GM-Foxy's Hell's Rebels (Inactive)

Game Master Foxy Quickpaw

Hell's Rebels Adventure Path
Current Date: Moonday, 14th of Rova, 4715AR
Kintargo Map
Kintargo Map (improved)

Google Maps
Loot List
Current Loot (old)


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Kitsune Game Master

Out of the dark comes a ray of fire that burns Saul so badlz, he drops unconscious to the ground. From the light of the ray you get a short glimpse of a medium sized humanoid with large feathery wings, about 20 feet away in the air.

Above two figures come back over the ladder and from inside the orphanage you hear that the bar is removed from the door.
Ray: 1d20 + 5 ⇒ (17) + 5 = 224d6 ⇒ (6, 3, 6, 3) = 18

Initiative:
Init Scarplume: 1d20 + 3 ⇒ (5) + 3 = 8
Init Jill: 1d20 + 3 ⇒ (3) + 3 = 6
Init Jill: 1d20 + 3 ⇒ (19) + 3 = 22
Init Jill: 1d20 + 3 ⇒ (19) + 3 = 22
Init Jill: 1d20 + 3 ⇒ (17) + 3 = 20

Init Saul: 1d20 + 5 ⇒ (4) + 5 = 9
Init Logan: 1d20 + 2 ⇒ (2) + 2 = 4
Init Fhingle: 1d20 + 2 ⇒ (13) + 2 = 15
Init Cassius: 1d20 + 2 ⇒ (15) + 2 = 17

Cassius, your subtitle is lacking your stats
Jill, Jill, Jill
Cassius, Fhingle, Saul <--
Scarplume, Jill
Logan

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Without warning, the world goes black.

to stabilize DC11: 1d20 + 1 ⇒ (7) + 1 = 8

Unfortunately the fire doesn't cauterize the wound. Saul is bleeding out.

At -2 HP


M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4

Cassius' eyes go wide. "Anti-Chelish rebels! Thrall, protect Maurice!" bluff: 1d20 + 11 ⇒ (4) + 11 = 15


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

Fhingle sees the blinding red ray streak out of the darkness and into Saul, the ray hits so solidly that Saul's eyes roll back and he falls to the ground. Fhingle springs into action, bring light covering his hands as he lays them on Saul, the sound of Angels coming from Fhingle's mouth.

CLW: 1d8 + 2 ⇒ (6) + 2 = 8

Angelic:

"These otherworldly beings will not be tolerated, We shall drive you back and clear the name of those you seek to wrong."

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Saul's eyes pop open!

(6 HP)

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Saul had barely hit the ground before Fhingle was there helping him. He then fishes out a cure moderate wounds potion and drinks it, but is still prone.

2d8 + 3 ⇒ (1, 1) + 3 = 5 of course

11 HP


Kitsune Game Master

Knowledge(Local)DC12:
This is a strix. They hate humans.


M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4

Ah, f+$! it. Cassius casts Sleep on the thing.


Kitsune Game Master

Will DC15: 1d20 + 3 ⇒ (12) + 3 = 15
The strix doesn't fall asleep but turns it's attention to the caster of the spell.
Ray(touch): 1d20 + 5 ⇒ (7) + 5 = 124d6 ⇒ (2, 2, 6, 5) = 15

Behind Logan, the door opens, with a tiefling looking out.
Logan <--


M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4

Cassius falls.

Grand Lodge

Male Human Brawler (Strangler) 2 | 19/19 HP | Int +2 | Perception +7 | 17 AC, 13 Touch, 13 Flat | F +5, R +5, W +2 | CMB +6 (+8 for grapple) | CMD 19 (22 against grapple, 20 against trip)

"Cassius, I think you pissed it off. Watch yourself!"

Logan moves between Cassius and the strix.

If he can make it all the way to the strix, he'll attack it. Otherwise, he'll ready a punch for the first thing that comes into range.

Unarmed Strike: 1d20 + 2 + 4 ⇒ (5) + 2 + 4 = 11 BAB + STR
Unarmed Strike damage: 1d6 + 4 ⇒ (3) + 4 = 7 STR


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

Fhingle looks over at now Cassius who is laying unconscious on the ground from a big burn mark.


Kitsune Game Master

One tiefling comes out of the building, but the long way out of the fence hinders him or her from reaching the party.
Strix flying just high enough to be out of range of the average sword

Jill, Jill, Jill
Cassius, Fhingle, Saul <--
Scarplume, Jill
Logan

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Saul jumps to his feet. "Help Ajax! These Red Jill bastards picked the wrong batch of Chellish Citizens to pick on!" he yells.

Saul looks around desperately. Is there anywhere they can get cover? Probably getting inside as quick as possible is the only solution.

I'm looking at the map. Looks like there is a barn to the north. It is closer than the front door. I can make it to the barn in one move, and will gesture for the others to follow. I can't do anything to help Cassius at the moment, I hope Fhingle can.

Saul moves north.


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

Is Jhen Cassius?

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Yes

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Saul realizes that there is no cover to the north. "Blast! Into the church, into the church. We can't fight a flying creature in the open."

He ducks inside.

Foxy is letting us enter right next to where Fhingle is standing


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

Fhingle lays holy hands on Cassius as well, trying to get him up and moving.

CLW: 1d8 + 2 ⇒ (8) + 2 = 10


M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4

Cass should be at 7 now, I believe. Thanks!


Kitsune Game Master

Cassius can take his actions and Fhingle has a move left.


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

Fhingle moves towards the way Saul went and the open area to get inside

Grand Lodge

Male Human Brawler (Strangler) 2 | 19/19 HP | Int +2 | Perception +7 | 17 AC, 13 Touch, 13 Flat | F +5, R +5, W +2 | CMB +6 (+8 for grapple) | CMD 19 (22 against grapple, 20 against trip)

I'll be busy today, so I don't know how much I'll get to check in here. Logan will move to follow Saul on his turn.


M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4

Cassius follows Saul quickly.


Kitsune Game Master

The strix continues to shoot fire out of his hand. As no one else is left, it hits Logan this time.
Ray: 1d20 + 5 ⇒ (16) + 5 = 214d6 ⇒ (3, 6, 1, 4) = 14

Badly burned, Logan follows the others inside.
You get two rounds of actions until the Jills come to you.


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

Fhingle will draw in the light around him and release it in a wave that will heal his friends.

Channel: 1d6 ⇒ 3
Channel: 1d6 ⇒ 5

Effort is starting to show on Fhingle's face

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Not that he can understand it, but Saul says to Logan, "Well done, Little Haw... Hawk. I feel like we have a chance now."

Saul stands 10 feet away from the door, along the wall, and readies an action to attack the first thing coming through.

Back to full HP- thanks Fhingle

Grand Lodge

Male Human Brawler (Strangler) 2 | 19/19 HP | Int +2 | Perception +7 | 17 AC, 13 Touch, 13 Flat | F +5, R +5, W +2 | CMB +6 (+8 for grapple) | CMD 19 (22 against grapple, 20 against trip)

Logan takes up a position opposite to Saul's, ready to attack should something be stupid enough to come through.

Logan will set up so that any enemy that comes through the door is flanked between him and Saul. He'll ready an unarmed strike.

Unarmed Strike: 1d20 + 2 + 4 ⇒ (13) + 2 + 4 = 19
Unarmed Strike damage: 1d6 + 4 ⇒ (6) + 4 = 10


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

2 channels left and 2 1st level spells left, this should be fun


Kitsune Game Master

The strix comes closer and through the door comes a cone of fire.
Burning Hands DC12: 4d4 ⇒ (3, 2, 3, 4) = 12
Conceilment(still no light) DC21: 1d100 ⇒ 53
Followed by a tiefling who is immidiately knocked down by Logan. Next thing you hear, is steps somewhere else in the building.

XBow: 1d20 + 3 ⇒ (6) + 3 = 91d8 + 1d6 ⇒ (5) + (5) = 10
You hear the typical twang sound of a fired crossbow but Fhingle is lucky as his armor catches the bolt.


M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4

Cassius is back up to full as well.

Cassius tries sleeping the Strix again. That is, if he can see it. If not he looks around for someone else in the building. Perception: 1d20 ⇒ 15


Kitsune Game Master

It would be nice if you'd give the DCs of your spells.
Will Save: 1d20 + 3 ⇒ (6) + 3 = 9

The flapping of wings stops and the strix sinks to the ground asleep.


M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4

Gah, you're right, sorry Boss. I was posting from my phone and forgot.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Saul remains back as the flame erupts through the door. He is still waiting for anything to cross the threshold.

longspear: 1d20 + 5 ⇒ (5) + 5 = 101d8 + 4 ⇒ (8) + 4 = 12


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

who got hit by the burning hands?


Kitsune Game Master

Logan is hit by the burning hands

Another crossbow bolt hits Logan out of the dark and two tieflings come for Fhingle. But both are more than lucky, that even though they barely can see their attackers, they miss.
XBow: 1d20 + 3 ⇒ (1) + 3 = 4
Stab: 1d20 + 3 ⇒ (1) + 3 = 4
Stab: 1d20 + 3 ⇒ (4) + 3 = 7

Jill, Jill, Jill
Cassius, Fhingle, Saul, Logan<--
Scarplume(Zzzz), Jill(+)

Grand Lodge

Male Human Brawler (Strangler) 2 | 19/19 HP | Int +2 | Perception +7 | 17 AC, 13 Touch, 13 Flat | F +5, R +5, W +2 | CMB +6 (+8 for grapple) | CMD 19 (22 against grapple, 20 against trip)

Logan, hurting quite a bit 1 HP, pulls out a potion of Cure Light Wounds. He rips the stopper out with his teeth and drinks it down.

CLW: 1d8 + 1 ⇒ (7) + 1 = 8

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

"Now's our chance. With the flier down, we can turn the tables. Back me up!"

Saul darts out the door to stand next to the sleeping Scarplume.

If there is a Red Jill in range, he will stab at one.

longspear: 1d20 + 5 ⇒ (12) + 5 = 171d8 + 4 ⇒ (1) + 4 = 5

Otherwise, he will adopt a position of total defense (+4 AC). And on my next turn deliver the coupe de grace


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

Fhingle follows the rest into the building dbl move

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Fhingle you already moved inside. Now Saul is moving out, if you want to come hunt down these bastards.


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

Fhingle will Follow Saul out, doing as he was directed.


Kitsune Game Master

Cassius?


M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4

Cassius lights his bullseye lantern.


Kitsune Game Master

With the lantern lit the three tieflings are visible now. One reloads his crossbow and fires at Fhingle. The other two that were working on Fhingle now turn to Cassius together.
Xbow: 1d20 + 3 ⇒ (17) + 3 = 201d8 ⇒ 3
Stab: 1d20 + 3 ⇒ (13) + 3 = 161d6 + 1 ⇒ (2) + 1 = 3
Stab: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 201d6 + 1 + 1d6 ⇒ (6) + 1 + (1) = 8

All of you <--


M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4

Cassius steps back and casts Color Spray DC 15 at the tieflings.

Grand Lodge

Male Human Brawler (Strangler) 2 | 19/19 HP | Int +2 | Perception +7 | 17 AC, 13 Touch, 13 Flat | F +5, R +5, W +2 | CMB +6 (+8 for grapple) | CMD 19 (22 against grapple, 20 against trip)

Logan steps to the nearest tiefling and punches.

Unarmed Strike: 1d20 + 2 + 4 ⇒ (1) + 2 + 4 = 7 BAB + STR
Unarmed Strike damage: 1d6 + 4 ⇒ (6) + 4 = 10 STR

Or not

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

"I ate your fire. Now eat my spear."

Saul plunges the tip into the sleeping monstrosity.

Coup de grace

3x damage: 3d8 + 12 ⇒ (2, 5, 8) + 12 = 27


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

I don't see any baddies on the map

Fhingle's body glows with bright light, moving out of the way of Logan, Fhignle touches him gently healing some wounds.

energy Body: 1d6 + 2 ⇒ (3) + 2 = 5


Kitsune Game Master

Saul makes whort work of the strix.

Casting Defensively DC17: 1d20 + 6 ⇒ (16) + 6 = 22
Cassius carefully moves out of the way out the Red Jills and taking care not to be hit he douses them in colors.
Will Save DC15: 1d20 + 1 ⇒ (9) + 1 = 10
Will Save DC15: 1d20 + 1 ⇒ (3) + 1 = 4

They both fall unconscious to the ground. The remaining one flees through the window.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Saul conducts a quick search of the strix, then walks inside. He reaches up, yanks the medallion to break the clasp, and then sticks it under a sleeping Red Jill.

"I think we should kill them. The Chelish Citizen Group is done being at the bottom of the Thrune's enforcers!" He says this last part really loudly.

"Oh... and... new guy... We would have all died if not for you. Welcome to the CCG." Saul smiles knowingly and nods at Cassius.

perception with inspiration: 1d20 + 5 + 1d6 ⇒ (19) + 5 + (3) = 27 looking for anything of value to take with us


M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4

"Close to death myself anyway ..."

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