
Agirran the Fury |
Agirran approaches the skeleton intending to take its gauntlet.
GM Fuzzfoot |
A small hologram of the Red Redoubt floats above the plate the skeleton's gloved hand rests on.
A plate next to the lever grasped by the skeleton’s hand reads, “Air Pumps”.
Agirran the Fury |
Lever the lever.
GM Fuzzfoot |
Reversing this lever restores the air throughout the sublevel. As the air rushes in, you find you can breathe again.
Unfortunately, with the new air comes some new trouble.
Agirran: 1d20 + 2 ⇒ (16) + 2 = 18
Falshin: 1d20 + 3 ⇒ (10) + 3 = 13
Puk: 1d20 + 4 ⇒ (15) + 4 = 19
Sabni: 1d20 + 5 ⇒ (12) + 5 = 17
Seoni: 1d20 + 2 ⇒ (9) + 2 = 11
Air Elementals: 1d20 + 7 ⇒ (11) + 7 = 18
Angry, small, air elementals come flying out of the air ducks, and try to slam into Agirran and Sabni. Both are unable to damage their targets, however.
Aggiran slam: 1d20 + 6 ⇒ (1) + 6 = 7
Sabni slam: 1d20 + 6 ⇒ (9) + 6 = 15
Round 1 (bold may act)
Air elementals: Red, Blue
Agirran, Sabni, Falshin
Agirran the Fury |
greataxe v blue (power attack): 1d20 + 5 ⇒ (2) + 5 = 7 damage: 1d12 + 7 ⇒ (4) + 7 = 11
Whiff!
Sabni Kabaan |
Sabni is provoking an attack of opportunity from red.
Standard Action
Sabni uses his conjuration focus power Servitor to summon an eagle.
Summoned Monster~ |
Attacking Red
Bite Attack (Flank): 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26
Bite Damage: 1d4 ⇒ 2
Talon Attack (Flank): 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19
Talon Damage: 1d4 ⇒ 1
Talon Attack (Flank): 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14
Talon Damage: 1d4 ⇒ 1
Critical Confirm: Bite Attack (Flank): 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22
Extra Damage: Bite Damage: 1d4 ⇒ 2
Falshin Korvaska |
Falshin targets the closest elemental and moves into a better position before sending a nearby piece of debris flying towards his target!
Attack: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d6 + 6 ⇒ (5) + 6 = 11
Move Action - Move into current position on map. Standard Action - Telekinetic blast the Blue elemental.
GM Fuzzfoot |
@Seoni - probably not.
AoO vs Sabni: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Unfortunately, Sabni's concentration is interrupted by the attack he allowed in, so the summoning failed. Falshin and Agirran both failed to damage the strange wind creatures as well.
They continue their assault.
Red vs Sabni: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Blue vs Agirran: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Round 2 (bold may act)
Air elementals: Red, Blue
Agirran (3 dmg), Sabni (7 dmg), Falshin
Agirran the Fury |
"Sit still you bastard!"
[dice=cold blast (SU) v blue DC 14]1d6+1[/dice] cold damage.
Sabni Kabaan |
Free Action
Monster Knowledge Check, Knowledge (Planes): 1d20 + 9 ⇒ (18) + 9 = 27
Non Action
Sabni steps back.
Standard Action
He blasts the blue elemental with fire.
Burning Hands: 3d4 ⇒ (1, 4, 3) = 8 DC 16 reflex save for half.
Falshin Korvaska |
Falshin continues his attack on the same elemental using some more nearby debris, hopefully connecting this time with his attack!
Attack: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d6 + 6 ⇒ (4) + 6 = 10
Standard Action - Telekinetic blast on Blue again.
GM Fuzzfoot |
Reflex Save vs cold DC 14: 1d20 + 6 ⇒ (5) + 6 = 11
Reflex Save vs burning hande DC 16: 1d20 + 6 ⇒ (13) + 6 = 19
Being hit by cold, fire, and telekinetic force, the blue elemental is destroyed, scattering among the wind. The red one howls in protest and anguish. It flies around the room and tries to slams into Agirran, but it fails.
Attack: 1d20 ⇒ 4
Round 3 (Bold may act)
Air elementals: Red
Agirran (3 dmg), Sabni (7 dmg), Falshin
Falshin Korvaska |
Falshin moves around the room to get a better vantage point, but his telekinetic attack misses the elemental by a wide margin.
Attack: 1d20 + 3 ⇒ (7) + 3 = 10
Agirran the Fury |
greataxe: 1d20 + 6 ⇒ (4) + 6 = 10 1d12 + 4 ⇒ (8) + 4 = 12 Swish!
Sabni Kabaan |
Standard Action
Sabni washes the elemental with fire!
Burning Hands: 3d4 ⇒ (4, 3, 3) = 10 DC 16 Reflex for half
GM Fuzzfoot |
Reflex Save: 1d20 + 6 ⇒ (1) + 6 = 7
The fire consumes much of the air elemental, but not all. It rushes Sabni, and slams him in his temple. While it is a precision hit, the damage could have been much worse.
Slam Attack: 1d20 + 6 ⇒ (20) + 6 = 26
Confirm Crit?: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 2d4 + 2 ⇒ (2, 1) + 2 = 5
Round 4 (Bold may act)
Air elementals: Red (10 dmg)
Agirran (3 dmg), Sabni (7 dmg), Falshin
Falshin Korvaska |
Falshin grimaces as Sabni takes a brutal hit and sends another piece of debris flying towards the elemental...
Attack: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 1d6 + 6 ⇒ (1) + 6 = 7
Agirran the Fury |
greataxe: 1d20 + 6 ⇒ (11) + 6 = 17 damage: 1d12 + 4 ⇒ (2) + 4 = 6
Sabni Kabaan |
Move Action
Sabni takes out his Wand of Cure Light Wounds...
Standard Action
...and uses it on himself.
Wand of Cure Light Wounds: 1d8 + 1 ⇒ (6) + 1 = 7
GM Fuzzfoot |
Agirran finally does some damage, and causes to creature to dissipate.
With the danger out of the way, you are able to now examine the room more easily. You can retrieve the glove from the skeleton without a problem now.
Sabni Kabaan |
Sabni checks around the room:
Perception: 1d20 + 7 ⇒ (8) + 7 = 15
He also heals himself with his Wand of Cure Light Wounds.
Wand of Cure Light Wounds (x2): 2d8 + 2 ⇒ (2, 5) + 2 = 9
Agirran the Fury |
Agirran retrieves the glove and sweeps the room with detect magic.
GM Fuzzfoot |
You search and detect, but really don't seem to find anything else of interest here.
Agirran the Fury |
"Well then, shall we." Agirran gestures toward the moving room. Once inside he stands in the middle (uncomfortably close to everyone else), faces the door, and hums some cheer tune because it seems like that sort of room. If the doors don't close quick enough he repeatedly pushes the buttons until they work.
Falshin Korvaska |
Falshin takes a moment to heal up his injuries. He follows behind the others as they move back into the moving room. He smirks and chuckles as Agirran hums, but says nothing else.
Kinetic Healer: 1d6 + 5 ⇒ (4) + 5 = 9
Sabni Kabaan |
Crammed up in here. Is that the thing's intended design? Seems rather... uncomfortable.
.Pregen/5. |
As soon as they come back, Seoni approaches them: "so, what did you found? There is an exit over there? Did you solve the problem with the air suppress?"
Sabni Kabaan |
We solved the problem. I think it was just low pressure and not no pressure, but it was restored. Also some air elementals attacked us. I guess that's appropriate for the air coming back...
Falshin Korvaska |
"A skeleton that was grasping the lever we used to turn the air back on and it had a gauntlet like the other one we found. There were some more buttons that were blinking, but I don't really know what to make of them all..."
Agirran the Fury |
"Here." Agirran says, puffing out his barrel chest on presenting the glove.
.Pregen/5. |
"Well, it seems a bit different from the other gauntlets, mainly because this is made of silver."
Seoni wears the new gauntlet and tries to use it in the panel.
@GM Fuzzfoot any check needed?
GM Fuzzfoot |
As you try to use the holographic panel with this gauntlet, you find that it now feels solid and allows you to interact with the controls. You are able to manipulate it so that the image of the outer circle of rooms now lines up with the outer door.
You suddenly hear the same loud, grating noises as the rooms move back into alignment.
.Pregen/5. |
"A-ha! I told you that this isn't like the other gauntlets", Seoni says with a smile on her face.
"Let´s find our way out from this place, come", she says as she walks to the exit door opened at east.
GM Fuzzfoot |
Numerous alcoves are set along the walls of this round chamber, but only a few are occupied by seemingly inactive guardians. A wide archway to the east stands open. (It appears to be the way out).
In the center of the room is a tall robed construct made of metal rods and ceramic plates. Its face is a transparent glass oval encasing a system of whirring mechanical parts. It whirs to life, and turns toward you.
Agirran: 1d20 + 2 ⇒ (11) + 2 = 13
Falshin: 1d20 + 3 ⇒ (13) + 3 = 16
Puk: 1d20 + 4 ⇒ (20) + 4 = 24
Sabni: 1d20 + 5 ⇒ (20) + 5 = 25
Seoni: 1d20 + 2 ⇒ (14) + 2 = 16
Robot: 1d20 + 4 ⇒ (20) + 4 = 24
Round 1 (Bold may act)
Sabni, Puk
Robot
Falshin, Seoni, Agirran
Sabni Kabaan |
Seoni, watch out!
Standard Action
Sabni touches Agirran's greataxe, making it infused with magic. Using the Legacy Weapon focus power.
It is now a +1 greataxe!
Move Action
Sabni moves in front of Seoni to try to distract the creature.
Puk Laughington |
"So this one time I was in this bar, and the maid behind the counter was having a hard time..." Puk launches into a funny tale.
Inspire Courage. +1 to hit and damage
GM Fuzzfoot |
The robot starts rolling on the floor, laughing.
No, not really, but apparently I am in an odd mood... :) Instead, this happens...
The face of the robot starts swirling in many colors, and strangely disturbing images start flashing in front of you.
Sabni and Seoni need to make Will saves DC 16.
Then it lurches forward and swings a mighty arm at Sabni.
Slam Attack: 1d20 + 8 ⇒ (2) + 8 = 10
Round 1 (Bold may act)
Falshin, Seoni (needs to save first), Agirran
Round 2 (Bold may act)
Sabni, Puk
Robot
Falshin, Seoni, Agirran
Sabni Kabaan |
Will Save: 1d20 + 5 ⇒ (18) + 5 = 23 - +2 more vs. enchantment.
Falshin Korvaska |
"Why are there so many violent robots down here??" Falshin rushes up behind Sabni and sends the adamantine dagger flying over his companion's shoulder, but unfortunately the cover Sabni provided the robot causes Falshin's attack to miss!
Telekinetic Blast: 1d20 + 4 + 1 - 4 ⇒ (11) + 4 + 1 - 4 = 12
I just used the Soft Cover bonus to the robot's AC as a penalty to Falshin's attack. Figured it's probably just easier that way for you to trck, Fuzzfoot!
GM Fuzzfoot |
Seoni stands motionless, seemingly fascinated by the robot. Sabni feels the effects briefly, up until the point where the robot swings at him. Falshin misses, largely due to the fact that Sabni is between him and his target, but not must also make the save.
Still need actions from Agirran (round 1) and Sabni and Puk (round 2).