Narnel
|
@Riceak Click the "Silken Caravan" link in Fuzzfoot's post
Narnel steps back to clear some space then drops his club and draws his bow and fires on Blue.
Longbow + Point Blank - Fire into Melee: 1d20 + 4 + 1 - 4 ⇒ (12) + 4 + 1 - 4 = 13
Damage: 1d8 ⇒ 6
Hopefully strength does not stop arrows
5 foot step, free action drop club, move draw bow, standard shoot
Riceak Hawklight
|
The half elf will reach out and touch the half-orc
Shelyn's blessings of luck be with you
he says as he gives:
Bit of Luck (5/day) (Sp) Target takes the higher of 2d20 for a d20 roll.
| GM Fuzzfoot |
Taidus tries to slap the masked man as he casts a spell. You need to make a DC 13 Will save for your attack to happen, due to the effects of a Sanctuary spell.
Grog rips apart both red and pink, killing them outright. Seeing this, Doodle redirects his attack to blue, doing close to the same.
Namel likewise tries to redirect his attacks, but is unsure of the new target. You also need to make a DC 13 Will save for your attack to happen.
Regardless of ther pending damage from Naeml and Taidus, the masked man will still be fighting...
Stepping back further into the next room, the masked leper casts a spell aimed at Grog, who he just watched rip apart two men.
Make a DC 13 Will Save, or "fall!"
Round 3: (Bold may act)
Jackal Mask (green sanctuary 7 dmg pending on will save from Taidu, + 6 dmg pending from Namel)
Riceak, Taidus, Meran, Namel, Doodle, Grog
Doodlevain "Doodle" Montafescue
|
Multi imaged Doodle follows the masked priest and tries to claw him.
Attack with IC 1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 17
Damage 1d3 + 2 + 1 ⇒ (1) + 2 + 1 = 4
[/ooc]Just a note that Doodle still has four mirror images up in case of an attack.[/ooc]
Narnel
|
Will: 1d20 + 1 ⇒ (17) + 1 = 18
Nice! He will repeat the same attack if the masked man is still up. Oh and the first attack is 8 damage because of bardic inspiration and point blank shot.
Narnel moves forward into the next room saying:
Watch the masked one, he is trying to mess with my mind!
Longbow+ point blank + Inspiration - Shoot into melee: 1d20 + 5 + 1 + 1 - 4 ⇒ (7) + 5 + 1 + 1 - 4 = 10
Damage + point blank + Inspiration: 1d8 + 1 + 1 ⇒ (1) + 1 + 1 = 3
Meran Thanlos
|
Meran continues to sing. She attacks with the whip, and attempts to trip him.
Whip Attack: 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11
Damage Non Lethal: 1d3 + 1 ⇒ (3) + 1 = 4
CMB: 1d20 + 0 ⇒ (1) + 0 = 1
Not exactly sure how trip works so I gave you all the rolls I could think applied. 2 rounds used.
Taidus Raine
|
will sanctuary: 1d20 + 5 ⇒ (8) + 5 = 13
6 damage from earlier post of AOO
Taidus, angered that the man is still harassing him and the others, steps up, tu,bling along the way to be able to attack the masked man.
acro: 1d20 + 7 ⇒ (6) + 7 = 13
kama: 1d20 + 5 ⇒ (5) + 5 = 10
damage: 1d6 + 4 ⇒ (1) + 4 = 5
| GM Fuzzfoot |
Doodle and Grog each need to make a DC 13 Will save in order to attack the man. (So does Meran, but that attack will miss anyway.)
| GM Fuzzfoot |
The masked man takes a 5' step and tries to cast a spell defensively.
Concentration DC 17: 1d20 + 3 + 2 ⇒ (16) + 3 + 2 = 21
Spellcraft, DC 16: 1d6 ⇒ 6
Round 4: (Bold may act)
Jackal Mask (17 dmg)
Riceak, Taidus, Meran, Namel, Doodle, Grog
Narnel
|
Blast it, I don't have a shot!!!!
With all the people in the way and the mad rush of combat, Narnel does not believe he has a shot. So he holds his shot waiting to see if anything opens up.
Ready action: Shoot Masked man if he can line up a shot without his allies giving the enemy soft cover
Longbow + Point Blank + Inspitation - Shoot into Melee: 1d20 + 4 + 1 + 1 - 4 ⇒ (1) + 4 + 1 + 1 - 4 = 3
Damage: 1d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7
Riceak Hawklight
|
The half elf, does not have a way to attack so he holds in case someone else comes in that he can attack.
Doodlevain "Doodle" Montafescue
|
Multi imaged Doodle follows the masked priest and tries to claw him, with both claws.
Attack with IC 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 14
Damage 1d3 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Attack with IC 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10
Damage 1d3 + 2 + 1 ⇒ (2) + 2 + 1 = 5
Meran Thanlos
|
Meran continues to sing as she drops the whip and moves forward pulling her rapier out. She attempts to strike the priest.
Will Save: 1d20 + 2 ⇒ (9) + 2 = 11
Just in case the spell that required a Will save is gone. If it isn't I'm going to be very sad.
Rapier attack with IC: 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24
Damage: 1d6 ⇒ 6
Rapier attack with IC Confirm: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16
Damage: 1d6 ⇒ 4
Taidus Raine
|
Taidus, again makes two slashes towards the masked man.
kama: 1d20 + 3 ⇒ (10) + 3 = 13
damage: 1d6 + 4 ⇒ (1) + 4 = 5
kama: 1d20 + 3 ⇒ (5) + 3 = 8
damage: 1d6 + 4 ⇒ (4) + 4 = 8
| GM Fuzzfoot |
The spell has indeed expired, although a protection from good spell is in it's place. Taidus is good, then it is just enough to turn away his attack. I could not find alignment on your sheet.
However, despite Meran's and Doodle's good standing in society, they both manage to drive their attacks home, killing the man who was so destined to be destroyed anyway.
Combat is over. I don't' really know how to do this properly in PFS - in a campaign, you wouldn't find out until much later, but here it is critical to your character's viability, so I will just spill.... Taidus and Grog will both be developing cases of leprosy in 2-4 weeks, causing 1d2 Charisma damage and removing them from PFS (unless of course you can get it cured before the end of the scenario).
Meran Thanlos
|
Alignment is Chaotic Good. The cure for leprosy is 2 consecutive saves of DC20 Fort saves. We can try to roll a DC 20 Heal check to help with a +4, but we have to hit 20 as well. Usually at our in person tables we hand wave it because the GM assumes they will continue to roll until they save before the next scenario. I don't have much in the way of gold, but I'll kick in for a potion of Remove Disease if needed.
Meran searches the room looking for any clues to why the masked man didn't want us in the room with the body.
Perception: 1d20 + 6 ⇒ (6) + 6 = 12
Taidus Raine
|
In PFS, to recover from disease and other such effects, I have 3 options. A) pay 1 PP at any time to have a Society member cast remove disease to "kill" it. B) keep rolling to try and remove it my self, people with the Heal skill can try to give me a +4 bonus if they hit the disease DC of 20, since I contracted it. If I fail, I keep taking damage until I hit 0 Charisma or kick the disease. C) I can pay 150 gold, now or later to have someone cast remove disease on me.
I do not have to address it now, since the disease takes affect "after" the scenario ends. But I can still have it cured later on or try to saves against it
I will just pay 1 PP at the end of teh scenario to get it treated. So on my character sheet, you can either put 1 under the Prestige Gained box and note that I got remove disease cast, or you can out 2 Prestige gained, and I can note it on my end.
| GM Fuzzfoot |
OK, sounds like we have it covered.
Riceak spends 20 minutes looking around, concentrating on detecting magic and finally comes across a vial containing some magical oil.
Riceak Hawklight
|
Getting the vial the half-elf will inquire Can someone identify what this is? It has a magical aura around it but I have no idea what it can do or what it is.
Narnel
|
Having never paid any attention to any of the magical theory, he does not even attempt to identify the bottle.
Instead he heads over to the body.
Without touching it directly: Narnel examines the Venture-Captain's body to see if he notices anything amiss or generally what the masked man was doing to the body.
| GM Fuzzfoot |
It is hard to tell what these leper's were doing here. They were wrapping the body, perhaps in preparation for taking it?
Now secured, you are able to finish preparing the VC for transport. You also learn that the Pathfinder Society has arranged for a number of domesticated dromedary (one-humped) camels to serve as their mounts as they cross the high desert and make for Katheer. One camel is provided for each of you, including sufficient supplies and waterskins to make the trip, and another camel is granted to bear the shrouded body of the deceased venture-captain during the journey. (Riding these trained creatures requires no special skill, but fighting while atop one or to attack in the manner of a warhorse requires the usual Ride checks.)
Despite having the necessary means of transportation, you know that you will still require assistance in crossing the desert on the trade road.
You know that many travellers try to work together by joining one of the so-called “silken caravans” that traverse the Silken Way.
Through your Pathfinder Society contacts in Lopul, you know of one potential caravan run by a Qadiri noblewoman of the deep desert tribes named Jamila al-Shafah .
Narnel
|
Rather then go ourselves, it may make sense to join one of the caravans that make the periodic journey. Safety in numbers and all that...
Taidus Raine
|
I never trained in desert travel, or traveling through the desert so I will be no help. I agree going with an "expert" of desert travel would be wise to achieve our goal
Meran Thanlos
|
"I've heard of a potential contact Jamila al-Shafah she runs a caravan. We should try to locate her and see if she caravans ready to leave or know of a reputable one to join."
Know Local to Finde Jamila: 1d20 + 6 ⇒ (15) + 6 = 21
Doodlevain "Doodle" Montafescue
|
"Oh yes, a caravan makes much more sense! I'm definitely out of my element here. Good thinking, the lot of you."
Riceak Hawklight
|
A caravan is more prudent and it might allow me the opportunity to carve a camel or two!
Narnel
|
Meran, do you want to take the lead on this? You seem to have a way with words, and since you already know about this caravan, you might be able to talk them into letting us join.
| GM Fuzzfoot |
Meran finds the location of the Jamila al-Shafah at a caravanserai at the edge of Lopul where she is taking on the final few travelers to join her caravan.
She is a dark-skinned beauty with henna-streaked hair and green eyes highlighted with kohl. She dresses in traditional desert rider garb, although the luxurious fabrics and cosmopolitan cuts display her wealth and success as a trader of silks and precious stones of the desert.
You find her seated at a table with a large Taldan man in battered but serviceable half-plate armor, a shorter Qadiri man in a city-dweller’s vest and fez, and an Osirian trader in white robes with an elaborate gem-studded pectoral.
"Yes?"
Meran Thanlos
|
After walking up to the table she bows politely, "Good Day. My name is Meran Thanlos. I've heard good things about your caravan from my fellow Pathfinders. We are taking the body of one of our Venture Captains on his final journey along the Silken Way to his home city of Katheer, there to rest with his ancestors. We would like in joining up with your caravan for that journey. We have our own supplies and transportation, but don’t have the expertise to find the way. Are you interested?”
Diplomacy: 1d20 + 7 ⇒ (1) + 7 = 8
Bah what a roll. Oh and that oil is an oil of Bless Weapon. Who would like it? I'll hand it over IC when we figure it out.
| GM Fuzzfoot |
"Sorry, folks, my roster is full."
The others at the table are quiet.
Doodlevain "Doodle" Montafescue
|
"Wait a minute. All we need is to ride close to you. We have the means of going, and our own gear, and we are good in a fight, and you are refusing us? How about we just ride close to you anyway, whether you like it or not? What would you do about it then? I don't mean to be ugly, but that's not very nice of you!"
"We might know the way to Katheer, but I bet we are good enough trackers to follow your path." Doodle was highly angry at the caravan master's stance.
Narnel
|
Yes rather then have some irritated group trailing after you, wouldn't you rather have a goop that's good in a fight joining you and making sure we all stay safe?